View Full Version : Invasions (attack) (defence)
DemonMonger
08-15-2009, 12:53 PM
I often see many people doing the wrong things once their realms are being invaded.
Mages:
1) stay near the realm door
2) spam areas into the inner sections of the door (prevents hunters from entering) (blaze+crystalblast+splinterwall+mindpush)
Archers:
1) Marksmen should move to gem locations and defend the gems against the camo hunters that may sneak in before the mages are in place to defend the door.
2) Hunters should form a perimiter around the gems and let others know what is comming.
*before realm walls are broken camo + repetiton the enemy in groups of 4 or more hunters to prevent invasion period. (too bad most hunters on ra use pets and will never even read this)
Warriors:
1) stand guard with mages at the door and spam your areas
2) some fall back and defend the gem locations
Everyone should know the gem locations for their realms!
--------------------------------------------------------------------
Shout and yell all you want on Ra, no one can understand you.....
It is like being buried alive in a coffin with worms that drag dirt across your eyes, into your nose and onto your lips.
p.s. when a hunter comes to assist you knights vs a mages and you have more than 80% life and are the same level as the mages that are attacking you, DO NOT run away and leave the hunter to fight the mages alone. Come on now, what's this all about? Don't you care about your realm and allies?
And people wonder why hunters don't assist their realm in wars.......
i prefer the the communication on Horus ;)
Znurre
08-15-2009, 01:12 PM
I've found out that the communication on Horus is so different, atleast compared to the communication we have in RA/Alsius.
Since most people on Horus speaks English, most communication is written there.
Don't expect a gang of people standing up from their resting, buffing and preparing areas as soon as you simply stand waiting near the fort gate.
Or a group following your rush, taking the left flank as soon as you advance to the right flank of the enemies.
The communication is just so much more transparent on RA, because you mostly communicate with actions instead of text.
I suppose it's just how it's developed thanks to people not understanding each other.
frania
08-15-2009, 01:37 PM
I often see many people doing the wrong things once their realms are being invaded.
Mages:
1) stay near the realm door
2) spam areas into the inner sections of the door (prevents hunters from entering) (blaze+crystalblast+splinterwall+mindpush)
Archers:
1) Marksmen should move to gem locations and defend the gems against the camo hunters that may sneak in before the mages are in place to defend the door.
2) Hunters should form a perimiter around the gems and let others know what is comming.
*before realm walls are broken camo + repetiton the enemy in groups of 4 or more hunters to prevent invasion period. (too bad most hunters on ra use pets and will never even read this)
Warriors:
1) stand guard with mages at the door and spam your areas
2) some fall back and defend the gem locations
Everyone should know the gem locations for their realms!
I want to ask You for stop being Captain Obvious. It is annoying like hell.
KnuckOne
08-15-2009, 01:45 PM
...
post on the dmc thread "you are stupid and your ideas are too"
People are playing for fun, go to US army if you want to give orders to somebody, you've nice opportunities atm, Iraq looks like Ignis, i think it should fit :lighten:
DemonMonger
08-15-2009, 02:23 PM
I want to ask You for stop being Captain Obvious. It is annoying like hell.
Obvious is not the same to all people.... there are many "children" who do not have a clue what to do ... and many more retards that drool on the keyboard while picking there nose as their realm mates die all around them. Just because you have a brain does not mean others do. Someone out there is going to have to read this 100 times just before they realize what they should do when being invaded. If you think you are bothered by this post, try going through years of the same idiodic mess on regnum.
I would much rather people instinctively knew what to do in combat, all moving as one unit. Yes, attacking and defending like a pack of wolves would be nice, but Ignis Ra is full of cud chewing mindless cows!
DemonMonger
08-15-2009, 02:29 PM
People are playing for fun, go to US army if you want to give orders to somebody, you've nice opportunities atm, Iraq looks like Ignis, i think it should fit :lighten:
First off... I do not want to give order to anyone, only suggestions on how to improve their gameplay.
Second if I joined the war in Iraq "which is pointless anyway" more mindless cows would be telling me what to do.
Sarah P.
Thanks but no thanks...
The lack of battle sense is what drives more and more hunters and various other classes to avoid fort wars, just to assassinate enemy players alone.
Yes I too play for fun. However, fun to me means people playing well and kicking ass. In this game of power ball I cannot choose my players, but I know I do not want the ones wearing those thick colorful helmets.
ArchmagusArcana
08-15-2009, 02:41 PM
I would much rather people instinctively knew what to do in combat, all moving as one unit. Yes, attacking and defending like a pack of wolves would be nice, but Ignis Ra is full of cud chewing mindless cows!
A good first step would be to organize something clan by clan and both physically show people, and give coordinates of gems. Some of the more combat prioritized clans, like ours, tend to already have plans in as to what to do in the event of in invasion. We have had pretty good success with leaving most of the locks and some healers at the gate as well as a handful of barbs and a good number of knights, while the faster classes (assuming the gate is zerged and we dont have time to actually get to the gems if course) go directly to gems to try to pick off people that are going after them. In my opinion, during defense, it is vitally important that you have a few hunter scouts near the realm gate and a well organized force that can watch both sides of the gate and attempt to kill anyone that passes.
Sort of off topic, but it would really be fantastic for people to know how to take a fort too......basic things like killing the ranged guards so that mages dont have to crowd the door and die to warrior areas, and actually do our job and support (and heal) the door bashers by dizzy, knock, etc both excursions from the door and people on the walls. Or how people are so goddamn stupid as to NOT hug the door and NOT leave the center clear, it just lets warriors come out to area you and gives locks a nice fat juicy target for terror.
nevergiveup
08-15-2009, 02:52 PM
Captain obvious, faster than the speed of stupid!
And his secret identity is DEMON MONGER!
... Like we didn't know already.
imefisto_foro
08-15-2009, 02:57 PM
I'm agree with you but I've seen other movements in war with good results too:
Defense in realm's door: Mages running with warriors, behind them, supporting them and warriors attacking to the invaders with extra resistence provided by mages. I'm not talking about big attacks, only fast actions close to door. If the enemy stays too far, wait (is the enemy who needs to attack, the time give advantage to defensor)
Your way it's ok but there is others ways more agressive defending
ArchmagusArcana
08-15-2009, 02:57 PM
Captain obvious, faster than the speed of stupid!
And his secret identity is DEMON MONGER!
... Like we didn't know already.
At the risk of agreeing with DemonMonger........... :D
Well, obviously a lot of people dont know as they repeat the same moronic mistakes over and over and over again. I dont care if they die from doing something dumb, but when it affects other people, it becomes an issue. Common sense fails oftentimes.
RegnumIrae
08-15-2009, 04:37 PM
Isnt it easier to stay at the gate to defend it? xD
DemonMonger
08-15-2009, 06:35 PM
I'm agree with you but I've seen other movements in war with good results too:
Defense in realm's door: Mages running with warriors, behind them, supporting them and warriors attacking to the invaders with extra resistence provided by mages. I'm not talking about big attacks, only fast actions close to door. If the enemy stays too far, wait (is the enemy who needs to attack, the time give advantage to defensor)
Your way it's ok but there is others ways more agressive defending
This works great, but only if the mages go in pairs with mana pylon and conjurers are not too far behind.
Again to all of you who see my words as obvious, I am glad you are great players. I wait for the day to play against you in horus.
To the person that spoke about clans and war. My clan is flawless, we train constantly and our action in battle all take place on the non verbal level. We have obtained the pack of wolves mindset. I'm posting about what I saw this morning on RA. It was like a wild buffalo race when we got invaded. No one was in place to defend our gems, many people were still at the gate trying to buy or sell items.
HAHA faster than the speed of stupid:razz:
I have been saying that since 1991, back when we tired sheets to broomsticks and rode our windsurfer skateboards! Cameron Otto Abby Gilbert
John Mario Jordan Josh Matt Mark Patricio Brian Gayle Kelly Melissa Ben Wiliam Russell and all the others from that day... I MISS YOU GUYS/GALS!
DemonMonger
08-15-2009, 06:41 PM
At the risk of agreeing with DemonMonger........... :D
Well, obviously a lot of people dont know as they repeat the same moronic mistakes over and over and over again. I dont care if they die from doing something dumb, but when it affects other people, it becomes an issue. Common sense fails oftentimes.
Common sense to others makes no sense to most....
I bet you many people here wash the body of their car and then wash the windows with the same sponge without rinsing it or re dipping it (or they take it through an auto car wash!) (perhaps many are too young to even drive!!!). To me that is like washing your butt and then washing your face!
No no no no ... don't do it!
Yea you are taking a risk to agree with me.... stupid people run together and often flame more than the human torch. Most of what they add to the forums on peoples threads does not contribute to the overall theme of the original post.
Something needs to be done in order to assist people in learning realm tactics!
It has been this way since early 2007. Alas, back then we only had a handful of cud cows. Anyone that can offer advice for the moo moo's should do so!
lala110593
08-16-2009, 12:43 AM
being on horus, where there are lots more invasions than on ra, i think the best way is to just have every1 defend the gate... thats the most logical thing to do, if you have all your forces spread out... whatr u gona do? just makes it easy for a zerg to pick them out one by one.... if all comes to worse and your gate is broken, you have an in-realm save... still giving you a headstart over the invading realm to get to the gems, easy.
-glulose
DkySven
08-16-2009, 12:50 AM
When you're more than the enemy, use your force by attacking several locations at once. When you're less, focus your forces at one point where the enemy has to pass, like the gate.
lala110593
08-16-2009, 12:56 AM
When you're more than the enemy, use your force by attacking several locations at once. When you're less, focus your forces at one point where the enemy has to pass, like the gate.
yes, and often when a realm manages to put another realms gates in danger (at least in horus) it is because the attacking realm clearly outnumbers the defending realm... as how else will a realm hold 2-3 forts/castle...
-glulose
DemonMonger
08-16-2009, 01:27 AM
being on horus, where there are lots more invasions than on ra, i think the best way is to just have every1 defend the gate... thats the most logical thing to do, if you have all your forces spread out... whatr u gona do? just makes it easy for a zerg to pick them out one by one.... if all comes to worse and your gate is broken, you have an in-realm save... still giving you a headstart over the invading realm to get to the gems, easy.
-glulose
Amen!
On Ra its like someone stepped on an ant hill..
People start running in all directions and screaming stuff I can't understand...
Then they all die... and start screaming again....
lala110593
08-16-2009, 01:37 AM
Amen!
On Ra its like someone stepped on an ant hill..
People start running in all directions and screaming stuff I can't understand...
Then they all die... and start screaming again....
come to horus ignis, if you like organization i think youl like it there =)
-glulose
ArchmagusArcana
08-16-2009, 03:56 AM
Invariably, EVERY SINGLE TIME we defend the gate there are always some idiots that want to go run and retake Imperia. WTF would you do that, it likely has a captain, and the half hour (maybe 20 mins) that you spend to get there, take it, and get back (with a large enough force to take out a GC) is easily enough time for an invading army to capitalize. If it were near the end of the countdown it may make some sense (though i thought that castle reverted to its owner realm when timer runs out), but not in the first 10-30 minutes of the gates being vuln.
During the event (last week) when syrtis had our gates in danger, we easily beat them back with less than half the numbers they had....just a few locks coming back from aggers save (after breaking syrtis gates) having an unhindered view and time to plan and communicate with inside forces was enough to fully route the invaders. Hell of a risk saving outside though when gates are vuln, but they had no idea that we were coming, or if they did, they thought we were not a threat. Hunters with rep shot are very effective at helping to break up a gate force.
I guess im sort of back on topic....Im also tired and drunk, so take what i said with that in mind :D
El_Naso
08-16-2009, 04:25 AM
Best way to teach someone something is by showing how it works. You may have been there that friday when we managed to take one gem from syrtis. It was planned for about a week, with almost every detail covered (some things failed, that's for sure, be it the late capture of algaros, the faliure to mantain eferias on the first run or loosing the other two gems near the end). You could see tightly packed groups of about 50+ people running, stopping at designed meeting points, waiting, sticking together, moving at command, coordinated, knowing what to do, listening, supporting...
The level of organization was the real victory that day. It sure showed a few people how things get done effectively, and they won't forget the lesson cause it was taught with most impact.
WARNING, WALL O' TEXT AHEAD. PROCEED AT OWN RISK.
Now I'll digg a little deeper, I like discussing details. What would be the ideal attack now? a bunch of hunters in camo can rep shot everyone near the gem too, they'd just have to watch out for mod, unlike the hipothetical mirror defending group of camo/rep shot hunters wich would most definitely be stopped by mod. Probably the best thing to do would be to organize an army into packs of x amount of locks/conjus/barbs/etc (they would be big groups but when thinking of invasions you are talking hundreds of players so you could make a few groups of these nature) so that thay can have as much mod/onslaught/philon/greater heal/deflective barrier as necesary, or even constant (I'm scared of what may result from that O.o). Such group should be as mobile as possible and capable of dealing with any threat, provided it doesen't get overwhelmed. More than one of these groups or all the existing could move towards an objective, be it a relam gate, a gem, an enemy save, a meeting point, etc and should be able run in and out, defend a spot or crush a defence. It'd be nice to think how such a thing could start becomming plausible.
Allow me to start with an example:
Group alpha, consistent of 6 groups, one for each class.
(need to know the real duration/cooldown of mod, I think it's 60/180 sec but I need to be sure)
Number 1 group, will then consist of 3 warlocks, wich will be given a number. Number 1 will be first to cast mod, number 2 will wait for it to be over to cast it. Number 3 will not cast it until #1 or #2 dies, in wich case he'll take #1 or #2's place. Same thing will be for terror, same order.
Groups number 2, 3 and 4, consisting of barbs, knights and hunters will be organized in a similar way. Hunters will need to use mumble/teamspeak and organize every attack much like the following group will.
Group 5, consisting of 4 marks (enough to deal an average of 4k when piggybacking a shot aganist the same target, 2400 ethereal damage and ideally 4 busrts of wind lvl 3-5 to kill conjurers). Setups may vary but the main concept will remain the same: use mumble/teamspeak, give numbers to each marks, have a leader call out targets for burst of wind and kill them one by one, starting by conjurers (burst of wind --> damage all at once, you are done. Cannot be prevented unless way out of range).
And the most complicated group by far, #6, consisting of conjurers. Setups vary too much to be under control but Di has to be a given. Not all will have philon/greater heal/mana cominion/mass dispell/buffs since there's obviously not enough points for everything nor it's easy to try and control every variable, but there should be enough philons and enough greater helas to be casted continously, same concept as before. Importance of each and every conjurer spell, quantity and timing are things that I'll leave open for everyone to discus (if you fell like, of course), since I got all tired from writing all this stuff and my head just won't respond any more.
PHEW really need to think this through. It's basically about giving averyone a very defined role in a big war machine without making some kind of "duty" out of it. It's about planning, as I said, about thinking what will each of the 150 or so people you could gather for an invasion would do without the need of leaders yelling orders (the marks group is an exception, since they must all attack the same targets somehow).
Just brainstorming.
DkySven
08-16-2009, 08:25 AM
So far the ant hill at Ra. Nice plans, Naso.
Saryad
08-17-2009, 04:56 PM
I want to ask You for stop being Captain Obvious. It is annoying like hell.
Nooo Captain Obvious Strikes again!!!
Malik2
08-17-2009, 08:29 PM
Good thread DM. Not obvious.
Of course only a few of the people who need to read this will.
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