View Full Version : Care about realm numbers - Horus
Domino_
11-12-2009, 10:44 PM
Well I think that the time has come and this has to be written.
NGD should really care about what is going on ingame and not just work on the NG3D 2.0
I know you are working hard you always write it to us that you care, but in my eyes, there is something that needs to be done with that huge realm imbalance.
Maybe you havent notice, i dont really know that, but one realm has huge player base in compare with others.
You designed that +xp and +gold bonus which is not working properly or at all now.
So in the concern of all players i beg you to add something more.
What should it be? I dont really know, maybe some formula which calculate how many players from one and the other realm is at area (30m) and then add dmg (2% for each player over the equal number) to those realm players which are in less numbers.
This is just an idea.
But something is really needed :cuac:
Recoil
11-13-2009, 06:13 AM
They care, Ignis has underopulation bonus :)
Froste
11-13-2009, 06:44 AM
Halloween week, 80 goats on Ignis gate. Poor Alsius.
Angelwinged_Devil
11-13-2009, 08:20 AM
lol @ froste a lot of players who don't play regulary logged on in this week, same with ra
Domino_
11-13-2009, 11:34 AM
@ Froste
You cant take the halloween week seriously since these numbers dont appear at war regularly. (As i suppose then ignis had least numbers whole week or once you were in? )
I dont mean to start flaming but feel free to do it on your own -.-
Anyway there is a huge issue with the population of one realm, just keep being blind on that matter, but i surely wont be :lightsabre:
Something is needed to be done....
Acknor
11-13-2009, 12:58 PM
Anyway there is a huge issue with the population of one realm.... Something is needed to be done....
Yes, Syrtis is underpopulated during the night crew's shift. We are now outnumbered by both Alsius and Ignis. :cuac:
Recoil
11-13-2009, 01:16 PM
We are now outnumbered by both Alsius and Ignis. hahahahahahaha ha ha ha :thumb_up: good one
Mattdoesrock
11-13-2009, 02:46 PM
We are now outnumbered by both Alsius and Ignis. :cuac:
Like when you held Aggers yesterday for hours on end?
linearguild
11-13-2009, 03:04 PM
Way to take a quote out of context, guys. Sure, we can hold Aggers for hours at Syrtis peak, but we also have Alsius and Ignis doing timeshare at Herb between midnight to 6 am GMT. I'm not sure why realm populations swing so drastically, but for sure taking realm census without considering time zones doesn't help to balance the playing field.
Saiyajin3
11-13-2009, 03:14 PM
i think the realm are well balanced ..
Acknor
11-13-2009, 03:16 PM
Like when you held Aggers yesterday for hours on end?
Yes, Syrtis is underpopulated during the night crew's shift. We are now outnumbered by both Alsius and Ignis. :cuac:
I was very specific about the time in my post. I'm glad to see Lumi got the intended humour in it.
Kralmoe
11-13-2009, 03:21 PM
Yes, Domino is right. Alsius and Ignis (specially Ignis) are still underpopulated no matter the extra bonus. Many players start with Alsius or Ignis because of the bonus but after a while they change to Syrtis. Why? because Syrtis is green en nicer. Simple as that.
After the whiteness of Alsius -which in my opinion is a bit tired for the eyes- is a relieve the green Syrtis land. Besides the Alsius characters are not really nice to see; few people like to play with dwarves (too short) or with the utghars (ugly).
Ignis landscape with its reds deserts is not bad but still not as beautifull as Syrtis and the sand storms are a bit annoying. About Ignis characters only the Dark elves are somewhat ugly.
So, NGD could work on both landscapes and in the above named characters. I know it will not be easy but this is the key to get a balanced population.
Kralmoe
11-13-2009, 03:25 PM
Sorry, mistake, when I said specially Ignis I meant Alsius (really underpopulated)
LoveleHaven
11-13-2009, 05:27 PM
You are not able to make alsius char if syrtis, and ignis has lower population? Something like that. I know alsius is not huge on numbers it was just an example.
UmarilsStillHere
11-13-2009, 05:32 PM
To be very honest in my time of play often realm numbers seem pretty balanced to me, Syrtis may have more but they spend 80% of their time grinding alts or afking at Cs, its quite rare that all syrtis will show up and our numbers at a fort tend to start quite low (most of the time) and gradually build as the lazies decide to get off Cs and come fight, normaly once it gets to the point of us overrunning any enemy with ease I leave/log off.
No fun to just zerg people over and over.
LoveleHaven
11-13-2009, 05:35 PM
To be very honest in my time of play often realm numbers seem pretty balanced to me, Syrtis may have more but they spend 80% of their time grinding alts or afking at Cs, its quite rare that all syrtis will show up .
So true :sifflote:
Domino_
11-13-2009, 05:51 PM
But for people that play in peak hours of syrtis it isnt much enjoyable :/
So some short-time tweaking in balance wouldnt hurt the game at all :cuac:
LoveleHaven
11-13-2009, 05:55 PM
Yeah peak hours. Who woulda think about that.
UmarilsStillHere
11-13-2009, 06:41 PM
But for people that play in peak hours of syrtis it isnt much enjoyable :/
So some short-time tweaking in balance wouldnt hurt the game at all :cuac:
Ignis peak hours are not great for Syrtis either, most of our players are in Europe, so in American day our numbers drop a lot, we have a map of some Syrtis players on the Syrtis Horus site showing this, Ofc, we dont have all of syrtis on there but there are around 8 Americans to 16 Europeans, a trend that seems correct.
I think the most we can do with realm balance without getting silly is the current +xp/gold system, which many doubt works properly.
Arafails
11-13-2009, 08:43 PM
You should all try playing at Australian peak hours. NPC Guards outnumber us 3 to 1.
Have you seen Ignis recently? Syrtis and Alsius are constantly on their forts in EU peak hours. Alsuis in same time can hold 2 forts at once - i saw that. Before day or two they was holding Menirah and stopped us to get Aggersborg with 10+ party of defenders.
And you still are outnumbered? In Europe work hours you usually have rather big party and farm us at Herbred or Algaros. 15 vs 5 grats you're outnumbered.
The realm that deserve underpopulation bonus now is Ignis. Alsius and Syrtis are nearly same in numbers. Sorry this have to stop underpopulated realm is no more Alsius.
NGD calculations are right. They give XP% bonus to the right realm.
NotScias
11-14-2009, 01:29 PM
The realm that deserve underpopulation bonus now is Ignis. Alsius and Syrtis are nearly same in numbers. Sorry this have to stop underpopulated realm is no more Alsius.
True.
Now I laugh when I see a goat saying "we are underpopulated".
Now you can farm at any fort for hours with huge zergs (yeah even at Herb), in the evening Syrtis and Alsius have nearly the same numbers and usually farm Ignis.
I still remember a track at pp some days ago in the evening with "18m" in a goat zerg...
Ignis situation is quite different. They are slightly underpopulated but it's more a timezone issue because in EU night (near 4:00 AM GMT), they "outnumber" both Syrtis and Alsius. (and usually try to invade almost empty realms)
Alsius grew up
Klutu
11-14-2009, 01:38 PM
Alsius are definitly more populated then ignis now but trying to put Alsius on Par with Syrtis O.o..
get track ally and see how many u got when u claim we are zerging u :P
I talk about numbers in battle, not total players by realm. True Syrtis have more numbers total, but how much of them play, afk at CS, grind, dance etc. stuff is another thing.
I talk about times you come with 20+ zergs and pwn us and Ignis. This is surely no underpopulated realm, lets talk real.
Alsius have numbers, and i see this every time we get Pinos. Usually at the begining show 3-4, then after minutes big zerg comes. If we manage to stop it several times their number drops again drastically. This is not underpopulation.
I do not want to count how many from Syrtis and Ignis moved to Alsius. SoL, Ethil, Oro, Alvan and many more.
See other thing in stats - what realm and clans have top XP. You know the answer Alsius. Yes they grind alot. This changed latelly and I'm glad to see more war active players.
You have the numbers, just use them. I do not write all this to start flame. I'm just tired to see goats writing of underpopulation thing. I will say it again - you have the numbers and the power, stop using this as excuse.
Zixmund
11-14-2009, 02:45 PM
On Haloween quest there were I think well balanced zergs from all 3 realms so the problem is not the population but the fort war system and I m sure NGD noticed this activity in wz and they will do something about it as they said about the invasions update to end of this year....
Angelwinged_Devil
11-14-2009, 03:08 PM
On Haloween quest there were I think well balanced zergs from all 3 realms so the problem is not the population but the fort war system and I m sure NGD noticed this activity in wz and they will do something about it as they said about the invasions update to end of this year....
I agree, after the halloween event war zone activity went down, and I hope NGD does something about it, as well as the players (get out of the fort!)
My theory to what happened, is that after having fought other players and getting "real" rewards from wars, they realized afterwards that rp really was worth nothing, and then the motivation was gone.
Domino_
11-14-2009, 09:27 PM
Alsius have numbers, and i see this every time we get Pinos. Usually at the begining show 3-4, then after minutes big zerg comes. If we manage to stop it several times their number drops again drastically. This is not underpopulation.
Dude you cant be more wrong than you are, i wonder if you play the game as we all do. Maybe after 3-4 HOURS big zerg comes
I do not want to count how many from Syrtis and Ignis moved to Alsius. SoL, Ethil, Oro, Alvan and many more.
Do you think that people dont leave Alsius? :imstupid:
See other thing in stats - what realm and clans have top XP. You know the answer Alsius. Yes they grind alot. This changed latelly and I'm glad to see more war active players.
Yea follow stats. When so many players have left the game !
I think problem in Alsius is not number; you showed many times quite a worrying amount of players. Your problem is that you re all grinding 3/4 of day, and even while you have been under attack.
And those who even want to fight are sentenced:
1) to being farmed at Aggersborg or
2) to play as a "rogue" nation at the currently ongoing wars
_Enio_
11-15-2009, 07:48 AM
Your problem is that you re all grinding 3/4 of day, and even while you have been under attack.
Thats just not true, theres maybe 1, 2, 3 players who dont care and grind but thats reallly not the majority..
LoveleHaven
11-15-2009, 11:13 AM
Well most of the players grind because they want to be higher level so they can do something in the wz. They use all their time they can play to get a decent level. If they use their time to help at fights they will be prolly pawned every time so they just better grind. Thats what I do too.
Freduardo
11-15-2009, 11:53 AM
Thats just not true, theres maybe 1, 2, 3 players who dont care and grind but thats reallly not the majority..
Amen.
(get out of the fort!)
Amen!
@ ieti,
The XP bonus system somehow works in identifying which realm has the lowest numbers, however the incentive given is clearly not enough, nor does it balance timezone differences.
Also, the majority of Alsius is fully aware that atm Ignis is the least populated realm. And hardly anyone complains about us being underpopulated vs. Ignis ...
Not factoring in your dancing gelfs at CS is ridiculous. A peak-hours-example:
Lets say your active 25 zerg takes Aggers. And then after a (long, because everyone hides inside these days) while, our 20+ zerg (you refer too) manages to take it back.
Nice, pretty even fight in numbers, what a rarity. Lets have some more fun at Stone! We go there, we take it (Hurray!).
And BAM, 40 ranged Syrtis, take the fort in a matter of minutes.
And we're back at Agg save, wondering why the f*** we even bothered.
It's true Syrtis has more numbers than the other two realms. In Ra, it's the same. This is showing something. By design, Syrtis for some reason is more attractive to new comers. If realm balance is to be achieved, NGD should find ways to make all realms equally attractive. New races, or even realm specific abilities might even up the odds.
It's true Syrtis has more numbers than the other two realms. In Ra, it's the same. This is showing something. By design, Syrtis for some reason is more attractive to new comers. If realm balance is to be achieved, NGD should find ways to make all realms equally attractive. New races, or even realm specific abilities might even up the odds.
Perhaps making only one race, and removing sand storms in Ignis ;)
lala110593
11-16-2009, 12:48 AM
Thats just not true, theres maybe 1, 2, 3 players who dont care and grind but thats reallly not the majority..
I find this hard to believe, when i often find that tons of alisius just pop out of no where sometimes at aggers save. Then today we went to attack thorkul, out of nowhere this massive alsius army comes out, kills us then we were like "ok they have an army lets see if they atk meni", but no alsius did not do anything for the next couple hours.... its hard not to think all alsius does is grind...
-glulose
Klutu
11-16-2009, 02:03 AM
These Ideas that Alsius just grinds is quite wrong.
we have 3-4 lvl 50's who like to grind over war though they will come help out if we need it.
Just because we don't attack a fort doesnt mean we are not warring Bridge Wars Open field fights and such.
While i can go to Efe Beach or Stone hedge and Find someone grinding there almost always.
Ignis i can go to your Orc Camp and ile see lvl 50's Grinding
All realms grind please :P
Domino_
11-16-2009, 10:11 AM
I find this hard to believe, when i often find that tons of alisius just pop out of no where sometimes at aggers save. Then today we went to attack thorkul, out of nowhere this massive alsius army comes out, kills us then we were like "ok they have an army lets see if they atk meni", but no alsius did not do anything for the next couple hours.... its hard not to think all alsius does is grind...
-glulose
What would you expect when you attack superboss in other realm? That none will come? The same thing would happen if we tried Daen Rha ^^
Besides you cant expect revenge as taking over a fort once your army visit alsius.
Anyriand
11-16-2009, 11:09 AM
The idea that alsius only cares about grinding is not completely true. Sure some of us might prefer to grind instead of taking a fort...but when we need to recapture one of our forts everyone comes to help...
So those miserable numbers you guys see at agg trying to take it back are actually all we have online at that time.
Dupa_z_Zasady
11-16-2009, 11:35 AM
hahahahahahaha ha ha ha :thumb_up: good one
They do feel outnumbered when they have the same number of players online as Alsius and Ignis combined. This isn't funny.:p
@Freduardo you're all right about Stone. I'm deeply annoyed of writing in general chat to all afking, dancing, sitting zerg at our CS. And after 5 minutes of this we go with 10 ppl to get a fort. If we succeed all afking zerg comes one by one to fight at fort and start to zerg, farm, camp your saves. That is the truth. I'm sick of this and i really prefer good open field battles or fort battles without zergs involved.
All who posted here are right too. Syrtis have zerg when zerg wants to show. Other times only enthusiasts go to fight and zerg stays at CS or everyone hides somewhere.
But this is Syrtis Zerg you can not control it :rale:
Kasp1
11-16-2009, 01:04 PM
You are discussing here who grinds and who doesn't.
I think this thread is about what more to do for the underpopulated realms (and apparently there are underpopulated realms) except the NGD's xp and gold bonuses (this thread is not even about how well NGD counts these bonuses, I think).
But guys you can not give more damage or debuff of overpopulated or underpopulated realms. This is just not fair for players who play there. Do i have to be penalized because i play Syrtis? Do SoL have to get buff because he plays Alsius?
I do not think this is the solution. As Galynn said realms have to be equally attractive for new players. XP and Gold bonuses maybe can be bigger. Reduced XP curve to get to level 50. And maybe XP bonuses for grinding in War Zone too. So getting all this will result more level 50, and more active War Zone.
UmarilsStillHere
11-16-2009, 02:19 PM
Nothing should ever be effected in a negative way just for being in a certain realm, and bonus on other realms should not go past grinding.
Its just not fair to players who have been in w/e realm for years for them to end up penalized for no good reason, sure some players may deserve it, people who cling to the enemy save like it their right leg for example, but we are not bad people, just we picked Syrtis because we like green, or grass, or elves, or tree humping, or whatever :)
MalaTempora
11-17-2009, 07:35 AM
Nothing should ever be effected in a negative way just for being in a certain realm, and bonus on other realms should not go past grinding.
Its just not fair to players who have been in w/e realm for years for them to end up penalized for no good reason, sure some players may deserve it, people who cling to the enemy save like it their right leg for example, but we are not bad people, just we picked Syrtis because we like green, or grass, or elves, or tree humping, or whatever :)
give me a torch, give me power, and your green will become ashes .. :D do you
like playing on smokin ashes?
Domino_
11-17-2009, 05:15 PM
Yea Galynn is right, that might change the situation a bit. Also some remake of xp+gold bonus.
But still, we can keep discussing these things, if anything is going to be done is another thing :/
LoveleHaven
11-17-2009, 05:21 PM
Reduced xp curve to level 50? No. Xp bonuses? Yes. Why more people play in syrtis? It's more appealing. Me when I started the game I watched all the 3 realms and I said who want to see only ice or dust. So I went syrtis. Most newbies do that way too thats why there are more syrtian players.
Klutu
11-17-2009, 05:26 PM
Syrtis Seems More Attractive because it Seems like more of a Natural Environment Grass/Tree's/Rain ect..
And even in the story line Syrtis Seems the Most Attractive
Alsius doesnt fit in the story 1 bit tbh :p
Also..
i do think realm special Realm Spells would fit in nicely though definitly make the game a bit more exciting ^^
LoveleHaven
11-17-2009, 05:29 PM
Special realm spell I don't know what to say. Imbalance would be a problem again. Maybe the spells to have different names in different realms?
Razvan87
11-23-2009, 05:28 PM
Definitely a bad idea.To make p[eople join ignos or alsius you will need maybe rewards like exp to the other realms.
UmarilsStillHere
11-23-2009, 05:36 PM
Definitely a bad idea.To make p[eople join ignos or alsius you will need maybe rewards like exp to the other realms.
'Underpopulated' realms get a Gold/Xp bonus, hoever the effectiveness of the determining what realm/realms class as 'underpopulated' has been called into question a few times.
Domino_
11-23-2009, 05:36 PM
Definitely a bad idea.To make p[eople join ignos or alsius you will need maybe rewards like exp to the other realms.
:D I'm wondering if you play the game.
If you do you deserv to being insulted !
Razvan87
11-23-2009, 06:08 PM
:D I'm wondering if you play the game.
If you do you deserv to being insulted !
Alsius dont get any exp % and gold %.Yes i play the game and if i deserve to be insulted you deserv to be hit.
UmarilsStillHere
11-23-2009, 06:11 PM
Alsius dont get any exp % and gold %.Yes i play the game and if i deserve to be insulted you deserv to be hit.
From the last few days I would not consider Alsius to be 'underpopulated'.
Razvan87
11-23-2009, 06:22 PM
From the last few days I would not consider Alsius to be 'underpopulated'.
Weird ,people from alsius come to syrtis and they tell that alsius faction is weak and got very fiew people f..Never played alsisus anyway..
UmarilsStillHere
11-23-2009, 08:46 PM
Not weird, I know plenty of Alsian players who know they are no longer underpopulated, I know hardly anyone in Syrtis who still thinks they are, there are just a few who still like to pull the 'underpopulated' card every time something dosnt go their way.
If any realm is now underpopulated Id say its Ignis.
monktbd
11-23-2009, 09:35 PM
Weird ,people from alsius come to syrtis
Yeah like sol, gawyn and meco, etc... e.g. xD :p
(should I add plov, NC as well?)
Well basically I think it keeps its balance.
Also some just switch temporarily to even out forces to have a nice fight on both sides which is a great thing to do imo.
And I do not think Alsius is underpopulated besides the typical timzone issue every now and then that hits every realm every now and then anyway.
Currently Ignis is starving most of the time.
Bliksem
11-24-2009, 06:40 AM
Syrtis---Highest amount of players
Alsius---Medium amount of players
Ignis---Lowest amount of players
Wodin
11-27-2009, 02:50 PM
I can agree with some, but i desagree with many more... :p
Imo... when a realm like syrtis, can take 2 forts and a castle at same time in other realm with enough ppl to defend it without reenforcements, that my friends... is overpopulation!!!!!
Last saturday... alsius strugle against syrtis ALL DAY and always outnumbered... lucky for us... we had 1 gem! During GMT morning, syrtis made alsius gate in danger for at least 4 hours... i had never seen so many guards at a gate like that day! And we simply could not retake imperia or any other fort...
There is a massive number of low lvls in syrtis that when they come to war, they really make a diference! My fear is that all of them will eventually become high lvl's!
For ignis... i must say that that we have about the same numbers.... Lot's of ignis stopped playing...
It really makes me mad when you (syrtis) say alsius have a zerg, when you see us every day fighting agaist you completly outnumbered, and there are no more players online to call for backup!
Regards
Domino_
12-01-2009, 10:53 AM
Alsius dont get any exp % and gold %.Yes i play the game and if i deserve to be insulted you deserv to be hit.
Razvan, you might dont know, but this mechanism is ingame implemented already. It just doesnt work ! As i see you play the game for very long time :D :D
Besides, even if it was working there is needed something more to be done than just giving Alsius 10% more xp or so, Ignis now has +10%xp more, but what has changed? Nothing ...
LoveleHaven
12-01-2009, 02:09 PM
The thing is that NGD has to make the other clans more "appealing". So far syrtis is the most appealing clan thats why most of the new people joins it.
Linuxmage
12-01-2009, 02:09 PM
The way I see this is that Alsius is mostly European players, whilst syrtis seems to be mostly American players, so there always appears to be a massive imbalance, as during the european day, its easy to put an alsius zerg together, and start taking syrtis and ignis without any fight almost, but during the late night in europe (9pm onwards GMT), Syrtis comes alive, and literally rips alsius and ignis to shreds, as their forces are heavily depleted.
I think one of the only ways to sort this out is to re-organise ALL the servers. The German and Dutch servers should be for the European players, Ra should be US continent players only, and maybe Horus could be the Australasian one.
A seperation of the worlds players into a timezone system would sort out quite a few of the realm imbalance issues imo.
_dracus_
12-01-2009, 02:35 PM
The way I see this is that Alsius is mostly European players, whilst syrtis seems to be mostly American players, so there always appears to be a massive imbalance, as during the european day, its easy to put an alsius zerg together, and start taking syrtis and ignis without any fight almost, but during the late night in europe (9pm onwards GMT), Syrtis comes alive, and literally rips alsius and ignis to shreds, as their forces are heavily depleted.
I think one of the only ways to sort this out is to re-organise ALL the servers. The German and Dutch servers should be for the European players, Ra should be US continent players only, and maybe Horus could be the Australasian one.
A seperation of the worlds players into a timezone system would sort out quite a few of the realm imbalance issues imo.
I believe it's what Blizzard does:
- EU timezone.
- US timezone.
- Asian timezone.
It makes some sense.
LoveleHaven
12-01-2009, 08:07 PM
The way I see this is that Alsius is mostly European players, whilst syrtis seems to be mostly American players, so there always appears to be a massive imbalance, as during the european day, its easy to put an alsius zerg together, and start taking syrtis and ignis without any fight almost, but during the late night in europe (9pm onwards GMT), Syrtis comes alive, and literally rips alsius and ignis to shreds, as their forces are heavily depleted.
I think one of the only ways to sort this out is to re-organise ALL the servers. The German and Dutch servers should be for the European players, Ra should be US continent players only, and maybe Horus could be the Australasian one.
A seperation of the worlds players into a timezone system would sort out quite a few of the realm imbalance issues imo.
There are a lot of syrtians from europe the thing is that we play later when we gome back from work/school. I wish NGD shoulda keep things how it was, 1 server(Ra) and thats all. Now we are separated all over we don't even know at wich server we belong to. In the old beta days when there was only 1 server there were no balance issues, there were just huge fights all over the day, everyone enjoyed and noone complaint. I wish It would be the same now.
UmarilsStillHere
12-01-2009, 09:04 PM
Wait? SYRTIS have a lot of american players? well not realy, heres a map off Syrtis website with players and their locations in world. Its not every Syrtis player clearly but it gives a rough idea.
http://img134.imageshack.us/img134/5259/syrtistzmap.png (http://img134.imageshack.us/i/syrtistzmap.png/)
We are mostly in Europe, and mostly active from 3/4 GMT to around 10/11 GMT
Gytha_Ogg
12-02-2009, 12:02 AM
Wait? SYRTIS have a lot of american players? well not realy, heres a map off Syrtis website with players and their locations in world. Its not every Syrtis player clearly but it gives a rough idea.
http://img134.imageshack.us/img134/5259/syrtistzmap.png (http://img134.imageshack.us/i/syrtistzmap.png/)
We are mostly in Europe, and mostly active from 3/4 GMT to around 10/11 GMT
Targets acquired...initiate launch sequence. :sifflote:
OpperVaagheid
12-03-2009, 12:51 AM
Its really to bad to see Ignis is underpopulated.
For example today again.
It really pissed me off.
I don't blame anyone for it but it just wasn't uncool.
At a moment we had like 5 Igneans vs 30 syrtis.
Could happen for once. But not every day please. Thats just not funny anymore.
The screen maybe isn't clear but there are about 8 igneans vs..... like 30/40 syrtis? (and again.. i don't blame you syrtis.. i only wish ignis had enough ppl to kick your asses too xD)
Zixmund
12-03-2009, 08:13 AM
Well I dont understand where are all those people left from ignis, one dude said it was summer and now the people in school or etc but weekends ???
LoveleHaven
12-03-2009, 12:04 PM
Its really to bad to see Ignis is underpopulated.
For example today again.
It really pissed me off.
I don't blame anyone for it but it just wasn't uncool.
At a moment we had like 5 Igneans vs 30 syrtis.
Could happen for once. But not every day please. Thats just not funny anymore.
The screen maybe isn't clear but there are about 8 igneans vs..... like 30/40 syrtis? (and again.. i don't blame you syrtis.. i only wish ignis had enough ppl to kick your asses too xD)
There are 10 igneans vs 20 syrtis.
Freduardo
12-03-2009, 12:51 PM
There are 10 igneans vs 20 syrtis.
Sorry but were you there?
I roamed around abit on my midget hunter and saying that there were 30 vs 10 is still an understatement.
Warlord07
12-03-2009, 04:29 PM
i do agree myself at night hour syrtis is horrible no one is on really im apart of the night crew most the time. But in mid day horus syrtis alot of people get on. Night crew is top of 5 lvl 50's online most the time.
Rios
_Xyan_
12-11-2009, 11:51 PM
Syrtis is a zerg? I'm pretty sure they are past that point and now they are an infestation :P
It's not their fault that they are overpopulated in comparison to other realms, it's not thier fault they can Kill evendim (let alone vesper) as soon as he spawns, it's not their fault they can farm any fort they want.
The point is Syrtis is Overpopulated. I'm not even sure how NGD can fix this, the fact is something needs to be done.
Jennifer
12-12-2009, 11:41 AM
Rather than trying to control realm populations with XP bonuses and the like (which clearly doesn't work), more needs to be done in-game to make realm other than Syrtis more attractive. Some people love the sight of snow and mountains and they play in Alsius. Others like the harsh Ignian desert with it's giant worm thing ... probably people who had the patience to read Dune all the way through. lol. The thing is though, most people prefer the sun, the trees and the grass under their feet. So maybe some actual buildings, objects or areas that Syrtis doesn't have (or need) might help, for example:
* A giant botanical garden in Ignis, protected by glass or some sort of magical dome constucted by the mages.
* A huge ice castle in Alsius, C. S. Lewis-style, filled with some new creatures that give good drops.
These are just ideas... NGD are actually already working hard to make the other realms look better, but it needs to be taken a step further to make things even. People simply do not care enough about a very small XP bonus. If they like the look of something, they are going to choose it.
Jennifer
12-12-2009, 11:45 AM
There are a lot of syrtians from europe the thing is that we play later when we gome back from work/school. I wish NGD shoulda keep things how it was, 1 server(Ra) and thats all. Now we are separated all over we don't even know at wich server we belong to. In the old beta days when there was only 1 server there were no balance issues, there were just huge fights all over the day, everyone enjoyed and noone complaint. I wish It would be the same now.
That would certainly solve it, without resorting to 'fixes' like the suggestions in my previous post or realm bonuses. The numbers were high, the battles were EPIC, and English-speaking clans were enough to communicate (Especially if you had a few members who were savvy with Spanish). +1
Nhuzgul
12-12-2009, 09:48 PM
Or how about if the realm bonuses actually worked......I haven't had a realm XP bonus in over a month and I know Ignis is vastly out numbered.
ZericOfGa
12-16-2009, 05:43 AM
Well I am not going to get into this too far or name names, but at one point I did almost join Ignis. I do like the landscape and scenery better as I grew up on the Western Coast of Africa and therefore had my nice beaches (Allahed) and the dry deserts found in the Northern regions of most African nations. Thus said, it was not the scenery or landscape that made me leave Ignis, but the people. I think part of the reason Syrtis is more populated is not only because it has attractive scenery, but because its a realm where anything goes, you can do what you want, whenever you want, and don't require 20 people to take a fort.
One of my fondest memories was taking Shaanarid Castle with 3 knights and 2 barbs, no conjs, warlocks, marksmen, or hunters. Only in Syrtis can you see such radical actions, some may view it as too random and stupid, but its fun, and I play this game for fun. Maybe NGD can't control the real reason why people come to Syrtis...if its the players, and not the game.
Hmm Zeric, not too sure that the majority of the people of Ignis might agree with you there. In my time in Ignis such behaviour suggested has been rare and in my clan particularly, non existent.
My suggestion is you edit you post to say " a few individuals in Ignis" rather than saying "the people". In every realm there are those few with questionable policies but I doubt it is a general trend in Ignis.
True Ignis is generally organised but , you post suggests a level of regimentation that I think does not exist, at least in the recent past.
Generally we are undermanned these days so, radical becomes usual for us now.
Cheers,
Artec
Greyman_tle
12-17-2009, 05:07 PM
How's about doing sumin simple.
If the balance is really as bad as said.....I dunno personally...I play at different times so go from few online to lots.....then why dont Als+Igg just have a truce.
Now as it is obvious it cant be done by the players...NGD could just inforce it.....make them all friends for a while.....BUT....only when Syrts online is 75%+of Als+Igg. Syrts arnt gonna log off on mass to stop it....infact im pretty sure we'd love it....killing both of you without having to run from 1 side of the map to the other would be great.
UmarilsStillHere
12-17-2009, 09:42 PM
Als and Igg already seem to be in a sort-of-truce, unless its coincidence that Ignis camp PP when we are at Aggers, and attack us from behind at aggers, Alsius camp PB when we are at Samal etc...
If it works for them fair play.
Hamster_of_sorrow
12-17-2009, 09:48 PM
Yes, Syrtis is underpopulated during the night crew's shift. We are now outnumbered by both Alsius and Ignis. :cuac:
only way that is possible is if you are counting alsius and ignis combined. i usually log on during the "night crew" times, but even when im on syrtis zergs everything all the time. if we take herb, they suddenly have 30+ ready to go.
Hamster_of_sorrow
12-17-2009, 09:52 PM
...and don't require 20 people to take a fort.
neither do we, me, a knight and a conju almost took herb (but syrtis started defending it so we died).
but more realistically, we usually take a fort with 5-8 people. so that estimate is FAR, FAR off
Als and Igg already seem to be in a sort-of-truce, unless its coincidence that Ignis camp PP when we are at Aggers, and attack us from behind at aggers, Alsius camp PB when we are at Samal etc...
If it works for them fair play.
Umaril...
Not really - I think they just went where the fight was. Our guys killed them too.
Now - I'm not sure why Alsius numbers have dwindled so much. It seems during the day time hours we can't get enough people to mount a decent attack and the one's who do come out are quite low level. Many times the number of your conjurers are equal to our entire force.
I'm not sure really what NGD could do about it....probably nothing. Having RLM bonus IS NOT an attraction for anyone to really go to a realm.
Acknor
12-17-2009, 10:15 PM
only way that is possible is if you are counting alsius and ignis combined. i usually log on during the "night crew" times, but even when im on syrtis zergs everything all the time. if we take herb, they suddenly have 30+ ready to go.
30? I don't remember the last time we had that many and "zerged everything". Last night's zerg consisted of about 6 people at our strongest and most nights it may peak at about 15. When I logged off (about 5:00 AM GMT) we had three people left trying to get Herb back. Obviously it got worse after I left since there were only 2 people left in the "zerg".
Just to illustrate our overpopulation, let me take an excerpt from Xia's status page
Alsius captured Herbred Fort Thu 17 Dec 2009, 03:32 AM GMT
Alsius captured Eferias Castle Thu 17 Dec 2009, 05:37 AM GMT
Alsius captured Algaros Fort Thu 17 Dec 2009, 05:24 AM GMT
Syrtis reclaimed Eferias Castle Thu 17 Dec 2009, 07:34 AM GMT
Syrtis reclaimed Herbred Fort Thu 17 Dec 2009, 07:46 AM GMT
Syrtis reclaimed Algaros Fort Thu 17 Dec 2009, 08:02 AM GMT
Syrtis "night crew" overpopulation FTW!
Recoil
12-18-2009, 08:06 AM
Syrtis doesnt seem to have any night crew, alsius does have at least a small.
Jippy
12-18-2009, 01:12 PM
I'm starting to think leveling a alt in RA might not be such a bad idea, how many English clans are left in RA?
Regards.
Alsius and Ignis still has a strong English base. Not too sure about Syrtis.
DkySven
12-18-2009, 01:28 PM
I'm starting to think leveling a alt in RA might not be such a bad idea, how many English clans are left in RA?
Regards.
You're always welcome in Valhalla.
Mattdoesrock
12-18-2009, 02:00 PM
No, come to Ignis!!
We have cook... Errr... Sand!
Hamster_of_sorrow
12-18-2009, 03:09 PM
30? I don't remember the last time we had that many and "zerged everything". Last night's zerg consisted of about 6 people at our strongest and most nights it may peak at about 15.
then u must be on.... never. at samal last night, syrtis had atleast 30 if not 40-45. this is typical. i have never seen syrtis in a small group (less than 10) do anything fort related.
while yes, there are times when the "zerg" that takes a fort can be RELATIVLY small, it is usually the giant, megazerg that does everything.
i recall a time when we had a group running to pb, over the hill came a group of literally (and i do mean literally) 60 syrtis. we got samal back the next morning.
Hamster_of_sorrow
12-18-2009, 03:11 PM
Syrtis doesnt seem to have any night crew, alsius does have at least a small.
and to clear things up, this "Night crew" is just when we have a planned invasion and many people are on during the night because that is when we have enough (and the enemies have too little) and we can actually accomplish something.
or we just get bored and decide to grab a fort for a while (usually about 20 min in syrtis)
then u must be on.... never. at samal last night, syrtis had atleast 30 if not 40-45. this is typical. i have never seen syrtis in a small group (less than 10) do anything fort related.
while yes, there are times when the "zerg" that takes a fort can be RELATIVLY small, it is usually the giant, megazerg that does everything.
i recall a time when we had a group running to pb, over the hill came a group of literally (and i do mean literally) 60 syrtis. we got samal back the next morning.
Never underestimate the power of timezones.
I will openly admit to the zerg you say. But at the US "night" or Euro "early morning" shifts, Syrtis is next to dead. Note this time period starts around 11-13 hours since your post above. Those times are my day time and I often login to see no one around.
Acknor
12-18-2009, 05:15 PM
then u must be on.... never. at samal last night, syrtis had atleast 30 if not 40-45. this is typical. i have never seen syrtis in a small group (less than 10) do anything fort related.
while yes, there are times when the "zerg" that takes a fort can be RELATIVLY small, it is usually the giant, megazerg that does everything.
i recall a time when we had a group running to pb, over the hill came a group of literally (and i do mean literally) 60 syrtis. we got samal back the next morning.
I play for about 3 or 4 hours almost every night, typically sometime between 1:00am and 5:00am GMT and I'm always in the WZ. I know I have seen you on quite regularly during the time I play, but at the same time I don't really pay that much attention to specific people from enemy realms. Maybe you're signing off mid my playing time so you're not seeing the same thing I am.
I'm thankful to Lumi for agreeing with me that there is no "night crew zerg" in Syrtis. I think Alsius has taken over as the most populated at night, but at the same time I'd hardly consider their numbers as huge.
Freduardo
12-19-2009, 06:10 PM
Imho the current situation on Horus is as much a mentality problem as it is a problem of numbers.
First of all, people don't want fort fights, they want 'fort farms'. Zerging a, preferably empty, fort. Then hiding inside to just spam area's or if largely outnumbering the opposition, rushing and immediately running back to the fort to repeat the process. And the current game mechanics support such a behaviour (e.g. cancelled spells don't go into cooldown).
On the outnumbered side, you can argue that people give up too soon. However I think that with the current 'fort farm' mentality, no-one is to be blamed for not helping anymore. Especially on weekends, we've long past the point where those 4 people who are grinding could make the difference in winning or losing.
Besides, it is not about winning or losing. I don't care if Syrtis manages to hold Aggersborg for hours on end. That's the whole point of this game (excluding invasions). I do care that while they have it, we can have fun fights.
I guess what annoys me most is not the fact that (in my timezone) Syrtis has an incredibly outnumbering zerg. But that I see some people in that zerg, of whom I think they play well and are nice guys in person, that participate in that travesty.
I can only speak for myself but I will try not to take part in any of those 'fort farms' anymore. So yes, I will log off, go grind, camp a bridge, change server or go afk at the save. Byte me :P
Angelwinged_Devil
12-19-2009, 07:17 PM
you are right freduardo, this farming is incredibly boring for me though, just suiciderushed at aggersborg because I didn't think the fight was going to be any fun, before I went to dinner aggersborg belonged to syrtis, when I came back it was still ours... and it's boring... but not only syrtis is to blame for the farming
Herakles
12-19-2009, 07:23 PM
I log in sytris has aggs fight for hours sytris still has aggs. Log back in sytris has aggs.
Massive constant zerg it really is spoiling the game. Is this supposed to be skill? Do you enjoy just slaughtering without a fight?
UmarilsStillHere
12-19-2009, 07:29 PM
I log in sytris has aggs fight for hours sytris still has aggs. Log back in sytris has aggs.
Massive constant zerg it really is spoiling the game. Is this supposed to be skill? Do you enjoy just slaughtering without a fight?
Please dont dump us all in with the no-brain zerg, If its not a challange, I go elsewhere or log out altogether.
Herakles
12-19-2009, 07:54 PM
Please dont dump us all in with the no-brain zerg, If its not a challange, I go elsewhere or log out altogether.
even now you split in half and the realms STILL can't take the forts back! Making it level 4 doesn't help lol
Herakles
12-19-2009, 08:08 PM
I hope sytris like the game they are making people are quitting because of how one sided this is. So soon there will be only 1 realm in Horus
Angelwinged_Devil
12-19-2009, 08:10 PM
I hope sytris like the game they are making people are quitting because of how one sided this is. So soon there will be only 1 realm in Horus
stop blaming it on syrtis, this is not the fault of one realm
UmarilsStillHere
12-19-2009, 08:34 PM
We rarely make forts level 4, infact the last time we did when we outnumbered massivly was some noob who solo upgraded, after which about 1/3 of us left right away.
And note we are NOT always a zerg, its not all that rare that we fail to take a fort, during GMT for about 1/2 the day we have the super-zerg, rest of the time we probably still outnumber either of the other realms but not massivly so.
BigManOnCampus
12-19-2009, 08:56 PM
I will be honest and say this, and everyone will flame me. I do not mind being outnumbered. I think it is normal to expect realms to be uneven, it is an unfortunate part of the game.
THAT SAID.... being farmed at aggersborg is definitely not enjoyable. However the solution is not some arbitrary realm balancing, the solution is in making it harder to control a fort. This also has the added advantage of making invasions tougher to pull off by just taking forts and upgrading them.
RP farming dies when the forts doors are down. This is a basic fact because now the conjus are more exposed.
I suggest one or all of these be implemented:
1) Reduce the hit points on the fort door slightly for every player who goes through it. If by sallying forth from the fort, you do damage to the doors, it makes coordination of group defense more important This would also slightly penalize larger groups who just farm for rps. This idea forces them to either stay in the fort more and defend the fort or stay outside and expose themselves. Either way, the easy use of a protected base is dimished for larger groups.
2) Adding some sort of spell that makes taking the door down easier, perhaps a huge damage bonus against forts. If attackers from an underpopulated realm don't have to spend so long banging on the door to break it, it forces farmers to defend the fort more than simply running off after RPs. Perhaps give this power to knights so they have a little more specified use.
3) Adding a second set of doors (or just a back door) to all forts (not castles). If there's only one choke-point to defend, it's just a bit too easy for all defending warlocks/ranged to concentrate all fire at anyone around it, and allows groups with lots of mages to quickly fend off even large amounts of warriors+conjus.
BigManOnCampus
12-19-2009, 08:58 PM
We rarely make forts level 4, infact the last time we did when we outnumbered massivly was some noob who solo upgraded, after which about 1/3 of us left right away.
It's Saturday. Syrtis has had Agg for nearly 8 hours now, and it's been lvl 4 for that whole time.
UmarilsStillHere
12-19-2009, 09:14 PM
I should have added 'the last time we did when I was there'
But if you havent taken it it all that time it still only counts as one time upgraded.
BigManOnCampus
12-19-2009, 09:17 PM
I should have added 'the last time we did when I was there'
But if you havent taken it it all that time it still only counts as one time upgraded.
Nice small compensation there. Perhaps Syrtis will give back all the RPs they farmed today.
Thanks folks! I'll be here all week, tip your waitress.
Kyrottimus
12-19-2009, 09:29 PM
In Alsius we're getting a lot of people /ragequitting or /rage-taking-a-long-break-ing due to constant huge Syrtis zergs by day and somewhat less frequent or large yet still fairly consistent Ignis zergs by night camping our forts.
There are instances, like on Monday and Tuesday night (North America time), for example, when we actually managed to hold Herb for an hour and a half or two. Two nights in a row we were able to muster our own micro-zerg (of about 9-12 people) and that is the exception to this trend, not the norm.
Just an observation...
Anyriand
12-19-2009, 09:51 PM
It does not bother me at all that Syrtis holds forts all day... what bothers me is getting there and seeing a friggin zerg AND a lvl 4 fort. Isn't it enough that you have so many players? Are you so bad at playing this game that you have to upgrade a fort to lvl 4 even when you largely outnumber us??
I used to take great pleasure in fighting against Syrtis... now it's just annoying and a complete nonsense to even waste my time at a fort-war with them. Not one night goes by without Syrtis hitting empty Trelle with a zerg and upgrading it to lvl 4.... bulls*** is what that is! :ranting:
UmarilsStillHere
12-19-2009, 10:34 PM
Nice small compensation there. Perhaps Syrtis will give back all the RPs they farmed today.
Thanks folks! I'll be here all week, tip your waitress.
No one with 2 brain cells to rub together gives a monkeys about RP, if people find it fun to farm alsians all day, then theres not a lot you, me or NGD can do about it, well all I can do is not be part of it. Not a lot you can do either except leave and let them get bored and go elsewhere (hopfully Ignis)
Now if you have a viable solution, please present it, if all you have to offer is cheap wit and complaints that Syrtis are fighting you* (wah!) then your no help.
*Also note this is a RVR game, you wont always win, you should find fun in defeat and the battle itself, if you find fun only in victory and not in the path it takes to obtain it then your wasting your time in regnum. Dont take that as the 'yeah yeah' opinion of some overpopulated Syrtian player, I have been here since the server started (first 10mins infact) Syrtis were not always the dominant ones, there was Tyrs Zorn in alsius who dominated for a time, then Ignis for a few months after invasions were launched.
Warthog
12-19-2009, 10:36 PM
It does not bother me at all that Syrtis holds forts all day... what bothers me is getting there and seeing a friggin zerg AND a lvl 4 fort. Isn't it enough that you have so many players? Are you so bad at playing this game that you have to upgrade a fort to lvl 4 even when you largely outnumber us??
I used to take great pleasure in fighting against Syrtis... now it's just annoying and a complete nonsense to even waste my time at a fort-war with them. Not one night goes by without Syrtis hitting empty Trelle with a zerg and upgrading it to lvl 4.... bulls*** is what that is! :ranting:
To be perfectly honest with you it is a small number who actually upgrade the forts, not the majority. And in MOST (not every) case those who do upgrade get bitched at from the rest of the people. But unless NGD itself gives either an option to vote for all those inside when fort is taken whether the fort can be upgraded before anyone puts cash in or NGD simply blocks upgrades altogther....there is not much the MAJORITY can do to stop the MINORITY.
Kyrottimus
12-19-2009, 11:59 PM
It does not bother me at all that Syrtis holds forts all day... what bothers me is getting there and seeing a friggin zerg AND a lvl 4 fort. Isn't it enough that you have so many players? Are you so bad at playing this game that you have to upgrade a fort to lvl 4 even when you largely outnumber us??
I used to take great pleasure in fighting against Syrtis... now it's just annoying and a complete nonsense to even waste my time at a fort-war with them. Not one night goes by without Syrtis hitting empty Trelle with a zerg and upgrading it to lvl 4.... bulls*** is what that is! :ranting:
Here here!! :thumb_up:
+1
Anyriand
12-20-2009, 12:06 AM
*Also note this is a RVR game, you wont always win, you should find fun in defeat and the battle itself, if you find fun only in victory and not in the path it takes to obtain it then your wasting your time in regnum. Dont take that as the 'yeah yeah' opinion of some overpopulated Syrtian player, I have been here since the server started (first 10mins infact) Syrtis were not always the dominant ones, there was Tyrs Zorn in alsius who dominated for a time, then Ignis for a few months after invasions were launched.
I find fun in defeat when it's a fair fight...when my enemies are not cowards. Also, one thing is to win because your good, the other is to win because you use cheap tactics. But yes, you're right, we shouldn't go to war with Syrtis. I think I might actually never do that again...
there is not much the MAJORITY can do to stop the MINORITY.
Shouldn't that be the other way around?
_Nel_
12-20-2009, 01:53 AM
Now if you have a viable solution, please present it, if all you have to offer is cheap wit and complaints that Syrtis are fighting you* (wah!) then your no help.
Perhaps you remember, Arwen has already described one.
Take a look at the first post of this topic, I have a preference for that first suggestion:
> http://www.regnumonline.com.ar/forum/showthread.php?t=45096
Design:
Remove Doors
Remove Guards? (see Potential Pitfalls for a reason behind the ?)
Remove Upgrading
Modify Fort Layout
Allow spawning at bridges
IMHO, doorless forts have always been source of great battles.
BigManOnCampus
12-20-2009, 05:39 PM
No one with 2 brain cells to rub together gives a monkeys about RP...
Well it's a good thing I have 5!
Now if you have a viable solution, please present it, if all you have to offer is cheap wit and complaints that Syrtis are fighting you* (wah!) then your no help.
You must have somehow missed the post just before the one you responded to initially.
*Also note this is a RVR game, you wont always win...
I note that somehow the problem of population ratios causing constant defeat of one realm has been turned into "well you can't win them all, so buck up." Kind of a straw man there since I'm not "whining" about losing here or there, but entire days of large groups of Syrtis players owning and killing from forts. They do not advance to try to invade (which would be far more fun to defend against, mind you), they sit there, upgrade the fort and just attack, kill, retreat to fort, over and over.
Yet you're willing to sit there on your high horse and look down at me for not "finding fun in defeat" when it is your realm who has decided that the game is to just kill as many Alsians as possible for as long as possible from a position of superior numbers and the safety of a base, preventing any possible alteration of the tactics.
Your fun exists so long as other realms have a population, piss off other realms and people will leave and then what will you do? fight in your arena? You want to make the game interesting, use your numbers to create something different than an RP farm, don't dream up moral-high-ground arguments to justify the behavior.
UmarilsStillHere
12-20-2009, 05:52 PM
Yet you're willing to sit there on your high horse and look down at me for not "finding fun in defeat" when it is your realm who has decided that the game is to just kill as many Alsians as possible for as long as possible from a position of superior numbers and the safety of a base, preventing any possible alteration of the tactics.
Your fun exists so long as other realms have a population, piss off other realms and people will leave and then what will you do? fight in your arena? You want to make the game interesting, use your numbers to create something different than an RP farm, don't dream up moral-high-ground arguments to justify the behavior.
This
Dont take that as the 'yeah yeah' opinion of some overpopulated Syrtian player, I have been here since the server started (first 10mins infact) Syrtis were not always the dominant ones, there was Tyrs Zorn in alsius who dominated for a time, then Ignis for a few months after invasions were launched.
As I have said a billion times, I play the game before I play a realm, so if the game is in the shit, then Im not enjoying it, I wont pretend that Im enjoying the game right now, infact Im avoiding 9/10 wars because I dont want to be part of the problem (another zerglet farming all day) infact I hardly play recently. So dont try to call me out as part of the problem.
Im not saying theres no problem, there clearly is, Im saying theres no real solution at this stage, based just on the way realms are interpreted Syrtis always seems to come out with the most players, this is something NGD need to look into, the other realms must be more attractive to new players, then we will just need to wait for the numbers to even out a bit. There is no magic over night fix.
Warthog
12-20-2009, 06:00 PM
I find fun in defeat when it's a fair fight...when my enemies are not cowards. Also, one thing is to win because your good, the other is to win because you use cheap tactics. But yes, you're right, we shouldn't go to war with Syrtis. I think I might actually never do that again...
Shouldn't that be the other way around?
Yes, it should be the other way around....but in the case you describe of upgrading forts, there is NO possible way for the majority to stop the minority from donating gold into the coffer in the current version of RO. We can bitch and whine and complain all we want at the people it will not stop them. And if the rest of the WZ is completely barren then this fort, if we choose to participate in the game then there is not much you can do but be there. Personally, I get bored and leave many of these fights because to me it is not fun on the syrtis side. Which to me sucks, cause most times this means going to sit in an empty Herb because I do not enjoy (nor have need) grinding and hunting grinders to me is just as boring (only real times I hunt is to help someone with the kill x amount of enemies quests).
BigManOnCampus
12-20-2009, 06:16 PM
I'm going to change tactic here and say something that is wholly against my better judgement.
Alsius sucks.
I play Alsius on Horus.
What I mean by "Alsius sucks" is that there seems to be a population of players in this realm that doesn't go away, and seems to think this game is just like Tribes or Teamfortress where the goal is to run from spawn, fight for 5 seconds, die, respawn, rinse, repeat.
I'm sure that every realm has these kinds of players because I've encountered them while killing them in other realms, usually later at night when the veterans have gone to bed.
It would be helpful to modify the game to force these kinds of players to stop and think rather than just charge over and over and over at a superior force. My first thought was a respawn timeout period if you've died several times in the past 5 minutes; but then you run into huge problems not the least of which is cases where the spawn is camped. Perhaps you could just mark players who have died repeatedly within a certain amount of time, turn their characters pink or greenish. The idea would be to let social justice come into play here so that realmmates can mock those who do this.
These players *do not* know who they are, if they did, they wouldn't be doing what they do.
This argument, btw, still comes back to realm population. Because Syrtis has large numbers, these players matter less in combat, and there is more peer pressure to conform to what the group is doing. Because Alsius (and Ignis) have fewer numbers, these people who play like this seem to think the rest of us experienced people are just some kind of coward as they run to die again. To recap: if you've got a larger population these petes matter less, if you've got a smaller population they are a constant drain on your defending force because they sap conju efforts for naught and lead others into ambush.
There, I said it. I expect large flamage.
Daeos
12-21-2009, 04:46 AM
:play_ball:
I'll just wait for the flames to spew forth... but I like your idea. This is def not Teamfortress.
Topogigio_BR
01-24-2010, 08:52 PM
You dont need to go to far to see what realm is outnumber, just look at members in clans in regnum site. Syrtis has about 2600 members while Alsius and Ignis has about 1500 each.
But the realy problem with Syrtis Zerg is not definitly the "atractive" of syrtis, in a 3 way game if one realm is very strong the other 2 need to unite to achieve equilibrium. And i am not talking about Regnum it self, this equilibrium is common in every 3 way place.
I saw some post about alsius and ignis join together to kill theyer superbosses, its a start.
I realy wanna know how long syrtis will dure this "atractiviness" if syrtis were invaded everyday.
Pwnography
01-24-2010, 09:17 PM
I saw some post about alsius and ignis join together to kill theyer superbosses, its a start.
Um, afaik both ignis and alsius can kill theyre super bosses alone
WhateverUSMC
01-25-2010, 01:44 PM
Maybe this type of problem would be better if the fort upgrades could only be done by the underpopulated in a given fort war. The zerg would still be there, but at least this would cut down on some frustration.
I could be wrong, though. Not enough coffee in my system yet...
I'm going to change tactic here and say something that is wholly against my better judgement.
Alsius sucks.
I play Alsius on Horus.
What I mean by "Alsius sucks" is that there seems to be a population of players in this realm that doesn't go away, and seems to think this game is just like Tribes or Teamfortress where the goal is to run from spawn, fight for 5 seconds, die, respawn, rinse, repeat.
I'm sure that every realm has these kinds of players because I've encountered them while killing them in other realms, usually later at night when the veterans have gone to bed.
It would be helpful to modify the game to force these kinds of players to stop and think rather than just charge over and over and over at a superior force. My first thought was a respawn timeout period if you've died several times in the past 5 minutes; but then you run into huge problems not the least of which is cases where the spawn is camped. Perhaps you could just mark players who have died repeatedly within a certain amount of time, turn their characters pink or greenish. The idea would be to let social justice come into play here so that realmmates can mock those who do this.
These players *do not* know who they are, if they did, they wouldn't be doing what they do.
This argument, btw, still comes back to realm population. Because Syrtis has large numbers, these players matter less in combat, and there is more peer pressure to conform to what the group is doing. Because Alsius (and Ignis) have fewer numbers, these people who play like this seem to think the rest of us experienced people are just some kind of coward as they run to die again. To recap: if you've got a larger population these petes matter less, if you've got a smaller population they are a constant drain on your defending force because they sap conju efforts for naught and lead others into ambush.
There, I said it. I expect large flamage.
No flames from me but I will say this, you cannot legislate human behaviour. Best you can so is continue to show example and hopefully gradually educate the inexperienced.
I don't consider Alsius as a realm that "sucks" as you put it. Yes, maybe some coordination is needed but all realms suffer from this . Syrtis has a large force but not an insurmountable one if correct tactics are applied.
Ignis and Alsius prove this from time to time when we can get our group tactics right.
As for the thought of fort wars, many ,many have said to remove the level 4 upgrade. I would go even further and say remove the upgrade altogether.Either that or introduce a new concept of the way the system defends. Maybe more dizzies/ stuns than actual damage. I still think we should explore the concept of trained beasts such as felines or canines (not monsters) to guard forts as well.
We need to find a way to coax players to the fort to defend it rather than depending on the system to do it. Something of a reward and malus system here.
NGD has suggested that they will revamp the forts and castles and I look forward to that.
I will refer to a suggestion I made a while back:
Fort Upgrades I am not for as I believe defence of any fort should be the domain of players and not the system.
I would suggest the fort stays at lvl1 but the surrounding terrain made more difficult (who builds a castle or fort on a piece of open access flat land?) to access the door and make the fort /castles bigger, move the flag to the top of turret and have an open courtyard suitable for battle on that turret (like NGD 2.O tower clip). Put a mini gate to break as access to the turret. Added to that just give the regular guards there the occasional area they can drop. That should be quite challenging .
Chilko' response :
we are more in line to what Bois is saying (not the removing the system altogether) but we will do a major update to forts/castles by the end of the year along those lines
Full thread : http://www.regnumonline.com.ar/forum/showthread.php?t=50294
This suggests that NGD has been looking at this. If and when something like this comes along, a fort war would be more challenging and if done right, it can have something in it for both melee and ranged alike.
Population imbalances are a tough call. If the situation becomes very extreme (I don't think it has hit critical mass yet) then closing the overpopulated realm over certain time zone periods or capping the amount of new players allowed per day might be the only solution. Current bonuses work but they are just not effective enough.
AN alternate Bonus could be something radical like offering an instant lvl 4 or 5 when entering the underpopulated realm instead of the lvl 1.Go even further and offer some common grade armours (lvl 3) and a weapon too. That might do the trick :)
Artec
Garenthol_da_great
01-27-2010, 12:35 AM
You are not able to make alsius char if syrtis, and ignis has lower population?+1
10 characters
_Xyan_
02-01-2010, 10:02 PM
Let's bump this thread, as this situation is not any better >.>
ov3rcl0ck
02-02-2010, 05:51 AM
Personally I think Ignis and Alsius are underpopulated, just because we can never seem to get the numbers Syrtis has when it comes to boss fights, invasions, or even fort warring.
Its completely safe to say that at least 3 days a week there isn't a point in time where ignis has more lvl 30+'s on than syrtis.
ov3rcl0ck
02-06-2010, 06:01 PM
then u must be on.... never. at samal last night, syrtis had atleast 30 if not 40-45. this is typical. i have never seen syrtis in a small group (less than 10) do anything fort related.
while yes, there are times when the "zerg" that takes a fort can be RELATIVLY small, it is usually the giant, megazerg that does everything.
i recall a time when we had a group running to pb, over the hill came a group of literally (and i do mean literally) 60 syrtis. we got samal back the next morning.
I completely agree, I have never seen a group of less than 10 gelfs try to take a fort, when Ignis and Alsius usually take forts with 5-8, and in Ignis' case we barely ever have a group of over 15. Last time Ignis had a group of 25+ in WZ we thought about invading Alsius(can't take syrtis regardless of timezone differences) because thats an amazing number lately.
Domino_
02-08-2010, 11:20 PM
Sadly fights at aggers cannot longer be called as wars :/
now it has became pure farming...
But as i see the interest of *** in this matter, i guess it should be like that :)
_Xyan_
02-10-2010, 06:01 AM
R.I.P Fort wars
Sadly not much can be done when syrtis is occupying a fort. It's typically 4-to-1 odds. Sadly, alsius pretty much doesn't fight anymore...they just go wait at Imp to upgrade and defend. However, to be honest this is NGDs fault for not managing realm population. Just because a realm has +RLM bonus doesn't mean people are going to go to it - and that has been the case.
Hamster_of_sorrow
02-10-2010, 05:43 PM
Sadly not much can be done when syrtis is occupying a fort. It's typically 4-to-1 odds. Sadly, alsius pretty much doesn't fight anymore...they just go wait at Imp to upgrade and defend. However, to be honest this is NGDs fault for not managing realm population. Just because a realm has +RLM bonus doesn't mean people are going to go to it - and that has been the case.
exactly what is wrong with the +RLM bonus. it is nice to have but it is not gonna persuade someone to join one realm or the other. at this point, alsius has more people than ignis and still has a gold and xp bonus somehow.
Klutu
02-10-2010, 05:57 PM
exactly what is wrong with the +RLM bonus. it is nice to have but it is not gonna persuade someone to join one realm or the other. at this point, alsius has more people than ignis and still has a gold and xp bonus somehow.
you guys are actually larger then Alsius :P
Daytime you might be a bit smaller then Alsius depends on day..
but nighttime you guys got that nighttime zerg that can basicly walk over Alsius & Syrtis..
Hamster_of_sorrow
02-10-2010, 05:58 PM
you guys are actually larger then Alsius :P
Daytime you might be a bit smaller then Alsius depends on day..
but nighttime you guys got that nighttime zerg that can basicly walk over Alsius & Syrtis..
actually i might have to agree here, last night at herb surprised me. we had a small syrtis-type zerg.
Gabburtjuh
02-10-2010, 06:06 PM
yeah and what about today, around 50+ ignis and 60+ while trying syrtis realm wall (epic fail) and maybe 20 alsius at most :viking:
_Xyan_
02-16-2010, 10:03 PM
Bump, this is kinda important.
30+ vs. 10+ gets kinda old...
Klutu
02-16-2010, 10:18 PM
Bump, this is kinda important.
30+ vs. 10+ gets kinda old...
no need to flame but Ignis does the same to Alsius every night :P
Bladnoch
02-16-2010, 10:18 PM
Last time I properly concentrated on the population difficulties with Alsius, we were the underdog realm by a long way and the delfs/gelfs toppled over us all day long. Now it seems Ignis has been stamped on and Syrtis remains victorious. *sigh*
Despite realm bonuses and quests taking you from 20 to 30 in the snowy atmosphere, the excitement of going for the Goodie Realm (Syrtis) or the Baddie Realm (Ignis) seems so much more appeasing to newbies than the Dwarf/WeTrade/Goat Realm. Heck, even I went for Syrtis. Why? Because I was a newbie who didn't care about bonuses and facts, I like the colour green and I wanted to be a nice leaf elf.
I'd be surprised if NGD takes this conundrum by the horns - if they do anything too drastic, people will complain it's too extreme. If they barely touch it, people will complain they aren't doing enough. Best to leave it and get on with solving problems that keep both the company and community alive.
Which leads me onto you. The community. You're the ones who have a problem with this, and blow me down you're the ones causing it. This includes me too so don't think I'm trying to offend everyone, I'm just trying to make a very bold point. :)
If it wasn't for all of yous who love the colour green and wanted to be nice leaf elf, we wouldn't be in this goshdarnit situation. Take this problem into your own hands and give NGD less to think about - if any gelfs are brave enough to turn to the dark/goat side, we might all benefit here.
Except for Syrtis.
But no one cares about Syrtis at the moment, they're zerging two-thirds of the nation. :D
Gideon_Slack
02-16-2010, 11:06 PM
Sadly not much can be done when syrtis is occupying a fort. It's typically 4-to-1 odds. Sadly, alsius pretty much doesn't fight anymore...they just go wait at Imp to upgrade and defend. However, to be honest this is NGDs fault for not managing realm population. Just because a realm has +RLM bonus doesn't mean people are going to go to it - and that has been the case.
I came back to RO after being away for a year; and the one big problem I can identify with Alsius is the cattiness in realm and general chat.
There are a fair number of players who give unasked-for criticism of other's playing styles, build decisions, equipment and so forth. If you are on the receiving end of this, why then would you want to answer a call to fight? You can have more fun grinding and retaking a realm fort periodically than having to deal with that aggravation. Most people play an MMO for relaxation after all. And the more people put on ignore because of this behaviour, the less realm cohesion you are going to have.
Are the other realms like this? Or is this just Alsius?
(Maybe clan leaders could make sure their members are more polite, with less flaming in realm chat or general chat during hunts/battles. I notice on the Inquisition website they have a code of conduct for members that would seem to forbid abusing others).
Saltor
02-17-2010, 01:05 AM
Some clan leaders will ask people to tone down a bit when things get heated. The big target for anger since I started playing has been Warjus in the WZ (guilty on this one myself, and I will keep complaining). My favorite is the "The WZ is the game" vs the "STFU and let me grind" camps debating.
I'm told be a few multi-realmers that Syrtis realm chat is consistantly dumber than Alsius .. which I find hard to believe, but that's what I'm told. Word is that Ignis has no sense of humor, which I interprate to mean that they smack down jokers, trolls, and idiots quickly.
_Xyan_
02-17-2010, 02:32 AM
no need to flame but Ignis does the same to Alsius every night :P
I didn't Mean to sound like I was flaming, my apologies.
Every realm on horus has a time when they have a greater number on then other realms. Syrtis seems to almost always have the ability to zerg. And Ignis and Alsius occasionaly are able too. Simply put Farming gets old for the zerg and those getting farmed, and absolutely ruins some of the fun.
The biggest problem with this, as I see it, is the Invasion system. We'll use Syrtis attacking Ignis as an example:
If Syrtis takes Samal, and Ignis doesn't have enough to retake it. Ignis is still forced to keep fighting Syrtis at Samal. If Ignis decides to let Syrtis rot in Samal. Syrtis then takes Shaan... and Tick-tock the timer starts.... Now the outnumbered Ignis army has little chance of getting Shaana or Samal back. Of course there is always the option to camp Shaana, however this gets boring for the defending army.
This is where I see the invasion system as flawed... The outnumbered army has two safe options get farmed at the fort. Or sit in their castle. There is also the third option to let the enemy army put your gate indanger and try to farm them... But that's not a wise or safe option.
Just my thoughts.:bounce:
Klutu
02-17-2010, 03:01 AM
...
nah i was just picking at ya :p
i agree invasion mechanics really screw over the underpopulated realms..
Really all we can do is fight or sit in our castle..
imo when Syrtis reaches a zerg which they outnumber us 4 to 1.. i don't see why they cannot split and fight against the other realm aswell
I also personally dislike the fact that if Ignis gets a 30+ zerg at night why they normally decide to farm Alsius instead of Syrtis.. id want revenge on Syrtis if i could farm someone :P
SlackerLinux2
02-17-2010, 03:10 AM
that is "IF" syrtis bothers to take a fort
on my timezone atleast the only forts that really get taken is ones that i have spent hours to try to get enough to show up to samal to go take.
sadly if we go take herb itll be clear for 5mins then suddenly 30-50 will show up we would have 5 people max in the fort. if we try for alsius they will try for 5mins then sit at their save they often have next to equal numbers at the start but as fight progressed ignis gets more players while alsius gets none(prob cause they all banned for being bad) just turns into a massive farm session
well fort wars are not everything you could go hunt but unless if you got a hunter or crazy enough to show up at syrtis central save(i often choose this option after walking around for a few hours finding noone) itll be very slim pickings.
the game needs more "ACTIVE" players players that will take forts and maybe adjust their numbers so each sides even making the game fun and not just a farming session. i know i have left aggers fights after turning up noticing 10 ignis and 5 alsius it cant be fun for alsius.
one day ignis will get their numbers back seriously we are soo underpopulated we need to get nearly EVERYONE online to come to be able to do anything even then its normally not enough.
Arafails
02-17-2010, 04:42 AM
I also personally dislike the fact that if Ignis gets a 30+ zerg at night why they normally decide to farm Alsius instead of Syrtis.. id want revenge on Syrtis if i could farm someone :P
Of course the problem with taking revenge on Syrtis is that one of the following situations occurs:
(a) There's actually enough Syrtians on to outnumber us 4 to 1 anyway,
(b) There's so few Syrtians on that no-one will come to defend or recapture fort, instead concentrating their efforts on killing our grinders while we're sitting in their forts playing DDR.
Klutu
02-17-2010, 05:00 AM
Of course the problem with taking revenge on Syrtis is that one of the following situations occurs:
(a) There's actually enough Syrtians on to outnumber us 4 to 1 anyway,
(b) There's so few Syrtians on that no-one will come to defend or recapture fort, instead concentrating their efforts on killing our grinders while we're sitting in their forts playing DDR.
trust me speaking from experience :p Syrtis could take there fort back at night if they actually tried.. ive logged in on my old barb once or twice to check out syrtis noobzone and such.. and took part in the war out of bordom..
i stood with the group of Syrtis and all i heard from them is "ignis is zerging us again" when Syrtis actually could of taken back there fort.. they had 4 at pb 3 in Alsius oc 2 in rae reseting (lvl 50's) about 8 at there save and 5 waiting in front of Herb :p not mentioning anyone else grinding at Syrtis Hot Spots..
i remember i asked if we wanted to rush and i got a response.. that Ignis marksman would tear them all apart.. (it was Latem & a mid lvl marks) :p
now.. while i agree that a lvl 4 herb or aggers & samal is difficult to take or take back..
Syrtis's night players don't even try they just do there own thing and asume Ignis is just "Zerging"
in which case id suggest a nice trip to efe ^^
i really do hope NGD looks in Population & Class Balance after there finished with there models. :)
Hamster_of_sorrow
02-17-2010, 04:51 PM
psh. ignis with zerg? not very common. most ignis i have ever seen on at one area was 42. that was during a planned invasion. yes, that is a zerg. no denying that.
but lets compare. most syrtis i have ever seen on in one area. 79. that was during a random invasion (they were on gate defence). ignis tried it once and failed. so ignis AND alsius worked together and STILL couldnt do it.
i am sick of listening (or reading) gelfs whine about how ignis has tons on during their off time (its actually about even). it seems like we might have more, but that is because they are so used to zerging that when the fight is fair, we wipe the fort with them.
Warthog
02-17-2010, 06:57 PM
Ok, so I could give direct replies to people how they say Syrtis off-peak is this and that...with valid reasons behind why what happens happens but to be perfectly honest it is pointless. People will all view there realm as better and yadda yadda in even fights. Just a point to think on, think of classes at the fight, if you have any brain you will see why many people will do other things then bother fighting at a fort door.
On to the real point of even bothering to post. The problem with Horus is not realm inbalance, yes it is a issue but it is not the problem. The problem in general is a lack of population on the server. Unless this main issue is adressed nothing else really matters. For those of you who think I am crazy I suggest to make a Alsius (the underpopulated realm) character on Ra. While they have hard fights, the simple fact is just because there are more people in general at any given time online they can still accomplish many things. My suggestion to NGD is to take from the example of Tyr and close Horus as well, merge all back into Ra so we have one great server to play on instead of one great server and one hugely underpopulated server (for the gameplay as it is setup). Now I know this idea will probably get flamed but w/e, horus has had massive time to try to buildup, it has failed...and untill the population of the server grows as a whole the fights on the server will be crap (for all involved), IMHO.
Klutu
02-17-2010, 07:07 PM
RA can barely hold the people they have 500 people from Horus will just crash the server and create a even more unplayable lag on Ra
I personally see a second spanish server comming into play soon
Issue why we don't see Player growth Specially in underpopulated timezones..
is because of the lack of things to do.
If theres no war your options are to hunt and grind or dance around at the cs spamming realm chat..
theres no alternatives..
Warthog
02-17-2010, 08:32 PM
So what lag is there on Ra that there isn't on Horus? I get the same amount of ping spikes on both servers, so don't see how there is a difference. If you are talking FPS which as Kailer has explained is NOT lag but is hardware issues on users end, I can say my FPS is the same on both also. Which is to say crappy (due to my GPU), during both fort fights and invasions as I have done both on both servers. But whether it is 30 people or 300 people I have not seen any difference in my FPS compared between the two.
Second point, and no I am not in the mood to look this up so this is just an idea not a fact. I believe Sven has said that technically both Ra and Horus are on the same server (the reason why there couldn't be seperate say HPs for dragons between the two servers), so using this theory. And I do admit I am by no means a computer person, but if the servers were combined would this not give more bandwith to the one Big server then splitting it between two seperate entities on one server? Thus giving better performance to the one entity?
Anyway my real point is, Horus has been given a very long time to grow...we (or me at least) have not seen any growth of the server in ages. Whether it is poor advertising to english speaking gaming communities or w/e the reason. This being the case I see two options to deal with the real problem of community size on the server as a whole. Remerge it into Ra, or take away the (english) title in server selection screen and make both Ra and Horus strictly labeled as international. Or just stick with how it is and the same complaints will be made over and over for the next ten years for the simple fact that in an underpopulated server the fact there is realm inbalance issues is multiplied by 100 to as big a problem as there are in comparison to a well populated server.
Bladnoch
02-17-2010, 08:56 PM
So what lag is there on Ra that there isn't on Horus? I get the same amount of ping spikes on both servers, so don't see how there is a difference.
That is your computer, different computers get different effects. Take mine for example...I created an Ignis character a few months ago on Ra just for kicks, but I got terrible lag being in the initiation zone. Yeah, the server wasn't as good as it is now, but you see my point, yeah? :)
Anyways...NGD would never merge both servers. It's too risky and not worth it. They are trying to expand here, not decline. While no evidence supports my next sentence...I would have thought both German servers would have less population than Horus. Not together, but as single servers. But heck, I've never been on them - might need some informing there.
But my point still stands. Whether or not you think it's the best thing to do, or even whether it would work, NGD wouldn't do it unless they were going into the deep depths of debt and desperation. Alliteration ftw. It goes against everything they want to achieve out of this.
Warthog
02-17-2010, 09:48 PM
From what I have heard, not so sure if it is true as I don't have the option to log into the german servers, but one is greatly bigger then horus and the other is about the same size, perhaps slightly bigger. This from what I understand is due to great promotional efforts by NGDs partner Gamigo in those servers. For this reason I believe the coming french server will also be a good success do to Gamigo's involvement. Now Ra, is easy for the Devs to promote themselves as they are fluent in spanish and can communicate to the spanish speaking gaming community. Horus on the other hand has no outside promotional help to my knowledge and I think we all can admit that the Devs English abilities are so-so at best. So without either gaining outside help in the english speaking market from a great promotional partner such as Gamigo for Horus I never see a great improvement coming. On horus in my view we lose alot of people with updates cause it changes the game from how it was when people started, this is expected. The problem is there is no great influx of new players onto Horus. There is some, and many of these leave way to soon. The reasons I see they leave the most, is not lack of content (especially at higher lvls) it is due to the fact that to be very effective a player on horus you can't in most cases wander into the warzone at say lvl 30 and have fun. With smaller battles (due to lack of a population) it is more prelevant the lack of effectiveness between say a lvl 30 and a lvl 50 with a years worth of good gear. On Ra, at 30 I had more fun in wars then I do at 50 on Horus. Yes, there is farming, save camping , RP whoring hunters, ect....but there also is usually also help close at hand if needed. It really has nothing to do with winning or losing a fight, just in a bigger fight it is easier for a lower level to stay alive long enough to see what is going on and feel helpfull. On horus, unless you are lucky to be on the "farming" side at whatever given time of day it is, at lower lvl you never really get the chance to be part of a prolonged actuall true fight. So people get there, say bleh, I know its 3 million more XP to get to a good level...why do I wanna spend all that time killing mobs when I can just as easily go find another game where it won't take me months of mob killing before I get to have fun.
Saltor
02-17-2010, 10:11 PM
One: Many English speakers are mono-lingual and won't have the patience to puzzle out Spanish.
Two: More servers is better than less servers.
Three: Since Tyr was merged with Horus the number of players has gone up quite nicely.
Four: Until NGD rolls out their revamp of the WZ, grinding is much more fun than "Zerg Wars 2010".
Solutions:
Wait for the WZ make over NGD has discussed.
Advertise more amoung English speaking gamers.
Give priority for content developement to Alsuis, then Ignis, and lastly Syrtis (which I believe is already the case).
Darcyeti
02-18-2010, 12:48 AM
..I would have thought both German servers would have less population than Horus. Not together, but as single servers. But heck, I've never been on them - might need some informing there.
I would guess both german servers on about 400 Players each beiing online most off the time. Just a vague thought, depending on times when /users still worked. At this time the population was about 300 players, so I would guess it should be 400 now.
What population is participating on Horus lately?
:alsius:
Kittypretty
02-18-2010, 01:13 AM
I am not sure..why NGD took away the / command to see how many was on is beyond me.
I am getting to the point where I wish I could transfer from Horus to Ra..rather than the other way around.
it really needs a bigger population, and I probably am not helping it either by wanting to go back to a server thats more action than watching paint dry..but If i feel that way then I can't be alone.
they need to stop making serves if they cant fill the ones they do have, and well fix the bandwidth problems with the ones that are too full, if they could do that then Id see no issue with combining into one server again.
ra is fun but so laggy, and horus is so boring and empty. :dumbofme:
and i dont want that to be the case for either.
Darcyeti
02-18-2010, 10:28 AM
Our german servers are not empty at all, as far as I'm concerned. Of coerse there are times where there are not so many players online, due to the faaact that we all live in the same timezone and so nearly all players have the same nighttime ;)
:alsius:
Bladnoch
02-18-2010, 01:09 PM
I am not sure..why NGD took away the / command to see how many was on is beyond me.
Because before they took the command away, there were never anymore than 120 or so users on at one time - I think that was te maximum when the server started actually. Everyone would start to interprete these figures for themselves - for example:
"Users online:120
Wow. Well, I'm guessing 60 for Syrtis, 35 for Ignis and 25 for Alsius. I'm in Alsius and I want war. This sucks, around 15 will be too weak or wanting to grind, 5 could be AFKing or questing, which leaves 5 people for war. Joy. There's no point in me coming on here anymore. *leaves*"
By not knowing the user count, we won't know whether Horus is having a good day in numbers or not which makes us want to stick around, chat with people, be generally active and wait for war numbers. Not always interesting, but it keeps NGD moving.
_Xyan_
02-20-2010, 12:17 AM
Worse and Worse everyday... Today we had 7 vs. 35!
Klutu
02-20-2010, 12:19 AM
lol i would litterly start to consider putting Ignis and Alsius together and have 2 realms instead of 3
though it prolly wouldnt be fair for syrtis
we would be a zerg with intelligence :p
_Xyan_
02-20-2010, 12:21 AM
lol i would litterly start to consider putting Ignis and Alsius together and have 2 realms instead of 3
though it prolly wouldnt be fair for syrtis
we would be a zerg with intelligence :p
Great Idea! Seriously! :D
Only problem is that we'd still be outnumbered. lol
Freduardo
02-20-2010, 06:56 AM
I log in briefly to check what's new and see syrtis has samal.
Moments later alsius takes meni, get's impatient cause no-one shows up (duh ... What did you expect?) and goes for shaan as well...
I'm not asking for full fledged realm cooperation, but a little common sense tells me there's smarter things to do. This just takes the fun away for everybody.
- Go camp bridges.
- Go take herb to try and split the zerg in two and hopefully have 2 more even fights at the same time. (And I said Herb not goddamn Alga!)
- And best option of all: Go to Samal for a 3-way fight! (This is r-vs-r-vs-r!)
Even with the mother-of-all-zergs hiding inside vs. 10 Iggies, Alsius showing up there should make it interesting for all.
Klutu
02-20-2010, 07:41 AM
I log in briefly to check what's new and see syrtis has samal.
Moments later alsius takes meni, get's impatient cause no-one shows up (duh ... What did you expect?) and goes for shaan as well...
I'm not asking for full fledged realm cooperation, but a little common sense tells me there's smarter things to do. This just takes the fun away for everybody.
- Go camp bridges.
- Go take herb to try and split the zerg in two and hopefully have 2 more even fights at the same time. (And I said Herb not goddamn Alga!)
- And best option of all: Go to Samal for a 3-way fight! (This is r-vs-r-vs-r!)
Even with the mother-of-all-zergs hiding inside vs. 10 Iggies, Alsius showing up there should make it interesting for all.
OMFG!! thank you!!
i haven't played much of late either but if i log in it's the same shit thats happening
Sadly horus is in a pretty pathetic state..
If a Realm doesnt have a zerg or outnumbers there enemies nothing happens
everyone just sits in there fort or grinds
_Xyan_
02-20-2010, 09:25 AM
I log in briefly to check what's new and see syrtis has samal.
Moments later alsius takes meni, get's impatient cause no-one shows up (duh ... What did you expect?) and goes for shaan as well...
I'm not asking for full fledged realm cooperation, but a little common sense tells me there's smarter things to do. This just takes the fun away for everybody.
- Go camp bridges.
- Go take herb to try and split the zerg in two and hopefully have 2 more even fights at the same time. (And I said Herb not goddamn Alga!)
- And best option of all: Go to Samal for a 3-way fight! (This is r-vs-r-vs-r!)
Even with the mother-of-all-zergs hiding inside vs. 10 Iggies, Alsius showing up there should make it interesting for all.
Thank you, Thank you, Thank you, for posting this.
idk why Alsius seems to capture Meni and Shaan while Syrtis farms Ignis, Happened again today, in fact. I'm sure Ignis is guilty of similar tactics as well ofc.
But yes, I do agree when one realm is getting farmed by the zerg, Let's at least not help the zerg by taking other forts. Let's be more creative, I really think bridge camping works well.
I really do not understand how realm population balance got like this. I'm willing to bet that during Syrtis "high" time they outnumber Ignis and Alsius combined...
_Xyan_
02-20-2010, 09:27 AM
This just came to me when thinking of realm population:
One of the problems that is overlooked is boss drops. Evendim is not alive very long at all, Since Syrtis can just zerg him as they please. Where as, Daen and Thorkul are usually always waiting to be fought. Well, just look at the players in the WZ. How many Thorkul and Daen weapons do you see? How many Evendim weapons? Shoot, I'm sure there are more Evendim hammers than all of Daen's drops combined....
Well even on a lesser level, Realm dragons. I really have no idea about this but I think it is safe to assume Syrtis kills Vesper more often then Ignis and Alsius kill Tenax and Alasthor.
The presence of these boss items can really be helpful to a realm. And in this case further extends the gap between Syrtis, and Alsius and Ignis.
Maybe the WZ bosses' difficulty could also vary, dependant on realm population?
Just a thought. :thumb:
UmarilsStillHere
02-20-2010, 07:53 PM
Just want to interject a bit here
One of the problems that is overlooked is boss drops. Evendim is not alive very long at all, Since Syrtis can just zerg him as they please. Where as, Daen and Thorkul are usually always waiting to be fought. Well, just look at the players in the WZ. How many Thorkul and Daen weapons do you see? How many Evendim weapons? Shoot, I'm sure there are more Evendim hammers than all of Daen's drops combined...
Yes we kill Eve more than any other realms kill this boss but dont think we can do so as soon as it spawns, yes we know how long it takes to spawn and we preset a time on the day of spawning to gather players and kill it, but we cant kill it with outright zerging, we tried that several times and failed horribly, we can kill it because we are organised and because of the method we use to kill it, this same method would make the other boss's easy for their realms too but Thorkul and Dean have spells (area knock/thorkul bite) that render our method useless on them.
Well even on a lesser level, Realm dragons. I really have no idea about this but I think it is safe to assume Syrtis kills Vesper more often then Ignis and Alsius kill Tenax and Alasthor.
We can normaly kill vesper not long after it spawns but we need a lot of players and it takes a while, but yes this is pretty much pure zerg and pray
The presence of these boss items can really be helpful to a realm. And in this case further extends the gap between Syrtis, and Alsius and Ignis.
Maybe the WZ bosses' difficulty could also vary, dependant on realm population?
Im sure few people in game look forward to being thwaked with a boss wep but I doubt +200 damage here +100 damage there make a massive differance its the numbers really, I was at shana today and we zerged the hell out the defence, at one point it was just Kane Pim and some hunter guarding the flag with no less than 15 Syrtis bearing down on them.
Yes it would be nice if boss power varied depending on how eg how many players have logged to the realm in the last week, of how many hours have been logged in that realm eg if Syrtis had 100 players each log in for 1 hour but Ignis had 50 players each log in for 3 Tenax would be stronger than Vesper, after all we know few players who log in make it past 10 and fewer make it to a boss fighting level, so maybe time would be more accurate than just numbers logging in.
Finally;
I get that its no fun being zerged and farmed day in day out, but its not a whole lot of fun zerging and farming either, hence why Im not on a lot recently. Its a real issue but Im not sure how NGD would go about solving it.
_Xyan_
02-20-2010, 08:13 PM
I get that its no fun being zerged and farmed day in day out, but its not a whole lot of fun zerging and farming either, hence why Im not on a lot recently. Its a real issue but Im not sure how NGD would go about solving it.
I do not want this thread become Anti-Syrtis, and I hope my posts have not been percieved as such. It is not Syrtis' fault that their realm has far more players. This is a problem NGD needs to fix. I'm in the same boat as well, I'm not really how NGD would fix this problem. And any solution would have to take place over time with new players entering the underpopulated realms. This won't be a "hotfix" solution. :D
As for the boss weapons/gear. Maybe they wouldn't make that big of a difference that they'd help against the zerg. But, it certainly doesn't help that the realm with the most players seems to have the most boss weapons as well. If anything, players in Alsius, Syrtis and Ignis, should all have equal opportunity to drop a boss item.
UmarilsStillHere
02-20-2010, 08:23 PM
Numbers in ott ammounts break a lot of things :p
More players - can kill boss more
More players - are grinding more so finding more good drops for the realm
More players - can invade more (in theory, syrtis is just lazy and invasions are boring :p) constant invasion would mean constant bonus on Syrtis and constant penaltys on Ignis or Alsius, hindering the games development and making the situation worse
More players - easier to gather for war
More players - gather faster and in more numbers to defend
More players - Zeeerrrg!!
With the games current state if I was starting new Id make a char in Alsius or Ignis, but as it stands with the state of the game grinding etc and time constraints (a lot of my grinding was during a 5 month holiday after exams and before college) Im just not going to take a char to the higher levels again.
Its a real shame this game is marred with imbalances, nerf-to-kill balance solutions etc, few years back it had such potential, its not past saving but a lot of players who played pre 1.0 in Regnums 'prime' agree that its taken plenty of wrong turns.
Ohhh, I found this thread and I had the feeling that I have to post something.
At the moment Ignis is the only victim in this game... Everyday the same routine, you log in... Shaana or Samal's captured by gelfs with a HUGE zerg. They see were outnumbered, but they still keep farming us, instead of going to Alsius. And then, after a while, Alsius comes and captures Meni or Shaana.
Atm Horus really sucks. And even the Tyr chars didnt help, they made it worse.
Ive NEVER thought about deleting my chars before, but the situation on Horus makes me think about that.
But hey, ive got chars on RA too, so I can change whenever I want, and that alot atm.
Keep playing with us like punchingballs. Someday we'll fight back :gun_bandana: XD
Hamster_of_sorrow
02-21-2010, 12:02 AM
Ohhh, I found this thread and I had the feeling that I have to post something.
At the moment Ignis is the only victim in this game... Everyday the same routine, you log in... Shaana or Samal's captured by gelfs with a HUGE zerg. They see were outnumbered, but they still keep farming us, instead of going to Alsius. And then, after a while, Alsius comes and captures Meni or Shaana.
Atm Horus really sucks. And even the Tyr chars didnt help, they made it worse.
Ive NEVER thought about deleting my chars before, but the situation on Horus makes me think about that.
But hey, ive got chars on RA too, so I can change whenever I want, and that alot atm.
Keep playing with us like punchingballs. Someday we'll fight back :gun_bandana: XD
i have thought about quitting for quite a long time. but every time i do i keep thinking about the fact that quitting is not helping anyone. i realize its a game, and games are for having fun, and getting farmed is not fun, but i think you have to have bad days like that to appreciate the good days.
Yttrium
02-21-2010, 12:45 AM
... And any solution would have to take place over time with new players entering the underpopulated realms. This won't be a "hotfix" solution. :D
I disagree with this. NGD could put in a hotfix to correct realm imbalance. All they need is:
a reliable way to detect realm imbalance
a bonus given to the weaker realm(s) when imbalance exists
a way to visually show that an opponent has higher-than-normal bonuses
There are many ways to do this and have been suggested many times. A quick example of one way:
Syrtis has twice as many players as Ignis and Alsius, give Ignis and Alsius players double health, mana and a size increase. That may not be enough, but at least it's a start. It would certainly make it more fun for the weaker realms and provide a challenge to the stronger ones. If you need a thematic justification for it, say the War God grants power to them because he likes to see good fights. Something like this should have almost no effect on Ra.
SlackerLinux2
02-21-2010, 01:05 AM
Ohhh, I found this thread and I had the feeling that I have to post something.
At the moment Ignis is the only victim in this game... Everyday the same routine, you log in... Shaana or Samal's captured by gelfs with a HUGE zerg. They see were outnumbered, but they still keep farming us, instead of going to Alsius. And then, after a while, Alsius comes and captures Meni or Shaana.
Atm Horus really sucks. And even the Tyr chars didnt help, they made it worse.
Ive NEVER thought about deleting my chars before, but the situation on Horus makes me think about that.
But hey, ive got chars on RA too, so I can change whenever I want, and that alot atm.
Keep playing with us like punchingballs. Someday we'll fight back :gun_bandana: XD
lucky when i log in everyone has their own forts no enemys at all in the wz. i often have to tell people to group for war for like an hour when i login to get enough to take anything and when we go take herb 30-40 syrtis will appear out of nowhere take it back then vanish aggers often it just turns into farming with 1-2 goats run for fort 1-2 times then sit at save. if you hunt your lucky to find even one after 2 or so hours wandering the wz.
its made me think of quiting too but what choice do you have on linux for a Good mmorpg? next to none.
veluchami
02-21-2010, 02:16 AM
Syrtis has twice as many players as Ignis and Alsius, give Ignis and Alsius players double health, mana and a size increase.
You're joking right?
Saltor
02-21-2010, 04:27 AM
lucky when i log in everyone has their own forts no enemys at all in the wz. i often have to tell people to group for war for like an hour when i login to get enough to take anything and when we go take herb 30-40 syrtis will appear out of nowhere take it back then vanish aggers often it just turns into farming with 1-2 goats run for fort 1-2 times then sit at save. if you hunt your lucky to find even one after 2 or so hours wandering the wz.
its made me think of quiting too but what choice do you have on linux for a Good mmorpg? next to none.
Another simple solution would be for Alsius and Ignis to stop attacking each other when an opportunity to attack Syrtis is available.
As it stands now, Alsius is loath to attack Syrtis at Algaros because it almost guarantees that Trelleborg will be taken, leveled to 4, and farmed.
Herbred is not a favorite target because it's WAY far away from any of our bridges, unlike Menirah or Samal.
Both castles are so far away from Alsius we need to pack a lunch to get to either of them.
Yttrium
02-21-2010, 06:23 AM
You're joking right?
No, I'm not joking.
_Xyan_
02-21-2010, 08:27 AM
I disagree with this. NGD could put in a hotfix to correct realm imbalance. All they need is:
a reliable way to detect realm imbalance
a bonus given to the weaker realm(s) when imbalance exists
a way to visually show that an opponent has higher-than-normal bonuses
There are many ways to do this and have been suggested many times. A quick example of one way:
Syrtis has twice as many players as Ignis and Alsius, give Ignis and Alsius players double health, mana and a size increase. That may not be enough, but at least it's a start. It would certainly make it more fun for the weaker realms and provide a challenge to the stronger ones. If you need a thematic justification for it, say the War God grants power to them because he likes to see good fights. Something like this should have almost no effect on Ra.
Interesting proposal. I'm not sure what to think of it.
However, When I wrote it would not be a simple "hotfix" solution to realm balance. I meant actually balancing the player count between realms. The problem needs to be fixed, not simply a sugar coating to make it not as apparent. In order for this to happen NGD needs to find a way to make Alsius and Ignis more appealing to new players. Then these new players will have undertake the long tedious task of leveling up their characters. We just need to be patient and have faith in NGD to do the right thing.
Well, maybe we should all switch to Syrtis and have big pillow fights.
And btw... the Realm Bonus is bugged. Ignis isnt getting the bonus, idk why. And I really dont think that we have more players than Syrtis. Dunno if its working for Alsius.
linearguild
02-21-2010, 12:19 PM
It's not bugged. Let me introduce you to the Ignis night zerg:
http://i45.tinypic.com/fyzfw0.png
And that's not even the whole group, as several had already run past before I could take the screenshot. Versus 7 Syrtis (or 10 if you count the 3 members of our CS dance troupe) the uneven situation should be familiar to you. :)
Ignis has no room to complain about Syrtis zerging when they do the exact same thing at their peak hours. To be fair though, they don't always camp Herb every night--sometimes they decide to mix it up and go to farm Alsius at Aggers. But let's face it, all realms will just zerg whenever they're capable. I sure don't see these people splitting up or doing any of the other things you suggest to Syrtis zerg when you're outnumbered.
What's needed more is for more players to stop whining and learn how to have fun despite the odds. NGD can only do so much, and for sure they can't introduce a hotfix for player attitudes.
Warthog
02-21-2010, 06:56 PM
I really really wish people would stop complaining about realm inbalance and start complaining about the actuall problem. You can say what you want about NGD not addressing realm inbalance but to me they have done all they can within realm of semi fairness with the XP and gold bonus to underpopulated realms. The only step they could possibly take to make sure there is realm balance would be to physically choose for everyone what realm they played in. And in this I don't just mean new players, I mean one day your account with 3 lvl 50's can magically be changed to another realm because that past week that was the least populated realm. I guarantee you if they did this you would see the population of this game plummet over-night.....but hey...realms would be balanced with maybe 50 in each one total, and 45 of them under lvl 10.
Now that being said, there will always be farming in this game, because people always have the choice of which realm to go to, so there will never be balanced numbers throughout the day on all sides. At the moment on Horus this is such a big issue for ONE reason only. The reason being there are hours and hours during the day in all realms where a force of not even 10 willing and mid to high level characters can be formed into a war party. So, if one realm manages to get a decent army, it pretty much guarantees they will be "farming" somewhere. This is the bad farming on Horus at the moment, 5-12 people trying to retake a fort vs 25 or more people defending. This type of farming is demoralizing as without pretty much a miracle the smaller force does not even get to kill ONE of the enemies in each engagement.
There also is a fun type of farming (imagine that). I will use an example of Syrtis trying to retake a fort from Ignis on Friday night. The fort was lvl 3 then 4 basically the whole fight. Ignis did have more players and were using the fort protection. Syrtis could easily have just said screw it and went off to do something else. We didn't though, you know why...because it was actually fun. How could dying more and over and over be fun you might ask? It was fun because we actually managed to have a decent amount of people online (20+ I would guess, never had an actuall track) and willing to fight. So while we had a really really hard time, we still were managing to get kills in each engagement. An not just the lucky random one kill, consitantly good amounts of kills. So yes, many times those dead would get back to the fort from there save at samal before we could even manage to break Herbred door, it stilll was fun.
What's my point in all this? Same point I made earlier in this thread...NGD needs to address the fact that as a server Horus is severly underpopulated. If they could actively promote it more or find a willing partner such as Gamigo to promote it for them then the fact that there is realm inbalance will become less and less of an issue. If at any given time every realm could field at least 20 decent leveled people for a fight, it can make even being farmed a fun thing. It is up to those involved in the fight thought to realize the situation and make it fun. Again with my example, if people didn't see killing some as a fact that we were doing well with less people even though it did take ALOT of time to get the actuall fort back, it would not have been fun. So NGD, please please try to promote Horus and grow the population. Horus players, please please stop bitching about realm inbalance...if you really feel the need to bitch....bitch to NGD that they are not doing enough to promote the growth of the server. Give us more people and we can all make even farm fights into fun fights for both sides instead of what it is now where the small group (5-12) has not even a shot in hell of expecting to kill a good part of the enemy...let alone take a fort back.
Bladnoch
02-21-2010, 08:01 PM
I think it's just up to the people to change this. If you want a better balance, then take it into your own hands and swap realms (looking at you Syrtis). If you don't try and rebalance things yourselves, then the game won't advance and invasions won't succeed as well as they do on Ra.
So to summarise, it's our fault, not NGD's. They've done all they can, with the exception of advertising (which they can't afford) or doing something radical to lose keen players (which they can't afford). So sort your own problems out - choose the underdog realm and help it. God, get your group of friends to do it. Heck, move your entire clan, whatever makes this game more interesting for EVERYONE.
Yttrium
02-23-2010, 03:48 PM
So to summarise, it's our fault, not NGD's. They've done all they can ... So sort your own problems out - choose the underdog realm and help it. God, get your group of friends to do it.
I disagree with this. Considering the amount of time it takes to level up, it's unreasonable to ask people to switch realms to fix realm balance. Add to that money spent, time spent getting to know realm-mates, etc. and it seems very unreasonable to put this burden on players.
Bladnoch
02-23-2010, 09:46 PM
I disagree with this. Considering the amount of time it takes to level up, it's unreasonable to ask people to switch realms to fix realm balance. Add to that money spent, time spent getting to know realm-mates, etc. and it seems very unreasonable to put this burden on players.
Indeed, I see your point. I would like to see the grinding curve lessened, or quests in the top end to counter the current curve.
But the people on level 40-50 characters usually have more than one character, and if they are a hard core player, that other character will be high levelled too. If you can do it more than once in the green realm, you can do it more once in the blue realm, where ironically it's easier to level midway than any other realm.
Money does not have to be spent, we know this. While it's pressed upon, this community as a whole (including me) are stubborn towards premium buying to level - while a great amount do it, I'd expect they would rather have that levelling ease for free (which loops back to my first paragraph).
The burden has already been over us all for the past 6 or so months, Alsius for more than a year. We can either all continue with this burden together, or some greens lessen the burden for the good of the game. I know this sounds like shit, really I do...but I can't think of a better way which could benefit everyone.
Out of interest, what do you suggest NGD to do?
veluchami
02-24-2010, 01:11 AM
I really really wish people would stop complaining about realm inbalance and start complaining about the actuall problem. You can say what you want about NGD not addressing realm inbalance but to me they have done all they can within realm of semi fairness with the XP and gold bonus to underpopulated realms. The only step they could possibly take to make sure there is realm balance would be to physically choose for everyone what realm they played in. And in this I don't just mean new players, I mean one day your account with 3 lvl 50's can magically be changed to another realm because that past week that was the least populated realm. I guarantee you if they did this you would see the population of this game plummet over-night.....but hey...realms would be balanced with maybe 50 in each one total, and 45 of them under lvl 10.
Now that being said, there will always be farming in this game, because people always have the choice of which realm to go to, so there will never be balanced numbers throughout the day on all sides. At the moment on Horus this is such a big issue for ONE reason only. The reason being there are hours and hours during the day in all realms where a force of not even 10 willing and mid to high level characters can be formed into a war party. So, if one realm manages to get a decent army, it pretty much guarantees they will be "farming" somewhere. This is the bad farming on Horus at the moment, 5-12 people trying to retake a fort vs 25 or more people defending. This type of farming is demoralizing as without pretty much a miracle the smaller force does not even get to kill ONE of the enemies in each engagement.
There also is a fun type of farming (imagine that). I will use an example of Syrtis trying to retake a fort from Ignis on Friday night. The fort was lvl 3 then 4 basically the whole fight. Ignis did have more players and were using the fort protection. Syrtis could easily have just said screw it and went off to do something else. We didn't though, you know why...because it was actually fun. How could dying more and over and over be fun you might ask? It was fun because we actually managed to have a decent amount of people online (20+ I would guess, never had an actuall track) and willing to fight. So while we had a really really hard time, we still were managing to get kills in each engagement. An not just the lucky random one kill, consitantly good amounts of kills. So yes, many times those dead would get back to the fort from there save at samal before we could even manage to break Herbred door, it stilll was fun.
What's my point in all this? Same point I made earlier in this thread...NGD needs to address the fact that as a server Horus is severly underpopulated. If they could actively promote it more or find a willing partner such as Gamigo to promote it for them then the fact that there is realm inbalance will become less and less of an issue. If at any given time every realm could field at least 20 decent leveled people for a fight, it can make even being farmed a fun thing. It is up to those involved in the fight thought to realize the situation and make it fun. Again with my example, if people didn't see killing some as a fact that we were doing well with less people even though it did take ALOT of time to get the actuall fort back, it would not have been fun. So NGD, please please try to promote Horus and grow the population. Horus players, please please stop bitching about realm inbalance...if you really feel the need to bitch....bitch to NGD that they are not doing enough to promote the growth of the server. Give us more people and we can all make even farm fights into fun fights for both sides instead of what it is now where the small group (5-12) has not even a shot in hell of expecting to kill a good part of the enemy...let alone take a fort back.
Appreciate your sincere argument. But you have absolutely no idea how ignis 'farming' as you term it is different from syrtis farming. Take that friday night for example,
1) you hit us with 6 terrors every time. We barely had 2. We almost had equal numbers.
2) The reason why the 'farming' lasted was you guys dont know how to take a fort with equal numbers. I dont blame you, you have never been in such a situation. You never reached the door, instead just tried to score rps by terroring the wall.
3) You guys kept getting reinforcements to make up for ppl you lost. From our side, we kept losing people till you guys took it over.
4) The fact that you can score atleast some kills made you fight. This has to do with the fact, syrtis has more rangers and rangers just run when faced with imminent defeat. Dont blame them here either. Its not the same with syrtis farming, you get massacred if you come anywhere in the range of the zerg.
5) You wont be talking like this if you experience what you experienced on Friday, everyday. No rational person would.
I am frigging amazed how syrtis has a simple solution to a problem for any solution, enemies or bosses. Just throw more players at it. Just keep sending more players until you choke the enemy. Brilliant ! Just a rant, not blaming anyone again...
But I really dont blame Syrtis or NGD much. Wait, maybe the nerfed areas did much harm to underpop realms more than they did good. I dont even want to go into how-ngd-fucked-up-balance issue. Honestly I dont know what the solution for this problem is. Being 'green' is the fad these days. one solution is to change the entire story line and all the races in syrtis. But thats not gonna happen. But just that this is annoying as hell.
Yttrium
02-24-2010, 01:31 AM
Out of interest, what do you suggest NGD to do?
I've made a few suggestions to give combat bonuses to players in the warzones of underpopulated realms. There is an example (http://regnumonline.com.ar/forum/showpost.php?p=950746&postcount=163) a few posts above in this thread.
The only reasonable objection I've heard is that it would mess up small fights. e.g. Ignis gets double health and mana because Syrtis has double the players online. A lone Ignis barb fighting a lone Syrtis barb would have an unnecessary advantage. To this objection, I say it's worth creating this temporary imbalance in order to fix the balance at larger battles. As long as the barb is aware that Ignis has a combat bonus, this isn't much different from him stumbling upon two Ignis barbs.
To make this less radical, I might only base the bonus on enemies that cross into another realm's warzone. You would only get the bonus in your home territory -- and only when there are at least double the amount of enemies there. Depending on how fast the server re-calculated the player numbers, this could be self-correcting -- your bonus would vanish as soon as you sent half the zerg back over the river.
On the other hand, it might make more sense to not limit it to home territory and base it on total players in the warzone. This would also give underpopulated realms a more even chance to capture enemy forts and invade -- without bringing a zerg or going for empty forts.
Either way, this would help break the cycle of people quitting because they have no chance, then making the imbalance worse. I agree that the long-term solution is more population in general, but without a short-term way to keep the game fun for underpopulated realms, they will continue to bleed players.
Warthog
02-24-2010, 04:26 AM
Veluchami, my point was not to talk about strategies of why it took as so long and why it didn't. So you can stand on your high horse of how much Syrtis players suck and all play stupid (which is basically what you have always said in many posts on here), that is fine with me.
On to the real meaning of my first post. You can deny all you want what happened on a almostly daily basis last summer, but I was there when Syrtis was almost nightly severly outnumbered and "farmed"...same as happens now to Ignis at a different point of the day. It sucks, it makes you not want to play....I never denied this. My point was simple, with more numbers on the server as a whole...the fights can be more fun, even for the under-manned army. Yes, realm imbalance is a issue, a real issue....but IMO the bigger issue is server population. So with such small populations, in all realms (yes, I even see Syrtis as underpopulated...not against the other realms on the server, but against what even the smallest realm on a full server can have) there is not much chance for fun. There is usually only one option...you go to whichever fort is being contested at that time and either farm or be farmed or you grind or you chat. The rest of the warzone tends to be completely dead, maybe you can find 2-3 grinders somewhere...but only if your lucky. And to be honest, even if NGD made all realms have exactly the same numbers and exactly the same leveled people there would still always be farming at forts.
You can generalize all you want that Syrtis thinks every thing is about numbers. I and many other know for a fact it is NOT about numbers. I have helped to kill bosses with small groups before. I have held forts with less people then those attacking before for long periods of time. It is not complicated and does not take a super brain to accomplish. My solution for this though does involve numbers, because the more numbers you can have at a fight the more chance there is that you can take out a good number of the enemies to then make it a more even fight. Also with more numbers there will be people who can defend reinforcements from coming across bridges. I am not saying a better populated server is the end all solution, but it is a start.
What is the problem with realm numbers and the apparent imbalances?
This is my take:
Firatly We should stop using the terms under populated and over populated now. I would replace it with the term ' non-proportionately balanced'.
I say this because I totally agree that the entire server is under populated and that fact is exposed by the relative War Zone imbalances during certain time Zones. 5 or 6 vs 25 is not uncommon no matter what Realm you play, depending on the time zone you play in. But is it even this simplistic? There are times where Ignis is facing the zerg at peak hours and cannot muster sufficient numbers to make a sporting contest of it. I say this guardedly but I will suggest that Ignis does have the numbers. They just refuse to come to take part. Some may be angry for me saying this but the truth is my shield. I usually log on at a peak time and I usually log to a character that is in a known grinding spot. It is not uncommon for me to find several high level players grinding there while the fort/ castle is under new management. Are we really underpopulated or is our army fragmented?
Again, I must say that the old Ignis is not the new Ignis. Tactically we are not as adept as we once were. We are not intimately aware of each other's strengths/ weaknesses ,setup styles as we once were. That is our hindrance these days.
I address the Syrtis zerg now. The syrtis zerg in an of itself is not the problem in my view. Neither are the players motivations. It is merely as symptom of another problem that exists in Horus and made more evident by its low population.
The fact is that there is nothing much to do when you hit the high 40's and 50.
Okay, typical day: Kill the super boss , or kill the dragon. Lurk about for grinders to kill, then take a fort or castle. If no response then put the opposing realm gate in danger. Alternatively you grind. That is the sum total of it. Some people suggest that Syrtis dance at CS and Alsius grind or have beach dance parties. I have never seen this so I cannot comment on this. Bottom line is that Syrtis with its population, aside for the potential to invade, has very few options but to zerg or grind. Some may argue that some can take other forts and such but, taking a lesser fort will just result in you rotting there, waiting.... If Alsius or Ignis was in the same position as Syrtis now there is a possibility of the same thing happening.
Besides the obvious need for promotion of the server and boost the active player numbers, NGD would have to consider the following:
1. A more challenging but balanced fort / castle design for better battles. added to this is a decent reward based system to encourage players to come out.( NGD has stated this is in the works)
2. Much less grinding options in-realm for lvl 40+ players. NGD needs to encourage the REAL populations to be exposed to war conditions.
3. New mid lvl bosses and other objectives in the war zone to spread the populations around and coax the formation of smaller mercenary type skirmishes around the world.
4. Along with new objectives there must be different rewards that can benefit or affect the realms as a whole. Players who grind must be affected and are encouraged to take part to recover or gain bonuses that affect their grinding efforts in a positive way.
Bottom line : Regnum Online is a fairly one dimensional game at the moment and realm imbalances just bring this to the fore of the minds of the community. I would ask all that enjoy the game to analyse this and see for themselves if this apparent imbalance is not just a symptom of much deeper root causes.
Best Regards
Artec
Groark
03-01-2010, 03:50 PM
Very well put Artec!
I agree with everything you say except the part where you want to encourage grinding in wz. Many grinders will remain in the inner zone because they are tired of being killed (mostly by hunters) while grinding in the wz.
But for the rest of your comment: :thumb:
Gabburtjuh
03-01-2010, 04:19 PM
well, the frends problem can only be solved to change with them, so maybe there could be that u could transfer a char from syrtis to alsius/ignis. only thing u need to to is reset ur appearance.
Very well put Artec!
I agree with everything you say except the part where you want to encourage grinding in wz. Many grinders will remain in the inner zone because they are tired of being killed (mostly by hunters) while grinding in the wz.
But for the rest of your comment: :thumb:
I propose this to you Groark:
I would not say eliminate the mobs from the inner realm but rather encourage the grinder to venture into the war zone with the reward of a slightly better drop rate and an even better drop rate still if he ventures over the bridge into enemy territory. Even the concept of a risk XP bonus comes to mind (RSK). Other than that, reduce the drop rate on lvl 49 and 50 items significantly for inner realm mobs. A lvl 50 should really have nothing to fear in the war zone. Other than that , a redistribution of more lvl 38-44 mobs closer to the forts and castles to encourage a greater pool of players there. Proximity to war structures will give players the security in their minds that cover or realm support is close by.
Consider this because it was what I had in mind. I am sorry I was too concise earlier. Hope it clears up my position on that matter.
Regards
Artec
linearguild
03-01-2010, 07:28 PM
More grinders in the warzone won't mean more cheap ganks by hunters. I think it might even be the opposite.
Why? Because more grinders means more grinding parties, which tend to be left alone by the bitch hunters looking for easy kills. As party grinds become more common, these hunters lose their easy RP sources, so either they'll move on or they'll have to start forming their own hunt parties. But bigger hunting parties have their own disadvantage: they're less mobile, it's easier to track them down, and it's harder for all of them to escape. This gives more motivation for the realm's high-level players to hunt them back with their own parties. There would be more non-fort-centric warzone action for all, and more importantly a grinding environment that's much closer to the feel of the end game.
Just having more people in general changes the game dynamics.
Hamster_of_sorrow
03-01-2010, 08:23 PM
again, artec, that was an amazing post.
while i was reading that i realized something. it comes from exactly what you were pointing out.
when you are lvl 50, the game is really boring. if there is no war going on, there is nothing to do.
i was pondering (yes, pondering) what would make the game more fun on the off-times. i came upon only one conclusion, dungeons.
my idea of dungeons may not be the same as other's but i got the idea from the leeroy jenkins video:
have a serious of missions that take place in another area or several areas. these missions would require you and some friends to take on huge challenges. these challenges would vary widely and have some sort of end reward. maybe for a certain couple of challenges it times you and you can try to beat your best time.
enjoy your food for thought. with a side of noodles :D
again, artec, that was an amazing post.
while i was reading that i realized something. it comes from exactly what you were pointing out.
when you are lvl 50, the game is really boring. if there is no war going on, there is nothing to do.
i was pondering (yes, pondering) what would make the game more fun on the off-times. i came upon only one conclusion, dungeons.
my idea of dungeons may not be the same as other's but i got the idea from the leeroy jenkins video:
have a serious of missions that take place in another area or several areas. these missions would require you and some friends to take on huge challenges. these challenges would vary widely and have some sort of end reward. maybe for a certain couple of challenges it times you and you can try to beat your best time.
enjoy your food for thought. with a side of noodles :D
Great Idea. Since NGD says they can't do dungeons - it could be group quests where your required to use each specific class for something in the quest. I could be alot of fun - and if done in the warzone the idea of accidentally meeting an enemy group doing the same quest would be kinda neat.
SlackerLinux2
03-02-2010, 04:11 AM
What is the problem with realm numbers and the apparent imbalances?
This is my take:
Firatly We should stop using the terms under populated and over populated now. I would replace it with the term ' non-proportionately balanced'.
I say this because I totally agree that the entire server is under populated and that fact is exposed by the relative War Zone imbalances during certain time Zones. 5 or 6 vs 25 is not uncommon no matter what Realm you play, depending on the time zone you play in. But is it even this simplistic? There are times where Ignis is facing the zerg at peak hours and cannot muster sufficient numbers to make a sporting contest of it. I say this guardedly but I will suggest that Ignis does have the numbers. They just refuse to come to take part. Some may be angry for me saying this but the truth is my shield. I usually log on at a peak time and I usually log to a character that is in a known grinding spot. It is not uncommon for me to find several high level players grinding there while the fort/ castle is under new management. Are we really underpopulated or is our army fragmented?
Again, I must say that the old Ignis is not the new Ignis. Tactically we are not as adept as we once were. We are not intimately aware of each other's strengths/ weaknesses ,setup styles as we once were. That is our hindrance these days.
I address the Syrtis zerg now. The syrtis zerg in an of itself is not the problem in my view. Neither are the players motivations. It is merely as symptom of another problem that exists in Horus and made more evident by its low population.
The fact is that there is nothing much to do when you hit the high 40's and 50.
Okay, typical day: Kill the super boss , or kill the dragon. Lurk about for grinders to kill, then take a fort or castle. If no response then put the opposing realm gate in danger. Alternatively you grind. That is the sum total of it. Some people suggest that Syrtis dance at CS and Alsius grind or have beach dance parties. I have never seen this so I cannot comment on this. Bottom line is that Syrtis with its population, aside for the potential to invade, has very few options but to zerg or grind. Some may argue that some can take other forts and such but, taking a lesser fort will just result in you rotting there, waiting.... If Alsius or Ignis was in the same position as Syrtis now there is a possibility of the same thing happening.
Besides the obvious need for promotion of the server and boost the active player numbers, NGD would have to consider the following:
1. A more challenging but balanced fort / castle design for better battles. added to this is a decent reward based system to encourage players to come out.( NGD has stated this is in the works)
2. Much less grinding options in-realm for lvl 40+ players. NGD needs to encourage the REAL populations to be exposed to war conditions.
3. New mid lvl bosses and other objectives in the war zone to spread the populations around and coax the formation of smaller mercenary type skirmishes around the world.
4. Along with new objectives there must be different rewards that can benefit or affect the realms as a whole. Players who grind must be affected and are encouraged to take part to recover or gain bonuses that affect their grinding efforts in a positive way.
Bottom line : Regnum Online is a fairly one dimensional game at the moment and realm imbalances just bring this to the fore of the minds of the community. I would ask all that enjoy the game to analyse this and see for themselves if this apparent imbalance is not just a symptom of much deeper root causes.
Best Regards
Artec
great post +1(cant give out any more karma) attached is syrtis CS at a time when i walked around both realms for 2 Hours and found noone i joined em for a bit but lastikmarks kept shooting me for no reason :( i still cant see whats so fun about dancing there
Rahj39
03-02-2010, 06:09 AM
well, the frends problem can only be solved to change with them, so maybe there could be that u could transfer a char from syrtis to alsius/ignis. only thing u need to to is reset ur appearance.
I was thinking maybe you don't need to change appearance. Its a full transfer from one realm to another with some type of penalty [maybe no superboss/quest items are allowed to be transferred]. This solves the "alsius don't have elves" problem as Sytris wood-elves run around as fully fledge Alsius players.
I played a game which had "cycles" and every 3-4 months anyone could change realms during a set phase and then the cycle would start over. Realm points got reset and then the war started over. Every winner of each phase would appear on a legends list.
UmarilsStillHere
03-02-2010, 08:14 AM
NGD may not be able to do dungeons but if they could stop mobs running up cliffs they could quite easily do a extended maze of vallys instead (see Ignis Ini zone) which would be like the dungeon concept just with vallys rather than tunnels.
LandStander
03-08-2010, 05:47 AM
I do notice there is quite a shortage of Alsius, but Ignis and Syrtis seem pretty evenly balanced, just log at different times of the day.
Kittypretty
03-08-2010, 07:31 AM
why can't they do dungeons?
Something like how they did with the spider queen for ignis (yeah I know it was ONE room but..I'd not mind loading times for a chain of rooms like that.
Minorian
03-08-2010, 03:19 PM
Hmm, Syrtis and Ignis balanced? and Alsius underpopulated? http://rostatus.heroku.com/world/horus I like this site. Syrtis has ups and downs in attacking, Ignis also has ups and downs, but also has alot less attacking. Alsius, is in the middle, big ups and downs, but in a solid second.
And forts taken, Menirah Fort is the most taken, Syrtis and Alsius constantly give us visits at samal, Syrtis shows up with a zerg of 15+, taking the fort without problem. Often we manage to stop Alsius, sending them back home. They then go straight for Meni, the empty fort, and proceed to farm us. And when Syrtis succeeds at samal, Alsius goes to Meni. Then, us Iggs will get really ticked, get a zerg together, kick em out of Meni then Samal, then go to herb/agg. At herb the Syrts zerg sitting there whips us out, and at agg we take it, then get kicked out 10-15 mins later. Then it starts over again. It is so frustrating, being outnumbered by Syrtis normally 3 to 1 (Ive seen 5 to 1), and having Alsius run straight back to protection of the fort after they make a good rush. :ranting:
I think one reason Ignis has trouble holding the forts, we don't use the forts all that often, we seem to perfer open field battles. 1 well placed sultar by the enemy, and then the train of them start, and the barbs come in and hit their 1.5k SC :rale:
I do not get on when Ignis is supposedly with the most numbers, running around zerging the enemy, so I don't know if this is true. But during the day when I play, we always seem to be outnumbered.
I'm not going to deny it, I think often Syrtis and Alsius just outstrategise us.
I think realm balance is becoming a big issue. If I was starting the game, I would probabally go with Alsius, second choice Syrtis, and last choice Ignis. The only reason I joined Ignis is because my friends were there. Why would anyone want to be in the desert (with those friggin sand storms) when they could be running through forests.
I think Ignis just needs some more promoting, the revamp of the beginner zone is nice, but more needs to be done.
Hamster_of_sorrow
03-08-2010, 03:47 PM
and the barbs come in and hit their 1.5k SC :rale:
I do not get on when Ignis is supposedly with the most numbers, running around zerging the enemy, so I don't know if this is true. But during the day when I play, we always seem to be outnumbered.
first of all, 1.5K might be good for slashing, but add an ons(5) to the mix and i can get a 2.1-2.2K ripost going (if i am using a spear i borrowed from a friend, if not, subtract about 100 dmg) :D
secondly, there are times where ignis can hold a fort and farm for a while (even more boring than being farmed). most of the time it is when syrtis is preoccupied and only like 4 people show up at herb.
we can do the same thing at aggy and usually more goats show up. only problem is that it is usually only held for about 20-30 minutes before we get kicked out.
this, however, is nothing compared to being farmed at samal or shanna for 3 hours only to have them take it back 30 minutes later and repeat the process all over again.
aside from realm balance, this game needs more battle dynamics. it seems that lately it is either farm, or get farmed. every now and then you get a decent, actually FUN battle (it is what keeps me warring).
also (a little off topic), this game needs something to do when the war zone is dead. grinding is not an acceptable answer here.
Minorian
03-09-2010, 01:11 AM
aside from realm balance, this game needs more battle dynamics. it seems that lately it is either farm, or get farmed. every now and then you get a decent, actually FUN battle (it is what keeps me warring).
http://www.regnumonline.com.ar/forum/showthread.php?t=54026
I think that would improve war dynamics alot.
RaPiDz
03-18-2010, 05:05 PM
Yes, Syrtis is underpopulated during the night crew's shift. We are now outnumbered by both Alsius and Ignis. :cuac:
*cough* Joke *cough* You can rely on the syrt zerg at any time of the day. Ive played stretches of 24-30 hours and syrt has NEVER been shorthanded during my gameplay. :ignis:
UmarilsStillHere
03-18-2010, 05:39 PM
*cough* Joke *cough* You can rely on the syrt zerg at any time of the day. Ive played stretches of 24-30 hours and syrt has NEVER been shorthanded during my gameplay. :ignis:
http://rostatus.heroku.com/world/horus
Although Ignis is generaly the weaker realm please not that between 00:00 and 03:00 syrtis Wz activity is near non existant, this is because we have very few players in that time zone.
It is nice to see that Alsius are around as Wz active as Syrtis recently, now if only we could pull Ignis out of the gutter we would be sorted...
Ignis is in dire straights, something must be done, but punishment in any way of the other realms simply for being populated (I wont say overpopulated because they simply are not, they are moderatly populated, its Ignis that are heavily underpopulated) is not a good solution.
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