View Full Version : Warmaster special Skills
Zombrex
03-15-2011, 07:09 PM
Hello everyone,
I create this thread to discuss about everything that involves the skills that include the Warmasters discipline.
This is the entire list so far:
Defensive beacon
Places a defensive beacon on the ground. Players interacting with it will receive Warmaster’s Defensive Blessing, which raises the maximum health.
Duration of the beacon: 2 Minutes
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 0.3 Seconds
Offensive beacon
Places a offensive beacon on the ground. Players interacting with it will receive Warmaster’s Offensive Blessing, which raises defense against crowd control.
Duration of the beacon: 2 Minutes
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 0.3 Seconds
Defensive portal
Creates a portal that allows teleporting up to 10 allies to one of the realm's fortifications.
Duration of the beacon: 1 Minute
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 2.5 Seconds
Offensive portal
Creates a portal that allows teleporting up to 10 allies to one of the enemy fortifications.
Duration of the beacon: 1 Minute
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 2.5 Seconds
Please keep in mind that all posts no related to the main topic will be erased. To read the list of features included in the expansion you can check this thread. (http://www.regnumonline.com.ar/forum/showthread.php?t=73408)
Best regards.
_Seinvan
03-15-2011, 08:17 PM
I hope these portals have a decent selection system that goes with them. Teleporting 10 random allies in x area would be terrible -.-
Mattdoesrock
03-15-2011, 08:27 PM
How will these skills work?
Are they in a special tree? Do we need to level the tree up to unlock all the skills? Are there multiple levels to each spell? 1 - 5? Or will just 1 power point get the spell?
Early to "discuss".
I think at ths point the community has only questions because we are only seeing half the picture or maybe less.
Things we don't know for sure:
Is it in a separate tree.
How will points be administered to these spells.
What about those who choose not to be warmasters. They now have surplus points to use.
Glut of warmasters, how will this be addressed?
How many warmaster spells? (hopefully know by Friday, if they don't stretch this like a soap opera storyline )
Beacons have limits on interactions?
Is it an aura effect or area effect?
Teleporters are interactive too? Players choose to go through the wormhole? Or are they sucked in ?
Only questions. When all the data is in maybe the community can give a viable assessment. As it stands, I could only see crying and complaints coming forward.
Lekarz
03-15-2011, 08:54 PM
You have to wear warmaster gear all the time during these skills or you can wear-cast-change to your normal clothes?
There should be limitations of warmasters in one place...
_Seinvan
03-15-2011, 08:56 PM
You have to wear warmaster gear all the time during these skills or you can wear-cast-change to your normal clothes?
There should be limitations of warmasters in one place...
Chilko verified that you only have to wear the full set of warmaster gear to unlock the Warmasters tree.
Seher
03-15-2011, 08:57 PM
Early to "discuss".
True. But I think my fear is justified that NGD might dig their own grave. The balance already is broken, they raise the level cap and introduce new spells that have yet to be balanced as well...
Anyway, I'll wait for the balance update. THAT's something big for me, every balance update is big for me, this warmasters update isn't. :-P
Glut of warmasters, how will this be addressed?
That's it. My biggest disappointment about warmasters was that being a warmaster isn't temporary, that's just crap.
Teleporters are interactive too? Players choose to go through the wormhole? Or are they sucked in ?
Do you really think NGD would give some players the ability to teleport others against their will ? Uhhh... :D
JennyfromtheBlock
03-15-2011, 09:01 PM
In the thread Regnum Warmasters: list of new features Zombrex said:
Completing a full Warmaster armor set will unlock unique skills that will be found in a new discipline called “Warmasters”. All skills are related to the RvR aspect of the game, for instance, one of them allows you to teleport different characters to different locations in the War Zone.
So from that post it sounds like we will have a new tree that we have to level up. Probably why we get a good amount of discipline points from 50-60.
_Enio_
03-16-2011, 03:26 AM
Well, i keep it short.
Offensive beacon's effect is stupid and dumbs down the gameplay.
v0rt3x
03-16-2011, 08:55 AM
I hope, those portals are like the teleports from e.g. Syrtis Arvanna Wood to North of Korsum.
If 10 players go through this portal like klicking the portal, the portal closes himself.
I don´t hope it is like the "Random Stalker Selection" from a Hunter.
I don´t hope it is like the "Random Stalker Selection" from a Hunter.
+1 random selection would make it useless.
Pimousse
03-16-2011, 09:38 PM
I think that could be awesom !
More teamplay involved, could take part in new invasion mechanic, in attack and defense. Give some worth to warmaster's set.
Arph3tic
03-17-2011, 04:19 PM
I hope, those portals are like the teleports from e.g. Syrtis Arvanna Wood to North of Korsum.
If 10 players go through this portal like klicking the portal, the portal closes himself.
I don´t hope it is like the "Random Stalker Selection" from a Hunter.
i dont think it would have a duration then
Well, i keep it short.
Offensive beacon's effect is stupid and dumbs down the gameplay.
Because riding around on a horse requires so much intelligence....
Offensive beacon could be a lot of fun. I'm waiting to judge these new spells after we've actually tried them out.
_Enio_
03-21-2011, 03:17 PM
Because riding around on a horse requires so much intelligence....
Offensive beacon could be a lot of fun. I'm waiting to judge these new spells after we've actually tried them out.
I dont see what a buff that gives resistance to freeze, stun and knock to everyone clicking the flag has to do with horses. You mixing that up with offensive portal?
Wyatt
03-21-2011, 04:54 PM
Translating a post from Ponter posted in the Spanish section for the English Community.
Source: http://www.regnumonline.com.ar/forum/showpost.php?p=1293614&postcount=12
---
Hey everyone,
The portal must be activated by the Warmaster and in that moment of activation the Warmaster selects the destination.
In the case of the Offensive Portal, the Warmaster will be able to select from any of the 6 enemy fortification, once selected the destination, the portal will activate and up to 10 allies that interact with it will be able to go to the destination selected by the Warmaster.
The destination will always be near the vicinity of the selected fortification, never inside the fortification.
The Defensive Portal has the same behavior, only that the only destinations available will be the the realm fortifications of which the Warmaster belongs to.
This type of powers will allow with minimum organization to move a significant amount of players to specific locations regarding RvR, generating a significant acceleration of the offensive and defensive.
Regards,
_Enio_
03-21-2011, 06:04 PM
thank you wyatt.
I think the portals will be a very funny thing. Just hope bridge fights will stay a important part of ro.
It will be the most awesome fleeing trick xD distshot/freeze -> portal. Barb will just cast it at a tree vs range.
Balances out the premium horse ride off.
Will be hilarious xD
Castingbeast
03-21-2011, 06:54 PM
thank you wyatt.
I think the portals will be a very funny thing. Just hope bridge fights will stay a important part of ro.
It will be the most awesome fleeing trick xD distshot/freeze -> portal. Barb will just cast it at a tree vs range.
Balances out the premium horse ride off.
Will be hilarious xD
I hope that wont happen lol, NGD should implement some time limit for the portal, I mean once u are attacked, u cant use it for example 120 secs... same goes for potions tho with less time limit.
Something alike should be implemented imo to avoid things like that xD
EDIT: Or the Warmaster can NOT cross/use the portal alone, only if he has 10 allies around him (e.g. within 10 meters).
I like this better xD
When will other WM skill(s) get revealed?
_Enio_
03-21-2011, 10:59 PM
When will other WM skill(s) get revealed?
5 nights after 1.7.1 goes live xD
*hides*
Sooooorry couldnt resist <.<
ice_zero_cool
03-22-2011, 09:54 AM
5 nights after 1.7.1 goes live xD
*hides*
Sooooorry couldnt resist <.<
how comes you know? where did you read it? :P
pauluzz
03-29-2011, 07:06 AM
New skill showed up @ the blog
Looks like the same as onslaught to me ;)
Ehm. Onslaught without damage?Then it will using as running away spell.
Zombrex
03-29-2011, 07:40 PM
Hello,
I'm closing this thread for now and re open it in the future, when we include new skills to the Warmasters discipline.
Remember that you can check all new features included in the expansion in this thread (http://www.regnumonline.com.ar/forum/showthread.php?t=73408).
Best regards.
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