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View Full Version : Is there anyone who likes the 1.0.8 except warlocks ?


Recoil
09-28-2009, 08:29 PM
Just wondering. Please post in this thread if you find 1.0.8 an improvement to your game.

Mrreality13
09-28-2009, 09:08 PM
well im havin a lil fun now workin on my conjy -lvl 42 using mental with a zarky

Veridius
09-28-2009, 09:23 PM
Yeah, me too. Since the SM nerf, I've had to go to Mental + Zarkit, which although not as fast, is actually more fun when grinding. I find the increased mana cost for heal a pain, but that's really a problem for the people who need healing and not me.

Brother-brian
09-28-2009, 09:37 PM
My knight can actaully survive longer than 30 seconds now, lol. Before, everyone else seemed to take advantage somehow of the fact that warriors cant hit anything anymore, but it seems to have improved somewhat. Needs more imrpoving, though.

Comp
09-28-2009, 10:21 PM
Change hasn't really hurt me

Jennifer
09-28-2009, 10:54 PM
I know I'm not answering what you actually asked, but I would like to share my view on this update and what I think should be done.

As far as I can see, the reason some of us (myself included) have been playing Regnum for more than two years is quite simple: it's a good game, we like the way it works (or did). Now even some of the old school have left or are planning to. To my mind, this is not down to just this one rather annoying update but NGD's whole vision.

As many people have pointed out, recent updates have not corrected very simple 'bugs' or inconsistencies, rather they have introduced major changes to gameplay as well as more bugs. NGD is a relatively small team, with far fewer resources than some of the competition and yet they managed to create a great game. What has slowly ruined it is patch after patch in an effort to make it just like every other shoddy 'point-and-click' MMO out there in order to grab the market. It is obviously a complicated program with complicated systems, and it has become so convoluted that any programmer would know it is more cost effective to start from scratch than continue to patch it: thus the new engine, graphics, etc. Good plan, but...

The player is not concerned about the technology or the code, they are concerned entirely about how it works and how much fun it is. It was just fine the way it was four months ago. Or six. But there's no point going backward.

May I make the simple suggestion to NGD that instead of working with the absolutely ruined combat system as it exists now, they create one from scratch based on what real archers, warriors and mages would be capable of. An archer could fire while running (with decreased accuracy), a warrior would not run around blindly trying to attack an archer behind his back - he would simply turn about and swing. Consider automatic rotation to face the enemy for warriors. Mages that could do as much damage as warlocks do with Sultar... I mean, even Gandalf would have trouble with that. lol. Consider making them harder to train instead of nerfing their abilities.

Also, the whole spell system should be as it once was, with a little tweak. It makes sense that spells are 'dropped' instantly (in other words you are not frozen for the cast time of the spell), and they each have a cast time. I.e. a player could stop, cast instantly on an enemy and then keep running but the spell would take its allocated cast time to 'hit' or take effect.

This is all I have to offer. I welcome comments. See you in-game!

ArchmagusArcana
09-28-2009, 11:15 PM
I like it on both barb and lock, ive not tested knight enough in real war to know.

It could be better, sure, but its a good step, and really thats what all these updates are....steps. I will wait to see where this one takes us. In terms of single character likes or dislikes, sure there is a lot of stuff on barb that could be better, BUT for overall balance and viability of all classes in war, this is a GREAT update, it just need the bugs worked out.

Sicker
09-29-2009, 12:49 AM
i'm getting along fine with it.

Torin_Ironfist
09-29-2009, 02:29 AM
There have certainly been worse and better updates in the past.

Radian
09-29-2009, 03:14 AM
I can't get the hang of it yet on my marks. Taking a break until I find some quiet time to figure things out. Kinda sucks. I'm only a couple of lvls from 50 now. I was really starting to have some fun in the little time I had to play or grind. I chose marks because I could grind quickly. Playing marks now feels like I have concrete shoes and a hangover.

For the time being, I'm going to skill up areas and park him at the gate. I told Thing to give me a yell if Alsius needs an extra bow at the gate.

I can deal with it on my hunter. The extra speed passive and faster attack speed makes strafing work well. It didn't take long to work around the update, but that's back to 45 again on a char that I had kind of lost interest in.

Haven't touched the other four chars since the update. All are waiting at lvl 30, but I really had wanted to get one char to 50 for wz fun before starting on something else.

:thumb_down:

JennyfromtheBlock
09-29-2009, 08:41 AM
Just wondering. Please post in this thread if you find 1.0.8 an improvement to your game.

My main class is Conju. I actually have two high lvl Conju's to better support people without reskill and my second Class is Warlock. I absolutely hate this update.

I find the game lacking in the fun it used to have. Most all of my friends have left for other games or don't often play :/ It just doesn't have the same feel it used too.

Maybe I will come back... but for now my Chars are on vacation.

UmarilsStillHere
09-29-2009, 09:23 AM
Im fine with Faith, 'fake' hits when your just out of attack range are evil with poistion lag though, more so when heal spam is owning the log.

Kailas is simply not worth grinding solo anymore, and Umaril, well havent leveled him in months...

e30G
09-29-2009, 11:22 AM
I hate it on my Conjurer. The whole thing just feels very static when I play my Conjurer. I used to keep moving around in an army, finding good positions to support my team and moving out again to another location before I get singled out by the enemy. Now all I do is stop, cast and stop some more. You can add to that the difficulty in selecting targets (IMO Conjurers switch targets the most in war), raised mana costs for healing spells and nerfed mana sources also make this very frustrating to play for a Conjurer. Galynn is retired until the game changes for her.

My warlock however is doing fine. I don't have to switch between targets as often as my conjurer, and warlock spells have been slow to even before so stopping really doesn't make that big a change for me. It feels odd now though that locks dance around archers now and not the other way around.

_dracus_
09-29-2009, 01:37 PM
Kailas is simply not worth grinding solo anymore, and Umaril, well havent leveled him in months...

Yeah you gotta find one or two buddy marks to level and it's cool. Using ambush and normals.

ieti
09-29-2009, 02:50 PM
Leveling warlock with SM is too slow and you eat alot of hits. Leveling with spells is fast, but you have to wait for mana. If you find party all is ok.

Myxir
09-29-2009, 02:52 PM
I like it. With both... hunter and warlock :)

DemonMonger
09-29-2009, 04:36 PM
I like the update.
There are a few things that I feel need to be looked at thought with 1.0.8.

1) Movement speed vs attack speed - it's way to easy to dodge just by running out of ranger.

2) Skill casting speeds need to be recalculated.... bow casts should be .5

3) There should not be any combat skills that have a range less than 10 with a 3 second casting time.

Saryad
09-29-2009, 06:15 PM
BoW and WS now rock :)

UmarilsStillHere
09-29-2009, 06:19 PM
From grinding a lock using powers today I would like to see mages with more mana, or mobs with less spell resistance, but hey, NGD want mages to grind slower than everyone else and the rout seem to be slow everyone else down instead of speed warriors up, ah well,

'balance must be negative'

Freduardo
09-29-2009, 07:09 PM
I'm not having any fun on any of my my horus char's.

Knights are ... well ...broken, we all know that. The update hasn't done much to worsen that, but hardly anything to improve it either.

I'm bad at playing support conju, I know this and I wasn't have much fun before the update, but the way it is now is far, far worse. I've reset mine to grind support and parked it at the save. I'm seriously considering just deleting it all together.

As for hunter, it's more or less the same as my conju. I wasn't really having much fun with it before 1.08. I guess it's just not my thing. Same feelings here for wether or not I should delete the char to make room for a lock or a barb on the same account.

On top of that, I'm still having major fps issues which makes gameplay even more static that it already is.

I made a barb on Ra, mainly out of curiosity. And I'm somewhat enjoying that one more. Partly because it' s a new subclass to me, partly because it feels good to get away from Horus' drama sometimes. And also because, despite the 'staticness' of the current gameplay, I am able to do some more damage than what I'm used to.

Maybe I'll end up leveling yet another char on Horus (probably a lock). And I'm certaintly not leaving the game, for now (I guess I'm too hooked). But I do feel less and less motivated to log on Horus with the current classes I have there at a WZ-able lvl (50, 44 and 40).

octopus
09-29-2009, 07:27 PM
I hate the update completely. The two characters I play most are my marksman and my conjurer, both level 50. Marksman now is so static, it is just plain boring. Movement is what made Regnum fun, but now I'm afraid to even twitch, or be penalized with a canceled spell or get another 3 second delay before I can shoot again. My support conjurer is far harder to play now (as if we didn't already have too few conjurers playing support). Static play, canceled heal spells, constantly trying to stay out of combat mode, etc.

Actions speak louder than words. In the last week, including a 4-day weekend, I have been logged into Regnum a total of about 30 minutes. This is because of the simple fact that Regnum is no longer enjoyable to play.

-octopus
:fsm:

Malik2
09-29-2009, 11:21 PM
I have to agree with octopus. I was having a blast on my marksman until the update then everything came to a screeching halt. I grinded a barb to lvl 50 having to rest after every 4th or 5th mob and I'll be damned if I'll do that again. So until that character can get some fluidity again I'll but him firmly onto the back burner.

The barb is ok. Though I am still experiencing quite a bit of position lag.

nedax
09-30-2009, 12:02 AM
Me, i am a bb

Pizdzius
09-30-2009, 12:09 AM
I actually managed to grind a bit on my hunter and not die instantly

Arafails
09-30-2009, 12:59 AM
There are parts I like, and parts I don't like. The massive pause before this first hit annoys the hell out of me. The changes to hit calculation and spell casting (ie it starting on the client and being validated later) I like. The rest, I'm kind of ambivalent about – although I'm leaning towards disliking the changes to base damage and berserk effect to barbarians. Now instead of being at a slight disadvantage using berserk (honestly, it was comparatively slight), we're now at a massive distadvantage to not use it, and this disrupts our ability to use instance casts, which.... Well Znurre explained it perfectly with a video.

Although I think the proof is in that I'm far more likely to yell at my computer and log off, and go play FPSes until the red rage dies down a bit, than I was before this update. I'm really hoping that the tech update is going to be worth it, because frankly I love the RO community, though I may not hold my breath.

Angelwinged_Devil
09-30-2009, 07:45 AM
I like it on my barb, lock is good too, I can agree with the support conjurers it sucks too, but so does it on my lock sometimes, moving to cancel a spell really sucks, I want to hold down a button before I should cancel spellcasting by moving, same with attacking

Nils_Dacke
10-07-2009, 09:03 AM
I hate the update completely. The two characters I play most are my marksman and my conjurer, both level 50. Marksman now is so static, it is just plain boring. Movement is what made Regnum fun, but now I'm afraid to even twitch, or be penalized with a canceled spell or get another 3 second delay before I can shoot again. My support conjurer is far harder to play now (as if we didn't already have too few conjurers playing support). Static play, canceled heal spells, constantly trying to stay out of combat mode, etc.

Actions speak louder than words. In the last week, including a 4-day weekend, I have been logged into Regnum a total of about 30 minutes. This is because of the simple fact that Regnum is no longer enjoyable to play.

-octopus
:fsm:

I only have this marksman (at 50 that is) so I've basically stopped playing RO too. Now I only check in on the forums, with decreasing frequency, to see if there has been any change for the better. (fat chance, eh?)

It was getting increasingly bad (during the last six months or so) even before 1.0.8, but now all I feel when trying to find something useful to do in a fight, is frustration. Needless to say, that is not something I'm willing to neither pay a penny for, nor spend time on. There are plenty of other pastimes to pick from.

Nils is parked, unskilled, at Hop. (Last time I logged in I only realised I needed a serious reskill; just couldn't think of any setup that might work.) I hate grinding intensely, so me dragging another class to 50 simply won't happen.

Recoil
10-07-2009, 10:03 AM
just couldn't think of any setup that might workI know the feeling man. Talk to Enio, I think he found (sorta) working marks setup.

_dracus_
10-07-2009, 01:19 PM
I know the feeling man. Talk to Enio, I think he found (sorta) working marks setup.

The problem isn't working a setup out, really I still find marksman an easy class, but it's just plain boring, for me now.

Gawyn_Trakkand
10-07-2009, 01:28 PM
War on my knight is awesome
Grinding my Marks is awesome

i love this update it has much improved the game for me ^^

Domino_
10-07-2009, 08:19 PM
This update just sucks, it has taken out all funny and dynamics aspects...
And made this game "less premium based" ofc
:thumb_down:

_Enio_
10-07-2009, 11:36 PM
Mh i dont know, i still have most fun on marksman, but i dont play the sniping centered marks since it always was boring as hell. Theres no class we have bad odds against. Its not a big nerf in killing power when it comes to 1vs1 what we got.(RvR even less changed, dps is even higher when standing still)

The change is in the gameplay. I kind of adapted very well, using switching much between fast and med bow as fast just feels more involving and allows some strafing in between shots (even when dps is even lower with fasts now).


For those who lost the fun in marksman i propose to try a new setup and change their playing style to a more close to target one - before pushing their marks in inactivity. So try some things (if you didnt yet):


Try a normal 15 tricks built with 4parabolic since effective range on running away ones got decreased greatly (6-8m)


Tricks15:amush4,stunfist4,reta4
Evasion19:mobility5,acro5,SoW5(when you enough mana, lvl1 is enough for most situations anyway )
sb7
lb15: para4 specialist4
aiming13: stratpos3
arrows19: recharged5,Winter5(!),ethereal5,arcana/serpent5 whatever.

You can check for my current setup here (http://www.tres-erres.com.ar/rg/?ver=Enio) (fixed)
You are well set for 1vs1 vs any class and have nice combat control and speed in case you need to run.
While Tricks builts seem to take away "proper marks way to play" as you got to lose range and ranged defenses, it gives you many tools to actually have fun and help your mates.


Do PvPs in arena as well as eg. on amun. All the many choices of spells you got with this config has to be trained to go automatically in wars. Also you learn much about common tactics other classes will use when charging, since RvR ends up in PvP situations when it comes to use of skills.

Some basics for the fun (since most no-fun is losing badly in an even 1vs1 without knowing what went wrong)

Vs UMd barbs: SoW on ~range 15(to not eat stun), reta 1st normal hit, , stunfist (you could even use confuse if the barb not used spring/ons yet)-> excapist in time -> mobility on end of boost. Well now run till the skull is gone then use ambush&freeze for the win.

VS locks(at least on horus you hardly see MoD in 1vs1): (Parabolic+hits till lock approaches) SoW on range 32, end of into freeze, go behind to not eat almost instant mentals if you didnt confuse, freeze gives you time as the char has to turn before cast), stunfist on end, ambush on end. If the lock isnt dead at that time get a tree or be prolly dead.

knights: use CCs and hope he doesnt block, either use confuse once you think he might aoo, if hes aoo look up the thread anout dealing with aoo(run:P). Mana preservation and not getting slowed down is the key.

Hunters: If you ate an ambush and the hunter goes SoW on your standup (and you ate NO confuse) -> SoW, freeze on pet, buff up, kill pet with help of stunfist, ambush+ confuse on hunter once the pet is dead and SoW ran off. If you face each other unbuffed uncamod -> SoW, buff, kill pet. just dont forget confuse as the hunter runs off otherwise.

These Hints are 1 vs 1, yes, still should be of some help in RvR situations.

Really, Marks still is fun, and not because of any uber items. Just the gameplay is more static especially on sniping builds, so just give it a try.
Hope to see makrs back ingame in the future (atm they are really rare).

Take care (and forgive bad grammar, bad readability and spelling)

(Eh and dont feel insulted or sth, ofc all experienced players know these stuff but its meant as some push for the less experienced to give it another try before giving up..)

Anpu
10-08-2009, 08:45 AM
You need to check (and even edit :P ) a link of your setup, Enio :P

Flightcap
10-09-2009, 07:55 PM
I had serious issues with my conjurer at first, but figured it out eventually. Mental + Zarkit is a little more complicated than SM + Zarkit for grinding, but more fun and gives me more options in the end. Playing support for war is still a bit tricky, but I'm learning spell cast times better and training myself to start moving as soon as I know the spell will still finish casting. All in all, I like the update. I feel like I'm actually more fluid and flexible than before the update, it just takes a new gameplay skill (knowing when I can move).

benbiter
10-11-2009, 07:02 PM
it helped but not significantly

Sinthala
10-12-2009, 01:05 AM
I've found that the updates for the past 6 months have really been bad. The game does feel very static. I quit playing my conj after he hit 50 and created a lock and hunter. The lock was fun to play and I leveled him up to about 40. I found playing the hunter was still fun through the updates until this last update. This last update, I find myself stopping to shoot an error and getting beat to death.

To say the least, I've all but stopped playing. I occasionally log in to see how things are going. The time between logs are getting greater and greater as I'm sorry to say that I'm tired of the constant nerfs and changes in game play. It's just not fun anymore.