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View Full Version : Hi, Im New And Stuck!


MrAlfas
07-10-2009, 04:50 AM
Hi, i downloaded the game and it won't patch is there something i can do i
put it on bug report no reply?:dumbofme:

Anyways, i was deciding to be a warconjurer but ppl say the money will be
harsh on me is it true?:dumbofme:

DkySven
07-10-2009, 09:18 AM
Conjurers mostly have plenty of money. About your stuck problem, could you post more details about your operating system, pc, anti-virus scan?

B0rn0rTh3ss
07-10-2009, 08:38 PM
If you wanna war become a warlock.. Thier soulkeeper hits 1 k.. And abou the game.. Try redownload it, check your firewall it can block the game :biggrin:

MrAlfas
07-11-2009, 04:30 AM
Ok, my game was installed with bittorrent and my requirements are what they supposed to be and every time it patches it says, "Error Patching Game." My computer is windows xp and thats it.

Ulmanyar
07-11-2009, 11:50 AM
I wouldn't recommende a "warju" setup. A majority of the community (at least, I think so) believe that Staff Mastery, which is used in a warjurer setup, is very overpowered and should be nerfed. Also, one of the developers (chilko) recently told us in a thread about balance (http://regnumonline.com.ar/forum/showthread.php?t=44667) that:

Conjurers should be an assist class

Which many of us interpret as some of their offensive powers will be diminished. So, a small advice from someone who has seen many of the drastic changes to different classes throughout the history of this game: don't go warju.

Besides: a big part of the community hate warjurers and never give them support (heals and buffs) ^^



And some small words to B0rn0rTh3ss:
Soulkeeper isn't as "easy" as you try to put it.. First you have to get necro to 19 (for basically that spell and perhaps vamp and cremation), then spend four points in SK, then you have to loose 1k HP (more than 1/3 of your HP) and finally the spell has to land.

Punti_X
07-13-2009, 07:00 AM
Then, I am asking them why did they put SM tree when conj is supposed to be only support?
WTF?

Sicker
07-13-2009, 10:36 AM
Then, I am asking them why did they put SM tree when conj is supposed to be only support?
WTF?

because you can use the SM tree for swift leveling. take out a mob in seconds.

Ygarl
07-13-2009, 11:03 AM
I just don't understand this obsession with SM:
I just doesn't work on other players:
Locks do 3-4x more damage per spell.
Knights just evade/block it.
Barbs just run up and crush you before you hit twice
Marks just shoot you for 2x the damage out of your range
Hunts just run off/camo
Other Conjs just slap up a big energy barrier, regen, Sanc - take your pick.
EVERY other class hits harder than an SM mage (conj or lock).

Get over it. It's FASTER not HARDER. My lvl 18 Marks hits damn near as hard as my SM assisted Conj (certainly within 100-150 damage per hit) at one whole speed level faster - and 5m more range.

Geez peeps.

Saryad
07-13-2009, 11:12 PM
Get over it. It's FASTER not HARDER. My lvl 18 Marks hits damn near as hard as my SM assisted Conj (certainly within 100-150 damage per hit) at one whole speed level faster - and 5m more range.

Geez peeps.

If this is the case you fail dismally at using SM

monktbd
07-14-2009, 02:00 PM
Get over it. It's FASTER not HARDER. My lvl 18 Marks hits damn near as hard as my SM assisted Conj (certainly within 100-150 damage per hit) at one whole speed level faster - and 5m more range.


Use a fast 25 range staff, and use attack speed modifier items.
Max SM with all mags, arcane accel, combat magic at 5.
Max sorcery and get steel skin, mind blank at lvl 5
Max summons and get a Zarkit at lvl 5.
mana control at 15 and get a barrier, ambitious sacrifice, devotion and energy borrow.
Nicely touch it up with some healing and mental.

You should hit around 200-300 per hit, add in the zarkit plus the faster hits.
Ofc this applies only to lvl 50 SM.


SM is overpowerd in my opinion and not necessary for grinding. I used it for about 6 levels, 39-45ish. Since then I moved to mental for grinding and find it much more fun and at least as fast with zarkit and maxed mental (missile, ivy, blaze, beetle at 5 some points in will domain, touched up with mana control for getting mana back and some self healing, some left over points in SM for the in between normals but i usually forget to recast the mags anayway).

blue or lower mobs: start with a missile and finish with a blaze when they come close.
yellow mobs: start with an ivy and finish with missile and blaze or
start with a missile and beetle and missile again or
start with missile then will domain and another missile.

works very well for me and is so much more interesting imo than seeing those peanuts shooting from your staff.

But yeah for low level the fire mag as the first skill in the tree is very useful to add a bit of damage and should stay but mags shouldnt stack. so one mag with maybe up to +75 dmg and some CC staff skills (like e.g. stunning staff :p) would be great to replace the other mags.