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View Full Version : NGD: Barbarians will ripped of two skills after update!


Mashu
10-03-2010, 06:29 PM
Dear NGD,

I gave feint a first try. Monster stood up immedietly, I tried one more time and third the same effect.

Screenshot attached of the attack sequence. This cannot go on live server at the current state. All barbarians with boss drops or magnanite weapons which are slow or v.slow will lose ability to use two skills.

I tested 3 times with slow weapon. Using 4 lvl feint does NOT add anything to fight. My hit sequence is the same. This is because in most cases its 2-3s which is not enough for a slow weapon to hit additional time.

Two skills will become useless for barbarians. Please take that into account and fix it.
I thought minimal duration will be 4s not 2s !!!

TheMessenger
10-03-2010, 08:07 PM
Dear NGD,

I gave feint a first try. Monster stood up immedietly, I tried one more time and third the same effect.

Screenshot attached of the attack sequence. This cannot go on live server at the current state. All barbarians with boss drops or magnanite weapons which are slow or v.slow will lose ability to use two skills.

I tested 3 times with slow weapon. Using 4 lvl feint does NOT add anything to fight. My hit sequence is the same. This is because in most cases its 2-3s which is not enough for a slow weapon to hit additional time.

Two skills will become useless for barbarians. Please take that into account and fix it.
I thought minimal duration will be 4s not 2s !!!

Why are you saying only barbarians will be ripped of skills? You do know that barbs and knights have the fastest DPS? (much faster than an unbuffed marks/hunter) Its not just barbs that will be hurt from this downgrade.

NGD was on a good track and is now going back to the old NGD and not listening to its players. They are making mobs regen hp super fast (as Artec said in the other thread) and they are making the game even more random and stupid by adding this and other things in the future, which means another grp of players (at least on horus) will quit and the game will become even boring.


+1 NGD

bois
10-03-2010, 08:22 PM
Sorry Mashu but all of us are going to be touched by this one.

Knights use these as staple spells and we also lose the viability of one dispel (dispel knock) in protect ally.

Mages will have to be very careful with will domain. Actually I suggest they beef up immobilise spells and freeze with DoTs. Dump will domain outright.

Archers who are now slower, will also have to be careful using ambush.


Artec

Mashu
10-03-2010, 08:29 PM
What I mean is that barbarians have slow or v.slow weapons.
If someone collect stupid rocks for 1.5 year or droped boss drop for barbarian which is slow or v.slow, then using it, feint(4) or kick(4) does not add anything to fight except it eats mana and triggers global-cooldown.

Whats the use of such a spell then ? I get the same without using it, I dont get cooldown and I save pick-points !!

Barbarians have only v.slow or slow weapons that are above ~ 40lvl, thats why I mentioned that. I tested with slow magnanite weapon, screenshot attached. Using either feint(4) or kick(4) does not change sequence of the fight. I tried many times it's NOT adding anything to fight.

Those spells will become completly useless like ballestra a time ago. Again NGD is ignoring the fact that there are players with slow weapons. Being able to use a skill SHOULD NOT BE WEAPON DEPENDENT.

I think min duration should be 4s and 5-8s random. Then after effect wears off 5s of protection against the same type of CC.
That would solve the problem, but not completly disabling the usability of TWO skills for certain class.

DkySven
10-03-2010, 08:32 PM
Please post in the proper thread when you are unhappy about changes to Amun:
http://www.regnumonline.com.ar/forum/showthread.php?t=66772

If people would create new threads for everything at Amun and in the wrong subforum too, NGD can't possible keep track of them.