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View Full Version : Head of the pack or Cold Blood


Corrupt_Nubs
08-18-2010, 08:16 AM
What would you rather have?


Head of the pack as it is now on Horus

Head of the pack nerfed down to 50 damage max with 5 allies ( Level 5 )

Cold Blood 6 seconds 300 mana ( Level 5 )

Cold Blood 10 seconds 300 mana ( Level 5 )

Cold Blood less mana e.g 200 and 10 seconds duration.


Well I would rather have Hotp as it is now without any alterations because it enables a hunter to be of some use in a fort war, and also with a look on Amun it seems you have to lower the opponents protection or the opponent doesn't buff to be able to hit a normal hit in the region of 200-250. Cold Blood I have tested on Amun and because I use a slow longbow I seem to only get 2-3 hits in then the affect wears off, 2-3 hits for 300 mana with maybe 200-350 more damage from your shots. This makes the spell a complete waste of mana and power points. Unless the duration is increased or it is less mana I foresee that the spell will be entirely unused.

Sorry for any grammar/spelling mistakes that I may have made and for not putting a poll instead ( My posting skills fail :biggrin: )

Shwish
08-18-2010, 08:29 AM
i personally like the current Head of Pack concept and with the drop in damage on Amun, the fixed damage it provides would be very effective

Gideon_Slack
08-18-2010, 08:44 AM
Agreed, and I think this point was made in the one of the previous official balance thread started by Chilko.

The old HotP spell was a perfectly designed Hunter Fort Wars skill.

Cold Blood seems to be more of a PvP ganker skill. And the new Death Sentence was announced as HotP's replacement as the RvR spell in the Scouting tree, but in my opinion it probably won't be worth the points to skill.

adraly
08-18-2010, 08:44 AM
Head of the pack <3

+99999 for head.. :D

Shwish
08-18-2010, 08:48 AM
+99999 for head.. :D

you really love head

Seher
08-18-2010, 10:21 AM
Current head of the pack !!! Yeah!!! :D

ice_zero_cool
08-18-2010, 10:47 AM
HOTP:beerchug::metal:current ofc

PT_DaAr_PT
08-18-2010, 10:55 AM
There's 0% chance that they'll keep HOTP by the same reason as why they are nerfing/removing Auras, HOTP is a passive 25m range Aura which most hunters don't even think of to skill, leaving it abandoned at level 1.
It wastes precious bandwidth from the server, even when there are no players around, and most people haven't realised that.

Of course I rather have something else than Cold Blood, but have there been any new spell suggestions?

Gideon_Slack
08-18-2010, 11:09 AM
There's 0% chance that they'll keep HOTP by the same reason as why they are nerfing/removing Auras, HOTP is a passive 25m range Aura which most hunters don't even think of to skill, leaving it abandoned at level 1.
It wastes precious bandwidth from the server, even when there are no players around, and most people haven't realised that.

Of course I rather have something else than Cold Blood, but have there been any new spell suggestions?

Is that the official word, or just speculation? (Sounds reasonable, but do you have a link or confirmation?).

Kaixo
08-18-2010, 11:28 AM
There's 0% chance that they'll keep HOTP by the same reason as why they are nerfing/removing Auras, HOTP is a passive 25m range Aura which most hunters don't even think of to skill, leaving it abandoned at level 1.
It wastes precious bandwidth from the server, even when there are no players around, and most people haven't realised that.

Of course I rather have something else than Cold Blood, but have there been any new spell suggestions?
Easy fix, remove the "by each nearby ally" and change values to HotP.

Mikan
08-18-2010, 12:10 PM
HOTP works on an aura concept, and no similar skills will be (re)added in for the same reason that most auras were either removed or nerfed. It puts a significant load on the server for every single Hunter with level 1 HOTP to be casting a wide-range aura on everyone around them.

Yes, this is the official word, although I don't remember where I seen it.

Easy fix, remove the "by each nearby ally" and change values to HotP.
Then it is no longer the RvR spell people prefered it as and thus there is no point in re-adding it.

Kind regards.

Comp
08-18-2010, 12:14 PM
Head of the Pack by design was out of balance. The Hunter received "free" damage without penalty. Current Cold Blood is by far a more balanced design. It makes the hunter extremely dangerous for a very very short time. Regardless what NGD finally decides on (cause Amun is not live yet) - that buff should cost mana and not be constant.

Kaixo
08-18-2010, 12:33 PM
Then it is no longer the RvR spell people prefered it as and thus there is no point in re-adding it.

Kind regards.
It would be the same effect RvR. ¿Whats the problem?

Head of the Pack by design was out of balance. The Hunter received "free" damage without penalty. Current Cold Blood is by far a more balanced design. It makes the hunter extremely dangerous for a very very short time. Regardless what NGD finally decides on (cause Amun is not live yet) - that buff should cost mana and not be constant.
I would say that the hunter's damage has never been a problem, the problem always has been the damage of the pet.
Passive powers are not out of balance per se.

Shwish
08-18-2010, 12:54 PM
Head of the pack is definately a RvR skill due to the need for surrounding allies. The hunters bow damage is strong in a group and weak alone. You need to differentiate between the two.

Minorian
08-18-2010, 01:00 PM
IMO HOTP was way too OP before. Up until about 47-50 and good gear, I think most marks would have taken HOTP over RA, because HOTP had more damage at lower levels, and because HOTP doesnt have a pathetic mana addiction. It was simply unfair to take a class that is supposed to be a camo assassin type, and allow him to fulfill a marksmens role better, minus a few wasteful spells and 4m more. Ensnaring arrow does so much damage for almost nothing and 0m range, marksmen need a spell like that (-the movement reduction).

But Im just a marksmen/conj/knight, so all my classes are born to hate hunters :fury:

Kaixo
08-18-2010, 01:21 PM
Head of the pack is definately a RvR skill due to the need for surrounding allies. The hunters bow damage is strong in a group and weak alone. You need to differentiate between the two.
Yes it is a RVR passive skill that is going to disappear and change to another reiterative buff skill without the need of surrounding allies.

IMO HOTP was way too OP before. Up until about 47-50 and good gear, I think most marks would have taken HOTP over RA, because HOTP had more damage at lower levels, and because HOTP doesnt have a pathetic mana addiction. It was simply unfair to take a class that is supposed to be a camo assassin type, and allow him to fulfill a marksmens role better, minus a few wasteful spells and 4m more. Ensnaring arrow does so much damage for almost nothing and 0m range, marksmen need a spell like that (-the movement reduction).

But Im just a marksmen/conj/knight, so all my classes are born to hate hunters :fury:
¿What is the marksmen role? , ¿Who said a hunter was supposed to be an assassin?, if I remember well NGD said quite the opposite.
In a war marksmen have more defense available vs >70% of players, more damage and more range than hunters. In a war a pet is practically useless, and curiously my pet does 2x-3x more damage than my hunter in RA. HofP has never been a problem or OP, the problem for me it's the balance between damage of the pet and damage of the hunter.
And the problem will persist, without pet low damage, new damage skills (buffs) to compensate, with pet OP with these new skills, nerf them to a stupid buff of 6 sec (for aprox 300 damage), ruin one tree if you use camo...

Shwish
08-18-2010, 01:39 PM
IMO HOTP was way too OP before. Up until about 47-50 and good gear, I think most marks would have taken HOTP over RA, because HOTP had more damage at lower levels, and because HOTP doesnt have a pathetic mana addiction. It was simply unfair to take a class that is supposed to be a camo assassin type, and allow him to fulfill a marksmens role better, minus a few wasteful spells and 4m more. Ensnaring arrow does so much damage for almost nothing and 0m range, marksmen need a spell like that (-the movement reduction).

But Im just a marksmen/conj/knight, so all my classes are born to hate hunters :fury:

i personally wouldn't trade recharged arrows in for head of the pack

Mikan
08-18-2010, 06:57 PM
i personally wouldn't trade recharged arrows in for head of the pack
Still, as I suggested before a passive +75 fire damage boost to Marksmen would really bring them up to speed.

Zas_
08-19-2010, 12:42 AM
Head of the Pack by design was out of balance. The Hunter received "free" damage without penalty. Current Cold Blood is by far a more balanced design. It makes the hunter extremely dangerous for a very very short time. Regardless what NGD finally decides on (cause Amun is not live yet) - that buff should cost mana and not be constant.

"extremely dangerous for a very very short time" ? -> "slighly more dangerous for a very very short time"

Well, from my tests, cold blood + fast bow + rapid shot(5) is only 3 hits on Amun (without high +%as), so .... we can barely compare it to HOTP (passive, applying to _all_ hits while people were around).


Cold Blood isn't a nice addition to me, but yet hotp had to go.

Comp
08-19-2010, 02:09 AM
"extremely dangerous for a very very short time" ? -> "slighly more dangerous for a very very short time"

Well, from my tests, cold blood + fast bow + rapid shot(5) is only 3 hits on Amun (without high +%as), so .... we can barely compare it to HOTP (passive, applying to _all_ hits while people were around).


Cold Blood isn't a nice addition to me, but yet hotp had to go.

I'm kinda along the same thoughts as you on this now. Given how HORRIFIC resist rates are - the best use of that skill is to use normal hits...that's alot of mana for just normal hits. I'll try to petition NGD to rethink that skill to something more realm related...hope I get some followers :P

But I love the direction in support the hunter is going.

Corrupt_Nubs
08-19-2010, 03:56 AM
Well with the update of not having skills on 1 and 0 instead wouldn't that then be fine since most people it seems don't use the skill?

The spell is quite powerful at level 44 I can hit on a unbuffed target anywhere up to 350ish damage and 550-600 ensnaring, combine this with a 30 lb and parabolic range I can hit quite far.

But considering that damage is lowered on Amun it would probably put me in the area of 250 damage if people are there.

Without it i'm not going to be at a fort and instead I will be hitting 180s on a grinder with my bear after I was lucky enough to not get seen because I would lose my ninja bear if I camo.