View Full Version : Barb build
Sainguin
01-14-2011, 08:07 AM
I'm using the trainer thing to look at a build for my barb. Heres what I've got so far:
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaumLhbmdaaaaaoaaaaauyagyfua efaK
This probably a terrible build and any help/tweaks would be very appreciated.
Quincebo
01-14-2011, 11:58 AM
The total damage you will deal with no fullminating and berserk only at lvl 3 will be minimal.
And with no knock down skill you wont have time to kill enemies while you deal so less damage.
And with no sping it would be very hard to catch runners or people from distance
Get rid of Colossus and whirlwind and use it for berserk, fullminating and the last points to sping....then you would be close to an proper setup
Minorian
01-14-2011, 12:27 PM
What I would do
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaumfbbmdaaaaaotaaaaufaaLEua ffeF
Dropped Rib Breaker for feint/2 more points in berserk.
Dropped Collasus for spring
Also dropped crushing blow for spring
Dropped whirlwind for fulm
And some other minor stuff
It kinda looked like you were going for an area spaming setup, but IMO if you're going that route you gotta take slashing.
_Emin_
01-14-2011, 12:37 PM
this is my setup
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaasebazghahaaaqxaaeaufahLyuF fsaa
As you can see , I use alot of CC's I love dizzy so I use those dizzy cast spells alot.
I use caution on lv 4, and I dont use Fulm cus it's mana is too much for me too afford and only lasts for 5 sec
Znurre
01-14-2011, 07:35 PM
My current build. I like it a lot, actually.
Medium damage (800 damage critical hits, 30% critical hit chance), high protection and good crowd control resistance in war.
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaqaagDaqagaraufaFemufadfLmt ataa
Knekelvoeste
01-14-2011, 10:48 PM
Im using this blunt setup right now with only one lvl 3 knock (which i hardly use i dislike knock system) With pure damage setup and using 2H Magnanite hammer 800-1000 normal hits now. And ofcourse no Fulminating its just lame and stupid xD
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaauffaGahabaaamwaaaaufaaLLuL fnaa
Dev-in
01-14-2011, 11:22 PM
I'm using the trainer thing to look at a build for my barb. Heres what I've got so far:
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaumLhbmdaaaaaoaaaaauyagyfua efaK
This probably a terrible build and any help/tweaks would be very appreciated.
LOL That is one crazy setup.
hungdad
01-14-2011, 11:29 PM
why isnt the english worlds working
Klutu
01-15-2011, 04:40 AM
I believe this was my setup
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaabaaaaaumtafabgaaaaufadLLuK ftaF
I don't play with Areas like Ewave/Typhoon/Thunder and such
The areas i have skilled are only skilled because there usable and effective in both single/small & large encounters
I'm not a big fan of knock spam so i keep feint on 1 just to help keep enemies off allies or buy me some time.
Sainguin
01-16-2011, 06:05 AM
I looked through all the builds you guys posted and I'm still trying to find one I like. Looks like I'll just have to play around in game with it.
Sorry for the craziness of my first build. This is really my first time getting into Regnum.
So, another question: Barbs are good DPS, right? Any other classes (like any archers) that can keep decent DPS?
I'm usually not a huge fan of melee. I prefer ranged.
Castingbeast
01-16-2011, 11:25 AM
Any other classes (like any archers) that can keep decent DPS?
Marks do way better DPS than barbs, choose them :)
tikinho
01-16-2011, 01:10 PM
http://trainer.claninquisition.org/trainer.html?s=chZsDvaagufzgasfagaaasgzaCgmadvaasa zaDa
This setup gots what barb needs.
Znurre
01-16-2011, 01:21 PM
http://trainer.claninquisition.org/trainer.html?s=chZsDvaagufzgasfagaaasgzaCgmadvaasa zaDa
This setup gots what barb needs.Pretty interesting setup.
The magnifications seems like a waste though, since you use multiple weapons anyway.
doppelapfel
01-16-2011, 03:13 PM
Pretty interesting setup.
The magnifications seems like a waste though, since you use multiple weapons anyway.
He has been joking. :bangin:
Wield_II
01-17-2011, 07:58 AM
My current build. I like it a lot, actually.
Medium damage (800 damage critical hits, 30% critical hit chance), high protection and good crowd control resistance in war.
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaqaagDaqagaraufaFemufadfLmt ataa
What purpose has brain piercing lvl 2, and isnt the damage loss to much without berserk?
Znurre
01-17-2011, 08:39 AM
What purpose has brain piercing lvl 2, and isnt the damage loss to much without berserk?
I choose Brain piercing just because it was about the only remaining skill I could put points into.
Putting 2 points into something else didn't seem like a good option.
55% chance on level 2 isn't that bad, and it also serves as a low-mana attack that I can use with the spear, for example when chasing people.
As you know, skills can usually be easier to get off than normal hits, which usually ends up in phantom hits while chasing.
I don't want to rely on Berserk, like everyone else.
I don't see it as something necessary for the class, but rather an option to improve your damage output by sacrificing something else.
Right now, it is too easy to use and the mana cost isn't worth it imo.
It gimps my playing style by not allowing me to use as many skills as I would like to, thanks to being constantly out of mana.
With Martial Reflexes, I spend 500 mana each 180 seconds, which is far better than 1080 in the case of Berserk during 180 seconds.
I can still pull off critical hits for up to 900 using Disabling quite often, and my normal hits are around 500.
It is a challenging setup, true, but that is what makes it entertaining and fun to play with.
Altara
01-17-2011, 11:05 AM
I'm using the trainer thing to look at a build for my barb. Heres what I've got so far:
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaumLhbmdaaaaaoaaaaauyagyfua efaK
This probably a terrible build and any help/tweaks would be very appreciated.
You seem to want a more, area/fort war barb. This is my set up: http://trainer.claninquisition.org/trainer.html?s=chZufgFaabaaaaafagaaasDaaetufabLLqz azea
Im more defence/hunting/knarbish kind of thing.
But for your set up, I suggest atleast taking feint and spring. They will help alot, and you should take advantage of the fact that barbs are the fastest short distance runners now. You being so high in blunt, Im surprised you dont have mind squash. Since the update Ive found it isnt as effective but you might have luck.
The thing about colossus is the health it takes away, it may seem worth it, but in short, you will probably die too fast to use all the extra strength you gain. Again with using blunt, you might want to invest in TFB for the attack speed and extra damage you get from it.
But this is all my opinion, its all about finding a set up that works for you, and that may take awhile. Anyways, welcome to RO.
Wield_II
01-17-2011, 05:37 PM
I choose Brain piercing just because it was about the only remaining skill I could put points into.
Putting 2 points into something else didn't seem like a good option.
55% chance on level 2 isn't that bad, and it also serves as a low-mana attack that I can use with the spear, for example when chasing people.
As you know, skills can usually be easier to get off than normal hits, which usually ends up in phantom hits while chasing.
I don't want to rely on Berserk, like everyone else.
I don't see it as something necessary for the class, but rather an option to improve your damage output by sacrificing something else.
Right now, it is too easy to use and the mana cost isn't worth it imo.
It gimps my playing style by not allowing me to use as many skills as I would like to, thanks to being constantly out of mana.
With Martial Reflexes, I spend 500 mana each 180 seconds, which is far better than 1080 in the case of Berserk during 180 seconds.
I can still pull off critical hits for up to 900 using Disabling quite often, and my normal hits are around 500.
It is a challenging setup, true, but that is what makes it entertaining and fun to play with.
Yeah, I'd like to try something more challenging to.
All the barbarian setup's are the same lately, plus the mindless southcross spamming (should have more cooldown).
Might try your setup soon :)
Gabburtjuh
01-18-2011, 11:46 AM
http://trainer.claninquisition.org/trainer.html?s=chZqeazaaoaaatabaaaaauLaafaufafHLqz azea
Everything a barb needs to kill, and more, highely effective, I have to mention it requires a great lot of skill to use this setup xD
Immune
01-18-2011, 03:04 PM
I have to mention it requires a great lot of skill to use this setup xD
I think that was sarcasm... right?
I don't have a barb, so I can't say how well this would work, but here's what I would try if I did have one...
http://trainer.claninquisition.org/trainer.html?s=chZqazababaaaaafagaaaqrazeaufacLLuL Ftaa
Gabburtjuh
01-18-2011, 03:55 PM
Ofc it is, just a (small) exaggeration of current barb builds...
_Emin_
01-18-2011, 04:46 PM
My current setup, I like it much:http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaqebaDaqabaeaojaaaaufabLLuF fnfa
buldarnemon
01-19-2011, 12:44 PM
My current setup, I like it much:http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaqebaDaqabaeaojaaaaufabLLuF fnfa
I like it as well mate :)
Knekelvoeste
01-19-2011, 06:10 PM
My current setup, I like it much:http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaqebaDaqabaeaojaaaaufabLLuF fnfa
Interesting.. I would have moved Fulminating for Spiritual Blow lvl 5 though and remove the pierce passives and make MS lv 5, Lethal Anatomy lvl 5 and Brutal Impacts lvl 5
Knekelvoeste
01-19-2011, 06:11 PM
http://trainer.claninquisition.org/trainer.html?s=chZqeazaaoaaatabaaaaauLaafaufafHLqz azea
Everything a barb needs to kill, and more, highely effective, I have to mention it requires a great lot of skill to use this setup xD
Thats the most lame and noobish setup ive ever seen :P
Gabburtjuh
01-19-2011, 06:21 PM
Thats the most lame and noobish setup ive ever seen :P
That's the point xD
_Emin_
01-19-2011, 09:40 PM
Interesting.. I would have moved Fulminating for Spiritual Blow lvl 5 though and remove the pierce passives and make MS lv 5, Lethal Anatomy lvl 5 and Brutal Impacts lvl 5
ye, 19 blunt isn't bad, but I prefer 15 blunt and 15 spear because I dont see much difference between MS 4 and MS 5 , and I only use Fulmi with TFB. Vslow wep ftw :P and have only 83 str, but I have total 4.4k hp (nordo ftw)
Knekelvoeste
01-20-2011, 12:52 PM
ye, 19 blunt isn't bad, but I prefer 15 blunt and 15 spear because I dont see much difference between MS 4 and MS 5 , and I only use Fulmi with TFB. Vslow wep ftw :P and have only 83 str, but I have total 4.4k hp (nordo ftw)
Well its a fact that MS lvl 5 works more often + the Lethal Anatomy passive is good for 35-40 extra damage if im correct also Brutal Impacts lvl 5 will give you more damage. I believe a barb needs that more than some resist [....] passive.
Znurre
01-20-2011, 02:02 PM
Well its a fact that MS lvl 5 works more often + the Lethal Anatomy passive is good for 35-40 extra damage if im correct also Brutal Impacts lvl 5 will give you more damage. I believe a barb needs that more than some resist [....] passive.
And you just called the setup Gabburtjuh posted "lame" ?
Imo. the one you are describing is about as lame if we are to base the rating on whether it takes effort or not to play with such a setup.
Just my point of view :)
_Emin_
01-20-2011, 02:07 PM
Well its a fact that MS lvl 5 works more often + the Lethal Anatomy passive is good for 35-40 extra damage if im correct also Brutal Impacts lvl 5 will give you more damage. I believe a barb needs that more than some resist [....] passive.
ofc ms5 is better :), and about passive str I dont waste my pp in it. 1 str= 2 dmg correct me if I'm wrong, so lv1 gives 5 str and 5 gives 15 str you got 10 str more, that's around +20 dmg
Knekelvoeste
01-20-2011, 04:48 PM
And you just called the setup Gabburtjuh posted "lame" ?
Imo. the one you are describing is about as lame if we are to base the rating on whether it takes effort or not to play with such a setup.
Just my point of view :)
Dunno its what you prefer i use low lvl knocks mostly none at all because i hate them. I don't use areas because i stopped liking them (DR as an exception and actually bit of a must) and rather focus on a conju at the door. If that doesn't require at least a bit of skill im the queen of England.
PS: Also using magna hammer so i could use the extra damage.
Znurre
01-20-2011, 05:37 PM
Dunno its what you prefer i use low lvl knocks mostly none at all because i hate them. I don't use areas because i stopped liking them (DR as an exception and actually bit of a must) and rather focus on a conju at the door. If that doesn't require at least a bit of skill im the queen of England.
PS: Also using magna hammer so i could use the extra damage.
Hmm yeah, I didn't mean it like that, although I understand you why interpret it that way.
I merely wondered what made his setup more "lame" than yours, when they are basically the same thing to me :p
The only difference being that the one you suggested would have more passive damage, and his more active damage.
Knekelvoeste
01-20-2011, 07:28 PM
Hmm yeah, I didn't mean it like that, although I understand you why interpret it that way.
I merely wondered what made his setup more "lame" than yours, when they are basically the same thing to me :p
The only difference being that the one you suggested would have more passive damage, and his more active damage.
Regarding Dutch his setup or regarding the other guys setup? :P
If its Dutch his setup i would like to ask you to take a good look again since you can see a major difference.
Znurre
01-20-2011, 08:02 PM
Regarding Dutch his setup or regarding the other guys setup? :P
If its Dutch his setup i would like to ask you to take a good look again since you can see a major difference.Regarding Dutch' setup versus the other guy's setup with the changes you proposed :P
Knekelvoeste
01-20-2011, 08:39 PM
Regarding Dutch' setup versus the other guy's setup with the changes you proposed :P
Ah ok well he also used Fulminating i didn't, I used Spiritual Blow he didn't. I have Feint 3 skilled only for when its actually necessary (Fighting other warriors but it mostly fails because of damn pos bugs xD) same for DR (lvl 2) mostly for stopping a group and picking a mage. :P Spiritual blow lvl 5 is a lovely skill for runners or attacking people that are running towards you but your not touching yet (Like a bonus hit). I believe my setup is actually challenging towards Dutch his joke setup (But actually get used by lots of barbs). Instead of killing enemies while their constantly knocked i actually fight them face to face which is really awesome!
Znurre
01-20-2011, 08:44 PM
Ah ok well he also used Fulminating i didn't, I used Spiritual Blow he didn't. I have Feint 3 skilled only for when its actually necessary (Fighting other warriors but it mostly fails because of damn pos bugs xD) same for DR (lvl 2) mostly for stopping a group and picking a mage. :P Spiritual blow lvl 5 is a lovely skill for runners or attacking people that are running towards you but your not touching yet (Like a bonus hit). I believe my setup is actually challenging towards Dutch his joke setup (But actually get used by lots of barbs). Instead of killing enemies while their constantly knocked i actually fight them face to face which is really awesome!Using spirtual blow to increase your DPS is actually a good idea.
Maybe I should allocate some points for that...
Knekelvoeste
01-20-2011, 08:56 PM
Using spirtual blow to increase your DPS is actually a good idea.
Maybe I should allocate some points for that...
hits around 600-700 for me with magna hammer on lvl 5 can't remember how much it is with a normal hammer but its worth it!
But i believe lvl 4 is enough for normal hammer
Immune
01-21-2011, 03:09 AM
Although I don't have a barb, I'm just curious as to why I never see anyone in game or in the setups shown here (other than my made up one) using rend. I always thought it would give a huge advantage over classes that generally do better by dragging fights out, like knights or hunters. I guess most don't use it because it's easier to just kill the enemy with knocks. For those who seem not to like knocks though, it would seem like something worth putting points into.
Znurre
01-21-2011, 06:45 AM
Although I don't have a barb, I'm just curious as to why I never see anyone in game or in the setups shown here (other than my made up one) using rend. I always thought it would give a huge advantage over classes that generally do better by dragging fights out, like knights or hunters. I guess most don't use it because it's easier to just kill the enemy with knocks. For those who seem not to like knocks though, it would seem like something worth putting points into.Because it's 40% of the enemy's current mana, not total mana, so it has to be casted in the beginning of the fight for it to be really useful.
In most cases, the target can manage to regain mana easily at this point, by using tools like stun, freeze, etc. to gain distance from the barbarian and regenerate mana.
I can imagine its use in the middle of a fight, when you guess that the enemy is low on mana, to hinder his actions, but this is not possible (40% of 300 mana is 120 for example, which still leaves a lot of room for counters).
Another reason is the unreliability.
Thanks to it being 40% of the current mana, you don't really have any clue how much mana it "destroys".
You don't get any feedback in the log iirc and you usually don't know exactly how much mana your enemy has, so it becomes impossible to plan anything using it.
Arafails
01-21-2011, 02:28 PM
Quite frankly I think with the current mana regeneration rate, rend could only be useful if it cut the target's mana pool by a percentage for a time.
Anyway, this is what I'm using at the moment (http://trainer.claninquisition.org/trainer.html?s=chZqenaaamadaaadaaaaastaadgufFaLJuz awfz) – it puts the emphasis on damage in a group, is very bad for self defence (especially against archers), but the crowd controls seem to consistently surprise.
Latan
01-21-2011, 07:59 PM
Quite frankly I think with the current mana regeneration rate, rend could only be useful if it cut the target's mana pool by a percentage for a time.
Anyway, this is what I'm using at the moment (http://trainer.claninquisition.org/trainer.html?s=chZqenaaamadaaadaaaaastaadgufFaLJuz awfz) – it puts the emphasis on damage in a group, is very bad for self defence (especially against archers), but the crowd controls seem to consistently surprise.
why blunt 11 and piercing 3?
you could put both to 7 with 2+1 points in the passives gaining 2 str and 1 dex
Arafails
01-22-2011, 10:52 AM
why blunt 11 and piercing 3?
you could put both to 7 with 2+1 points in the passives gaining 2 str and 1 dex
Because sometimes I'm just a retard :) Thanks for pointing that out.
HuntShot
01-22-2011, 02:51 PM
why blunt 11 and piercing 3?
you could put both to 7 with 2+1 points in the passives gaining 2 str and 1 dex
Hahaha +1 didn't see that one either.
Franz1789
01-26-2011, 07:54 PM
And what about it? I'm at lvl 41 at the moment, but I would try something similar
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaauLfaaahacaaaufaaLfufaaLyot anaa
doppelapfel
01-26-2011, 08:04 PM
And what about it? I'm at lvl 41 at the moment, but I would try something similar
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaauLfaaahacaaaufaaLfufaaLyot anaa
I wouldnt skill blunt higher than on 15 if you dont want to use the areaskill. If you want to focuss on critical hits you should also use execution, if not you dont need tactics max and can put the points into two handed mastery to get fulminanting, lvl 4-5 tfb and maybe rage of the earth. I would not put more than one point into the two passives, especially not into Versatility. Howl lvl 1 can be useful often.
_Emin_
01-26-2011, 08:41 PM
And what about it? I'm at lvl 41 at the moment, but I would try something similar
http://trainer.claninquisition.org/trainer.html?s=chZbaaaaauLfaaahacaaaufaaLfufaaLyot anaa
And try to use MS on 3+, it's a nice spell
sobis
01-26-2011, 09:24 PM
My built (http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaumtgFabaaaaamjaaaaufadLLuF fyaa)(I guess its so "normal")
Knekelvoeste
01-26-2011, 09:49 PM
My built (http://trainer.claninquisition.org/trainer.html?s=chZbaaaaaumtgFabaaaaamjaaaaufadLLuF fyaa)(I guess its so "normal")
Hmm im actually thinking of using Ribs Breaker now instead of str passives... But not until they change max damage of magna weapons since they are pretty weak..
sobis
01-26-2011, 10:37 PM
Hmm im actually thinking of using Ribs Breaker now instead of str passives... But not until they change max damage of magna weapons since they are pretty weak..
Imo put skill points in str passives its useless(it doesn`t make a big diference in the dmg), more if you have a magna weap you could spend those points in other skills(and more now all skills are cheapear).
PS:Sorry for my english :p
Knekelvoeste
01-27-2011, 08:07 AM
Imo put skill points in str passives its useless(it doesn`t make a big diference in the dmg), more if you have a magna weap you could spend those points in other skills(and more now all skills are cheapear).
PS:Sorry for my english :p
Well i like to add a little bit more damage to my magna weapon since im using +STR pauldrons and AS gems in the hammer. W/O Berserk i hit around 450 normals. Imagine how much that would be without the STR passives and pauldrons.
Gabburtjuh
01-27-2011, 01:51 PM
430 >.> xD
Knekelvoeste
01-27-2011, 02:47 PM
430 >.> xD
Im talking about 25 STR :P
Altara
01-29-2011, 12:18 PM
All the barbarian setup's are the same lately, plus the mindless southcross spamming (should have more cooldown).
Ignorant statements like that actually annoy me to no end. (Though I agree it could use a longer cool down.)
If you have a good slashing weapon why not use the skills it offers?
Just like if you have a good blunt weapon why not use the skills it offers?
I have a good slashing weapon, so I take advantage of it, using accurate swings and southcross, to do damage like a barbarian is made to.
If I had a good blunt weapon, I would take advantage of it and use brutal impacts and mind squasher.
Hell this goes with any class, Warlocks use lightning and meteor excessively. Hunters use confuse and ambush excessively.
I know a few slashing barbs who dont use southcross and that is because they have the attack speed to compensate for the lack of damage.
People who use the term "Southcross monkey" are retarded, period. If using the skills given to you is being a monkey or mindless, then take a look at your set up and the skills you use and please commence banging your head against a wall.
_Emin_
01-29-2011, 10:11 PM
Ignorant statements like that actually annoy me to no end. (Though I agree it could use a longer cool down.)
If you have a good slashing weapon why not use the skills it offers?
Just like if you have a good blunt weapon why not use the skills it offers?
I have a good slashing weapon, so I take advantage of it, using accurate swings and southcross, to do damage like a barbarian is made to.
If I had a good blunt weapon, I would take advantage of it and use brutal impacts and mind squasher.
Hell this goes with any class, Warlocks use lightning and meteor excessively. Hunters use confuse and ambush excessively.
I know a few slashing barbs who dont use southcross and that is because they have the attack speed to compensate for the lack of damage.
People who use the term "Southcross monkey" are retarded, period. If using the skills given to you is being a monkey or mindless, then take a look at your set up and the skills you use and please commence banging your head against a wall.
ok, BUT SC is 10 sec cd with 155/165 % dmg that's the problem, how would it be to see ppl using 155/165% dmg with hammer or spear(no not beast attack cus it has 50 sec cd) and 10 sec cd?
Altara
01-30-2011, 03:26 AM
ok, BUT SC is 10 sec cd with 155/165 % dmg that's the problem, how would it be to see ppl using 155/165% dmg with hammer or spear(no not beast attack cus it has 50 sec cd) and 10 sec cd?
Ignorant statements like that actually annoy me to no end. (Though I agree it could use a longer cool down.)
Bolded and highlighted for you.
Blunt users have something close to it, when testing I found it only does about 100 dmg less then my SC. Its a little thing called Forceful Blow. Low mana and 8 second cool down.
For spears they have Ripost and Gutting. Gutting not as good as SC and Forceful Blow, still could be used with a CD of 6. Ripost has a 1 second cast time, but thats nothing when a target is knocked, with a chance of getting up to (or over)+200% Dmg with a 20 second cool down and is still lower mana then SC.
Each damage tree is similar in its own rights, I think the "problem" with balance now days is that people fail to look and see the options the other sides have.
Gabburtjuh
01-30-2011, 06:05 PM
Bolded and highlighted for you.
Blunt users have something close to it, when testing I found it only does about 100 dmg less then my SC. Its a little thing called Forceful Blow. Low mana and 8 second cool down.
For spears they have Ripost and Gutting. Gutting not as good as SC and Forceful Blow, still could be used with a CD of 6. Ripost has a 1 second cast time, but thats nothing when a target is knocked, with a chance of getting up to (or over)+200% Dmg with a 20 second cool down and is still lower mana then SC.
Each damage tree is similar in its own rights, I think the "problem" with balance now days is that people fail to look and see the options the other sides have.
Bolded for you to, forcefull has what, 200 blunt and +100% attack dmg at lvl 5, that's WAY less as 160% with a very slow wep
200%, last time I checked it was 100% +60% at lvl 5...
Altara
01-31-2011, 02:23 AM
Bolded for you to, forcefull has what, 200 blunt and +100% attack dmg at lvl 5, that's WAY less as 160% with a very slow wep
200%, last time I checked it was 100% +60% at lvl 5...
Bolded and highlighted for you.
Blunt users have something close to it, when testing I found it only does about 100 dmg less then my SC. Its a little thing called Forceful Blow. Low mana and 8 second cool down.
Take into consideration that blunt weapons already have a base damage higher then slashing weapons. In the test stated above it was my great claymore (with great stats) vs a store bought blunt. I will admit 100 or so damage less is worse then SC but it is an option.
Also here is the trainer http://trainer.claninquisition.org/trainer.html
Where you can see for yourself the stats on Forceful Blow and Ripost. If you still dont get it, by the damage percentages (ripost) theres a place for the "Chance percentage damage boost"
Hence the:
with a chance of getting up to (or over)+200% Dmg with a 20 second cool down and is still lower mana then SC.
sobis
01-31-2011, 02:57 PM
I would like to see a 1.6k dmg Forcefull blow :bangin:
Gabburtjuh
01-31-2011, 04:03 PM
Take into consideration that blunt weapons already have a base damage higher then slashing weapons. In the test stated above it was my great claymore (with great stats) vs a store bought blunt. I will admit 100 or so damage less is worse then SC but it is an option.
Also here is the trainer http://trainer.claninquisition.org/trainer.html
Where you can see for yourself the stats on Forceful Blow and Ripost. If you still dont get it, by the damage percentages (ripost) theres a place for the "Chance percentage damage boost"
Hence the:
Ugh, you dun get my point >.> (and you're still wrong on ripost, it's 100% dmg +60% dmg, that 60% dmg has a chance of 25-40-55-75-100% to work.
Now about forcefull, first of all, it only has 100% +180-240, while SC has 100% +55-65%, so, +dmg buffs work more effective for SC, and while your SC did more damage as forcefull, your SC was with a slow weapon, and forcefull with a very slow weapon, so that doesn't compare either, waiting for your view on this ;P
_Emin_
01-31-2011, 04:34 PM
Take into consideration that blunt weapons already have a base damage higher then slashing weapons. In the test stated above it was my great claymore (with great stats) vs a store bought blunt. I will admit 100 or so damage less is worse then SC but it is an option.
Also here is the trainer http://trainer.claninquisition.org/trainer.html
Where you can see for yourself the stats on Forceful Blow and Ripost. If you still dont get it, by the damage percentages (ripost) theres a place for the "Chance percentage damage boost"
Hence the:
I dont see differense with forcefull blow lol, even my normals are higher with TFB than using forcefull blow, imo it's useless and I'd rather a SC for hammer than this crappy spell
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