PDA

View Full Version : the future regnum online


Zarakaye
10-31-2010, 02:07 AM
Hello community and developper,
I have a general question about regnum online since 1 year they are no major new thing lot of bug fix.
Do bug fix is good but it sound like the developper activty decrease.
The better example is when you want see the roadmap (http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=1)
No roadmap in 2009
No roadmap in 2010
And what for 2011?
Thanks for your work and alnything else
Best regards

Mikan
10-31-2010, 08:56 AM
The roadmap is no longer used, they use a blog now instead. A complete revamp to forts is coming sometime soonish.

tjanex
11-03-2010, 08:50 PM
The roadmap is no longer used, they use a blog now instead. A complete revamp to forts is coming sometime soonish.

They hope before the year ends, I can wait 2-3 months for those super awesome forts GRRRRRRREAT Job NGD! :eguitar:

Angel_de_Combate
11-08-2010, 08:45 AM
A complete revamp to forts is coming sometime soonish.

Must admit i cant wait for those :)

Hamster_of_sorrow
11-08-2010, 04:32 PM
hmmm, i wonder when they will implement dual wielding, they have been saying that it will be included with every update since....... well a REALLY long time ago. seriously NGD, pick a date and stick with it.

Minorian
11-10-2010, 02:43 PM
hmmm, i wonder when they will implement dual wielding, they have been saying that it will be included with every update since....... well a REALLY long time ago. seriously NGD, pick a date and stick with it.

I dont understand why barbs are always so anxious to get dual-wielding, if NGD knows anything about this field and implement it properly, it isn't going to make you OP in war like most barbs think. All it will really do is aid in grinding, because in war you should always take slower hard hits because of the difficulty of staying right on someone.

I honestly don't really want to see this feature, because I know what the barbs want, which most likely wont happen and start a whine fest. But if NGD does go with what the barbs want, well, everyone that doesnt have a barb would quit.

tikinho
11-10-2010, 04:05 PM
RO has a future?

Hamster_of_sorrow
11-10-2010, 04:35 PM
I dont understand why barbs are always so anxious to get dual-wielding, if NGD knows anything about this field and implement it properly, it isn't going to make you OP in war like most barbs think. All it will really do is aid in grinding, because in war you should always take slower hard hits because of the difficulty of staying right on someone.

I honestly don't really want to see this feature, because I know what the barbs want, which most likely wont happen and start a whine fest. But if NGD does go with what the barbs want, well, everyone that doesnt have a barb would quit.

i just want to see dual wielding because it will be a change, something new to do with my barb. lately ive been pretty bored with mine. its lvl 50 with some good gear and a great weapon, a finely tuned setup... there is not much else to do with it.

e30G
11-11-2010, 04:58 AM
RO has a future?

Everything has a future. The question is, will it be good or bad? :P

Erikose
11-11-2010, 08:23 AM
All I hope for is that someone at NGD decides that they are not going to follow every other MMORPG out there and at least try to break the mould.

I say this because I am getting a bit sick of the grind method of leveling in every game I have tried. I am getting peeved with class restricted weaponry. Fedex quests and genocide runs are in every game I have ever played and after so many levels kill the enjoyment of the game.

It is my hope that they really are moving in a different direction to all the other clones out there otherwise it will just fade into the background.

Lekarz
11-11-2010, 08:27 AM
I want then wearing staff and shield on conj...

Mikan
11-11-2010, 09:20 AM
All I hope for is that someone at NGD decides that they are not going to follow every other MMORPG out there and at least try to break the mould.

I say this because I am getting a bit sick of the grind method of leveling in every game I have tried. I am getting peeved with class restricted weaponry. Fedex quests and genocide runs are in every game I have ever played and after so many levels kill the enjoyment of the game.

It is my hope that they really are moving in a different direction to all the other clones out there otherwise it will just fade into the background.
Per-class weapon restrictions should be removed. Classes other than intended will already lack the skills to make proper use of the weapon, no need to restrict them equipping it. It would improve overall game balance by giving each class more ways to defend themselves in certain situations.

I have never been a fan of how classes are done in Regnum to fulfill a single role. Even though many may say the game is dynamic, I find that to be horribly untrue, and the amount of roles a single class can fulfill in this game pales in comparison to other games, especially with the limited skillset.

By lifting or loosening restictions on items, weaponry, and other specialized game components we can increase not only the variety of setups used, by the amount of overall classes. Subclasses will become muli-tier subclasses (e.g Priests, Paladins, Rogues).

However, this doesn't solve the problem with shared trees, I have another suggestion for that later.

Kind regards.

Shwish
11-11-2010, 09:53 AM
Per-class weapon restrictions should be removed. Classes other than intended will already lack the skills to make proper use of the weapon, no need to restrict them equipping it. It would improve overall game balance by giving each class more ways to defend themselves in certain situations.

I have never been a fan of how classes are done in Regnum to fulfill a single role. Even though many may say the game is dynamic, I find that to be horribly untrue, and the amount of roles a single class can fulfill in this game pales in comparison to other games, especially with the limited skillset.

By lifting or loosening restictions on items, weaponry, and other specialized game components we can increase not only the variety of setups used, by the amount of overall classes. Subclasses will become muli-tier subclasses (e.g Priests, Paladins, Rogues).

However, this doesn't solve the problem with shared trees, I have another suggestion for that later.

Kind regards.

I like this, it makes more sense. Just one question: Why would a mage use a staff? At the moment staves have nothing to offer the mage that any other weapon doesn't?

I remember NGD mentioning that they were considering something like this a while back.

Erikose
11-11-2010, 10:31 AM
Standard table top RPG's also allowed mages to use daggers as well as totems, fetishes (witch doctors wands,) wands, bound spirit weapons/items, potions, alchemy, incantions (long ones for good destruction or effect), glyphs, and a whole host of other things.
Most MMORPG's let mages use a stick. :¬¬:

Barbarians or similar on most table top games use any weapon close to hand from fists, teeth, axes, swords, bows, hammers, lances, someones arm, a monsters leg, a broken bottle, etc
MMORP's just default to stereotype and limit the scope with which weapons a Barb is truly effective (2H Mastery).

etc etc

I agree with the advantages that Mikan pointed out. At the mo there probably is only a set amount of truly effective builds for each class which any long term player knows off by heart. Result being you build up a picture of how to deal with every Knight, every Conjurer, every Barb etc. This becomes boring.

Removing weapons restrictions and opening up the skill trees to every class means at the battlefront you dont know what you will get. Rune Quest by Chaosium was a freestyle game that had a similar concept. You could buy battle magic and become just as lethat with a dagger as you could with an axe.

The idea of someone charging a marksman only to have the target change weapon for 2h Axe appeals to me somehow XD

Now if they could only get rid of the 'grind to level' mechanic this game would be on its way to wiping the floor with the competition. :D

Minorian
11-13-2010, 02:59 PM
I think Hunters/Marksmen should have a melee and ranged weapon equipped all the time. When the enemy gets to melee range, he automatically switches to the melee weapon.

Yttrium
11-13-2010, 09:29 PM
Classless systems are much more fun to play and also much easier to balance since everything is available to everyone.

The only problem is NGD's business model. What would be the purpose of having multiple characters if you could pick any setup and reset it at will? Classless might work if they got rid of /reset_powers or made it premium.

Arafails
11-14-2010, 05:17 AM
I honestly don't really want to see this feature, because I know what the barbs want, which most likely wont happen and start a whine fest. But if NGD does go with what the barbs want, well, everyone that doesnt have a barb would quit.

Dude, seriously, most barbarians who want dual wielding want it because of looking badass. Most of us also understand that at best dual wielding should operate like fast~slow DPS with 2H mastery skills available.

Mikan
11-14-2010, 05:44 AM
Dude, seriously, most barbarians who want dual wielding want it because of looking badass. Most of us also understand that at best dual wielding should operate like fast~slow DPS with 2H mastery skills available.
The theoretical idea behind duel-wielding is that it would give Barbarians similar attack speeds as Knights (imagine a Fast weapon with TFB and +AS gear), while maintaining double the damage (aka barb-like damage), at the risk that armor would be applied to your attack twice, giving the possibility for lower overall DPS than two-handed weapons on heavily protected targets.

The Barbarian would also gain the possibility of having one additional bonus from his gear.

Whether NGD will ever actually implement it or not is another story. It's one of the longest-running hoaxes of Regnum, something like the NGD equivalent of Duke Nukem Forever. Duel-wielding has been promised since the early days of beta and has yet to be implemented almost half a decade later. So I won't cross my fingers too much on this feature. :)

Kind regards.