View Full Version : How to make sure no one plays warriors...
Windrium
06-15-2010, 05:58 PM
Nerf conjurers. Pure and simple.
Remember, before the last conj nerf? It was a bit more fun to be a warrior. Conjs would be in force, healing more, supporting more... heck, for grinding, the conj got the most xp. This was a... GOOD THING for warriors. Why? Because, a conj knew that they would get more xp from support than from dealing damage, so they chose support. This attracted grind groups, got people to work together, all of it. But, NGD keeps monkeying with support XP. Frankly, auras don't really get a conj XP like they used to, and you have to cast a lot more heals/synergy bonds/enhancements, etc etc. At least one cast per kill, etc, and even then you don't get as much XP as you used to just rotating through the 3 auras.
Oh, don't like this whining? Fine, but it isn't for me. My conj is level 50, but I am now working on other classes, and it is a lot harder to get conj support than it used to be.
I freaking dread working on my two warriors. You know what? Let the conjs get the xp. Let it be the easiest leveling class, when they do support. Do people whine that it is easy for them? Sure, but at least then you have a lot more people willing to spend the time supporting. Heck, they used to seek out people to support!
Now you have people who don't even bother playing barbs, because of the lack of healing and they get sliced and diced because EVERYONE targets barbs first. They need a conj to support them, but without that? Bah. With it? Man, watch out...
Oh well, just a thought. On another note? Necro talked about nerfing hunt speed. Nawh, not needed, especially if ensnaring arrow is nerfed (which it probably should be, granted), they will need their speed even more. That said, give a generic warrior passive speed boost, like wild spirit, that way those 3 classes would have the increased speed. That would REALLY help warriors, all warriors. Makes sense, then it would just be mages, and the long-distance but heavier damage archers that would be slower. Sensible division of speed...
As to why I make this its own post? Just because... I still see people talking about nerfing conjs, while at the same time NGD talks about attracting more warriors. The two do NOT go together. Heck, make heal/regen ally spells instant, make synergy bond instant. Make them have lower CDs. Make Conjs sort of like the aircraft carriers around which RVR fights are based. If conjs were even more capable of helping their comrades, they would be guarded as even more valuable. As it is now? Everyone is always shouting "where is the healing". Um... I am healing... but it is called COOL DOWN! You wait your turn, the cooldown is so massive that just for me to keep this one barb alive, I have to ignore all the rest of you, and they hit harder so are more important, sorry!
And that's just the way it is.
Perdunadan
06-16-2010, 06:33 AM
I agree with most of your post.
If we don't like that battles end too fast, the logical way is to increase defence and improve conju's supporting function. Not nerf, NOT NERF, please please please DONT NERF anything.
About getting XP from support. NGD wants to eat meat and drink beer, so let conjus buy XP booster scrolls too. BTW, when I was leveling my conj, i bought. As for me, it would be just great even if they will make drop rate while supporting equal one while grinding itself. When I support grinder I do it just because I'm a very kindhearted person, because i almost dont get any drops at all. If support conj will drop just like grinders theirselves it will be enough.
Next, there are no RP boosters, so (as it was 1000 times stated before buy almost all conjurers) it will be a reasonable move to increase RP obtained by support conj in war battles.
Last. We can type 1000 words and 100000 letters on forum. I don't think there's any reason. NGD have their own opinion and they change the game their own way. If we dont like it then why the hell do we play it???
fritsz
06-16-2010, 07:27 AM
Nerf conjurers. Pure and simple.
Remember, before the last conj nerf? It was a bit more fun to be a warrior. Conjs would be in force, healing more, supporting more... heck, for grinding, the conj got the most xp. This was a... GOOD THING for warriors. Why? Because, a conj knew that they would get more xp from support than from dealing damage, so they chose support. This attracted grind groups, got people to work together, all of it. But, NGD keeps monkeying with support XP. Frankly, auras don't really get a conj XP like they used to, and you have to cast a lot more heals/synergy bonds/enhancements, etc etc. At least one cast per kill, etc, and even then you don't get as much XP as you used to just rotating through the 3 auras.
Oh, don't like this whining? Fine, but it isn't for me. My conj is level 50, but I am now working on other classes, and it is a lot harder to get conj support than it used to be.
I freaking dread working on my two warriors. You know what? Let the conjs get the xp. Let it be the easiest leveling class, when they do support. Do people whine that it is easy for them? Sure, but at least then you have a lot more people willing to spend the time supporting. Heck, they used to seek out people to support!
Now you have people who don't even bother playing barbs, because of the lack of healing and they get sliced and diced because EVERYONE targets barbs first. They need a conj to support them, but without that? Bah. With it? Man, watch out...
Oh well, just a thought. On another note? Necro talked about nerfing hunt speed. Nawh, not needed, especially if ensnaring arrow is nerfed (which it probably should be, granted), they will need their speed even more. That said, give a generic warrior passive speed boost, like wild spirit, that way those 3 classes would have the increased speed. That would REALLY help warriors, all warriors. Makes sense, then it would just be mages, and the long-distance but heavier damage archers that would be slower. Sensible division of speed...
As to why I make this its own post? Just because... I still see people talking about nerfing conjs, while at the same time NGD talks about attracting more warriors. The two do NOT go together. Heck, make heal/regen ally spells instant, make synergy bond instant. Make them have lower CDs. Make Conjs sort of like the aircraft carriers around which RVR fights are based. If conjs were even more capable of helping their comrades, they would be guarded as even more valuable. As it is now? Everyone is always shouting "where is the healing". Um... I am healing... but it is called COOL DOWN! You wait your turn, the cooldown is so massive that just for me to keep this one barb alive, I have to ignore all the rest of you, and they hit harder so are more important, sorry!
And that's just the way it is.
I agree with most of your points, i hate support grinders because it is borring but when i get more xp for it i would do it.
The only one i really really disagree is giving warriors speed passive. Mages cant run away, the only defence i have against a barb is that they need to be close to hit me. They have to use speeds = mana = less buffs or south cross/forceful blow.
If you really want to make no one playing mages anymore give warriors a speed boost.
DragoonEnNoir
06-16-2010, 09:34 AM
Nicely argued.
Minorian
06-16-2010, 10:47 AM
If you really want to make no one playing mages anymore give warriors a speed boost.
Well, seeing how NGD wants to reduce mage/archer population, I guess that would be a goodplace to start ;)
Gabburtjuh
06-16-2010, 06:18 PM
it still works for bosses, my lock lvl 44 got 41k gold and 3,5k xp, and drop, finally xD, its just gone less if u use for fewer players.
j4np0l
06-16-2010, 06:43 PM
Nerf conjurers. Pure and simple.
Remember, before the last conj nerf? It was a bit more fun to be a warrior. Conjs would be in force, healing more, supporting more... heck, for grinding, the conj got the most xp. This was a... GOOD THING for warriors. Why? Because, a conj knew that they would get more xp from support than from dealing damage, so they chose support. This attracted grind groups, got people to work together, all of it. But, NGD keeps monkeying with support XP. Frankly, auras don't really get a conj XP like they used to, and you have to cast a lot more heals/synergy bonds/enhancements, etc etc. At least one cast per kill, etc, and even then you don't get as much XP as you used to just rotating through the 3 auras.
Oh, don't like this whining? Fine, but it isn't for me. My conj is level 50, but I am now working on other classes, and it is a lot harder to get conj support than it used to be.
I freaking dread working on my two warriors. You know what? Let the conjs get the xp. Let it be the easiest leveling class, when they do support. Do people whine that it is easy for them? Sure, but at least then you have a lot more people willing to spend the time supporting. Heck, they used to seek out people to support!
Now you have people who don't even bother playing barbs, because of the lack of healing and they get sliced and diced because EVERYONE targets barbs first. They need a conj to support them, but without that? Bah. With it? Man, watch out...
Oh well, just a thought. On another note? Necro talked about nerfing hunt speed. Nawh, not needed, especially if ensnaring arrow is nerfed (which it probably should be, granted), they will need their speed even more. That said, give a generic warrior passive speed boost, like wild spirit, that way those 3 classes would have the increased speed. That would REALLY help warriors, all warriors. Makes sense, then it would just be mages, and the long-distance but heavier damage archers that would be slower. Sensible division of speed...
As to why I make this its own post? Just because... I still see people talking about nerfing conjs, while at the same time NGD talks about attracting more warriors. The two do NOT go together. Heck, make heal/regen ally spells instant, make synergy bond instant. Make them have lower CDs. Make Conjs sort of like the aircraft carriers around which RVR fights are based. If conjs were even more capable of helping their comrades, they would be guarded as even more valuable. As it is now? Everyone is always shouting "where is the healing". Um... I am healing... but it is called COOL DOWN! You wait your turn, the cooldown is so massive that just for me to keep this one barb alive, I have to ignore all the rest of you, and they hit harder so are more important, sorry!
And that's just the way it is.
+1 to this, very well argumented. Right now, some conjurers only offer their services for some gold, and some good conjurers can't help you at low lvls because they get little or no XP at all supporting grinders.
Make the real conjurers gain tons of XP and nerf the warjus
AntibioTsu
06-16-2010, 07:59 PM
+1 to this, very well argumented. Right now, some conjurers only offer their services for some gold, and some good conjurers can't help you at low lvls because they get little or no XP at all supporting grinders.
Make the real conjurers gain tons of XP and nerf the warjus
While you're at this, make knight auras work again and make them useful at grinding - defensive classes with a defensive role should have easier, non-offensive ways to grind.
Mr_Egg
06-16-2010, 10:14 PM
Well, seeing how NGD wants to reduce mage/archer population, I guess that would be a goodplace to start ;)
Not necessarily.... NGD wouldn't want to reduce population of anything, since it's that population that pays them :cuac:
Relatively speaking though, yeah, NGD wants a lower proportion of mages and archers, and higher proportion of warriors.... but to reduce a population?
Or maybe I'm just being pedantic about the words..... :angel1:
+1 to this, very well argumented. Right now, some conjurers only offer their services for some gold, and some good conjurers can't help you at low lvls because they get little or no XP at all supporting grinders.
Make the real conjurers gain tons of XP and nerf the warjusDamn, that's what I wanted to say.... +1 :D
Reduce the power of summons a bit, and increase the exp from buffs, heals and synergy bond. That'll increase grind-support-jurers, and reduce warjus a little, and in turn, will reduce the warjus in the wz, which means more support conjs because they're not playing as warjus, which means longer fights since everyone gets that little bit more support...
Minorian
06-16-2010, 10:30 PM
I dont like the "nerf warjurers" argument. I dont like supporting grinders. Often times they are greedy, and get pissed if you dont do exactly what they want. What can I say, I hate supporting grinders. Does that mean I shouldnt be able to level a conjurer? I enjoy supporting in war, but not grinding, I still think I should be allowed to lvl a conjurer. Also, its impossible to find grind party these days, so I should only be allowed to grind when others want to grind? No.
Nerfing warjurers is just limiting options, which is bad. Instead of that, make heals better and make more xp/rp for supporting to bring back warjurers to support.
Nuff said from me.
BigManOnCampus
06-17-2010, 03:54 AM
I agree with most of your points, i hate support grinders because it is borring but when i get more xp for it i would do it.
The only one i really really disagree is giving warriors speed passive. Mages cant run away, the only defence i have against a barb is that they need to be close to hit me. They have to use speeds = mana = less buffs or south cross/forceful blow.
If you really want to make no one playing mages anymore give warriors a speed boost.
But, hunters already have speed boosts, and can hit you from range. Methinks you doth protest too much.
Besides which, warriors need speed boosts because they're the only class that *MUST* get within close range to be effective. Without speed as a warrior, you'll simply be kited by both locks and archers. Locks will have lots of CC to use to keep you from getting close/attacking. Archers can just run and CC a warrior to death.
Anyriand
06-17-2010, 12:56 PM
+1 Windri, very well said.
I can't stress this enough, conjurers don't get enough xp as they should in support setup, that together with the fact that it's so frustrating to play support at war because of the casting times and cooldowns makes people prefer a warju setup.
I've grinded my conju to 50 on warju setup, zarkit+mental. As things are now it would've taken me twice as much time in a support setup.
Make regen ally a pre-buff, cut down the casting times in heal ally and synergy, reduce the cooldown of heals. In support setup, one cast per ally should be enough to get xp, and not 20/mob, make it even with the other classes.
I don't quite agree with nerfing warjurers though. I believe everyone should play their class how the heck they want to, but I if conjurers were more effective in their role in wz I'm pretty sure we'd see less warjurers and more support conjurers.
I've recently stopped playing my conjurer for fun, simply because it isn't fun at all... I will still log it if we don't have anyone else available, but I rather not play support. You get the constant criticism even when you're doing your best, so I rather not be bothered with it and play other class where ppl aren't so dependant on you. And because I refuse to be a warjurer, and because I have other chars, I have the choice of playing other classes, but people who have a conjurer as their only class don't really have that choice.
I still think warriors are in dire need of balance, especially barbs, but if those changes in CD's and casting time were to take place, I'm pretty sure they'd be a lot easier and enjoyable to play. Decent support goes a long way.
fritsz
06-17-2010, 03:59 PM
But, hunters already have speed boosts, and can hit you from range. Methinks you doth protest too much.
Besides which, warriors need speed boosts because they're the only class that *MUST* get within close range to be effective. Without speed as a warrior, you'll simply be kited by both locks and archers. Locks will have lots of CC to use to keep you from getting close/attacking. Archers can just run and CC a warrior to death.
That will make an imbalance again, i think it is better then to give warriors a passive resist against knocks or higher defence.
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.