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_Meldanen_
04-28-2007, 03:27 PM
As the archers are now it is a pure annoyance to have them around.
If there are few players playing the moment an archer shows up you can just log off and quit playing.
Here is the reasoning:

They have a superior range (more than 35 - the maximum for a warlock) and they are faster.
The archer just stays at the outer range, unreachable for me. When I move forward to get into range and fire up my spell the 2 sec gap the spell delays is usually enough for him to get out of range, resulting in a spell cool down and mana loss for me without the spell being executed (i. a. no chance to hit and a frozen character animation - a problem with PvE, too).
The few spells with range 35 have a very long cool down (60 sec.) so after being in cool down there isn't really much I can do except running towards the archer to get into range for the 25 ranged spells.

It usually results in getting me killed - no big deal so far.
But even changing the hunting ground to level won't help - usually the archer will track you down and keep attacking you in a 5 minute interval. If you haven't someone to party up to be save you can just log off for an hour or two and hope the archer will be gone or there are more people of your realm online.

In my opinion there has to be done something about it - either make the archer extremely slow while walking backwards, give a sprint skill to mages, shorten the attack range for archers (or fewer skills with range above 35) give mages longer range, force spell execution when the target moves out of range while the spell is being casted or, if the target moves out of range and the spell is canceled, cancel cool down and mana drain as well, keeping the spell available.

The problem is not being killed - it's more the feeling there is no chance to fight back. If the archer is just challenging and I can't even hit him - where is the point in playing. There has to be a risk for the archer as well.

I haven't done much PvP therefore please correct me if I'm wrong here.

Best regards

Znurre
04-28-2007, 04:47 PM
I don't think so, I think it's balanced, against mages.
I would say warlocks are unbalanced but we all have our own opinions.

And also I would say hunters are unbalanced to all classes.
But not the marksmans.

I can understand how you feel, as that's exactly how I feel in a 1vs1 battle against a mage or archer since the last update, I'm a barbarian.
A easy hunter can easily kill me.

But as this game is a beta, the balance will also change until it gets optimal.

Myxir
04-28-2007, 05:16 PM
Well I think you are right but every class is superior to another.
So thats the reason why you have always to move in a group in the warzone.
The classes "complete" each other.
IMO the warzone is not good for running around alone.

ChadMC
04-28-2007, 05:21 PM
Well I think you are right but every class is superior to another.
So thats the reason why you have always to move in a group in the warzone.
The classes "complete" each other.
IMO the warzone is not good for running around alone.

That's exactly how I feel. Each class is superior to another class. Which is why it is best to move around in groups to have the "complete" skills of all classes.

However, being hunted by someone over and over is annoying and shouldn't be done. But I don't know what can be done about that. You pretty much have to get backup from your teammates to take that person out if you are unable to kill him yourself.

bigjim
04-28-2007, 10:17 PM
In this point of the game there is not a question that warlocks are the most unbalanced class. They also can shoot more than a 35 range if you have the right spell. :razz:

Here is how I think the classes of the most unbalanced goes:

Warlocks - Have very many spells that do fast damage, and most of the spells have a very low cooldown. I think it is very unfair on how fast the Warlocks greatest damage spells cool down so fast. I also think it is unfair on how almost all of the Warlocks spells are enabled while many of the other classes spells are still under development. Mages, especially Warlocks, keep getting better and better while the other classes seem to be getting worse and worse.

Marksmen - Very hard to train, but once a marksmen is lvl 50 they are very hard to kill in the war zone if you know what you are doing. They have many spells with a spell range of 0 which makes them very deadly from a range. I do not think a marksmen is unbalanced though. I think they are where they need to be in terms of balance.

Hunter - Not very good in holding a fort because they do not do much damage without a pet, but when they hunt low lvl's training they are superior. They can use a pet and track others. Also if they get in any kind of trouble they can turn invisible and almost always get away from trouble. So for anything besides helping the team capture a fort a hunter is very good in the war zone.

Conjurer - Not really meant for damage, so it is hard for me to classify them as unbalanced or not. I think Conjurers fall in the middle somewhere. They are pretty balanced, and I do not see many complaints about this class. If there was one complaint I have it is the fact that heal self is only +600 when the heal ally is +900. I also wish conjurers had a couple of more spells that could do damage. All in all I am happy with the conjurer class and feel that they are fairly balanced.

Knights/Barbarians - This is the class that makes me very mad. I think NGD absolutely ruined the warriors of Regnum Online, and I do not know why. The first update that took health away from the warriors was bad enough, especially for barbarians. When NGD made the spell casting time relative to weapon speed; it completly fucked the barbarians, and somewhat hurt the knights. Yes, before the update a Barbarian could take a mage out in 2 or 3 hits, but they have to be close to the enemy to do that. They have almost no range attacks, so I see nothing wrong with instant spell casting speed of the knights and barbarians before the second update. Now a knight and barbarian have a very hard time killing a weak mage or hunter. I see something very wrong with this. On a one on one fight, especially in close combat, I think that a warrior should be able to kill any other class because that is what they are good at. Now after the update I can kill warriors fairly easily, and I am one of the weakest classes in the game. I can kill a barbarian very easy in a pvp fight that it is almost comical. Now a knight is a little harder for me to kill because they have a lot of health and a spell that resist a lot of damage, but it is not impossible for me to kill a knight. Before this latest update I would have no chance against a knight or barbarian in a one on one fight, and I was happy with that. A knight and a barbarian should have no problem killing others in a one on one fight.

I understand that this game is in beta, but there are some aspects that obviously show that the spell developer of the game is partial in a big way towards warlocks, and absolutely hate warriors for some reason. I like almost everything else in the game, but there are some big problems when it comes to class balance. Also, every time there is a big update it seems that a class gets very bad, and when NGD tried to re balance that class they make them too dominant. Have a good day. I am going to go watch a movie. :biggrin:

jrlg23
04-28-2007, 11:57 PM
i dont really think there is a class better then a other i know for a fact warlocks are well balance dont know about the other classes barbs still kinda wierd to use so is the marksmen but thats only in training

_Meldanen_
04-29-2007, 08:11 AM
Thanks for your opinion. As already stated I haven't done much PvP therefore I didn't really know.
I get the feeling I need some other spells for PvP than I use in training.
Right now my focus is to level up and I mostly have damage dealing spells with range 25. But changing that will take away some of the spells needed for leveling and I don't want to rest after every monster to wait for the spell cool down. 5-6 attack spells is the minimum, because some have a cool down of 60 sec.

Regarding the warrior - I don't think they are too weak. Some have adopted quite well (knights and barbarians). Versus monster they do about the same damage I do when in party.

I know the spell to enlarge range. I thought it was for the weapons only - not for spells. If it's just for the weapon it's rather useless because the wide-range weapons are medium to slow and rendered therefore useless for spell casting. The fast weapons do almost no damage and have a maximum range of 25.

bigjim
04-29-2007, 08:22 AM
Some spells like shield piercing and others do not have a range. Those spells go by the range of the bow. When you get to a higher lvl you will start to be able to use some good long bows that have a 35 range and are medium speed. Do not use a fast weapon they are not worth it. The category's I would focus on leveling are Long bow on lvl 19 eventually. That is the most important category for a marksmen as there are many good spells under that category. Another category that I would get to at least power lvl 11 is short bow because there is a passive spell in position 4 spell power 7 that increases dexterity. I would put that spell on lvl 3 because dexterity is a category that helps a marksmen do more damage with regular shots. Also another category that is really good is Aiming Mastery. There is a spell called death sentence in spell power 1 that is very good if you turn it up. Also there is a passive spell that increases your attack range. I can not remember what power it is under, but I think it is spell power 7. That is a very good spell. As a marksmen you have to remember you are about range. The farther you can hang back the more damage you can do to somebody before they get close to you. As a marksmen it takes awhile before you really start doing some good damage. Give it some time, and I promise you that you will start to do some good damage, and learn some tactics to keep you out of trouble. If you have any questions just let me know. :beerchug:

_Meldanen_
04-29-2007, 08:58 AM
If you have any questions just let me know. :beerchug:
Well, I do have one :smile:
Have you read my postings or do you respond to someone else :superpusso:

Ycremon
04-29-2007, 09:40 AM
Well, I do have one :smile:
Have you read my postings or do you respond to someone else :superpusso:

Well then I have another one

What are u Weeping about ????

If u think u cant kill an Archer on free fields.
Then just move in Groups and

attack forts and castles
( Hint: They can't run then)

I'm really feat up with those Cry Baby's ---> (thx to Demon Monger for the Word ;))
they got killed one's and start complaining

Here read that:
Well I think you are right but every class is superior to another.
So thats the reason why you have always to move in a group in the warzone.
The classes "complete" each other.
IMO the warzone is not good for running around alone. :thumb_up:

Sorry it's not personal but u read that so many times
(Bla..Bla ..Bla ....killed.....Bla Bla ..... My Class should or the "What ever" should....Bla Bla..)
It is like it is.

Yes maybe some things are little unbalanced but definitely not such things !
Archer fight from Distance.
A Mage have to be closer to Focus ( unless he is a high lvl one)
Warrior have to be more closer

Thats a basic structure

( sorry had a bad morning ---> grumpy)

jrlg23
04-29-2007, 09:43 AM
lol for one i agree with u everyone is talking about how unbalance the game is in the sub classes the thing that most of ya dont know that it always been that wya ur spell was ment to go the same speed ur staff bow etc

Znurre
04-29-2007, 10:04 AM
In this point of the game there is not a question that warlocks are the most unbalanced class. They also can shoot more than a 35 range if you have the right spell. :razz:

Here is how I think the classes of the most unbalanced goes:

Warlocks - Have very many spells that do fast damage, and most of the spells have a very low cooldown. I think it is very unfair on how fast the Warlocks greatest damage spells cool down so fast. I also think it is unfair on how almost all of the Warlocks spells are enabled while many of the other classes spells are still under development. Mages, especially Warlocks, keep getting better and better while the other classes seem to be getting worse and worse.

Marksmen - Very hard to train, but once a marksmen is lvl 50 they are very hard to kill in the war zone if you know what you are doing. They have many spells with a spell range of 0 which makes them very deadly from a range. I do not think a marksmen is unbalanced though. I think they are where they need to be in terms of balance.

Hunter - Not very good in holding a fort because they do not do much damage without a pet, but when they hunt low lvl's training they are superior. They can use a pet and track others. Also if they get in any kind of trouble they can turn invisible and almost always get away from trouble. So for anything besides helping the team capture a fort a hunter is very good in the war zone.

Conjurer - Not really meant for damage, so it is hard for me to classify them as unbalanced or not. I think Conjurers fall in the middle somewhere. They are pretty balanced, and I do not see many complaints about this class. If there was one complaint I have it is the fact that heal self is only +600 when the heal ally is +900. I also wish conjurers had a couple of more spells that could do damage. All in all I am happy with the conjurer class and feel that they are fairly balanced.

Knights/Barbarians - This is the class that makes me very mad. I think NGD absolutely ruined the warriors of Regnum Online, and I do not know why. The first update that took health away from the warriors was bad enough, especially for barbarians. When NGD made the spell casting time relative to weapon speed; it completly fucked the barbarians, and somewhat hurt the knights. Yes, before the update a Barbarian could take a mage out in 2 or 3 hits, but they have to be close to the enemy to do that. They have almost no range attacks, so I see nothing wrong with instant spell casting speed of the knights and barbarians before the second update. Now a knight and barbarian have a very hard time killing a weak mage or hunter. I see something very wrong with this. On a one on one fight, especially in close combat, I think that a warrior should be able to kill any other class because that is what they are good at. Now after the update I can kill warriors fairly easily, and I am one of the weakest classes in the game. I can kill a barbarian very easy in a pvp fight that it is almost comical. Now a knight is a little harder for me to kill because they have a lot of health and a spell that resist a lot of damage, but it is not impossible for me to kill a knight. Before this latest update I would have no chance against a knight or barbarian in a one on one fight, and I was happy with that. A knight and a barbarian should have no problem killing others in a one on one fight.

I understand that this game is in beta, but there are some aspects that obviously show that the spell developer of the game is partial in a big way towards warlocks, and absolutely hate warriors for some reason. I like almost everything else in the game, but there are some big problems when it comes to class balance. Also, every time there is a big update it seems that a class gets very bad, and when NGD tried to re balance that class they make them too dominant. Have a good day. I am going to go watch a movie. :biggrin:

Wonderful writing bigjim!
You are a very clever guy, even if u are in Syrtis xD (pure joke)

jrlg23
04-29-2007, 01:32 PM
lol ref u dont know us warlock spells vary well do u in fact are common spells take 15secs to cooldown higher up like terror 180 secs most my others spells 60 secs so at least i got my spell u got a zerkit i got shit :D

_Meldanen_
04-29-2007, 03:14 PM
What are u Weeping about ????


Well, surely you haven't read my hole postings, but just the title - puh, that s*cks. The world would be a lot easier when people start to read it all before hitting the reply button.

Yes, I was whining about getting killed all the time while training.
But the main question (moreover the reason for opening the thread) was:
1. is this the way it is supposed to be (skill combination the archer possess - partial answered)
2. is there a bug in the spell casting system as described in the first posting (not answered)
3. what is the opinion of players that did more PvP (answered)

Now take a look at the facts you brought up:
1. move in groups (already brought up in posting 1 and 3...)
2. attack forts and castles (I don't know how that fits the topic - whatever)

*sarcasm turned on*
3. Archer fight from Distance (thanks, I haven't noticed)
4. a Mage have to be closer to Focus (hm, I will put more skillpoints into my focus)
5. Warrior have to be more closer (another important note)

Well, thanks for 3-5. I wrote it on a paper and pined it near my monitor.
*sarcasm turned off*

To sum things up:
1. you haven't said something new regarding the topic
2. you were weeping about the weeping of others
3. now you are "feat up with" yourself?

Yeah, maybe you had a bad morning :(
Hm, how can I worship you that this won't end in a flame war?
I will try the magic group of smilies:
:) :) :)

bigjim
04-30-2007, 01:00 AM
Wonderful writing bigjim!
You are a very clever guy, even if u are in Syrtis xD (pure joke)

Thanks man, Many years of writing and English classes have paid off I guess. hahahaaha :beerchug:

G40st
04-30-2007, 02:13 AM
Why is everyone complaining on archers all the time, im tired of defending us archers all the time but here i go once again.

We archers are supposed to be masters at ranged combat, especially me as an marksman survive on my ability to get in the first shot before the enemy can get close. Because if an enemy gets to close.. im dead. My whole strategy of combat survival is to get in as many hits as possible before the enemy gets close.

In my opinion there has to be done something about it - either make the archer extremely slow while walking backwards, give a sprint skill to mages, shorten the attack range for archers (or fewer skills with range above 35) give mages longer range, force spell execution when the target moves out of range while the spell is being casted or, if the target moves out of range and the spell is canceled, cancel cool down and mana drain as well, keeping the spell available.

Eyy, here another suggestion. STOP WHINING. We archers are suppose to dominate ranged combat so they are not changing anything ok.

And get your facts right before writing, its not the skills who have 35 range on. The skills have 0 range, it depends on the bows range and passive skills and instant skills like parabolic shot, how far they can score hits.

And they are not gonna cut the range for us archers because that's like cutting away some mana for mages and HP for warriors so HELL NO to getting my range downsized. :thumb_down:

And if they do cut my range down, im gonna whine like warriors who had their attackspeed slowed down, and like all mages who think they are moving to slow. :nunchaku:



Well I think you are right but every class is superior to another.
So thats the reason why you have always to move in a group in the warzone.
The classes "complete" each other.
IMO the warzone is not good for running around alone.

Yes everyclass has its ups and downs, we archers for example are good at ranged combat but useless in close, warriors are completly the opposite and mages are good depending on if they are warlocks or conjurers, conjurers are not good in combat because they are not a attacking class, they are buffers and healers whilst warlocks are one of my nightmares to face in combat. Warlocks are like marksmans, they can deliver a lot of damage fast and have better damage spells then what we marksman have.

And running in warzone alone is not the brightest idea and is a no no. I myself ALWAYS call for someone in my clan to come and meet me at our warzone gate.




And big jim, great writing, i agree with you that marksmans are EXTREMLY hard to train but it pays of big time in PvP and that they are balanced perfectly as of right now. :beerchug:



And Ycremon, your post made my day so much better :thumb:



Peace Out

Valkyria - Dwarf Marksman - General Of Valhalla Freedom Fighters

twiistedkaos
04-30-2007, 02:27 AM
Why is everyone complaining on archers all the time, im tired of defending us archers all the time but here i go once again.

We archers are supposed to be masters at ranged combat, especially me as an marksman survive on my ability to get in the first shot before the enemy can get close. Because if an enemy gets to close.. im dead. My whole strategy of combat survival is to get in as many hits as possible before the enemy gets close.



Eyy, here another suggestion. STOP WHINING. We archers are suppose to dominate ranged combat so they are not changing anything ok.

And get your facts right before writing, its not the skills who have 35 range on. The skills have 0 range, it depends on the bows range and passive skills and instant skills like parabolic shot, how far they can score hits.

And they are not gonna cut the range for us archers because that's like cutting away some mana for mages and HP for warriors so HELL NO to getting my range downsized. :thumb_down:

And if they do cut my range down, im gonna whine like warriors who had their attackspeed slowed down, and like all mages who think they are moving to slow. :nunchaku:





Yes everyclass has its ups and downs, we archers for example are good at ranged combat but useless in close, warriors are completly the opposite and mages are good depending on if they are warlocks or conjurers, conjurers are not good in combat because they are not a attacking class, they are buffers and healers whilst warlocks are one of my nightmares to face in combat. Warlocks are like marksmans, they can deliver a lot of damage fast and have better damage spells then what we marksman have.

And running in warzone alone is not the brightest idea and is a no no. I myself ALWAYS call for someone in my clan to come and meet me at our warzone gate.




And big jim, great writing, i agree with you that marksmans are EXTREMLY hard to train but it pays of big time in PvP and that they are balanced perfectly as of right now. :beerchug:



And Ycremon, your post made my day so much better :thumb:



Peace Out

Valkyria - Dwarf Marksman - General Of Valhalla Freedom Fighters

Completely agreed. I've seen many barbs still dominating the warzone. THey simply adapted and changed their old style, so instead of everyone whining, maybe they should just try to learn some new tactics? I mean seriously, if we want to complain maybe mages sheild should be upped to 2k damage? I mean, really now. (sarcasm) the game seems more even to me, get over it.

jrlg23
04-30-2007, 07:07 AM
yea is true i got a lvl 37 barb u justneed new ways of fighitng dont matter if ur weapon slow or fast

_Meldanen_
04-30-2007, 09:53 AM
And get your facts right before writing, its not the skills who have 35 range on. The skills have 0 range, it depends on the bows range and passive skills and instant skills like parabolic shot, how far they can score hits.

I'm not an archer, how am I supposed to know? Part of this thread was to find out about it.
Posting 1: "I haven't done much PvP therefore please correct me if I'm wrong here."
Posting 7: "As already stated I haven't done much PvP therefore I didn't really know."
and
Posting 14: "is this the way it is supposed to be (skill combination the archer possess)"
Do you just read what you want to read?


And if they do cut my range down, im gonna whine like warriors who had their attackspeed slowed down, and like all mages who think they are moving to slow. :nunchaku:

Yeah, why should marksman be the only class having nothing to whine about?


And running in warzone alone is not the brightest idea and is a no no. I myself ALWAYS call for someone in my clan to come and meet me at our warzone gate.

Well, I do try to avoid that. But when there is nobody to party with? Oh wait, leveling on white mobs in the inner realm is a much brighter idea.


And Ycremon, your post made my day so much better

Well, I guess that. Therefore I will worship you with another magic smilies group
:) :biggrin: :superpusso:

judeau
04-30-2007, 10:44 AM
Warlocks - Have very many spells that do fast damage, and most of the spells have a very low cooldown . I think it is very unfair on how fast the Warlocks greatest damage spells cool down so fast. I also think it is unfair on how almost all of the Warlocks spells are enabled while many of the other classes spells are still under development. Mages, especially Warlocks, keep getting better and better while the other classes seem to be getting worse and worse.


No, no and no. Warlocks have the largest spell cast and a very large time of cooldown. The faster is meteorite (20 seconds), and the powerful spells have a cooldown of 60-180 seconds. If you resist one i'm dead.
And i have a lot of spells under development or without a correct working (Terror and the powerful spells, for example).


Stn, it is the only time that i think the same as you :razz:

P.D. Sorry, but i dont speak english usually.

NightTwix
04-30-2007, 11:18 AM
And i have a lot of spells under development or without a correct working (Terror and the powerful spells, for example).


terror not working?
now thats news to me

jrlg23
04-30-2007, 12:22 PM
No, no and no. Warlocks have the largest spell cast and a very large time of cooldown. The faster is meteorite (20 seconds), and the powerful spells have a cooldown of 60-180 seconds. If you resist one i'm dead.
And i have a lot of spells under development or without a correct working (Terror and the powerful spells, for example).


Stn, it is the only time that i think the same as you :razz:

P.D. Sorry, but i dont speak english usually.
lol but still u a great warlock i cant count how many times u gave me a hard time in samal or pines i would like to fight u one day till then il see u in war

jrlg23
04-30-2007, 12:24 PM
terror not working?
now thats news to me
lol who said if it was not i would go down really easy but out all classes warlock is the most finish it got no spell that is lock or not working onlly some def spells that dont seem to do anything

bigjim
04-30-2007, 04:28 PM
No, no and no. Warlocks have the largest spell cast and a very large time of cooldown. The faster is meteorite (20 seconds), and the powerful spells have a cooldown of 60-180 seconds. If you resist one i'm dead.
And i have a lot of spells under development or without a correct working (Terror and the powerful spells, for example).


Stn, it is the only time that i think the same as you :razz:

P.D. Sorry, but i dont speak english usually.

I thought lightning, and a couple of other spells under Arcania did not have much of a cooldown??

ChadMC
04-30-2007, 07:09 PM
If I remember right, unless they changed something very recently..
metorite and fireball have a 15 second cooldown. Lightning strike, iceblast have 20 second cooldown. I'm not sure about the bigger spells that have an area. But, that is pretty much all a warlock can do is spells to do damage. Staffs are pretty horrible. So they do need pretty quick cooldown on some of the spells (not all of them).

_Meldanen_
04-30-2007, 08:37 PM
I thought lightning, and a couple of other spells under Arcania did not have much of a cooldown??

If you are interested in the warlock spells and their cool down you might want to visit this link (http://free.pages.at/ab4you/testing/Warlock_spells/index.html).

In my opinion for PvP (1vs1) it doesn't matter if the cool down is 30, 60 or 180 sec. More important is the casting time.

For leveling warlocks need some spells with a small cool down or it will become very annoying. Usually we need 3 spells to kill a mob (at least I do with level < 40).

bigjim
05-01-2007, 01:05 AM
If you are interested in the warlock spells and their cool down you might want to visit this link (http://free.pages.at/ab4you/testing/Warlock_spells/index.html).

In my opinion for PvP (1vs1) it doesn't matter if the cool down is 30, 60 or 180 sec. More important is the casting time.

For leveling warlocks need some spells with a small cool down or it will become very annoying. Usually we need 3 spells to kill a mob (at least I do with level < 40).

Thank you, that link was very helpful. :smile: :beerchug:

jrlg23
05-01-2007, 04:01 AM
gotta forgive ref he just get mad how many times i have to make him go boom :horsey:

judeau
05-02-2007, 03:53 PM
If I remember right, unless they changed something very recently..
metorite and fireball have a 15 second cooldown. Lightning strike, iceblast have 20 second cooldown. I'm not sure about the bigger spells that have an area. But, that is pretty much all a warlock can do is spells to do damage. Staffs are pretty horrible. So they do need pretty quick cooldown on some of the spells (not all of them).

Meteorite and lightning strike are probably the better medium powered spells. The hight powered (golem fist, soul keeper) have a cooldown of 60 seconds and the really powerfull spells (who affects area) are about 180 seconds of cooldown and their damage is poor now (tornado, terror, thunderstorm).

Terror and all the spells (of entire game as Feint (finta), throw down... ) who knock down arent working properly. For example: Terror knocks down in area (10), and i use it when i saw a group of 5 or more enemies and its very rare to knock down more than 1 or 2. :(
I'm praying in order to the staff of NGD could fix it :D


P.D. Stn is a powerful enemy, but NightTwix is a machine (i cant remember how many times you killed me :) ).

P.D.2 Sorry but my english is really poor :(

_Meldanen_
05-02-2007, 04:33 PM
Terror and all the spells (of entire game as Feint (finta), throw down... ) who knock down arent working properly. For example: Terror knocks down in area (10), and i use it when i saw a group of 5 or more enemies and its very rare to knock down more than 1 or 2.


Maybe monsters have a chance to resist knock down.
If so this wouldn't be a bug.

But there is another strange thing about terror. If the spell hits (does damage) some targets are knocked down. But I have never seen so far, that an opponent is knocked down without the spell doing some damage. Therefore it looks like the probability of resistance and knock down is not independence.

Myxir
05-02-2007, 08:21 PM
Therefore it looks like the probability of resistance and knock down is not independence.

Thats it.
I was in Samal the week. An Ignis Mage casted an area Spell and some of my mates were knocked down and I resisted a spell. But i dont remember the name. Can be accidently another but im pretty sure that I resisted the knock down spell.

judeau
05-02-2007, 08:35 PM
Maybe monsters have a chance to resist knock down.
If so this wouldn't be a bug.

But there is another strange thing about terror. If the spell hits (does damage) some targets are knocked down. But I have never seen so far, that an opponent is knocked down without the spell doing some damage. Therefore it looks like the probability of resistance and knock down is not independence.

The bug that i talk about is a really hight chance of resist knock down (terror must knock down the 100%). It's suposed that constitution lows down this chance, but archers and mages have a very low constitution and they arent knocked down (as the knights).
Other bug is when you cast an spell and you enemy resist it, the message showed is "xxx spell has been launched satisfactorily" and your enemy reads "you have resisted xxx spell".

NightTwix
05-02-2007, 10:21 PM
i also have spells with 100% knock chance and people still resist.
i mean lots of people not just occationally.
And myself also resist others knock spells.
It must have been in on of the last updates cause i know it wasnt the case earlier

ChadMC
05-03-2007, 08:01 AM
I rarely even use my Ambush spell because it rarely works, even though it says Spell Cast Successfully. Something about all the knockdown spells seem to be bugged. And just to bring up something else, it is annoying when prickling ivy or ribs breaker is cast on you and yet you cannot attack. You are supposed to be able to attack. This is a known bug though.

bigjim
05-03-2007, 08:02 AM
I rarely even use my Ambush spell because it rarely works, even though it says Spell Cast Successfully. Something about all the knockdown spells seem to be bugged. And just to bring up something else, it is annoying when prickling ivy or ribs breaker is cast on you and yet you cannot attack. You are supposed to be able to attack. This is a known bug though.

I like when ivy allows the enemy not to attack because it gives me more time to live. :tsk_tsk: :no: :D

Domino_
06-22-2007, 08:24 AM
Maybe the resolution can be, in some day can be some class stronger, like day of Warlock or day of Marksman. Alternatively day of skills, like day of Shield Piercing, day of Charge or day of Arcane Missile :-). In these days, could increase class power or skill power. It could be interesting.... :D
Then everybody will look forward next day........ and in battle for Forts or Castles it could be one of the most faulted moments.
e.g. In the midnight: last warrior stays in fort, and two mages want to kill him and capture the fort, but next day is comming and it's a day of warrior. So warrior kill them, becouse his power rise...

mann2411
06-22-2007, 10:49 AM
g4ost right on
there is no unbalance

conjurers are summons and healings ezy to lvl but little attack im told

hunters are catchers hunters have to find a enemy that isnt being attacked that is our lvl. hunters have to waste time mana and health catching these things. hunters have to try and explain to some spanish person that your trying to catch that orc they just killed. hunters DONT get to heal pets hunters HAVE to lvl the pets skill every second lvl or else hunters cant catch anything. hunters have to rest every 3 enemy's, hunters have about 4 attack spells. you tell me which ones worse

marksman are shooters from far distances but most of that distance is from the long bow. hunters can carry a long bow but it doesnt go well with there class. with more attack spells than hunters

warlocks make metors fall from the sky and lightning strike some guy

the facts are warlocks are not ranged people. if you want range be a archer did that occur to you?
warlocks cannot fight alone, ok do you understand that warlocks dont have a pet and dont have good armor. so what i suggest is you grab a knight and that way you dont take damage, does that make sense?
if you do fight alone try the shield spell, maybe just maybe it could BLOCK the damage:rolleyes2:
you know what i think i think we should all pack it in when a warlock comes along. i dunno about every warlock i've ever met but i've noticed warlocks do a lightning strike or something then they run away so I take the damage or my pet and we all know that hunters cant heal and neither can warlocks so what happens my pet dies of course if i was allowed to rest i would but because warlocks run after attacking once they dont take damage and sit there asking why your resting.

look the facts
barbarians-damage dooers
knights- damage takers
marksman-range and attacks
hunters-pets and running and hiding(im a hunter too)
conjurers-summons and heals
warlocks- damage dooers

ok now you see how thats worked marksman have range not warlocks
if ngd wants to give warlocks range i think its only fair that hunters get a healing spell for there pets.

so next time instead of posting stupid forums like this think"maybe just maybe god invented my brain for a reason" and instead of complaining start another char as a archer

mann2411
06-22-2007, 10:53 AM
you know what im sick of im sick of these stupid freeze spells and poison ivy crap this makes running (one of hunters main traits) impossible without dying. I think any conjurer should be a hunter and see how much more difficult it is

mann2411
06-22-2007, 11:01 AM
They have a superior range (more than 35 - the maximum for a warlock) and they are faster.
The archer just stays at the outer range, unreachable for me. When I move forward to get into range and fire up my spell the 2 sec gap the spell delays is usually enough for him to get out of range

But even changing the hunting ground to level won't help - usually the archer will track you down and keep attacking you in a 5 minute interval.

In my opinion there has to be done something about it - either make the archer extremely slow while walking backwards, give a sprint skill to mages,

first as said before warlocks not rangy

second run up closer

third hunting is a main trait for hunters. hunters have about 4 attack spells thats about 20 less than warlocks

fourth mages dont need a sprint spell mages aren't a run around type

warlocks (like warriors) are head on people they are good when the target wants to fight and when someone else can take warlocks damage

_Meldanen_
06-22-2007, 02:19 PM
@mann2411

What is your problem replying to a post from 04-28-2007, 03:27 PM where the game was still beta.

Why do you insult me? I'll neither discuss my intelligence with you, nor yours.

Have you read the whole conversation or just replied to the topic?
Your three postings suggest, that you started reading the first posting at your third posting.

I know the game is frustrating, sometimes. Please bear with me.

Kind regards
Meldanen

## edit
## two typos

mann2411
06-23-2007, 02:42 AM
soz i m a little defendant of my class;)
no insults meant

jrlg23
06-23-2007, 03:19 AM
warlocks (like warriors) are head on people they are good when the target wants to fight and when someone else can take warlocks damage
not really real warlocks use there range knowing there low deffence can get them killed. only players who use to playing close range have different fighting style. for example demon monger he one the only close range warlocks u find

krushkarkas
06-26-2007, 09:16 AM
Bigjim said
Conjurer - Not really meant for damage, so it is hard for me to classify them as unbalanced or not. I think Conjurers fall in the middle somewhere. They are pretty balanced, and I do not see many complaints about this class. If there was one complaint I have it is the fact that heal self is only +600 when the heal ally is +900. I also wish conjurers had a couple of more spells that could do damage. All in all I am happy with the conjurer class and feel that they are fairly balanced

i have a lvl 40 conjurer and it sux
and to the people that say "then go with a group"
its not possible most of the time to do that and to lvl you have to leave safe area.
so your a weak character with a crappy 'self heal' that is just a waste of time to use.
and you get really sick of getting killed by weaker characters.
the pet you get is worthless, at most its an annoyance to enemy in battle.
the character seemed useful at first but was nerfed before i got to take it to warzone.
i have tried so many setups to do some damage and find it lacking in in all setups accept to heal others.
and then all enemy has to do is aim at the healer and in about 4 shots its dead.
there have been times i heal myself and die as soon as the heal hits cause so many other characters can do more damage in one hit , then you can heal yourself for.
it just sux and tie it to the lag issues im haveing its got me wanting to find another game. im just really really sry i made a conjurer.
i mean i do 24 damage with my strongest staff on hard mobs.
and if i put staff mastery spells on to up your damage you have to constantly click on the spells and constantly remana and reheal its just rediculas.
and you might be able to get 200 damage on a blue or normal mob.
but the constant clicking to keep buffed is way too much.
and in battle you just die before those spells go off.
call it whining, call it cry baby i dont care but its really aggreviating
to spend soo much time just to find you have a crap character

krushkarkas
06-26-2007, 09:49 AM
there is no unbalance

conjurers are summons and healings ezy to lvl but little attack im told

hunters are catchers hunters have to find a enemy that isnt being attacked that is our lvl. hunters have to waste time mana and health catching these things. hunters have to try and explain to some spanish person that your trying to catch that orc they just killed. hunters DONT get to heal pets hunters HAVE to lvl the pets skill every second lvl or else hunters cant catch anything. hunters have to rest every 3 enemy's, hunters have about 4 attack spells. you tell me which ones worse

marksman are shooters from far distances but most of that distance is from the long bow. hunters can carry a long bow but it doesnt go well with there class. with more attack spells than hunters

warlocks make metors fall from the sky and lightning strike some guy

the facts are warlocks are not ranged people. if you want range be a archer did that occur to you?
warlocks cannot fight alone, ok do you understand that warlocks dont have a pet and dont have good armor. so what i suggest is you grab a knight and that way you dont take damage, does that make sense?
if you do fight alone try the shield spell, maybe just maybe it could BLOCK the damage
you know what i think i think we should all pack it in when a warlock comes along. i dunno about every warlock i've ever met but i've noticed warlocks do a lightning strike or something then they run away so I take the damage or my pet and we all know that hunters cant heal and neither can warlocks so what happens my pet dies of course if i was allowed to rest i would but because warlocks run after attacking once they dont take damage and sit there asking why your resting.

look the facts
barbarians-damage dooers
knights- damage takers
marksman-range and attacks
hunters-pets and running and hiding(im a hunter too)
conjurers-summons and heals
warlocks- damage dooers

ok now you see how thats worked marksman have range not warlocks
if ngd wants to give warlocks range i think its only fair that hunters get a healing spell for there pets.

so next time instead of posting stupid forums like this think"maybe just maybe god invented my brain for a reason" and instead of complaining start another char as a archer



could you be more condesending?

jrlg23
06-26-2007, 11:00 AM
ok now you see how thats worked marksman have range not warlocks
if ngd wants to give warlocks range i think its only fair that hunters get a healing spell for there pets.
first the range is only 15% more for a couple secs and second pets heal same speed as u as u rest im sure u know that by now. the range spell on warlocks is a basic skill so both warlocks and conjurers got it it always help having a lil range

SkaterBoy7
06-26-2007, 09:43 PM
i disagree. the mages hit considreably higher that archers so the archers attack range is a good defence to that.