View Full Version : Ask NGD - Week 5
Zombrex
02-07-2011, 08:14 PM
Hi,
Continuing with the idea from Ask NGD (http://www.regnumonline.com.ar/forum/showthread.php?t=71320), in this thread you may ask questions to NGD that will be selected by us. Once selected they will be voted by all of you and the winning question will be replied by NGD.
Questions will be accepted until Thursday. On Friday, they will be polled for you to vote them until Monday morning. The winning questions will be replied on Monday afternoon.
You can ask again the questions proposed in the previous thread except the winner one.
Please bear in mind that the only posts taken into consideration will be the ones with a question related to Regnum. Any other post will be deleted.
Before posting new questions please read the Ask NGD Archive (http://www.regnumonline.com.ar/forum/showthread.php?t=71546), where you can find all the answered questions.
PT_DaAr_PT
02-07-2011, 08:17 PM
Will it be possible to paint Weapons, Shields and Arrow Quivers in the future?
Wyatt
02-07-2011, 08:23 PM
Are there any plans to revamp the clan system?
Castingbeast
02-07-2011, 08:27 PM
Any chance for a larger spell bar in the near future?
Elvamp
02-07-2011, 08:37 PM
Any plans on adding option to save setups? The whole reskilling system is frustrating.
Any chances on changing some "useless" spells? (there's quite a bunch of spells that noone uses).
Will there be any change to magnanite weapons? Right now they are not good enough for their price.
Knekelvoeste
02-07-2011, 09:00 PM
1. What are the plans for premium items in the coming months?
2. Will there be any change to magnanite weapons? Right now they are not good enough for their price.
LucianDeathshield
02-07-2011, 09:52 PM
Are there any plans to add more quests instead of boring grinding?
OpperVaagheid
02-07-2011, 10:18 PM
Are there any plans to add more quests instead of boring grinding?
+1
Again i will ask; When will it be able to trade xim items (at least in the same account)
doppelapfel
02-07-2011, 10:25 PM
How will you go on balancing classes?
This is a pretty big question of course, i dont expect a detailed answer but some general statements would be great.
lunedor
02-07-2011, 11:16 PM
I have saved more than one hundred minor gems on one of my alts, Is there any plan to use them in the future (or do you think I should just trash them all) ?
Will you move castles to central positions to balance forts distance among realms, as proposed ?
New forts redesign will be a nice moment to do so.
Latan
02-08-2011, 12:17 AM
do you plan to put shields with bonus back into the game as drops?
Kyrottimus
02-08-2011, 09:14 AM
Are there any plans to make it so Shaan and Efe are more accessible to Alsius as they take so much longer to reach (and thus harder to reinforce in a timely manner, whereas even with the terrain changes on the way to Imp, it's still far faster to reach than Shaan/Efe is for Alsius)?
In short:
Are there any plans to address the accessibility of castles between the realms?
Monthser
02-08-2011, 09:26 AM
Are there any plans to make the drops of the superbosses random so that every class participating in the killing can have a fair chance to get them?
_Kharbon_
02-08-2011, 11:49 AM
Will there ever be use of raw minerals like quartz rock or amber rock?
time-to-die
02-08-2011, 11:51 AM
Will there come cloaks and capes in the game?
torpon
02-08-2011, 11:54 AM
When are you going to fix the positioning system?
philip111
02-08-2011, 01:17 PM
are you going to make grinding less boring?
Will you move castles to central positions ? +1
Will you introduce gem refining? (many minors make a major etc.) +1
Explain spell focus and how it affects in % my ability to land a spell.
What is spell focus rings value in numbers and why is this hidden?
What does the +(number) resistance mean and how much +(n) is 100% resistance?
How does concentration affect my spell focus?
Will NGD show statistics on spell focus % and each resistance in character sheet?
Will spell-bars be extended? +1
Knekelvoeste
02-08-2011, 04:05 PM
Will platinum boxes be fixed? (atm you have a 90% chance to get a 1H weapon while being a barbarian)
Miraculix
02-09-2011, 01:19 AM
Will this game have some sort of cool CGI cinematic intro video in the future? :D
Klutu
02-09-2011, 02:45 AM
Are there any plans or thoughts on introducing new classes in the Game?
Will the Warzone ever gain more fighting monuments (example) Mines, Dungeons, Farms, Warzone Villages,
Will this game have some sort of cool CGI cinematic intro video in the future? :D
If you're talking about a fully rendered CGI WoW-style cinematic...Well, it took Blizzard Entertainment almost 8 months to complete their 3 minute Cataclysm cinematic with an entire extremely talented department devoted purely to that, and it cost a huge amount of money. So I wouldn't hold my breath on it, tbh.
Are there any plans to expand the storyline and make it more detailed?
Clan system, clan system, clan system...
Elvamp
02-09-2011, 09:13 AM
Will there be trainers in wz? Going all the way to inner to reskil (and wait 1 min for it) is anoying. Often the changed setup lasts only couple of mins for example setup to kill a boss and after that the previous setup.
trulyem
02-09-2011, 12:11 PM
Any changes in the Knock System? No improvements or modifications?
The current knock system is f-ing retarded and I hope anyone from NGD would actually play this game and observe.
KKharzov
02-09-2011, 12:32 PM
If you're talking about a fully rendered CGI WoW-style cinematic...Well, it took Blizzard Entertainment almost 8 months to complete their 3 minute Cataclysm cinematic with an entire extremely talented department devoted purely to that, and it cost a huge amount of money. So I wouldn't hold my breath on it, tbh.
Extremely talented lol... Mediocre at best.
Blizzard has the money to waste time and scrap and redo projects like these over and over. It took them 8 months for the same reason it took them years to develop SCII, and the same reason D3's development has been taking so long. These are people that fail with time because they have so much money on their hands. The end result is a piece of crap anyway that has minimal changes.
Regnum already had an artistic intro in the past. An updated one would be fine for me.
The current knock system is f-ing retarded and I hope anyone from NGD would actually play this game and observe.
+ 1 to the question .
Side note : NGD tried to introduce variable duration knocks as a solution. The community rejected it outright and they withdrew it. The feature exists on Aquantis Knocks .You can check it out and see the effects. Sultar also has the same implementation.
Franz1789
02-09-2011, 02:18 PM
+1 to dungeons request or perhaps some kind of island in wz where there's a neutral city to quest in.. It would be also interesting seeing a sort of wz city in place of a fort, it could solve quest problem, trainer problem, it could bring more medium lvl people in wz (around 28-30), and since when someone conquer a fort the guards change colour, perhaps trainers and merchant could do so..
sorry, I'm OT.
Dungeons +1
Will there be more armor and weapons? +1
Inkster
02-09-2011, 02:51 PM
Why do you send out warnings, ban people or delete posts that are on topic and of support of NGD or their users?
doppelapfel
02-09-2011, 04:00 PM
Any changes in the Knock System? No improvements or modifications?
The current knock system is f-ing retarded and I hope anyone from NGD would actually play this game and observe.
Side note : NGD tired to introduce variable duration knocks as a solution. The community rejected it outright and they withdrew it. The feature exists on Aquantis Knocks .You can check it out and see the effects. Sultar also has the same implementation.
+1. That we didnt like your first try doesnt mean you should just leave everything as it is. For a start you could just shorter all knocks by 2 or 3s, no perfect solution but probably easy to do and way better than the current version till you have a better idea how to fix knocks.
Will the perfect immune system about cc spells be back exactly like during this game was still in beta ?
It really was the perfect system.
For the players who weren't there during this period.
It was set exactly like some other MMORPG.
When a player got cc, at the end of the duration of the cc spell or if the cc spell is broken, the player earns immunity to all same type of cc spell for the duration of the cc spell taken multiplied by 5.
Example : If you are knocked down by an Ambush 3, when the duration of this skill ends, you earn immunity to all knocked down skills/spells/effect for 25 seconds.
Results :
Can enhance the imbalanced fights cause of lack of population.
No more cc spell spamming or the realm who makes that provokes his own loss.
More strategic fights at all.
doppelapfel
02-09-2011, 04:48 PM
Will the perfect immune system about cc spells be back exactly like during this game was still in beta ?
It really was the perfect system.
For the players who weren't there during this period.
It was set exactly like some other MMORPG.
When a player got cc, at the end of the duration of the cc spell or if the cc spell is broken, the player earns immunity to all same type of cc spell for the duration of the cc spell taken multiplied by 5.
Example : If you are knocked down by an Ambush 3, when the duration of this skill ends, you earn immunity to all knocked down skills/spells/effect for 25 seconds.
Results :
Can enhance the imbalanced fights cause of lack of population.
No more cc spell spamming or the realm who makes that provokes his own loss.
More strategic fights at all.
Probably better than the current system but not that good either. Barbarians could still kill you twince in the duration of a single knock.
KKharzov
02-09-2011, 06:28 PM
When will the fatigue system return?
Zombrex
02-09-2011, 08:48 PM
The reply for Week 4 questions is already posted. You can check them out by clicking here (http://www.regnumonline.com.ar/forum/showthread.php?t=72488).
You will notice that we answer the second and third question that were most voted. That's because the first one was the same with one that got selected in the Spanish forum. Tomorrow, those questions will be posted here too.
Sorry about the huge delay. As many of you already know, we are working in some great things for Regnum.
53453467734534
02-10-2011, 02:39 AM
Any words on (not in a particular order):
Linked are my ideas/thoughts or ideas i really like
-warzone game mechanics (including WZ towns/places)?
http://www.regnumonline.com.ar/forum/showthread.php?t=69322
-central island inclusion in game mechanics?
http://www.regnumonline.com.ar/forum/showthread.php?t=69149
-Top player ranking rewards?
http://www.regnumonline.com.ar/forum/showthread.php?t=68342
-new classes (including: splitting summoner and healer)
http://www.regnumonline.com.ar/forum/showthread.php?t=70711
http://www.regnumonline.com.ar/forum/showthread.php?t=71494
-arena team play (party vs party)?
http://www.regnumonline.com.ar/forum/showthread.php?t=69974
-pet improvements (including: pet balancing and pet special attacks)
http://www.regnumonline.com.ar/forum/showthread.php?t=71613
HidraA
02-10-2011, 11:49 AM
Q1.Are there plans to change knocks system?
If are ,what you plan to doo?
Are plans to make more spell for resist knocks or just sample nerf them?(if you have plans to change them).
Sorry for spamming question about knocks,but from my point of view ,
knocks are over powerd atm,and i think there are needit new spells to make game more fair.
As a sugestion...get ride of "Spell elude" and replace that with a resist knocks,or more interactive
spell,also can change Escapist to one better,from my point of view Escapist with that +500 evade chance dose not work,if works ...then it's useless..nothing noticeble.At least old escapist with speed bonus was better for me as protection vs warriors.
Q2.Are there plans to make pvp more interesting...or juts in time will be complete taked out?..and you will focus express for RvR side of game.
If in old versions of game like 1.08 was lots of fights in arenas..now all just givet up to fight there cose of randomn from game.SO pvp are not anymore interactive.Who resist more win,or who chosed flowless class.
Some of ppl maybe remember days when wee had, syrtis vs alsius contests at pp with pvp,and was damn funn.
Thrillem
02-10-2011, 01:44 PM
Will NGD change the dropping system of superbosses in the near future in a way that everybody can have the possibility to get them? Now is mostly the warrior classes and the conjurers who get the drops and this is not how it is meant to be I suppose.
Also the respawn time of the superbosses could be random to avoid mass abandon of wars.
_Kharbon_
02-10-2011, 08:16 PM
+1. That we didnt like your first try doesnt mean you should just leave everything as it is. For a start you could just shorter all knocks by 2 or 3s, no perfect solution but probably easy to do and way better than the current version till you have a better idea how to fix knocks.
what about those cc's that have allready around 4 sec durations (on level 1)
Not a good solution. Not for all knocks at least.
(apologies for derailing the thread again)
On topic:
Will there be more/different sound tracks as proposed in this (http://regnumonlinegame.com/forum/showthread.php?p=1263041) thread?
+1 to the change of boss drop system suggestion(s).
doppelapfel
02-11-2011, 01:49 PM
what about those cc's that have allready around 4 sec durations (on level 1)
Not a good solution. Not for all knocks at least.
(apologies for derailing the thread again)
On topic:
Will there be more/different sound tracks as proposed in this (http://regnumonlinegame.com/forum/showthread.php?p=1263041) thread?
+1 to the change of boss drop system suggestion(s).
1 or 2 seconds duration on lvl 1 or same durations on all lvls and a decreasing cd.
Knekelvoeste
02-11-2011, 02:38 PM
When will the fatigue system return?
Your kidding right?
Franz1789
02-11-2011, 03:22 PM
Some of ppl maybe remember days when wee had, syrtis vs alsius contests at pp with pvp,and was damn funn.
Will there ever be a tournament, with special armors and weapons for prize? It could have different classes (1v1, 3v3, 5v5) and lvls (<30, 30<lvl<40, >40) :D
LucianDeathshield
02-12-2011, 01:48 PM
Your kidding right?
Oh of course hes not, everyone loves the fatigue system!
At least most voted questions are interesting....
_ficx_
02-12-2011, 03:31 PM
Yep, here, the questions are interesting.
The most "interesting" ones in the spanish forum were already answered in a different way or they are VERY obvious.
blood-raven
02-13-2011, 12:04 PM
Some of ppl maybe remember days when wee had, syrtis vs alsius contests at pp with pvp,and was damn funn.
yes!!
i kicked everyone, exept enio's, ass!!
finally i had the glimps of what it took to be a pro!!
can we do that again sometime? (we should make plans or something)
regards
53453467734534
02-14-2011, 03:45 PM
I now know why you havenīt ever chosen my
"Any words on new classes" question.:theking:
Now we need a third mage class. I suggested to split Summoner and Healer.
http://www.regnumonline.com.ar/forum/showthread.php?t=71494
Would be nice if you look into this.:)
doppelapfel
02-14-2011, 05:16 PM
I now know why you havenīt ever chosen my
"Any words on new classes" question.:theking:
Now we need a third mage class.
Why and why?
53453467734534
02-14-2011, 05:37 PM
Why and why?
1.I think "A new breed of warriors" means we will get a new warrior subclass.
NGD doesnīt wanted to spoil this.
2. Symmetry :D (ok, i think it is a good idea to split them)
tjanex
02-14-2011, 06:20 PM
I now know why you havenīt ever chosen my
"Any words on new classes" question.:theking:
Now we need a third mage class. I suggested to split Summoner and Healer.
http://www.regnumonline.com.ar/forum/showthread.php?t=71494
Would be nice if you look into this.:)
Lmao you're spreading that link everywhere in the forum... :eek24:
Zombrex
02-14-2011, 06:27 PM
Hello to everyone.
The poll for week 5 is over. The selected questions will be answered shortly. You can start posting new questions in the Ask NGD - Week 6 (http://www.regnumonline.com.ar/forum/showthread.php?p=1267070#post1267070) thread.
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