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View Full Version : Sticky Touch: Useful against Warriors?


Gideon_Slack
03-02-2010, 09:37 AM
My understanding of Sticky Touch is that it does not affect cast speed of powers, but only attack speed of normal hits. Is this correct?

If this is the case do the warrior classes use enough normal attacks to make it worthwhile to skill Sticky Touch?

Are there any other classes Sticky Touch is effective against (eg Marksmen)?

UmarilsStillHere
03-02-2010, 10:07 AM
Id say its pretty effective vs warriors yes, most dont have enough attack skills to keep up a cycle of attack and if they do it would drain their mana very quickly. Ive never tried it so cant say how effective it really is but Id suggest just trying it for a few days or taking some freinds to the arena and seeing how much it hinders their combat abilitys.

Revolverxxx
03-02-2010, 12:07 PM
My understanding of Sticky Touch is that it does not affect cast speed of powers, but only attack speed of normal hits. Is this correct?

If this is the case do the warrior classes use enough normal attacks to make it worthwhile to skill Sticky Touch?

Are there any other classes Sticky Touch is effective against (eg Marksmen)?

sticky touch is very useful in a 1on1 situation... but then again how often are you in that situation. Expecially when used on a barb with a slow weapon, combined with Finesse it can be an effective long term debuff but unfortunately you would have to invest alota power points to it to make it usefull and we all know how rare they are.

i just use it as a support skill when fighting bosses such as satarcos in a party when the evasion tree isnt needed that much. i wouldnt use it in war unless you going for a full on support setup including skills like Hinder, Confuse, Caltrops, Sudden Strike, Finesse, Distracting Shot, Ground Arrow for the archers and some marksman debuffs that im not so cued up on. you wont get alota rp's but combined with a range 30 bow you could be a valuable member of your zerg.

dani-o
03-02-2010, 12:40 PM
-% CS would be nice to this skill, a few years ago (am i old or what?) we make the suggestion to MegriM to add -30% of cast speed in that skill, and he tottally agreed with us, but NGD never changed it.

http://www.regnumonline.com.ar/forum/showpost.php?p=176930&postcount=10

Immune
03-02-2010, 02:43 PM
Sticky touch works well against players using fast attacks with damage buffs (like myself). Some low level used it on lvl 4 against me, I was just lucky I had lvl 4 rapid shot or I'd have been using a sb with lb speed.

Drokuz
03-02-2010, 03:07 PM
This makes me remember Petrify Hands. It used to reduce Hit Chance by 255. Considering that 300 is the average, I used it in Pets and Summons, so I would evade about 80% of their attacks. Well, now it is useless. :ohill:

This kind of skills that affect normal hits are useful against those who rely on them. Of course, Knights and Barbarians, but also pets and summons.
If you reduce the enemies' Attack Speed by 50% and let him hit you for a minute, you will recieve half the damage.

Well, this skill has a very good duration (45s), nice mana cost (150), and somewhat useful effect (-30% HC). I like to use weird skills, so I'll try this one when my marksman get to lvl 30. :p

(Spanish speaker, sorry for the mistakes)

DemonMonger
03-02-2010, 03:51 PM
My understanding of Sticky Touch is that it does not affect cast speed of powers, but only attack speed of normal hits. Is this correct?

If this is the case do the warrior classes use enough normal attacks to make it worthwhile to skill Sticky Touch?

Are there any other classes Sticky Touch is effective against (eg Marksmen)?

I use sticky touch only to save my allies in combat if ambush is on cooldown... My sticky touch is only level 1 (lack of points)

I also use sticky touch to mark warriors that run into our group so people can see/target them easier. (KILL THE GLOWING PINYATA!!)

Sticky touch does not lower casting time of the first skill cast, but will delay the cast of skills that follow the initial attack. Before global cooldown this skill acted in a way that increased global cooldown of basics and skills. (because you could not cast another skill until your basic attack was ready to be used).

Klutu
03-02-2010, 08:46 PM
I don't really consider sticky touch useful vs warriors. since the warrior is lucky too get 1 hit on the hunter before he moves out of range.

VS Marks and other hunters id consider it useful and sm mages

Immune
03-02-2010, 09:32 PM
I don't really consider sticky touch useful vs warriors. since the warrior is lucky too get 1 hit on the hunter before he moves out of range.

VS Marks and other hunters id consider it useful and sm mages

This is what I experienced when I tried using it. It really just gives you an excuse to stand still next to a warrior.

Comp
03-02-2010, 09:32 PM
I don't really consider sticky touch useful vs warriors. since the warrior is lucky too get 1 hit on the hunter before he moves out of range.

VS Marks and other hunters id consider it useful and sm mages

I'd agree - not so much vs warriors and even now with everyone and their uncle using +atk speed stuff. If I were to use it, it would be vs marks or hunter's pets.

Gideon_Slack
03-03-2010, 02:28 AM
[...]

i wouldnt use it in war unless you going for a full on support setup...
but combined with a range 30 bow you could be a valuable member of your zerg.

This is basically my build: full support (Tricks/Scouting) with 30 range bow.

I don't use Sticky Touch as often as the other CC powers I've skilled. It does seem to help though when our warriors are fighting enemy warriors.

On the other hand, I could trade Sticky Touch for Break Apart which may be useful in more situations, and would give the build more offense (currently only Long Bow 15 with Ensnaring Arrow 5 and Shield Piercing 4). Break Apart, however, costs twice the mana, and the build requires good mana management.

_dracus_
03-04-2010, 07:44 AM
It could be useful as a skill but in fact when you are speaking of build, it's just too much points to invest in a skill that you mostly don't need to use to kill a warrior.

Maybe in the futur. Keep in mind it could be usefull after a new balancing round.