Zolika
06-09-2010, 06:45 AM
Hi all,
I testing lots of and i have more experience.
All aura lvl 5!
Focused:
conjurer aura's:
-Mannapylon
-Greater Healing
-Mannacomunion.
Knight Aura's:
-Shieldwall
-Stars Shield
-DEflecting barrier.
Mannapylon:
It's the best conjurer aura! Barrier support.
Anti dmg: admg=admg(n-1)+30 --> admg=n*(z)30 N E [0,60]
Z E N+
Its discret autonom system. n Time variable, z (conjurer's number who cast mp)
1 conju maximal admg=30*60=1800 protect.
1,2,..z conjurer MAX(admg)=2500/ppl
When we no get DMG.
Fully time: 2500/[2500/(30*z)] [s]
coldown: 3 minutes.
Greater healing:
40 healt/sec
Maximum restore heal: 60*40=2400 healt /60 sec!
max healt: z*40*60! z E N+
Coldown 3 minues
Mannacom:
15 manna /60 sec its not the best...
Knight auras:
-Shieldwall:
40% resist all phisical damage!
Its konstans dmg protect!
d: 90 sec!! cd 120 sec!
-Star shielkd
40% resist all magical dmg:
Its konstans dmg protect too!
d:90 sec sc 120 sec!!!!!!
-declecting: (it's the best aura, because protect all dmg!!! )
Its konstans dmg protect too!
Duration 120 sec cd 180 sec!
So, life:
Conju cast, MP GH MC (3 aura limit knight cannot cast auras!)
Group get sultar terror: Its 800-1000 dmg (admg=2500-1000=1500)
Group get fireball: Its 500-800 dmg (admg=1500-500=1000)
(Group get other dmg, Typhon and other warriors aura, +archers aura)
GH nor work because not wounded.
MP protecting 5 sec 30*5=+150 admg
Group get second Sultar 800-100 dmg. (amdg=1150-1000=115admg)
Group get Fireball 500-800 admg(115-500, hmm get dmg)
Mp was cd gh was cd...
Next Sultar... Its easy logic.
No more protection, and conjurers its primary enemies atack!!
Knight auras: Cast SW, STS, DB
So It's simple
Sw+DB= 80% resist phisical (sultar golemfist meteor, archer atack, typhon and other areas)
STS+DB=80% REsist all magical damage, Fireball, lighting, iceblast.
So behind me AO1, 90 sec!!!!! (30 sec no ao1nad again).
For exapmle behind me sultar maximum 300 dmg! (120-300, testing)
Conjurer have 2000 healt 2000/300= 6,67 Sultar!
MP? conjurer have 2000 helat +2500 admg 4500/1000/ 4,5 sultar.
But MP its discret autonom system!! admg=MP(t) t= time variable!
Knight auras was constant!
So I think the best aura composition:
Knight use Shieldwall + DEflectinc, Conju use MP! And see loot of 0 0 0 0 0 0 0 0 0 0 0 0 0 DMG.
Mannacom it's sucks!!
Shield wall or mannacom, i think my idea is SW!!!
Bot lot of shitjurers(warju) cast lvl1 manancom... I be angry... :S
Regards
I testing lots of and i have more experience.
All aura lvl 5!
Focused:
conjurer aura's:
-Mannapylon
-Greater Healing
-Mannacomunion.
Knight Aura's:
-Shieldwall
-Stars Shield
-DEflecting barrier.
Mannapylon:
It's the best conjurer aura! Barrier support.
Anti dmg: admg=admg(n-1)+30 --> admg=n*(z)30 N E [0,60]
Z E N+
Its discret autonom system. n Time variable, z (conjurer's number who cast mp)
1 conju maximal admg=30*60=1800 protect.
1,2,..z conjurer MAX(admg)=2500/ppl
When we no get DMG.
Fully time: 2500/[2500/(30*z)] [s]
coldown: 3 minutes.
Greater healing:
40 healt/sec
Maximum restore heal: 60*40=2400 healt /60 sec!
max healt: z*40*60! z E N+
Coldown 3 minues
Mannacom:
15 manna /60 sec its not the best...
Knight auras:
-Shieldwall:
40% resist all phisical damage!
Its konstans dmg protect!
d: 90 sec!! cd 120 sec!
-Star shielkd
40% resist all magical dmg:
Its konstans dmg protect too!
d:90 sec sc 120 sec!!!!!!
-declecting: (it's the best aura, because protect all dmg!!! )
Its konstans dmg protect too!
Duration 120 sec cd 180 sec!
So, life:
Conju cast, MP GH MC (3 aura limit knight cannot cast auras!)
Group get sultar terror: Its 800-1000 dmg (admg=2500-1000=1500)
Group get fireball: Its 500-800 dmg (admg=1500-500=1000)
(Group get other dmg, Typhon and other warriors aura, +archers aura)
GH nor work because not wounded.
MP protecting 5 sec 30*5=+150 admg
Group get second Sultar 800-100 dmg. (amdg=1150-1000=115admg)
Group get Fireball 500-800 admg(115-500, hmm get dmg)
Mp was cd gh was cd...
Next Sultar... Its easy logic.
No more protection, and conjurers its primary enemies atack!!
Knight auras: Cast SW, STS, DB
So It's simple
Sw+DB= 80% resist phisical (sultar golemfist meteor, archer atack, typhon and other areas)
STS+DB=80% REsist all magical damage, Fireball, lighting, iceblast.
So behind me AO1, 90 sec!!!!! (30 sec no ao1nad again).
For exapmle behind me sultar maximum 300 dmg! (120-300, testing)
Conjurer have 2000 healt 2000/300= 6,67 Sultar!
MP? conjurer have 2000 helat +2500 admg 4500/1000/ 4,5 sultar.
But MP its discret autonom system!! admg=MP(t) t= time variable!
Knight auras was constant!
So I think the best aura composition:
Knight use Shieldwall + DEflectinc, Conju use MP! And see loot of 0 0 0 0 0 0 0 0 0 0 0 0 0 DMG.
Mannacom it's sucks!!
Shield wall or mannacom, i think my idea is SW!!!
Bot lot of shitjurers(warju) cast lvl1 manancom... I be angry... :S
Regards