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View Full Version : Dear NGD- When is 1.0.7 Being Implemented


Saryad
07-13-2009, 02:36 PM
Ive been hearing a few conflicting opinions, including that it is postponed till the 20th. This was apparently posted on gamigo games's forums...
If this is so why havent we heard about it?
Please clarify when the update will proceede.

DemonMonger
07-13-2009, 10:22 PM
Ive been hearing a few conflicting opinions, including that it is postponed till the 20th. This was apparently posted on gamigo games's forums...
If this is so why havent we heard about it?
Please clarify when the update will proceede.

Say what... I wonder why we dont get to know what's going on. This is the main spot for NGD to post right..regnum online forums?

Ah guess I will be back on the 20th then..

Ygarl
07-14-2009, 07:50 AM
Hate to say it, but: Ditto.
I stayed on all day yesterday hoping to see the changes finalised and nada...

Any news, NGD chaps?

niclam
07-14-2009, 03:11 PM
Hello,

Version 1.0.7 is currently being worked upon, we are still ironing out some parts. We are aiming to launch early next week (this means, having a final version for thursday/friday this week).

Regards

e30G
07-14-2009, 03:17 PM
Hi Niclaim,

Will there be any large changes to the current changelog? Are you just working on bug fixes or additional balance chages?

niclam
07-14-2009, 03:23 PM
I don't believe there are any big changes, but in any case, they will be communicated eventually.

Regards

e30G
07-14-2009, 03:24 PM
Thank you, I look forward to hearing about any changes. :)

Brother-brian
07-15-2009, 12:22 AM
Hopefully ALL of the changes will be listed, not just the "highlights", lol...

Sicker
07-15-2009, 12:41 AM
please do not add strafing.

Arafails
07-15-2009, 01:53 AM
not adding straing counts as a big change, I believe.

AT-HE
07-15-2009, 06:59 AM
please do not add strafing.

ADD STRAFE please.. if you dont like you can deactivate it

you can walk in a direction facing another; what is useful in pvp, navigating the world, driving your character, turning corners, walking trought mazes, corridors, staying focused in your target while you are running in any direction, etc

clearly you barely wont dodge a projectile from far (what obey statistical calculations), but you can round your enemy sidestepping until reach his back, and attack him from behind (cannot block nor counter attack) :)

platyna
07-15-2009, 09:32 AM
please do not add strafing.

Strafing is actualy one thing that rules in this update. :P I would be also very happy of mage speed increase, if we hadn't to pay so much for it. :P

Regards.

_dracus_
07-15-2009, 11:29 AM
Strafing is actualy one thing that rules in this update. :P I would be also very happy of mage speed increase, if we hadn't to pay so much for it. :P

Regards.

Only conjuror pays for it! Really minor change for warlocks.

platyna
07-15-2009, 12:16 PM
Minor change! OMFG. Anyway I am not going deeper into it.

Back to the original topic: strafe is big improvement for movement, but well, the best is the option that you are able to not use it if you don't like it.

Regards.

_dracus_
07-15-2009, 01:39 PM
Minor change! OMFG. Anyway I am not going deeper into it.

Back to the original topic: strafe is big improvement for movement, but well, the best is the option that you are able to not use it if you don't like it.

Regards.

I've been playing warlock before you started playing, and during the past changes applied to windwall never changed so much the class it bringed a bit of luck factor. Just try to play a bit without it, you'll see you don't really need it.

AT-HE
07-16-2009, 11:04 PM
Back to the original topic: When is 1.0.7 Being Implemented ?

Domino_
07-16-2009, 11:24 PM
FU strafing, 2+ years without it worked fine, no complaints, why to add it to make it just like another game from many ? I dont know :( :( :(
This is going to be the worst update i've ever seen, bless crashes and position lags in compare with that :( :( :(

Kianoni
07-18-2009, 10:52 PM
FU strafing, 2+ years without it worked fine, no complaints, why to add it to make it just like another game from many ? I dont know :( :( :(
This is going to be the worst update i've ever seen, bless crashes and position lags in compare with that :( :( :(

one of the things that really got me hooked to regnum was the unique and personal PvP/RvR combat that not only involved autohits and hitting spells in correct order to win but also included a clever and working movement system that you learned and learned to master to your advantage. I'm sad this is now finally totally scraped (was already nerfed badly with last update) and forgotten and regnum will be like any other game out there..
dunno about the rest of you but I had a lot of fun "dancing" and always thought of it as a "skill of player" more than just a movement system.

Signatus
07-18-2009, 11:27 PM
one of the things that really got me hooked to regnum was the unique and personal PvP/RvR combat that not only involved autohits and hitting spells in correct order to win but also included a clever and working movement system that you learned and learned to master to your advantage. I'm sad this is now finally totally scraped (was already nerfed badly with last update) and forgotten and regnum will be like any other game out there..
dunno about the rest of you but I had a lot of fun "dancing" and always thought of it as a "skill of player" more than just a movement system.

I'm glad I wasn't the only one to notice it. Yes, RO always made me come back, it was like having turn based strategy components on a fluid, yet sometimes lagged xD, motion.

Fact is it's their game and they can do with it whatever they want. But it's my money and the same rule applies.

ArchmagusArcana
07-18-2009, 11:36 PM
I'm glad I wasn't the only one to notice it. Yes, RO always made me come back, it was like having turn based strategy components on a fluid, yet sometimes lagged xD, motion.

Fact is it's their game and they can do with it whatever they want. But it's my money and the same rule applies.

+1 Yeah i loved the movement system the way it was, it kept things at a reasonable slow pace for RvR and gave you some nice tactics in PvP. RIP Nice movement system ;)

Vaylos
07-19-2009, 03:33 AM
I for one am welcoming the addition of strafing. It may or may not work well with the game mechanics themselves, but movement wise, I just get fed up when I'm running in one direction, looking around me for potential threats, and end up getting hung up on a tree or a -pebble- and have to full stop and totally turn 90 degrees or more just to get myself "unhung" It's a PITA, and is what I would consider a broken movement system. The same could apply to combat as well.

It is much more efficient to just back up a bit and sidestep around it. Besides, strafing will enable yet another dimension of player-skill versus game mechanics. Yes it will completely change the dynamics of player-based combat, but I honestly think it will be a good change. You could say I am welcoming the change with open arms, despite whatever flaws or issues will need hammering out during the change.

When it comes to those kinds of strafing systems, I generally use W and S as forward and back respectively, A and D to strafe, and Q and E to turn clockwise and counter-clockwise. If I use the mouse to look around, it's usually while holding a button down to enable it so I can look around while auto-running. Otherwise, I look where I turn, and use the mouse pointer to click a skill or target as needed.

On the issue of mouse-look insta-turning a character around and whatnot...I do think they should put a limiter on the rotation-speed so that you can only turn as fast as the current keyboard-turn.

Anyway, that's all a bit off-topic. As for the on-topic, I hope they get everything ironed out and get ready to push the update soon. But hey, take as much time as you need to make sure everything is good and -stable- before releasing the patch. I do hope and pray that the issue with the position code gets resolved, or at least improved somewhat. Maybe the pieces of NGD-2.0 that they're planning on pushing into place will help that somewhat. (I hope)

Anyways, best of luck to the devs. It's going to be a bumpy road with this change, to say the least.

Brother-brian
07-19-2009, 08:23 PM
can we get a list yet?

Mattdoesrock
07-19-2009, 09:16 PM
I don't like that NGD have said that they'll be focusing balance on strafing from now on. :/

Which means they've given us no choice. Like it or lump it.