View Full Version : The useless spell list
UmarilsStillHere
08-02-2009, 03:52 PM
Well, this is a list of all the spells that are in my opinion 'useless/not used', to be classed as 'useless' I mean;
I never see them in war,
I never see them in grind,
I only very rarely see them at boss events,
They are rarely used over level 1
Since im not perfect I may miss some out, or put some in that you think are usefull, if so post what you think should be added/removed and why, For some spells I comment on their uselessness, here I go...
Warriors
Slash
Athletic: Dex on a warrior, why?
Crash
Fatal Strike: Good on paper but I never see it, I blame mana cost
Blunt
Ribs Breaker
Execution: Broken
Jaw Breaker: I blame mana cost/cast time
Peirce
Impale
Brain Piercing
Multi-Thrust
Lightning Strike: Worst of the areas, I never see this anymore
Tactics
Martial Defence
Back Slam
Martial Reflexes: Broken
Warcries
Colossus: I never see this in use
Intimidaing Threat
Onslaught: Bad Mana -> Effect ratio, shame that the 'definining' spell all barbs used to have is now only used on 5 by 3 or 4 players on the whole server
2 Handed Mastery
Rend
Destabilize
Fulmination
Rage of the Earth
Vanguard
Rigorous Preperation
Awareness
Challenge
Provoking Blow
Arcane Constitution
Sheilds
Ethereal Mantle: I only see this when knights are messing around "bubble dance :D"
Run Over
Protector: Often only used on level 1 for running away, better uses for this skill have been suggested
Archers
Short Bows
Meditation
Adaptability
Long Bows
Ofuscate
Projectile Rain
Tricks
Finesse
Evasion
Cat Reflexes: Does it work?
Spell Elude
Scouting
Track Monster
Track Ally
Camouflage Corpse
Pets
...
Aiming Mastery
Finger Crush
Cyclops Curse
Seeking Strike
Arrow Mastery
Needle Blast
Fire Rain
Mages
Mental
Sultars Devouring Mass
Mana Control
Metabolic Control: Conc is a hit and miss stat, a miss imo
Staff Mastery
Protection Dome
Enchantments
Curse
Blindness
Clumsiness
Summoning
Summon Golem: Not as good as the ranged summons before it
Sourcery
Shifting Silhouette
Friendly Shielding
Life
...
Necromancy
Infuriate
Arcania
Petrify Hands
Laziness
Fragility
Wind Wall
Elements
Ice Blast
Frozen Storm
Elemental Exposure
Ok all done, If you think I missed something or put something In that you think is usefull if you can give a good reason I will add/remove it.
I get that NGD need to change 'used' spells as well but it would be nice to see these spells made usefull so people acctualy use them, creating more variety, and making these spells more than pretty icons in the spell book that never get clicked.
Immune
08-02-2009, 04:14 PM
Finally someone made a list...
I'll speak for the conjurer/mage spells only
Splinter wall is good in fort wars, individual damage isn't good but in the middle of an enemy army the overall damage isn't as bad as you think.
Metabolic control I'm not sure of, does concentration increase spell focus? If so, it's good, but usually used by sm mages.
Mirage is very good imo, I use it alot in fort wars. With mirage + mind blank both lvl 5 a conj gets +90% resist knocks. Combined with mass dispel and you can save your army from those sultar chains.
Friendly shielding is ok, but the cd>duration makes it not worth it.
All the other conj/mage spells I agree with. +1 for making this list.
Acknor
08-02-2009, 04:16 PM
I have seen (and myself used) colossus on fort doors. I use it on level 1 and suspect others probably don't level it up but use it on 1 as well.
Znurre
08-02-2009, 04:24 PM
Wtf?
I use Ribs Breaker, Crushing and Rage of the earth (thanks Ara :p) all the time.
Before I changed my setup I also used Defensive Stance on lvl 4.
Jaw Breaker isn't a too uncommon sight on RA either, neither is Brain Piercing.
Most knights on RA use Shield Wall or Heroic if using any aura at all.
UmarilsStillHere
08-02-2009, 04:28 PM
I used to see Ribs often before It was nerfed, nearly never now though, Crushing I have used on level one a few times when I used blunt but I nearly never see it, Ive seen Rage of the Earth on level 5 only once, its expected some people will use these spells and since you play on a more populated server its only natural that you will see more of these around, I dont see them used often enough to be mainstream usefull though :P
Ill pay more attention to Knight auras to see if sheild wall crops up more, but I tend not to see it.
Angelwinged_Devil
08-02-2009, 04:29 PM
infuriate is useful?
splinter wall is useful if you can figure out how :p it's pretty evil I can't see why wind wall and laziness sucks either? Laziness on 5 is 50% attack damage for 20 seconds
UmarilsStillHere
08-02-2009, 04:31 PM
infuriate is useful?
splinter wall is useful if you can figure out how :p it's pretty evil I can't see why wind wall and laziness sucks either? Laziness on 5 is 50% attack damage for 20 seconds
Wind wall wasnt used by many even before the cover was removed, Ive seen it only twice since that update,
Laziness sure, its good on level 5, but I never see it used :)
viperdh
08-02-2009, 04:44 PM
Colossus: I never see this in use
Very very often used at fort doors... I end up healing 20% of a lot of barbs health
Ethereal Mantle
Not often but I do see it cast, I even know one knight who lvl's this up.
Shield Wall: Looks good now it resists all physical dmg, still never see it
I see this one all the time.
Protection Dome
Very hard to use at the right time due to the speed reduction, but I use this on lvl 4 at fort doors if there are people inside, and I see a few others doing the same also.
Shifting Silhouette
Friendly Shielding
Mirage
Sad thing is these are good spells, and I run out of points well before any of these could get them, I do cast them on lvl 1 however. Especially Friendly Shielding on a knight.
Znurre
08-02-2009, 05:01 PM
I used to see Ribs often before It was nerfed, nearly never now though, Crushing I have used on level one a few times when I used blunt but I nearly never see it, Ive seen Rage of the Earth on level 5 only once, its expected some people will use these spells and since you play on a more populated server its only natural that you will see more of these around, I dont see them used often enough to be mainstream usefull though :P
Ill pay more attention to Knight auras to see if sheild wall crops up more, but I tend not to see it.Crushing is the new replacement for Ribs Breaker since it's instant.
100% damage and -15 const, for 120 mana.
Use this together with TfB and normal hits and you get the same effect as the old Ribs Breaker.
In theory, a crushing lvl 1 will cause around 1k damage on a warrior if you manage to kill him before the duration runs out.
Heglin
08-02-2009, 05:08 PM
Comments in blue, i'll only comment skills Knights use.
[QUOTE=Umaril;769589]
Warriors
Slash
Athletic: Dex on a warrior, why? Some slashing users evade a lot, i guess they put points in this one.
Blunt
Ribs Breaker Often used on RA
Crushing Isn't that rare, seems like it's getting more popular every week.
Jaw Breaker I see it sometimes but it would be way better without the high mana cost.
Tactics
Defensive Stance: - Speed ruins it A must have when breaking/defending fort doors.
Sheilds
Shield Wall: Looks good now it resists all physical dmg, still never see it Together with Heroic Presence the most common Knight aura on RA
Run Over I use it at lvl 5 and it works, though you only see good results from it with 100+ constitution (tested). The KD resist from const seems to be broken but it affects this skill.
QUOTE]
UmarilsStillHere
08-02-2009, 05:14 PM
Removed Sheild Wall,
Crushing will be the next to be saved from the dark hole of uselessness if I see it a few times in the next few days.
terekon
08-02-2009, 05:34 PM
Well, this is a list of all the spells that are totaly useless, to be classed as totaly useless I mean;
I never see them in war,
I never see them in grind,
I only very rarely see them at boss events,
Are rarely used over level 1
Since im not perfect I may miss some out, or put some in that you think are usefull, if so post what you think should be added/removed and why, For some spells I comment on their uselessness, here I go...
Archers
Long Bows
Point Shot: Does it work?
Evasion
Cat Reflexes: Does it work?
Spell Elude
Scouting
Track Monster
Track Ally
Camouflage Corpse
Aiming Mastery
Seeking Strike
Mages
Mental
Splinter Wall
Ok all done, If you think I missed something or put something In that you think is useful if you can give a good reason I will add/remove it.
Well i removed things i either agreed with or havent had enough experince with class to comment on.
Archers
So point shot and cat reflexes appear to work but its a percentage chance and the chance is purely based on each attack so its hit and miss and really needs to be put at high lvl to have any real chance of making a difference. Now cat reflexes is a passive so i usually leave it at lvl 1.
Spell elude seems to have a better success rate but isn't as good against spells as SoTW.
I have found track monster to only be useful during the 2 year celebration with the party mobs, found them all no problem with track monster.
Track ally is less useful but not entirely useless, once while hunting inside alsius after invasion a few of us got separated and track ally is how we got grouped back up since the terrain in realm is unfamiliar.
camo corpse is only useful when there is a lock going on a cremation rampage
seeking strike i use at lvl 5 for all the time -31 const thats a lot of health, just gone.
OK there is only one for the mages that i disagreed with that splinter wall, i use it when on realm gates mostly since its so chaotic just does constant dmg to anyone standing there that combined with a few other spells can add up to some real dmg.
well thats my opinion on some of the spells mentioned
UmarilsStillHere
08-02-2009, 05:42 PM
Splinter wall relegated :)
Spells like Point shot and Cat reflex fall under the "only used on level 1 section, both make such a small differance thats its near impossible to tell if they are worth using, or even work at all.
Angelwinged_Devil
08-02-2009, 05:58 PM
infuriate is useful?
splinter wall is useful if you can figure out how :p it's pretty evil I can't see why wind wall and laziness sucks either? Laziness on 5 is 50% attack damage for 20 seconds
thing is this is called the useless spell list and not the list of spells that aren't popular :p
UmarilsStillHere
08-02-2009, 06:10 PM
thing is this is called the useless spell list and not the list of spells that aren't popular :p
Its a good spell, but people dont use much/at all because they think other spells are a better investment of points, if it was removed tommorow to be replaced with something else I dont think anyone would miss it, since its not used,
As such, its pretty useless :P
Signatus
08-02-2009, 11:26 PM
I can add some to Vanguard
Challenge (you said spells who rarely go higher then 1, in RvR is highly ineffective to have it over 1 I believe)
Provoking Blow
Arcane Constitution (seriously, it's cheaper to ask an ethereal mantle)
and Shields
Protector (then again, I think lvl 1 is the most common mainly because you can't attack nor cast...)
Ribs Breaker (maxed) is (still) an awesome spell in RvR... to knights below 40ish focusing on ccs.
_dracus_
08-03-2009, 01:30 AM
I have found track monster to only be useful during the 2 year celebration with the party mobs, found them all no problem with track monster.
Track ally is less useful but not entirely useless, once while hunting inside alsius after invasion a few of us got separated and track ally is how we got grouped back up since the terrain in realm is unfamiliar.
camo corpse is only useful when there is a lock going on a cremation rampage
You must be kidding.
Track mounster is either broken or only tracks mobs of your level (or level around).
Track ally is freakin useless, if you hunt in group go for VoIP (mumble). You can't use your mana to get back to your group like that.
Camo corpse is for grave digger, undertaker or whatever, all hunters on Ra refuse to use it!
Joking appart
Pet tree: Everything useless except Control mounster, Bestial wrath, Skin of beast. Have you tried once to use max hp passive and max armor passive ?
DemonMonger
08-03-2009, 02:23 AM
I use grounding arrow and adaptability...
Grounding arrow lowers the archers damage for all shortbow/scouting skills and also lowers the archers evasion.
Just because you don't use these does not mean they are useless....
There is a time and place for everything...
Track monster, track ally have a purpose also....
I use both...
camo corpse I have no real use for... Unless I want to play "Medical Ninja" I think it would be better if i could drag bodies instead of camo them :) Or better yet... camo enemy bodies to prevent revive!
DemonMonger
08-03-2009, 02:32 AM
You must be kidding.
Track mounster is either broken or only tracks mobs of your level (or level around).
Track ally is freakin useless, if you hunt in group go for VoIP (mumble). You can't use your mana to get back to your group like that.
Camo corpse is for grave digger, undertaker or whatever, all hunters on Ra refuse to use it!
Joking appart
Pet tree: Everything useless except Control mounster, Bestial wrath, Skin of beast. Have you tried once to use max hp passive and max armor passive ?
yep track monster only tracks monsters your level.... have you ever used it to track an enemy hunter with a lvl 50 pet ;) give it a try :)
DemonMonger
08-03-2009, 02:36 AM
I can add some to Vanguard
Challenge (you said spells who rarely go higher then 1, in RvR is highly ineffective to have it over 1 I believe)
Provoking Blow
Arcane Constitution (seriously, it's cheaper to ask an ethereal mantle)
and Shields
Protector (then again, I think lvl 1 is the most common mainly because you can't attack nor cast...)
Ribs Breaker (maxed) is (still) an awesome spell in RvR... to knights below 40ish focusing on ccs.
Challenge is great to prevent a hunter from using camo/stalker or revive pet
You can also use this skill to mark targets in battle.
terekon
08-03-2009, 06:16 AM
You must be kidding.
Track mounster is either broken or only tracks mobs of your level (or level around).
Track ally is freakin useless, if you hunt in group go for VoIP (mumble). You can't use your mana to get back to your group like that.
Camo corpse is for grave digger, undertaker or whatever, all hunters on Ra refuse to use it!
Joking appart
Pet tree: Everything useless except Control mounster, Bestial wrath, Skin of beast. Have you tried once to use max hp passive and max armor passive ?
Well i dont have a hunter, am just commenting on what i have observed. I have been camoed, and as i said the only time i have ever seen track monster used is during the event, and that was with a lvl 35ish hunter so, useless i agree in most cases, if it was taken away would ppl miss it? doubt it.
and you cant be on mumble with everyone, so i can see track ally being some use maybe in a once in a year situation, again would anyone miss it? no, just describing the few times ive witnessed its use.
Grounding arrow's dex debuff can give you the upper hand in an archer vs. archer fight.
Seeking strike is also quite good, same with crushing which can be used as a finishing spell.
Jaw breaker costs lots of mana, but warriors have lots of CC spells and this can help.
Infuriate is good even on lvl 1, the barb gryphon armour is v. good against lightning so it can help increase the dmg.
It's true that most of these spells are rarely used, but a long, long time ago no marksmen used high lvl evasion because they all thought it was useless.
Selian
08-03-2009, 08:30 AM
I use Mirage on L4. Combining with Mind Blank it gives good chance
to resist knock (sultar, ambush, kick etc). Resisting sultar row or ambush
running back to fort may save life.
Seher
08-03-2009, 08:45 AM
Grounding arrow is useful. It would be nice if -dex increased per spell level, but it's useful. But meditation isn't, as well as adaptability. (Didn't they say they'd have a look at most formulas? Maybe it will be useful then)
UmarilsStillHere
08-03-2009, 08:46 AM
Grounding Arrow + Mirage removed, meditation + adaptability added.
platyna
08-03-2009, 08:59 AM
Frozen storm sucks because of the silly chance rate (40% on L5? Come on.) with so small damage and short duration it should be like 100% - since players can still resist or block it anyway.
I am using Metabolic Control, after several experiments decided to put some points in it.
Laziness and Elements Exposure I am using on L1 in boss fighting.
Wind Wall - indeed, it wasn't great spell, but when it used to give cover it was used by several people (well considering warlocks has just 2 defensive spells both were precious).
From health tree also Material and Magic Barriers are not used on more than L1.
Regards.
_dracus_
08-03-2009, 09:14 AM
From health tree also Material and Magic Barriers are not used on more than L1.
Regards.
On Ra they are. Especially on warriors.
UmarilsStillHere
08-03-2009, 09:34 AM
From health tree also Material and Magic Barriers are not used on more than L1.
I have seen Material on level 4 a few times, Magic not so often, Frenzy + Material is a godsend for barbs, Magic I see more just as a mess around power to light people up, sort of like knights "bubble!"
Signatus
08-04-2009, 12:49 AM
Challenge is great to prevent a hunter from using camo/stalker or revive pet
You can also use this skill to mark targets in battle.
You can also use it to drop players from horses... and lower someone's hit chance... oh wait, that's the spell effect! ^^
But as I said before, it's rarely used above lvl 1 on WZ.
El_Naso
08-04-2009, 02:02 AM
Question: in theory, fragility + infuriate + sultar's mass = lots and lots of damage? If so, then... why are those three spells listed here? :/
UmarilsStillHere
08-04-2009, 10:08 AM
Question: in theory, fragility + infuriate + sultar's mass = lots and lots of damage? If so, then... why are those three spells listed here? :/
Becasue although they are potentially usefull, no one uses them, read post one on the criteria to be entered to the list, even if its a great spell if no one is using it, its going on here :)
linearguild
08-04-2009, 01:02 PM
I cast Infuriate when I'm playing my PT lock, but that could be a relic of playing with the mindset of a marksman. It's not as evil as Sudden Strike on level 1 but hey, every malus counts.
I think you don't see it often because higher level warlocks have better spells to cast. It's the low- and mid-levels that can't kill anything directly who are more likely to use these debuffs.
Malik2
08-05-2009, 07:21 PM
A few notes on these four:
Martial Defence
Back Slam
Defensive Stance: - Speed ruins it
Martial Reflexes: Broken
If I am in a fort and have some extra mana, I cast both Martial Defence and Defencive Stance then Onslaught so I can move. Problem is it kills my mana if I do so. And with Onslaught being shorter now I don't know if I will continue.
I don't see people using Back Slam in favor of Kick, Feint, and the area stun or dizzy spells.
Martial reflexes is broken from what I have experianced, and the mana cost is quite high for not working properly.
_dracus_
08-05-2009, 08:04 PM
A few notes on these four:
Martial Defence
Back Slam
Defensive Stance: - Speed ruins it
Martial Reflexes: Broken
If I am in a fort and have some extra mana, I cast both Martial Defence and Defencive Stance then Onslaught so I can move. Problem is it kills my mana if I do so. And with Onslaught being shorter now I don't know if I will continue.
I don't see people using Back Slam in favor of Kick, Feint, and the area stun or dizzy spells.
Martial reflexes is broken from what I have experianced, and the mana cost is quite high for not working properly.
Defensive stance is definetly used (at least on Ra), I can name you few people that I've seen with it: Znurre, Regnum-Irae for example.
necroferos
08-05-2009, 09:44 PM
I use Defensive Stance with my Barb (in Fort Doors). I used it combined with Unstoppable Madness (at lvl3) and works very fine.
About Mirage, i found this on RegnumOnlineWiki: http://regnum.wikia.com/wiki/Mirage
NOTE:
Mirage is not often used by conjurers, because it's full potential is not known. If used precisely, it can give many people knock resistance as long as they stay within the very small range of it's effect. An especially helpful spell in combination with this is mind blank. This combo gives a potential of 90% knock resistance to the conjurer.
This mean that everyone who is in Area 3 of the conjurer is under the effect of Mirage?
Dupa_z_Zasady
08-05-2009, 09:59 PM
If I am in a fort and have some extra mana, I cast both Martial Defence and Defencive Stance
Tell me, how can you cast Martial Defence which is passive?:razz:
Immune
08-05-2009, 10:08 PM
About Mirage, i found this on RegnumOnlineWiki: NOTE:
Mirage is not often used by conjurers, because it's full potential is not known. If used precisely, it can give many people knock resistance as long as they stay within the very small range of it's effect. An especially helpful spell in combination with this is mind blank. This combo gives a potential of 90% knock resistance to the conjurer.
This mean that everyone who is in Area 3 of the conjurer is under the effect of Mirage?
That's exactly what it means. I've tested it, and it works. Hard to use for that purpose though, because that is such a small area.
necroferos
08-05-2009, 10:25 PM
Maybe it will be useful with area 6 .... I will post it in "Sugerencias"
See you!
Charly_Metal
08-05-2009, 11:09 PM
I have Rend(3) in my setup and is very good against mages.
The problem with this skill is that the percentage is calculated on the actual mana reserve instead of the total reserve, like Energy Borrow.
Nils_Dacke
04-06-2010, 08:05 AM
This list is outdated after the major changes in the combat engine in the infamous 1.0.8 update. Still a good thread though.
We can add death sentence (marksman/aiming) to the list now. I never ever see anyone use it for the +% any longer, and when it is used with anything above level 1 (as a visual marker), we laugh about it: 'OMG did he really waste 4 points on that!?'
Nils_Dacke
04-06-2010, 08:23 AM
Oh and hawk's gaze (also marks/aiming) is a rare sight indeed. At (5) it costs 500 mana (sic!) for a measly +25% attack speed, has a cast time of 2s, and on top of that is rests in peace as the highest skill in the aiming tree.
Compare that to arcane acceleration (mages/staff mastery) which yields +25% at all levels and for the same duration (60s) at level 5 costs a measly 130 mana, and mana is very very cheap for a mage.
Mr_Egg
04-06-2010, 11:51 AM
From health tree also Material and Magic Barriers are not used on more than L1.
Material wall's useful, and I've seen it on level 5, for someone tanking against a boss. The only real problem with material wall though is that the cooldown's the same as the duration, so it can't be cast on more than one person at once, making it useless for a conj in a war.
Magic barrier is pretty useless though. I've only ever seen one person put points in it (for a "really experimental setup" he said), and even he was disappointed with it. It does have a great animation though, so it's a fun buff to cast when there's not really anything going on. :D
Jeeposnl
04-06-2010, 02:34 PM
Archers
Short Bows
Meditation --> Concentration gives you more chance of succes on a spell
Adaptability --> Does work at high lvl.
For both these spells I would say use them when you grind with a support conj.
Long Bows
Point Shot: Does it work? --> Like I said above.
Obfuscate --> Worthless
Tricks
Finesse used it, but it's waste because most archers have eagles eye or sumthin buffed their hit chance
Evasion
Cat Reflexes: Does it work? Evasion is a rare thing, I used to use it when I was grinding ( lvl 40-45 or so )
Spell Elude broken after update ...
Scouting
Track Monster before update ... some mobs where on a high hill and you couldn't find them, this could be used.
Track Ally Just stay in touch with your mates
Camouflage Corpse Sucks :)
Pets
... --> Depends on your setup
Added comments in Italics.
UmarilsStillHere
04-06-2010, 02:37 PM
Everything in a quote window is in Italics :P But I see your points.
That list was made long long ago, so some spells may have changed since then, Ill take a look at it a bit later.
I can't believe I never noticed this thread before.
Btw, Very useful thread.
I would start with my favourite class Knight. Actually not much has changed from the original list but I will still list what I consider as the most useless or unused skills (skilled at 1 only) for this class.
Knight:
Crash - No point skilling it past one for a reduction in evasion. 40% is good enough.
Fatal strike- 240 mana for -40% protection at level 3 when disabling does the same on level 1 for 200 mana. Result is obvious.
Ribs breaker - No point past one as it is too low in damage and the immobilisation is better placed with balestra for the range advantage it gives.
Execution- not even sure if this works. I have tested it and found no measurable improvement. If you use blunt as a main you are better off putting the points in Mind squasher.
Jaw breaker, Thunder strike -this is the domain of Knarbs and if you were going to use one , you might as well skill both. I see Knarbs tend to use typhoon because the whole tree give you more raw attack potential. The idea of a Knarb is to kill rather to control. "If you are dead then you cannot attack my team mates" is the motto.
Impale - you are not going to catch an archer too often to use this. No point. Simpler and cheaper to disable limb/balestra, knock and hack if you can.
Brain pierce - often you are not going to get in range to brain pierce a conjurer or warlock. brain piercing anyone else is just not worth the effort.
Multiple thrust, lightning strike - putting out so much points and mana for spells that give marginal yields are a waste for knight. Devastate is much lower on its tree and gives similar results with less expense.
Martial defense- I used to use this but I found it to be quite useless considering blocking, resisting and evading are a knight's best defense. With Martial reflexes not working what is the point either.
Throat cutter- as a Knight this skill could be effective but only as a lvl 4 or 5 spell. 525 instant death especially on a defensive knight setup could be very potent. I do not see it used at any level much though.
Back slam - I sometimes use this on level 2 or 3 because of the issues with shield bash at the moment. It is instant but the downside is there is a 50 % chance. I like the odds because often times Shield bash will not fire when you want it to.
Martial reflexes - broken in my opinion.
Challenge - anything past level 1 is negligible and with points scarce most will not have the luxury of putting points to reduce hit chance. If you are kicked or feinted then you have 0 hit chance during the duration.
Provoking blow - I always skill this to 2 . Most do not because it is considered a waste of points. Reducing a player's concentration and dexterity -15% while still doing damage is very attractive to me.
Rigorous preparation, Awareness - waste of points. Waste of mana. These should be adjusted again or retired for something more useful. Confuse type spell anyone?
Arcane constitution- works but not worth the points.
Shield bash- very good spell but used less now because of the 0.5 cast time.
Ethereal mantle- good spell . Hardly used past 1 because of the ridiculous short range it has. Would be used more if the range was increased to 6m or even 10m. In such a case reduce the spell duration to 30s. It would serve as a nice compliment to DI.
Auras: the change of auras to 130° arc of influence has seen the decline in the use of almost all of them. Heroic presence is the last one standing in terms of common use. Until an arc of about 220° is used , I am pretty sure the decline will continue.
What started out as a list of hardly used spells turned out to be a bit of a review of spells. What should be noted is that some of the spells are still useful but in a RvR sense. If you have no cover, or consistent cohesive attack plans a lot of useful spells will never be popular even though they are useful and still work.
Best Regards
Artec
Mattdoesrock
04-06-2010, 03:59 PM
Point Shot works 100%. I have pics if you need.
Gourmandine
04-06-2010, 04:28 PM
Track Ally
Useful at lvl1 in swamp ^^
Camouflage Corpse :
I must be the only stupid hunter using it at lvl5, but I believe this spell can be useful. Most of players are spamming chat with "rez needed", but (especially since sanct has been nerfed) conjurers can't rez someone who died far from fort if the group is under attack. It allows him to stay under allies cover and to wait for a better time to rez the dead player (or to wait for cd).
For example, yesterday many of us died in front of fort at efe. After we lost the castle, they said "we were protecting conju to help them rezing people". How can you protect a conju from a sultar? Imo, it was hunters job to hide the most important players corpse.
Curse, Blindness : This 2 spells could be really helpful but are they really working? I think the spell focus malus is, but I'm not sure for the hit chance. A few days ago I asked a Knight on amun to hit me after i casted these 2 spells at lvl 5 on him : 1 evade/miss for 10 hits despite the actual evade rate. Same question for Shifting Silhouette, is it working?
Neliel_
04-06-2010, 09:40 PM
Track ally is useful and used at lvl 1, just not seen by non hunters. Ask yourself the question : why should i cast track ally if i've _already_ allies around me ? Also the big problem of this skill, as i pointed out before, is the casting time and information gathered ; they should be in par with enemy surveillance.
For a "defensive" class it's a shame that we gather better infos about our enemies than our allies we're supposed to "protect" :cuac:
I've track ally lvl 2 usually since i'm quite a loner, and this make a huge difference. Imagine this, being alone:
Enemy surveillance (2)
South
Mage (5) [+150m], Archer (3) [+100m]
Without track ally:
You run :thumb_down:
With track ally:
Track Ally (2)
South
Mage(2), Archer(3), Warrior(2)
You win :thumb:
Also about Hawks Gaze, it's one of the game most badass combo with rapid shot, you can see Jakka here with her AK-47 (+60% atk speed) setup, look at 1:40, you'll need to see it twice because it's so fast, 6 fuckin' seconds, 6 :clapclap:
http://es.xfire.com/video/10f795/
Please, don't label things "useless" because it's not the way you're playing :cuac:
El_Naso
04-06-2010, 11:18 PM
about Hawks Gaze...
Best spell in my entire setup next to recharged arrows and paraolic shot. Couldn't live without it ever since since it was officially implemented. Dunno why most marksmen apparently don't use it... maybe because they prefer the hunt/pvp setup with tricks and/or evasion, like I knew...
But ever since the attack speed "cap" (bug?) was removed (or fixed), it became
one of the game most badass combo with rapid shot...
And I couldn't agree more. And though the video dates back before the damage adjustment patch, it still grants tremendous dps while active, enabling marksmen to do stuff like this:
http://img52.imageshack.us/img52/8001/screenshot2010031302031.jpg
NOTE: I was lucky, real lucky to get barely any shots evaded, plus the friendly giant toltar missed a few of his own, giving me the edge I needed to win. Point remains the same, I killed it in under 20 seconds.
Another note: my equipment is far from uber, except maybe the bow, wich has a pretty decent damage bonus
I say it don't belong on this list.
UmarilsStillHere
04-07-2010, 10:24 AM
It was never on this list.
Mr_Egg
04-07-2010, 11:46 AM
Camouflage Corpse Sucks :)
It has its uses... especially if you're being bombarded by a realm who uses cremate to its full potential, and need to, say, cast it on a conjurer to keep them there until the end of that wave of attackers, so that another conjurer can come out and let you res twice as many.
But it's not worth making it level 5, I'll go with that. ;)
El_Naso
04-07-2010, 02:52 PM
It was never on this list.
I did not mean to imply it was there, but that it shouldn't '^^ my bad.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.