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niclam
03-07-2007, 02:53 PM
Gameplay:
- First character data update issue fixed.
- From now on, players will have to aim at their enemies in order to attack or cast. Normal attack & powers aim fixed at 160º.
- Great Wall guards fixed.
- Powers timer icons adjusted to sync server timer.
- Healing doors fixed.
- Constitution adds ONLY resistance to knock down & stun.
- Powers "machinegun" bug fixed.
- Green wasps extraordinary damage fixed.

Powers:
- Son of the wind reduced to 80% of absolute evasion.
- Revive fixed.
- Onslaught (new)
- Defensive barrier (new)
- Posses summon (new)
- Caltrops arrow (new)
- Arcane devotion (new)
- Mirage (remake)
- Off with their heads (remake)

Tyr
03-07-2007, 05:14 PM
- From now on, players will have to aim at their enemies in order to attack or cast. Normal attack & powers aim fixed at 160º.



During the process of casting or using a power you can not turn to keep player or MOB within the 160 degrees arc. If MOB or player moves outside the 160 degree arc no power/spell is cast, mana is used up, and spell/power can not be used until cool down timer is over.

The 160 degree arc is a good change but please allow turning while casting or after target moves beyond the 160 degrees casting should stop without the loss of mana or have to wait for cool down timer to cast again.

_lazarus_
03-25-2007, 02:53 PM
During the process of casting or using a power you can not turn to keep player or MOB within the 160 degrees arc. If MOB or player moves outside the 160 degree arc no power/spell is cast, mana is used up, and spell/power can not be used until cool down timer is over.

The 160 degree arc is a good change but please allow turning while casting or after target moves beyond the 160 degrees casting should stop without the loss of mana or have to wait for cool down timer to cast again.


i 100% agree to this

breathless8
03-25-2007, 04:05 PM
this makes warriors and barbarians dominate any mage in close range... they just dance around us and hit us in the back.... especially since our spells are not lasting for their full durations.... :fury: