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wizardOfIgnis
09-17-2010, 02:26 PM
Would formalized alliances between realms be a good idea? And why/why not?

We will soon have an update that hopefully balances classes. But realm balance/population issues remain. Many times there's nothing much to do because we're too few online in Ignis Horus. Other times we are more online, but still outnumbered by both Syrtis and Alsius and kicked out only minutes after we take a fort. And of course, sometimes far and between Ignis has the advantage.

I'd like to see more dynamics in realm balance, so that you're not doomed to frustration or switching realms/servers in case you find you joined a less fortunate realm.

So here's a thought: Regnum Alliances

The aim is to have the possibility to frequently shift the balance of power between realms. An alliance would only be possible when the imbalance reaches a given threshold, and it would only be temporary.


One way of implementing this could be (this is just a sketch, of course):

Alliances are handled in periods of 7 days.

Say we have an active population distribution of 60% + 60% against 100% (the less populated realms against the dominating realm).

For 4 days players who have at least 1 active lvl 45+ character in one of the 2 less populated realms have the option to vote "Yes" or "No" to an alliance with the other realm. 1 vote per account. During this time war rages on as usual between all three realms.

When the voting period ends, if the majority of votes in both realms fell on "Yes" a temporary alliance between the two is formed that lasts 3 days.

If not ”Yes” then nothing special happens until after 3 more days have passed - all 3 realms are still at war.

After a total of 7 days a new round of voting begins in the 2 currently less populated realms.

An alliance between 2 realms gives them the means to coordinate efforts in war:
* Characters from allied realms can not attack each other.
* Guards and fort doors let allies pass (but the realm gate doesn't).
* General chat works between those realms.
* War banners are visible between the two.

...and possibly:
* Beneficial spells like heals/buffs work on allies.
* Parties can consist of members from the two realms.


Possible benefits:
* Less frustration from playing in a less populated realm.
* More action in general.
* More invasions - more players will have the chance to experience all facets of RO (after almost 1 year of playing i haven't seen an Ignean invasion from start to finish).
* More players stay in the game/in their realm because of all the above.
* Another dimension to enhance (?) gameplay: diplomacy (how do you handle gems after a successful joint invasion?).

Problems:
* How do you handle the case where 1 realm is the underdog and the 2 others are more equal in strength?
* Possible abuse: vote for alliance and then ask your not so active friends to play during the weekend. Though it doesn't really matter – the point is that an overly dominant realm should be the underdog for a period of time.

NOTE: The dominant realm would still be dominant during at least 4 of the 7 days in the above scheme. The difference would be that players in the less populated realms would also be able to take part more in invasions and fun battles more regularly (IF they can/want to get an alliance going for 3 days - which isn't all that certain).

UmarilsStillHere
09-17-2010, 02:31 PM
Depends how you define 'underpopulated'

If we take 100% as a 'good population' and use the following as a totaly fabricated demonstration:

Syrtis: 100%
Alsius: 80%
Ignis: 80%

If Alsius and Ignis are the underpopulated realms and ally, then 80% + 80% = 160% So Syrtis becomes the heavily undermanned realm for several days.

Then take into account timezone differences, realm population fluxuations through the day, and it just dosnt work. So a no here.

Pimousse
09-17-2010, 02:49 PM
Other times we are more online, but still outnumbered by both Syrtis and Alsius and kicked out only minutes after we take a fort

If people would stop chasing ennemies till the save, Ignis could hold fort for a longer time. Often we have 15 ppl at a fort, and when ennemis show up with 15 ppl too, we are like 2 or 3 in fort. Where are the 12 others Igneans ? at samal save xD

wizardOfIgnis
09-17-2010, 02:59 PM
Depends how you define 'underpopulated'

If we take 100% as a 'good population' and use the following as a totaly fabricated demonstration:

Syrtis: 100%
Alsius: 80%
Ignis: 80%

If Alsius and Ignis are the underpopulated realms and ally, then 80% + 80% = 160% So Syrtis becomes the heavily undermanned realm for several days.

Then take into account timezone differences, realm population fluxuations through the day, and it just dosnt work. So a no here.

Thank you for your input.

But what do you think in principle? If the numbers were like 60% + 60% against 100% (or something else) - would it work then?

If the numbers actually are 80% + 80% against 100% there isn't much of an imbalance in my view. In my implementation an alliance would require a bigger imbalance. The exact numbers (the "threshold" i mentioned) would have to be worked out though.

Hamster_of_sorrow
09-17-2010, 03:02 PM
it seems as if this has already happened between alsius and ignis (on horus). every day, alsius takes menirah, within 15 minutes syrtis are knocking away at samal's door. if we decide to fight the gelfs and leave the goats alone, they just take the tele to shaanarid. it happens at least 10 times per day.

Raindance
09-17-2010, 03:46 PM
it seems as if this has already happened between alsius and ignis (on horus). every day, alsius takes menirah, within 15 minutes syrtis are knocking away at samal's door. if we decide to fight the gelfs and leave the goats alone, they just take the tele to shaanarid. it happens at least 10 times per day.

I'm from Ignis and can't help to say how poor, poor Ignis must be based on what you just said there. Poor Ignis (of course the most recent Invasion by Ignis doesn't count at all). It's as if you were saying Ignis isn't allowed to get beaten up by the bad bullies we all know as gelf's and goats at the same time.

It's a game with 3 different Realms so anything can happen, just learn to deal with it.

NotScias
09-17-2010, 04:08 PM
I don't see how less enemies to fight (because an alliance would make you unable to attack the enemies of one realm) would bring more action in a server, esp in Horus which is dead most of the time...

wizardOfIgnis
09-17-2010, 04:50 PM
I don't see how less enemies to fight (because an alliance would make you unable to attack the enemies of one realm) would bring more action in a server, esp in Horus which is dead most of the time...

I think my thoughts went along these lines:

Short term consequenses:

On a mostly empty server players in the less populated realms would have roughly double the amount of people to interact with and make war plans or hunt/whatever with. The dominant realm probably has a few people on that can fight.

Long term consequenses:

* When the server is more heavily populated, pulling off an invasion would be more feasible with 2 realms cooperating. More invasion attempts -> more action -> more fun.

(As I said, I've never seen an Ignean invasion from start to finish. We do invade, but it's mostly a core of players in a certain timezone that are able to take part. In short I think too few players get to see this part of the game.)

* People don't quit or switch realms/servers because they feel they are constantly the underdog. Which I do believe has happened occasionally. More people staying in a less populated realm -> more action for everyone.

HidraA
09-17-2010, 05:24 PM
Will ever finish discusions about realm balance?
I am kinda tired of them.. :P

Altara
09-17-2010, 05:50 PM
I'm from Ignis and can't help to say how poor, poor Ignis must be based on what you just said there. Poor Ignis (of course the most recent Invasion by Ignis doesn't count at all). It's as if you were saying Ignis isn't allowed to get beaten up by the bad bullies we all know as gelf's and goats at the same time.

It's a game with 3 different Realms so anything can happen, just learn to deal with it.

I think what hes saying is that it happens all the time. It would be fine if it was constant war. But its a constant farm.
If you truly are from Ignis, you would know the frustrations of logging on with Samal taken by Syrtis and Meni taken by Alsius. Then going to Samal only to find four other Ignis fighting 10+ Syrtis. Then, after a few times of throwing yourself at the fort, killing players only for them to be rezed you see the dreaded words of "Shaanarid is under attack" come up on your screen and you can only hang your head knowing you've neglected Alsius to the point of going to Shaana.
And every day this week that I have logged on. This exact scenario has taken place. Only once, after an hour were we able to pull the player base to take everything back easily.

Hamster wasn't saying that we shouldn't get a beating, because of the nature of the game, of course we should. But when you receive this beating, everyday, the same way. Well... like I said, if you truly are from Ignis, only you would know the frustrations.

j4np0l
09-17-2010, 06:07 PM
Will ever finish discusions about realm balance?
Maybe when realms get balanced...:sifflote:

Topogigio_BR
09-17-2010, 06:17 PM
I think the ideal population balance is each realm having 33,33% of total server population.

But anyway, i think a much better solution to population problem is to give in additional for current gold+xp strategy a damage+defense bonus.
so realms that have below 20% of total sever population would receive 10% damage bonus and 10% defense bonus. Same way realms that is below 10% of total server population receive 20% damage bonus and 20% damage bonus.
This bonus could be automatic changed every hour or maybe every 6 hours.

I think is just fair that with less ppl you can hit harder and be harder to kill.

_Arwen_
09-17-2010, 06:19 PM
Alliances between realms would be a bad idea. The reasons have already been outlined. I'd like to point out one more... Who gets to decide when a realm is allies with another? Is it a unanimous decision, good luck getting that... Does one person choose, if so who and why? Is it 2/3rds, well now you just pissed off 1/3 of your realm. Too many problems with this.

Instead what I would like to see is something close to the following:

Few Terms Defined:
Home Realm - The realm a character was created in.
Guest Realm - The realm the character is currently logged into (not their home realm).
Target Guest Realm - The realm the character is attempting to log into (not their home realm).

When creating a character you choose your characters Home Realm.
A character can log into her home realm at any point in time.

A character may log into any Guest Realm with the following conditions:
1) No gate is in danger.
2) No invasion is active.
3) The characters Home Realm has more warzone players than the target Guest Realm. -OR- The 3rd realm (Not Home Realm and not Target Guest Realm) has more warzone players than the other 2 realms combined.

A character will be kicked from a Guest Realm if:
1) An invasion is started against any realm
2) Your Home Realm's gate is put in danger.
3) Your Home Realm's warzone population drops to 10 players under your Guest Realm's warzone population
4) Your Guest Realm becomes the most populated in the warzone

Random Guests will be kicked from the realm until the rules above are followed.


I think this would help even out the numbers at certain timezones while also preventing players from neglecting their Home Realms during invasions and such.

Topogigio_BR
09-17-2010, 06:23 PM
The baalance would be more achieved even if you have in one realm 1 barb doing 4k damage and in the other 4 barbs doing 1k damage.

UmarilsStillHere
09-17-2010, 06:28 PM
Its a lot easier to kill one barb than 4, no matter how high they hit :)

Klutu
09-17-2010, 06:39 PM
Its a lot easier to kill one barb than 4, no matter how high they hit :)

you could always use the uber amazing tactic!

Sultar Sultar Sultar Sultar Sultar Sultar = Dead Barbs it's Genius!

Topogigio_BR
09-17-2010, 07:54 PM
Its a lot easier to kill one barb than 4, no matter how high they hit :)

But even so it would be more fair than 4 making 1k against 1 barb making 1k.

bois
09-17-2010, 08:14 PM
The basic premise behind the idea is this:

Populations fluctuate slowly,and population imbalances stretch over extensive time periods.

Both suppositions are false. Based on my experiences, populations fluctuate wildly during each day. Added to this, there are always a complement of players that either log on to invade, boss hunt or come for events. This skews the numbers even further.

The basic idea of 3 elements at war, leading to a constant counterbalance would be lost with this plan. Added to this, the relative population imbalances are very nebulous to say the least and the balance of power shifts throughout time zone play are enough to make it balanced in any 24 hour shift.

I personally cannot see a constant imbalance happening consistently over 7 days to trigger such an event. And why are we using such odd percentages?
If the total player base is 100% then the equitable balance is around 33.3% per realm. Would we really see a persistent shift of 25%I, 25%S, 50%A shift in all time zones this game? I mean that is what it would take to warrant such a step as realm alliances. Wouldn't it?

I can see too many problems popping up with this plan. Simplistic things like cooperative RP mining (kill each other to pad RPS), to invading the dominant realm multiple times and gifting your home gems to your realm alliance on either side to ninja the system. This would lead to anarchy.

In my humble view, the realms are not as unbalanced as a cursory view may suggest. The imbalances occur in pockets during the day and lately, the game has naturally begun to rebalance itself.

If you want to talk alliances, let us talk about clan alliances in the specific realms. that is something we could really use at this stage of the game.

Sorry I would have to vote no on this one.

Artec

wizardOfIgnis
09-17-2010, 09:15 PM
Alliances between realms would be a bad idea. The reasons have already been outlined. I'd like to point out one more... Who gets to decide when a realm is allies with another? Is it a unanimous decision, good luck getting that... Does one person choose, if so who and why? Is it 2/3rds, well now you just pissed off 1/3 of your realm. Too many problems with this.


Thank you for your thoughts.

As I sketched out it would be a majority vote (more than 50% positives) among the people who log in during a voting period. Other schemes are entirely possible. But knowing how differently we all feel about cooperation between realms it might be hard to pull an alliance off. And You're probably right - a few would be pissed if it happened.


Instead what I would like to see is something close to the following:

Few Terms Defined:
Home Realm - The realm a character was created in.
Guest Realm - The realm the character is currently logged into (not their home realm).
Target Guest Realm - The realm the character is attempting to log into (not their home realm).

When creating a character you choose your characters Home Realm.
A character can log into her home realm at any point in time.

A character may log into any Guest Realm with the following conditions:
1) No gate is in danger.
2) No invasion is active.
3) The characters Home Realm has more warzone players than the target Guest Realm. -OR- The 3rd realm (Not Home Realm and not Target Guest Realm) has more warzone players than the other 2 realms combined.

A character will be kicked from a Guest Realm if:
1) An invasion is started against any realm
2) Your Home Realm's gate is put in danger.
3) Your Home Realm's warzone population drops to 10 players under your Guest Realm's warzone population
4) Your Guest Realm becomes the most populated in the warzone

Random Guests will be kicked from the realm until the rules above are followed.


I think this would help even out the numbers at certain timezones while also preventing players from neglecting their Home Realms during invasions and such.

Yeah, I thought about something like this too. It might certainly help even out population imbalances between invasions. However, it wouldn't facilitate invasions. And I would like for it to be easier to take part in an invasion on a server like Horus, regardless of timezone or realm affiliation.

_Arwen_
09-17-2010, 10:11 PM
Thank you for your thoughts.

As I sketched out it would be a majority vote (more than 50% positives) among the people who log in during a voting period.

Ah, indeed you did. My apologies I missed it during my initial reading.




In my opinion, the realm being invaded should be the only one responsible for defending their realm. Otherwise its not really fair if the 3rd realm plays favorites and allies with one realm to defend, but not the other.

I see your intentions now, but I think full realm Alliances is the wrong way to go. Maybe on a per-clan basis? I know I'd be really upset if 51 of 100 people voted to ally with lets say... Alsius and I didn't want to, but it went through anyway. Now for the next few days I can't attack any Alsius?

That brings me to another thought. It would probably get quite boring fighting just the realm you're not allied with for days on end.

I don't know, just my personal thoughts others are bound to have different ones.

wizardOfIgnis
09-17-2010, 10:42 PM
The basic premise behind the idea is this:

Populations fluctuate slowly,and population imbalances stretch over extensive time periods.

Both suppositions are false. Based on my experiences, populations fluctuate wildly during each day. Added to this, there are always a complement of players that either log on to invade, boss hunt or come for events. This skews the numbers even further.

The basic idea of 3 elements at war, leading to a constant counterbalance would be lost with this plan. Added to this, the relative population imbalances are very nebulous to say the least and the balance of power shifts throughout time zone play are enough to make it balanced in any 24 hour shift.

I personally cannot see a constant imbalance happening consistently over 7 days to trigger such an event. And why are we using such odd percentages?
If the total player base is 100% then the equitable balance is around 33.3% per realm. Would we really see a persistent shift of 25%I, 25%S, 50%A shift in all time zones this game? I mean that is what it would take to warrant such a step as realm alliances. Wouldn't it?

I can see too many problems popping up with this plan. Simplistic things like cooperative RP mining (kill each other to pad RPS), to invading the dominant realm multiple times and gifting your home gems to your realm alliance on either side to ninja the system. This would lead to anarchy.

In my humble view, the realms are not as unbalanced as a cursory view may suggest. The imbalances occur in pockets during the day and lately, the game has naturally begun to rebalance itself.

If you want to talk alliances, let us talk about clan alliances in the specific realms. that is something we could really use at this stage of the game.

Sorry I would have to vote no on this one.

Artec

Thanks for your input Artec.

I agree that over every 24 hours power balance probably shifts in every realms favor. But my feeling is that for a given time during the day the number of active wz players does fluctuate rather slowly. For instance, during the hours I play (I live in Europe) Ignis has gone back and forth between being somewhat evenly matched against Syrtis and being an extreme underdog. Mostly a slight underdog. Never being able to try an invasion from what I've seen (and I've played a lot since I started at the end of last year). The fact that Ignis perhaps invaded a few hours before I start playing doesn't change my experience of the game, unfortunately.

I don't think a perfect balance in numbers (25%+25% against 50%) would be necessary. The point of having alliances would be to be able to turn the tables and let the underdog be able to dominate for some time, with some regularity, and to facilitate invasions during more hours of the day.

If on the other hand the main goal was to even out population fluctuation during the course of a day, then perhaps voting periods and alliances could take place in a matter of hours instead of days.

Problems like multiple invasions could be solved by having an alliance be automatically broken after a successful joint invasion.

Anyway, the poll shows quite clearly that most players think alliances are not a good idea, so I'll leave it at that.

Thanks again, and thanks to all who gave your votes and input so far.

IgnisGlomp
09-17-2010, 10:51 PM
This is impossible to implement. No player can have 2 characters in different realms on the same account, if a player does have a 45+ char in another realm its a violation of the Terms of Service (not to mention that player would have 2 votes)

wizardOfIgnis
09-17-2010, 11:06 PM
This is impossible to implement. No player can have 2 characters in different realms on the same account, if a player does have a 45+ char in another realm its a violation of the Terms of Service (not to mention that player would have 2 votes)

Sorry but I'm not following You. Perhaps I didn't express myself clearly, but the example implementation builds on players having 1 account and playing in 1 realm on a given server. But sure, multirealmers could pose a problem with regards to voting.

HidraA
09-18-2010, 04:36 AM
In my opinion balance of realms are ok how they are.

Regnum has "natural" realm balance habitat.

Why?
In over two years of play i saw this:
*Two years a go Ignis was terror of war zone ...in each morning they made invades.
*After around 8 months Syrtis became strongest realm(zerg how people says)
*Recently 3-4 months Alsius became fear of war zone.

Posible reasons:
*Personaly i left syrtis when was to powerfull and wining all time wasn't fun anymore for me.(In that period was mass moving to Alsius of lots of people.
*Maybe for same reason and lots of people left Ignis.
*Lots of people left game when NGD changed the gameplay.(sometimes more from one realm like another.

I am not agree with ideea like:

1.Give dmg bonus

Reason:this will not balance realm this will unbalance pvp...all people from advantaged realm will exploit this on self hunts for RPS;(this ideea will come usual from people what target personal interests and not target balance of realm for sure)


2.Alliance of realms:

Reason:Invades will be unbalanced for sure because noone knows for real or can not tell if tomorow for example one realm will have more or less people online.
-So if in one day at X hour Syrtis will be 10% online and Ignis make aliance with Alsius will win for sure and is idiotic.

3.Balance of realm is fault of NGD .

Balance is not fault of NGD for sure.

Reason:NGD can't force one person to join one realm of another.This is kinda idiotic.Each person must have liberty of chose.They must chose after personal reasons like:
-cool chars;
-best realm;
-weak realm;
-where play hi's friends....etc...

Sometimes "natural" balance is distroyed by players of complaint realm.
-How this.?
For example when left one realm for another ...lots of people say thinks like:"Go back in your realm,wee don't need you".
-This kind of thinks distroy "natural" balance and after blame NGD for unbalance;
-So this kind of players must think at this what they did before crying in forum about balance and coming with stupid ideas of "balance".
-Balance of realm in fact means numbers of players and how they play.

In my conclusion one bit of fault have players himself for bad balance.

wizardOfIgnis
09-19-2010, 11:23 AM
Thanks for sharing your thoughts on this.


In over two years of play i saw this:[/b]
*Two years a go Ignis was terror of war zone ...in each morning they made invades.
*After around 8 months Syrtis became strongest realm(zerg how people says)
*Recently 3-4 months Alsius became fear of war zone.

Posible reasons:
*Personaly i left syrtis when was to powerfull and wining all time wasn't fun anymore for me.(In that period was mass moving to Alsius of lots of people.
*Maybe for same reason and lots of people left Ignis.
*Lots of people left game when NGD changed the gameplay.(sometimes more from one realm like another.


Yes, overall power balance does shift, but cycles seem to be very long. After 8 months of playing in a less fortunate realm/timezone combination, if you are still in the game then you are probably either a hardcore RO fan and/or masochist. Or you are considering moving to another realm/server, in which case you are most likely also a hardcore RO fan.

Feeling compelled to switch realms (being bored because your realm is too strong, as it was for you, or too weak) is a pretty radical move after hours and hours of work/money spent lvling a character, isn't it?


Balance is not fault of NGD for sure.

Reason:NGD can't force one person to join one realm of another.This is kinda idiotic.Each person must have liberty of chose.They must chose after personal reasons like:
-cool chars;
-best realm;
-weak realm;
-where play hi's friends....etc...



I agree with you there, although NGD plays an important part when designing the RO universe. But as I've indicated earlier, I don't think perfect balance is the issue. In a perfectly balanced RO there probably would be no invasions, for instance. And I would like to see MORE invasions. (In fact I'd be happy to see just one in its entirety =P).

I guess what I'm looking for is more variety and dynamics, without having to quit your job and stay up all night in order to play in all timezones or having to wait for a full year until overall realm balance shifts.

HidraA
09-19-2010, 04:29 PM
Just one little add at my previous comment:

Succesfull invasion was made when:
*People organised invasion;
*People listen one or more people and not play chaotic.
*Tactics chosen to make invasion(even like ignis chosed morning time when was less alsius and syrtis online,but is one tactics.

Troble now:
*Moust of time is fault of tactics and chaotic play of players.

-Before was like this:if one persone organised one invasion all listen to him
till finish.Even wasn't that good tactics.
*For example:
-Once saw all ignis(barbarians at least) skilled for same weapon and specifics buffs to breack gates/doors.I saw syrtis gates in aorund 10-20 seconds down(and was not so many players maybe around 20-25)
"Instant gates down" is Ingis TM tactics and i was apreciating them for this because had power to listen and aply this.
I dont had time to buff and gates was down.
*Next time search for unsucces invadets in this: if players folow tactics,if was right time chosed etc etc..
If there isn't one tactics is only zerg with luck.


... if you are still in the game then you are probably either a hardcore RO fan and/or masochist. Or you are considering moving to another realm/server, in which case you are most likely also a hardcore RO fan.

Feeling compelled to switch realms (being bored because your realm is too strong, as it was for you, or too weak) is a pretty radical move after hours and hours of work/money spent lvling a character, isn't it?


I was in game....you see for fun not for wining all time.
(but after gived up at game and finished with my frustation about balance of classes i was able to see better how look this game)
I played for syrtis when was more weack like ignis and after for alsisu.
*All time played for weack side.And not because i am masochist,just because all time i like to help people(even moust of them considering me moron).
Fun for me finshed when pvp side of game was screwed.
I play the game when i have time and to waste my free time and ofcorse when having fun with some friends.

-Soory answear for spending money and time:Nope ,you care about money spend one disco?You care about money spend on drink and treveling or another pleasure of life?... Personaly i dont care.Pleasure have they cost.Only hard side was leaving friends ...but not money and grind.Grind is only fun atm for me on ro.But pleasure for help is very hight (for me at least) and have huge satisfaction.

EpicAzan
09-20-2010, 08:51 PM
It just wouldn't work! :(

A_K_M
09-20-2010, 10:11 PM
Ah, indeed you did. My apologies I missed it during my initial reading.




In my opinion, the realm being invaded should be the only one responsible for defending their realm. Otherwise its not really fair if the 3rd realm plays favorites and allies with one realm to defend, but not the other.

I see your intentions now, but I think full realm Alliances is the wrong way to go. Maybe on a per-clan basis? I know I'd be really upset if 51 of 100 people voted to ally with lets say... Alsius and I didn't want to, but it went through anyway. Now for the next few days I can't attack any Alsius?

That brings me to another thought. It would probably get quite boring fighting just the realm you're not allied with for days on end.

I don't know, just my personal thoughts others are bound to have different ones.

Latly realms have been doing that anyway. Ignis experianced it one night. We were doing an invasion against syrtis, when we got syrtis in danger we went to the gate and there were syrtis and alsuis clumped togather at the gate. So it would seem unspoken alliances are already at work, why do we need official ones?

Im not saying Ignis hasnt done this, we are deffinatly at fualt for this too when we tried stopping alsuis from invadeing syrtis one night.

tarashunter
09-21-2010, 01:16 AM
Great post.
Well the alliance,can require a max limit of player online.
For example Syrtis=20 Alsius= 10 Ignis =8 in that condition,an automatic alliance can be made by a server command.So alsius and ignis vs syrtis.
In the same moment that the population get modified by some logon for ex:
Syrtis 20 Alsius 10 Ignis 14 the same automatic server command can disband the multirealm alliance.
Then an alliance could make for example 6 forts of the same color,and split(just for an haaaaaaaaaard example) all the realm gems in one of the 2 allianced realms.So if syrtis want to invade the alliance "alsius-ignis" he can invade 1 realm only.
But that was just a fantasy^^.
Sorry for my english i hope is readble^^.

Gytha_Ogg
09-21-2010, 01:28 AM
Im not saying Ignis hasnt done this, we are deffinatly at fualt for this too when we tried stopping alsuis from invadeing syrtis one night.

I don't consider that a fault, it just makes sense for a couple of reasons. If we have your gems, and we're going after Syrtis', then it's bad for you if we get them, so you should try to keep us from getting them. You and Syrtis both have the same goal. As soon as the gates are down, I would expect that you'll be trying to snag a gem or two for yourselves, so I don't think you'll be palsie-walsies with the greens for very long. :biggrin:

Also, if we're invading, all the action is going to be at the gate, you can capture and sit in empty forts as much as you want, but if you actually want to fight, you'll be at the gate, too, and it makes sense for the two weaker (at that moment) realms to team up against the stronger, to have one big long, possibly fairly even fight instead of two very short, lopsided fights.

You could do other stuff, too, like hold bridges, and hunt the stragglers and newly rezzed, but the main action will be at the gate.

A_K_M
09-22-2010, 03:51 PM
I don't consider that a fault, it just makes sense for a couple of reasons. If we have your gems, and we're going after Syrtis', then it's bad for you if we get them, so you should try to keep us from getting them. You and Syrtis both have the same goal. As soon as the gates are down, I would expect that you'll be trying to snag a gem or two for yourselves, so I don't think you'll be palsie-walsies with the greens for very long. :biggrin:

Also, if we're invading, all the action is going to be at the gate, you can capture and sit in empty forts as much as you want, but if you actually want to fight, you'll be at the gate, too, and it makes sense for the two weaker (at that moment) realms to team up against the stronger, to have one big long, possibly fairly even fight instead of two very short, lopsided fights.

You could do other stuff, too, like hold bridges, and hunt the stragglers and newly rezzed, but the main action will be at the gate.

Oh no no dont get me wrong, man. Its tactically sound and really fun. Im just sayin we (the community) kinda do ally our selves to the victum realm as long as our gems are gone.

Malevolence
09-22-2010, 04:03 PM
Regnum Alliance would be interesting if done my way. People in this Alliance would be premium users only.(People that actualy support ngd with real money)

Think of it as a lobby group, Union or independent game mechanics think tank. This would help persuade ngd to have things we want implemented sooner and faster. At the end of the day we are customers, we should have way more control of what we want from a game we pay into. Personally, I would love to see it become pay to play. But I bet most of you would lose it and find some other free game to complain about but never back up financially.

_Kharbon_
09-22-2010, 04:29 PM
Regnum Alliance would be interesting if done my way. People in this Alliance would be premium users only.(People that actualy support ngd with real money)

Think of it as a lobby group, Union or independent game mechanics think tank. This would help persuade ngd to have things we want implemented sooner and faster. At the end of the day we are customers, we should have way more control of what we want from a game we pay into. Personally, I would love to see it become pay to play. But I bet most of you would lose it and find some other free game to complain about but never back up financially.

Oh noes, please don't do that :(. I believe that many players, including me, would love to play premium, but don't have the option to buy ximerins as SMS payment is unavailable and I don't own a debit card. Anyway, I don't think Horus would survive a change like this...

Pimousse
09-22-2010, 04:36 PM
People bying xims and start thinking they become shareholders... That's just ...lol !

My comment is not adressed to you personally. But if you buy xim and buy a paint, you have your paint, that's all. If paint is buggy, then the "customers godmod" is here.
Xim don't allow customers to force NGD to do what customers wants ;)

Malevolence
09-22-2010, 04:47 PM
People bying xims and start thinking they become shareholders... That's just ...lol !

My comment is not adressed to you personally. But if you buy xim and buy a paint, you have your paint, that's all. If paint is buggy, then the "customers godmod" is here.
Xim don't allow customers to force NGD to do what customers wants ;)

Jeez I was expecting somebody to say just this. I am never disappointed. This is so not what I am trying to say. But w/e. I was thinking this was more a positive thing not adversarial but I forgot to look at the demographics of this community.

Lobby Groups: use various forms of advocacy to influence public opinion and/or policy; they have played and continue to play an important part in the development of social systems(Regnum). Groups vary considerably in size, influence and motive; some have wide ranging long term social purposes, others are focused and are a response to an immediate issue or concern.

Pimousse
09-22-2010, 05:57 PM
I really think xim is not a way to influence/force NGD to make what you want, what some customers want. In term of social, we have a forum where we can post our feedback, and NGD listen to this. Sure they can't satisfy all our request. A lobby group is useless then.
Don't like "lobby groups" who will given the voice to xim users anyway.

Minorian
09-22-2010, 10:40 PM
I really think xim is not a way to influence/force NGD to make what you want, what some customers want.

In any healthy business the customers, in this case the xim users, have influence, because we are the consumers, we are paying for a product, if we want something changed, it is in the best interest of the salesman to meet our needs, or risk losing profit.

Just to clarify, I do not mean anything I am about to say in a attacking negative way, this is purely a matter of fact thing.

Non-xim users are not customers, they are just using the game, I assume mainly because they can play it for free, while it is still a good quality game. But, you dont pay, so in a real buisness, you have no say whatsoever. You do not support the company, so naturally your say is smaller/nothing. It may seem harsh, but in a buisness your say means NOTHING. I think non-xim members should be flattered that NGD gives them so much attention, in my buisness I would certainly place paying customers noticeably higher than people that dont support me.

I agree in some way that xim users should have some form of extra influence, maybe when you purchase an amount of $100 xim, your account will be labelled as supportive of the company, and maybe have a higher priority for support? Just an idea, as you really should please your customers before the people that just play the game.

VandaMan
09-22-2010, 10:57 PM
Non-xim users are not customers, they are just using the game, I assume mainly because they can play it for free, while it is still a good quality game. But, you dont pay, so in a real buisness, you have no say whatsoever. You do not support the company, so naturally your say is smaller/nothing. It may seem harsh, but in a buisness your say means NOTHING. I think non-xim members should be flattered that NGD gives them so much attention, in my buisness I would certainly place paying customers noticeably higher than people that dont support me.

Not entirely true, without the f2p users the xim users wouldn't have anyone to fight against. At least for the most of RO's history, I suppose now just about everyone drops $5 for a horse, but I wouldn't consider them "xim users." Beyond that, RO is in development, and f2p users are valuable to NGD as testers. This is why they do have a say. If RO was finished, and there were enough people willing to pay for it that the servers could have an active population with p2p users only, it would be a different story.

IgnisGlomp
09-22-2010, 11:04 PM
I agree in some way that xim users should have some form of extra influence, maybe when you purchase an amount of $100 xim, your account will be labelled as supportive of the company, and maybe have a higher priority for support? Just an idea, as you really should please your customers before the people that just play the game.

Ximerin users already have higher priority when it comes to support, and certain support features(?) are only available to Ximerin buyers such as restoring deleted characters.

Arafails
09-22-2010, 11:08 PM
Maybe, if there was nine or more realms, alliances could work. But there aren't, so they couldn't.

Malevolence
09-23-2010, 12:43 AM
anyway was just an idea. But yes I treat this game as pay to play I try at a minimum to stick in 10-20 bucks a month not cause I need xim for anything important. Its cause I wanna support the company. Sorry if I you think I am not entitled now to: Promp customer service for any issue. A more appreciated say in how this game direction should go. I think its ultimately a symbiotic relationship. and more shit I cant think of right now.

saphirot
09-23-2010, 01:53 AM
This may not work you have to see the realm reason of war if you see the history you will see that ignis WILL NEVER FORM AN ALLIANCE WITH SYRTIS!!!! how ever we may form one with alius to take them down same gos for the other kingdoms syrtis can't form one with ignis and alsius also have one to not form an alliance with others you may need to go on regnum's wikia. This is just me saying this is my opinion i prefere to stay with the original game formating. The rest its up to everyone.