_Arwen_
11-19-2010, 11:56 PM
Before anyone decides to tell me this belongs in another forum, yes... I know it could be classified as a “Suggestion” and it could also fall under “Complaints” and also “The Inn”. I think it belongs in “General” because it involves many of these forums at once and involves both the current state and future of the game.
In the history of my time playing Regnum Online nothing has been more annoying and frustrating to me than the random resist system. Not only does this hold absolutely no purpose (I know the reasons NGD says its there and will discuss it later), but it only causes players to get frustrated and quit. After enduring a year or more of this mayhem it has finally caused me to quit warring as it is no longer fun.
I'm sincerely concerned about the effects this obsolete resist system will have on Regnum's future. We've already seen many old timers quit and while resists may not be the only reason, its hard to say it hasn't influenced their decisions at all. We continually see complaints about resists and evades in posts on the forums so obviously this is a big problem.
So why is it this system still exists? I read in one post that its there to give people with more lag a better chance to survive. Thats ridiculous 1 resist in a battle is worth way more than 100ms of extra lag. I'm of the opinion that if lag is making it unbearable for you to play, you shouldn't play. I believe the number of people that this benefits is probably around 10% of the RO community and thats probably on the high side, so why make the other 90% suffer?
Most people play this GAME for fun, and I doubt anyone would admit wondering if the next attack will be resisted or not is fun. When you cast a skill, you should be able to count on it landing unless the other player outsmarts you and uses a skill to resist it. RO should not decide who wins or not, the players should.
The solution? It's certainly debatable but my personal opinion is to do away with it altogether. An attempt was already made at fixing it but to no avail, why waste the time trying to “fix” it again? Remove the random resist/evade system and replace it with skills for all classes that allow you to resist or evade. Each class should have 2 or 3 spells that provide the ability to resist or evade the next few skills, cc's, etc (similar to SotW, Precise Block, Escapist, UM). This would eliminate most aggravation in the war and grinding systems and make the game enjoyable again.
Perhaps I'm the only one with these problems. When I was warring, I routinely encountered battles where I'd be resisted 2 or 3 or even 4 times yet would not resist anything myself (and no I'm not talking about sotw archers). Maybe I'm just naive thinking others are as bothered with these issues as I am. Either way I'd be interested in hearing everyone's thoughts and experiences. Have you noticed a difference with resists since the update? Do you think this is something we need to worry about as RO continues to undergo development?
Sincerely,
Arwen
In the history of my time playing Regnum Online nothing has been more annoying and frustrating to me than the random resist system. Not only does this hold absolutely no purpose (I know the reasons NGD says its there and will discuss it later), but it only causes players to get frustrated and quit. After enduring a year or more of this mayhem it has finally caused me to quit warring as it is no longer fun.
I'm sincerely concerned about the effects this obsolete resist system will have on Regnum's future. We've already seen many old timers quit and while resists may not be the only reason, its hard to say it hasn't influenced their decisions at all. We continually see complaints about resists and evades in posts on the forums so obviously this is a big problem.
So why is it this system still exists? I read in one post that its there to give people with more lag a better chance to survive. Thats ridiculous 1 resist in a battle is worth way more than 100ms of extra lag. I'm of the opinion that if lag is making it unbearable for you to play, you shouldn't play. I believe the number of people that this benefits is probably around 10% of the RO community and thats probably on the high side, so why make the other 90% suffer?
Most people play this GAME for fun, and I doubt anyone would admit wondering if the next attack will be resisted or not is fun. When you cast a skill, you should be able to count on it landing unless the other player outsmarts you and uses a skill to resist it. RO should not decide who wins or not, the players should.
The solution? It's certainly debatable but my personal opinion is to do away with it altogether. An attempt was already made at fixing it but to no avail, why waste the time trying to “fix” it again? Remove the random resist/evade system and replace it with skills for all classes that allow you to resist or evade. Each class should have 2 or 3 spells that provide the ability to resist or evade the next few skills, cc's, etc (similar to SotW, Precise Block, Escapist, UM). This would eliminate most aggravation in the war and grinding systems and make the game enjoyable again.
Perhaps I'm the only one with these problems. When I was warring, I routinely encountered battles where I'd be resisted 2 or 3 or even 4 times yet would not resist anything myself (and no I'm not talking about sotw archers). Maybe I'm just naive thinking others are as bothered with these issues as I am. Either way I'd be interested in hearing everyone's thoughts and experiences. Have you noticed a difference with resists since the update? Do you think this is something we need to worry about as RO continues to undergo development?
Sincerely,
Arwen