View Full Version : The Current State of Hunters
makarios68
04-10-2009, 11:50 AM
I am dismayed at the current state of the hunter class. I know of several people who have quit the class before the latest update, and this update has made the class even worse.
Evasion is totally broken (I've tested it). Hunters previously relied heavily on it, but since it was removed there has been nothing to replace it. Without evasion, or something in its place to help keep us alive, hunters die far too easily.
Hunters also have weak defence, and this is another reason we die too easily.
Despite some attempts by NGD to improve hunter attack power (head of the pack, the new camo attack bonus) hunters remain weak in attack. Weak defence and weak attack = weak class.
The new pet commands are a nice idea but they need to be fixed ASAP. The most commonly used command "assist" switches itself off unexpectedly. Usually, the first you know about this is in the middle of a fight when your pet doesn't attack the target. The commands also get obscured by the chat log in some resolution modes, including the one i use.
Pets now don't keep up with their owner. We now frequently get a message that the pet is falling behind, which means that we have to stop or slow down for them to catch up. This effectively means that the fastest class in the game has now become the slowest because we are forever waiting for the pet to catch up. With all the weaknesses of the hunter class, speed was one of the things that helped us stay alive. But now we lose half of our attack when we maintain speed, because we lose our pet.
I realise that other classes have problems that need to be ironed out. But as things are i believe that hunter is the underclass of the game.
-Edge-
04-10-2009, 12:06 PM
First off I will say right off the back im not grinding my hunter anymore because there are alot of problems with my pet. These past days ive been out into war (which I enjoyed) Evasion has sucked for awhile, I never used it, because imho the only decent spell is Acrobatic, but what is the point of leveling a tree only for one spell?
I play now in supportive, hunting with friends is currently the only thing I can still do (petless of course, if I go with a pet I get my screen spammed with messages)
However I disagree with you Wudy when you say hunters are weak, the problem to me isn't that they are weak, other classes simply deduce their damage too much. Tricks is still an amazing category, especially for annoying your target with lots of negative effects. Recently I tried a setup with the 2 passives for Concentration on 4, and using point shot. Obvious results are alot of critical hits, in the case of Hunters NGD is doing something wrong, they nerf classes instead of making others stronger, which is the wrong approach to balance imo. Because both classes fail then.
Its hard for me to say anything on this topic, but I am tired of seeing updates on Hunters. These updates for the past year have done nothing as you can see besides either making hunters immortal or by making them utterly weak. Its time for a different approach. Imo the whole evasion tree fails, it needs real defensive spells, how about Strength actually useful for archers? Giving Constitution more value? And for the record Hunter armor is like tissue paper.
Mellion
04-10-2009, 12:20 PM
Wudy's post reflects my opinion a 100%.
The hunter after 1.0.5 + pet setup is broken as evasion was broken before.
I can't even see the pet commands, because I see only a white box without content.
While I am fighting my pet stands around doing nothing.
When I am moving my pet dies.
UmarilsStillHere
04-10-2009, 12:35 PM
Twice since the update I have faught a hunter (one in wz one in the arena) one on one, each time the pet was behaveing eraticaly at some point in the fight,
No boubt my new setup/armour plays a part but the adverage hunter hit on me with a normal lvl 50 bow is in the low 200's with out me or the hunter buffed on my barb, On my knight with deflect projectiles and caution I can near as ignore most hunter normals.
Hunters do also have pretty low defence, no one ill argue that they dont I wouldent think.
A hunter in my eyes is still a sneaking class that should mostly be takieng out targets that are allready on low hp, or that the hunter has a good lvl advantage over, as well as the element of suprise. Speed should be "fixed" camo should work as expected and I think atk should be increased slightly, I wouldent like a hunter to be able to take on say a barb or knight in a one on one situation without the element of suprise or waiting for the taerget to be "vulnurable" if that happened it would take a lot of the thaught out of hunters and encourage more to forsake stelth and create a brawler setup
_dracus_
04-10-2009, 12:35 PM
I kinda agree on the matter. Hunters to me are the guerrilla warfare class. Moving fast, ambushing, and letting their pet finish the work. It's generally what you do in group fights. However now you have to watch for your distance to your pet, well sorry It's not possible.
Hunters have weak defense, don't know if it's ok or not but it pushs them to be exclusively played as guerrilla class. However I totally disagree with improving defense of hunters by making evasion tree better (it's shared with marksman).
Seher
04-10-2009, 01:21 PM
First off I will say right off the back im not grinding my hunter anymore because there are alot of problems with my pet. These past days ive been out into war (which I enjoyed) Evasion has sucked for awhile, I never used it, because imho the only decent spell is Acrobatic, but what is the point of leveling a tree only for one spell?
try evasive tactics ;) I level that tree only for these 2 spells (19), and I'm happy with it.
Hunters work pretty well, there's only one thing I don't understand: Marksman is the offensive discipline, and has got a better defence than hunters? :cuac:
Move that odd defence spell of marks to scouting, someone who's scouting needs more defence :punk:
Another idea would be to make the marks be the defensive discipline, and hunters the offensive, the main thing is that there's one defensive and one offensive subclass.
-Edge-
04-10-2009, 03:57 PM
Move that odd defence spell of marks to scouting, someone who's scouting needs more defence :punk:
Of course, but then what would we lose in Scouting? There is of course the epic (overpowered) spell known as Track Monster, so of course we won't move that. Hmmm, guess we'll need a useless spell.
makarios68
04-10-2009, 03:58 PM
I wouldent like a hunter to be able to take on say a barb or knight in a one on one situation without the element of suprise
I agree with this. Hunters should only be able to kill a full hp, same lvl opponent with the use of surprise. But to do this properly i believe we need the following:
- Pets that don't fall behind and die.
- Pets controls that work properly.
- A better out-of-camo attack bonus: one that works for skills and not just normal hit.
- Better defence: something along the lines of stragegic position.
Implementing all of these wouldn't overpower hunters; it would merely bring them up to speed with other classes.
(I was going to suggest having pets with skills, but that may tip the balance too much in favour of the hunter :) )
-Edge-
04-10-2009, 04:01 PM
(I was going to suggest having pets with skills, but that may tip the balance too much in favour of the hunter :) )
Well if you noticed in the HUD the pets have a mana bar and an experience bar too. *hint hint*
Seher
04-10-2009, 04:52 PM
In my dreams hunters have various possibilities how to train. They can drop their pet as well as playing without scouting. Every class should be able to drop some trees to train individually without disadvantages.
Why is it necessary for every barbarian to level warcries 19?
It's the same, and I don't like it.
Ok, it's nearly impossible to balance it like that, but it is possible to reduce the amount of necessary trees. Evasion's still too good, and going to duels without pet is crazy, I think that are more than enough necessary trees. (This is one of the reasons for my preference to play my hunter in fort wars, without pet :D)
Hunters already have right now less possibilities to train than any other class.
But where is the subclass, when someone trains none of his subclass only trees? The subclass still has its passives. Knights have more defence, barbarians more offence, marksmen more offence and hunters...?
Kittypretty
04-10-2009, 06:30 PM
hunters are garbage.
they have piss porr defense, and the pet tree is useless in anything other than one on one fights, which in ro there are none. having a full tree and most of my attack power gone everytime my pet is killed (1-2 hits unless i waste even MORE points to make it die in a few more)
the argument that tricks is a great tree is valid, but marks have it too, and they also have better protection, and FAR more damaging skills plus far more range..everything a hunter can do a marks can do better except..
we can use camo, run fast and use a pathetic pet that dies, but that dont earn me rp.
i have stopped playing my hunter as well, other than full support setups (without the point of causing dmg, a hunter simply cant match the dmg output of any class in ro atm) and if i die, oh well..ngd wants us to be a crap class that must sneak around in camo, kill half dead/low level enemies and then run like girls.
dani-o
04-10-2009, 06:58 PM
i dont know if u have noted, that the "pet reaction range" was decreased. if u want the pet to attack, the objetive must be within range 15, u can try kill ranged mobs with a range 20 bow using "assit" command on your pet but the pet will not react.
Agree'd right now pets just don't cut the mustard. Hopefully NGD will square this away soon.
Cuchulainn
04-10-2009, 09:13 PM
I have a lvl 47 hunter and i dont think that hunters are to weak in fort wars. They are the worst class for making damage in fort wars, but they are the best class for hunting and they can track people.
I agree that the evasion tree is pretty bad since release 1.0. But barbarians and knights have also a pretty bad skill tree. I mean the vanguard and two handed mastery tree. Thats my opinion.
UmarilsStillHere
04-10-2009, 09:29 PM
Vanguard has trolls skin a const passive and Ao0 dont know any lvl 50 knight not using it on at least 15, and many barbs have 2H mastery lvled as well for TFB expansive wave and even whirlwind, I wouldent call either "crap"
Cuchulainn
04-10-2009, 10:10 PM
the evasion tree has also still usable skills. At least several archers use still mobility, acrobatic, low profile and sotw. Probably the evasion tree isnt crap either.
Catelyn
04-10-2009, 11:28 PM
Evasion tree is broken, dodge, spell elude, even evasive tactics are not worth it, unless on weak hits,sotw is bugged, depend how lucky you are.
And pet problems should be solved, that switch from assist/follow is really annoying.
ALl classes have bugged spells, would be great to solve them all, but unbalance will still be a problem.
But as i see it, hunters are not weak. They have speed, the element of suprise, trick spells is awesome, they have pets which deals great damage (depending on the spells used ofc), got some bonus for damage, head of the pack, dirty fighting.
I agree with this. Hunters should only be able to kill a full hp, same lvl opponent with the use of surprise.
Except knights, can't you kill all classes in 1vs1 using element of surprise? If you don't make that much damage, your pet does it for you. And hits at 300 hurts,plus, pet can have awesome defense.
Hunters work pretty well, there's only one thing I don't understand: Marksman is the offensive discipline, and has got a better defence than hunters?
It's not that simple, someone who scouts needs speed and evasion, not defensive spells.
You can pick your target, that's awesome. You can avoid chasing enemies too. But you're weak in fort wars. Well you can't have both.
They can already escape a fight, camo and get back if needed. A team of two hunters is great, 2 ambush, you don't even get of the ground. I've seen petless hunters doing great, of course, they have to be smarter, it's not just hit/run. Problem is, if you give them more offensive spells, and more damage, they will be too overpowered in hunts.
Seher
04-11-2009, 12:27 AM
Evasion tree is broken, dodge, spell elude, even evasive tactics are not worth it, unless on weak hits,sotw is bugged, depend how lucky you are.
Evasive tactics is one of the best spells ever! 600 armour more, => 120 damage less :)
They can already escape a fight, camo and get back if needed. A team of two hunters is great, 2 ambush, you don't even get of the ground. I've seen petless hunters doing great, of course, they have to be smarter, it's not just hit/run. Problem is, if you give them more offensive spells, and more damage, they will be too overpowered in hunts.
That's a huge problem, yeah, but that spell could work as head of the pack, not offensive, but defensive. Hmmm, 5% more armour per ally, maximum 10-15?
makarios68
04-11-2009, 01:08 AM
the evasion tree has also still usable skills. At least several archers use still mobility, acrobatic, low profile and sotw. Probably the evasion tree isnt crap either.
There is a simple thing wrong with this statement: the evasion tree provides no evasion..
90% of the problem is the skills used the most by hunters are common archers’ skills and any change to them also affects Marksmen. This makes it near impossible to balance out the defensive and the offensive sides.
Maybe it is time to really think about removing common skill trees.
_Enio_
04-11-2009, 08:22 AM
whats the point of the hunter class if you can easily kill without using your special skills to fight? Pets need a fix asap of course, but hunters are pretty strong imho. Any defense buff would make them totally op. What makes many hunters i face weak is - most do NOT fully use their potential.
Sorry to bring up l2p here but it seems to be really an issue. Or rather a misunderstanding of the class.
Either you go solo, the sneaky way with tricks as your deadly annoying weapon or in a group as tracker and tool.. What do i say, id fully understand if youd whine like a baby that stunfist doesnt work on knockeds, but more defense.. Want a huntsman with pets so nobody stands a chance no matter how dumb you play?
Ertial
04-11-2009, 09:47 AM
The problem is that the two hunter trees are largely focussed at one or two things. The pet tree provides mostly spells that have a sole target: your pet.
In Scouting there are four tracking spells and two invisibility spells.
Although those spells are very important for being a hunter, they limit the possibility of adding other spells, thus the hunter is a class that relies the most on the shared spell trees. Warriors have also got two subclass specific spell trees, but those have a lot more diversity, making it easier for NGD to change the behaviour of one of the subclasses by changing the spells in the specific subtrees.
If you want to balance a hunter, you'll most likely be messing with the marksman as well.
NGD should move, or create substitutional for, spells that are important to hunters. When they've done that it's easier to balance the hunter and the current evasion problems can be mended without making the marksman more powerful (or weaker) at the same time.
makarios68
04-11-2009, 10:23 AM
whats the point of the hunter class if you can easily kill without using your special skills to fight? Pets need a fix asap of course, but hunters are pretty strong imho. Any defense buff would make them totally op. What makes many hunters i face weak is - most do NOT fully use their potential.
Sorry to bring up l2p here but it seems to be really an issue. Or rather a misunderstanding of the class.
Either you go solo, the sneaky way with tricks as your deadly annoying weapon or in a group as tracker and tool.. What do i say, id fully understand if youd whine like a baby that stunfist doesnt work on knockeds, but more defense.. Want a huntsman with pets so nobody stands a chance no matter how dumb you play?
Thank you for teaching hunters how to play their class, but as your main character class is marksman i think you have a biased opinion here.
Yes, hunters do need more defence - it's pathetic how easily they die atm. But as people have mentioned it's hard to give them something without also giving it to marksman. I would like to see an improved evasive tactics which is only available to hunters and not marksmen.
I also think the out-of-camo attack bonus applied to skills isn't too much to ask for either.
It goes without saying that the pet problems need sorting out.
And since you brought up the subject of stun fist: this further highlights the problem of having shared trees. I see no reason whatsoever why marksmen have this skill. Doing their job properly, they should be causing big dmg from range 39, not stunning an opponent at melee range! Fist should be zero cast time and avaialble only to hunters.
-Edge-
04-11-2009, 10:59 AM
I also think the out-of-camo attack bonus applied to skills isn't too much to ask for either.
It goes without saying that the pet problems need sorting out.
And since you brought up the subject of stun fist: this further highlights the problem of having shared trees. I see no reason whatsoever why marksmen have this skill. Doing their job properly, they should be causing big dmg from range 39, not stunning an opponent at melee range! Fist should be zero cast time and avaialble only to hunters.
The camo bonus and pet problems are obviously bugs. And they are all that need fixing atm imo. Yes hunters have weak defense, but this is something thats been there for awhile one way or another, I don't want another update on them again out of the blue.
Marksman don't use tricks as much because they already have a category for full out attacks. Stunning fist is still great, it was only nerfed because alot of people were using it on lvl 1.
NGD just needs to fix the pet bugs and camo adjustment. Nothing more, I have no problem with playing my hunter the way I do currently with or without a pet. You can't improve evasion without thinking how it will affect Marksmen. The same was with SC for barbs and knights.
The problem is that the two hunter trees are largely focussed at one or two things. The pet tree provides mostly spells that have a sole target: your pet.
In Scouting there are four tracking spells and two invisibility spells.
I agree with this, each class has its own obvious category that is in a way mandatory. For barbarians its Warcries, knights its Shields, conjurers Heals, marksmen Arrow mastery, warlocks Arcania (or w/e, mages have more points)
For hunters I could never really tell which category was that mandatory category, as you can play really without one or the other. Personally I would just say that for hunters its Pets. But there are people that play without them perfectly well. (I don't use pets besides for grinding, I love the whole tricks category and scouting maxed always) Some of the pet spells are really useless though, or track monster too. These are free slots for change, not evasion.
_Enio_
04-11-2009, 01:21 PM
Thank you for teaching hunters how to play their class, but as your main character class is marksman i think you have a biased opinion here.
...
Dont get of wrong, its not meant personal. Its the experience i made. Many hunters dont play their full potential or have configs which dont strengthens the role theyre playing that moment.
Despite marks seem to be maxrange fighters only their full damage potential is obviously DS range. The diversity of viable configs and playstyles is why im playing marks and closerange is a big part of it, so please dont tell me like this how a marks does his job good or bad - its kinda narrowminded.
I dont like the idea of more tank for hunters. It doesnt fit to that class, relying on not mitigating damage is the key i think. The class is designed around sneaking to get a good moment, knowing whats around to decide tactics, killing nasty and elegant like a stealth light weight agent that kills with a knife and vanishs as fast as it appeared. Not with a shotgun and a bulletproof west.
On paper hunters have the tools to get their part of the cake. What needs improvement is the bad disc. Point distribution for some skilltrees, fixing of skills like the fucking casttime on stunfist and the buggy knock where you cannot dizzy/apply cannot attack - and petusability.
Not tanking skills. Any yeah thats my biased opinion, flame me if you need to, but please with well thought content.
(regarding biased opinion on marks vs hunter, if a LVL 50 hunter gets a drop on an unbuffed marks 1 VS 1 and looses he should blame himself and his config, nothing more. )
Seher
04-11-2009, 01:25 PM
whats the point of the hunter class if you can easily kill without using your special skills to fight? Pets need a fix asap of course, but hunters are pretty strong imho. Any defense buff would make them totally op. What makes many hunters i face weak is - most do NOT fully use their potential.
So, you know so much about hunters, please tell me, where is my full potential? I use evasion 19, short 19, scouting 19, long 11, tricks 11. (I play my hunter only in fortwars)
Sorry to bring up l2p here but it seems to be really an issue. Or rather a misunderstanding of the class.
Either you go solo, the sneaky way with tricks as your deadly annoying weapon or in a group as tracker and tool.. What do i say, id fully understand if youd whine like a baby that stunfist doesnt work on knockeds, but more defense.. Want a huntsman with pets so nobody stands a chance no matter how dumb you play?
I don't want to be a "tracker and tool", you mean a hunter should find the enemy, be attentive and sit and wait untill the fight is over? Yeeah, great class.
Hunters are fine in 1on1, but need some improvements in RvR.
-Edge-
04-11-2009, 01:39 PM
Hunters are fine in 1on1, but need some improvements in RvR.
Really O_o ?
I would say the opposite from my experience. Hunters are great for co-op and ideal partners for hunting of course. To me its that alot of hunters try to mix different setups for hunting and for fort wars, they don't mix well usually and its no kidding you cannot do both.
The way I see it NGD has balanced every other class for RvR, but hunters have been balanced in a PvP style. Not counting multiple opponents. (Still nothing a distracting shot can't do)
In 1 on 1 I would rather have problems, but nothing too serious aside from knights (especially the ones with passives in blunt :p) Deflect Projectiles and you need to wait for the Knights buffs to come down. Retaliation can score some damage back at hard hitters, you just need to time the spell right.
I haven't played a Hunter as long as other people here maybe, but to me I think its the ideal class to cause havoc and chaos among the enemy flanks. And this is what I try to stick to, not being another peashooter that deals damage, but annoying and causing as much disruption into enemy groups as possible, while moving swiftly as the wind, popping in and out. Maybe I don't deal the damage, but it sure as hell makes the enemy mad and makes them easier for friends to kill.
And since you brought up the subject of stun fist: this further highlights the problem of having shared trees. I see no reason whatsoever why marksmen have this skill. Doing their job properly, they should be causing big dmg from range 39, not stunning an opponent at melee range! Fist should be zero cast time and avaialble only to hunters.
But what I like about archers is that you can pick tons of different ways to play. It dosen't matter how you're supposed to play. I thinks its just about feeling you have an effect. Does stunning fist mean you need to play at point blank range? No, but its useful when a warriors makes his way to you finnaly, or just whenever you are passing up an enemy. It works great into combo's with other skills, if you want to play at short range then you can use short bows to your advantage, dirty fighting, retaliation, etc.
_Enio_
04-11-2009, 01:54 PM
oSo, you know so much about hunters, please tell me, where is my full potential? I use evasion 19, short 19, scouting 19, long 11, tricks 11. (I play my hunter only in fortwars)
I don't want to be a "tracker and tool", you mean a hunter should find the enemy, be attentive and sit and wait untill the fight is over? Yeeah, great class.
Hunters are fine in 1on1, but need some improvements in RvR.
Tricks min. 15, evasion 17 or 15.scouting 17 kinda. in fortwars marksmen ofcourse have the better damage, ranged defense and range so i strongly suggest to find out what you can do better - sneak in for a high confuse on conjs if not DIed. Generally 'confuse' them with a repshot in their back to distract and get your wls the second they need for a fine sultar(some points in LP should be enough to bring you back to your conjs), finish off those fleeing back in to rest. Or go for picking out just arriving ones if in huntconfig. Thats where i see hunters strong in FFs.
Generally strong in groupfights to make small small tactical actions with big impact on the outcome of the fight.
Catelyn
04-11-2009, 01:57 PM
And since you brought up the subject of stun fist: this further highlights the problem of having shared trees. I see no reason whatsoever why marksmen have this skill. Doing their job properly, they should be causing big dmg from range 39, not stunning an opponent at melee range! Fist should be zero cast time and avaialble only to hunters.
You may be right, but then, it applies to hunters too. They are supposed to be scouting in warzone, that's where they own, not in fort wars. Aensor may have a "marksman" point of view, but aren't you doing the same?
Hunters are deadly when they do what they can do best. Hunting. With or without a pet, they do fine. Looking at rankings, I see some are doing great. Isn't scouting a support class? You can't have tracking spells, have pets to help, max speed and damage spells too.
As the marks said before, death sentence is 25 range. And good 50 long bows have 25 range too. Besides, dual shoot is way better then shield piercing. If you complain about fort wars, well range is not worth it when you are on top, and they pile at door, or just stay close to wall.
Hunters are not fine on 1vs1, they are great. Hunters I hunt/talk with stay away from knights, but engage all other class. Of course if you wanna just rush on enemy and hit him, you better make a barb.
I'm sorry, but tricks at 11 for a hunter? Tricks is an awesome tree, you should check it sometimes. Lately I saw two alsuis hunters engage a group of four near herb, including a conj. They managed to kill one, and get away without loss. That was great, even though I was on the wrong side. They just took advantage of tricks spells, targeting the conjurer and got away with it.
Seher
04-11-2009, 03:30 PM
I haven't played a Hunter as long as other people here maybe, but to me I think its the ideal class to cause havoc and chaos among the enemy flanks. And this is what I try to stick to, not being another peashooter that deals damage, but annoying and causing as much disruption into enemy groups as possible, while moving swiftly as the wind, popping in and out. Maybe I don't deal the damage, but it sure as hell makes the enemy mad and makes them easier for friends to kill.
Yeah, because they are killing you oO Alone in the enemies' army => dead.
o
Tricks min. 15, evasion 17 or 15.scouting 17 kinda. in fortwars marksmen ofcourse have the better damage, ranged defense and range so i strongly suggest to find out what you can do better - sneak in for a high confuse on conjs if not DIed. Generally 'confuse' them with a repshot in their back to distract and get your wls the second they need for a fine sultar(some points in LP should be enough to bring you back to your conjs), finish off those fleeing back in to rest. Or go for picking out just arriving ones if in huntconfig. Thats where i see hunters strong in FFs.
Generally strong in groupfights to make small small tactical actions with big impact on the outcome of the fight.
Lol, you're funny. I don't use tricks 15 any more, confuse is useless. Yeah, I could sneak around and confuse a healer, but why? On the German Servers is dispel magic very popular.
Yeah, repshot in their back, veeery useful. After a few seconds all my damage is healed, and I've wasted my repshot. I do use repshot, but only combined with sultar and barbareas.
Finish off those who are fleeing? Yeah good idea, but then the battle is over. And killing the arriving ones is plain boring.
Evasion 19 - a must - scouting 19, to deal a bit more damage.
Hunters are deadly when they do what they can do best. Hunting. With or without a pet, they do fine. Looking at rankings, I see some are doing great.
Shouldn't hunters be able to join fortwars?
Isn't scouting a support class? You can't have tracking spells, have pets to help, max speed and damage spells too.
Yeah, you have to decide what you want.
As the marks said before, death sentence is 25 range. And good 50 long bows have 25 range too. Besides, dual shoot is way better then shield piercing. If you complain about fort wars, well range is not worth it when you are on top, and they pile at door, or just stay close to wall.
That's what I'm doing all the time.
Hunters are not fine on 1vs1, they are great. Hunters I hunt/talk with stay away from knights, but engage all other class. Of course if you wanna just rush on enemy and hit him, you better make a barb.
I want to be useful in fortwars, nothing else. I hope I'm not asking for too much.
I'm sorry, but tricks at 11 for a hunter? Tricks is an awesome tree, you should check it sometimes. Lately I saw two alsuis hunters engage a group of four near herb, including a conj. They managed to kill one, and get away without loss. That was great, even though I was on the wrong side. They just took advantage of tricks spells, targeting the conjurer and got away with it.
Believe me, I've tried every possible setup. Confuse is useless in fortwars, distracting shot too. Caltrop is nice, yeah, but it's no worth to level tricks 19 because of this single spell. (And it's often useless, too, => mass dispel magic)
makarios68
04-11-2009, 03:42 PM
You may be right, but then, it applies to hunters too. They are supposed to be scouting in warzone, that's where they own, not in fort wars. Aensor may have a "marksman" point of view, but aren't you doing the same?
Hunters do much more close up work than marksmen. Many use range 20 short bows; very few sit back at range using parabolic shot.
Also, i see more hunters using rep shot these days. As this is a melee range skill they have to get real close and personal to cast it.
When i play my marks i kill most targets at max range without DS. Arcania/ethereal/serpent/arcania - full hp target dead.
In my mind, it is hunters, not marksmen that need extra protection and close up stun skills.
_Enio_
04-11-2009, 03:55 PM
confuse is a fucking nice spell and hunters can have big impact on fortwars even with dispells and stuff around :) but you sound like hunters strengths in FFs doesnt fit the style you want to play. For pure damage from distance id suggest to lvl a marksman and skill for forts..
Edit:
@wudy
Even in theory this combo 'can' kill only unbuffed mages xD
But what you discribe is maxrange which rarely stays a whole fight on hunts and 1 on 1s. Maybe you just prefer your hunter there, no need to generalize.
Inkster
04-11-2009, 04:22 PM
I'll take an ounce of what the poster 3 up is smoking
EDIT:
Confuse is useless in fortwars,
I take it you know fuck all about conjors.... you are referrering to Regnum i trust
EDIT 2:
On the German Servers
This isnt a German server and you SIR are an embarrasement to the German people.
May i suggest you sod off
Seher
04-11-2009, 04:57 PM
confuse is a fucking nice spell and hunters can have big impact on fortwars even with dispells and stuff around :)
Yeah, but not with confuse.
but you sound like hunters strengths in FFs doesnt fit the style you want to play. For pure damage from distance id suggest to lvl a marksman and skill for forts..
Where is the strength? Yeah, a marks can do everything better. Maybe there will be something a hunter can do better with that petcontrol stuff, but right now there's no strength.
I take it you know fuck all about conjors.... you are rerfering to Regnum i trust
Mhh I've got one, and do always use dispel magic.
This isnt a German server and you SIR are an embarrasement to the German people.
May i suggest you sod off
1. I just didn't know if it's common here, too. And still don't know.
2. Did I say something wrong? :( I only tried to describe my situation...
And no, it's not that bad, I can deal more damage than most marksmen, but I just don't see the point, why I'm hunter. (I've tried to play "hunter-like", but that's less effective)
-Edge-
04-11-2009, 05:24 PM
This isnt a German server and you SIR are an embarrasement to the German people.
May i suggest you sod off
I've never been on German servers, but I know that playing style is different on each server. Not everyone plays with the same setups everywhere, the differences are usually fairly large. So the same discussion may break into a totally different line here.
When i play my marks i kill most targets at max range without DS. Arcania/ethereal/serpent/arcania - full hp target dead.What do you expect of an offensive class? The purpose of a marksman is to eradicate single targets quickly and efficiently. You got that taste of power and now it clashes with your hunter style imo. From what I understand it look kind of like you want the same style.
Eurgh, don't talk about mass setups please. I strictly use longbows, why should hunters be adjusted only to melee range? Its not my fault if people want to use tiny bows and spam cheap areas :S The skills are there for both classes for a reason, don't make hunters into a one way road and marksmen into both.
Lol, you're funny. I don't use tricks 15 any more, confuse is useless. Yeah, I could sneak around and confuse a healer, but why? On the German Servers is dispel magic very popular.
You won't get extreme instant effects on Hunters like you do on other classes, more over you need to remember this is a defensive class (defensive not necessarily meaning tank, but into supportive sense) There are always ways to break through setups, if people are using mass dispels and organized dispelling, you need to understand your targets and adjust your setup. Confuse and Distracting Shot can already put out 2 mages from DIing themselves or others.
makarios68
04-11-2009, 05:36 PM
What do you expect of an offensive class? The purpose of a marksman is to eradicate single targets quickly and efficiently. You got that taste of power and now it clashes with your hunter style imo. From what I understand it look kind of like you want the same style.
WTF are you talking about? I know this is the purpose of an offensive class, and i wasn't complaining about it. You really do rant about nothing at times! You should read posts properly instead of skimming over them! I was making the point that a marks can kill a full health target quickly from range 39, and this is why they need stun fist less than hunters.
Anyway, I've had my say, and i firmly stand by the opinion that hunters need improving.
When i started this thread i wasn't doing a Valorious and calling out for super-powered hunters. I was pointing out a few improvements that i think are needed to bring the class up to speed with the others - and i have done the same thing many times in the past for other classes that i think need a tweak in some way. I am interested in balance, not in making my main character overpowered!
Seher
04-11-2009, 09:02 PM
You won't get extreme instant effects on Hunters like you do on other classes, more over you need to remember this is a defensive class (defensive not necessarily meaning tank, but into supportive sense) There are always ways to break through setups, if people are using mass dispels and organized dispelling, you need to understand your targets and adjust your setup. Confuse and Distracting Shot can already put out 2 mages from DIing themselves or others.
Yeah, but it's not effective... Show me a video where it is effective, maybe I can learn something :)
I think the hunter should be defensive, too, but then the hunters should have a better defence or REAL supportive spells, not tracking enemies, it's useless in most fortwars. When the hunters get a better defence their damage output is far too high. Have you ever tried rapid shot + dirty fight? It's insane!
Another idea would be to make short bow hunter specific. The hunters pet has to get close to the enemy, so why not the hunter, too? He has camo and a better defence to get close to the enemy. The marksman should stay away from the enemies, so he has the worse defence. (But maybe some spells to keep the enemies away, something to slow the enemies down)
=> Not defensive/offensive discipline, high ranged/low ranged discipline.
These are my ideas, what do you think?
_dracus_
04-11-2009, 09:22 PM
Yeah, but it's not effective... Show me a video where it is effective, maybe I can learn something :)
I think the hunter should be defensive, too, but then the hunters should have a better defence or REAL supportive spells, not tracking enemies, it's useless in most fortwars. When the hunters get a better defence their damage output is far too high. Have you ever tried rapid shot + dirty fight? It's insane!
Another idea would be to make short bow hunter specific. The hunters pet has to get close to the enemy, so why not the hunter, too? He has camo and a better defence to get close to the enemy. The marksman should stay away from the enemies, so he has the worse defence. (But maybe some spells to keep the enemies away, something to slow the enemies down)
=> Not defensive/offensive discipline, high ranged/low ranged discipline.
These are my ideas, what do you think?
To me it's bullshit. I use confuse and distracting shot and it's useful, I can assure you. Lots of things are useful on hunters, that's the problem :)
_Enio_
04-11-2009, 09:36 PM
Hmm your statements make me curious about whats going on on german servers. Hunters outdamaging marksmen with only normal hits and spells? No way at all. I personally like the different designs of the archerclasses.
The whole thread gone weird tho.
@wudy:
What situations are you referring to when you feel weak as hunter? Because in 1 on 1s where the hunter gets the drop on an unprepared opponent its almost impossible to survive. How can you balance the hunter in lets say group environment without making him even stronger in sneaky 1vs1 operations? How to balance in the improved possibilities to come away if something goes wrong? more tank would make hunters too much op in 'drop out of camo' situations, not?
Seher
04-11-2009, 10:38 PM
To me it's bullshit. I use confuse and distracting shot and it's useful, I can assure you. Lots of things are useful on hunters, that's the problem :)
It's useful in RvR, too? Tell me more, immediatly! :swordfight: :)
Hmm your statements make me curious about whats going on on german servers. Hunters outdamaging marksmen with only normal hits and spells? No way at all. I personally like the different designs of the archerclasses.
Short bow is far better than longbow, that's the reason ;) If I played a marksman I would use short bows, too. (And I would make more damage, but I'm no fan of grinding...)
@wudy:
What situations are you referring to when you feel weak as hunter? Because in 1 on 1s where the hunter gets the drop on an unprepared opponent its almost impossible to survive. How can you balance the hunter in lets say group environment without making him even stronger in sneaky 1vs1 operations? How to balance in the improved possibilities to come away if something goes wrong? more tank would make hunters too much op in 'drop out of camo' situations, not?
something like head of the pack?
makarios68
04-11-2009, 10:54 PM
@wudy:
What situations are you referring to when you feel weak as hunter? Because in 1 on 1s where the hunter gets the drop on an unprepared opponent its almost impossible to survive. How can you balance the hunter in lets say group environment without making him even stronger in sneaky 1vs1 operations? How to balance in the improved possibilities to come away if something goes wrong? more tank would make hunters too much op in 'drop out of camo' situations, not?
You are overstaing the case about 'getting the drop' meaning the fight can only go the hunters way.
Try it against a fully offensive warjurer or a marksman you didnt realise was buffed with strat position, or knights - well, let's not go into that!
I have clearly stated what i think is needed - it isn't too much: pets that work, pet controls that work, the out-of-camo bonus applied to the first skill and not just the first normal hit, and ideally a stronger evasive tactics which is available only to hunters and not marksmen (there is no way that a ranged offensive class should have acro, strat position AND evasive tactics - NGD know this and that is why they nerfed evasive tactics, but this nerf affected hunters most because marks still have acro AND strat position).
This argument is getting nowhere, but you should remeber that it is hunters, not marksmen, quitting their class out of disgust - there must be a reason for this.
Inkster
04-11-2009, 11:54 PM
HEYA mr A. nonny mouse red karma dealer ill just read what you said in you red k post
What? Ignorant comment, Playing styles are different on servers, you would know if you stepped out of your own hole before you judged.
I have played on more than one server shut the f**k up *sshole
Most annoying bit about pet commands....it seems their attack range is about 15 or 20....so if your attacking someone out of that range they stand there looking dumb.....it sux.
_Enio_
04-12-2009, 01:20 AM
You are overstaing the case about 'getting the drop' meaning the fight can only go the hunters way.
Try it against a fully offensive warjurer or a marksman you didnt realise was buffed with strat position, or knights - well, let's not go into that!
I have clearly stated what i think is needed - it isn't too much: pets that work, pet controls that work, the out-of-camo bonus applied to the first skill and not just the first normal hit, and ideally a stronger evasive tactics which is available only to hunters and not marksmen (there is no way that a ranged offensive class should have acro, strat position AND evasive tactics - NGD know this and that is why they nerfed evasive tactics, but this nerf affected hunters most because marks still have acro AND strat position).
Mmm an example from marks point of view as ive most experience there.. The evasive t. nerf went in the line with general evasion and damage nerfs of all classes. Marks got stratpos changed to further 'balance out' defenses to still tank range but die on melee. Depending on the huntersconfig incoming dmg is around 50:50 hunter:wrathed pet with acro last times i checked. What i want to point out is, if you get the drop on the marks, manage to get an ambush in and start facedancing under ds range the marks is pretty much fucked. Stratpos has small impact, even with acro youll most likely not outdamage the hunter&pet, confuse makes it even worse.
How can you buff hunters generally without making them stronger in situations like what i discribed?
To the leaving Hunters. Sure, when a class gets nerfd or changed so old playstyles stop being effective. youll always have that, wasnt a difference with all the tanksmen, youll get it with knights and youll see it on horus with many mages who wont get over the fact that their minigun now shoots blueberrymuffins.
What really needs to be done now is fixing the bugs you mentioned so you actually can play your hunter with what you have on paper. Then theres a base to look on further balance.
dani-o
04-12-2009, 01:33 AM
Most annoying bit about pet commands....it seems their attack range is about 15 or 20....so if your attacking someone out of that range they stand there looking dumb.....it sux.
the attack rango of pets and invos, have been decreased, u can kill a ranged mob with a range 20 bow, and the pet will not react.
i think now is range 15.
makarios68
04-12-2009, 02:44 AM
the attack rango of pets and invos, have been decreased, u can kill a ranged mob with a range 20 bow, and the pet will not react.
i think now is range 15.
Yes, pet/summon range got reduced to 15.
I'm not sure of the reasoning behind this - maybe to stop us selecting a target from range and sitting back to let the pet/summon do the work. But what is wrong with that? And in any case, sending in a pet to attack a target usually results in it getting zapped very quickly by the enemy.
-Edge-
04-12-2009, 08:54 AM
Yes, pet/summon range got reduced to 15.
I'm not sure of the reasoning behind this - maybe to stop us selecting a target from range and sitting back to let the pet/summon do the work. But what is wrong with that? And in any case, sending in a pet to attack a target usually results in it getting zapped very quickly by the enemy.
Yeah I think they put it there so that pets and summons would not "grind" for their masters? Still my pet could only fight 2 or 3 mobs max with buffs. So maybe its there for the hunters to keep closer with the pet. It does little though anyway imo, a smart player will always stun the pet or kill it first then take out the hunter.
fluffy_muffin
04-12-2009, 10:56 AM
Yes, pet/summon range got reduced to 15.
I'm not sure of the reasoning behind this - maybe to stop us selecting a target from range and sitting back to let the pet/summon do the work. But what is wrong with that? And in any case, sending in a pet to attack a target usually results in it getting zapped very quickly by the enemy.
Ask Ponter he should know.
Ponter explained pet deaths with "Hunter pet should not attack from more then 30m." Oh yes he also said that we should be weak in mele range when he was explaining changes in stunning fist. So now you know :D Generally speaking we should not fight at all.
For non archers - tricks are 25 range. So now we have to cast ambush for 1,5 sec from range below 25m cause pet might not work. What a joy \o/
BTW. i still can't play :D 1k resources to go.
NGD does not explain their moves in English section so if anyone want to take a look then:
http://regnumonline.com.ar/forum/showthread.php?t=40124
http://regnumonline.com.ar/forum/showthread.php?t=40096
http://regnumonline.com.ar/forum/showthread.php?t=40060
check out official response from Ponter.
Good luck for hunters with such attitude from NGD.
_Enio_
04-12-2009, 11:17 AM
this must be a bug, would be totally idiotic if it was intended..
Mellion
04-12-2009, 11:38 AM
I am back to a non pet setup. The changes to pets make them imho useless.
makarios68
04-12-2009, 12:17 PM
I am back to a non pet setup. The changes to pets make them imho useless.
Same here, and several other hunters i know have dropped pets.
Without pets hunters are more inclined to set up for forts and group fighting, which isn't their ideal role.
_dracus_
04-12-2009, 01:50 PM
Same here, and several other hunters i know have dropped pets.
Without pets hunters are more inclined to set up for forts and group fighting, which isn't their ideal role.
It's just impossible to play right now, Fuck NGD.
I guess NGD felt we weren't nerf'd enough with the evasion debacle....nope....they want the nerf the ONLY think we have to fight with in most cases....our pets.
Soooper Dooper.
_dracus_
04-12-2009, 03:40 PM
I guess NGD felt we weren't nerf'd enough with the evasion debacle....nope....they want the nerf the ONLY think we have to fight with in most cases....our pets.
Soooper Dooper.
Problem is now we are melee fighters without any of the melee advantages (fast knock down for example). Ponter stated on spanish forums that it's normal pet starts attacking from range 15 now .... how useless is that. Guess he hasn't played his hunter for long time.
-Edge-
04-12-2009, 05:30 PM
Guess he hasn't played his hunter for long time.
Honestly there are alot of things NGD staff hasn't done hands on. Imo these are important mandatory things that every staff member should have knowledge about. If players didn't report bugs and holes this game would have been nowhere.
If pets are range 15 now, then we should have cast times of 0 for ambush and stunning fist....forcing us to fight head-on with warriors....we are easy kills unless those two things get modified.
Angelwinged_Devil
04-12-2009, 06:31 PM
(I was going to suggest having pets with skills, but that may tip the balance too much in favour of the hunter :) )
good that someone knows how it would tip the favor too much
NGD is doing something wrong, they nerf classes instead of making others stronger, which is the wrong approach to balance imo. Because both classes fail then.
the right approach to balance is not to make everyone stronger all the time because then battles would last no time at all
the right balance is not to nerf all the time either because then no one would be able to hit 50 within the following year.
The right approach is to chose some sort of point in which class is pretty well balance and then nerf/make the others stronger so they fit the strength of this particular class.
But it's hard considering the possible number of setups you can use against each other and thinking that each class has their possible roles to play in war.
-Edge-
04-12-2009, 07:02 PM
The right approach is to chose some sort of point in which class is pretty well balance and then nerf/make the others stronger so they fit the strength of this particular class.
But it's hard considering the possible number of setups you can use against each other and thinking that each class has their possible roles to play in war.
Thats what NGD apparently already "does"
Yes its hard to balance because the problem is when NGD nerfs a class they make it vulnerable to all other classes, instead of making it vulnerable to the one they had an easy time with.
Since you brought up leveling, it totally complicates it more, ranged classes can kite, and warriors need more running. Moreover you know what happens when NGD nerfs one thing, the whole thing breaks in the other. When NGD removed kiting to stop ranged classes from leveling nonstop, they also changed war drastically and made warriors the top class.
That was an amateur mistake, to me its funny because there is hardly no PvE. I mean do you actually use half the skills you get in a tree in the warzone? Let alone what you will use for fighting mobs...
_dracus_
04-12-2009, 07:23 PM
But it's hard considering the possible number of setups you can use against each other and thinking that each class has their possible roles to play in war.
Honnestly no. It's not hard to understand that changing pet range is really crazy idea. Hunters are a ranged class, now they are forced to play at melee. it's like changing all range of warlock to range 15 spell. Changing evasive tactics is an adjustement. Doing what they have done is ruining a class.
_Enio_
04-12-2009, 07:54 PM
is it true that it is intended the range 15? Oo i dont get why, its pure idiocy. Were there some issues with overpoweredness on range 15+? I wouldnt sort this into a 'nerf', it doesnt really take away power, its more something to just piss hunters off, to force into a particular playstyle. Bad move ngd..
(if i totally missed out a huge advantage in pets start attacking on greater range please tell me)
-Edge-
04-12-2009, 08:03 PM
is it true that it is intended the range 15? Oo i dont get why, its pure idiocy. Were there some issues with overpoweredness on range 15+? I wouldnt sort this into a 'nerf', it doesnt really take away power, its more something to just piss hunters off, to force into a particular playstyle. Bad move ngd..
(if i totally missed out a huge advantage in pets attacking on greater range please tell me)
I think these are all bugs personally, if these are intended features then NGD set a new record.
_Enio_
04-12-2009, 08:09 PM
just to get it right, pets now start attacking only < range 15 and stop at range 30? And Ponter stated it is intended like this??
(link would be nice)
fluffy_muffin
04-12-2009, 08:11 PM
just to get it right, pets now start attacking only < range 15 and stop at range 30? And Ponter stated it is intended like this??
(link would be nice)
He said that pet should never work over 30m. He said nothing or at least i can't find it about 15m.
Links are in my previous post.
Angelwinged_Devil
04-12-2009, 08:56 PM
Honnestly no. It's not hard to understand that changing pet range is really crazy idea.
I'm not even sure if this is intended or if it's a bug
Thats what NGD apparently already "does"
Yes its hard to balance because the problem is when NGD nerfs a class they make it vulnerable to all other classes, instead of making it vulnerable to the one they had an easy time with.
Since you brought up leveling, it totally complicates it more, ranged classes can kite, and warriors need more running.
unfortunately yes, it seems it is the case here, but I also think balance changes are made after it's tested out on the servers (:() by everyone which is even worse as it gives a lot of unhappy players, but I also think that finding a middleway to balancing out the "easy approach" might take a little creativity from their side so they don't give an option to make it easier against other classes, or harder and at the same time creating a crapchoise which you have to spend points on just to be good against one class.
Yes the running with warriors is a pain, we are already running enough :), In my opinion there needs to be some way to make mobs angry at you by targetting them and then use the "challenge" animation or something
I'm irritated to say the least.......
1) Pet attacking at range 15 is horse poop - if there's a grander plan I suggest that NGD share it with us
2) Camo...120 damage on only NORMAL hits out of camo? What 'tard hunter attacks with a normal hit out of camo? Sounds to me like this was developed for no reason...may as well just remove it. Oh...and the beauty of this...they give us yet another CRAPPY piercing damage - woohoo Thanks a TON...give us damage against the most protected attack type - AWESOME!
3) Pets and deaths in 2 hits. I mean really?? I've tried using sotb but it's cast time - hah - the pet is dead before it finishes casting.
4) Evasion tree is WICKED broken. The only useful skills are acrobat, evasive tactics, mobility, and wits. Cat reflexes does not work, dodge does not work, and spell elude is now a joke.
It's almost like NGD wants all hunters to stop playing hunters and configure their hunters to be weak camo delivery boys of rep shot....
All I can say is that I HOPE this is a mistake and gets fixed soon. OH...I have an AWESOME idea....how about the next few releases are spent fixing bugs rather than introducing new ones.
Mattdoesrock
04-12-2009, 10:18 PM
The current hunter situation really blows my mind and makes me laugh.
Ok, so, hunters are not meant to attack from range 30 as it is a characteristic of a marksmen. Ok. Fair enough.
Then.. Ponter also said that hunters are meant to be weak at melee...
WHAT IN THE NAME OF GOD DO YOU WANT FROM HUNTERS?!
Jeeeeeeeeeeeeesus. Sometimes I wonder if I'm playing the same game that NGD is making. :looking:
Either option ON IT'S OWN would be ok:
A) They're not meant to fight from high range. Ok, that's fine. Reduce the insanely high cast time of tricks and give them a little more defense.
B) They're meant to be weak at melee. Ok, that's fine. Reduce the insanely high cast time of tricks and give them more ways to keep their god damn range! (Can you see a pattern?)
You can't have both! What do you want from them? To put down their bows and sing Kumbaya?? It's just......... There are no words.. It's so laughable.. But you gotta feel sorry for the hunters.
I hope everything is resolved soon.
dani-o
04-12-2009, 10:25 PM
the thing is that they cant improve any shared tree, because that will make the already overpowered marksman, more overpowered.
and i dont see NGD making new hunters skills to put them in hunters trees :(
fluffy_muffin
04-12-2009, 10:52 PM
And i am still downloading resources :D
Best will be if i will be able to hunt in those conditions. If i will make more then 500rp in Monday i will be Grosso?
Seher
04-13-2009, 04:46 AM
If pets are range 15 now, then we should have cast times of 0 for ambush and stunning fist....forcing us to fight head-on with warriors....we are easy kills unless those two things get modified.
I want dirty fight as a passive then :naughty:
And that camo bug is intended? Yeah, great. That's no improvement for hunters at fortwars, it's an improvement for the hunting ones... The bonus should at least work with repshot.
Another idea to make hunters more useful: They could be interrupters. => rw30 ambush, that marksman dizzy spell, some interrupt-only spells... That would be funny.
But they have their own plans, as always, let's wait until we've seen them.
Findor
04-23-2009, 12:16 AM
i used to have a hunter character, but i quit to make a conj. my hunter never evades enemy hits, and they ALWAYS evade my hits. Arrows are expensive, so just about all archers are poor. im lvl 38 and i have normals and easy's evading my hits 2 and 3 times in a row, my lvl 30 conj hits impossibles more than my hunter can even hit an easy.
hunters need to have lower miss rates, should be evading hits again(since thats what there supposed to do), or something needs to be done. otherwise, all we hunters are good for is sniffing dirt.
Isemon
04-23-2009, 07:07 AM
hunters are not poors... mine has about 6million gold :P
Pendalf
04-24-2009, 08:29 AM
hunters are not poors... mine has about 6million gold :P
Because you transferred gold from your conj who have TOO much. :naughty:
dani-o
04-28-2009, 01:14 AM
At the moment we do not have foreseen to include defensive power in the Disciplines of the Hunter.
so, this means that the hunter, always will have less defense that the offensive sub-class, and of course less attack. :)
http://www.regnumonline.com.ar/forum/showpost.php?p=688842&postcount=133
theotherhiveking
04-29-2009, 03:58 PM
so, this means that the hunter, always will have less defense that the offensive sub-class, and of course less attack. :)
http://www.regnumonline.com.ar/forum/showpost.php?p=688842&postcount=133
Lol. Just lol.
I always thought that the class designs were -really- bad.
But never imagined that they did it in on propuse and are not willing to change it.(bahahwhhaha)
---
^
|
Now talking seriously. If they dont do a extreme makeover its because they have a reason. Its just they drained our pacience and get got angry. Lets see what comes.
I support NGD. Even if i dont play because class balance.
Lol. Just lol.
I always thought that the class designs were -really- bad.
But never imagined that they did it in on propuse and are not willing to change it.(bahahwhhaha)
---
^
|
Now talking seriously. If they dont do a extreme makeover its because they have a reason. Its just they drained our pacience and get got angry. Lets see what comes.
I support NGD. Even if i dont play because class balance.
If there's a reason it would be nice to know....or at least know what's planned. Right now hunter evasion is broken, pets die in 2 hits, and protection spells for pets don't help. Going "petless" isnt' an option.....if that's the case get rid of pet tree and put something else there.
theotherhiveking
04-29-2009, 06:46 PM
If there's a reason it would be nice to know....or at least know what's planned. Right now hunter evasion is broken, pets die in 2 hits, and protection spells for pets don't help. Going "petless" isnt' an option.....if that's the case get rid of pet tree and put something else there.
Thats what i have been saying for 3 months.
But no, they wont tell you what its planned because then if they are not able to do it they will have to deal with our complains.
I proposed a balance road-map. Maybe just like someone inside the company has been doing long before that.
The official response is that they arent doing are balance now because stuff is utterly broken.
The other thing is that they cant change stuff much because people will get angry and even leave (and stop buying xim) if they do things like replace whole trees or changing the whole class.
there is not much that what we can do:
1) waiting for all the underground rewrites and changes to be finished.
2) Complaining while all the underground rewrites and changes are finished.
Kittypretty
04-30-2009, 01:57 AM
i hate hunter..but still love playing it..although in a nerfed petless more annoying style, simply as support/annoyance and still outclassed by every other class in RO :)
its funny when u see the DS noob marks always target me with about 3 DS and 1.5k lethals, and 500 normals...800 crits :P
like i had a chance..its sad when they know they can have an easy target :(
so thats why i wish for a change too, i mean i guess i have adapted somewhat but i seriously doubt my role in RVR is to caltrops barbs rushing to area, confusing mages, low profiling and hiding behind a tree/wall when i get hit with the inevitable quad Death Sentence from several marks in forts.
or the camo sneak up rep shot, the hinder to knights with ao1, followed by a break/tear apart combo. or stalkering wounded resters who our mages refuse to heal. or the usual retal after balestra on slow ripost barbs watching them kill themselves.
i've never used pets, before or after this update, so i cant add anything to how broken the pets or pet skills are, just always hated the HUGE disadvantage of having a whole tree rendered useless when pet dies, and laughable in forts.
its like being a barb and having your JAJAJA Ripost 2K spear break in the middle of battle..and forcing u to run away and cast it later out of battle before you can use the tree again. that always pissed me off..enough to never use them.
i just feel like this wasnt the role i was meant to play, and as much as ive played/toyed around with different styles, id either rely too heavy on one tree (pets/tricks/evasion) with limited dmg, or rely solely on tricks and skills+petless+higher dmg output+buffs, but that has been nerfed as well, add to that the insane resists/blocks, and now higher casts for critical skills in a hunters arsenal..ugh..its just pain, since when is "a rapid punch"...so damn slow..
anyways my rants done, i like hunter yet..but just dont like playing it serious..or to the role i used to/want to/cant.
HAHA......I myself have noticed that I get about 4 or 5 DS when I'm around...kinda funny.
_dracus_
04-30-2009, 08:49 AM
Simmy, Compost, When I play my marks I make sure a hunter get my DS if there is no mage/barb around. It's the easiest targets by far with warlocks.
DemonMonger
04-30-2009, 10:02 AM
Greeting to all,
It has been a while since I played regnum, for I got side tracked on rohan.
I would like to start by saying that hunters are not at all weak unless you fail to set skills properly.
There are however many skill setups that work, both with and without pets.
(Proof of concepts) - without pet setup
This setup works best for players that are already lvl 50
shortbow -19 [dual shot 5] [tear apart5] [repetition 5]
scouting -19 [ensnare 5] [camo 5] [stalker 5] [wild spirit 5] [enemy sur 5]
evasion -19 [acrobatics 5] [mobility 5] [spell elude 5] [escapist 2]
tricks -13 (all skills lvl 1)
long bow -09 (all skills lvl 1)
pets -03 (all skills lvl 1)
Hunter vs Knight
basic shot + dual shot to test defences...
If the knight has armor buffs on use Tear apart to cut through it
While tear apart harms him/her stay out of range but not too far
Dance the dance of death until the knight dies... they cannot escape.
Hunter vs Barb
basic shot + dual shot for initial damage total = 700+/-
basic + spell elude and run towards the barb
As you pass him his spell will activate and you may resist it
Turn and basic shot + dual shot again
Use mobility and run in a straight line away from him
When he turns to face you it gives you time to put space between each other
Kill him with basic + dual shot and save enough mana incase you need to sotw + stalker
Hunter vs Warjurer
take note so you are sure that you knowif the player is SM or not
if the player is SM user cast calm creature on a cyclops and rush the enemy
once you are close cast low profile to release the monster on the enemy
begin your assault with ambush
then basic shot + dual shot combo, dance until he dies....
* you can lure as many cyclops as you feel you need
Hunter vs PET Hunter
when you scan and locate an archer.... use camo and approach
if you see that the archer is a hunter with a pet
follow him close
when the hunter uses track enemy to find you..
use repetition shot to give first attack.... make sure you target the pet also
finish the pet and basic + dual rape the hunter.
Hunter vs Warlock
you can cast spell elude + son of wind and rush warlocks...
stay behind them and kill them with basic shot + dual shot combo
counter their casting with ambush or walk behind them..
You may also want to save sotw for when they are low on life to prevent soulkeeper from killing you.
*if they are SM type then make sure you lure monsters on them....
use your surroundings to your advantage!
Remember use your speed and guile to win!
A good hunter can win against multiple enemies... killing them 1 by 1:swordfight:
*items needed
1) powerful range 25 medium short bow lvl 50
1) long bow range 30 (to kill those trying to run/to taunt enemy)
skillbar setup
[f1]
[1] dual shot / [2] ensnare / [3] tear apart / [4] camo / [5] stalker
[6] ambush / [7] sotw / [8] mobility / [9] item short bow [0] item long bow
[f2]
[1] stunning fist / [2] hinder / [3] repetition / [4] sudden attack
[5] dirty fighting / [6] stick touch / [7] escapit / [8] item arrows
[9] low profile [0] calm creature
[f3]
items and armor quick change
[f4]
[1] spell elude / [2] evasive tactics / [3] acrobatics / [4] dodge
[5] meditation / [6] rapid shot / [7] eagle eyes / [8] parabolic shot
[9] item short bow / [0] item long bow
fort war tactics...
gather 3 - 4 hunters with this setup together...
1) camo
2) move in for the kill
3) use repetition shot at the same time
4) low profile and return to group
Good luck hunting.... I'll see you in the warzone >>---------)>
Will you see me?:devil:
today I killed a lvl 50 marks + barb on pb.... 2 vs 1
my worst enemy is lag....
DkySven
04-30-2009, 10:36 AM
Demon, I could kill a level 50 knight here with a pet, while I barely hurt him myself, pets can be very strong because you won't stop dealing damage while casting buffs or debuffs etc(my pet is a level 40 Troll Slave).:
http://i398.photobucket.com/albums/pp68/DkySven/screenshot2009-02-1917_31_31.jpg
DemonMonger
04-30-2009, 11:31 AM
hehe nice!
I see you like retaliation:swordfight:
tear apart owns knights...
_dracus_
04-30-2009, 11:32 AM
DMC I strongly disagree with your strat on barb. A blunt barb will not die form low normal hits :)
DemonMonger
04-30-2009, 11:34 AM
DMC I strongly disagree with your strat on barb. A blunt barb will almost never loose versus you :)
And if I reminds well each time I see you using SotW + stalker you die.
nah..... I've had alot of lag recently.......
I escape and the lag warps me back.... so I die..
I kill barbs in the arena like this also...
The pass through is just to make onslaught wear off... then i keep distance
I was heading to meleketi to buy more arrows/try pets
Seher
04-30-2009, 01:38 PM
This setup works best for players that are already lvl 50
shortbow -19 [dual shot 5] [tear apart5] [repetition 5]
scouting -19 [ensnare 5] [camo 5] [stalker 5] [wild spirit 5] [enemy sur 5]
evasion -19 [acrobatics 5] [mobility 5] [spell elude 5] [escapist 2]
tricks -13 (all skills lvl 1)
long bow -09 (all skills lvl 1)
pets -03 (all skills lvl 1)
Good setup, but why tricks 13? oO Finesse is crap... Long 11 is a bit (! ^^) more useful...
And there are 3 spells I'm missing: rapid shot, evasive tactics and dirty fight.
Hunter vs Barb
basic shot + dual shot for initial damage total = 700+/-
basic + spell elude and run towards the barb
As you pass him his spell will activate and you may resist it
Turn and basic shot + dual shot again
Use mobility and run in a straight line away from him
When he turns to face you it gives you time to put space between each other
Kill him with basic + dual shot and save enough mana incase you need to sotw + stalker
You won't kill a good barbarian with this tactic. I prefer sticky touch, stunning fist etc to lower the damage you receive. This works always, mindsquash is your only enemy.
fort war tactics...
gather 3 - 4 hunters with this setup together...
1) camo
2) move in for the kill
3) use repetition shot at the same time
4) low profile and return to group
:looking: I'd prefer to be the only hunter and doing that with some warlocks and barbs... I don't have to return to my group then because no enemy is alive :naughty:
DemonMonger
05-01-2009, 03:41 AM
Good setup, but why tricks 13? oO Finesse is crap... Long 11 is a bit (! ^^) more useful...
And there are 3 spells I'm missing: rapid shot, evasive tactics and dirty fight.
You won't kill a good barbarian with this tactic. I prefer sticky touch, stunning fist etc to lower the damage you receive. This works always, mindsquash is your only enemy.
:looking: I'd prefer to be the only hunter and doing that with some warlocks and barbs... I don't have to return to my group then because no enemy is alive :naughty:
I also use sticky touch on them, but rarely... The more damage that I can do in the least amount of time = better chance I live. I don't use all the spells on my list or bars. Some are just for effect :naughty:
Ya I also like using rep with warlock... because the terror holds them down...
Then again when warlocks advance to attack the enemy falls back to avoid the terror. However, when a group of hunters goes in they see nothing and do not fall back :devil:
There are many ways to make regnum soup, I just like the taste of this recipe.
Enjoy
DemonMonger
05-01-2009, 07:07 AM
Wow... today I got rocked hard lol.....
My attack failed twice in a row...
hunter vs hunter lvl 50
I repped his pet + him
pet died... he evaded the rep...
he hit me with sudden attack lvl 1
then killed me with dual shot lvl 3 and ensnare
This was twice.......
One mistake / failure of a major skill ... and it's over :swordfight: never underestimate sudden attack
On that note... pet may be reliable to a degree, but how to balance it all out..
good work gps of syritis
_dracus_
05-02-2009, 11:33 AM
Wow... today I got rocked hard lol.....
My attack failed twice in a row...
hunter vs hunter lvl 50
I repped his pet + him
pet died... he evaded the rep...
he hit me with sudden attack lvl 1
then killed me with dual shot lvl 3 and ensnare
This was twice.......
One mistake / failure of a major skill ... and it's over :swordfight: never underestimate sudden attack
On that note... pet may be reliable to a degree, but how to balance it all out..
good work gps of syritis
Yeah all is fine for you when you can put your repshot. On my hunter I will be left with 2k hp and you with 3k. Normally with your dual shot lvl 5 vs mine lvl 3 you should have the upper hand.
One thing is you gotta fight one challenging opponent only once in a 3 minute gap.
Southern_Filly
05-02-2009, 03:37 PM
Give pets powers, if i have to stop and wait for him he should at least be able to "Troll Roar" or something like that. If moobs can do it, then why cant pets? At first i hated the new pet commands but after you get use to them they are not so bad. Assisting allys is great! It just sucks using so many power points to be fast but having to stop and wait for my pet to catch up. Also, what is with the bridges? If i get to close to the side my brainless pet falls off! :S
Petrovici
05-03-2009, 08:22 PM
Right. Lvling a hunter is a pain now.
DemonMonger
05-03-2009, 10:22 PM
Right. Lvling a hunter is a pain now.
easy way to lvl a hunter is to take off your arrows.... and let pet do all the fighting... have a conji heal the pet :)
If you are in ignis... just send me a message ... I will assist you :)
The master is come back !
DkySven
05-04-2009, 08:22 AM
Right. Lvling a hunter is a pain now.
I'm grinding at Alsius inner beach now with level 19 short bows and a pet, which is all I need. Normal mobs almost never touch me, while yellow only make a few hits. With dual shot(5) they die quite fast.
Mellion
05-04-2009, 09:13 AM
hehe,
I needed 4 weeks with Addaloe without booster.
CumeriTarenes
05-04-2009, 10:21 AM
easy way to lvl a hunter is to take off your arrows.... and let pet do all the fighting... have a conji heal the pet :)
If you are in ignis... just send me a message ... I will assist you :)
why not attack mobs with arrows and pet and have a conju heal you and give you some mana? It's much faster.
DemonMonger
05-04-2009, 10:45 PM
why not attack mobs with arrows and pet and have a conju heal you and give you some mana? It's much faster.
hehe repair costs ;)
DemonMonger
05-04-2009, 11:38 PM
http://www.freeimagehosting.net/image.php?c68000c4de.jpg
lol Surakor killed me while i was posting this....
SURAKOR I AM COMMING FOR YOU!!!!! :swordfight:
Behold the power of camo + repetition.... pet's cannot do this for you..
http://www.freeimagehosting.net/uploads/th.c68000c4de.jpg (http://www.freeimagehosting.net/image.php?c68000c4de.jpg)
fluffy_muffin
05-05-2009, 08:43 AM
http://www.freeimagehosting.net/image.php?c68000c4de.jpg
lol Surakor killed me while i was posting this....
SURAKOR I AM COMMING FOR YOU!!!!! :swordfight:
Behold the power of camo + repetition.... pet's cannot do this for you..
http://www.freeimagehosting.net/uploads/th.c68000c4de.jpg (http://www.freeimagehosting.net/image.php?c68000c4de.jpg)
Behold the power of magnify lens!
150 x 112 pixels uhm, ok
dani-o
05-05-2009, 05:59 PM
http://www.freeimagehosting.net/image.php?c68000c4de.jpg
lol Surakor killed me while i was posting this....
SURAKOR I AM COMMING FOR YOU!!!!! :swordfight:
Behold the power of camo + repetition.... pet's cannot do this for you..
http://www.freeimagehosting.net/uploads/th.c68000c4de.jpg (http://www.freeimagehosting.net/image.php?c68000c4de.jpg)
pets cant, barbs can.
sadly i already have a barb, then, i need my hunter to do a different thing, so i must insist asking balance for my hunter to ngd. :)
PS: barbs can do that every 45 seconds spendig less mana than a hunter.
PS2: sorry for my english.
DemonMonger
05-07-2009, 04:05 PM
you have 4k health man... why are you crying?:crying1:
dani-o
05-07-2009, 08:23 PM
you have 4k health man... why are you crying?:crying1:
i did not catch that one :confused2:
(i only was saying, that i have a barb for melee area spammer, i dont need to my hunter for doing that, and doing it worst)
DemonMonger
05-08-2009, 03:19 AM
i did not catch that one :confused2:
(i only was saying, that i have a barb for melee area spammer, i dont need to my hunter for doing that, and doing it worst)
Beat this! xD
http://i40.tinypic.com/105z155.jpg
Not a fake ^^
look at this
Arafails
05-08-2009, 04:20 AM
Wow. Hunters are like my least favourite class to try and fight against. I mean, you've got to hold them still, get behind them, and deal with the pet all at once. Not to mention watching out for those tell-tale orange particle so you know when not to hit them with a high damage spell. And there's the whole camo thing....
dani-o
05-19-2009, 08:40 PM
In a general lvl, the concept of RvR (Realm vs Realm) contemplates all the options and/or actions that can be realizated in the mentioned field, since the capture or defense of forts and castles up to the Invasion itself, in other words, to enter in other realms
The Hunter is the best prepared subclass, to infiltrate inside a realm when the gate is broke down, as well as it is also the best prepared to steal a Realm Gem.
Additional, is the only subclass with tactical capacities that allows to capture forts and castles from within, including to assist allies to that purpose (Stalker Surrounds).
Is the only subclass that ca detect enemies, both outside in War Zone as inside the realm. The above mentioned skill allows to "clean" the realm once the invasion is ended.
I could list some more options, but I understand that the mentionated is enough to ilustrate the point.
The role of the Hunter is not the same that the Marksman role.
If both place themselves in the "dais" of a fort or castle, it would be the Marksman whom contribute the most and the better. Each one would choose in which way preffers to play, if you decide to develop another's subclass role the contribution would be smaller, unquestionably.
Regards!
original post (http://www.regnumonline.com.ar/forum/showpost.php?p=703378&postcount=165)
-Edge-
05-19-2009, 08:45 PM
original post (http://www.regnumonline.com.ar/forum/showpost.php?p=703378&postcount=165)
Wait what?
Stalker capture inside a fort is intentional?
...This changes everything :naughty:
Seher
05-19-2009, 08:55 PM
I still want hunters to be close-range killers with more range but less than marksmen :confused2:^^
DemonMonger
05-23-2009, 11:01 PM
I am dismayed at the current state of the hunter class. I know of several people who have quit the class before the latest update, and this update has made the class even worse.
Evasion is totally broken (I've tested it). Hunters previously relied heavily on it, but since it was removed there has been nothing to replace it. Without evasion, or something in its place to help keep us alive, hunters die far too easily.
Hunters also have weak defence, and this is another reason we die too easily.
Despite some attempts by NGD to improve hunter attack power (head of the pack, the new camo attack bonus) hunters remain weak in attack. Weak defence and weak attack = weak class.
The new pet commands are a nice idea but they need to be fixed ASAP. The most commonly used command "assist" switches itself off unexpectedly. Usually, the first you know about this is in the middle of a fight when your pet doesn't attack the target. The commands also get obscured by the chat log in some resolution modes, including the one i use.
Pets now don't keep up with their owner. We now frequently get a message that the pet is falling behind, which means that we have to stop or slow down for them to catch up. This effectively means that the fastest class in the game has now become the slowest because we are forever waiting for the pet to catch up. With all the weaknesses of the hunter class, speed was one of the things that helped us stay alive. But now we lose half of our attack when we maintain speed, because we lose our pet.
I realise that other classes have problems that need to be ironed out. But as things are i believe that hunter is the underclass of the game.
Hunters have been reborn...
It is now a whole new game for us..
One tracking skill means we must at least hunt in groups of 2 to be effective.
Of the 2 hunters, the first hunter will need tracking lvl 1 to pinpoint enemies, while the second hunter will need tracking lvl 4 - 5 to locate distant enemies.
Pets now follow us with a higher velocity.
Pets can be healed up to 1100 life points every 60 seconds.
Pet control menu has been modified.
The increased base movement speed of 20% has given us the ability to be there one moment and long gone the next. If a group stops to discuss which way a hunter has escaped to, there is no hope in catching him period. :swordfight:
Gameplay overall has been effected by this change of base movement speed..
If you watch your back constantly you still run a risk of getting sneak attacked by someone that rushed up from out of sight.
Hunters have been reborn...
It is now a whole new game for us..
One tracking skill means we must at least hunt in groups of 2 to be effective.
Of the 2 hunters, the first hunter will need tracking lvl 1 to pinpoint enemies, while the second hunter will need tracking lvl 4 - 5 to locate distant enemies.
Pets now follow us with a higher velocity.
Pets can be healed up to 1100 life points every 60 seconds.
Pet control menu has been modified.
The increased base movement speed of 20% has given us the ability to be there one moment and long gone the next. If a group stops to discuss which way a hunter has escaped to, there is no hope in catching him period. :swordfight:
Gameplay overall has been effected by this change of base movement speed..
If you watch your back constantly you still run a risk of getting sneak attacked by someone that rushed up from out of sight.
Heal pet is a joke at 2.5 mtrs...a horrible horrible joke. I've done some extensive testing and it is EXTREMELY easy to cancel it yourself. Like...
1) Heal your pet and get position lag - canceled
2) Heal your pet and back-up as it casts - canceled
3) Heal you pet near an object that MIGHT cause your pet to warp - canceled
DemonMonger
05-25-2009, 05:14 AM
Heal pet is a joke at 2.5 mtrs...a horrible horrible joke. I've done some extensive testing and it is EXTREMELY easy to cancel it yourself. Like...
1) Heal your pet and get position lag - canceled
2) Heal your pet and back-up as it casts - canceled
3) Heal you pet near an object that MIGHT cause your pet to warp - canceled
I agree.... Heal pet should at least be 6m - 10m
Maybe they do not want us to heal it during battle?
_dracus_
05-25-2009, 09:10 AM
To me what hunters lack is:
- Pet working. Sorry but wraping pet and dying isn't any good for our class because there are rocks and bridge in this game!
- Efficient tracking. Old tracking was more efficient that it is right now, even if we can have distances without lvl 5 ES.
- Better hindering ability. With new speed I'd really like ensaring arrow to be more efficient at slowing ennemies. Instant cast but less dmg (remove the +100% dmg, only put fixed dmg) and increase duration ofc :)
KnuckOne
05-25-2009, 11:38 AM
- Efficient tracking. Old tracking was more efficient that it is right now, even if we can have distances without lvl 5 ES.
I totally agree... yesterday i was hunting with gpomal's hunter... he tracked 4 lvl 50 people behind us at 250m so we were getting away, 100m later we met a hunter who hindered us and eventually we got caught by those 4 dudes...
With old track realm enemy we wouldn't run into this... hunters can't even be good trackers anymore, it's stupid.
Seher
05-25-2009, 01:54 PM
Tracking on higher levels is nearly usless, it takes away all mana. (My hunter can not use it efficiently) Make tracking cost less mana on higher levels and more on lower levels. (Tracking is often used on level 1 ;))
monktbd
05-25-2009, 03:24 PM
Tracking on higher levels is nearly usless, it takes away all mana.
Uhm.....
180 Mana now on lvl 5, before the update it was about 400.
Tracking is now very cheap regarding mana.
Seher
05-25-2009, 03:27 PM
Oh, they changed it? Wow, nice :looking:
But less mana on higher levels would still be nice :P (And ~400 Mana on level 1? =P)
Radian
05-25-2009, 04:42 PM
Tracking functionality and reporting definitely needs some work. Something consistent and easily readable like:
You have cast Enemy Surv(5)
[100m] N: [Ignis] (1)m (2)w (3)a
[100m] N: [Syrtis] (2)a
[250m] SE: [Syrtis] (1)w
[350m] NW: [Ignis] (5)w (2)m
Mirroring the output in general chat or party chat would be nice too since I end up typing it all anyway.
DemonMonger
05-25-2009, 09:30 PM
Tracking functionality and reporting definitely needs some work. Something consistent and easily readable like:
You have cast Enemy Surv(5)
[100m] N: [Ignis] (1)m (2)w (3)a
[100m] N: [Syrtis] (2)a
[250m] SE: [Syrtis] (1)w
[350m] NW: [Ignis] (5)w (2)m
Mirroring the output in general chat or party chat would be nice too since I end up typing it all anyway.
+ 1
Did you notice that the pets run super fast when they are targeting an enemy now?
My pet caught a barbarian and killed him, even after the barbarian cast onslaught:looking:
I have not used any attack skills... just my pet and ambush..
Killed with just pet and running + heal pet:
lvl 50 knight (skin of beast + heal pet + dodge the knights attacks)
lvl 50 warlock (son of wind + beast wrath + heal pet = game over)
lvl 50 conjurer (ambushed and game over)
lvl 50 marksman (had no chance)
lvl 50 hunter (could not escape pet)
Miraculix
05-26-2009, 12:43 AM
+ 1
Did you notice that the pets run super fast when they are targeting an enemy now?
My pet caught a barbarian and killed him, even after the barbarian cast onslaught:looking:
I have not used any attack skills... just my pet and ambush..
Killed with just pet and running + heal pet:
lvl 50 knight (skin of beast + heal pet + dodge the knights attacks)
lvl 50 warlock (son of wind + beast wrath + heal pet = game over)
lvl 50 conjurer (ambushed and game over)
lvl 50 marksman (had no chance)
lvl 50 hunter (could not escape pet)
So, I guess new clan rule now? Use pets? :p
DemonMonger
05-26-2009, 04:03 AM
So, I guess new clan rule now? Use pets? :p
:) Not a bad idea!!! Pet's have had a major upgrade!!! If they get skills controlled by hunter in pet menu.. OMG
Miraculix
05-26-2009, 04:26 AM
:) Not a bad idea!!! Pet's have had a major upgrade!!! If they get skills controlled by hunter in pet menu.. OMG
Just be careful when playing around with the pet modes - switching them in camo is ok. In Stalker, switching pet mode will cancel Stalker ;)
Mikan
05-26-2009, 05:59 AM
I'm not sure if this has been said yet, but...
With the pet command bar it is possible to send your pet out of camo to attack someone even if you don't leave camo yourself. It is very useful to suprise someone with Skin of the beast on the pet. :smile:
Your pet doesn't appear until he's already at the enemy, attacking him, and then you come out of camo too, but by then your pet has already landed an attack or two on your unfortunate target, combined with your own bonus damage or Ambush. You could also hide behind an object instead.
Just make sure you aren't in combat mode and use the first button (Attack).
Regards.
Cool_is_i
05-28-2009, 06:49 AM
i was playing today on my conj [pet problem]
corssing PN, my summon instantly teleported to the other side for some reason,
birdge/fort + pet bugs are still there, and died, a few min later an EASY knight met me in the middle of the bridge... and wooped my ass
>.>
DemonMonger
05-28-2009, 04:11 PM
i was playing today on my conj [pet problem]
corssing PN, my summon instantly teleported to the other side for some reason,
birdge/fort + pet bugs are still there, and died, a few min later an EASY knight met me in the middle of the bridge... and wooped my ass
>.>
To avoid this:
1) let pet catch up to you all the way
2) walk across the very center of the bridge
3) do not walk near the sides of the bridge
4) approach the center of bridge before crossing (don't go from the side)
Dark_Barbarian
05-28-2009, 05:26 PM
imo the hunter class is ok but its like the weakest class to play with if you havent played the game very long.
also good job NGD for makeing the pets of hunter able the catch up, thumbs up for that. :thumb:
DemonMonger
05-28-2009, 08:01 PM
imo the hunter class is ok but its like the weakest class to play with if you havent played the game very long.
also good job NGD for makeing the pets of hunter able the catch up, thumbs up for that. :thumb:
I dont think that hunters are the weakest class....
They just take the most brain power to use well...
My personal Difficulty Chart (* = brain power needed to live)
Warlock = **
Conji = ***
knight = **
barbarian = *
marksman = **
hunter = ****
My personal Power Chart (* = Characters ability to own 1vs1)
Warlock = *****
Conji = ***
Knight = *****
Barbarian = ****
Marksman = **** (was a rank ***** before cooldowns got nerfed)
Hunter = ***
My personal War Effectiveness Chart (* = ability to own in war)
Warlock = *****
Conji = ***
Knight = *****
Barbarian = *****
Marksman = *****
Hunter = ****
:swordfight:
theotherhiveking
05-28-2009, 08:32 PM
I dont think that hunters are the weakest class....
They just take the most brain power to use well...
My personal Difficulty Chart (* = brain power needed to live)
Warlock = **
Conji = ***
knight = **
barbarian = *
marksman = **
hunter = ****
My personal Power Chart (* = Characters ability to own 1vs1)
Warlock = *****
Conji = ***
Knight = *****
Barbarian = ****
Marksman = **** (was a rank ***** before cooldowns got nerfed)
Hunter = ***
My personal War Effectiveness Chart (* = ability to own in war)
Warlock = *****
Conji = ***
Knight = *****
Barbarian = *****
Marksman = *****
Hunter = ****
:swordfight:
mmm. Maybe someone should lend you a barb.. just to see how fast you drop that ***** to */10.
DemonMonger
05-28-2009, 09:52 PM
mmm. Maybe someone should lend you a barb.. just to see how fast you drop that ***** to */10.
I'm just saying what I have seen...
I have seen some awesome kick ass alsius barbarians...
They wait for mage terror.... or conji tremor then rush with knights causing hell to all around them...
Some run straight in killing the conjis first then onslaught away as the knights rush in providing aura support + marksman lightning strikes....
I'm telling like it is... Not all barbs are "good players"
_dracus_
05-28-2009, 10:30 PM
I'm just saying what I have seen...
I have seen some awesome kick ass alsius barbarians...
They wait for mage terror.... or conji tremor then rush with knights causing hell to all around them...
Some run straight in killing the conjis first then onslaught away as the knights rush in providing aura support + marksman lightning strikes....
I'm telling like it is... Not all barbs are "good players"
It's fun but I think yeah now barb are here to play like that wait the good moment, rush kill one, or twice, run away like a girl.
DemonMonger
05-29-2009, 12:38 AM
It's fun but I think yeah now barb are here to play like that wait the good moment, rush kill one, or twice, run away like a girl.
it all depends.... if there are enough conjurers then the barbs can stay in the center of the enemy hacking and slashing
Back on target.... Hunters are good now if you are willing to do a little thinking.
gluffs
06-06-2009, 10:00 AM
imo the hunter class is ok but its like the weakest class to play with if you havent played the game very long.
also good job NGD for makeing the pets of hunter able the catch up, thumbs up for that. :thumb:
IMO Hunters is actually one of the strongest class. During the last weeks i
have been playing my hunter mostly and from my current experience it
dont matter what class i encounter i allways have a fair chance off coming
out alive from the fight. Whit all the tools a hunter has they can come out
victorious from a fight against any class. Some classes are harder to fight
then others depending on what setup the hunter has. And even in fort
fights hunters can do their part and help the team out. The hardest class
whit my current setup to fight against is the dual hp drain warlocks since
hunters dont have any dizzy skill to shut down their casting and the run
behind dont work anymore, but practise makes perfect and whit time i hope
to find a good way to kill em fast. (Sure Hunters can have SoTW but that
would mean i need to give up other things i really want to have) :looking:
Mellion
06-06-2009, 12:15 PM
There are only two strong classes left: warlocks and conjurers.
and one imbalanced: Staff Mastery Mages.
Myxir
06-08-2009, 04:18 PM
Well. The Hunter is a strong class. But what is a Hunter supposed to do? Guess what... maybe hunt? At least the available skills provide that.
It can't be something else since Hunters die very easily in big wars. Additionaly we don't deal sufficient damage for wars, imo. But the damage is not the problem. It's enough for 1on1 fights(or 1on2 fights depending on your setup).
The problem is:
It's quite impossible to play the hunter. There is nothing to kill. I don't waste my mana to kill very easy or even unchallenging persons to get 1 or 3 rp. I am not only reffering to rp but mostly to the challenge. It's simply boring. Small group fights somewhere in the fields as they happened very very very long ago were the ideal fights for us. But since the mobs were rearranged so that you can level your char inside the realm and everything was moved to make invasions interesting this smaller fights are not possible anymore. Now it seems like this... I meet some guy at pp or pp2 kill him. He returns with some fellows. During the time they are coming some Syrtis players are arriving as well. This goes on until there is a massive fight at the bridges. Simply impossible to play a hunter there. Okay, I can use Camo to sneak behind the enemy lines and kill 1 or 2 nearly dead people.
[ bit offtopic]
By the way: The attack bonus for Camo is one of the most ridiculous changes that were ever made to the game. Really... The bonus only seems to apply to normal hits. And 150... well. Guess what I am thinking about that number :p I never saw a Hunter leaving Camo with a normal hit, so the change can really be undone, I think it's useless the way it's implemented right now. I once suggested such a change but it should apply to spells as well. Or add a few extra seconds to ambush which is the spell most hunters use when leaving camo.
[/ot]
Again problems: How should I survive this? It's nearly impossible. There are SotW and Low Profile. I did this quite often now and mostly survive. But really, that's no war feeling.
Other problem (not for me, since i am not interested in it): RP! Risking your life to get ~5 rp for your action seems quite unattractive. But I don't care about rp. I want fun. And these actions are fun.
To sum it up:
The Hunter is not to weak. Really not. The only problem is: It's simply impossible to play this class efficient because the situations to play the class are not given...
The game developed and changed but not the hunter class.
I'd like to differ a bit on this only because of how I've figured out to play lately.
So the hunter is not exactly a team-player (to be one requires ALOT of coordination with everyone and lets face it...most locks are Terror happy and give you no time to prepare a rep shot) and the hunter has a hard time hunting alone now due to the large groups running about (on RA anyway). So what do we do??
Here's what I've been doing lately.
1) I still Hunt:
Yes, I hunt alone or with Wudy...but I still hunt. I avoid killing low level players but if that's all that is around...so be it. I usually do this until a fort war breaks out OR I get a distress chat from someone that enemy are near some bridge.
2) My involvement in fort wars:
Ok, so I don't do much at forts mainly because of lag. So to assist I usually go to the offenders bridge and keep reinforcements at bay. I may not kill everyone but I have more than my fair share of people chasing me. Enemies chasing me....means less enemies going to the fort to help. I honestly feel my tactic has turned the tide of fort wars many times recently.
3) My involvement in Skirmishes:
Ok...so hunters should NOT be on the top-list of people to heal for conjurers...they have bigger people to worry about (other conj, barbs, etc). The hunter can take care of themselves in most cases. So let me give you an example of a skirmish I get involved in daily....Trelle.
At trelle you have a large amount of really "iffy" syrtis players camping a medium amount of low-level players. So I take it upon myself to cause mayhem and draw fire from the syrtis group. In most cases my camo-attacks kill several players at a time (thanks to my furry pet) and I usually get away. My antics also seem to rally the troops on our side as they see me fighting in the midst of the enemy and they want some.
I'm having more fun now playing my hunter than I ever have. It's more of a challenge...and far more rewarding.
gluffs
06-09-2009, 12:54 PM
I'm having more fun now playing my hunter than I ever have. It's more of a challenge...and far more rewarding.
Like Comp said "FUN" that is why i play my hunter so much and worked so
hard the latest days to get him to lvl50. Sure hunters might not be the
strongest class when it comes to fort fights but i feel we do have important
features to put in to it. For example a hunter can if timed right kill one off the
attacking forces conjurers and by that way weaken them significally. Since
everyone knows the importans off a good support conjurer. And ofc like
mentioned cutting off the reinforcements by bridge helps alot since they
fixed the "log out to get rdy ressurect" feature.
And i do wish there were more to hunt on Horus.... so iggies and syrts stop
grinding inner and go out in wz so i can come and disturb you xD
WhateverUSMC
06-10-2009, 09:11 PM
The people who grind in realm are the people who are tired of being killed by hunters while attempting to level. In game, I know of very few things more frustrating than to be attacking a mob, my life down to half, than BAM!, killed by a hunter. Granted, that's what hunters do I suppose, but it's also called why people now level in realm instead. :)*
*Just the musings of a mage.
gluffs
06-11-2009, 06:10 PM
The people who grind in realm are the people who are tired of being killed by hunters while attempting to level. In game, I know of very few things more frustrating than to be attacking a mob, my life down to half, than BAM!, killed by a hunter. Granted, that's what hunters do I suppose, but it's also called why people now level in realm instead. :)*
*Just the musings of a mage.
OFF TOPIC: well that is what we alisans is forced to do.. the only lvl 50 mobs
in our inner realm is Aquantis elite and there are way to few for them to be
efficient grind. So we dont really have an option even tho we are tired off
getting killed by hunters when we grind. Oh we have the dragon aswell but
not really good grind on him either :viking:
Nachoz123
06-15-2009, 02:40 AM
I also hate what they've done to hunters T.T Offensive sucks, defense sucks even more. only thing they're good for is scouting now :(
Nachoz123
06-15-2009, 02:43 AM
The people who grind in realm are the people who are tired of being killed by hunters while attempting to level. In game, I know of very few things more frustrating than to be attacking a mob, my life down to half, than BAM!, killed by a hunter. Granted, that's what hunters do I suppose, but it's also called why people now level in realm instead. :)*
*Just the musings of a mage.
Like gluffs said, Alsius especially has to do that. #1, we have very few people #2, Almpst all of them are lvl 30- . And hunters, when they grind, also often get killed by hunters higher lvl then them or by barbs that are hunter wanna-bes. :bangin:
:dumbofme:
Truewar
06-16-2009, 09:08 AM
My first alsius character was hunter. I was tired of quick deaths at fort war even on 40+ level. And then I created knight.
But now I am sure, I don`t want to play melee characters. And I never like mages.
But I didn`t decide yet what is better for me: marks or hunter.
Hunters not so useful at fort wars, but very useful in invasions.
I have two ways:
1 - teach my marks to be rogue or 2 - teach my hunter to be mighty archer.
IMO second way is easier. But in that way I will sacrifice my range ((( But I think it is possible to compensate it by speed.
So... Hunters strong if they are in strong /dev/hands =)
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