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e30G
06-24-2009, 03:45 PM
According to a clan mate in our forums, Chilko visited Horus yesterday and said that a patch to reduce lag will be coming on the next update. He also said that parts of the 2.0 engine will be ported on the game this (or maybe next?) week!

Strafing is also planned to be included on the next patch. I'm not sure if this will improve or make the game worse though. From what I hear, you'll need to relearn the movement controls a bit.

Thoughts?

Mellion
06-24-2009, 03:57 PM
I think we all remember what happened last time they touched movement.

theotherhiveking
06-24-2009, 04:03 PM
I would not expect an awesome update(in terms of massive improvements to everything).

For those that dont know:

What he probably means is a backport. Which is basically coping or patching a old (the stable) branch of the project with the newer code.

That means that they wont just paste the code and you will have lots new features, 90% of backports are done to fix annoying bugs in the stable version.

Btw: 'According to a clan mate' means its not a reliable piece of information: I would expect nothing of that.

Mattdoesrock
06-24-2009, 04:06 PM
Strafing.

Great.

So now when I run at someone on my barb, not only will I not be able to hit them thanks for the positioning screw up, but now they can just side step me!
Wiiiiii \o/

theotherhiveking
06-24-2009, 04:33 PM
Strafing.

Great.

So now when I run at someone on my barb, not only will I not be able to hit them thanks for the positioning screw up, but now they can just side step me!
Wiiiiii \o/

At least you still have another 3 pjs left to play.

Im not willing to level anything more.

Myxir
06-24-2009, 04:51 PM
I think we all remember what happened last time they touched movement.

That was also my first thought about this...

Acknor
06-24-2009, 05:05 PM
Btw: 'According to a clan mate' means its not a reliable piece of information: I would expect nothing of that.


Thanks for that comment. I suppose I should take screenshots of the conversation posted in the chat by him the next time. Would that make the information more reliable?



Acknor - Barb lvl 49
Inquisition - Horus

Myxir
06-24-2009, 05:09 PM
He does not doubt what you said. He thinks that your clanmate invented some stories.
The shot still would not prove that the change might come :p

DkySven
06-24-2009, 05:13 PM
He does not doubt what you said. He thinks that your clanmate invented some stories.
The shot still would not prove that the change might come :p

I think Acknor is the clanmate :p

theotherhiveking
06-24-2009, 05:20 PM
Thanks for that comment. I suppose I should take screenshots of the conversation posted in the chat by him the next time. Would that make the information more reliable?



Acknor - Barb lvl 49
Inquisition - Horus

Yup, actually thats the only thing you need.

Dont think its personal, i dont even know you, but, do you know how many times 'dual wield has been added in the next update'?. Damn it got added 7 times in a row..

Acknor
06-24-2009, 05:26 PM
He does not doubt what you said. He thinks that your clanmate invented some stories.
The shot still would not prove that the change might come :p

I am the "clanmate". I posted in the Inquisition forums what Chilko said in Syrtis realm chat in Horus last night. There were a number of other people on at the same time as me (yes, Horus does have a population) who heard the same thing.

Anyway I totally agree that just because he said it doesn't necessary mean it's going to happen anytime soon. Next time I'll just keep the info to myself.

e30G
06-24-2009, 05:33 PM
I heard it also from someone else (who is not in the clan) in the IRC channel as well. Sorry Acknor if posting this here has caused you trouble. It was never my intention. Perhaps I shouldn't post stuff posted in our forums out in public like this.

Envy
06-24-2009, 05:40 PM
I have screenshots, but they'll come at a hefty price!

Nightchill
06-24-2009, 06:01 PM
i don't like the idea of strafing since regnum is slow paced game and really, there's nothing much to dodge :P

Acknor
06-24-2009, 06:03 PM
I heard it also from someone else (who is not in the clan) in the IRC channel as well. Sorry Acknor if posting this here has caused you trouble. It was never my intention. Perhaps I shouldn't post stuff posted in our forums out in public like this.

No worries Galynn, if I didn't want people to know, I wouldn't have posted it.

Theotherhiveking, life's too short for me to be offended by little things...I've already put you back on my Christmas list.

And you know, standing still I was getting between 4-8 fps last night. I may have had some false hope while waiting for my character to move.


Come on update, prove me right! :bounce5425:

e30G
06-24-2009, 06:11 PM
Image courtesy of Envy:

http://i248.photobucket.com/albums/gg169/SeriousWB/Regnum/ForGalynn.jpg

theotherhiveking
06-24-2009, 06:14 PM
And you know, standing still I was getting between 4-8 fps last night. I may have had some false hope while waiting for my character to move.


What vcard do you have?

chilko
06-24-2009, 06:29 PM
To clarify,

the next update will include two important enhancements to the positioning system. This is the final implementation of the original re-vamp... so we hope that now it will work as good as the best WASD MMOs out there.

This fix also allowed us to start testing strafing + mouse look movement.

I mentioned this in game because its a feature that will change the game radically and i wanted some feedback. Some people are so negative, that some times we are afraid of making decisions and i wanted to check what the initial reaction would be.

Part of our idea is to make warriors more interesting allowing them to move more dynamically. Archers may need to "aim" more (as in looking more directly into the target).

All of this will make the game more "twichy", which was always the original intention behind Regnum. To make warriors even more dynamic casting time will be reduced to 0 for some spells. Also, we are fixing the animation system so the launch spell animation is included in the duration of the casting time.

We know that some things will have to be adjusted in terms of balance. But this are all big improvements.

please be patient and have a little faith...

we'll start testing this in Amun soon

best regards,

- Chilko

JennyfromtheBlock
06-24-2009, 06:36 PM
Just wanted to say thanks for all of the work you guys are doing. I am excited to see the game evolving and hope that these will be great updates. People shouldn't knock it till they try it out :)

theotherhiveking
06-24-2009, 06:37 PM
To clarify,

the next update will include an two important enhancements to the positioning system. This is the final implementation of the original re-vamp... so we hope that now it will work as good as the best WASD MMOs out there.

This fix also allowed us to start testing strafing + mouse look movement.

I mentioned this in game because its a feature that will change the game radically and i wanted some feedback. Some people are so negative, that some times we are afraid of making decisions and i wanted to check what the initial reaction would be.

Part of our idea is to make warriors more interesting allowing them to move more dynamically. Archers may need to "aim" more (as in looking more directly into the target).

All of this will make the game more "twichy", which was always the original intention behind Regnum. To make warriors even more dynamic casting time will be reduced to 0 for some spells. Also, we are fixing the animation system so the launch spell animation is included in the duration of the casting time.

We know that some things will have to be adjusted in terms of balance. But this are all big improvements.

please be patient and have a little faith...

we'll start testing this in Amun soon

best regards,

- Chilko

Just a question: you mean a & d strafing and mouse dragging to turn around? I got used to that control system playing runes of magic and i have to say that now regnum feels very static for me.

So if that is what you want to do go for it.

I hate 2month updates.. ugh..

Seher
06-24-2009, 06:42 PM
Also, we are fixing the animation system so the launch spell animation is included in the duration of the casting time.

Yeeeehaaaa :bananajoy::drinks::beerchug: I've been waiting for that for ages!


But strafing... mouse dragging to turn around... Ok, I won't judge until I actually played with it. Could be funny, don't know.

Nightchill
06-24-2009, 06:47 PM
To clarify,

the next update will include an two important enhancements to the positioning system. This is the final implementation of the original re-vamp... so we hope that now it will work as good as the best WASD MMOs out there.

This fix also allowed us to start testing strafing + mouse look movement.

I mentioned this in game because its a feature that will change the game radically and i wanted some feedback. Some people are so negative, that some times we are afraid of making decisions and i wanted to check what the initial reaction would be.

Part of our idea is to make warriors more interesting allowing them to move more dynamically. Archers may need to "aim" more (as in looking more directly into the target).

All of this will make the game more "twichy", which was always the original intention behind Regnum. To make warriors even more dynamic casting time will be reduced to 0 for some spells. Also, we are fixing the animation system so the launch spell animation is included in the duration of the casting time.

We know that some things will have to be adjusted in terms of balance. But this are all big improvements.

please be patient and have a little faith...

we'll start testing this in Amun soon

best regards,

- Chilko
interesting, maybe i'm asking too much, but could we get first person view as an option as well, to go better with this new movement?

Acknor
06-24-2009, 06:48 PM
What vcard do you have?

If I remember correctly, it's an Nvidia Geoforce GT7600 (overclocked) with 512M onboard. Strangely enough, when I was standing still, the CPU (AMD Athlon XP 2800) was only at 50ish%. Running Ubuntu 9.10 to try to help my decrepit PC limp through a few more months/decades.

Think it's time for an upgrade?

Seher
06-24-2009, 06:55 PM
Oh and will there still be a possibility to look around without turning to the direction?

theotherhiveking
06-24-2009, 06:58 PM
If I remember correctly, it's an Nvidia Geoforce GT7600 (overclocked) with 512M onboard. Strangely enough, when I was standing still, the CPU (AMD Athlon XP 2800) was only at 50ish%. Running Ubuntu 9.10 to try to help my decrepit PC limp through a few more months/decades.

Think it's time for an upgrade?

That depends on what do you play and how much are you willing to spend.

i had a 7300le (horrible card with 512 of shared memory) and i bought a 9500gt overclocked for 70 euros. I get 4 o 5 times more fps with setting maxed than with my old card.

Regnum has a few memory leaks, these slowly eat your ram, then your swap and so on. If your fps drop AFTER playing for a bit (say you have 1gb ram or so) it the ram fault. Simply relog and hope for the programmers tp catch them.

Btw with me old card i got almost the same fps that now in regnum. But thats the engine fault, your may handle the new engine in medium-high setting nicely.

About the 50% thing, was the game 'focused' (the main window) when it is not, even if it visible, it eats a lot less resources.

theotherhiveking
06-24-2009, 06:59 PM
Oh and will there still be a possibility to look around without turning to the direction?
In runes of magic you can turn with the q and e keys, the secundary mouse button, and turn only the camera with the primary. Its likely that it will be the same where.

Zordak
06-24-2009, 07:01 PM
We will see how this works out - personally I like the decoupling of movement and view direction very much. I fear that - especially due to the quite limited view angle even on "max zoom out" - a lot of overview over battles might be lost.
How am I supposed to look behind? Will turn speed stay limited? We will see...maybe allowing to test it and experience as a player would help convincing me.

I dont know how other (mmorp-) games handle this, I never played another. Maybe locking screen view and character view direction has advantages in gameplay or identification with the figure on the screen. Convince me.
However, at the moment I am rather skeptic and feel tempted to say "screw the others, we like our movement system".

You write that in development discussions you become "afraid of decisions" - You should!
Since the game officially left beta stage you had a transition from "players" to "customers". These customers invested into a game they liked, and you should be very afraid to change their game experience afterwards.
Skill changes and handling balance issues is already difficult to justify from this point of view. Touching the very basic perception and game control should actually be a no-go.

Since the decision seems already been made I hope it turns out well for everybody. But be aware that ex-post changes of essential parts of the game experience are bad development style. Asking for faith considering the somewhat unsteady state of even core parts of the game 2 years after official release is at best ironic, maybe rather sarcastic.

Sorry for the textflood.

Z.

_Enio_
06-24-2009, 07:05 PM
... and turn only the camera with the primary. Its likely that it will be the same where.

Please, Devs, if you havend done this yet, add it.

Question: will there be a rotation speed limit or will we get 1ms turns?

veluchami
06-24-2009, 07:21 PM
We will see how this works out - personally I like the decoupling of movement and view direction very much. I fear that - especially due to the quite limited view angle even on "max zoom out" - a lot of overview over battles might be lost.
How am I supposed to look behind? Will turn speed stay limited? We will see...maybe allowing to test it and experience as a player would help convincing me.

I dont know how other (mmorp-) games handle this, I never played another. Maybe locking screen view and character view direction has advantages in gameplay or identification with the figure on the screen. Convince me.
However, at the moment I am rather skeptic and feel tempted to say "screw the others, we like our movement system".

You write that in development discussions you become "afraid of decisions" - You should!
Since the game officially left beta stage you had a transition from "players" to "customers". These customers invested into a game they liked, and you should be very afraid to change their game experience afterwards.
Skill changes and handling balance issues is already difficult to justify from this point of view. Touching the very basic perception and game control should actually be a no-go.

Since the decision seems already been made I hope it turns out well for everybody. But be aware that ex-post changes of essential parts of the game experience are bad development style. Asking for faith considering the somewhat unsteady state of even core parts of the game 2 years after official release is at best ironic, maybe rather sarcastic.

Sorry for the textflood.

Z.

+1 Zordak. Nicely put. But I sincerely hope this works out. Buf if not, please dont hesitate to give us back the original movement system.
I have a feeling deep inside, that warriors are gonna get screwed further (?)

KnuckOne
06-24-2009, 07:27 PM
the best WASD MMOs out there.
It's a ZQSD (http://www.ibt.ca/v2/items/btc5121w/images/azerty_1.jpg) MMO for some, and unfortunatly a part of the shortcuts used in game can't be modified. So it's not a good news at first glance.

This fix also allowed us to start testing strafing + mouse look movement.
I hope we will still be able to click on skill icons - numpad is too far, and once again, on my keyboard layout, i need to use the shift key to use numbers near ZQSD.


please be patient and have a little faith...
we'll start testing this in Amun soon

It will be opened to the public :tonguey: ? My lack of faith about the said testing team may be disturbing, but last patch, bugs were found by non-testing team members :D

UmarilsStillHere
06-24-2009, 07:30 PM
please be patient and have a little faith...


That best not be a pun at me, I get that everytime im a little negative :p

Any back to being helpfull,

From some thing Im reading about archers haveing to "aim" a bit more and warriors getting more 0 cast times etc I feal that this is a good way forward for the game, however archers will be more likely to suffer from lag induced hitting problems like warriors (range/facing) but on the whole I like it :p

I dont see a lot of point in strafing but in melee it will be interesting to see how it plays into footwork, currently dancing around each other feals a bit, meh another way to move will be very interesting, if it works.

And elements of 2.0 eh? Care to shed a little more light on that? ^^

Be less optamistic with the update time estimates though please, its annoying when you are told it will take 2 hours and coming back after those 2 hours find that it will be another 3 before anything gets running :p NGD time scale is becoming a sort of humour, not a good thing for whats ment to be a semi-reliable announcement, its better to finish before the stated time than long after.

Miraculix
06-24-2009, 07:33 PM
Archers have to aim but mages get to keep their homing missiles? Awesome.

Seher
06-24-2009, 07:41 PM
Archers have to aim but mages get to keep their homing missiles? Awesome.

Oh, speaking of that... Now you HAVE to enable spell cancelling, and make it possible to turn while casting. :P (This was possible so far, but only when you got hit by balestra xD)

Mellion
06-24-2009, 08:42 PM
If I don't like the new movement, I will take a long break from RO.

Warriors get mostly 0 casting and archers with "20m bows" have to aim, lol. So we bypass positional lag with a nerf?

Let us see...

Bladnoch
06-24-2009, 09:07 PM
We're still allowed to mess around with the controls on the ingame option menu, so as long as NGD makes sure we can toggle controls with the mouse as well as the keyboard, no one should really have a problem :)

Sicker
06-24-2009, 09:47 PM
interesting, maybe i'm asking too much, but could we get first person view as an option as well, to go better with this new movement?

just do zoom in/out with your middle mouse.

Dannboy
06-24-2009, 10:26 PM
just do zoom in/out with your middle mouse.

http://i196.photobucket.com/albums/aa56/dannyboy123321/mouse.jpg
Huh?

By the way, alot of games uses Strafing, and it's really good.
But if you want archers to aim, you should let mages' spells incorrupt at any time they get attacked XD
I mean, mages has to concentrate when casting a spell. A spear in the arse or a hammer on the skull wont help you doing that >.<

Mira:
Archers have to aim but mages get to keep their homing missiles? Awesome.

What that guy said ^
Im not even a archer -.-



As for the warrior side of me I think this will be awesome.
As far as you make it a basic Strafe movement thingy. Don't make up something "bright", "smart" and new. lol
And the Mouse turn is a Must need, without it people will easily step aside when you are about to attack.

Sicker
06-24-2009, 10:27 PM
http://i196.photobucket.com/albums/aa56/dannyboy123321/mouse.jpg
Huh?

well, if you have one of those wheels in the middle you can do it. if you don't.....i'm not sure you can. never looked into it.

http://kb.parallels.com/Attachments/5487/Images/Wheel_mouse.JPG

EzekielJolyne
06-24-2009, 10:55 PM
I play Regnum on a Laptop and I´m glad. But... Do I need a new portable mouse?

fluffy_muffin
06-25-2009, 06:32 AM
Part of our idea is to make warriors more interesting allowing them to move more dynamically. Archers may need to "aim" more (as in looking more directly into the target).

Will we get more range or shorter casting times?
An yes i am negative about it cause i don't play any other MMO mainly cause of it. I just like current movement system.
Regards.

In runes of magic you can turn with the q and e keys, the secundary mouse button, and turn only the camera with the primary. Its likely that it will be the same where.

Well yes but i have adjusted ROM to play it like RO and now i will adjust RO to play it like RO. Just awsome. And in ROM my archer does have sword, will i get one in RO or even dual wield like in NWN? Will we? Cause if RO will gona be next "All MMO alike" but without all good ideas then i am off.

And now i don't play in ROM cause after RO archer in ROM looks stupid ^^

Anpu
06-25-2009, 07:19 AM
Nice, yet another FPS. :thumb_down:

NaturalBornKiller
06-25-2009, 07:48 AM
To clarify,

This fix also allowed us to start testing strafing + mouse look movement.



YESSSS :) I love fps :D fps is great, fps is good!

voyager_3
06-25-2009, 09:03 AM
I don't want to whine, because I haven't seen the new system yet, but if it's going to be de facto a MMOFPS, I quit.
(I can't wait to see this "archer's aiming". Actually, it can end up with Syrtis as the least populated realm...)

Nightchill
06-25-2009, 10:27 AM
I don't want to whine, because I haven't seen the new system yet, but if it's going to be de facto a MMOFPS, I quit.
(I can't wait to see this "archer's aiming". Actually, it can end up with Syrtis as the least populated realm...)

if you want to see archer's aiming search for darkfall on youtube. btw it's that mmorpg that was pompously announced... yeah, it failed completely. :D

Zas_
06-25-2009, 01:03 PM
Currently archers needs to aim a lot (you're not facing enemy...), and with limited range, positionnal bug, lag, and low damage, to kill one archer needs to target an AFK in a week day, or have a ton of luck.
Though it seems warriors have even more problems...

So please add a good tavern in the warzone, where warriors and archers of every realm can drink beers while FPS wizards play with their unlimited range homing missiles and high damage...

Seriously, i hope next update will at least solve positionnal issues, warriors (especially) are very upset about it.
About movement control, NGD should really think about keyboard/mouse <-> actions user-defined settings, nowadays lefties are complaining a lot, righties a bit less, but this is a must have to please everyone: let us choose how we want to control our character.

dejan
06-25-2009, 10:37 PM
I really hope that kind of movement (FPS - YIKES!) will be optional, if not, I can say right now that I am going to quit playing Regnum Online. If I wanted to play an action (FPS) game, I would do that instead of choosing Regnum.

On top of that all - you call that an "enhancement" ???

Guys, be serious, you should fix hundreds of bugs that already exist in this game before you even think about "enhancements"!!!!
(No offense)

Comp
06-26-2009, 12:30 AM
Why on gods green earth would they add strafing to the game? WTF is the purpose outside of complicating movement. We already have a CRAP LOAD of positioning bugs to deal with:

Oh....this is a marvelous idea...how about we fix positioning bugs BEFORE we add more??

:dumbofme:

Kittypretty
06-26-2009, 03:26 AM
I am kinda at odds with this, since i honestly dont know how it will affect the gameplay (and what bugs it may introduce) i do hope they fix the movement system before implementing such a radical change though.

im all for something to spice regnum up, as i often do find myself bored with the warrior classes, i mean its fun but feels "static" theres no real evasion system other than backpeddling or doing the wiiiiiiiiide arc to turn, since no one in their right mind will wanna do a stationary spin.
also it feels like every hit or skill is basically the same attack, while in other mmorpgs, it looks more fluid, (id love the ability to chain attacks fluidly, to combo if you will, depending on your timing etc) and not just normal/skill/normal/skill etc.


I cant judge something ive never seen so i hope when we do get some hands on exp, the team will really listen to feedback and balance wioth some of these valid points about archer combat and against mages. while ranged really dominates now, id still hate a complete reversal :)


i do like alot of what zordak wrote about changing the core mechanics and play style though, yet i do want regnum to grow and expand its possibilities, and i honestly do like twitch games, even though i suck at em. i like being more involved in the combat and attack (and this being said from an avid old school turn based rpg lover !) so i guess im on both sides of the fence here.

fluffy_muffin
06-26-2009, 08:18 AM
I really hope that kind of movement (FPS - YIKES!) will be optional,

Yes it will be optional afaik.

Dannboy
06-26-2009, 11:23 AM
Yes it will be optional afaik.

I think making it Guild Wars like would be fine for both parts.
Q and E to turn, A and D to strafe.
Also this should be able to adjust.
To switch those two. Q and E to strafe A and D to turn.
This will make more of the players here happy? Or not? -.- :o

_dracus_
06-26-2009, 11:54 AM
I think making it Guild Wars like would be fine for both parts.
Q and E to turn, A and D to strafe.
Also this should be able to adjust.
To switch those two. Q and E to strafe A and D to turn.
This will make more of the players here happy? Or not? -.- :o

With the same selection process ? and auto-follow feature ?

Dannboy
06-26-2009, 11:59 AM
With the same selection process ? and auto-follow feature ?

Not that lol, that sucks XD

_dracus_
06-26-2009, 01:08 PM
Not that lol, that sucks XD

I like it better than the regnum ones.