gafotas
02-15-2011, 01:44 AM
Bind now and I find hunters who ask me about this or that thing about the hunter, with this guide , I hope it can give rise to meet and help many questions and concerns put to me or yourself once you raise.
Hunter Guide
General considerations on the Hunter
The hunter class is the most fun and difficult to manage the RO, is an ideal class to move around freely mapping and solo with the ability to track, a well managed hunt will turn into a fly to your enemies The reputation of the most hated is well deserved, the configuration success on your hunts by 40%, this guide aims to develop the themes of the remaining 60%.
the hunter is not as as bad as many believe, that if you need to have some very clear criteria and concepts to kill a lot more than they die.
will try to capture all the things that are important to me and to take into account the activity of the hunter.
Configuration set and weapons
the configuration is very personal and not enough to tell you this is better or worse have to try and try to implement what works for you and discard what does not, it is also important economize points and distribute them to appropriate. must be taken to have a good set but this can be achieved over time, as essential weapons hunt when I have opted for short arcs as my main arch, it is important that the short bow is the more good better, the arc longer have to be r35 and its purpose is to finish off those who try to escape, r35 parabolic arc to 1 plus vines and is very difficult to escape the enemy will badly hurt trying to run away on configuration can read in this post at the end of the guide
Hunting and Fishing
day in my day as a hunter hunting divided into two distinct types which I interspersed, hunting and fishing.
hunting is moving through an area looking for enemy activity, is the way of hunting that hunters use most recurrent form, many fighters know how to hunt only in this way.
fishing is to be somewhere waiting to come enemies, track patients, once identified the enemy, ambushing by atak fast, fish is an ideal way to use the area, stones, trees, blind spots, terrain variations, mountain pass routes ...
combine these two ways of eliminating enemies makes it much more versatile and unpredictable the hunter.
Hunting Areas
is important to know the area or areas that regularly hunts so you'll know where to find enemies, where you can relax or where it split to camouflage ..... this knowledge is also important to tailor the type of game that works best for that particular area and how to move it, another important point to account that categorization is an area we are a fixed value, the influence of the time zone in which play can swing from one area to another .. categorization
I will explain how I value that in the mapped areas.
hunting areas divided into two distinct critieria
Criterion 1
hot zone, temperate zone, cold zone
Hot Zone is an area with great intensity the way, and save many levers near extrategia the best that can be taken in a well is to be in constant motion and not remain standing on it too long, especially within 200 m a save ..... is an area to track the enemy, kill him and move atak area immediately to avoid asking for help to revive ....
a zone of this type would be for example from the Samal or save for shana ..... if you kill a kid and you get one minute to surround the area you killed the safest is that you appear two or three, and possibilities that you send to save are many
temperate zone is an area with good intensity in passing, and of the levers but is far from a save over 200 meters, the danger that you aganisthunter is lower than in a hot zone. as the time needed to return to where you were in much greater and you have time to track and decide your next move without urgency this zone type is best for hunting spend hours and hours without going through the save
cold zone is an area with little little pace and intensity of mild, in such areas is where you can hunt more safely but at the same time where you will hard pressed to find enemies, moreover these areas are ideal for to rest and recover, and here is where you will find the usefulness of these areas.
Criterion 2
areas of the levers, passage routes
leveling zone is an area where enemy players are dedicated to raise their pjs.
crossing route is an area where you often find enemies who move from one address to another example of a strong gate ignis mura Samal.
as routes of passage can include markets enemies, a save to a strong, strong or save to a bridge .....
each X is good to spend time in a specific area on the map to another for the chance of minimizing againsthunter be very repetitive in a specific area requires much knowledge of the area in particular speed when making decisions and ability when hunting.
Know Your Enemy
know your enemy is very important as deciding when Atak, knowing with certainty the type of strategies going to take against you, you will be much easier and faster Ataka.
eg
a bb if you take away their dislocations and its speed becomes vulnerable.
to confuse a shooter if you have many posibilites to swing the victory to your side.
if a warlock does not have the initiative sends you to save.
ect ect so all subclasses and different ways to focus their pjs ...... know how to operate your enemies requires expertise that is acquired over time, little you automate your Atak and assessments, to be more effective in these activities .
Track
Crawl............... Rate ...................... Act.
the hunter who can not crawl, he can not hunt.
there are many hunters who have not mastered crawling.
tracking should be put to 2 or 1, if you want to hunt, if you want to put sense aganisthunter 3, but not get is dizzy only so many enemies detected .... because to 1 or 2, because the enemies you are interested in are those who are close and not 250m or 300m as at 3 to 4 ........ is obvious, but to consider, the less information you faster to where you decide to move ...... if your scans are short, your ability to get to the enemy by surprise increases in proportion to your movements in the mapping is much more effective and agile
the tracking must be systematic and when you're in enemy zone to track constantly, tracking goblal gives you a vision for the area you move, detect potential enemies Atak, or groups of enemies that are best avoided, ect
Another important thing that interrelation with the concept of area, especially if you're hunting in a way, is that many times you do not have to turn to where it indicates the trace if not to where it is routed pj theoretically, from here the importance of knowing the area in which these hunting
after killing an enemy, the first thing you have to do is to track automatically.
If after tracking, does not detect enemies close and your enemies revive hopes, many expect to know where you're going to revive in one or another site in the hope intercept, if you see that does not revive it surely is waiting just then you directed in a certain direction and when you see that revives automatically change to a different, this is very useful to return to ambush if you get to try againsthunter almost certainly do what you think.
as the saying goes ..... the enemy or water.
The initiative factor
the initiative for a game is everything, if you have the initiative it is safer to send you to save
the proper use of tracking will give you the chance to make the most of the time enjoyments of this advantage.
if you are preparing a atak but the enemy detects you, do not underestimate the enemy. have to consider the possibility of abortion, the living soldier serves for another battle, sometimes you're too far from the save and not worth the risk trying to kill a kid is waiting buffer.
Atake maneuver
when it detects an enemy atak for me is usually at a distance of 150 to 100 m the pet dolphin ..... way in that direction when tracking reloads press again, if I have already about 80 I give or less mobility, reaching atak range running, thus increasing my chances of catch him by surprise and take the lead ....
Mobility is not a skill that is used solely to escape their enemies, quite the contrary, in practice I use a lot more to atak which to flee.
as Muhammad Ali would say, it flies like a butterfly and a bee sting.....
Defense Maneuvers
sometimes you'll find you just kill an enemy, you immediately appears another Ataka you, if you have them all, it is best to flee, mobility, acrobat, ambush, slow down and send the pet to you as you follow this atak cracking, which can camouflage many times will get escape for those who persecute you
I recommend you train this maneuver is very useful with some low level mob, you throw an arrow ..... you get to run, you turn and you throw ambush and you get to spin, and to continue cracking this maneuver is also useful against bbs if you have a distance of 10 m min or so, with skills such as confusion or slow down.
you will realize that once you have pressed ambush waiting to cast is finalized and before and you can rotate to keep running, this maneuver is also useful when you're struggling with a warrior but after throwing the ambush, we further penalize or would you keep hitting ....
The Life and Mana factor
as important is knowing when Atak, and rest and recover from life ...... atak atak and many fighters have the service go on and on and not rest when they really need, you better be prepared for another future atak with all still life and mana, kill and die much much less ....
Another common mistake is to put to rest where you've just killed one or more enemies, especially in hot or warm area to recover life is always better to withdraw from 100m to 200m from where you took the last atak or go directly to a cold wall recover
I hope that helps
Best regards
Tjorvito el Caza
pd.sorry for spelling errors, not much English translated the post with the goolge Traslator
Hunter Guide
General considerations on the Hunter
The hunter class is the most fun and difficult to manage the RO, is an ideal class to move around freely mapping and solo with the ability to track, a well managed hunt will turn into a fly to your enemies The reputation of the most hated is well deserved, the configuration success on your hunts by 40%, this guide aims to develop the themes of the remaining 60%.
the hunter is not as as bad as many believe, that if you need to have some very clear criteria and concepts to kill a lot more than they die.
will try to capture all the things that are important to me and to take into account the activity of the hunter.
Configuration set and weapons
the configuration is very personal and not enough to tell you this is better or worse have to try and try to implement what works for you and discard what does not, it is also important economize points and distribute them to appropriate. must be taken to have a good set but this can be achieved over time, as essential weapons hunt when I have opted for short arcs as my main arch, it is important that the short bow is the more good better, the arc longer have to be r35 and its purpose is to finish off those who try to escape, r35 parabolic arc to 1 plus vines and is very difficult to escape the enemy will badly hurt trying to run away on configuration can read in this post at the end of the guide
Hunting and Fishing
day in my day as a hunter hunting divided into two distinct types which I interspersed, hunting and fishing.
hunting is moving through an area looking for enemy activity, is the way of hunting that hunters use most recurrent form, many fighters know how to hunt only in this way.
fishing is to be somewhere waiting to come enemies, track patients, once identified the enemy, ambushing by atak fast, fish is an ideal way to use the area, stones, trees, blind spots, terrain variations, mountain pass routes ...
combine these two ways of eliminating enemies makes it much more versatile and unpredictable the hunter.
Hunting Areas
is important to know the area or areas that regularly hunts so you'll know where to find enemies, where you can relax or where it split to camouflage ..... this knowledge is also important to tailor the type of game that works best for that particular area and how to move it, another important point to account that categorization is an area we are a fixed value, the influence of the time zone in which play can swing from one area to another .. categorization
I will explain how I value that in the mapped areas.
hunting areas divided into two distinct critieria
Criterion 1
hot zone, temperate zone, cold zone
Hot Zone is an area with great intensity the way, and save many levers near extrategia the best that can be taken in a well is to be in constant motion and not remain standing on it too long, especially within 200 m a save ..... is an area to track the enemy, kill him and move atak area immediately to avoid asking for help to revive ....
a zone of this type would be for example from the Samal or save for shana ..... if you kill a kid and you get one minute to surround the area you killed the safest is that you appear two or three, and possibilities that you send to save are many
temperate zone is an area with good intensity in passing, and of the levers but is far from a save over 200 meters, the danger that you aganisthunter is lower than in a hot zone. as the time needed to return to where you were in much greater and you have time to track and decide your next move without urgency this zone type is best for hunting spend hours and hours without going through the save
cold zone is an area with little little pace and intensity of mild, in such areas is where you can hunt more safely but at the same time where you will hard pressed to find enemies, moreover these areas are ideal for to rest and recover, and here is where you will find the usefulness of these areas.
Criterion 2
areas of the levers, passage routes
leveling zone is an area where enemy players are dedicated to raise their pjs.
crossing route is an area where you often find enemies who move from one address to another example of a strong gate ignis mura Samal.
as routes of passage can include markets enemies, a save to a strong, strong or save to a bridge .....
each X is good to spend time in a specific area on the map to another for the chance of minimizing againsthunter be very repetitive in a specific area requires much knowledge of the area in particular speed when making decisions and ability when hunting.
Know Your Enemy
know your enemy is very important as deciding when Atak, knowing with certainty the type of strategies going to take against you, you will be much easier and faster Ataka.
eg
a bb if you take away their dislocations and its speed becomes vulnerable.
to confuse a shooter if you have many posibilites to swing the victory to your side.
if a warlock does not have the initiative sends you to save.
ect ect so all subclasses and different ways to focus their pjs ...... know how to operate your enemies requires expertise that is acquired over time, little you automate your Atak and assessments, to be more effective in these activities .
Track
Crawl............... Rate ...................... Act.
the hunter who can not crawl, he can not hunt.
there are many hunters who have not mastered crawling.
tracking should be put to 2 or 1, if you want to hunt, if you want to put sense aganisthunter 3, but not get is dizzy only so many enemies detected .... because to 1 or 2, because the enemies you are interested in are those who are close and not 250m or 300m as at 3 to 4 ........ is obvious, but to consider, the less information you faster to where you decide to move ...... if your scans are short, your ability to get to the enemy by surprise increases in proportion to your movements in the mapping is much more effective and agile
the tracking must be systematic and when you're in enemy zone to track constantly, tracking goblal gives you a vision for the area you move, detect potential enemies Atak, or groups of enemies that are best avoided, ect
Another important thing that interrelation with the concept of area, especially if you're hunting in a way, is that many times you do not have to turn to where it indicates the trace if not to where it is routed pj theoretically, from here the importance of knowing the area in which these hunting
after killing an enemy, the first thing you have to do is to track automatically.
If after tracking, does not detect enemies close and your enemies revive hopes, many expect to know where you're going to revive in one or another site in the hope intercept, if you see that does not revive it surely is waiting just then you directed in a certain direction and when you see that revives automatically change to a different, this is very useful to return to ambush if you get to try againsthunter almost certainly do what you think.
as the saying goes ..... the enemy or water.
The initiative factor
the initiative for a game is everything, if you have the initiative it is safer to send you to save
the proper use of tracking will give you the chance to make the most of the time enjoyments of this advantage.
if you are preparing a atak but the enemy detects you, do not underestimate the enemy. have to consider the possibility of abortion, the living soldier serves for another battle, sometimes you're too far from the save and not worth the risk trying to kill a kid is waiting buffer.
Atake maneuver
when it detects an enemy atak for me is usually at a distance of 150 to 100 m the pet dolphin ..... way in that direction when tracking reloads press again, if I have already about 80 I give or less mobility, reaching atak range running, thus increasing my chances of catch him by surprise and take the lead ....
Mobility is not a skill that is used solely to escape their enemies, quite the contrary, in practice I use a lot more to atak which to flee.
as Muhammad Ali would say, it flies like a butterfly and a bee sting.....
Defense Maneuvers
sometimes you'll find you just kill an enemy, you immediately appears another Ataka you, if you have them all, it is best to flee, mobility, acrobat, ambush, slow down and send the pet to you as you follow this atak cracking, which can camouflage many times will get escape for those who persecute you
I recommend you train this maneuver is very useful with some low level mob, you throw an arrow ..... you get to run, you turn and you throw ambush and you get to spin, and to continue cracking this maneuver is also useful against bbs if you have a distance of 10 m min or so, with skills such as confusion or slow down.
you will realize that once you have pressed ambush waiting to cast is finalized and before and you can rotate to keep running, this maneuver is also useful when you're struggling with a warrior but after throwing the ambush, we further penalize or would you keep hitting ....
The Life and Mana factor
as important is knowing when Atak, and rest and recover from life ...... atak atak and many fighters have the service go on and on and not rest when they really need, you better be prepared for another future atak with all still life and mana, kill and die much much less ....
Another common mistake is to put to rest where you've just killed one or more enemies, especially in hot or warm area to recover life is always better to withdraw from 100m to 200m from where you took the last atak or go directly to a cold wall recover
I hope that helps
Best regards
Tjorvito el Caza
pd.sorry for spelling errors, not much English translated the post with the goolge Traslator