View Full Version : It's not a Conjurer's job to keep you alive
Really, it isn't. It's solely your responsibility to keep yourself alive. Our job is to give you an opportunity to stay alive! Our spells have a cooldown and can buy you time, so MOVE! If you're getting pummeled, get out of there, move yourself out of the way. Go to a safer area, seek cover and recover that way we can conserve our revives and you can live to kill even more enemies. Please help yourself so we can do our jobs better.
This post isn't in no way directed at anyone specifically. It's more of a reaction to my observations on how some people attack standing still up front while they get hit and do nothing but wait for heals.
Cheers! :)
Inkster
01-20-2009, 01:44 PM
you know what, thats the best explanation ive heard for anyone who moans about the bloody hard job conjurer have to do +k for you
Miraculix
01-20-2009, 01:58 PM
You can always count on Galynn for proper Conjurer information :p
Nightchill
01-20-2009, 03:17 PM
most of conjurers on horus/syrtis abuse this "we have cd too, you know?" reason to justify themselves for not healing at all/rarely and simply being a bad conjurer.
_dracus_
01-20-2009, 03:46 PM
most of conjurers on horus/syrtis abuse this "we have cd too, you know?" reason to justify themselves for not healing at all/rarely and simply being a bad conjurer.
Well it's pretty easy to see the difference between someone just casting auras, and a real conjuror. well at least when i'm waiting around in camo I can see it ^^.
Nightchill
01-20-2009, 03:49 PM
Well it's pretty easy to see the difference between someone just casting auras, and a real conjuror. well at least when i'm waiting around in camo I can see it ^^.
example of syrtis conjurer:
everyone is dieing and then you see him start casting stuff, and while everyone expects heals a zarkit pops up, then he starts another cast, no heals again... only bless on everyone.
biersi
01-20-2009, 05:05 PM
most of conjurers on horus/syrtis abuse this "we have cd too, you know?" reason to justify themselves for not healing at all/rarely and simply being a bad conjurer.
example of syrtis conjurer:
everyone is dieing and then you see him start casting stuff, and while everyone expects heals a zarkit pops up, then he starts another cast, no heals again... only bless on everyone.
And this is an example of someone who never used a conjurer at war. :angel2:
Ertial
01-20-2009, 05:07 PM
example of syrtis conjurer:
everyone is dieing and then you see him start casting stuff, and while everyone expects heals a zarkit pops up, then he starts another cast, no heals again... only bless on everyone.
Why Syrtis again? You say there aren't any good conjurers in Syrtis?
We do have a lot of good conjurers, please don't insult a realm for the actions of some.
Nikor
01-20-2009, 05:10 PM
I wanted to add something, but Galynn pretty much said it all. Except one thing: this is not restricted to Horus, I've seen an increase of this behavior on Ra a lot lately. It doesn't make a Conjurer's job any easier, and I have to admit that I often don't bother with a second heal on people that behave like this. There are other people that need healing too.
everyone is dieing and then you see him start casting stuff, and while everyone expects heals a zarkit pops up, then he starts another cast, no heals again... only bless on everyone.
And this is something often seen on Ra, too.
Nightchill
01-20-2009, 05:34 PM
Why Syrtis again? You say there aren't any good conjurers in Syrtis?
We do have a lot of good conjurers, please don't insult a realm for the actions of some.
syrtis has excellent conjurers imo, just there's none online, or at best case 1 excellent conjurer at a time online in syrtis. i didn't actively participate in syrtis war actions for quite some time cause there was too little people to play with & conjurers sucked 99% of the time.
oh yeah, why syrtis again? doh, cause that's the only realm i played for long enough to be able to make a judgement.
UmarilsStillHere
01-20-2009, 05:55 PM
I know this one Alsius conju who REAALY sucks, called Nightchick :P
(love ya Nc :P)
Nightchill
01-20-2009, 06:38 PM
I know this one Alsius conju who REAALY sucks, called Nightchick :P
(love ya Nc :P)
nightchick doesn't have permission to stay in wz after 9 :D
(yaya i know :P)
Pendalf
01-21-2009, 03:56 PM
My conjurer char in Horus is just 32lvl, this is my first conj char. It has no greater healing, only heal ally and regenerate ally. I took a part in last war battles, so I wish to take advise from more skillful collegues about next tactic questions.
1) Position. What position should take conj in the battle? Mostly battle can be divided by two parts: first, two opposite groops with a distance a bit more than ranged attaсk; and second, pretty meshed. Till first part everyone is ok, conj have no job. But second part needs many healing job. That requres conj to stay on one of sides of meshed group. There he becomes a good target for archers. =(
2) Switching players. When two melee fighters are smashing each other, opposite player selects very well (to attack), but it is difficult to select a comrade to heal. =( It takes time, very very valuable time.
3) Spell using tactic. How it's better to build cast sequence? heal ally - regenerate ally - Synergy Bond - mana borrow - energy shield, if still alive?
That's just main. I got my imho about those questions, but i'm too nooby to decide. My chars are only Syrtis, so if you wont share your skills...
My conjurer char in Horus is just 32lvl, this is my first conj char. It has no greater healing, only heal ally and regenerate ally. I took a part in last war battles, so I wish to take advise from more skillful collegues about next tactic questions.
Hi! I'll try to answer your questions but take note what I'll say here aren't rules etched in stone. These are just things that have worked for me.
1) Position. What position should take conj in the battle? Mostly battle can be divided by two parts: first, two opposite groops with a distance a bit more than ranged attaсk; and second, pretty meshed. Till first part everyone is ok, conj have no job. But second part needs many healing job. That requres conj to stay on one of sides of meshed group. There he becomes a good target for archers. =(
The answer here is at range. Your healing spells have range, so learn to use them at the maximum range away from enemy groups. Also keep moving. Don't stay on one spot. Be aware how your allies and enemies are moving in relation to each other and anticipate where safe areas would be. Staying off the center of groups will also make you less prone to getting hit with areas such as Sultar's Terror.
2) Switching players. When two melee fighters are smashing each other, opposite player selects very well (to attack), but it is difficult to select a comrade to heal. =( It takes time, very very valuable time.
There is an invert selection option at the game options menu. If that doesn't work for you, try SHIFT+Click.
3) Spell using tactic. How it's better to build cast sequence? heal ally - regenerate ally - Synergy Bond - mana borrow - energy shield, if still alive?
There is no magic sequence. You will need to assess the situation and cast the appropriate spell based on your experience. This is something you will learn in time and practice. Be wary of your spell cooldowns and use them only when necessary. It won't give you much RP, but you and your team will end up alive more times.
Anyway I hope this helps. I'm sure others will chime in and help. :)
w_larsen
01-21-2009, 04:48 PM
i am not such great player i wish i was, but i'll share my experience :)
My conjurer char in Horus is just 32lvl, this is my first conj char. It has no greater healing, only heal ally and regenerate ally.
don't forget, you have DI and resurrect too ;)
1) Position. What position should take conj in the battle? Mostly battle can be divided by two parts: first, two opposite groops with a distance a bit more than ranged attaсk; and second, pretty meshed. Till first part everyone is ok, conj have no job. But second part needs many healing job. That requres conj to stay on one of sides of meshed group. There he becomes a good target for archers. =(
usually first part has a great deal of work too. as mentioned in first post, archers try to pick some targets out, usually relying on conjurers to heal them. as they stay in front of group, mana com usually doesn't reach them, if conjurers are at back of group, and this is good idea to supply them with mana.
this is right moment to cast DI too. ask, who needs DI, so one person doesn't get enchanted by many conjus.
when they die or retreat, usually enemy charges. (archers, at this point conjus have many things to do, so don't rely on being resurrected as enemy army runs past you ;) ) your position then depends on your groups role - if defending fort/castle, good idea is to get inside first and heal/give mana/DI to those, who need it (they will come inside).
if attacking, just stay out of range a bit, but not too far (as archers will pick you out if they notice you alone)
if enemy is about to breach door, it might be good idea to DI and buff up guard captain, if there is one. also try to keep him healthy, if you can.
supporting hunting group also helps to see, what works for you and what not, as support conjurers can't train and experiment in arena.
and above of all... stay alive as long as you can. if you are being hit, run out of range, heal yourself and rest if needed. don't expect anyone to see, who is attacking you and take them down. sanctuary might help and might ruin your escape, it depends on situation.
i hope some of this helps :)
Miraculix
01-21-2009, 04:54 PM
It's also not the conjurer's job to keep someone's mana full at all times. They can help with that, but players need to control their mana consumption rates, get advantage of mana communion whenever possible, and warn ahead of time if they are about to unload all their mana for some reason if that's what is needed to do.
It's tough enough learning how to play your own class, a conjurer is no different. They don't have to learn which spells another player used and when so that they guess how much mana you have left.
In other words, expect nothing from conjurers, hope for everything, and prepare to be surprised :)
DkySven
01-21-2009, 04:56 PM
The answer here is at range. Your healing spells have range, so learn to use them at the maximum range away from enemy groups. Also keep moving. Don't stay on one spot. Be aware how your allies and enemies are moving in relation to each other and anticipate where safe areas would be. Staying off the center of groups will also make you less prone to getting hit with areas such as Sultar's Terror.
At his conjurer Heglin is doing pretty well with rushing together with the warriors to support them with his auras, heals and cast evedim's fury.
w_larsen
01-21-2009, 05:03 PM
as lvl32 conjurers doesn't have evendim or great mana/hp pool... save charging in group for later levels imho :)
your point is valid at higher levels tho, especially if there is another mage with mana com in group, but it depends on playing style.
_dracus_
01-21-2009, 05:26 PM
Well from my little experience conjuror is a hard work and is even harder when you don't play others classes. I mean to support people you gotta understand what they need and what they do.
I think e30ernest told you the basis. I'll try to get more specific on how I play try to play my conjuror. I put my points in thoses trees:
- Staff mastery to 15 for mana comm
- Sorcery for at least Sanctuary lvl 4
- Life and mana control
- try to have beetle in mental if you can to save you some time.
Whenever sanctuary is ready it's the good time to cast it and get your ass in the front line to support warriors and others in need at the front. After get back behind your group and continue providing support. You always have to watch your mana bar, and your allies moves to supply them the best support. Try to have a kind of priority list to help you sort out conflicts (you will have to choose who to heal first etc.)
Announce when you need to get dispell magic on yourself (Death sentence or Confuse) others conjurors might have missed it, especially confuse.
Pendalf
01-21-2009, 06:39 PM
Thank you very much friends!
Your information is unexpectedly concrete and helpful! I will try all your advices.
Also I wanted to ask about resurrection. Range is too close and castin time is too long to stay alive trying to resurrect any strong knight, i.e. May be, the key is to boost up to 45+ and be just a bit more strong, so don't care about this now?
Miraculix
01-21-2009, 06:47 PM
Thank you very much friends!
Your information is unexpectedly concrete and helpful! I will try all your advices.
Also I wanted to ask about resurrection. Range is too close and castin time is too long to stay alive trying to resurrect any strong knight, i.e. May be, the key is to boost up to 45+ and be just a bit more strong, so don't care about this now?
Use sanctuary while resurrecting someone :)
UmarilsStillHere
01-21-2009, 06:55 PM
Dont shoot people/NPCs/gates it distracts you from healing :P
_dracus_
01-21-2009, 09:13 PM
For ressurrection always try to use res while you are in sanctuary during a battle. Don't bother reviving someone under heavy fire if you don't have resurrect level 5.
Ressurect level 5 gives some seconds to player to escape from hot zone. Also always use sanctuary - it keeps you alive and enemy can not cancel ressurect spell. Do not sacrifice your life to ressurect someone too far. It is top priority for you to stay alive and support the party. Be careful with sanctuary - you can not get mana by Ambigous Sacrifice until it wears off. So before you cast it be sure to have enough mana to get work done.
Do not use summons - they can be stealed from warlocks and become great danger. In a war it is best for conjurer to be full support.
If possible have dispell it is very usefull. Use fast staff to lower cast times. For more speed in casting - Arcane Devotion.
Put Divine Intervention (DI) to other conjurers and have it always on cool down. It is very useful spell and saves lives. In a fort put it on barbs and locks who go outside at door.
Try to have Regenerate Self always working on you. It regenerates life lost by Ambigous Sacrifice. And Regenerates smaller damage. Try to always keep Energy Barrier up. For bigger damage - go back, heal self or in critical situations - sanctuary.
Party with alive conjurers is most of the time winning party. Do your best to keep other players good too.
lala110593
01-22-2009, 02:24 AM
Conjus have the ability to heal, but are not forced too, they are also given offensive spells. Conjus have the choice to do as they want, if they wana be offensive or support, just because barbs have speed buffs, there job isnt to find mages running in random places and help them run faster, is it? I try to not rely on conjus as much as possible, i never asked them to help me grind, only if i get offered by one. I myself have a conju( and i was going to be offensive with it, because i think conjus can be very dangerous if they want too,) lvl 31 but because of how they are being treated, i have gone away from it an and have decided to stay on my barb longer. Let conjus do what they want, there are people who like to support, and others who want to use the conjus vast offensiveness, after all their not called healers, their called conjurers.
-glulose lvl 50 dark elf barb ( syrtis killer of "the order")
Miraculix
01-22-2009, 02:36 AM
And here I thought Horus didn't have a gigo xD
Syd_Vicious
01-22-2009, 06:03 AM
Well what I get from this post is mainly the seemingly forced expectation on new players that they have to play support if they are a conjurer and are expected to keep parties and ppl alive. My personal belief is that if Regnum had intended conjurers to only play a support role they would have been relabeled as priest or cleric and that giving a warlock the ability to steal a summon just ruined a lot of appeal the class could have.
Some more veteran players have become accustomed to having a conju keep a party alive and sometimes the difference between who wins is who has more conjus setup for support. Some players that choose to be a conju I think do so because they find out they are fast levelers, but when it comes to the warzone they aren't so good. Add to that a pre-existing expectation for a conju to heal u at every turn, supply you with mana because you hit the wrong hot key and wasted a spell and of course the rez me cuz i did something stupid guy - then it becomes clearer why not all conjus want to play the support role.
Put unrealistic expectations versus reality and you get clarification posts like e30ernest's.
Pendalf
01-22-2009, 08:07 AM
Thank you very much! Your posts gave me much useful info. Your advices are very valuable for me.
IMO in regnum war wins only TEAM, the higher organized and good communicating. Alone on the field is not a warrior. So I'll do all I can for team, this is an only way leading to victory. I see the reason of Ignis dominating in their organisation. We in Syrtis loose more tactically. Advantage of Ignis, imo, is not in that use some bugs against us. We can win only if we'll fight together, not grinding somethere when Ignis knocks on Efe's door.
I found this topic pretty informative and usefull. May be we should open a topic about all other classes tactics in a combat? If everyone will definately know what he have to do (not what he want), we'll become stronger.
I do not want to force anyone to play support. Just support is main function of conjurer. That is why this class exists. All depends of player style etc. As Mira said know your class and play it good - conju or warju. The choice is yours.
nurviya
01-22-2009, 09:35 AM
but r there any spells of conjurers that might come in useful for situations that require them to be on the offensive side?
Pendalf
01-22-2009, 09:57 AM
Prinkling ivy, Blaze, all of summoning, staff mastery...
Summons aren't useful, because if warlock comes and takes it, your own summon will be killing you (I love to see that even its ally conju)
Sorcery --> Tremor, Steel Skin, Sanctuary.
Menthal --> Picking Ivy, Beetle, Silence, Mind Push...
Mana Control --> Energy Barrier, Dragon Blood
Staff Mastery --> Mana Communion, Staff Buffs.
Summon --> Zarkrit (cast Divine Intervention(DI) on it to prevent steal)
_dracus_
01-22-2009, 10:34 AM
Prinkling ivy, Blaze, all of summoning, staff mastery...
The following is only my opinion from my little experience in the game and might be a little harsh but warjuror has no place in war zone. This is a team game not a PvP game. For PvP it's good, otherwise you made a HUGE mistake choosing the conjuror class. Summon are good only to get stolen by ennemies warlock.
If you wanna go offensive conjuror, you might try to see what Laleja (Ra/Syrtis) does:
- Full Life support
- Magic dispell on 3
- and Staff mastery buff to poke people when heals are cooling.
However everyone ain't Laleja, so I really don't recommand you start with that. At the begining it's hard enought to keep an eye on who needs what. Really most warjuror are really just weakening their team, with their summon either getting in the targeting way or getting captured by warlock.
Please do your team a favor, use life (maxed) and support first and spare yourself from being a great Pt.
Inkster
01-22-2009, 10:42 AM
The following is only my opinion from my little experience in the game and might be a little harsh but warjuror has no place in war zone.
Sure they do if you wanna be a warjuror make a warlock steal a zarkit ^^
Pendalf
01-22-2009, 11:39 AM
I had never seen my lich was stolen. =) Thank very very much that you predicted. =)
No warlock will try to steal a litch - damage is small. Zarkrit will try for sure :horsey:
Inkster
01-22-2009, 12:36 PM
ill steal any summons just because ^^
Perdunadan
01-22-2009, 01:00 PM
I protest! It is discrimination! If it is possible to steal summon, then it must be possible to steal a pet! >:(
=))))))
_dracus_
01-22-2009, 02:11 PM
I protest! It is discrimination! If it is possible to steal summon, then it must be possible to steal a pet! >:(
=))))))
Hunters don't have ranged pet. Morever Summons are magical, the bound can be undone or taken away magically. Taming comes from the sense of the nature, it would require another hunter to steal a pet ^^
Nikor
01-22-2009, 05:25 PM
If you wanna go offensive conjuror, you might try to see what Laleja (Ra/Syrtis) does:
- Full Life support
- Magic dispell on 3
- and Staff mastery buff to poke people when heals are cooling.
It's dispel on 4 plus mental up to lvl 13, but otherwise sums it up quite well.
However everyone ain't Laleja, so I really don't recommand you start with that. At the begining it's hard enought to keep an eye on who needs what.
No, I definitely can't recommend this to start with. You have to sacrifice something to get this setup, and in my case, it's steel skin. If you get bored by just healing and know how to stay alive without relying on steel skin and sanctuary (which I have but tend to use only when I really need it), then you can start to think about it.
octopus
01-22-2009, 07:05 PM
My first week in the warzone, I was the worst conjurer in Alsius, fighting in the front row, doing 100 damage with my little staff and zarkit, and dying in about 7 seconds. But it didn't take long to figure out that fighting offensively as a conjurer in war is a huge waste of time.
I believe that a good support conjurer can make a force of 5 people fight as well as 8. Perhaps it isn't a conjurer's "job" to keep people alive, but it is everyone's best interest to focus on this. The conjurer will get far more RP and XP but sharing mana, healing and reviving team mates, and can be very successful. Also, people generally like a support conjurer, so it's easy to make friends. :) And if a conjurer keeps his or her friends alive, then those friends will keep him/her alive in return.
Mana communion... this spell is so powerful, it cannot be overstated. At level 4, it costs something like 560 mana to cast... but returns 1500 mana over time! It is useful even when you're alone... but in a group, it's insane how useful this is. In a group of 10, you spent 560 mana, and give 15000 mana to your group! That allows you and your friends to a huge amount of damage.
My setup is all support and defense. My only weapon is a level 4 zarkit, something I only use when traveling alone or in a small group. The only spell I often cast on enemies is level 5 Tremor, usually just as we're rushing into the enemy, or just as they're rushing at us. The other 95% of my time I'm only concentrating on my realm mates.
When I play my marksman or warlock, I can really tell the difference when a support conjurer is in the group. Yesterday our group was being pounded by Syrtis near Trelle save. Our group only had a couple of warjurers, who quite frankly just got in the way and gave easy RP to the enemy. My marksman was out of mana for several minutes, only able to shoot normal arrows. Then, Annahoj and Panacea showed up, feeding everyone with mana and healing the wounded. This turned the tide, and we easily cut down the syrtis force and sent their few survivors running back home.
Anyway, a conjurer does not have to keep his teammates alive, but the smart ones know that that is the best thing to do.
Jedi-x
01-22-2009, 09:31 PM
I have to agree with you there Mehgan ........ maybe it isn't a conjurer's job to keep realmmates alive, but when I'm in a group with a support conjurer, I do what I can to keep my healer alive, so that in turn, my conju can keep me alive and with enough mana to complete the task at hand. I have a conjurer, low level still mind you, but she will also be full support, as there really seems to be a lack of such in Alsius, depending on what time of day I play. We have a few really good full support conjurer's ..... Alexita, Annahoj, Mehgan, and many more ......... please don't think I left anyone out on purpose, as there are more who do a wonderful job.
I have little experience as a conjurer, but I can tell you, a support conjurer is a really tough class to play, and my hat goes off to all who choose to play this role. The rest of our army CAN NOT fight as efficiently without you, as we can with you.
+1 Meg :tonguey:
lala110593
01-23-2009, 01:42 AM
This is partially correct, conjurers are meant to heal others, but that job could get frustrating with players blindly running into big groups, expecting conjurers to be their pets... imo warjus cam be very useful, their almost like marks.... sort of.. but again its the players choice, and only the players choice, no one else should have a say in the matter, if NGD wanted all conjus to b full support they would not have diminished the xp from supporting... which hurt a lot of full supporting conjus...
-glulose
Pendalf
01-23-2009, 01:43 PM
If we started to talk here about NGD role, it wouldn't be an offtop if I say the following. When conjurer attacks someone and cast a summon after the first hit is done, conjurer stops doing normal hits after casting untill enemy is down. This bug makes me pretty nervous while grinding.
w_larsen
01-23-2009, 01:55 PM
yep, it annoys me too.
I noticed that too. To workaround this simply select summon or mob and select mob you attack again. It is annoying bug yes.
n4gh4sh
01-23-2009, 10:16 PM
If we started to talk here about NGD role, it wouldn't be an offtop if I say the following. When conjurer attacks someone and cast a summon after the first hit is done, conjurer stops doing normal hits after casting untill enemy is down. This bug makes me pretty nervous while grinding.
Hi.
It was reported here: http://www.regnumonline.com.ar/forum/showthread.php?t=35890
This bug annoys me too.
It's not your job to tell Conjurers what their job is.
Torin_Ironfist
01-24-2009, 01:24 AM
Its nobody's job, he was just reffering to his own personal playing style telling you that a conjurer doesn't HAVE to keep you alive. Individual players can play how they want and it really hinders your tactics if you grow to used to having a support conjure to heal you every time you get hit.
Heglin
01-24-2009, 02:50 AM
Not hinders your tactics, it's impossible to have a good war without support conjus. Sure they can't heal everytime (cooldowns), but a support conju is potentially the most important character in a party. You live and die with your conju, so i can't understand why ppl prefer to go the warjurer way.
I build every setup around heal+regenerate ally lvl 5, mana communion 4 or 5,greater healing 5, divine intervention 4 or 5 and resurrect 3-5 . Then other skills may be changed but i never leave those out.
I share DI with other conjus who shares DI if i notice that someone doesn't share it then i'll stop buffing that player.
Nikor
01-24-2009, 03:32 AM
I think this need a bit of reminding what this was about in the first place. It wasn't about what Conjurer are supposed to do or not to do. It was about what to expect from Conjurers.
And at least some people agreed that you should not expect anything from Conjurers and that you should act accordingly. Try to keep alive on your own, not depending on Conjurers. If they heal you, great, go and kill someone. If they don't, they might have a reason for it. Maybe they suck at being Conjurers, maybe they are dizzy/confused/chased by a dozen Hunters and their pets, maybe they are the only Conjurer in a party of 20 and just can't heal everyone. Learn to stay alive in a group and give the Conjurers a chance to heal you when they can. Note: this absolutely rules out running alone into an enemy group with half your live left while shouting "vida".
Heglin
01-24-2009, 03:47 AM
Note: this absolutely rules out running alone into an enemy group with half your live left while shouting "vida".
That one's a classic and it usually only ends one way. There's situations where it's better if the conju saves a heal ally for someone who atleast have a chance to survive ;)
Nikor
01-24-2009, 03:48 AM
It's not your job to tell Conjurers what their job is.
Oh, this is another thing that bugs me a lot, thanks for bringing it up, Eli. Anyone who has never played a high-level Conjurer in more than a few fights should just go and STFU. I don't need people telling me to heal them (I see that when I press 'V'). I don't need people telling me that they need mana (everyone needs mana when there's a fight). I don't need people telling me repeatedly that I should resurrect someone (120 sec cooldown, and I resurrect according to my own rules). And I really don't need people telling me to turn on Greater Healing when there's no need for it.
_dracus_
01-25-2009, 04:39 AM
That one's a classic and it usually only ends one way. There's situations where it's better if the conju saves a heal ally for someone who atleast have a chance to survive ;)
True, I try not to focus on people that have 0 chance surviving the next 10s. Well after i'm a pt conjuror ^^.
Isemon
01-25-2009, 10:20 AM
Conju's job is really hard and frustrating, cose all ppl shout at you.
Don't shout at conjus,
-remember that they dont have mana communion 24/24,
-remember that heal ally has a cooldown of 10 sec (i saw load of ppl die while i was on heal ally cooldown and this make me really sad) if a conju dont heal this dont mean that he dont want to.
-STOP the constant pm'ing to make know that you are dead, 1 pm is enough, constant pm interrupt the conju job and make other ppl die, if it happens the conju will be frustrated and will never resurrect the pm'er!!!
-If u die too far from fort is conju's choise to try to save you risking his life.
-remember that a conju have to watch his life/defense too.
Personally i like to be a conju, i like to give more chance to my allies to stay alive, but sometimes im really bored of the ppl, that's why i have created a knight too for the times i dont want to play as a conju, or simply to take a break.
regards
Isemon
makarios68
01-25-2009, 01:13 PM
The way i see it, is to look after your own back and pretend there are no conjurors there to heal you.
If you get a heal or a mana feed, then it's a welcome bonus.
I don't like the way people shout "mana!" "vida!" all the time, when there are maybe 2 or 3 poor healers desperately trying to work out who to give it to.
Remember, healers only have 2 heal spells, which are frequently cooling down. And mages get low on mana too!
l think it is also true that the Alsius Medical Corp is somewhat undermanned.
Nikor
01-25-2009, 04:55 PM
I don't like the way people shout "mana!" "vida!" all the time, when there are maybe 2 or 3 poor healers desperately trying to work out who to give it to.
And it really doesn't help if the guy shouting "vida" is a knight with 80% health left while there's another guy with only 20% standing right next to him. You can see that in almost every fight.
l think it is also true that the Alsius Medical Corp is somewhat undermanned.
At most times, yes. At other times you'd think half of Alsius are conjus.
Heglin
01-25-2009, 05:07 PM
Just adding 1 more thing: Don't expect a conju to always be able to heal you if you're standing in a bunch of 15 characters (allies and enemies). It's not always possible to click someone in those circumstances, move a few steps away from the chaos and you'll be alot easier to heal.
Nikor
01-25-2009, 10:33 PM
Just adding 1 more thing: Don't expect a conju to always be able to heal you if you're standing in a bunch of 15 characters (allies and enemies). It's not always possible to click someone in those circumstances, move a few steps away from the chaos and you'll be alot easier to heal.
Yes, and this is especially true if you just entered a fort. Everyone entering a fort will get in at the same spot. Don't sit down there, move a a bit or conjurers will not be able to select you. Additionally, at some forts you are sitting in range of areas that are cast on the archer guards.
Pendalf
01-26-2009, 01:10 PM
Let me tell you a funny story about how my conj killed ignis warlock. I got no idea about what level he was, he was challenging. Conj got a full-support setup. =) Warlock rided on his horse, I casted energy shield while he was dismounting. After fireball and lightning I had no shield and about 30% health left. Sanctuary, heal self and mana borrow. =) Warlock without mana is dead warlock. =) My staff had less damage, but I had enough mana to cast another shield and heal self. While i put normal hits one by one, he regenerated some mana to cast another fireball, but it didn't save him. I killed him very unexpectedly with normal hits. =) Dismounting was his mistake. Of course, in a group we got absolutely another picture.
As about shouts "heal!" or "mana plz", I don't feel nervous. I do my work as good as I can, and sometimes I can satisfy their asks. But they can't understand that I actually see their needs, so they don't need to waste their time for typing. Sometimes ppl ask to resurrect one strong char in the area out of my sight, and it will be pretty useful to move in a place you be more helpful. That is why communication is always good. I even think that it would be nice to use skype during battle.
G40st
01-27-2009, 08:41 AM
I always had a rule when i played that the people whining for mana and heal where the people i didn't heal and give mana too since i was sick and tired of others telling ME how to play my class.
Nightchill
01-27-2009, 03:53 PM
Sanctuary, heal self and mana borrow.
you managed to cast all that while in sanctuary? :)
anyway, that warlock should slap himself real hard cause obviously he's bigger noob then you are.
octopus
01-27-2009, 04:49 PM
I always had a rule when i played that the people whining for mana and heal where the people i didn't heal and give mana too since i was sick and tired of others telling ME how to play my class.
Maybe they're crying for heals and mana because you aren't healing them or generating mana. If a support conjurer is doing well, their teammates will have no need to ask for these things. Nothing is more disappointing than defending a fort, a dozen wounded people sitting in the middle, and the conjurer on the parapet shooting his little staff, his zarkit standing uselessly at his side on top of a dead friend. But he's too busy doing 120 damage from his staff to revive the level 50 marksman or useful conjurer or heal the wounded barbarians. In that scenario, the fort is doomed to fall very soon.
An effective conjurer could quickly turn things around. One revive, mana communion, greater healing and a handful of healing spells, and in 30 seconds the entire army will be back to full power.
If you are getting angry that people are crying for mana and healing, that can only mean that you are not being an effective conjurer, and when an enemy knocks you down, your teammates will not be in a big hurry to save your life.
biersi
01-27-2009, 05:17 PM
Maybe they're crying for heals and mana because you aren't healing them or generating mana. If a support conjurer is doing well, their teammates will have no need to ask for these things. Nothing is more disappointing than defending a fort, a dozen wounded people sitting in the middle, and the conjurer on the parapet shooting his little staff, his zarkit standing uselessly at his side on top of a dead friend. But he's too busy doing 120 damage from his staff to revive the level 50 marksman or useful conjurer or heal the wounded barbarians. In that scenario, the fort is doomed to fall very soon.
An effective conjurer could quickly turn things around. One revive, mana communion, greater healing and a handful of healing spells, and in 30 seconds the entire army will be back to full power.
If you are getting angry that people are crying for mana and healing, that can only mean that you are not being an effective conjurer, and when an enemy knocks you down, your teammates will not be in a big hurry to save your life.
It's a pity that we can't share accounts, cause i wonder how should you do conjurer job.
My conjurer is lvl 50, full support, in a fort war i'm inside the fort, outside the fort, heal and mana area, heal ally, regen, buff, NEVER STOP, and i'm not 1 of the best conjurers, in fact i'm quite bad, It's just amazing to watch a good conjurer working, conjurers job is just frenetic, BUT NEVER ENOUGHT, cause ALWAYS there'll be a warrior/warlok waiting for DI, wounded allys waiting for heal, deads all around, no mather if there are 1 good conjurer or 20, when a war finishes, there is band with all dead.
P.D. Sorry, my english is worse than a conjurer asking silence at war (?)
Mantarni
01-27-2009, 05:21 PM
Maybe they're crying for heals and mana because you aren't healing them or generating mana. If a support conjurer is doing well, their teammates will have no need to ask for these things. Nothing is more disappointing than defending a fort, a dozen wounded people sitting in the middle, and the conjurer on the parapet shooting his little staff, his zarkit standing uselessly at his side on top of a dead friend. But he's too busy doing 120 damage from his staff to revive the level 50 marksman or useful conjurer or heal the wounded barbarians. In that scenario, the fort is doomed to fall very soon.
An effective conjurer could quickly turn things around. One revive, mana communion, greater healing and a handful of healing spells, and in 30 seconds the entire army will be back to full power.
If you are getting angry that people are crying for mana and healing, that can only mean that you are not being an effective conjurer, and when an enemy knocks you down, your teammates will not be in a big hurry to save your life.
Or the people around are just expecting themselves to be the priority now, no matter how good the conjurer is. I've seen both scenarios, personally, and in heavy combat even the good conjurers seem to be rather swamped by selfish players (or/and vice versa).
Although I do find it odd how my 29 warlock seems to always get ress'd before the archers, unless they're pretty much 45+...
Although I do find it odd how my 29 warlock seems to always get ress'd before the archers, unless they're pretty much 45+...
Sometimes it's easy to mistake a warlock as another conjurer. As you may know by now, conjurers who have even the slightest hint of what they are doing will revive fellow conjurers first. :)
_dracus_
01-27-2009, 05:37 PM
Well I'm now officially campagning for "bitch of the year". Last conjuror with Zarkit that joined me in fight got a nice "good luck" from my part. I left him to die and came back for the kill after he died. I officially don't help people that get me to death.
I'm bored people unstunning warriors around me while I try to get back to my lines, I'm bored people playing stupidely and not thinking a single second of what they do. So I'm now having fun of them, if I can't have fun fighting with them.
dracus, Athena and Sacapus,
Futur bitches of the year.
Mantarni
01-27-2009, 05:39 PM
Well I'm now officially campagning for "bitch of the year".
...
Futur bitches of the year.
You're going to have to fight Nightchill (or optik or whatever the hell his name is) tooth and nail for that particular title...:tonguey:
_dracus_
01-27-2009, 05:41 PM
You're going to have to fight Nightchill (or optik or whatever the hell his name is) tooth and nail for that particular title...:tonguey:
I don't fight horus players ^^
Torin_Ironfist
01-27-2009, 11:42 PM
[QUOTE=gph]Well I'm now officially campagning for "bitch of the year". Last conjuror with Zarkit that joined me in fight got a nice "good luck" from my part. I left him to die and came back for the kill after he died. I officially don't help people that get me to death.
I'm bored people unstunning warriors around me while I try to get back to my lines, I'm bored people playing stupidely and not thinking a single second of what they do. So I'm now having fun of them, if I can't have fun fighting with them./QUOTE]
I usually make sure to note to the conjurers and team in general when I am going to start having fun and not worrying about my life. I tell them not to buff me because they will be wasted on me charging after a mob of 15 with my 1 knight :D :banana:
Kittypretty
01-28-2009, 12:06 PM
I would have to say my biggest complaint with conjuring (mainly support for grinders)
is that they do not realize i have cooldowns, and i cant always supply them with mana when they decide to tackle hard mobs.
i find myself stuck in repeated synergy bonds and ambitious sacrifice just to even stay afloat to keep them with mana and more importantly from dying. as i have to spam the healing button as well. all the while theyre happily running off to the next mob while i struggle to catch up, and when i get there..i hear mana/vida! nary a thank you..
BorkFork
01-28-2009, 09:14 PM
move yourself out of the way. Go to a safer area, seek cover and recover that way we can conserve our revives and you can live to kill even more enemies.
Cheers! :)
Conserving heal: Oh Shut up, you play as a conjurer. YOU HEAL! IT'S YOUR DUTY.
I suck as a conjurer...but i can say that when I do conjurer...I'm never idle and I don't attack.....I'm busy with DI, regen ally, heals. mana comun., synergy bond...rinse and repeat. I keep other conjurers DId and regen ally on those about to charge. I also move in with the charge so I can heal warriors and others needing it. Here's my complaint...
PUT THE DAMN ZARKIT AWAY!!! - OR - Train such that you have enough of a zarkit to lvl but more heals and ally assisted skills than not. If you drag your dumb zarkit to a fight you can't:
1. Effectively keep an eye on your team mates...your too worried about your zarkit attacking
2. Your giving warlocks a nice friggin' toy.
Watch conjurers like Mehgan, Niola, Sabrina, Hegrulun from alsius.....and always...always revive conjurers first.
Onteron
01-29-2009, 01:36 AM
move yourself out of the way. Go to a safer area, seek cover and recover that way we can conserve our revives and you can live to kill even more enemies.
Cheers!
Conserving heal: Oh Shut up, you play as a conjurer. YOU HEAL! IT'S YOUR DUTY.
(Biting) The phrase "conserving heal" doesn't even appear in that quote.
Flightcap
01-29-2009, 07:34 PM
It seems that some people have a warped idea about conjurers that the conjurer exists only to save their lives and that if they die it's because the conjurer wasn't doing his job. On the contrary, I have seen three conjurers healing someone like mad before and they STILL die because they just sit there to get shot at. We have limitations and often can't save your life. I try to tell my group if I am on cd or low on mana, so they know not to go running into the line of fire quite so recklessly. At the end of the day, though, there's only so much a conjurer can do. Staying alive is ultimately your responsibility.
We also seem to have the idea that a conjurer isn't made to fight. If that was true, why would we have the zarkit and bloodrinker spells, just to name two? Yeah they make grinding easier, but they also smash some rear ends if used properly in wz. There is a lot of offensive power in the conj that I don't think has been tapped into. So if you see me running around with a zarkit, it's because I'm experimenting at making a warjurer. I sometimes like to get in my shots too. :)
Cool_is_i
01-29-2009, 09:41 PM
Conserving heal: Oh Shut up, you play as a conjurer. YOU HEAL! IT'S YOUR DUTY.
Bloody Hell,
ITS NOT OUR JOB!
We heal because we can, not because we want to.
Yes i picked a conj, that doesn't mean im gona sit there and feed you.
Btw its called tactics, saving a revive/heal for someone who needs it so you and they can turn the tide of the battle, not waste it on some idiot who thinks that hes got a pet conj to heal only him.
octopus
01-29-2009, 11:05 PM
Bloody Hell,
ITS NOT OUR JOB!
We heal because we can, not because we want to.
And it's not a barbarian's job to hit enemies, or a warlock's job to use Terror, or an archer's job to fill the enemy with arrows. Of course, effective players will use their class abilities as effectively as possible, but they're all free to play ineffectively as possible too. However it is their teammate's choice to laugh at their lack of ability if they wish, too. I think most of us get a laugh when we see someone playing their class terribly. A conjurer shooting his staff when he teammates need mana/healing/revive, a barbarian repeatedly charging the enemy alone and dying in 2 seconds, a knight running around yelling "Vida!" when he's got 90% health left, an archer who forgot that SotW is no longer god mode running into 10 enemies and dying in 2 seconds, or a warlock staying on the front lines way to long. It is everbody's right to play stupidly, and everbody's right to criticize such play.
Btw its called tactics, saving a revive/heal for someone who needs it so you and they can turn the tide of the battle, not waste it on some idiot who thinks that hes got a pet conj to heal only him.
I'm curious how long you save a spell that's got a 10 second cool-down? If you're playing most effectively, you will know who most needs to be healed just before Heal comes out of cool-down, so you can cast it the moment it is ready.
When I play my conjurer...I am oblivious to the fight (except for when pushes are called)...most of the time I have the "V" key pressed and I'm babysitting health bars.
On a side note though....if you need "vida" or mana...I suggest you back away from the door....I'd imagine other conj have a hard time healing folks when their head is in the door...
Truewar
02-03-2009, 09:30 AM
It is not knight`s job to defend u and save some conj`s @$$ =)
Of course, It isn`t.
But we do IT! On one of the Samal`s there were a lot of Ignises and Syrtisians. I`ve knockdown and kill a few guardians and one player, which had attacked our conj`s.
I was bombing the door for a long time and was defeated by someone. Soon the fort was captured. And I was resurected only after our forces had run away from there.
There were 2 conj`s 50 lvl and one or two lower.
Shame on u, firends!
It is not a job. It is a command game. And everyone should do the best he can!
Truewar
02-03-2009, 09:37 AM
Conjuerors gets a lot of XP in grinding party with no need to spent a lot of money on repairing items or buying arrows. They often need not even to move.
What are u talking about??? It is your ability. It is one of the BASIS powers in battle. So it is your job.
Isemon
02-03-2009, 09:54 AM
personally as conju i like to help my friends, this make me feel important for the battle, but im still a person, it could happens that i make mistakes (like everyone), so i apologoze if i made mistakes. But this doesnt mean that i have not done my best, i always try to do that. And i must thanks people who try to defend me while im "working".
Zidane_Tribal
02-03-2009, 12:28 PM
well, it's been a while since i played, and i mean to remedy that soon, but i always thought i had the best tactics as a conjuror.
1) team mates: human shields. it is usefull to keep them alive as long as you can, they are effective at stopping arrows and swords, not so good at stopping spells. remember, they are disposable, you are not.
2) wars: a bigger human shield, see above.
3) it's ok to run away and leave everyone to die.
4) considering number 3, it is a good idea to let me focus on healing and mana restoration without constantly bugging me, if you constantly scream at me or pm me, the easiest way to stop you is to let you die.
i pretty much stood at the back of the group and focused on who *I* thought needed health and mana, not who was shouting loudest. anyone who thinks i *have* to heal them will be given a free trip back to the rez marker, courtesy of kissmyass airways.
of course, if you dont like it, you dont *have* to hang with me, you can go and make your own conjuror......
ZOMG ZIDANE!!!!!
Man you're posts are still as hilarious as ever! :)
Miraculix
02-03-2009, 07:17 PM
omg ziddie <3
Ertial
02-03-2009, 08:27 PM
Conjuerors gets a lot of XP in grinding party with no need to spent a lot of money on repairing items or buying arrows. They often need not even to move.
What are u talking about??? It is your ability. It is one of the BASIS powers in battle. So it is your job.
If I recall previous threads correctly conjurers don't get much XP from grinding in parties.
n4gh4sh
02-04-2009, 12:49 PM
If I recall previous threads correctly conjurers don't get much XP from grinding in parties.
Conjus get nice xp from grinding in a party only if they use SM + Zarkit + MC. Healing only when needed (lvl 15). It also make sense to use enchantments (esp Bless weapon) instead of zarkit for party grinding, but grinding solo with this setup (without zarkit) will be slower.
I agree that pure support conju without sensible dmg dealing get almost no xp in party grinding.
octopus
02-04-2009, 04:50 PM
Conjus get nice xp from grinding in a party only if they use SM + Zarkit + MC. Healing only when needed (lvl 15). It also make sense to use enchantments (esp Bless weapon) instead of zarkit for party grinding, but grinding solo with this setup (without zarkit) will be slower.
I agree that pure support conju without sensible dmg dealing get almost no xp in party grinding.
The trick I found is in the timing. For example, suppose your conjurer is partied with three other people. If you heal a friend before they hit the mob, you get no XP for that spell. If you heal your friend after the mob is dead, you get no XP for that spell. Your spell must affect the person during the fight. This can be very tricky when leveling with a barbarian who kills a mob in 1 or 2 hits.
Here's how I do it. First, use a summon when leveling. Double-click the mob so the summon will start attacking. This will get you some credit for damage dealing. Don't bother trying to do damage spells, just let your summon do that for you, as you concentrate on supporting your friends. Wait to use your heals until right after your friend hits the mob, so you get credit for that too. Always keep a regen going on someone, because that spell will continue to get you credit throughout the duration of the spell.
Keep mana communion going. Cast it the moment it comes out of cool-down. When it isn't running, or if you don't have this spell yet, give some of your mana to your friends. Also give Bless/Bless Weapon/+Dex/+Str/+Int buffs. But again, the critical factor for grinding is to cast these after your friend hits the mob, and before the mob dies.
If you have Greater Healing, alternate this spell with Mana Communion. That way you can have area buffs going about 75% of the time with just two spells. Easy XP. However, if I'm grinding in the warzone, I will often save Greater Healing for when we get jumped by enemies from another realm.
Not only will these strategies get you better XP, but you will be gaining experience in how to effectively fight other players in a group.
Oh, if you are from Syrtis or Ignis, ignore everything I said.
n4gh4sh
02-04-2009, 08:18 PM
@octopus:
I think you're right in most of what you've written. Still I think grinding with SM + Zarkit is more effective. Let me point a few things:
For example, suppose your conjurer is partied with three other people.
I play on Horus. It's sometimes hard to find ppl for party grinding in high levels. It mostly depends on the time, especially in night time when I mostly play (after midnight GMT time).
This can be very tricky when leveling with a barbarian who kills a mob in 1 or 2 hits.
Party with 3 other ppl rarely have conju + 3 warriors :). In party with mages and archers SM setup is the best. Beside, in such a party healing isn't necessary - mobs just don't have a chance to hit any1.
if I'm grinding in the warzone
On Horus party grinding in warzone is totally safe ;). Only solo grinders (sometimes me) can be afraid.
Oh, if you are from Syrtis or Ignis, ignore everything I said.
Hahaha. I'm from Ignis lol. Ignis isn't that bad as you think ;P. But really, I like your post.
Twinkle1
02-05-2009, 09:50 AM
When i am fighting i do not exspect to be healed or resed all the time.
if i am healed or resed i concider it a bonus to me.
That said i am lucky enough to play along side of some of the best conj's in the game.
Angelwinged_Devil
02-05-2009, 12:46 PM
if you're a conjurer grinding in a party you will only need to support depending on how big the party is and how effectively it plays, being a conjurer is a piece of cake mostly and the most rewarding since they get good grp xp and good chg as they can be a lot of levels lower than his grinding friends are and still get xp as the only class (if you don't count warlocks doing this for easy xp)
as for a conjurers job healing in war? It is his job, this is what the class was designed for, you'll always have to play the class for how it was designed, you can do this and still keep your own playing style if you want, if your playing style doesn't suit the class find another class to play, a conjurer is NOT a damage dealer.
It's like octopus said
And it's not a barbarian's job to hit enemies, or a warlock's job to use Terror, or an archer's job to fill the enemy with arrows. Of course, effective players will use their class abilities as effectively as possible, but they're all free to play ineffectively as possible too.
what wouldn't it look like if a barb was only casting onslaught and off with their heads for rp but staying behind the group already refusing to hit enemies because he says "It's not my job" or a warlock trying to be on half support half damage, or a knight focusing on damage and not defense at all, or a marksman running up close with a short bow every time, or a hunter in a fort war trying to be a marksman without tracking skills?
you'll always have to play the class for how it was designed
My time, my money, your needs? Sounds like a very, very bad deal. In fact, you don't have to care how I suppose to spend my free time.
Try advices. They are more welcome than forces. ;)
_dracus_
02-06-2009, 10:23 AM
My time, my money, your needs? Sounds like a very, very bad deal. In fact, you don't have to care how I suppose to spend my free time.
Try advices. They are more welcome than forces. ;)
Well you can do whatever you want, but classes are efficient the way they were thought.
Well you can do whatever you want
Most of the time I'm spreading hp and mana. But this is plain useless if I have to face guards alone or left behind in a group.
The first enemy who laid to my feeds in this game got killed by my zarkit, while my "heroic" allies were running to the enemys save. That's about my first impression about roles in a team. Usually, this kind of "heros" are the ones who wanna tell others what they have to do.
but classes are efficient the way they were thought
Defend myself is IMHO a valid argument for having a bit damage and cc in my setup. Dead I can't support anyway. :)
Yes, I know how it is with other classes than a conju. Most of the time I played non-conju. But whenever I died beside a conjurer, I'd guess the rate of my own fool at about 99,9%.
While I never got a heal from a "Warlock cause they wont me to be a Warjurer" I got often saved my ass by a Warjurer with a low heal. Nuff said. :)
monktbd
02-06-2009, 04:25 PM
While I never got a heal from a "Warlock cause they wont me to be a Warjurer" I got often saved my ass by a Warjurer with a low heal.
Are you aware that a Warlock would have a very hard time to try to heal you because he is missing that ability?
The best he can do is to cast MC and ask you to sit down while he tries to hold off the enemies.
_dracus_
02-06-2009, 04:59 PM
Most of the time I'm spreading hp and mana. But this is plain useless if I have to face guards alone or left behind in a group.
The first enemy who laid to my feeds in this game got killed by my zarkit, while my "heroic" allies were running to the enemys save. That's about my first impression about roles in a team. Usually, this kind of "heros" are the ones who wanna tell others what they have to do.
Defend myself is IMHO a valid argument for having a bit damage and cc in my setup. Dead I can't support anyway. :)
Yes, I know how it is with other classes than a conju. Most of the time I played non-conju. But whenever I died beside a conjurer, I'd guess the rate of my own fool at about 99,9%.
While I never got a heal from a "Warlock cause they wont me to be a Warjurer" I got often saved my ass by a Warjurer with a low heal. Nuff said. :)
I entirely disagree with you. Warjurors got me killed more than once casting me regen level 1-2-3 over the regen 5 from good conjurors. Adding to that the damage of their stolen zarkit ... Even my pt warlock (lvl 48) can steal 10 zarkit during a fort war. I had few screen of that last week-end.
I play a level 41 conjuror with full support and lvl 3 dispell. When I die, generally it's the end of the fight. What you have to understand is that it's not any PvP game, it's a team play.
To me warjuror are just people I don't try to help because I know that at some point i'll be counting on him assuming he is a conjuror and no he will cast zarkit or give me regen 1 on my regen 5 ...
Heglin
02-06-2009, 05:21 PM
To me warjuror are just people I don't try to help because I know that at some point i'll be counting on him assuming he is a conjuror and no he will cast zarkit or give me regen 1 on my regen 5 ...
Same for me, it's a great way to get on the shit list to summon/heal your zarkit instead of healing a ally (i've seen it happening many times and always ignored the warjurer for a long time after that).
Another kind of conju i dislike is the one who only heal/give mana by aura and never use heal/regenerate ally, synergy bond. That's the guys who can't think and walk at the same time ;)
Mellion
02-06-2009, 05:31 PM
whenever I have time in game:
"conjurer" with zarkit, heal ally 1, greater healing 1, mana commu 1 gets a
1. /ignore name
2. /no_support_list
monktbd
02-06-2009, 06:14 PM
Another kind of conju i dislike is the one who only heal/give mana by aura and never use heal/regenerate ally, synergy bond. That's the guys who can't think and walk at the same time ;)
Depends on the conju lvl but synergy bond is often difficult for the conj when he is alone in the team and there is no lock with MC close.
My lvl 41 conj has no MC in the support setup because all goes to heal.
Of course this could be mended with a higher ambitious sacrifice and regenerate self and yadda yadda :). Trade offs whereever you look at.
Sweet statements. But guys, what about:
Most of the time I'm spreading hp and mana. But this is plain useless if I have to face guards alone or left behind in a group.
Healing slave, anyone?
Heglin
02-06-2009, 06:48 PM
well there's a easy answer to that one, just write this in the general chat "i'll leave if the guards don't die within the next 10 seconds".
Though i seldom have any big problems with guards since i have energy barrier, karma mirror,steel skin and sanctuary (last resort). I usually cast steel skin when the door breaks anyway to be a bit more protected when i enter the fort. I know it's not possible to have that lvl of defense around lvl 40 and still have a effective setup.
My posts are from a lvl 50 view and i don't expect lvl 40-45 conjus to have as many options.
I seldom get left behind anymore, if that happens i won't be quiet.
When guards are hitting you, 80% of the time it means you are too close to the door or the front lines. If archer guards hit you, you are too far from the wall. 95% of the time guards that hit me usually get smothered by my allies in seconds. :D
If guards do get to you, keep moving. Guards have a tendency to be fickle minded and change targets quickly.
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