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View Full Version : When the hell X dropped Y from Boss Z ?


Lekarz
11-15-2010, 06:51 PM
Is that difficult to put into life servers big announce inside realm :
Player X dropped Y from Boss Z ( Dragon / WZ boss) ?

I can't stand when AGAIN ignis doesn't know who was a lucky dropper of Tenax.
One would tell- you have stupid realm, full of silent 'droppers' and ppl only-for-boss-I-log-in.

Ok, but this would be less irritating when you will know who dropped and it would be much fame for him.

You must fix it...

Miraculix
11-15-2010, 08:24 PM
No. Every player has a right to keep his drops secret. Go cry somewhere else.

Kittypretty
11-15-2010, 08:45 PM
Not when it took the help of numerous people for him to obtain that item.

HuntShot
11-15-2010, 08:46 PM
Yeah I agree with Mira, in a way about the not go cry part:p

If someone doesnt want to tell that he got the drop then he has the right, maybe he doesnt want to get so much annoying Pm's about buying it.

Miraculix
11-15-2010, 08:49 PM
Not when it took the help of numerous people for him to obtain that item.

Yes, even then. Your presence in dragon fight does not give you any sort of right to information about another player. Get over yourselves. You did not drop, someone else got it. That's it, end of story.

Lekarz
11-15-2010, 09:56 PM
I understand one time, but not multiple ones. There is not many ppl whose would be like to buy. Nobody sells just after drop.

I would like to know, maybe you not, but I am sure more ppl should tell about it.
Maybe in your GELFland you have lots of offers, but not there. Market in Ignis is horrible. Thats why I "cry".

Congratz someone, get info how " better " is your realm now.

I hope no one log-in only for drop, get it and leaves without any info for others what in summ up decreases "power" of realm, but everything can happen.

If NGD add incoming chat invitations disable formula everyone would be happy even if others get info about drop

VandaMan
11-15-2010, 10:02 PM
Pretty much any time the drop isn't announced, that's because I got it. I'm currently hording at least 60 boss drops on my conjurer.

Minorian
11-15-2010, 10:14 PM
Pretty much any time the drop isn't announced, that's because I got it. I'm currently hording at least 60 boss drops on my conjurer.

XD

But on topic, I think you really should share what was dropped, and possibly who got it. A group just spent their time helping to kill a boss, receiving almost nothing, they deserve to know who they got a drop for this time.

Elvamp
11-15-2010, 10:15 PM
I agree with Lekarz. It is frustrating when noone tells who got it. It makes ppl wonder if bosses are broken and don't drop. We need some kind of notification at least what was dropped. We won't know who did it (if she/he doesn't tell us) but we will at least know that bosses are not broken and drop sth.

KKharzov
11-15-2010, 10:18 PM
I have a better idea, lets have the forums display our full IRL information! Why would you suggest this? To spam the player that dropped with hundreds of messages?

If you crave a market so badly then you can come to "gelfland" and see our "economy" for yourself. Last I checked Regnum wasn't a trading game, it was a war game. In my opinion the biggest losers in Regnum are those bloodthirsty wolves like yourself that scrimp and scavenge all day long looking for drops, then AFK at saves spamming their WTB/S crap nobody cares about for an hour.

Regnum has no economy, there are only a few gold sinks and magnanite samples that players themselves use to drive the economy.

VandaMan
11-15-2010, 10:18 PM
I'm not joking, I got 3 tenax amulets. I figure if I ever get a lvl 50 character I might be able to use some of it.

Pakos
11-15-2010, 10:20 PM
I'm not joking, I got 3 tenax amulets. I figure if I ever get a lvl 50 character I might be able to use some of it.

gimme one, offfer chocolate cake


but seriously, i don't like hiding drops but saying it public isn't a good idea. So no from me :)

Hamster_of_sorrow
11-15-2010, 10:21 PM
i do know who dropped this time, he dropped a warrior helm, he did not say anything because he did not want 3982462432 pm's per second.

VandaMan
11-15-2010, 10:22 PM
The reason I never grind is because I'm already overburdened with daen rha weapons.

ieti
11-15-2010, 10:28 PM
You want more intrigues, more drama, more splits???

Then lets this be announced! Realms will be badly split. Clans will fight. People will argue. You want more of this?

Realm atmosphere got enough bad already! I still remember when we shared drops, when we go for bosses for fun and wait everyone! When we was a team and was friends. Then players got greedy and BOSSWHORES awaked. You want that, huh Lekarz?

Horus is in enough sad state already, because of players who do not came here to war and have fun, but to be greedy for DROPS! Most of my realm logs only for bosses. People who i do not see in WZ for mounts log only for "Vespy" and "Eve". F*CK with this!

Sorry for this words, but that's how i feel...

Pakos
11-15-2010, 10:29 PM
The reason I never grind is because I'm already overburdened with daen rha weapons.

dont foget about eve hammers

VandaMan
11-15-2010, 10:33 PM
dont foget about eve hammers

Yeah but I only have 2

Elvamp
11-15-2010, 10:38 PM
If most of your realm logs only for bosses then I don't want them in wz. XD On topic, I don't see how info what has been dropped would couse things you said it will.

ieti
11-15-2010, 10:45 PM
Yes sadly it is true. We wait to gather a party to do something, to take a fort. Most of times we fail, because we do not have enough to keep it.

BUT when it comes to f*king vespy 30+ people logs with their crappy conjurer enchanters and their barbs kill the damn mob for 40 seconds or less and....log out again. And we got again same people who fight in WZ. And someone sells again Vesper archer helmet for versper warrior helmet ONLY.

I do not care generally for this. I care how it hurts people. How it twists them. How it kills the fun.

I gone to Evendim and Vesper 2-3 times in last 2 months. Still this situation is SAD. I bet it is the same in other realms too.

Elvamp
11-15-2010, 10:49 PM
Lol I'd say that we're being overrun by 30+ zergs all the time in couple of places in the samd time.

Pakos
11-15-2010, 10:51 PM
Yes sadly it is true. We wait to gather a party to do something, to take a fort. Most of times we fail, because we do not have enough to keep it.

BUT when it comes to f*king vespy 30+ people logs with their crappy conjurer enchanters and their barbs kill the damn mob for 40 seconds or less and....log out again. And we got again same people who fight in WZ. And someone sells again Vesper archer helmet for versper warrior helmet ONLY.

I do not care generally for this. I care how it hurts people. How it twists them. How it kills the fun.

I gone to Evendim and Vesper 2-3 times in last 2 months. Still this situation is SAD. I bet it is the same in other realms too.

ok dont tell me that u have ppl who enter game for invasions only because ill lol hard :bananajoy:

ieti
11-15-2010, 10:59 PM
Sadly we have pakos. Some people only show for bosses and sometimes for invasions.

Alot players have chars that are grinded to 50 and stay ONLY at bosses. PARKED there. Conjurers, barbs, marks classes that can get the f*king drop...Some of them i see only there. Some of them are not seen in WZ from mounts, years.

A heared in Ignis there are some players that do the same. I heared for peoples from Arturian Lords who have uber geared barbs parked only for Tenax. What a waste for the realm.

Yes it is sad because usually in WZ we got 1-3 conjurers only, and suddenly at bosses there are 5-10 or more...

Pakos
11-15-2010, 11:05 PM
Sadly we have pakos. Some people only show for bosses and sometimes for invasions.

Alot players have chars that are grinded to 50 and stay ONLY at bosses. PARKED there. Conjurers, barbs, marks classes that can get the f*king drop...Some of them i see only there. Some of them are not seen in WZ from mounts, years.

A heared in Ignis there are some players that do the same. I heared for peoples from Arturian Lords who have uber geared barbs parked only for Tenax. What a waste for the realm.

Yes it is sad because usually in WZ we got 1-3 conjurers only, and suddenly at bosses there are 5-10 or more...

yeah, mass log out after dragon or wz boss, well known :mad:

Elvamp
11-15-2010, 11:07 PM
I have strange feeling that we play in different horus. As far as I know syrtis have all the time enough ppl to zerg both samal and aggy at the same time. (we went a lil bit off-topic btw :p)

ieti
11-15-2010, 11:10 PM
We may play in different "hours" yup. In times i play Ignis and Alsius dominate us most of the time. Syrtis got the zerg before. Now i do not see so big numbers lately. Or if i see it is not for long. It comes and it logs. After i see same players i play with every day.

Yup offtopic....

WhateverUSMC
11-15-2010, 11:45 PM
Can anyone post a link to a thread or discussion where a dev has said that the dragons drop every time?

Thanks.

Hamster_of_sorrow
11-16-2010, 03:22 AM
Can anyone post a link to a thread or discussion where a dev has said that the dragons drop every time?

Thanks.

as a general trend, the dragon drops every time. im sure there are exceptions, but generally that is what happens. it drops one item, to one person. Daen rha, i've no fucking idea.

Mikan
11-16-2010, 03:27 AM
I think that there should be some kind of penalty for not leaving a single zone for too long. While this may not encourage those players to go to war, it would at least force them to walk around a bit and see what the rest of their realm looks like occasionally.

Secondly, the dragons and superbosses should drop more than one item per kill. It just plain sucks that sometimes you spend hours gathering players to drop some useless item that people just stack up in their inventory, or the only person who gets the drop hides it. Yes, it is their right, and I completely agree on that, I've even done it myself a few times when I didn't want to be spammed with trade requests. However, it is NGD's fault that this system is not made more robust for the other players, who get virtuallly NOTHING for all of their time and effort. And this is coming from someone who has dropped several good items, so I shutter to think of what it is like for those who haven't dropped anything at all in years of killing bosses.

Believe me, it sucks to go to bosses again and again, struggle to kill it (at least in Alsius), and then get nothing except some repair costs, having to do this sometimes for months on end to even have a hope of a reward that would make it all worth it. And when you finally do get a drop, it's one of the useless items I mentioned above because the good stuff is so rare only a few people have it.

And of course, all of the bosses also need to be moved to warzone, without exceptions.

NGD, PLEASE ADDRESS SEVERE ISSUES WITH THE ECONEMY:
- Poorly or not working drop system
- Drop chance fairness even for those who cannot contribute as much
- Rare special drops, extremely rare magical drops and almost non-existent epic drops for non-premium players
- Premium items, quest rewards, and event rewards cannot be traded or stashed (Still!)
- Pathetic sell cost of unbonused items to merchants
- No market, no "for sale", no way to get rid of unneeded items besides pawning to merchants or spamming realmchat
- Useless or undervalued items that NGD thinks would be good but no one actually uses (quest items and boss drops)
- Extremely hard to find Magnanites on RA due to population - Spawning must be scaled to server size!
- Increasing inflation in the econemy, with item and mag prices now spinning out of control
- No way to gift Ximerin to anyone without getting banned
- Luckyboxes will never drop some items because level 50 equivalents do not exist in stores (e.g range 35 bows)

How much more worse does the "econemy" in this game have to get before something is done about it?

Kind regards.

Seher
11-16-2010, 06:59 AM
Yes, it is their right, and I completely agree on that, I've even done it myself a few times when I didn't want to be spammed with trade requests.

I cannot understand that. However, Horus always needs some kind of extra drama, so that's a completely Horus-like behaviour :P

Dragons do drop every time. I've never participated in a dragon kill and didn't know who dropped afterwards. Niflheim. In 2-3 years of playing. But Horus where I've just started some months ago, ...
Of course, dragons drop less often here, that has to be the reason. :D

Seher
11-16-2010, 01:37 PM
...

I tend to agree on everything, except this:

It's called an MMO. If this isn't your first one, then I don't see what you're bitching about. Bosses do not need to drop multiple items, the current system is fine, and gives enough value to items. You're proposing to have everyone running around in boss gear, and thats just plain fucking gay. Are you proposing a carebear communist system like the one Guild Wars 2 has in place?

That's not about communism, it's about server balance. Can you tell me one reason why Ra players should have way less chance to get a drop than Horus players?

Mikan
11-16-2010, 01:59 PM
I cannot understand that. However, Horus always needs some kind of extra drama, so that's a completely Horus-like behaviour :P
Uhm... have you ever been in this situation? People spamming you with chat requests and party requests everywhere you go and do not stop until you ignore all of them. How bad it is depends largely on the quality of the item dropped, with Dragon amulet and Thorkul's ring droppers particular vulnerable to "attacks". Hence these items are rarely, if ever, announced.

Morals are nice, but realistically speaking making life uncomfortable for a player just because he got lucky isn't fair.

It is not some kind of Horus ego problem, it's just the way it is. If you have something, people will want it. And you can only tell so many people that you want to are not interested in selling. Besides, what could really be traded for such items? There is nothing in the game of equal value to some of the best ones, not even Magnanite weapons.

Some players have actually been morally debridged for not trading their boss drops, being called selfish. While this particular part may be specific to Horus, it is still something that does happen, which means we must take care about it.

That's not about communism, it's about server balance. Can you tell me one reason why Ra players should have way less chance to get a drop than Horus players?
It's worse than it seems, because of the recent updates that nerfed Greater healing and added the freaky mob regen where a dragon can go back to full health instantly even from as low as 1%. This doesn't affect Thorkul, but does also affect Evendim and Daen Rha.

Because of these changes, there is now a set amount of players that are required to kill a dragon, and as that set amount of players increases with time (currently about 20-25 minimum on Horus Alsius), the drop chance for each individual person decreases as well.

These systems do not work well, and the argument about them being used by other MMOs is invalid. Almost all other MMOs do drop raids in parties in dungeons, with clans specifically preparing to kill bosses as a clan effort, not entire realms. What Regnum require to kill bosses can sometimes be the entire player population of the realms (at least on the smaller servers like Horus), and when superbosses were first introduced, the entire player population of the server.

Lastly I would like to point out that dragon equipment isn't even all that good, almost every player openly acknowledges that there is better in the form of magical and epic items, especially when it comes to resistances on the armor pieces. The only boss gear that exceeds anything else in the game is the amulets, rings and some of the weapons (save for Thorkul's slaying jaw).

There is absolutely no threat in there being somewhat easier access to it, most players will replace it eventually.

Kind regards.

Yttrium
11-16-2010, 02:51 PM
There is absolutely no threat in there being somewhat easier access to it, most players will replace it eventually.

Also, there is no other reliable way to get decent gear. Since RO lacks any other way to improve one's character or one's realm after level 50, players have turned to focusing on boss drops. Considering that these are MMO players that were addicted to self-improvement enough to grind to level 50, it seems inevitable that many would lose interest in all other parts of the game besides bosswhoring.

Back to the topic at hand: I would suggest a token system for bosses:

Everyone who participates (gets XP) at a dragon kill receives five dragon scales and one dragon gem. No one gets a drop. Take enough dragon scales to an armorer or tailor, pay them some gold and they will make you a piece of dragon armor. Different armor pieces would cost a different amount of scales. Take enough dragon gems to a Jeweller, pay her some gold and she will make you a dragon amulet.

A similar system could be used at superbosses for their weapons and rings.

This would at least give everyone something else to work toward and leave everyone who participates with some satisfaction (and something to trade.)

Mikan
11-16-2010, 03:03 PM
This would at least give everyone something else to work toward and leave everyone who participates with some satisfaction (and something to trade.)
This is actually a very good suggestion. It solves all of the issues, improves the econemy (which is currently pathetic) by giving more resources to trade, and allows a reliable result rather than something based upon chances.

Seher
11-16-2010, 07:23 PM
Agreed, nice suggestion, and it would for sure decrease the drama factor, lol.

Uhm... have you ever been in this situation? People spamming you with chat requests and party requests everywhere you go and do not stop until you ignore all of them.

Yeah, it's really hard to click accept 20 times (maximum, it's waaay less usually) and to type stfu. Someone who doesn't get what no means even after the tenth time deserves an ignore, but honestly, I've never seen someone like that. Niflheim though, haven't dropped on Horus yet. xP

And actually I like answering all those chats, it doesn't happen that often that I drop, so it's kind of a pleasure to me. :P

tikinho
11-17-2010, 12:12 AM
Yes, it is their right, and I completely agree on that, I've even done it myself a few times when I didn't want to be spammed with trade requests.

If you don't know where is your boss drop Mikan dropped it...

Mikan
11-17-2010, 12:48 AM
If you don't know where is your boss drop Mikan dropped it...
Funny, but I've never dropped anything that can be hidden without fusing. Once you get past the drop period people generally assume you just bought it and leave you completely alone, save for the occasional trade offer. But just messaging them all and telling them to shut up does not work, perhaps on other servers but on Horus you get trades like "great gem for warrior BP", that make no sense at all. If you tell them to be quiet, they just go and find more items to offer, all of equally craptastic value.

Then you have players who will only trade warrior helm for archer helm, etc. So that even the ones who are trading generally will only trade with other people with boss drops, leaving other players completely out in the cold.

I don't understand why people are trying to claim ownership of an item they did not drop. Telling people is nice, and I have the personal opinion that ideally, everyone should say when they drop regardless, however in reality this turns out to be quite disaterous, which was the case with some players in all three realms being ostrasized for being "selfish" because they wouldn't sell.

All I was saying is that the system could be more robust to give all players who come to kill the boss something more than repair costs. Either multiple drop chances or the chance for everyone to get a level 50 special, magical or epic item of a random type.

When did we become so conservative with helping our realm?

Kind regards.

tarashunter
11-17-2010, 03:12 AM
Agree with that:is frustrating don't know who dropped,just to know at least if boss dropped.
The solution could be have in the log the "drop" but not who dropped it^^.
exp: 1dragon sclales;1 dragon horn,22000 gold; 803+122+(107)grp;(dragon amulet)

you know a dragon amulet is dropped but you don't know who have it.

make all have a drop??
a dev now is thinking "omg is him speaking seriusly??change drop rate/chance for class/etc etc"???
oh sorry devs are ignoring all that we are discuting for -.-

VandaMan
11-17-2010, 03:20 AM
Or maybe if we weren't all fucking obsessed with fucking boss drops we could just play the fucking game and nobody would give a fucking fuck. Fuck.

Arafails
11-17-2010, 03:40 AM
I could possibly conject that boss items, and any magical/epic items, are too common. It makes those of us without the time to spend hunting the damned things down (ie: anyone with something other to do than play RO, like sleeping) feel really weak; It's cool for the items to exist, but there should be limitations on them.

bois
11-17-2010, 03:51 AM
Everyone who participates (gets XP) at a dragon kill receives five dragon scales and one dragon gem. No one gets a drop. Take enough dragon scales to an armorer or tailor, pay them some gold and they will make you a piece of dragon armor. Different armor pieces would cost a different amount of scales. Take enough dragon gems to a Jeweller, pay her some gold and she will make you a dragon amulet.

A similar system could be used at superbosses for their weapons and rings.

This would at least give everyone something else to work toward and leave everyone who participates with some satisfaction (and something to trade.)

This is an excellent suggestion. Thumbs up from me.

Artec

Mikan
11-17-2010, 04:53 AM
I could possibly conject that boss items, and any magical/epic items, are too common. It makes those of us without the time to spend hunting the damned things down (ie: anyone with something other to do than play RO, like sleeping) feel really weak; It's cool for the items to exist, but there should be limitations on them.
Ever thought of, I don't know... killing a boss every now and then? It's standing in one spot and clicking some buttons. Boss drops were actually to solve the issue of players not having good access to magical and epic items without luckyboxes, NGD intended for average players to get their gear from bosses (and Magnanite weapons), while getting the occasional magical or epic drop, or just buying lucky boxes outright. There's a reason all of this came within close updates of one another.

Essentially "free" gear such as that from dragons, superbosses and drops is theoretically capable of being as good as premium gear.

Of course, it isn't an entirely fair chance due to all the reasons people have covered in this thread. But let's be honest, what is fair in Regnum Online? When you are talking about an F2P game, even .00001% chance is still fair, because if a player tries long and hard enough, they will get something, without having to pay for it. That's how free works here, it's not about time or capability.

Of course this is not the players' point of view, this is NGD's point of view, which we have to understand.

Or maybe if we weren't all fucking obsessed with fucking boss drops we could just play the fucking game and nobody would give a fucking fuck. Fuck.
Well, as frustrating as it is for people to be wasting time at bosses instead of taking our forts back, it's part of the game. And let's face it, we're talking about forts getting captured and farmed for maybe one or two hours every few days, as opposed to ... all the other times they're getting captured and farmed anyway, with absolutely no real difference.

Bosses give something alternative to do besides constant war, which does get tiring, mainly due to the negative situations that come along with realm and class imbalance, and network code. There are some people who just war and war and war without ever wanting any PvE, questing, chatting, trading or anything else. However, I assure you, they are in the minority in any MMORPG, because at the end of the day, even Regnum, which was designed from the ground up to be a war game, is still a role-playing war game.

At least... this are just my feelings. Of course others have different opions on the matter, to which they are entitled.

Kind regards.

Arafails
11-17-2010, 07:51 AM
Ever thought of, I don't know... killing a boss every now and then? It's standing in one spot and clicking some buttons.

I beg to differ.

It starts with staying up until 5am so there's enough players on and the damned thing has actually respawned.
The next point of action is running around in circles trying to hit a mob that won't stay still (because of all the people running around going "OMG I HAVE NO HEALTH SUMWUN HEAL ME PLSSSSS!").
Then we move on to running back from the save because somehow said boss got the idea that you're doing the most damage and ¾ of the mages are pussyfooting around with a bunch of MARKSMEN that are NOWHERE NEAR THE BOSS with their mana pylons, making eg. Dragon Stomp entirely fatal.
Don't forget those moments of W. T. F. when said boss regains a dykeload of health for no discernible reason.
Then to finish with 10% necrostacy, no drop, a bunch of useless XP, and if you're lucky an invading horde to fend off from the gate. Or at least this has been my experience of it.

At the times when it is reasonable for me to be playing, (a) there's barely enough people on to hold a fort in enemy terriroty, and (b) The bosses were killed at least 12 hours ago.
Even when I go out of my way to attend boss killings it isn't worth the effort. (True story — the best "boss" drop I've dropped in two years and maybe fifty [Epic] boss killings was "Jidenah's Ruby Eyes." FYI These drop from a level 19 Champion – not even a legendary).

So, with all due respect, take your condescending tone and shove it.

The fact is that with all the boss gear, epic gear, magical gear, and "Holy poop that's a high bonus" special gear, the standard for gear quality is too high. If you're not lucky enough to get a good drop, or some sweet gear from a lucky box (is this even remotely likely for barbarians yet, btw?), you have to rely on, chuckle, hand-me-downs.

BTW if anyone in Ignis, Horus, has any barbarian armour with decent bonuses on it, I have 70 or so Magnanite sitting around looking like it's going nowhere. Cheers.

blood-raven
11-17-2010, 08:37 AM
I have a better idea, lets have the forums display our full IRL information! Why would you suggest this? To spam the player that dropped with hundreds of messages?

If you crave a market so badly then you can come to "gelfland" and see our "economy" for yourself. Last I checked Regnum wasn't a trading game, it was a war game. In my opinion the biggest losers in Regnum are those bloodthirsty wolves like yourself that scrimp and scavenge all day long looking for drops, then AFK at saves spamming their WTB/S crap nobody cares about for an hour.

Regnum has no economy, there are only a few gold sinks and magnanite samples that players themselves use to drive the economy.

srr about the late post but, i love you <3

Mikan
11-17-2010, 12:02 PM
...
I understand you, but calm down a bit. My post was just opening with light-hearted sarcasm while I tried to explain it from NGD official statements (posted by chilko), not my own. I clearly said it was not the players' experience that it actually happens that way.

Keep in mind that this is a company that labels gold horses as "free" horses, because in-game econemy has no value to them.

However, I can't agree on you that boss killing is involved. Its, at most, just a lot of waiting around and spamming auras and area skills like Onslaught. I mean, it was hard the first few times after each update, but it wasn't that hard to adapt and learn how to do it properly on subsequent attempts with the new abilities offered. I'm sorry if it's been hard for you, but it is still not my experience and thus not my opinion. If you don't like my posts, simply ignore them, the feature exists, but ranting at me won't change anything.

I also apologise if it appeared that is what I was doing, as it was never my intention. I've always done my best to be fair and neutral to everyone, including NGD (although some people do not agree on this and insist on replying to every post of mine with some kind of remark). The things that I present are for the most part influenced by community views that I picked up from both the forum, and in-game, and mixed with my own opinions about how best to solves situations that, quite frankly, depress players.

While others can deny that these situations exist, are relevant or simply wish them away, doing absolutely nothing.

That is all.

Arafails
11-18-2010, 01:45 AM
I'm sorry if you think you can state your opinion and have it agreed with or ignored, but that's not how it works. Your experience is not the sum total of all experiences, and that your assertion – intended or not – that it is be rather irritating. If you don't want bad reactions to your comments, read them back to yourself all the way through before posting.

VandaMan
11-18-2010, 01:51 AM
If you don't want bad reactions to your comments, read them back to yourself all the way through before posting.

Or better yet, just stfu

Nekoko
11-18-2010, 06:37 AM
Is that difficult to put into life servers big announce inside realm :
Player X dropped Y from Boss Z ( Dragon / WZ boss) ?

I can't stand when AGAIN ignis doesn't know who was a lucky dropper of Tenax.
One would tell- you have stupid realm, full of silent 'droppers' and ppl only-for-boss-I-log-in.

Ok, but this would be less irritating when you will know who dropped and it would be much fame for him.

You must fix it...

Conisdering the way realms are set up I'm going to agree with this. Though maybe only have it tell people within sight range. It doesn't have to tell the whole realm just the people who are participating. Other people are helping you reguardless, some are in for it for the chance others do it cause everyone else does it. Since the realm based gameplay does not give people a choice in a lot of things announcing, who gets the item would at least give them something for their time.

Also boss fighting is only good for who drops at the moment, it'd be nice if it gave more gold or some sort of minor useful items, the lack of useful rewards for leaders also sticks out, they should also give higher gold and higher exp. It would at least give people a reason to kill them.

Mikan
11-18-2010, 08:25 AM
I'm sorry if you think you can state your opinion and have it agreed with or ignored, but that's not how it works. Your experience is not the sum total of all experiences, and that your assertion – intended or not – that it is be rather irritating. If you don't want bad reactions to your comments, read them back to yourself all the way through before posting.
No one ever said I required your agreement, nor cared. If you think I do things for myself rather than the community and the game as a whole, you are sadly mistaken. I'll even explain myself even though I don't have to.

I understand that players who have joined in the last few years don't understand the full state of my contributions to the community (and yes, my many, many errors as well), however it is a bit tired to read post after post of people who say I am just throwing fits because they don't agree, especially when the content of my posts rarely ever even mentions someone, generally only ever talking about the game itself. In contrast there are plenty of posts directed towards me, so much that even the moderators have told me personally that they are beginning to lament it, but can't censor it because it's opinions. (And no, this was not my doing.)

I am just a player of the game and a supporter of NGD (at my discretion), nothing more. Never was, and never will be.

The fact that you can ignore my honest apologies at upsetting you just to continue saying I am trying to accomplish something that I am not, just goes to show you only care about one thing. Your post was the one actually throwing a barely comprehensible hundred line fit out of disagreement with what I said, not the other way around. Get over yourself.

Now, can we get back on topic, sweetie?

Arafails
11-18-2010, 10:10 AM
The topic is boring, though :P

WhateverUSMC
11-18-2010, 02:20 PM
The topic is boring, though :P

The topic is useless. People who log on to be drop whores are never going to admit their actions, even if what they do ruins game play for someone else.

I absolutely HATE all the bitching about 'Someone dropped and isn't telling us WHAAAAAA!'. To date, we've heard nothing about the actual frequency of the drops from bosses, so we, in fact, don't know if they drop every single time. Even if they did, so what? Maybe whoever got it doesn't want it to become public knowledge, so they don't get spammed with trade requests.

True story; A while ago, Wyatt apparently got the Dean Rha sword. The result; I couldn't play my conj for over a month. Every time I tried, people would see my name (or rather, saw what they wanted to see), and I couldn't see the game until I switched, and even then, people demanded to know what Wyatts alts were.

People have the right to play this game without being harassed.

Also, the whole 'Some of us don't have time to war' argument is getting old. These people have time to log on every hour, ask if Tenax is alive yet (while ignoring gates being in danger), and then log off, but not enough time to get a fort back?

Odd how everyone can make time for the chance for an item for themselves (at the same time of day. Everyday. As a group. Across different time zones.).

Again, the narrow-minded self interest of item whores is destroying this game.

Hollow-Ichigo
11-19-2010, 06:21 PM
The topic is useless. People who log on to be drop whores are never going to admit their actions, even if what they do ruins game play for someone else.

I absolutely HATE all the bitching about 'Someone dropped and isn't telling us WHAAAAAA!'. To date, we've heard nothing about the actual frequency of the drops from bosses, so we, in fact, don't know if they drop every single time. Even if they did, so what? Maybe whoever got it doesn't want it to become public knowledge, so they don't get spammed with trade requests.

True story; A while ago, Wyatt apparently got the Dean Rha sword. The result; I couldn't play my conj for over a month. Every time I tried, people would see my name (or rather, saw what they wanted to see), and I couldn't see the game until I switched, and even then, people demanded to know what Wyatts alts were.

People have the right to play this game without being harassed.

Also, the whole 'Some of us don't have time to war' argument is getting old. These people have time to log on every hour, ask if Tenax is alive yet (while ignoring gates being in danger), and then log off, but not enough time to get a fort back?

Odd how everyone can make time for the chance for an item for themselves (at the same time of day. Everyday. As a group. Across different time zones.).

Again, the narrow-minded self interest of item whores is destroying this game.

WOW this is the 1st ever post i actually read completely LOL (never read a post longer than 1 paragraph xD)

and actually i would say Thumbs up from me xD i agree 100%

Barya
11-19-2010, 07:36 PM
NGD, PLEASE ADDRESS SEVERE ISSUES WITH THE ECONEMY:
- Poorly or not working drop system
- Drop chance fairness even for those who cannot contribute as much
- Rare special drops, extremely rare magical drops and almost non-existent epic drops for non-premium players
- Premium items, quest rewards, and event rewards cannot be traded or stashed (Still!)
- Pathetic sell cost of unbonused items to merchants
- No market, no "for sale", no way to get rid of unneeded items besides pawning to merchants or spamming realmchat
- Useless or undervalued items that NGD thinks would be good but no one actually uses (quest items and boss drops)
- Extremely hard to find Magnanites on RA due to population - Spawning must be scaled to server size!
- Increasing inflation in the econemy, with item and mag prices now spinning out of control
- No way to gift Ximerin to anyone without getting banned
- Luckyboxes will never drop some items because level 50 equivalents do not exist in stores (e.g range 35 bows)

NGD answer this!
Why dropping is so low now?
Why 60% of drops are staff&bow?
What about a fair drop distibution between classes (1/6 to every class) ?

Arafails
11-19-2010, 10:31 PM
Why 60% of drops are staff&bow?
What about a fair drop distibution between classes (1/6 to every class) ?

10.1̅0̅% more staff and bow! Bring it up to 66.6̇%!

...

I wonder if you read what you wrote?

Lekarz
12-08-2010, 05:09 PM
Today NGD with update 1.6.6 added ignore_trade.
Yesterday both Tenax and Daen had silent droppers.
Its a high time to add X dropped Z from boss Y formula.. can be near boss only.

At least it can be Z dropped from boss Y..

PT_DaAr_PT
12-08-2010, 05:20 PM
Today NGD with update 1.6.6 added ignore_trade.
Yesterday both Tenax and Daen had silent droppers.
Its a high time to add X dropped Z from boss Y formula.. can be near boss only.

At least it can be Z dropped from boss Y..


Yeah, I dropped Evendim ring and Tenax shield yesterday. Why didn't I say something? I'm an ass.

Lekarz
12-08-2010, 05:23 PM
Stupid ass :D

Hamster_of_sorrow
12-08-2010, 05:28 PM
Yeah, I dropped Evendim ring and Tenax shield yesterday. Why didn't I say something? I'm an ass.

wtf are you talking about? i totally dropped tenax sunglasses.

Dark_Barbarian
12-15-2010, 12:56 AM
i have not droped for tenax or daen in over 6 months maybe more. its BS the system is buged i seen people drop more times then the person who has not droped for over a year. luck my ass, Krama can kiss my ass for all i care. luck is BS. people are exploiting the drops ive seen it my self. its not random. what we need is a system that tells who gets it. a system who reads the player see how meny boss drop he has. and then it decides who gets it at the next battle. like a record of who drops the tenax item and who hasnt droped from the dragon or the super bosses. any one agreeing with me?

Arafails
12-15-2010, 05:55 AM
I believe you are still failing to understand the concept of random.

WhateverUSMC
12-15-2010, 06:03 PM
If this is implimented, than I think that, if our realm has the XP bonus for invading, everyones drop during that time should also be public knowledge.

Greyman_tle
12-15-2010, 06:14 PM
We don't need a 'x dropped y' announcement....what good is that?...those that show only for bosses wont care if they get trade spams...they'll have logged back out anyway....the rest of us, if we get a drop will be keeping it.

After 18mnths or so of playing this game...and being at, probably, a stupid amount of boss kills....i've dropped nada cept loot. And I know I will NEVER (under the current system) drop...because its not random...its based on the same silly equation that works out the share from every mob in the game.

Its why i've got xp+gp from vesper without doing anything but buff....just took damage.
It's why I can do 40% of the damage to a boss mob and get nothing at all. And its this that means there is no way i will ever (as a marx) do or take enuf damage to get a drop.

For the record...ive dropped 1 magic item on me marx....for another class and when i was below lvl 30, never dropped anysort of epic..dropped 1 major gem, and around 10 minors...thats the best drops ive had....all my equipment is special either dropped or hand me down.

As a comparison, one of me clannies regulary drops major/great gems (usually 1 or 2 a fortnight.....we're on about the same amount and drop grind the same mobs and about the same amount.....if the difference between us is random luck....then my luck must suck :)

went off on 1 a bit there, but back to topic....waste of time to code and implement imho.

bois
12-16-2010, 03:12 PM
Isn't the problem that you cannot do one iota more to improve your characters past 50? Level 50 is a dead end with only war as the end game.

*If NGD actually did something like traits which players could earn (past 50) and improve by war and PvE instead of focusing on boss drops then players would actually have something to do.

*Make boss spawning conditional on events in the war zone.

*Make boss drops conditional on actually attaining some war status. You would simply not be able to show up for boss kill and get the drop. Sure you can help but no work in war no drop for ya. If you capped no forts, invaded or gained rps on the character between spawns then no drop for you.

*As for the boss drops, depreciate their value (bonuses) in favour of having traits. In other words, boss drops cannot be equipped unless you attain a base trait acquisition level or war status level. The boss item does not do much on its own. Its power is magnified by the level of trait you possess. It is also magnified by invading and opening your portal. Instead of the stupid Draconic gem, just automatically give a minor boost to all boss items for the week.
Boss drops must be made a privilege to have by heroic performance in war. Just being level 50 does not cut it.

*Boss items that are not used "rust" or degrades slowly over time and are lost to the system. These items lost to the system are recycled and placed into the pool for subsequent drops. In other words , there may come a time that a boss may drop 2 items because a player lost theirs to inactivity and it returns to the global pool.

Compliments of the season
Artec

Gabburtjuh
12-16-2010, 05:24 PM
Bois idea is great, I've seen a few similair suggestions, and I like it

(you must spread...)