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View Full Version : Don't ask for nerfings, ask for improvements


Thrillem
01-09-2010, 12:02 PM
Sometimes we are not satisfied because we get too often and too fast killed. You can accept that or try to look at the reason. It happens very often that you handle wrong and the other right, so you get killed. Many times the winner is the one with uberwapens and uberarmour. Sometimes wins the one who has more battle experience, etc.
Instead of asking for nerfing the other classes -not yours, oh no! xD- we should ask for improvements of each class there where needed. Each class has its good and bad things.
So, do not ask to nerf the "other class" but to improve all the classes in order to achieve a good balance.

To be fair in this matter you should look at the classes separetely and see where the real unbalance is.

Example:
Conjurers: should have mana communion restored and be able to run faster.
Warlocks: should have a kind of sanctuary and like the conjurers be able to run faster.
etc.
(please this is only an example... ;))

Anyway, there will allways be unsatisfy players.

Flightcap
01-09-2010, 01:31 PM
Sometimes we are not satisfied because we get too often and too fast killed. You can accept that or try to look at the reason. It happens very often that you handle wrong and the other right, so you get killed. Many times the winner is the one with uberwapens and uberarmour. Sometimes wins the one who has more battle experience, etc.
Instead of asking for nerfing the other classes -not yours, oh no! xD- we should ask for improvements of each class there where needed. Each class has its good and bad things.
So, do not ask to nerf the "other class" but to improve all the classes in order to achieve a good balance.

To be fair in this matter you should look at the classes separetely and see where the real unbalance is.

Example:
Conjurers: should have mana communion restored and be able to run faster.
Warlocks: should have a kind of sanctuary and like the conjurers be able to run faster.
etc.
(please this is only an example... ;))

Anyway, there will allways be unsatisfy players.


+1 :thumb_up: If the nerf-beggar had shut himself up when he first came along, RO would be in a much better place now.

Angelwinged_Devil
01-09-2010, 01:46 PM
some things DO need a nerf, you cannot just keep saying "we need to keep implementing better things" or "we need to nerf" you need to chose a middleroad

Thrillem
01-09-2010, 03:03 PM
some things DO need a nerf, you cannot just keep saying "we need to keep implementing better things" or "we need to nerf" you need to chose a middleroad

The only way is the possitive way and I don't think nerfing things is possitive for anyone. Nerfing will not solve anything because then other players will get angry and complain....
So in my opinion is better to be possitive and ask for improvements, if necessary....

Angelwinged_Devil
01-11-2010, 08:07 AM
The only way is the possitive way and I don't think nerfing things is possitive for anyone. Nerfing will not solve anything because then other players will get angry and complain....
So in my opinion is better to be possitive and ask for improvements, if necessary....

doing only nerfing or only asking for improvements will never solve anything

If anyone remembers the old sotw that gave you godmode for x seconds would mean everyone needed something too and you would get all sorts of way too powerful spells instead of giving another spell or nerfing it.

Improvements should happen to useless/non working/weak spells
nerfs should happen to OP spells unless the OP spell is OP because there's not really anything you can do to defend yourself agianst it.

Isemon
01-11-2010, 09:24 AM
doing only nerfing or only asking for improvements will never solve anything

If anyone remembers the old sotw that gave you godmode for x seconds would mean everyone needed something too and you would get all sorts of way too powerful spells instead of giving another spell or nerfing it.

Improvements should happen to useless/non working/weak spells
nerfs should happen to OP spells unless the OP spell is OP because there's not really anything you can do to defend yourself agianst it.

well i don't agree, there are some people that are never happy, for example sotw was nerfed (it was 80% evasion- both normals and spells were evaded for a duration of 40 sec if i am not wrong) but people like you awd:thumb_down: still say that it is OP. SO i am against continious circle of nerfing, there is need of some improvement.
Hunter were not so big problem when warriors had onslaught 30sec. You can see how the nerf of a single spell created a big unbalance problem with hunter, nerfing and improving must be tested carefully before introducing it in game imo.

Pwnography
01-11-2010, 09:33 AM
well i don't agree, there are some people that are never happy, for example sotw was nerfed (it was 80% evasion- both normals and spells were evaded for a duration of 40 sec if i am not wrong) but people like you awd:thumb_down: still say that it is OP. SO i am against continious circle of nerfing, there is need of some improvement.
Hunter were not so big problem when warriors had onslaught 30sec. You can see how the nerf of a single spell created a big unbalance problem with hunter, nerfing and improving must be tested carefully before introducing it in game imo.

I agree :P hunters aren't hard to beat once you can actually catch up to them.