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View Full Version : Bug/Balance issue: X, Solution: Y, NGD implements: Z


Kianoni
10-03-2010, 08:00 AM
I'll start with one..
Bug: offensive/defensive spells put you in combat mode erratically (or do not put)
Solution: fix spells (heavily supported by the players)
NGD implements: all spells put you in combat mode

IgnisGlomp
10-03-2010, 08:22 AM
Bug: Overpowered terror
Solution: remove stacking
NGD implements: nerf to damage and random knock duration.

Seher
10-03-2010, 08:41 AM
Balance Issue: Overpowered knocks
Solution: Reduce knock-down time
ngd implements: completely random durations... :razz:

Hamster_of_sorrow
10-03-2010, 08:45 AM
problem: lucky boxes don't drop 2-handed weapons.

solution: make them drop 2-handed weapons for barbs.

NGD implements: nothing. they just make excuses about how it wont matter after the dual wielding update (whenever that is).

fluffy_muffin
10-03-2010, 09:43 AM
Balance Issue: Overpowered knocks
Solution: Reduce knock-down time
ngd implements: completely random durations... :razz:
NGD implements: No resists/evades under knockdown + you can dizzy knocked target

Pnarpa
10-03-2010, 09:47 AM
Balance issue: confuse.
Solution: lower the duration.
NGD implements: nothing...

fluffy_muffin
10-03-2010, 10:19 AM
Balance issue: confuse.
Solution: lower the duration.
NGD implements: nothing...

Actualy they lowered it 5 sec on every level

Kianoni
10-04-2010, 05:33 AM
Balance issue: Archers too powerful due to strafing
Solution: reduce strafing speed (I remember there being tons of suggestions/discussions but I seem not to remember)
NGD implements: New combat system that does not allow archers to move without losing a shot, totally messed up other characters gameplay at the same time. Lessened skill impact on gameplay making fights more static - players standing almost still and spamming spells (advertised as a new more "dynamic" gameplay).

_Enio_
10-04-2010, 05:49 AM
+ you can dizzy knocked target

WHat?!?!?!?

animalartist
10-04-2010, 06:26 AM
problem: lucky boxes don't drop 2-handed weapons.

solution: make them drop 2-handed weapons for barbs.

NGD implements: nothing. they just make excuses about how it wont matter after the dual wielding update (whenever that is).

They dont?

:huh: I have 2 of them from boxes. Did have 3 but gave one away.

Miraculix
10-04-2010, 02:44 PM
Bug: ???
Solution: ???
NGD implements: Fatigue.

Hamster_of_sorrow
10-04-2010, 02:54 PM
They dont?

:huh: I have 2 of them from boxes. Did have 3 but gave one away.

well they do but its like a 1 in 30 chance or something like that.

NotScias
10-04-2010, 04:00 PM
Bug: Phantom swings
Solution: Remove phantom swings
NGD Implements: Ninja Costumes :biggrin: