View Full Version : Barbs are boring now...
Jippy
11-18-2010, 04:56 PM
Seems like everybody is playing a barb after the last update... I know NGD wants more melee in RO but it’s no fun graping (gang rape) ppl over and over with 5-8 barbs whenever they get to close.
Something needs to change because the challenge of being a barb is gone :ohill:
Just my observation,
SolomonDean
11-18-2010, 05:09 PM
Jippy its called balance xD
Jippy
11-18-2010, 05:19 PM
BWAHAHAHAHAHAHHAHAHAHHAHAHAHAH
+1 to u Dean...xD
Hamster_of_sorrow
11-18-2010, 06:10 PM
i agree, ive had more fun playing my knight lately because i can handle those 5-6 barbs (for 15 seconds). i like playing my barb but its getting boring.
SolomonDean
11-18-2010, 06:18 PM
Thats cause most barbs play Slash cause it offers higher damage but way boring results. Go blunt barb actual skill is required. SO not boring. Slash barbs basically do TFB5 click a target some ridiculus knock5 and SC. BLEH... /wrists Even shoot off a roar5 to show how unoriginal Slash barbs are now.
Klutu
11-18-2010, 06:23 PM
what i find boring about barb is how simple it is
Every Build involves CC - SC/MS - theres no tactical damage
Ive sorta gotten into playing marks of late :)
SolomonDean
11-18-2010, 06:26 PM
I love my setup and enjoy playing it. Only time I am bored and its most of the time is the WAITING AND WAITING for action. Not much to do for lvl 50 when have everything you wanted in the game. Well... there is Events lol. They should look into this cause I don't even buy xim anymore...No reason for me to.
Zibnab
11-18-2010, 07:37 PM
You can always dance :eguitar:
SolomonDean
11-18-2010, 08:23 PM
haha was waiting for that. My posts are gone xD I bet you get email alerts just to see what I'm posting.
Miraculix
11-18-2010, 08:28 PM
Mine too :o Gamemod said we should PM each other. I think he is trying to hook us up.
Bad gamemod! SolomonDean is not my type :pumpkin:
SolomonDean
11-18-2010, 08:31 PM
lol
Well see how not boring barbs are now! ;D We need less moderation so we can have more fun on forums in between Warring cause of the long waits on game. hehe Actualy I play RO and another MMO at same time just to be busy.
Acknor
11-18-2010, 11:11 PM
I switched to a blunt set up because slash had become so boring. Now with all the knockdown spam, it's just not fun.
Ive sorta gotten into playing marks of late :)
I've sorta gotten into playing another game of late. :sifflote:
Minorian
11-18-2010, 11:37 PM
So all the old more skilled barbs are moving to new classes/making challenging setups, and all the confuse trolltards of past have made a barb, the new OP class. I dont know what I would do if I was NGD, because the dominant class is always going to be overplayed by the people wanting to satisfy the mentally retarded whale in their head.
Barbs are probably more OP than hunters were, but at least they dont/cant run away at any turn in the fight. I think switching feint with one of the knight spell trees could apease this situation, because most dont complain about being knocked by knight, its just the barbs that are a problem.
SolomonDean
11-18-2010, 11:48 PM
How about making barbs Dex usefull and the more you have the more you can dodge Knocks. For example this is what Dex should be in a MMO game.
Dexterity (Dex)
Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues (http://www.dandwiki.com/wiki/SRD:Rogue), but it’s also high on the list for characters who typically wear light or medium armor (http://www.dandwiki.com/wiki/SRD:Armor) (rangers (http://www.dandwiki.com/wiki/SRD:Ranger) and barbarians (http://www.dandwiki.com/wiki/SRD:Barbarian)) or no armor at all (monks (http://www.dandwiki.com/wiki/SRD:Monk), wizards (http://www.dandwiki.com/wiki/SRD:Wizard), and sorcerers (http://www.dandwiki.com/wiki/SRD:Sorcerer)), and for anyone who wants to be a skilled archer.
You apply your character’s Dexterity modifier to:
Ranged attack rolls (http://www.dandwiki.com/wiki/SRD:Attack_Roll), including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons (http://www.dandwiki.com/wiki/SRD:Weapons).
Armor Class (AC) (http://www.dandwiki.com/wiki/SRD:Armor_Class), provided that the character can react to the attack.
Reflex saving throws (http://www.dandwiki.com/wiki/SRD:Reflex_Save), for avoiding fireballs (http://www.dandwiki.com/wiki/SRD:Fireball) and other attacks that you can escape by moving quickly. GRRRR why dont they apply this to barbs!!!!!!!!
Balance (http://www.dandwiki.com/wiki/SRD:Balance_Skill), Escape Artist (http://www.dandwiki.com/wiki/SRD:Escape_Artist_Skill), Hide (http://www.dandwiki.com/wiki/SRD:Hide_Skill), Move Silently (http://www.dandwiki.com/wiki/SRD:Move_Silently_Skill), Open Lock (http://www.dandwiki.com/wiki/SRD:Open_Lock_Skill), Ride (http://www.dandwiki.com/wiki/SRD:Ride_Skill), Sleight of Hand (http://www.dandwiki.com/wiki/SRD:Sleight_of_Hand_Skill), Tumble (http://www.dandwiki.com/wiki/SRD:Tumble_Skill), and Use Rope (http://www.dandwiki.com/wiki/SRD:Use_Rope_Skill) checks. These are the skills that have Dexterity as their key ability (http://www.dandwiki.com/wiki/SRD:Key_Ability).
As far as I know Dex is just for crits on barbs in RO.
Minorian
11-19-2010, 12:10 AM
As far as I know Dex is just for crits on barbs in RO.
I thought that was conc?
Jippy
11-19-2010, 12:48 AM
"As far as I know Dex is just for crits on barbs in RO."
"Dexterity increases damage for archers, and for all classes increases evasion rate."
"Concentration increases the player's hit chance, spell focus, and critical hit chance."
SolomonDean
11-19-2010, 01:10 AM
Well thats how useless dex is for barbs I didn't even know what it did. I mean whats the point in Dex for barbs if 99% are having Berserk active 24/7. SO I sugest actually making Dex similar to its definition like my above post. I my world Dex is being nimble quick fast etc...able to move out of the way of a knock or quickly stick ear plugs in to not hear a roar. lmao
Also they should crap the stat setup and do it this way.
Strength: Increases attack strength and weight limit.
Agility: Increases attack speed and dodge rate.
Vitality: Increases defense, vitality and HP recovery rate.
Intelligence: Increases magic attack and magic defense.Mana
Dexterity: Increases accuracy and lowers the cast time for some skills and spells.
Luck: Increases Critical hits and perfect dodge rate.
tikinho
11-19-2010, 01:34 AM
Barbs are boring also the possition lag still sucks a lot and I wonder how some barbs can kill me very fast sometimes when i play a barb after i kick someone can't hit him for 4-5 secs till i find where my target is laying down.
chassor
11-19-2010, 09:08 AM
even if you are 100% right , this post is 100% useless :
people yelled for years about hunters (with reasons) and what did NGD ... nothing .
until they decide that is enough and they OP another classes ,
some people can believe that NGD did that by mistake and they will fix that but let me tell you DON'T DREAM ABOUT IT
changes will only occurs when the cash flows will tarish
so my advice is "don't waste your time with useless posts"
another funny stuff (off topic)
NGD hired zombrex to make you work (give us contents , come and moderate ...)
and people agree to that and do it ... unbelievable but true
gluffs
11-19-2010, 04:49 PM
I have recently started to play again and one of the biggest reason to why
barbs is so easy mode now imo is that they get no penalty for all the dmg ( who
cares about the -100% evade on zerk?). Before it was included a risk by using
berserk to get the high dmg so it took some skill to use it. Even knights new dmg
skill includes -90% protection to get out more dmg. Just put that same penalty
on berserk and baaam, its risky again to use that high dmg and you need to
think some before you use it. This migh not solve all the problems i see ppl
complain about but it will make it more challenging to play barb.
_Emin_
11-20-2010, 09:53 PM
I have recently started to play again and one of the biggest reason to why
barbs is so easy mode now imo is that they get no penalty for all the dmg ( who
cares about the -100% evade on zerk?). Before it was included a risk by using
berserk to get the high dmg so it took some skill to use it. Even knights new dmg
skill includes -90% protection to get out more dmg. Just put that same penalty
on berserk and baaam, its risky again to use that high dmg and you need to
think some before you use it. This migh not solve all the problems i see ppl
complain about but it will make it more challenging to play barb.
I agree with this, it would be more fun to play a barb
Knekelvoeste
11-21-2010, 02:02 AM
How about making barbs Dex usefull and the more you have the more you can dodge Knocks. For example this is what Dex should be in a MMO game.
Dexterity (Dex)
Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues (http://www.dandwiki.com/wiki/SRD:Rogue), but it’s also high on the list for characters who typically wear light or medium armor (http://www.dandwiki.com/wiki/SRD:Armor) (rangers (http://www.dandwiki.com/wiki/SRD:Ranger) and barbarians (http://www.dandwiki.com/wiki/SRD:Barbarian)) or no armor at all (monks (http://www.dandwiki.com/wiki/SRD:Monk), wizards (http://www.dandwiki.com/wiki/SRD:Wizard), and sorcerers (http://www.dandwiki.com/wiki/SRD:Sorcerer)), and for anyone who wants to be a skilled archer.
You apply your character’s Dexterity modifier to:
Ranged attack rolls (http://www.dandwiki.com/wiki/SRD:Attack_Roll), including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons (http://www.dandwiki.com/wiki/SRD:Weapons).
Armor Class (AC) (http://www.dandwiki.com/wiki/SRD:Armor_Class), provided that the character can react to the attack.
Reflex saving throws (http://www.dandwiki.com/wiki/SRD:Reflex_Save), for avoiding fireballs (http://www.dandwiki.com/wiki/SRD:Fireball) and other attacks that you can escape by moving quickly. GRRRR why dont they apply this to barbs!!!!!!!!
Balance (http://www.dandwiki.com/wiki/SRD:Balance_Skill), Escape Artist (http://www.dandwiki.com/wiki/SRD:Escape_Artist_Skill), Hide (http://www.dandwiki.com/wiki/SRD:Hide_Skill), Move Silently (http://www.dandwiki.com/wiki/SRD:Move_Silently_Skill), Open Lock (http://www.dandwiki.com/wiki/SRD:Open_Lock_Skill), Ride (http://www.dandwiki.com/wiki/SRD:Ride_Skill), Sleight of Hand (http://www.dandwiki.com/wiki/SRD:Sleight_of_Hand_Skill), Tumble (http://www.dandwiki.com/wiki/SRD:Tumble_Skill), and Use Rope (http://www.dandwiki.com/wiki/SRD:Use_Rope_Skill) checks. These are the skills that have Dexterity as their key ability (http://www.dandwiki.com/wiki/SRD:Key_Ability).
As far as I know Dex is just for crits on barbs in RO.
Thats just because you want to make those Alasthor leggings of yours usefull!! xD
Knekelvoeste
11-21-2010, 02:04 AM
Btw im still playing barb and it will still stay my main char i'm not using any kick lvl 5 nor TFB lvl 5 because it just sucks. I dont wanna win becuase i have a char knocked all the time...
Llayne
11-21-2010, 03:19 AM
RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them. Now there are like three of them that can fight barbs properly.
sobis
11-21-2010, 05:34 AM
The boring of the barbs now its the "easy way"(feint 4, kick4, fulmi4).Thats the reason I don´t use them.
Ulfsgar
11-21-2010, 03:43 PM
It's too easy to kill the enemy. Giving the berserk penalty back seems to be a nice beginning, but it won't cause a real change. Much more is needed.
I could really imagine penalties for other spells, e.g. UM decreases your damage by 15%.
The main principle is:
Strong offensive spells (berserk, fulminating, thirst for blood) get a penalty for defense.
Strong defensive spells (frenzy, UM) get a penalty for attack.
You have to ponder what to cast at what time. ATM, you can cast all your buffs in every situation ...
Furthermore, the CCs need shorter duration, because they make it so damn easy in pvp and rvr to kill others, so that it's no fun. pvp or rvr is nearly like mob killing.
Mikan
11-21-2010, 04:36 PM
Barbs are boring after change after change forcing them into linear gameplay, who would've thought. :facepalm3:
trulyem
11-22-2010, 12:47 AM
The only problem I can see with Barbs is the 2 knockdowns. Leaving 1 knock only will help solve this. Keep Feint and Drop Kick.
Barbarians now are toned well proportioned UNLIKE before with the ff:
225% Attack Damage of South Cross
45 Sec Unstoppable Madness
200% Attack Damage of Thirst For Blood
35 Sec Speed of Onslaught
15% damage affecting the caster for Off with their Heads
100% damage of Spiritual blow (lvl 1)
100% damage + Knockdown for Lightning Strike.
and more. But these are the best nerfs that the barbarian received. It made barbarian less damage whore imagine 3k+ before.
The other classes needs improvement what I can see.
Miraculix
11-22-2010, 12:58 AM
Drop Kick
he he. I lol'd.
Jippy
11-22-2010, 01:55 PM
"RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them"
I barely see any hunters anymore... Did they all make barbs or were they barbs and made hunters and now went back to barbs??? xD
Gytha_Ogg
11-22-2010, 02:27 PM
"RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them"
I barely see any hunters anymore... Did they all make barbs or were they barbs and made hunters and now went back to barbs??? xD
Maybe they're already dead by the time you'd have gotten to them, so they're still runing back from the save.
Groark
11-22-2010, 02:36 PM
[QUOTE=Jippy I barely see any hunters anymore... Did they all make barbs or were they barbs and made hunters and now went back to barbs??? xD[/QUOTE]
And if we did not have them (barbs or marks) we are making them now...:lighten:
When a class gets nerfed you see 2 reactions: or you play/start making another class or you ragequit or play less.
So you now see few hunters, few locks and well, few conjurers as always.
Conjurers are a different story; for many of us the conjurer was our 1st class because of the idea of healing himself and the company of a powerfull summon. Until you get to the wz -yep yep yep- and then you think "shit this sucks! I can't use the summon cause I don't have enough points cause I have to heal ppl cause if I don't heal and buff them they get mad at me." So you start another class and park them at ..... that's right, there :biggrin:
So now the upgraded classes are barbs and marks, the downgraded: locks and hunters and the forever downgraded (if you can call it that): the conjurers.
Mikan
11-22-2010, 02:40 PM
for many of us the conjurer was our 1st class because of the idea of healing himself and the company of a powerfull summon.
I don't know about 'many of us', most people make a Conjuror to play the support role.
Hamster_of_sorrow
11-22-2010, 02:46 PM
i was playing my barb last night, the first time in a while that didnt involve defending my own fort. just for kicks i tried to pull off fulm+ripost. after many attempts I decided that the universe would not allow it to happen. either i got CC'd, the target died, i died, the target escaped, i was out of mana, the target blocked/resisted, etc.
after about 40 attempts, i finally got it on some low lvl syrtis barbarian..... poor guy. i hit him for 2477 iirc.
the point? barbs Can be fun. using the same setup gets monotonous, you need to switch it up from time to time, screw around with things that either dont generally work or seem impossible. you will be surprised.
Knekelvoeste
11-22-2010, 02:55 PM
All should just try my setup barb is fun that way :p
mr_scsi
11-22-2010, 04:23 PM
I guess I miss the point of this thread. This is a war game, the objective is to kill the opposing force. If kick(5) feint(5) gets the job done and allows me to get on to the next enemy faster........ well then thats whats gonna happen. Bitch at me from your save cause hopefully you got a cremate(5) too.
I win, the end. This is fun for me :)
If I want a challenge, I'll hop on my support conj and seek out a pack of roving marksmen.
Nekoko
11-22-2010, 05:56 PM
I barely see any hunters anymore... Did they all make barbs or were they barbs and made hunters and now went back to barbs??? xD
You could make that comparison. But. I am sure everyone will agree new barb' is way way way less unbalanced than old hunter.
Mikan
11-22-2010, 10:40 PM
"RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them"
I barely see any hunters anymore... Did they all make barbs or were they barbs and made hunters and now went back to barbs??? xD
Actually, Yes.
Back when there was all of the position bugs around 1.4, and all the warriors got tired of not only being able to not hit anything, but getting gunned down by all the ranged, most of them stopped playing and made Hunters instead. Later they were joined by Conjurors and Knights who were also giving up their nerfed classes to be Hunters.
The net result is that once Hunters got nerfed, all of these people went back to their original classes, and those who had only Hunters either decided to play with the new system or started grinding a Barbarian or Marksman.
It all makes sense, really. If you think about it.
Gytha_Ogg
11-22-2010, 10:46 PM
It all makes sense, really. If you think about it.
It truly does, and leads to the perverse conclusion that NGD should always concentrate on nerfing the (currently) most popular class and buffing the least popular, thereby guaranteeing the maximum possible bitchfesting on the forums. :eek:
VandaMan
11-22-2010, 11:04 PM
It truly does, and leads to the perverse conclusion that NGD should always concentrate on nerfing the (currently) most popular class and buffing the least popular, thereby guaranteeing the maximum possible bitchfesting on the forums. :eek:
Does that mean warlocks will be in this winter? :D
Mikan
11-23-2010, 12:58 AM
Bitchfesting, I like that word. I'll have to remember that one. :p
SolomonDean
11-23-2010, 01:04 AM
Its really fracing sad I'm the only barb on in Alsius horus atm
Knekelvoeste
11-23-2010, 08:26 AM
Its really fracing sad I'm the only barb on in Alsius horus atm
Haha lol no...
Klutu
11-23-2010, 10:48 PM
Its really fracing sad I'm the only barb on in Alsius horus atm
Sorry rough weekend - maybe ill try barb for a bit when i log in :P
SolomonDean
11-23-2010, 10:54 PM
Now when i logged on just now everywhere I look I see Knights I mean more then any other class. lol Knights... Alsius is weird.
Elvamp
11-23-2010, 11:04 PM
Yeah. Lately whenewer i see alsius player, it's 80% times a knight. Hard barrels to kill, don't feel anythig -.-(my arrows just keep reflectig :mad:)
Hamster_of_sorrow
11-23-2010, 11:09 PM
Now when i logged on just now everywhere I look I see Knights I mean more then any other class. lol Knights... Alsius is weird.
its annoying as hell, but i cant blame them. i absolutely love my knight. even tho i cant kill anything, i can make me and my allies very tough to kill.
_Enio_
11-23-2010, 11:22 PM
its annoying as hell, but i cant blame them. i absolutely love my knight. even tho i cant kill anything, i can make me and my allies very tough to kill.
Knight is just fun, many Knights is just hilarious.
You almost hear barbs rage when their fulm hits do 100ish dmg on SW + Heroic.
Minorian
11-23-2010, 11:27 PM
Knights are really fun, but one thing needs to be changed.
The bug (feature?) of using pb while moving is stupid. It seems to be often used just to run away, not a very fair tactic.
Hamster_of_sorrow
11-23-2010, 11:52 PM
Knights are really fun, but one thing needs to be changed.
The bug (feature?) of using pb while moving is stupid. It seems to be often used just to run away, not a very fair tactic.
i absolutely refuse to use that bug. if i cant survive if i dont use that, i will just have to accept that i failed.
_Enio_
11-24-2010, 12:26 AM
The bug (feature?) of using pb while moving is stupid. It seems to be often used just to run away, not a very fair tactic.
The current implementation is defenitely bugged as it doesnt show any animation. Reported since ages aswell.
Cant deny this bug is funny though.
Hamster_of_sorrow
11-24-2010, 01:11 AM
The current implementation is defenitely bugged as it doesnt show any animation. Reported since ages aswell.
Cant deny this bug is funny though.
yes i can. its not funny. its lame.
_Enio_
11-24-2010, 01:21 AM
yes i can. its not funny. its lame.
Ofcourse its lame. Still has some entertainment factor.
doppelapfel
11-24-2010, 05:32 PM
I hate that bug, im always wastin 2 or 3 spells in a pvp against a knight cause i cant see when hes using it. And i cant use any spells at all, them im dead. Pretty unfair, if its supposed to be used while running at least give it a visible animation.
Kyrottimus
11-24-2010, 06:48 PM
I had to post here.
Since the update, what little versatility and dynamics that barbs had are gone. Most barbs now are in one of two builds.
As far as being a purpose-driven class, they are entirely singular in purpose. This lack of variety in play or versatility in build makes them inherently boring.
I don't play RO nearly as much as I used to, and now I only play on my knight, as they are really fun and dynamic now. With the addition of Intimidate, Protect Ally and the new reactive Precise Block as well as the changes to shield wall/stars shield I find that those simple changes that give Knights more functionality, versatility and variety in war and makes them both challenging and fun.
A couple of suggestions to NGD: Move Onslaught back to barb-only (Warcries) and make it affect the caster again (but only if it contacts allies as well).
Get rid of fulminating. Barbs already have a bunch of +% dmg buffs and passives. Let's get creative for a change and do something outside the box other than yet another damage buff. As an example, make fulminating a %-of-remaining-target's health converted to Damage Over Time. Or better yet, have a "Bloodlust" type buff (as others have suggested in the distant past) that will replenish the barbs hp or mana (or both) for every hit delivered and/or kill accredited to the barb.
Change UM's max duration to 15 seconds.
Take Feint away from barbs and give it to knights only in the Vanguard tree.
But most importantly, barbs have too many buffs. Something needs to be done because the constant need to re-buff in the midst of action really detracts from a barbarian's "rhythm" in combat and I find it as very detracting from fun as well.
With each update the need for more and more buffing has become more pronounced.
And yes, barbs are OP now, they do too much damage, too easily, without much thought or tactics needed. They as a class are now overly simplistic and require a complete revamp.
Let's hope this comes with the addition of dual-wielding, so that the Barbarian class may be reinvented itself.
Until that day, I'm stuck on Knight because there are so many ways I can play mine in most any situation, which is challenging (not cookie-cutter easy like barbs are now) the fun-factor of barbarians doesn't even come close.
KKharzov
11-24-2010, 07:02 PM
[...]
Beautiful post. Although I only disagree on UM.
One of the reasons I stopped playing my barbarian was because I felt it became a mage having to cast all those mandatory buffs. If you don't cast the buffs then it's like "lololol ur screwed!". Knights on the other hand have been changed into a normal melee class, with supportive buffs, self reliance, and completely optional playing style. The introduction of stances for the knight was in particular my favorite change, the game needs more spells like these for warriors imo. Because these are warriors, not mages with swords.
For that reason I enjoy playing melee in other games where the melee class is more physical. In Guild Wars for examples warriors rely little on energy (mana), and instead they rely on a function called adrenaline, points that build up every time the warrior hits the target or takes damage, and they are able to cast skills with these points.
Jippy
11-24-2010, 08:21 PM
"This lack of variety in play or versatility in build makes them inherently boring."
Ty for the post - I'm also playing my knight more...
trulyem
11-24-2010, 10:42 PM
I think 10 Sec UM works effectively and used "tactically" by barbarians.
I think the condition of barbs is fine. They deserve to buff a lot to attain the tremendous damage.
Lol to those who think Barb is boring, you are playing in the wrong server. Horus is a small server. Play in RA and get more action not to mention a competition too.
Kyrottimus
11-24-2010, 10:49 PM
I think 10 Sec UM works effectively and used "tactically" by barbarians.
Like the 15 seconds of tactically-applied Army of One? I rest my case.
I think the condition of barbs is fine. They deserve to buff a lot to attain the tremendous damage.
Yes and that's all they do, that and spam level 4/5 knocks, fulm, sc, roar, howl and RotE. Fun times for all </sarcasm>
Lol to those who think Barb is boring, you are playing in the wrong server. Horus is a small server. Play in RA and get more action not to mention a competition too.
Apparently you're easily amused at doing the same 5 attacks over and over along with the rest of the barbs.
And lol to playing on RA. Sure, I'll spend another two months leveling a barb there to 50 so I can get stuck in cookie-cutter, uninspired shallow game-play that gets repetitive after 5 minutes.
Maybe it's just me. Maybe playing Barb as my heavy primary character for over a year has left me jaded to the class and I've wrung out all the fun I can from it. I've come back after a bit of a break and still feel the same way since before the update.
+1 to Jippy and many others in this thread who have played barb a ton only to see it lose depth as a class.
SolomonDean
11-24-2010, 11:20 PM
Nice post Kyro. I agree with you 100%... I could not say it better.
Minorian
11-24-2010, 11:44 PM
Like the 15 seconds of tactically-applied Army of One? I rest my case.
.
If UM was to have the same duration of Ao1, then youd have to make them equal, so add a .5 sec cast, and another 10 (15?) sec of cd.
Kyrottimus
11-24-2010, 11:56 PM
If UM was to have the same duration of Ao1, then youd have to make them equal, so add a .5 sec cast, and another 10 (15?) sec of cd.
Sounds good to me.
Shwish
11-25-2010, 07:21 AM
...
Welcome Back
I'm sure 5 more seconds on Madness sounds awesome for Barbarians but when looking at it from the other classes point of view. When its up, we are forced to run for that duration (or snare and run if you have one) to avoid that kick which we know is coming as soon as the barb reaches us because "Kick = Certain Death", at least on Horus at the moment.
The reason NGD made UM 10 seconds was so that Barbarians can cover a certain amount of ground over the duration and they felt that 10 seconds was sufficient when coupled with Spring. NGD never wanted barbs to fight with UM up, they stated that a few months ago.
I want barbs to be an interesting class again too. I'm sick of all these brainless monkeys behind their keyboards rolling barbs because they suck with their hunters/warlocks now. Your other suggestions were awesome.
Put back the very old immune cc system can be the solution ^^
Hamster_of_sorrow
11-25-2010, 08:49 AM
Sounds good to me.
only if its 100% knockdown, 90% is nice, but the occasional dizzy,stun,freeze,immobilize, or knock is annoying as hell.
DkySven
11-25-2010, 11:00 AM
I would like to add that Unstoppable Madness and Army of One cannot be compared since the effect both spells have are fundamentally different.
It is completely illogical to compare an anti crowd control buff to a damage resistance spell.
backe
11-25-2010, 03:35 PM
I would like to add that Unstoppable Madness and Army of One cannot be compared since the effect both spells have are fundamentally different.
It is completely illogical to compare an anti crowd control buff to a damage resistance spell.Thank you! I hate it when people compare these two skills as though they were even remotely similar.
SolomonDean
11-25-2010, 03:38 PM
skills mean nothing I watched Lumi kill your ass when you had all skills at lvl 5 and I mean all skills. Gms or devs get all skill set at lvl5 if they want. Most still suck like DK xD
NotScias
11-25-2010, 04:02 PM
Comparing UM with Ao1 is like comparing apples with oranges. One is more like a tanking buff held by a slow class that can't do so much damaging normals, one is a resist-every CC buff held by a fast class able to rape everything with a few hits and having the most powerful CCs in game... There's absolutely no reason to raise UM to 15 secs because Ao1 is...
The current UM (and current barb state I'd add) is fine enough and doesn't need to be improved.
Barbs cannot realise how lucky they are to have such spell, and should play Warlock.
SolomonDean
11-25-2010, 04:04 PM
UM is broke.
Kyrottimus
11-25-2010, 06:07 PM
When did anyone compare the two?
They are two top-tier (max-tree) buffs that both should be applied tactically. At least that was the intent of the update.
And the only reason I suggested make it max-at 15 seconds is because UM at levels 1 and 2 (which level 37-42 barbs often use) is like 5 or 6 seconds and a waste of mana for them for that short of a time. So I'd suggest upping it at 5 to 15 seconds so at least at level 1 it's 10 seconds or something. Or just make 10 seconds for all levels since they vary in % to resist.
I never compared their intent or their results, but the fact that they are both DEFENSIVE in nature and both TACTICALLY applied. I find they are both used in the same situations: coming out of a fort to defend the door and charging an enemy in the open.
It's called a suggestion, ya don't have to agree with it but over-analyzing it and turning it into something it's not is just silly.
:horsey:
Seher
11-25-2010, 06:23 PM
UM is over/underpowered and annoying because knocks are. Nothing else. Ao1 might be strong (or weak, from whatever point you're looking at it :P), too... but it is strong because it's, well, strong. Not because there are other strong spells.
doppelapfel
11-25-2010, 06:28 PM
And the only reason I suggested make it max-at 15 seconds is because UM at levels 1 and 2 (which level 37-42 barbs often use) is like 5 or 6 seconds and a waste of mana for them for that short of a time. So I'd suggest upping it at 5 to 15 seconds so at least at level 1 it's 10 seconds or something. Or just make 10 seconds for all levels since they vary in % to resist.
Everyone who can skill warcries up to 19 is able to use um on 5, if you decide to put the points in other stuff you can expect the spell to be perfect useful. Im having um on 5 since my barb is 37, no big problem to get the points, 15s would be totally op.
CCs are the balanceproblem, not um or barbs in general.
xDoomx
11-26-2010, 11:22 PM
Welcome Back
I'm sure 5 more seconds on Madness sounds awesome for Barbarians but when looking at it from the other classes point of view. When its up, we are forced to run for that duration (or snare and run if you have one) to avoid that kick which we know is coming as soon as the barb reaches us because "Kick = Certain Death", at least on Horus at the moment.
The reason NGD made UM 10 seconds was so that Barbarians can cover a certain amount of ground over the duration and they felt that 10 seconds was sufficient when coupled with Spring. NGD never wanted barbs to fight with UM up, they stated that a few months ago.
I want barbs to be an interesting class again too. I'm sick of all these brainless monkeys behind their keyboards rolling barbs because they suck with their hunters/warlocks now. Your other suggestions were awesome.
I just think that the only things that make the barbarian too strong and boring are the single knock down spells like kick and faint. It is so lame to hit an enemy who lies on the ground all the time...
The duration of UM is ok.
If you are a warlock or a hunter, a barbarian will be no problem on PvP. Spells like Caltrops Arrow and Slow are very usefull against them and you will kill them easiely.
So just the knock down spells should be changed!
Minorian
11-27-2010, 01:20 PM
If you are a warlock or a hunter, a barbarian will be no problem on PvP.
Definitely not easy. Possible, but not easy.
xDoomx
11-27-2010, 06:55 PM
Definitely not easy. Possible, but not easy.
warlock just needs a clouple of spells: lightning, ice blast, meteor, magma blast, fire ball and the barb should be dead... taking his mana away and master of doom could be usefull too.
Minorian
11-27-2010, 08:08 PM
warlock just needs a clouple of spells: lightning, ice blast, meteor, magma blast, fire ball and the barb should be dead... taking his mana away and master of doom could be usefull too.
He could get off, lets see, starting at max range 2 spells, no ccs besides slow (UM), but you have to run from the barb for slow to effect, and you cant cast spells while running. So you get the 2 spells off, the barb kicks you, you die from normals.
Ofcourse the possibility to win, Slow, ice blast, run for a bit, lightnin, run a bit more, then UM should be off, start the cc chain. But you need a good warlock for that situation.
trulyem
11-27-2010, 11:30 PM
Like the 15 seconds of tactically-applied Army of One? I rest my case.
Yes and that's all they do, that and spam level 4/5 knocks, fulm, sc, roar, howl and RotE. Fun times for all </sarcasm>
Apparently you're easily amused at doing the same 5 attacks over and over along with the rest of the barbs.
And lol to playing on RA. Sure, I'll spend another two months leveling a barb there to 50 so I can get stuck in cookie-cutter, uninspired shallow game-play that gets repetitive after 5 minutes.
Maybe it's just me. Maybe playing Barb as my heavy primary character for over a year has left me jaded to the class and I've wrung out all the fun I can from it. I've come back after a bit of a break and still feel the same way since before the update.
+1 to Jippy and many others in this thread who have played barb a ton only to see it lose depth as a class.
Lol you are so mistaken I use lvl 1 Feint Lvl 1 Balestra, Lvl 5 Off with their heads, and I can still win 1on1s myself.
To your post, you continue to whine every time whether a barbarian is unbalanced and boring, its getting old, it seems YOU NEVER GET SATISFIED of anything,,if you dont like how this game is going, go move on to another game.
I am not amused to the 5 attacks that I do, but if it helps and let my team win, I will keep on doing so. BUT it doesnt mean I will come here and tell NGD that they screwed up the gameplay and that is so BORING.
Get a grip of yourself its just a game, Log out if you feel bored and stop trolling these forums for your sake.
Seher
11-27-2010, 11:41 PM
Lol you are so mistaken I use lvl 1 Feint Lvl 1 Balestra, Lvl 5 Off with their heads, and I can still win 1on1s myself.
Hehe I'd love to see you winning against another warrior with both feint and kick 4/5, maybe you should upload a video.
Klutu
11-28-2010, 05:10 AM
Hehe I'd love to see you winning against another warrior with both feint and kick 4/5, maybe you should upload a video.
It's actually very possible
Most Barbs who are rolling with Kick/Feint 4-5 don't know how to play in situations where they can't use there knocks
Example a enemy barb with UM - most of these barbs use kick and feint during the duration of UM - So there in CD and the other barb has attacked them 2-3 times already and there dead :P
trulyem
11-28-2010, 06:41 AM
Hehe I'd love to see you winning against another warrior with both feint and kick 4/5, maybe you should upload a video.
Awrighty, Ra Barbs do use that, IT kinda sucks but I will look for one or ask a friend to fight me
Seher
11-28-2010, 12:20 PM
Ok then let's say win against a barbarian who isn't retarded and maybe even plays about as good as you.
I've seen warriors just running away while UM is running, or even worse, some morons start running as soon as both feint and kick are on cool down. The most annoying thing about this tactics is that it's actually the most effective way to play. :¬¬:
doppelapfel
11-28-2010, 02:26 PM
It's actually very possible
Most Barbs who are rolling with Kick/Feint 4-5 don't know how to play in situations where they can't use there knocks
Example a enemy barb with UM - most of these barbs use kick and feint during the duration of UM - So there in CD and the other barb has attacked them 2-3 times already and there dead :P
Of course a skilled player with lvl 1 feint can kill a bad player with kick and feint 4 or 5 but doesnt prove anything, if both are similar skilled the one with the high lvl knocks will win.
Ulfsgar
11-28-2010, 03:54 PM
It's actually very possible
Most Barbs who are rolling with Kick/Feint 4-5 don't know how to play in situations where they can't use there knocks
Example a enemy barb with UM - most of these barbs use kick and feint during the duration of UM - So there in CD and the other barb has attacked them 2-3 times already and there dead :P
Congratulations on winning against a retard ... You are a really godlike barbarian. Thumbs UP !!
If Amun is available again, we could duel. You'll choose the feint/balestra 1 build. I'll choose the modern brainless-build with feint/kick 4-5.
You won't win for sure. That's a safe bet for me, I know. But claiming such ridiculous things means demonstrating them ;)
I'm looking forward to the video :)
xDoomx
11-28-2010, 05:30 PM
Congratulations on winning against a retard ... You are a really godlike barbarian. Thumbs UP !!
If Amun is available again, we could duel. You'll choose the feint/balestra 1 build. I'll choose the modern brainless-build with feint/kick 4-5.
You won't win for sure. That's a safe bet for me, I know. But claiming such ridiculous things means demonstrating them ;)
I'm looking forward to the video :)
well, it will be not that difficult to win against barbarians with faint and kick 4/5. you have just to kill them within 10 seconds, so that his knock down spells are useless. just use a middle weapon, to do 3 hits with fulminating...
Kyrottimus
11-28-2010, 06:31 PM
Barbs are boring simply because now it doesn't take any skill to kill efficiently with them.
In a fight between two barbs, it really comes down to who has better ping so as they are both mashing away at the kick/feint 4/5 spells until one works so they can cast fulminating and rape the other with normals (or SC/Beast Attack).
And also it matters whose network-code "positioning" is less f**ked up than the other so it doesn't make it say "You are out of range" when the enemy is literally in your face but your char won't attack.
Hunters used to be OP with the cookie-cutter "easy-button" build of troll-tards, camo, confuse, etc....but now it's barbs who are OP with the cookie-cutter "easy-button" build of kick/feint 4/5, fulminating and normals.
The balance update was an improvement but there might have been excessive pressure put on the scales of balance in another direction.
Barbs need to be taken back a peg (change the function of fulminating from yet another +% dmg spell to something NEW and CREATIVE that is functional and fun, and also make feint a knight-only spell), and things like frozen storm need to be rethought.
It seems to me, at the moment, as a class, barbarians have the least amount of effort and creativity put into them and their lack of variety and versatility reflect that (in my humble opinion ofc).
xDoomx
11-28-2010, 07:08 PM
The changes of the Hunter were too extreme and now he is just rediculous... so NGD shouldn't make the same mistake with the Barbarian. All knock down spells or at least kick have to be changed... variable knock down time or less knock down chance would be perfect!
Everything else is ok!
Klutu
11-28-2010, 07:18 PM
Congratulations on winning against a retard ... You are a really godlike barbarian. Thumbs UP !!
If Amun is available again, we could duel. You'll choose the feint/balestra 1 build. I'll choose the modern brainless-build with feint/kick 4-5.
You won't win for sure. That's a safe bet for me, I know. But claiming such ridiculous things means demonstrating them ;)
I'm looking forward to the video :)
hmmm you can do the same thing i mentioned VS skilled players aswell
Simply avoid the barb during there Duration of UM - Hit them with Roar then Howl and there good as dead
Theres always ways around knocks it's just difficult as hell
I also can't and wont make a video - Don't use any video software and simply don't care enough about the subject to waste my time making such a video
Ulfsgar
11-28-2010, 07:37 PM
well, it will be not that difficult to win against barbarians with faint and kick 4/5. you have just to kill them within 10 seconds, so that his knock down spells are useless. just use a middle weapon, to do 3 hits with fulminating...
Oho. Do you think, I'm not able to run away during fulminating? ;) naive!!
Furthermore, there's another problem with your way of combat.
I guess you'd cast fulminating right after UM; but in this case, 5 seconds of UM have already been elapsed (stopping, casting ...). So, you have to kill the other barbarian within 5 seconds...
And the other barbarian would have the chance to run away much earlier if you want to cast fulminating because you'd to cast UM a few meters before you'd arrive. Your UM is wasted, you don't hit me only one time because I've ran away... My UM is available and so, I'd run forward to you, activate UM right before arriving and I'm able now to knock you down, before you could run away because of the short global CD of UM ;)
I hope, you'll all understand my tactics ...
And no barbarian without feint/kick 4-5 could win against such runaway tactics.
Although being the most effective way to fight other barbarians I do not use such tactics or knock-downs at all because it's simply boring.
Ulfsgar
11-28-2010, 07:44 PM
hmmm you can do the same thing i mentioned VS skilled players aswell
Simply avoid the barb during there Duration of UM - Hit them with Roar then Howl and there good as dead
Theres always ways around knocks it's just difficult as hell
I also can't and wont make a video - Don't use any video software and simply don't care enough about the subject to waste my time making such a video
Making such a video takes you 1 second for pressing F9 ;)
I could do the same with you, couldn't I ? ;) Furthermore, I wouldn't call someone a skilled player, if he cast UM so early that you are able to escape...
xDoomx
11-28-2010, 08:33 PM
Oho. Do you think, I'm not able to run away during fulminating? ;) naive!!
Furthermore, there's another problem with your way of combat.
I guess you'd cast fulminating right after UM; but in this case, 5 seconds of UM have already been elapsed (stopping, casting ...). So, you have to kill the other barbarian within 5 seconds...
And the other barbarian would have the chance to run away much earlier if you want to cast fulminating because you'd to cast UM a few meters before you'd arrive. Your UM is wasted, you don't hit me only one time because I've ran away... My UM is available and so, I'd run forward to you, activate UM right before arriving and I'm able now to knock you down, before you could run away because of the short global CD of UM ;)
I hope, you'll all understand my tactics ...
And no barbarian without feint/kick 4-5 could win against such runaway tactics.
Although being the most effective way to fight other barbarians I do not use such tactics or knock-downs at all because it's simply boring.
well if you don't activate UM i will make defeaning roar and after that rage of the earth...
if you activate Um i start with fulminating when i hitted you once.
Knekelvoeste
11-28-2010, 08:41 PM
OMG stop talking about pvping eachother and go visit Amun or something and fight it out..
Anyways as a barb i try not to use fulminating and kick/feint lvl 5 because i dont like it and its noob playing style. I can't wait for NGD to nerf these skills.
xDoomx
11-28-2010, 08:46 PM
OMG stop talking about pvping eachother and go visit Amun or something and fight it out..
Anyways as a barb i try not to use fulminating and kick/feint lvl 5 because i dont like it and its noob playing style. I can't wait for NGD to nerf these skills.
well i don't think that fulminating is a noob spell... you just need it to get high dmg with expansive wave through all the knight auras.
so what's your problem?
Knekelvoeste
11-28-2010, 08:51 PM
well i don't think that fulminating is a noob spell... you just need it to get high dmg with expansive wave through all the knight auras.
so what's your problem?
I guess the existence of the skill Fulminating... Those knight auras arent really the problem i'd pay attention to the knocks if i were you.
doppelapfel
11-28-2010, 09:12 PM
well if you don't activate UM i will make defeaning roar and after that rage of the earth...
if you activate Um i start with fulminating when i hitted you once.
Well thats the point, barbarians dont need 2 8s knocks with a short cd cause even without them they are very powerful, with they are op.
Fulminanting is a nice skill, the combination with long ccs is the problem imo.
xDoomx
11-28-2010, 09:36 PM
I guess the existence of the skill Fulminating... Those knight auras arent really the problem i'd pay attention to the knocks if i were you.
UM and the knocks will be no problem... :)
Well thats the point, barbarians dont need 2 8s knocks with a short cd cause even without them they are very powerful, with they are op.
Fulminanting is a nice skill, the combination with long ccs is the problem imo.
well i have neither kick nor faint and i get along well without them.
barbarian don't need them... so take them away from him!
Recoil
11-29-2010, 01:27 AM
I was in this thread, too.
Shwish
11-29-2010, 09:33 AM
Making such a video takes you 1 second for pressing F9 ;)
I could do the same with you, couldn't I ? ;) Furthermore, I wouldn't call someone a skilled player, if he cast UM so early that you are able to escape...
Don't forget to compensate for the major drop in FPS while you're recording, and some of our FPS's are terrible enough as it is. Anyway, Klutu's one of the most experienced barbs on Horus, im pretty sure he'll win with that setup. 'No-Brain' barbs are easy to kill when you're properly prepaired for them.
The only problem I have with barbs at them moment is the fact that we cant see what buffs they on them and animations are so bugged so its impossible to know whether they have UM up or not. It results in me wasting cooldowns which totally throws off your cc rotation.
Im in this thread too
Ulfsgar
11-29-2010, 02:33 PM
There's a difference between barbarians without a brain and barbarians who just use a brainless build ;)
I hate both, but there isn't a real chance to win against a really skilled barbarian who uses such a build and knows how to use it exactly.
But the today's problem is: Skills are hardly needed to play successful. Really annoying...
Thus I'd love to diminish the popularity of barbarians by making them more difficult to play.
=> Less damage per normal hit => more damage by using spells/debuffs/more creative buffs/nice movements (eg: spear does little more damage, if you use the range eg: range >1.7 = +10% damage; no moving increases the defence ...)
Especially movement isn't as important as it should be. Concerning movements, you could have quite a lot possibilities to play.
rogueish
11-30-2010, 01:22 AM
It's kind of funny reading this topic. Before the update the many of the poorer barb players ranted about the hunters being "troll tards". But reading this thread it becomes apparent that barbs are now "knock tards" lol.
It's especially funny when you see the ones who complained the most about hunters, saying barbs are not OP, then saying that the hunters who they said couldn't play are all making barbs because they're OP now. Make up your minds guys, you can't have it both ways. If hunters are losers who can only play OPd classes, and are all becoming barbs now, how can you say with a straight face that barbs are not insanely OPd ?
Nekoko
11-30-2010, 03:53 AM
If hunters are losers who can only play OPd classes, and are all becoming barbs now, how can you say with a straight face that barbs are not insanely OPd ?
Easy I can say this, even barbs in their current iteration are far far far far FAR FAR less OPed than hunters ever were. They're still Oped but I'd choos ethe OPed barbs over the GODed hunters any day.
It's still not perfect but hey... It's not that bad.
_Enio_
11-30-2010, 04:21 AM
Easy I can say this, even barbs in their current iteration are far far far far FAR FAR less OPed than hunters ever were. They're still Oped but I'd choos ethe OPed barbs over the GODed hunters any day.
It's still not perfect but hey... It's not that bad.
The biggest OP factor with Barbs currently is the $%!&#$! network/position system and SoW/Escapist failing alot by default + getting nullified on knock.
With the old system you could actually try to dodge a barb who is closer than 12m..
Shwish
11-30-2010, 06:26 AM
It's kind of funny reading this topic. Before the update the many of the poorer barb players ranted about the hunters being "troll tards". But reading this thread it becomes apparent that barbs are now "knock tards" lol.
It's especially funny when you see the ones who complained the most about hunters, saying barbs are not OP, then saying that the hunters who they said couldn't play are all making barbs because they're OP now. Make up your minds guys, you can't have it both ways. If hunters are losers who can only play OPd classes, and are all becoming barbs now, how can you say with a straight face that barbs are not insanely OPd ?
Barbarians are still beatable, Troll tards weren't.
Knekelvoeste
11-30-2010, 01:07 PM
I want the old barbs back with old UM and i want to see knocks nerfed badly because i also think its annoying when fighting another barb thats casts kick 5 on me first and when i stand up i get a second knock feint 5 like omg? xD
xDoomx
12-01-2010, 06:45 AM
It's kind of funny reading this topic. Before the update the many of the poorer barb players ranted about the hunters being "troll tards". But reading this thread it becomes apparent that barbs are now "knock tards" lol.
It's especially funny when you see the ones who complained the most about hunters, saying barbs are not OP, then saying that the hunters who they said couldn't play are all making barbs because they're OP now. Make up your minds guys, you can't have it both ways. If hunters are losers who can only play OPd classes, and are all becoming barbs now, how can you say with a straight face that barbs are not insanely OPd ?
Well, Barbs aren't OP... kick + faint 4-5 and all other single knock down spells are OP!
The biggest OP factor with Barbs currently is the $%!&#$! network/position system and SoW/Escapist failing alot by default + getting nullified on knock.
With the old system you could actually try to dodge a barb who is closer than 12m..
Why is the Barbarian OP when sotw and escapist is failing? :D
Do you know how often UM (5) fails? Very often... even Typhoons could knock me down.
As I said in some other thread, overpoweredness is not some unit of measurement. It's a ratio involving skill and output/effectiveness, because a highly skilled player will do very well and kill pretty much anyone but that doesn't make it a balance issue. Right now, barbs take very little skill to use effectively but can win almost any 1v1 unless they're up against a good warlock/marksman with the right setup. Another thing which should be noted is the "skill cap", or how much you can improve in your playing skill, which links directly to how hard the class is to play. Warlocks have a high skill cap, because ideally you can make the correct and perfect decision/movement every 1.5ish seconds. Barbarians have a low skill cap, and even if they didn't, barbs don't even have to be particularly skilled to be effective (this is the part which indicates there is a balance issue).
As bad as barbs are atm, you cannot deny that hunters had it easier before. They could choose their fights. They could fight back when CCd. They could escape easily. They have ranged attacks. They rely far less on skills and spells because of obscene dmg from trolls. The list goes on.
_Enio_
12-01-2010, 11:16 AM
Why is the Barbarian OP when sotw and escapist is failing? :D
Do you know how often UM (5) fails? Very often... even Typhoons could knock me down.
I was trying to point out that barbs are not OP by default for me, its the current implementation of the netcode and eg. SoW resisting only 10% of spells, not to mention it stops working when being knocked.. (archer perspective of course) And, tbh i find UM quite reliable.
Kaixo
12-10-2010, 04:09 PM
Seems like everybody is playing a barb after the last update... I know NGD wants more melee in RO but it’s no fun graping (gang rape) ppl over and over with 5-8 barbs whenever they get to close.
Something needs to change because the challenge of being a barb is gone :ohill:
Just my observation,
So the challenge for you was to be the only barb in a war? , Yeah, it was so funny. :rolleyes:
And prior to the last balance there were a lot of warriors, but hey, the problem was to push a button and NGD preferred that only ranged classes had some fun. At least, know I can see a lot of different classes, I suppose having fun.
And if wars can have a problem this is increasing the number of marks because they play in other range not suited for the rest of classes that have to stand watching others having fun.
Burdinesku
12-15-2010, 12:13 AM
i think that ndg said that the warriors are supposed to be the easiest class for playing, nowadays the marks and the warlocks are classes in which you can beat another one only pressing four or three buttons. Of course you need to be skilled to make difference, and there are marks and warlocks that rape me in war anyway XD
so, i think that the conjurer is the most difficult class for playing.
sorry for my english, Ausarta. Ra.
Shwish
12-15-2010, 07:56 AM
...nowadays the marks and the warlocks are classes in which you can beat another one only pressing four or three buttons...
I hope this is meant to be a joke
Gabburtjuh
12-15-2010, 02:39 PM
Lock, arc devo, lightning, ice blast, random cc, do it over, marks, rech arrow, burst of wind, serpent/ambush and winter stroke, you don't acctually need more, but it's easier using more.
doppelapfel
12-15-2010, 04:08 PM
Lock, arc devo, lightning, ice blast, random cc,
Random cc spamming only works against knights, to kill a skilled player from another class you have to think about which ccs should be casted at which time.
Shwish
12-16-2010, 09:38 AM
...marks, rech arrow, burst of wind, serpent/ambush and winter stroke, you don't acctually need more, but it's easier using more.
A marksman will not win a fair fight like this, unless his opponent is a total retard.
-Sentu-
12-18-2010, 10:52 PM
You can always dance :eguitar:
:eguitar::bananajoy:
AnathirUthwe
12-21-2010, 03:12 AM
Lock, arc devo, lightning, ice blast, random cc, do it over, marks, rech arrow, burst of wind, serpent/ambush and winter stroke, you don't acctually need more, but it's easier using more.
vs Hunter
they usually get the jump on you through track/camo so they'll start off with ambush then ensnaring, confuse, etc. Usually the hunter will be out of range of your dots, so probably start with meteor, maybe then move into range for beetles then dots. If he ambush, hits you, distracting shot, he might ambush again before you have the chance to cc him. If he puts on the increased resistance skill he could evade your meteor/cc and buy him time till his second ambush which in my experience will kill you by the time its done.
vs marks
unless you sneak up on him he will BoW first, his dots then winter stroke, runs out of range again and kills you with normals. hes got the resist active skill and ambush anyways so actually CCing even once is a challenge. if the lock does get a knock in he can put beetles/silence/meteor overlap and dots in the between and should win. on an open field with both people starting far apart I'd say the chances of this happening are slim. Winter stroke or BoW or both would have to resist.
vs barbs
need slow right away, if you start with dots he casts um on the way in and by the time you cast your 2 main dots hes too close for slow to save you, even assuming you meet at 25+ range. I slow right away, a dot, run back, the other dot, run, um finishes, freeze(1), go max 20-25 range, both dots, fireball, then will/ivy and he should be dead. I lose when slow resists only or the fight starts closer then 25.. Out of all the classes i find barbs the easiest to deal with. edit: I also lose to barbs when latency gets me and they pull a 15 range kick or feint. nothing I can do about about that really. I cast slow at max range and I still get knocked right after.
vs knights.
I don't like fighting knights 1v1. I've won some 1v1s using summon lightning on top of the normal dots. But their resist chances are much higher so if slow or the other CC fail i'm in trouble. Blocks and their other defensive skills don't help either. Either way it takes real long time to take them down, and if im in enemy territory I'd much prefer to be quick and fast and get out before help arrives. If he gets to me i'm more often then not dead, some knights have the attack power to kill me in the span of their first set of knocks, some don't. I've fought some knights where they resist 2 or 3 ccs on the way in :S.
vs warlocks.
I don't have space for meteor at lvl 41 so I'm at a big disadvantage here. If I have terrain on my side I can hide and sneak in will domain before he gets off meteor. In an open field I lose more or less because of my lvl gap. Hes got the same stuff I do just his ccs are long plus hes got meteor to start. At lvl 50 I suppose sultars + that buff from staff mastery that increases staff range would allow you to open first vs another warlock, dot, then meteor overlap, dot then another cc and so on. If the other warlock is kept under cc till meteor coolsdown again it should be won.
vs conjus.
1 point of darkness should win it, otherwise its just like fighting a warlock. i like to keep him under cc the whole time because i do see alot of conjus using mental 19. thats alot of cc and normal hit damage on you if the conju is skilled and can time the seconds right. he'll likely have mana burn as well. I met a conju with evendim's once, which is a big chunk of health and mana. That + mana burn and borrow + a few of my own spells and I was out of mana.
anyways its 3 am and I think i've lost the whole point of this thread, but in essence its not just dots and cc and repeat.
Pimousse
12-22-2010, 10:37 AM
Hello people of regnum !
After a break, i'm back on RO :)
I'm not feeling barbs are op or boring, maybe i'm too optimist cause of the come back but i enjoy my barbs.
First, there are more warriors in the battle filed and i think its a good things. What was boring before was to be the only barb/warrior in a group, easily targeted by the players of "RangedOnline" xD
Some people are complaining about damages, but what i see now, in forts war during the "area fest" is that areas as a whole are less "op", thanks to knights aura and new armour system and conjus. So team playing is required.
In pvp situation, well don't know exactly, but some hunters are able to own me, like locks or marks. I didn't make a lot pvp but it seems fair.
What i don't like and need to be remove/tweak is feint/kick who are too powerfull because of 8 sec duration. Its really not fun to be killed without a chance to survive. But, when NGD planned to tweak them, this forum was like an whinning office :p Haha, anyway i don't use kick, and feint only on low. I think that is what can make barbarians boring, all those knocks.
NotScias
12-22-2010, 02:33 PM
I think the most annoying thing at the moment are DI'd barbs. Mages can do nothing against them, since UM now resists Beetle Swarm and Slow/Mind Push are non-damaging.
Hunters have ensnare and speed, marks have range and light arrow, knights can tank, but mages can only hope to see the barb's kick/feint resisted else they are dead against any DI barb, no matter how skilled they are.
Also since DI has no constant animation, players can't know if some barb is under DI until seeing the warning on screen.
It would be great if Mind Push was turned into a damaging spell (even a really low damage), at least it would give one chance for a mage to counter a DI barb. Knowing how Mind Push is tricky to pull successfully and its low range, it wouldn't make it too powerful.
Knekelvoeste
12-22-2010, 11:05 PM
I think the most annoying thing at the moment are DI'd barbs. Mages can do nothing against them, since UM now resists Beetle Swarm and Slow/Mind Push are non-damaging.
Hunters have ensnare and speed, marks have range and light arrow, knights can tank, but mages can only hope to see the barb's kick/feint resisted else they are dead against any DI barb, no matter how skilled they are.
Also since DI has no constant animation, players can't know if some barb is under DI until seeing the warning on screen.
It would be great if Mind Push was turned into a damaging spell (even a really low damage), at least it would give one chance for a mage to counter a DI barb. Knowing how Mind Push is tricky to pull successfully and its low range, it wouldn't make it too powerful.
Yes lovely but uhmm how much times is a barb under DI and how much times he isn't? I don't think its fair to make those spells damaging... When the barb is DI'd you just have bad luck. When a barb gets slowed he just has bad luck. No need to change any of these spells..
doppelapfel
12-22-2010, 11:14 PM
I think the most annoying thing at the moment are DI'd barbs. Mages can do nothing against them, since UM now resists Beetle Swarm and Slow/Mind Push are non-damaging.
Hunters have ensnare and speed, marks have range and light arrow, knights can tank, but mages can only hope to see the barb's kick/feint resisted else they are dead against any DI barb, no matter how skilled they are.
Also since DI has no constant animation, players can't know if some barb is under DI until seeing the warning on screen.
It would be great if Mind Push was turned into a damaging spell (even a really low damage), at least it would give one chance for a mage to counter a DI barb. Knowing how Mind Push is tricky to pull successfully and its low range, it wouldn't make it too powerful.
This would only solve a very specific problem, not the real one. Barbarians kill their opponent as soon as they reach them with a single knock, howl or maybe beast attack, no chance to fight back, as well as locks fe can easily kill a barb who has no um on without letting them any chance.
-reduce the duration of ccs
-slightly reduce barb's dmg
-make running away from a warrior for a longer time (10s of um or the whole time of an ambushs cd fe) less effecitve (selfheals for warriors/better hpregeneration) and not necessary (points above)
Fights of a ranged vs a melee class should not be decided by whether the warrior reaches the enemy or not, they should always be able to do so (talking about 1v1 here) but that should not mean instant death for the ranged. Creating 2 situations in which one of the sides always wins is a lame way of balancing stuff, used for ranged vs melee balance and also stuff like ms or beastattack (though a fail doesnt always mean death there).
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.