View Full Version : Newbie mage questions
pharo212
06-30-2009, 02:44 PM
I just started a mage (first char.) and I'm wondering about some things.
I'm not sure which sub-class to go for;
I know that a conjurer would have summons, plus buff and support spells, but would that be enough to fight? I'd hate to have to find a party every time I want to grind, at least until I found a guild. So how good are they at soloing?
On the other hand, warlock sounds like it would be better at fighting, but I'd be less useful in a group or in the WZ. I think they gut a few curses, although I'm not sure (Is there a list of skills somewhere? That would be really helpful.) but I'd be dealing much more damage. I'm just wondering how useful they are in a group?
Any thoughts? If it changes anything, my char is a lvl 7 (as of now) human mage in Alsius.
Inkster
06-30-2009, 02:52 PM
if you want to play a supporting chat, go for conj
if however you wanna fight go for lock
(a lock can steal a conjurers summons at a higher lvl btw)
Mattdoesrock
06-30-2009, 03:06 PM
Hi pharo,
Ink is right, a Conjurer is first and foremost a support class. By that I mean Conju's heal people, give them mana, buff them and rez them etc. etc.
Some people play Conju's from an offensive perspective, and are reffered to as "Warju/rers." However, playing a Conju in an offensive (E.g. Using attack spells and a summon) at war is NOT a good idea*. A Conju is sooooo much more effective at healing and supporting than they could ever be by being a warju.
A Warlock (Lock) is the opposite. Like I always say, if you want to play an offensive based mage, play a WARLOCK. Locks are great for AOE's, health drain, debuffs, good damage and crowd control.
Both classes will keep you busy at war and are both great fun to play.
For both a list and setup simulator check out this link:
CW TRAINER (http://www.cwassall.co.uk/regnum/trainer/)
*Before any flame wars start, this is only mu opinion, but is also a general opinion. :p
Kittypretty
06-30-2009, 03:09 PM
conjs can solo very well, especially when they get a few key spells.
first is energy borrow, youll need to rely on that for obtaining mana in the early levels..that or resting.
after you get ambitious sacrifice though, you are pretty much self sufficient to grind solo, and your grind rate skyrockets.
you can also (later levels when you have enough lvl 3 skills maybe) just go full support conj in groups, and earn some nice xp too, but by no means does a conj NEED to, to grind.
Punti_X
06-30-2009, 05:22 PM
I leveled conjururor from 1 to 50 in 3 months. You can level it very fast because u have summon, your health and mana production and VERY good Staff Mastery spell tree.
Later in war I realized that there is many possibillities between full support and full attack conjuror. Because of that, you don't have to choose one of the extremes. but be support as much as you want, or be atacker as much as you want. And even in full attack setup, conjuror can heal well and give mana well, too.
pharo212
06-30-2009, 05:37 PM
Thanks for the replies. A few more questions about some individual posts:
@Mattdoesrock
What exactly do Health Drain and crowd control mean? Health drain sounds like a DoT, but I have no idea for crowd control.
@Puppypaws
What do they use to solo, exactly? Just summons? Or do they have some attack spells?
And as a general question, do you get XP (or RP) for healing people?
Mattdoesrock
06-30-2009, 05:46 PM
Locks have two health drain skills, Vampirism and Soul Keeper. Both are located in the Necromancy skill tree.
Neither is a DoT. Vampirism on level 5 (the highest level) drains 450 - 600 hp and Soul Keeper drains 1,000. Both have their advantages and disadvantages; that doesn't mean choose one or the other, use both!
By "crowd control" or CC, I mean things like immobilisation, slowing down enemies, making it so they cannot attack, knocking them down etc. etc. Things like that. Nasically controlling your opponant.
Remember to check out the TRAINER (http://www.cwassall.co.uk/regnum/trainer/)to help with skills.
pharo212
06-30-2009, 10:18 PM
Okay, checked it out. I think I'm gonna go for warlock. Any suggestions on which trees I have now will be useful for it?
Also, what does will domain do? The description says It bends the opponents will, so do I get to control them?
Sicker
06-30-2009, 10:24 PM
Okay, checked it out. I think I'm gonna go for warlock. Any suggestions on which trees I have now will be useful for it?
Also, what does will domain do? The description says It bends the opponents will, so do I get to control them?
for the trees just experiment with everything, see what you like best. you could always reskill and reskill. although i'd say lightning is your best friend for leveling. will domain knocks them down. you can't control them, that would be sic though. :)
Mattdoesrock
06-30-2009, 10:24 PM
As a warlock your main skill tree's will be:
Mental: For crowd control,
Mana Control: For protection and mana,
Arcania: For damage and the last skill "Sultars Terror" is one of a Warlocks most imfamous spells,
Necromancy: For health drains,
Elements: For damage.
Of course each skill tree is far more diverse than what I explained, but that's the basics anyway.
"Will Domain" is a skill in the Mental tree, it simply knocks your opponant down for x seconds depending on the level.
pharo212
07-01-2009, 01:13 AM
Ah, cool. Thanks for the tips. Now I just have to grind!
El_Naso
07-01-2009, 02:14 AM
Oh, about that...
This is the setup I had at lvl 23. It's the most effective grinding setup for that level the way I see it, and provides a good base for future setups:
Mental (7): blaze (2) [try to use lvl 1 mind push and beetle, they will serve you well even without spending any points there]
Mana control (11): Energy Barrier (3), Energy borrow (3), Ambitious sacrifice (3) [share mana with synergy bond if you wish, you´ll have plenty]
Necromancy (7): Vampirism (2), Vitality absorption (2) [try out infuriate, and if you go to the coliseum, darkness]
Arcania (9): Meteor (2) [also try slow aganist warriors in the coliseum]
Elements (11): Ice blast (3), Lightning (3) [freeze. coliseum. need I say more? :P]
How to use it:
Ice blast, lightning and meteor will be your main damagers, blaze when mob is too close and vampirism when low on hp. Vitality absorption will be making the difference here since you´ll be regaining life every time you deal damage, barrier will keep you from getting hurt too much, same as mind push and beetle if you use them right. Now the best part: no need to rest for mana, just use energy borrow or ambitious sacrifice to keep your tank full and forget there´s even a resting button. Notice, though, that ambitious sacrifice will take a chunck of your life but hey! you can steal life too! :biggrin:
Well I think it's all in the quote. If you can't get that setup yet use it as an example of how to make your build and experiment from there. You can type in /reset_powers anytime to reassign all your skill and mastery points with no restrictions (yet).
Ice Blast? Don't you mean Crystal Blast?
Don't forget Fireball too! It's quick to cast and deals good damage. Just be careful since it has a splash effect, and might aggro nearby mobs.
Znurre
07-01-2009, 09:02 AM
Ice Blast? Don't you mean Crystal Blast?Crystal Blast is in Arcania.
Yes I know, but I always thought Ice Blast was a poor spell for using in levelling compared to crystal blast. So I thought he might have the two blasts mixed up.
pharo212
07-01-2009, 01:26 PM
Yeah, I'm a little worried about splash. Right now more than one enemy at a time might kill me, especially with the leader monsters standing right next to them.
Also, where exactly is the coliseum? And is it like an open intra-realm PvP (As in, I'd be fighting other Alsius people?)
Mattdoesrock
07-01-2009, 01:36 PM
The splash damage on fireball isn't normally anything to worry about while levelling, as it's only area 6. As long as you don't play blindfolded, you'll be ok. ^^
The Coliseum is here: http://img6.imageshack.us/img6/1196/alsiusarena.jpg
Something you'll find very useless is this site: Regnum Wiki (http://regnum.wikia.com/wiki/Regnum_Online_Wiki)
pharo212
07-01-2009, 03:09 PM
Don't you mean useful?
And do you still get RPs in the coliseum?
Mattdoesrock
07-01-2009, 03:16 PM
Fireball is useful, yes, but I meant you shouldn't have to worry about the area damage aggroing other mobs.
And no, you don't get RP's. You only gain them in the warzone.
Ulmanyar
07-01-2009, 03:49 PM
Mattdoesrock, with this:
Don't you mean useful?
I think pharo212 meant:
Something you'll find very useless is this site: Regnum Wiki (http://regnum.wikia.com/wiki/Regnum_Online_Wiki)
:superpusso:
And for you, pharo212, feel free to ask me in-game if there's any problems or questions! On Ra you'll find me as "Ulmanyar" and on Horus as "Ulmorian".
Good luck!
Mattdoesrock
07-01-2009, 04:02 PM
Mattdoesrock, with this:
I think pharo212 meant:
OH!!!!!!!!
Hahahaha. :imstupid:
pharo212
07-02-2009, 12:34 AM
Ok. What exactly do RPs do? Are they a currency, or are they like exp, or..?
Ulmanyar
07-02-2009, 12:36 AM
Ok. What exactly do RPs do? Are they a currency, or are they like exp, or..?
They do absolutely nothing. If you get enough, your name will show up on the rankings, thou.. ;)
pharo212
07-02-2009, 06:30 PM
A little more on trees; I've ignored staff master so far, because most of my other spells do more damage. Is it worth it for a warlock?
El_Naso
07-02-2009, 06:51 PM
It is, at later levels. Staff mastery setup is based on increasing your staff damage, wich can be further increased with intelligence and a good staff. Every lvl you'll get more int and better staves aviable, contrary to staying with just damage spells wich stay the same after a certain level.
Also you may want to know that locks will get more base damage (with a staff) than conjurers per point of intel, so they have better potential with staff mastery than them.
pharo212
07-05-2009, 11:08 PM
Okay, I'll consider using it later. Right now my staff isn't so good.
Is there any point to the hide helmet option? Does it affect gameplay at all?
And any advice on the warzone? Tactics, good level to go there, etc?
El_Naso
07-06-2009, 01:13 AM
Damn I feel like I'm camping this thread...
Press esc, go to options and there you have the one to hide the helm. It won't affect gameplay.
On the warzone thing... I personally think it's best to go to the warzone at lvl 37, when you first get some little fighting potential, however it is always adviced to go as soon as you get curious about it. If you want some action get a good couple crowd control spells, you won't get anywhere with just damage.
That's about it :]
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