View Full Version : Show enemy name - is there such a thing ?
Greyman_tle
08-14-2009, 07:48 PM
Just started taking part in the WZ and, well tbh it a nightmare. Having to mouse over every character to see wether its a friend or foe (holding 'v' just fills the screen with even more distraction) is, frankly annoying. I've been killed twice without even targeting an enemy! - and there's bin at least 10 of then in view - just cant 'see' them with the freindly troops about.
Is there a shortcut to show all mobs/enemy names? I've searched the forums and i can't find it anywhere.
Am i being dense ? Have i missed sumin simple?
Bit of help req.
Cheers for reading.
DkySven
08-14-2009, 09:35 PM
Such a button isn't there, but I won't like it added. A button to reveal all enemy names in view range would make using the terrain even less useful, since using it for a bit of camouflage will work even less.
Greyman_tle
08-15-2009, 01:59 PM
Such a button isn't there, but I won't like it added. A button to reveal all enemy names in view range would make using the terrain even less useful, since using it for a bit of camouflage will work even less.
That's a coding issue i think, but i agree - i wouldn't want to be able to see the name of an enemy thats hiding behind a hill, just the one that 20m infront of me that i can see but cant click on because i select a friend instead. Saw a related post in Suggestions-
..cut............And I know we don't have a hot-key for selecting enemies. Because some people are probably against this heavily, but the same rule applies here, when we want to target someone but we can't because you have 10 other people on top of the target, size interferes, or for example pets get in the way.
............cut...........
Finally, it would be easier if we could select the target by clicking on the name, not just the target itself. Please think about these ideas, I know the hot-key for targeting the enemies might be a little too much for classic game play, but this is occurring more and more often, especially in invasions where huge groups of players collaborate. With the current system for selection it just doesn't work in spots like this.
The last bit there might be enuf.
Znurre
08-15-2009, 02:23 PM
Just do the opposite...
I bind "Show allies" to TAB, and use it frequently to see who is NOT an ally (or if someone needs urgent help) :p
Ulmanyar
08-15-2009, 05:42 PM
Just do the opposite...
I bind "Show allies" to TAB, and use it frequently to see who is NOT an ally (or if someone needs urgent help) :p
I do the same thing, but I bound it to Space instead of 'V' or TAB. If you learn to do it that way you will very fast start to see where there are no name - which indicates it's an enemy.
It might take some training before you will master it, but once you've get used to it I it's almost as good as your suggestion..
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