View Full Version : crippled mage ??
Kazron
08-25-2009, 06:12 PM
I've started as a mage. I have lvl 7 now, and I get a strange feeling that this profession is a bit crippled.
What I mean is:
- I have more hp than mp. (I know that's just numbers, but still)
- I have to rest every 2-3 monsters, because I run out of mana.
- The spells aren't as devastating as I would expect. (Usually a mage deals high damage, which compensates his fragility)
I like to play mage, because it gives me the feeling of power, but here I don't feel anywhere close to powerful.
Will this change ?? I've heard that there's a profession change on level 10. Will this give me a huge power boost ??
PS In advance. Which profession to choose ?? I'm not much of a PvP player. I thought that a conjurer would be for me, but on the other hand summoning mages aren't usually easy to play (in terms of gaining experience). And I don't like healing professions - too much responsibility :)
Mattdoesrock
08-25-2009, 06:26 PM
Before 1.0.7. you could get to lvl 17 for Energy Borrow and you'd be fine for mana, then lvl 21 for Ambious Sacrifice and you never rest - but NGD nerfed Energy Borrow (as they want to make it harder for mages to level) so to be able to grind efficiently, you'll need to be lvl 21 for 11 Mana Control, in which you'll find Ambicious Sacrifice; +x mana -y health, which can healed if you are a Conjurer or stolen if you are a Warlock.
You are correct, at level 10 you choose your subclass.
Mages choose from a Conjurer or a Warlock.
Conjurer's (or conju's) are the healing class. They heal allies, provide buffs, resurrections etc. etc. Conjurers have great defense. They do posses offensive powers, in the Mental, Staff Mastery and Summon spell tree's, but these should ONLY be used for levelling. PLEASE, PLEASE PLEASE for the love of god do not bring these powers to war. Players that to are referred to as "Warjurers." Really, to help your realm mates, a supporting Conjurer is the way to go.
Now Warlocks are a whole different kettle of fish. Warlocks are the offensive mage subclass. They debuff, have powerful areas, have good damage and can drain mana and hp from enemies. However it does come at a cost of defense. Mages have the lowest armour and hp - but with a Warlock, a good offense is a good defense. They have plenty of CC (crowd control) to deal with foes and in the right hands are deadly.
For further infomation regarding setups, spells etc. etc. search the forums, it shouldn't be hard to find info.
Also, you can reset your powers at any time with /reset_powers .
For a training simulator check this link: http://www.cwassall.co.uk/regnum/trainer/
P.s. Regnum Online (after you get to a high enough level) is a PvP, or rather RvR (realm vs realm) game, where the object is to kill, kill and kill some more. So if you're not into that, it may be better to look somewhere else maybe. If you need more help, PM me.
UmarilsStillHere
08-25-2009, 06:27 PM
Edit: Well Matt beat me to it, He went into greater depth than I have so make sure to take notice of what he said :)
From the sounds of things for you I would reccomend a warlock, he has may good damage spells as well are area attacks.
With the current state of the game leveling as a mage using powers is a bit of a pain as sometimes Mobs will resist a annoying ammount, so many leveling locks use Necromancy (heal steal skills) Mana Control (mana regen skills) and Staff mastery (decent damage fast hits)
Remember you can change your power config at any time with /reset_powers then talking to your trainer.
Mana as a low level mage can be a bit of an issue, but once you have Ambitious sacrifice (can get at level 21, in Mana control) and High level Vamp/SK (both in necromancy) you wont have to rest often.
Kazron
08-25-2009, 07:54 PM
Thank you both for the reply :)
You've made my decision even harder :D I like the idea of the conjurer: self-sufficient and tough, but I really have bad memories of playing a healer. People always go "you *@!*#&@!, I died, stop sleeping and heal me".
However the warlock powers are tempting :) But I've always lacked in PvP skills :/
But I guess it'll be the warlock after all.
Many thanks for the Trainer page and the /reset_powers command :)
Kazron
08-26-2009, 12:37 AM
Don't know why I did it... but I'm a conjurer :)
But I enjoy fighting with my summon :)
Conjurers are fun to play on either offensive or supportive configs. Not many allies are pleased to see a summon on their side though.
An offensive conjurer can be powerful with the right items and a staff buff setup. However, NGD intends to nerf the Staff Mastery tree so you might find your damage to be a lot lower that what is currently acheivable. You can use the powers in the Mental tree for leveling and PVP purposes and those work fine though it takes a lot more skill and brainpower to use than basic Staff Mastery.
Generally support conjurers are sought after. As one of the most important classes in an army, they are also the most targeted. And yes you will get a lot of HEAL ME screams. :P
And Matt don't over generalize mental. :) Sometimes the best way to survive is the occassional ivy, push, swarm or silence. :D
Ulmanyar
08-26-2009, 09:52 AM
So, which realm do you play for, Kazron? :)
Generally support conjurers are sought after. As one of the most important classes in an army, they are also the most targeted. And yes you will get a lot of HEAL ME screams. :P
And Matt don't over generalize mental. :) Sometimes the best way to survive is the occassional ivy, push, swarm or silence. :D
Agreed: support conjurers is a pure blessing to a fighting army! No matter how superior your firepower is - there is nothing more efficient to keep you alive than a good support conjurer.
And as for the mental: I use mental in my support conjurer setup (only spells on level 1, thou) and it's really useful. Since I started as a warlock I'm kind of used to the disable-rushing-warrior-approach, and with Mind Blank there's quite a big chance a conjurer can be standing to cancel a rushing warrior's area. However, one can discuss whether this is the job of the conjurer or not - or if the conjurer should use dispel/mass dispel and let someone else (a warlock) do this, but from my perspective I feel that I do a better job this way.
But then again, it's up to each and every support conjurer to support their own way: we have dispellers, mana spammers, enchanters etc.
You can have level 1 mental powers up to will domain and have both dispells. My pre 1.07 setup used to be that way. Ideally you'd want the locks to handle that but it is never too bad to have a back-up plan. :)
Right now there really is a fair amount of flexibility in setting up conjurers. Hybrid setups are not bad either as long as you remember the true purpose of your class. :)
monktbd
08-26-2009, 12:31 PM
I like the idea of the conjurer: self-sufficient and tough, but I really have bad memories of playing a healer. People always go "you *@!*#&@!, I died, stop sleeping and heal me".
Well you hear mana and heal requests pretty often but it is usually not meant in a bad way but an informative way.
Playing a conjurer in war is a pretty busy job as you need to try to lookout for everyone who needs some heals or mana and at the same time check whether some small CC spell can help your allies as well.
People are usually very grateful for every support conjurer there is in a fight and there is nothing more funny than a warjurer asking for a heal :p.
In any case you need to like to help your allies and see that as your reward as you will not be killing a lot of enemies in this setup.
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