kaczor
10-12-2006, 04:57 PM
My char. name kaczor is locked up ... when i start game everythings oki when i log on server i see life and mana bads and chat but i can see my char and i see only this bluelike wallpaper. I think i was locked up in wall - becouse i was droper when i was in the city center next to same wall and I accidently enter it (incide) and got dropen and now cant log in ...
plizz check i wana play !! :)
kaczor
10-12-2006, 05:03 PM
Edit: I have created second char ... and he can eneter the game and everything works OK... so it is server realated problem not my client
Once again pliz help ...
kaczor
10-12-2006, 05:50 PM
this is my logs .. as atachments
surak
10-12-2006, 06:09 PM
From your logs:
OpenGL version: 1.5.8 NVIDIA 96.25 <- these are the latest BETA drivers... can you try with release 8774? (latest stable release)
pspet
10-12-2006, 06:16 PM
can you select the "to die" option?
kaczor
10-12-2006, 06:24 PM
no i can sellect "die" client hangs immediatlely ...
kaczor
10-12-2006, 06:34 PM
i installed stable Nvidia drivers ... the same ... my second char works on both of them so it is not driver related ...
surak
10-12-2006, 06:58 PM
Please send again the logs using the stable driver
kaczor
10-12-2006, 07:06 PM
log.txt:
[RenderizerGL] [renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL] [renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL] [renderizer_gl.cpp(391)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL] [renderizer_gl.cpp(410)] OpenGL vendor: NVIDIA Corporation
[RenderizerGL] [renderizer_gl.cpp(411)] OpenGL renderer: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
[RenderizerGL] [renderizer_gl.cpp(412)] OpenGL version: 1.5.6 NVIDIA 87.74
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_NV_register_combiners, GL_SGIS_generate_mipmap
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10 NVIDIA via Cg 1.3 compiler
[Logger] [logger.cpp(649)] Using log file: ./log.txt
[RenderizerGL] [renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL] [renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL] [renderizer_gl.cpp(391)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL] [renderizer_gl.cpp(410)] OpenGL vendor: NVIDIA Corporation
[RenderizerGL] [renderizer_gl.cpp(411)] OpenGL renderer: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
[RenderizerGL] [renderizer_gl.cpp(412)] OpenGL version: 1.5.6 NVIDIA 87.74
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_NV_register_combiners, GL_SGIS_generate_mipmap
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10 NVIDIA via Cg 1.3 compiler
[ResourceManager] [resource_manager.cpp(276)] memory retriever is ready
[ResourceManager] [resource_manager.cpp(276)] http retriever is ready
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data0.sdb(14.84 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data1.sdb(73.41 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data2.sdb(7.45 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data3.sdb(3.49 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data4.sdb(3.22 MB), fragmentation: 0.05%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data5.sdb(2.03 MB), fragmentation: 0.00%
[ResourceManager] [resource_manager.cpp(276)] disk retriever is ready
[Resource_RESOURCE_LIST] [resource_list.cpp(35)] Got resource list: 9139 resources available
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/teleport.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/instant_kill.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_show_current_zones.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_save_npc.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/super_speed.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action1.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action2.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action3.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action4.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_effect.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/game_control_toggle.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_monster.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_zones.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_dynamic_object.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/ai_command.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_npc.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_save_dynamic_object.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/massive_kill.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/recall.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_dob_info.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_npc_templates.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_item.lua ... FILE MISSING.
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
kaczor
10-12-2006, 07:07 PM
error_log.txt:
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadValue (integer parameter out of range for operation)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadRequest (invalid request code or no such operation)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadValue (integer parameter out of range for operation)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.