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View Full Version : About Syrtis "zerging-farming"


Thrillem
03-10-2010, 09:47 AM
I just wanted to make this thread because some people (among them some "Syrtians" who spend hours dancing at CS and only move for Eve or Vesper time and who rarely come to battle -and when they come the hard work is already done) blame the (other) Syrtians of "farming" like it was a crime.

First of all, you (CS-dancers and others) cannot blame all the Syrtians of "farming" or of "zerging stupidity" as Klutu has once said. There are some players -like in Alsius or Ignis-who are obssesed with getting rp but you cannot blame everybody because then you blame yourself too.

As for myself when I get bored because there is little resistance from the other realm I try to convince others to go somewhere else, often without success. Only a few people are capable of taking command of the zerg and convince others of doing something else but in fact there is not really much else to do in the wz than taken forts/castles.

So the problem is not Syrtis but the game in its current state (read NGD). If Alsius or Ignis had higher population than Syrtis they would do the same.

If there were other things to do in the wz or if Horus had a larger population -like maybe Ra?- then we all could have more fun, I suppose.

Freduardo
03-10-2010, 10:37 AM
Agreed.

In the few comments I've made here about numbers imbalance I always tried to specify that it's not just Syrtis who farm. All realms have a (evergrowing) number of players who's sole concern is their own RP count.

Given that Syrtis is the realm that outnumbers the other 2 most of the time, you'll also have the biggerst share of RP-whores. And of course there's also the newer player, who "grows up" seeing nothing but hiding inside forts and farming.

Splitting up at zerg intentionally is maybe hard to do (unintentionally however ... :P).

As for RP. There have been a few suggestions of adding a purpose to those numbers. However imho, even if it's just a cosmetic reward, this would only promote farming and rp-whoring even more.
For me personaly, the only way to deal with it given the current game's state, is to make fun of everyone who mentions his or her rp count like it matters.

It would help if NGD fixed some spells and re-added cooldown on cancelled spells to give the outnumbered force some more 'tools' to work with, but I guess that's food for one of the other topics ...

Revolverxxx
03-10-2010, 10:47 AM
i dont get whats so bad about people gaining rp. this is a war game and your aim is to defeat the other realm and defeating them gives you rp... why would you want that to stop, thats what makes the game what it is. i personally would like to see more people taking part in the wars.

i agree that id like to see more to this game than just fort wars all the time but in time ngd will implement things like that. i think the game is fine the way it is and it can only get better from here

Perdunadan
03-10-2010, 11:10 AM
First of all, you (CS-dancers and others) cannot blame all the Syrtians of "farming" or of "zerging stupidity" as Klutu has once said.

Lol /me remembers the times when Klutu was a syrtian who danced on CS wit others. xD That was cool times when Ignis opened their portal almost every night xDDD
Cheers SoL you may agree with me we had fun, even running "naked" from Efe to Alga.
You play to have fun. Some ppl have fun dancing on cs, some ppl have fun farming/zerging, some ppl have fun blaming each other. Some like to xerocopy magna, some like to "platyna" their gear. So have fun (if it was not denied by rules!)!!!

Freduardo
03-10-2010, 11:32 AM
i dont get whats so bad about people gaining rp. this is a war game and your aim is to defeat the other realm and defeating them gives you rp... why would you want that to stop, thats what makes the game what it is. i personally would like to see more people taking part in the wars.


Sorry. I'll specify.

I agree that the RP system has it's merits. Yes, it's good that you want to war, and it's even better that when you succeed at it, you get a reward: RP. And yes, RP should not be removed or something like that.

However, this has a few downsides that seem to happen (to me) more and more in game.
- RP farming: Staying inside/near a fort or castle with a zerg just to kill those few people to take it back over and over again. (Those few should know better as well btw ;) )
- RP whoring: Going out of your way just to get RP for yourself, not thinking about the good for the whole group. Random example: 2 groups face each other. 1 knight in group A casts 3 of his aura's at the same time, just so he would get more RP for himself from every kill, effectively blocking any GH, MC or MP. Group B completely thrashes group A.
- RP bragging: People brag about their RP count like it matters. There's nothing wrong with someone saying "Hey guys, I got exactly 10k rp now!". There is however, if someone says "I pwn I got 2k RP from that fight!" when that particular fight was a pure RP farm.


Like the OP said: Getting more and more people on Horus that play (and dont afk/dance at CS or trade their drops in chat all the time). Will hopefully decrease the farming. I'll add giving more tactical tools to the underpopulated groups to that as well.

Back on-topic: All realms farm :) .

Neliel_
03-10-2010, 11:46 AM
If there were other things to do in the wz or if Horus had a larger population -like maybe Ra?- then we all could have more fun, I suppose.
No, we don't have fun, we have server lag and/or low FPS. Best is sunday night when they're 150 people involved in a single fort, we have to invade in the morning GMT otherwise if we do this at peak hour the server crashes :P


As for myself when I get bored because there is little resistance from the other realm I try to convince others to go somewhere else, often without success. Only a few people are capable of taking command of the zerg and convince others of doing something else but in fact there is not really much else to do in the wz than taken forts/castles.Well, your Zerg is a small group on Ra, and we've the same problem, since the mob relocation, WZ is empty out of bridge camping, and becoming a meni or trelleboy, no thanks.


So the problem is not Syrtis but the game in its current state (read NGD). If Alsius or Ignis had higher population than Syrtis they would do the same.
There are time zones issues on Ra like every "international" server despite there are no underpopulated realms ;)

bois
03-10-2010, 01:53 PM
This issue has been discussed 'ad nauseum' in my view. Again,I must say that Syrtis zerging and resulting Rp whoring etc is merely A SYMPTOM of underlying issues in the game.
Firstly, it speaks to imbalances in the basic design and structure of the realms all the way down to psychological issues like races, colours, environment an minor matters like jewellery and grinding options. Balance this root cause first. I said before that every realm must have same jewellery, portions of other realm's environments in their own and same grinding potential options.

Secondly, there is simply not enough to do in the WZ. Few objectives will result in population explosions in various locations around the war zone. The hot spots happen to be saves and forts / castles. Unless you are a grinder or hunter ( I use the term Hunter here as a player who is hunting, not the hunter class) it makes no sense to be anywhere else.
As a side issue specific to Horus, invasions have become practically a non issue now because
a: Gates are fairly easy to defend
b: Horus lacks populations to make a real contest of it
c: the prizes are hardly worth the effort required
d: No realm actually has the organisational structure to pull it off regularly anymore
e: it requires marginal skill and more mob tactics with area spams and is over fairly quickly.

A solution is to form more diverse objectives, ( suggestions for this have been discussed to death elsewhere) and different combinations with different rewards for these objectives. Even different rewards coming with different combinations of the currently available objectives would be a bonus.

Thirdly, RP makes absolutely no sense in its present format. I mean it has no practical use or even fits into a RvR mould or concept. It is just like the visual features and structures NGD put in the game that have nothing attached to them, presumably for them to finish later. RP is simply an unfinished concept.

I suggest RP be abolished altogether or, RP be used ONLY for a realm building process.
Specifically,RP must be abolished as a personal milestone and instead tabulated and used for the realm building as a whole. It is a RvR game after all and RP are 'Realm Points'.
Such an approach will foster realm organisation and stifle the ever growing problem of selfish and self serving behaviour in this game.
RP should be collected by players and be allowed to be spent on things like fort upgrades, pool RP to special NPCs to let them open portals to islands with objectives or activate new super bosses. Bonuses in the form of medals or awards be presented to those who donate RP regularly and likewise negative awards be given for those who horde RP to use as bragging rights. Under no circumstances should RP give a bonus that enables a player to gain singular advantage over another player. To do so will simply encourage distasteful gameplay.
I introduce a new concept here now. Players with a certain positive medal level be assigned a small amount of RP monthly that they can either give or minus from a certain player. I am not talking big numbers here. Maybe 10 RPS or so. Mind you, I am suggesting the player can add or remove from a player in their own realm, not the opponents. Such a thing may be a start to regulating players by their own realm mates. Designating a "dunce cap" approach may also work. The player can donate some RPS towards "correcting a player". If enough RP pools to trigger the event then the player gets the negative medal for the week. It may help to moderate behaviour.

There are many things that RP pool donations can be used for like realm wide reductions in repair costs, arrow costs, opening hidden quests, spawning dragon (which would reduce the dragon loggers because they would actually have to contribute RP to get the thing spawned )giving leader mobs better drop %, increasing mob spawn inside the realms. I could go on and on.

If such a system was implemented then realm and clan rankings would then be composed of the medal counts rather than raw RPS.

Of course the issue of RP is a rather complex one and requires deep discussion about its equitable distribution . That, however is a topic for another thread. Before I drag on I will end here for now.

Cheers,
Artec

Revolverxxx
03-10-2010, 02:47 PM
I suggest RP be abolished altogether or, RP be used ONLY for a realm building process.
Specifically,RP must be abolished as a personal milestone and instead tabulated and used for the realm building as a whole. It is a RvR game after all and RP are 'Realm Points'.

im pretty sure RP are 'Regnum Points' and not 'Realm Points'
but anyway thats not important

i agree totally with you that RP should be more than just a number next to your name. i made some suggestions a while back on some other thread about implementing a system where you spend your rp on items that will give you no advantage in battle (just aesthetical). things like the holloween masks and christmas hats that have negative stat bonuses so that can just be used for the sake of style when not fighting.

the idea is to encourage more ppl to take part in wars and if the realms could match each other in numbers, farming wouldnt happen

Hamster_of_sorrow
03-10-2010, 03:31 PM
when you get such a huge zerg like syrtis can, it forms a mind of its own. it is incredibly hard to control. i appreciate all who try to break up zergs, it makes it easier on the ones being farmed.

i always get mad at syrtis for farming but i cant help but remember that ignis used to do the same just 1 year ago.

i have read many of the reasons why people picked the realms they did. and most of syrtis was because "it looked good". that is kind of a problem i guess. what would you rather pick? beautiful woods, a desert, or a snowstorm?

bois
03-10-2010, 04:25 PM
im pretty sure RP are 'Regnum Points' and not 'Realm Points'
but anyway thats not important

i agree totally with you that RP should be more than just a number next to your name. i made some suggestions a while back on some other thread about implementing a system where you spend your rp on items that will give you no advantage in battle (just aesthetical). things like the holloween masks and christmas hats that have negative stat bonuses so that can just be used for the sake of style when not fighting.

the idea is to encourage more ppl to take part in wars and if the realms could match each other in numbers, farming wouldnt happen

Indeed it is friend, I wish it was renamed "realm points". It might then invite some use.

Hamster_of_sorrow
03-10-2010, 04:29 PM
i think RP is a huge problem with this game. sure it doesnt hurt anything, it just makes almost everyone RP whores. me too sometimes :(

if RP was removed, it would hopefully keep farming down so that it is more fun to other realms that always get farmed (ignis).

its like every day syrtis has samal around 3pm CST. and they usually have at least 30. im thinking what drives most people to farm like that is to get RP.

Gabburtjuh
03-10-2010, 05:36 PM
its more like,
/player1: im bored
/player2: me to, shall we go war?
/player1: yeah great idea
/player3-30: hey, we are bored to, lets go take a fort.

U can fill in the rest urself :P

UmarilsStillHere
03-10-2010, 06:09 PM
Farming - Boring
Getting Farmed - Frustrating/Boring so no fun on either side really

In the case of Samal im torn, often the zerg ends up in two groups, one will stay at the fort, the others will normaly end up near the save.

If you go with the near-save group then it often ends up as save camping but if you dont go to close and the numbers are evenish then it can be a decent fight

If you stay at the fort you must wait for the save group to die before you can get a fight, at which point we often just sit in the fort and nuke the gate with areas now and again, fun times...

So, what to do? :s

NotScias
03-10-2010, 06:44 PM
im pretty sure RP are 'Regnum Points' and not 'Realm Points'

Regnum means "realm/kingdom" in latin
http://en.wiktionary.org/wiki/regnum

My point about this is :

Afternoon, nearly 18:00 gmt
Syrtis' cs, 20 dudes afking/dancing there, WZ is completely dead
"Lets take a fort !" says someone
A small dozen follows that guy
2 of them disappear before the bridge
4 of them went to chase an unchall archer 450m SW
3 more disappear after the bridge
The rest crashes against samal or aggers
...
Then at cs, a random unchall dude says "LETZ GO TRELL !!!!!!!!!!!!!"
All the afking dudes of cs wake up and run there
Few minutes after "Syrtis has captured the building Trelleborg Fort"
Then magically all people log in and make the Trelle zerg grow.

Syrtis farming mode with huge zerg : enabled.

I know I'm not really the best example to blame the Syrtis Zerging since I'm Syrtis and usually part of the zerg (even if I never go to trelle and that I often go hunt alone) but like said Uma and the others, what to do instead ? Dancing at cs ? Grinding ?...
The given choices aren't really exciting... This game needs a new sort of action to cure the boredom and the frustratiion of the grinding, and horus needs more people.

So, no reason to blame Syrtis for their "zerging"

Comp
03-10-2010, 08:16 PM
Sadly though - this is a problem with syrtis. Whether it's due in fault to NGD for not properly enforcing realm balancing or whatever the cause may be....doesn't matter - the pure size of the syrtis fort taking force is too much.

Example: I am sitting here at samal right now. You know how many people Syrtis has at samal right now....just holding the fort...

39 - I counted 39....and I'm sure you have more hanging around at samal save.

Now the comical aspect of this is what happens when you catch syrtis when they "DON'T" have that kind of number - they simply fail. Syrtis as a realm is hurt by their huge numbers because most have the inability to fight in anything but a huge monsterous zerg.

So - now NGD is in a pickle.....how do they address realm balance.

Kittypretty
03-10-2010, 08:37 PM
Exactly..it never lets them learn true teamwork. When people are outnumbered, it forces tighter knit co ordination, example if they have only one healer, they learn to conserve mana, and guard that conj. hunters learn to track more, etc etc etc.

when you have a huge group, one less conj dead isn't an issue..5 more will rez him, people will spam skills because theres a plentiful mana ppol by way of conjs, and hunters need not track...just bulldoze whatever poor sap may be in their lemming run.

there are quite a few people who ask when they log on..wheres the zerg..and then proceed to go to whatever fort and join it.

Acknor
03-10-2010, 08:54 PM
Now the comical aspect of this is what happens when you catch syrtis when they "DON'T" have that kind of number - they simply fail. Syrtis as a realm is hurt by their huge numbers because most have the inability to fight in anything but a huge monsterous zerg.



I hope you're not including the beloved Syrtis "night crew" in this statement. I think we manage to hold our own even without huge numbers. Of course, I could just be fooling myself by thinking that. xD

Comp
03-10-2010, 08:56 PM
I hope you're not including the beloved Syrtis "night crew" in this statement. I think we manage to hold our own even without huge numbers. Of course, I could just be fooling myself by thinking that. xD

ABSOLUTELY NOT. I totally enjoy fighting the night crew - it's normally a pretty even fight....even when we do outnumber you you play well.

Rahj39
03-11-2010, 03:05 AM
I need to defend zerg play as a support conj because its the only way we can actually be involved in a battle [I've been in the wz since lv33]. I need atleast 4 players around me to feel useful otherwise I should drop all my auras, rez 5 and have a different setup like a warjurer *eekk*.

I've noticed so some players are purely afraid to put themselves in a situation where they can FAIL. The game culture here is "fight when you can win" and make sure you "don't die, made to look like a fool and get tb'd". Granted this is a competitive game and people have different mindsets that they want to win and have a reputation for being the best. I've noticed so many really offensive comments when the sytris zerg kill someone which is absolutely no challenge [5 or 6 on 1] and I'm probably going to change my gamestyle and go find my own fun somewhere else when I'm lv50. I honestly believe some Sytris players would rather stand around doing nothing [yeap they are probably doing something else like watching a movie] and wait hours checking until they find a winable situation.

I'm talking generalisation because if I need to be farmed then so be it, I'm there to support others and die as the redshirt target [if I take 4K of hits then its protecting someone else]. I've done some really stupid things like run across a wz by myself and into a enemy zerg because someone called for a conj. But hey its better than standing around doing nothing or being afraid all the time.

Thrillem
03-11-2010, 09:25 AM
RP whoring: Going out of your way just to get RP for yourself, not thinking about the good for the whole group. Random example: 2 groups face each other. 1 knight in group A casts 3 of his aura's at the same time, just so he would get more RP for himself from every kill, effectively blocking any GH, MC or MP. Group B completely thrashes group A.


Yep, that's what often happen. Some people should think more about the group and less about scoring rp....

Thrillem
03-11-2010, 09:28 AM
This issue has been discussed 'ad nauseum' in my view. Again,I must say that Syrtis zerging and resulting Rp whoring etc is merely A SYMPTOM of underlying issues in the game.
Firstly, it speaks to imbalances in the basic design and structure of the realms all the way down to psychological issues like races, colours, environment an minor matters like jewellery and grinding options. Balance this root cause first. I said before that every realm must have same jewellery, portions of other realm's environments in their own and same grinding potential options.

Secondly, there is simply not enough to do in the WZ. Few objectives will result in population explosions in various locations around the war zone. The hot spots happen to be saves and forts / castles. Unless you are a grinder or hunter ( I use the term Hunter here as a player who is hunting, not the hunter class) it makes no sense to be anywhere else.
As a side issue specific to Horus, invasions have become practically a non issue now because
a: Gates are fairly easy to defend
b: Horus lacks populations to make a real contest of it
c: the prizes are hardly worth the effort required
d: No realm actually has the organisational structure to pull it off regularly anymore
e: it requires marginal skill and more mob tactics with area spams and is over fairly quickly.

A solution is to form more diverse objectives, ( suggestions for this have been discussed to death elsewhere) and different combinations with different rewards for these objectives. Even different rewards coming with different combinations of the currently available objectives would be a bonus.

Thirdly, RP makes absolutely no sense in its present format. I mean it has no practical use or even fits into a RvR mould or concept. It is just like the visual features and structures NGD put in the game that have nothing attached to them, presumably for them to finish later. RP is simply an unfinished concept.

I suggest RP be abolished altogether or, RP be used ONLY for a realm building process.
Specifically,RP must be abolished as a personal milestone and instead tabulated and used for the realm building as a whole. It is a RvR game after all and RP are 'Realm Points'.
Such an approach will foster realm organisation and stifle the ever growing problem of selfish and self serving behaviour in this game.
RP should be collected by players and be allowed to be spent on things like fort upgrades, pool RP to special NPCs to let them open portals to islands with objectives or activate new super bosses. Bonuses in the form of medals or awards be presented to those who donate RP regularly and likewise negative awards be given for those who horde RP to use as bragging rights. Under no circumstances should RP give a bonus that enables a player to gain singular advantage over another player. To do so will simply encourage distasteful gameplay.
I introduce a new concept here now. Players with a certain positive medal level be assigned a small amount of RP monthly that they can either give or minus from a certain player. I am not talking big numbers here. Maybe 10 RPS or so. Mind you, I am suggesting the player can add or remove from a player in their own realm, not the opponents. Such a thing may be a start to regulating players by their own realm mates. Designating a "dunce cap" approach may also work. The player can donate some RPS towards "correcting a player". If enough RP pools to trigger the event then the player gets the negative medal for the week. It may help to moderate behaviour.

There are many things that RP pool donations can be used for like realm wide reductions in repair costs, arrow costs, opening hidden quests, spawning dragon (which would reduce the dragon loggers because they would actually have to contribute RP to get the thing spawned )giving leader mobs better drop %, increasing mob spawn inside the realms. I could go on and on.

If such a system was implemented then realm and clan rankings would then be composed of the medal counts rather than raw RPS.

Of course the issue of RP is a rather complex one and requires deep discussion about its equitable distribution . That, however is a topic for another thread. Before I drag on I will end here for now.

Cheers,
Artec

Wow, impressive comment Artec! I hope everybody reads it well....

Topogigio_BR
03-11-2010, 10:34 AM
Me point is:

NGD can solve realm inbalance, just beeing more agressive with balancing realm politics (give reds 50%xp and 25%gold)
Organization in realm will be upgraded when realm chat is no longer available in wz, forcing ppl to goup up in bigger clans.
About forts: as said in other posts they can be improved to give all atackers an amount of gold for time in enemy forts, making upgrades just available after a little amount of time( like 10 min), but this will only work if realms are balanced

Revolverxxx
03-11-2010, 10:40 AM
Sadly though - this is a problem with syrtis. Whether it's due in fault to NGD for not properly enforcing realm balancing or whatever the cause may be....doesn't matter - the pure size of the syrtis fort taking force is too much.

Example: I am sitting here at samal right now. You know how many people Syrtis has at samal right now....just holding the fort...

39 - I counted 39....and I'm sure you have more hanging around at samal save.



only 39... that must have been in one of our emptier hours. seriously haveing 50 at samal is a common thing for Syrtis and im honestly getting sick of it now. getting rp in such situations is a nightmare, whenever i manage to click on an enemy he gets killed by one of the other realm mates. the fight for samal usually takes place just outside of samal save despite the cries of the veteran players to fall back. i usually find myself standing at the fort with 4 or 5 other lvl 50's. Eventually the Iggies (with half our numbers i might add) pulls the around-the-mountain trick they always do and ends up rushing the fort with half our realm laying dead in an unrezz-able spot. This just proves that numbers dont mean squat when your realm lacks the ability to fight tactically or even obey the orders of the few people who do have that ability.

my suggestion for realm balancing is simple. syrtians need to realm hop. even tho its frowned upon by both the realm you joined and the realm you left, i see it as the only solution until NGD comes up with something better than realm exp bonuses. if 25% of Syrtis moves to Ignius and 25% moves to alsius. In a months time once all those characters reach war-able levels we should see a significantly balanced warzone. its just a theory tho (plz dont flame)

Comp
03-11-2010, 12:44 PM
I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.

SlackerLinux2
03-11-2010, 12:56 PM
I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.

exactly!!! +1 rep :)

Thrillem
03-11-2010, 12:56 PM
I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.

Yeah, I agree completely!

Wield_II
03-11-2010, 12:59 PM
This issue has been discussed 'ad nauseum' in my view. Again,I must say that Syrtis zerging and resulting Rp whoring etc is merely A SYMPTOM of underlying issues in the game.
Firstly, it speaks to imbalances in the basic design and structure of the realms all the way down to psychological issues like races, colours, environment an minor matters like jewellery and grinding options. Balance this root cause first. I said before that every realm must have same jewellery, portions of other realm's environments in their own and same grinding potential options.

Secondly, there is simply not enough to do in the WZ. Few objectives will result in population explosions in various locations around the war zone. The hot spots happen to be saves and forts / castles. Unless you are a grinder or hunter ( I use the term Hunter here as a player who is hunting, not the hunter class) it makes no sense to be anywhere else.
As a side issue specific to Horus, invasions have become practically a non issue now because
a: Gates are fairly easy to defend
b: Horus lacks populations to make a real contest of it
c: the prizes are hardly worth the effort required
d: No realm actually has the organisational structure to pull it off regularly anymore
e: it requires marginal skill and more mob tactics with area spams and is over fairly quickly.

A solution is to form more diverse objectives, ( suggestions for this have been discussed to death elsewhere) and different combinations with different rewards for these objectives. Even different rewards coming with different combinations of the currently available objectives would be a bonus.

Thirdly, RP makes absolutely no sense in its present format. I mean it has no practical use or even fits into a RvR mould or concept. It is just like the visual features and structures NGD put in the game that have nothing attached to them, presumably for them to finish later. RP is simply an unfinished concept.

I suggest RP be abolished altogether or, RP be used ONLY for a realm building process.
Specifically,RP must be abolished as a personal milestone and instead tabulated and used for the realm building as a whole. It is a RvR game after all and RP are 'Realm Points'.
Such an approach will foster realm organisation and stifle the ever growing problem of selfish and self serving behaviour in this game.
RP should be collected by players and be allowed to be spent on things like fort upgrades, pool RP to special NPCs to let them open portals to islands with objectives or activate new super bosses. Bonuses in the form of medals or awards be presented to those who donate RP regularly and likewise negative awards be given for those who horde RP to use as bragging rights. Under no circumstances should RP give a bonus that enables a player to gain singular advantage over another player. To do so will simply encourage distasteful gameplay.
I introduce a new concept here now. Players with a certain positive medal level be assigned a small amount of RP monthly that they can either give or minus from a certain player. I am not talking big numbers here. Maybe 10 RPS or so. Mind you, I am suggesting the player can add or remove from a player in their own realm, not the opponents. Such a thing may be a start to regulating players by their own realm mates. Designating a "dunce cap" approach may also work. The player can donate some RPS towards "correcting a player". If enough RP pools to trigger the event then the player gets the negative medal for the week. It may help to moderate behaviour.

There are many things that RP pool donations can be used for like realm wide reductions in repair costs, arrow costs, opening hidden quests, spawning dragon (which would reduce the dragon loggers because they would actually have to contribute RP to get the thing spawned )giving leader mobs better drop %, increasing mob spawn inside the realms. I could go on and on.

If such a system was implemented then realm and clan rankings would then be composed of the medal counts rather than raw RPS.

Of course the issue of RP is a rather complex one and requires deep discussion about its equitable distribution . That, however is a topic for another thread. Before I drag on I will end here for now.

Cheers,
Artec

Indeed very impressive, NGD should consider reading things like this more often.

Nice idea Artec, would post it in suggestion's aswell.

DkySven
03-11-2010, 01:03 PM
Indeed very impressive, NGD should consider reading things like this more often.


That NGD doesn't post replies in every thread doesn't mean they don't read them.

Revolverxxx
03-11-2010, 02:02 PM
I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.

of coarse this would have to come with a higher level of maturity (which im sure most players dont have), but people who really care about this game and the future of it should consider permanantly moving until this realm balance problem is solved. its time we stop waiting for ngd to fix problems for us and do something about it

Gabburtjuh
03-11-2010, 03:05 PM
well, i dont mind getting zerged sometimes, since it seems to get less nowadays, but at least let us hold rlm bonus then xD, really sucks we lost it now i have to grind last 2 lvls.

Alsius

Hamster_of_sorrow
03-11-2010, 04:46 PM
im not sure which realm you are from but ignis now has their 10% realm bonus back!!

the bonus that alsius had briefly gained is now gone.

backe
03-13-2010, 07:17 AM
i think i understand ur point, buddy

"u don't wanna get killed by ur friends"

this is actually funny.......

it is just a game guys, don't be so addicted to it like it is ur kingdom that u fight for.....
fighting against friends is actually fun coz it is same as u play football or soccer just in opposite teams....

think about it

best regards,
Sorry to interject, but its extremely difficult to take "u" seriously if "u" can't even bother to type the "y" and "o", regardless of the validity of "ur" point.

NetBlaster
03-13-2010, 05:05 PM
Sorry to interject, but its extremely difficult to take "u" seriously if "u" can't even bother to type the "y" and "o", regardless of the validity of "ur" point.

/facepalmed

linearguild
03-14-2010, 12:30 AM
He has a valid point though. Realm pride is just a role-playing concept. Those who take it outside the game to hate on their fellow players are being silly.

Friends playing, say, basketball can play with each other or against each other and still be friends after the game. Why shouldn't this be possible in Regnum?

Klutu
03-14-2010, 12:54 AM
Realm Pride is a ingame roleplaying Sence that makes the game alot more fun

i don't wanna play next to people who jump realms whenever it suits them then hop back

i like fighting with people who are always gonna be on my side.

it's not taking the game to seriously it's just making the game more enjoyable

Comp
03-15-2010, 06:21 AM
i think i understand ur point, buddy

"u don't wanna get killed by ur friends"

this is actually funny.......

it is just a game guys, don't be so addicted to it like it is ur kingdom that u fight for.....
fighting against friends is actually fun coz it is same as u play football or soccer just in opposite teams....

think about it

best regards,

I get killed by my friends all the time. I don't mind it - it's actually what makes IRC more lively. My statement has nothing to do with playing with or versus friends. The statement I made is directed at those that jump realms for their benefit. So - again this is for me and where I take judgement. If you pick a realm fight for that realm...don't jump around when it suits you.

Wield_II
03-15-2010, 06:38 AM
That NGD doesn't post replies in every thread doesn't mean they don't read them.

Well i didnt stated that, though they could share their opinion with us.

Revolverxxx
03-15-2010, 08:07 AM
I get killed by my friends all the time. I don't mind it - it's actually what makes IRC more lively. My statement has nothing to do with playing with or versus friends. The statement I made is directed at those that jump realms for their benefit. So - again this is for me and where I take judgement. If you pick a realm fight for that realm...don't jump around when it suits you.

i agree totally with Comp here. pick a team and stick with it and if your not happy (because as a new player you have no idea what each realm is all about etc... its understandable) move to the realm you would rather be in and stick with it. i personally love playing the underdog realm and i didnt know which realm that was when i started. hence i chose syrtis...

the only problem i see with realm-immigration is the knowledge gained about your prior realm. yesterday alsius was invaded twice and syrtis hunter who brought the gem home is known for having a alsius character. i can honestly say that if i had to create another account in alsius/ignius and had to manage to get into the syrtis wall, i would be able to navigate myself to both gems mapless, knowing the best and least populated routes. not to mention knowledge of the popular grind locations and the fighting styles and setups of your former allies.

animalartist
03-16-2010, 10:10 PM
He has a valid point though. Realm pride is just a role-playing concept. Those who take it outside the game to hate on their fellow players are being silly.

Friends playing, say, basketball can play with each other or against each other and still be friends after the game. Why shouldn't this be possible in Regnum?

So true.

I actually have players log into syrtis and chase me down / find me and ask why I just killed them or thier friends, (also with syrtis chars), tell me that they are soo angry with me and that I should leave them be!

Nah - if your on the opposite side, your fair game. I dont care who you are.xD

RaPiDz
03-18-2010, 04:45 PM
Its an RvR game. Im wearing red im gona off anything blue or green that comes into my screen. Idc what your name is or if your alone or in a zerg. No reason to whine when you get offed by another opposing character in the WZ. :ignis: