trunks14
07-08-2009, 10:50 PM
Hey guys, I just felt like making a short review of this cool game and see if you can relate to the experience I've had with it. First of all, I am not trying to get people to go play another game, I live in latin america and as far as I know this is one of the most successful games made by a Latin American company such as NGD.
Having said that, I will be using Guild Wars for comparisons since I feel like regnum online has taken many things from that game.
Disclaimer: I am not an avid MMORPG player and I have not come to get very good at any of both games, however, I am a player with money and I can see how attracting the attention of people like me is in the interest of any similar business :) It may be worthy to mention that I first played this game back in March 2006 when I was selected as a beta tester. It is bad to see how little this game has evolved since then in terms of how much fun I get every time I play it.
I will only touch 3 points, which I feel if they were improved it would be a great gain for the game and its players.
Grinding nature of the game
We all know this is a RvR game, it is advertised as such, and the idea behind it is very powerful and addictive. Nonetheless, the game relies so much on grinding to get anywhere. Maybe that's why you can purchase an insta LVL 30 scroll, but still the gap between 30 and 50 is an enormous one, and going PvP with a LVL 30 character is asking for torture.
In this regard, Guild Wars does much better. The maximum level is 20 and it is actually pretty easy to get there. In 2 weeks playing 2 hours daily, you can easily get to level 15.
Premium items
Ok, this is a pretty strong point. I read somewhere in the regnum's web site, at some point, that NGD was hesitant to sell premium items that would give paying players an advantage. While this is Noble in some sense, it is also pretty naive. It all comes down to paying for XP bonuses, potions, dyes for clothes, animals to travel faster, etc.
The thing is, and I reinforce that this is just my opinion, that NGD are somehow trying to get their customers to pay to fix the game's weak points:
* XP bonuses: Grinding nature of the game, we should not need these to level quickly (and even so, it is slow) to get to a point where we MAY enjoy the game.
* Animals for *fast* travelling: being a RvR game, the focus should be on exactly that, Realms fighting Realms. It takes so long to go from point B to point A walking, let alone some quests that require you to travel across the whole realm simply to deliver something. In Guild Wars, for example, you can instantly travel to a city just as long as you've been there before.
So, where are the premium weapons that 90% of the GunZ (http://gunz.ijji.com) players seem to buy happily, because their stats are superior to those that cannot be obtained without paying? Of course, I am not saying that that a level 1 player with premium equipment should be able to defeat a level 50 player without premium equipment, but you get the idea.
Performance
As I said a moment ago, the RvR concept is pretty cool and entertaining, but what's the use of it if we can't invade another realm, simply because of performance issues? There is NO reason why this game should be tied to a slow performance as the one it currently has.
I suffer the most when:
I am in *big* cities, and when in the PvP area of the game. And it simply does not make sense, when you are in cities most NPC's are hidden because they are either behind you or behind a wall, so the game engine should not even care to spend precious CPU and GPU time on them. It seems Regnum is in need of some serious optimization. I think this has to do with the fact that they made their own graphics engine.
For a comparison, Guild Wars allows me to play reasonably well (that is, 30+ FPS) with reasonably complex scenes, while there are tens of other players in the same area.
With Regnum, and with high quality settings, the FPS is ~12, in scenes with minimal complexity, let alone in an invasion.
Screenies:
Guild Wars:
Screenshot 1 - 593 KB (http://www.jorgefierro.com/images/gw005.jpg)
Screenshot 2 - 517 KB (http://www.jorgefierro.com/images/gw006.jpg)
Screenshot 3 - 483 KB (http://www.jorgefierro.com/images/gw008.jpg)
Screenshot 4 - 426 KB (http://www.jorgefierro.com/images/gw009.jpg)
Regnum Online:
Screenshot 1 - 244 KB (http://www.jorgefierro.com/images/regnum1.jpg)
Screenshot 2 - 176 KB (http://www.jorgefierro.com/images/regnum2.jpg)
:(
Having said that, I will be using Guild Wars for comparisons since I feel like regnum online has taken many things from that game.
Disclaimer: I am not an avid MMORPG player and I have not come to get very good at any of both games, however, I am a player with money and I can see how attracting the attention of people like me is in the interest of any similar business :) It may be worthy to mention that I first played this game back in March 2006 when I was selected as a beta tester. It is bad to see how little this game has evolved since then in terms of how much fun I get every time I play it.
I will only touch 3 points, which I feel if they were improved it would be a great gain for the game and its players.
Grinding nature of the game
We all know this is a RvR game, it is advertised as such, and the idea behind it is very powerful and addictive. Nonetheless, the game relies so much on grinding to get anywhere. Maybe that's why you can purchase an insta LVL 30 scroll, but still the gap between 30 and 50 is an enormous one, and going PvP with a LVL 30 character is asking for torture.
In this regard, Guild Wars does much better. The maximum level is 20 and it is actually pretty easy to get there. In 2 weeks playing 2 hours daily, you can easily get to level 15.
Premium items
Ok, this is a pretty strong point. I read somewhere in the regnum's web site, at some point, that NGD was hesitant to sell premium items that would give paying players an advantage. While this is Noble in some sense, it is also pretty naive. It all comes down to paying for XP bonuses, potions, dyes for clothes, animals to travel faster, etc.
The thing is, and I reinforce that this is just my opinion, that NGD are somehow trying to get their customers to pay to fix the game's weak points:
* XP bonuses: Grinding nature of the game, we should not need these to level quickly (and even so, it is slow) to get to a point where we MAY enjoy the game.
* Animals for *fast* travelling: being a RvR game, the focus should be on exactly that, Realms fighting Realms. It takes so long to go from point B to point A walking, let alone some quests that require you to travel across the whole realm simply to deliver something. In Guild Wars, for example, you can instantly travel to a city just as long as you've been there before.
So, where are the premium weapons that 90% of the GunZ (http://gunz.ijji.com) players seem to buy happily, because their stats are superior to those that cannot be obtained without paying? Of course, I am not saying that that a level 1 player with premium equipment should be able to defeat a level 50 player without premium equipment, but you get the idea.
Performance
As I said a moment ago, the RvR concept is pretty cool and entertaining, but what's the use of it if we can't invade another realm, simply because of performance issues? There is NO reason why this game should be tied to a slow performance as the one it currently has.
I suffer the most when:
I am in *big* cities, and when in the PvP area of the game. And it simply does not make sense, when you are in cities most NPC's are hidden because they are either behind you or behind a wall, so the game engine should not even care to spend precious CPU and GPU time on them. It seems Regnum is in need of some serious optimization. I think this has to do with the fact that they made their own graphics engine.
For a comparison, Guild Wars allows me to play reasonably well (that is, 30+ FPS) with reasonably complex scenes, while there are tens of other players in the same area.
With Regnum, and with high quality settings, the FPS is ~12, in scenes with minimal complexity, let alone in an invasion.
Screenies:
Guild Wars:
Screenshot 1 - 593 KB (http://www.jorgefierro.com/images/gw005.jpg)
Screenshot 2 - 517 KB (http://www.jorgefierro.com/images/gw006.jpg)
Screenshot 3 - 483 KB (http://www.jorgefierro.com/images/gw008.jpg)
Screenshot 4 - 426 KB (http://www.jorgefierro.com/images/gw009.jpg)
Regnum Online:
Screenshot 1 - 244 KB (http://www.jorgefierro.com/images/regnum1.jpg)
Screenshot 2 - 176 KB (http://www.jorgefierro.com/images/regnum2.jpg)
:(