View Full Version : Armour Bonuses
Shwish
05-18-2010, 06:15 AM
Yesterday while on my quest to aquire this so called 'uber-gear' i was trying to find armour with attack speed bonuses to go with the pants i already possessed. I was told that attack speed only comes in pants -.- (this person wasnt 100% sure tho), im still pretty new to this game so i had no idea of this.
If anyone has a link or resource where i can see the info of what armour pieces can hold which bonuses and its minimum and maximum value it would help me alot in my planning. Alternatively if anyone out there knows it by heart, could they do a list for me, i would really appreciate it. ill reward you with rare candies xD
Mattdoesrock
05-18-2010, 07:57 AM
Rare candies?? They make you level up!!
Ok, to the best of my knowledge here's how it goes:
Helmet: Strength, Int, Mana, Dex, damage resists, range bonus, evade chance,
Hat: Mana, Int, range bonus, damage resist.
Pauldrons: Strength, Const, damage resist, cast speed,
Gauntlets: Dex, Hit chance, Conc, (can you sill get str on them?) damage resist,
Gloves: Mana, cast speed, conc, dex, damage resist,
Leggings: Attack speed, mana, dex, damage resist, evade chance,
Chest(breast?)plate: Health, Const, damage resist,
Tunic: Health, Const, Conc, evade chance, damage resist.
I think that's how it goes... I could be wrong though.
Shwish
05-18-2010, 08:10 AM
Those seem about right. Thanks alot. enjoy the candies
Kratos_Aurion
05-18-2010, 10:49 AM
ive seen some gaunts with intel too O.o but that seems about right so gj xD
Mattdoesrock
05-18-2010, 11:24 AM
You used to be able to pretty much get any stat on any piece, but that was alooooong time ago, even before "special items."
For example, I have a const helmet on my barbarian, a spanish player has a full + int set on his knight, and with his evendim ring and vesper helmet reached 2k mana... On a knight! Also, there's another spanish knight, who has a full +const set, and maxed out at 6k hp.
_Enio_
05-18-2010, 01:33 PM
Helmet: Mana 150, Dex 5, range bonus 5%(?), armor bonus 5% / protection 5%
Breastplate: Health 150(?), Const +5, damage resist 5%, armor bonus(?) 5%
Gauntlets: Hit chance 25(?), Conc 5, damage resist 5%
Pauldrons: Strength 5, Const 5, damage resist 5%, cast speed 5%
Leggings: Attack speed 5%, mana 145(?), dex 5, damage resist 5%, evade chance 5
Hat: Mana 175, Int 7, range bonus 5%(?), armor bonus 5% (?) / protection 5% (?)
Gloves: Mana 150(?), cast speed 7%, attack speed 7%, conc +7, damage resist (?)
Tunic: Health 175, Const 7, Conc 7, evade chance 7, damage resist 5%(?)
This is what i know of. Note that it got changed a while ago when magical, epic items got implemented. eg. havent seen int on helmet/gaunts since then.
Nikor
05-18-2010, 03:52 PM
armor bonus 5% / protection 5%
"Protection" is the same as "armor bonus". It says "protection" if it's in the inventory, but "armor bonus" when equipped.
Kratos_Aurion
05-18-2010, 09:58 PM
armor bonus can get up to 6%, some intel items can be 8
Erica_conj
05-19-2010, 02:23 AM
Hat: range bonus 5%(?), armor bonus 5% (?) / protection 5% (?)
I have a 7% armor bonus hat somewhere, 5% range bonus seems right. Rest of the mage bonuses seem right too.
Shwish
05-19-2010, 05:53 AM
Thanks for the info guys. By damage resist im assuming you talking about those random fire/lightning/ice/blunt....etc resists right?
i would kill for a +5% range hat. If anyone in Alsius(Horus) has one for sale for a Marksman give me a shout online. Thanks
blood-raven
05-19-2010, 05:30 PM
yeah, a +5 range would rule, but i have gaunlets with conc spell on it so add that to the list
regards
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