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View Full Version : Not a suggestion just a poll for regnum players..


DemonMonger
01-30-2010, 12:59 AM
Many of you say that you want more from war.

How about this?

First
Create banks in Regnum where players can store their money (only)

Second
I. Allow player to gain gold and xp for killng enemy realm players.
1. If you kill a player you gain x10 their level in gold
A. Only the person that does final hit will gain the gold.
B. When you kill a player you gain x5 their level in xp
2. If you die to a person you lose x10 their level in gold.
(note: on death you do not ever lose xp)

Third
Create a Hall of Champions in every realm
I. In the hall of champions you can trade RPS for Items
1. Items purchased with RPS will last 30days

II. Create a Trading Kiosk that will hold players items for 7 days.
1. If someone buys your item from the kiosk the money enters your bank
2. Item can be removed by players that place them in kiosk
3. If an item is not bought in 7 day it will be deleted automatically.
4. Kiosk will be in every town... no matter what town you are in you can
see all items
5. This new trade system will allow players to fight in war and not sit in
town trying to trade all day.

Before going to war players can store all their money....

Then go out to kill enemy players to try to earn more.... plus xp...

Finally
Place a scroll bar above the experience bar that says who and what realm killed a player in real time.

Do you want this?

Mattdoesrock
01-30-2010, 01:27 AM
Yes.

/me points to the suggestion Forum.

Khairon
01-30-2010, 04:48 AM
.......
Third
Create a Hall of Champions in every realm
I. In the hall of champions you can trade RPS for Items
1. Items purchased with RPS will last 30days

II. Create a Trading Kiosk that will hold players items for 7 days.
1. If someone buys your item from the kiosk the money enters your bank
2. Item can be removed by players that place them in kiosk
3. If an item is not bought in 7 day it will be deleted automatically.
4. Kiosk will be in every town... no matter what town you are in you can
see all items
5. This new trade system will allow players to fight in war and not sit in
town trying to trade all day.

Before going to war players can store all their money....

Then go out to kill enemy players to try to earn more.... plus xp...

Finally
Place a scroll bar above the experience bar that says who and what realm killed a player in real time.

Do you want this?

yeah! like this! other MMO's have something like Stall or Merchants (not npc's real players!):thumb_up:

Kittypretty
01-30-2010, 06:27 AM
well maybe the stash feature is just a step in hopefully future variants where not only our char but anyones can remove items from stashes, (for money ofc)

just seems like a real world test with certain components of such a bigger feature someday to me.

Anpu
01-30-2010, 08:54 AM
Some ideas are good, some i dont like it. +1/2 from me then :P

Pizdzius
01-30-2010, 09:37 AM
I'd loose all my money this way /o\

Dupa_z_Zasady
01-30-2010, 02:31 PM
Many of you say that you want more from war.


Putting all that stuff into one poll is a manipulation. No.

Bladnoch
01-30-2010, 02:47 PM
If you store all your money before war then get killed as soon as you enter the bloodbath, you won't get penalised with any money loss, unless you get into negatives. I also think it might be better to lonly lose 5x the level of the player in gold instead of 10x, but that's just me. All in all, I say yes. :thumb:

makarios68
01-30-2010, 03:49 PM
Great ideas.

Also, what about an item auction?

It would probably be a pain to implement but it would be nice.

bois
01-30-2010, 06:00 PM
I did not vote. Some I say yes and some I say no.

No to losing gold when you die.

I don't understand the trade RPS for items fully. I should think, rather than a 30 day expiry date just put a high durability on the item and make it non repairable instead. Categorize it as "temporal" item. An option may be to repair it with RPS only and even then only a set amount of times.

Another option is to set up a wager NPC merchant. He has weapons and armour in stock that could be special or not. Thing is you can't see the stats or know the exact level (it would just give an approx. like lvl 40+. You must wager with him either with RPS or gold for an item you choose. You can get a common crappy item or up to a magical item (rare). The cost of the wager is high but variable ,example (750k gold or 5k RPS). The trick is an item costing high RPS may be crappy and a low cost RPS item may be magical. Play the lottery.

At this point I must again say that any discussion about the use for RPS must be accompanied by some formula for the distribution of RPS. Even a link to a previously proposed formula you like would be nice.

Kiosk partially yes. Deletion after 7 days ,no. Either it returns to the player that posted it for sale or the system absorbs it and pays you for it. An option may be for the system to place it in your stash and place a 1k charge on your gold for failed sale.

Storing all your money in a stash (I suggest attaching it to the current stash) is nice but would not stop you from losing gold according to your suggestion. Even if you had zero gold on you if and when you died, they system would still have to minus your account to pay the other player.

As for the scroll bar, it sounds nice in theory but consider the strain when invasions, fort wars and such go on. That would become a distracting and irritating ticker not to mention a strain on server resources.
If such an item were placed I suggest it be a toggle on/off item.

Regards
Artec

Gytha_Ogg
01-30-2010, 08:55 PM
My comments in magenta:

Many of you say that you want more from war.

How about this?

First
Create banks in Regnum where players can store their money (only)

Second
I. Allow player to gain gold and xp for killng enemy realm players.
1. If you kill a player you gain x10 their level in gold
A. Only the person that does final hit will gain the gold.
B. When you kill a player you gain x5 their level in xp
2. If you die to a person you lose x10 their level in gold.
(note: on death you do not ever lose xp)

Does putting your money in the bank prevent it from being taken this way? If not, I don't see the point. If so then only grinders will be in the wz with the cash they've gathered that day, everyone else will empty their pockets before going to wz. This sounds like it might push grinders back into inner realm.

Hmm, it would serve to minimize fort upgrades, I suppose.

Rule 1 says a lvl 50 hunter* ganking a lvl 30 grinder gets 300 gold.
Rule 2 says the grinder loses 500 gold. Who gets the other 200? Bernie Madoff? Is it lost forever?
1.A. seems like it might encourage poaching, but it could also be a nice way for high-levels to help out lower-level realm-mates with cash, while still getting some rp for themselves.

* By hunter, I just mean someone in the wz to kill other players, not necessarily the hunter class.

It would serve to redistribute wealth from rich support conjs (who don't often get in the killing stroke) to more fightey classes.


Third
Create a Hall of Champions in every realm
I. In the hall of champions you can trade RPS for Items
1. Items purchased with RPS will last 30days

Sounds fine to me, I probably wouldn't use it.


II. Create a Trading Kiosk that will hold players items for 7 days.
1. If someone buys your item from the kiosk the money enters your bank
2. Item can be removed by players that place them in kiosk
3. If an item is not bought in 7 day it will be deleted automatically.
4. Kiosk will be in every town... no matter what town you are in you can
see all items
5. This new trade system will allow players to fight in war and not sit in
town trying to trade all day.

Sounds good, but rule 3 - disappears and returns to player :thumb_up:, or vanishes? :thumb_down: I'd hate to have to send my computer out for repairs, and by the time I get back all my stuff's gone.
Then again, I'd hate to be in the middle of a battle, and suddenly be overburdened because my 47 Uber Staves Of +10 Getting Ganked suddenly reappeared in my inventory.


Before going to war players can store all their money....

Then go out to kill enemy players to try to earn more.... plus xp...

Finally
Place a scroll bar above the experience bar that says who and what realm killed a player in real time.

As long as you can turn it off.

Do you want this?

Dome
02-01-2010, 12:01 PM
This gain gold for killing is good but should be made more realistic. Make it a head hunt.
I post a wanted sign in game for a player and all those who kill the player get the reward for it.
And the amount of gold u get for killing the wanted person is = the rp he/she has.
HAHAHA Minamoto. HAHAHA Efrendi.
This should make the game a bit more interesting.
At least for some ppl.
________
Digital vaporizers (http://digitalvaporizers.info)

Hamster_of_sorrow
02-01-2010, 03:50 PM
some of the ideas are really good (kiosk thing) some, not so much (losing gold) but definitly some good ideas in there imo

AlsirianHorde
02-01-2010, 04:05 PM
Hall of Champions is a great idea a lot of mmo's have it ( like WoW) this really would Boost the population in the warzone, But if you buy a item with youre Earned RP It should be yours forever. Not tradeable but you can destroy it if you want or store it

The Trading system also is a briliant idea it would be very usefull for people who want to buy special items,magna ETC!

The earning of money and XP for killing people is a good idea

BUT LOSING MONEY! is a terrible idea this would decrease the amount of people playing regnum ( because alot of people play this game because it has got awesome RvR)

Tough I voted Yes and i suggest everybody does it who knows NGD might listen to us!

deadmasterr
02-01-2010, 04:56 PM
2. If you die to a person you lose x10 their level in gold.
So if a level 1 gets killed by a lv 50 who's in the inner realm because of an invasion, then they lose 500gold? What if they don't have that much gold...

UmarilsStillHere
02-01-2010, 05:00 PM
So if a level 1 gets killed by a lv 50 who's in the inner realm because of an invasion, then they lose 500gold? What if they don't have that much gold...

Then they can get a handy load from Syrtisfunder.org, we can clear all your debt in one easy phonecall, all we want in return is your soul o.0

DemonMonger
02-01-2010, 05:57 PM
So if a level 1 gets killed by a lv 50 who's in the inner realm because of an invasion, then they lose 500gold? What if they don't have that much gold...

Death for xp and money only applies in the warzone not in the inner realms.

and yes you can store all the money in the bank before going to war...

if you dont have 500 gold and die you will just go to 0 .. you dont go in debt

Mattdoesrock
02-01-2010, 06:01 PM
Losing gold when you die is totally unfair due to class balance.

Consider how often a Barbarian dies compared to a Hunter.

Nylanne
02-01-2010, 07:38 PM
Do you want this?

Absolutely not, for too many reasons including:
- the present class imbalance(s)
- we aren't runescape PKers
- etc

Arkenion
02-01-2010, 09:49 PM
Losing gold when you die is totally unfair due to class balance.

Consider how often a Barbarian dies compared to a Hunter.

And also conjurors would never get gold for killing... Or this would make even more support-conjus turn into warjurers :(

Skjringsaal
02-02-2010, 05:32 AM
Gold is not funny, lose gold is not funny, drops are for merchants in the wall. I'm finding more different things to do, and not the same for bad rewards. I'm sorry, I voted no.

DemonMonger
02-02-2010, 05:53 PM
Losing gold when you die is totally unfair due to class balance.

Consider how often a Barbarian dies compared to a Hunter.

Before we go to war we will bank our gold....

And also conjurors would never get gold for killing... Or this would make even more support-conjus turn into warjurers :(

zarkits?

Mattdoesrock
02-02-2010, 06:01 PM
Before we go to war we will bank our gold...

Then what's the point of the feature?

If no one is going to have any gold in the WZ, what's the point of being able to steal it?

DemonMonger
02-02-2010, 11:44 PM
Then what's the point of the feature?

If no one is going to have any gold in the WZ, what's the point of being able to steal it?

even if enemy you kill has 0 coins.. you still earn coins...

Mattdoesrock
02-03-2010, 12:15 AM
Then why make it so you lose gold when you die?

Why not let it just be that when you kill someone you get gold, and your victim doesn't lose any.

UmarilsStillHere
02-03-2010, 08:14 AM
Then why make it so you lose gold when you die?

Why not let it just be that when you kill someone you get gold, and your victim doesn't lose any.

Because this way we can all go bankrupt from Hunter Ganks when grinding and they can roll around in huge piles of gold?

Mattdoesrock
02-03-2010, 10:00 AM
Ohhhhhh!!! What was I thinking?!

:imstupid:

Raideniza
02-03-2010, 12:11 PM
to op, i disagree with second paragraph. rest [+]

Silent_Shadow
02-03-2010, 03:26 PM
I didn't vote because half I like, and the other half I don't.

Banks would be useful.
I do not agree with loosing gold when you die, but gaining gold and xp if you kill an enemy would be nice.
I do agree that there should be a Hall of Champions and that items could be bought with RPs, but I think they should last like normal items do.
The trading kiosk is a good idea. However, I think that the player who put the item up should get its value in gold when it is deleted.
I think the scroll bar would be annoying in fort wars, invasions, or just bridge wars lol.