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-Kalid-
05-16-2011, 02:11 PM
I really don't understand when NGD said "we want pvp to last longer"

Spring + unstoppable madness + feint + 3 Superfast hits = death

HidraA
05-16-2011, 02:15 PM
When people will understand:NGD dose not care about :))))

DejanD
05-16-2011, 03:18 PM
I really don't understand when NGD said "we want pvp to last longer"

Spring + unstoppable madness + feint + 3 Superfast hits = death

+ knock(5) then feint(4) =death:play_ball:

Seher
05-16-2011, 03:24 PM
When people will understand:NGD dose not care about :))))

They just don't know very much about balance, that's it. :P

Vroek
05-16-2011, 03:52 PM
Spring + unstoppable madness + feint + 3 Superfast hits = death

Dont forget berserk and most likely tfb, barbarians dont hit for 900+ without some buffs.

Also intresting that you call it pvp, when you do absouletly nothing in the same time.

-Kalid-
05-16-2011, 04:03 PM
Also intresting that you call it pvp, when you do absouletly nothing in the same time.

So you think your smart?

What in the world could I do when a barb attacks me from behind while grinding?

I use magic? :p

Evangeline
05-16-2011, 04:34 PM
i already mentioned and i will mention again, barbs are waiting for a second dmg nerf just wait too :facepalm3::facepalm3::facepalm3:

Vroek
05-16-2011, 08:28 PM
What in the world could I do when a barb attacks me from behind while grinding?


Apart from using your 360 degree camera view?
Nothing.

Funny remark coming from a hunter.

Mattdoesrock
05-16-2011, 08:30 PM
Apart from using your 360 degree camera view?
Nothing.

Same thing I thought. :facepalm3:

_Seinvan
05-16-2011, 11:14 PM
Even if he was grinding, all it took was Feint to end the fight and that's what mostly matters imo.

i already mentioned and i will mention again, barbs are waiting for a second dmg nerf just wait too

Barb damage is fine (aside from flat out retarded SC spam), it's knocks that are the real issue here.

ice_zero_cool
05-17-2011, 07:37 AM
Even if he was grinding, all it took was Feint to end the fight and that's what mostly matters imo.

Barb damage is fine (aside from flat out retarded SC spam), it's knocks that are the real issue here.
The damage is a little problem too... it's just too much to kill a person with three to four hits...

Zas_
05-17-2011, 10:10 AM
The damage is a little problem too... it's just too much to kill a person with three to four hits...

You are lucky if you survive more than 2 hits....
In my case, kick or feint -> 2 hits (if i have 100% health) -> dead
Thanks to nullification of buffs when knocked.

trulyem
05-17-2011, 11:50 AM
So you think your smart?

What in the world could I do when a barb attacks me from behind while grinding?

I use magic? :p

Kalid, you have to anticipate your enemies no matter what(especially in orc camp). I saw that you didn't activate your defense buffs on which he was able to hit you 900-1k. I also think its the reason why Archers have the immense defense so that pvp's would last longer.

The only problem I see here is that the knock system is completely ruined. There is no strategy with knockdowns except whoever clicks first.

Yogi
05-18-2011, 09:45 AM
Fully agree.

Long time than knocked down effect should be removed from this game.

Snare, Dizzy, Freeze, Stun. That's really enough.

UmarilsStillHere
05-18-2011, 11:47 AM
Snare, Dizzy, Freeze, Stun. That's really enough.

These are all fine because you can still do 'something' under the effect of any one of them, knock is the only one where its all negative (you can't do anything, but unlike with freeze you aren't protected either)

Removing knocks altogether is drastic, but shorter durations or some sort of payback, like large chance to instantly get back up if hit, so its like a slightly better stun, would be fine.

VeterKh
05-19-2011, 09:41 AM
good reskill, look around and all will be ok! xD
if the barb dmg lost - who can destroy fort gate 4 lvl? he he :))) lol

Pimousse
05-19-2011, 10:01 AM
Removing knocks altogether is drastic, but shorter durations or some sort of payback, like large chance to instantly get back up if hit, so its like a slightly better stun, would be fine.

I agree with that. I was thinking that a knocked target should be able to take only a maximum of damage, like 1OOO. If done, knock ends.
Then, if a barb use kick and deal 1000 damage (1 hit sometimes ^^), target wake up, knock last 1 sec.
If a hunter ambush someone, the duration of knock would be longer than a kick from barb then, for sure ;)

But on topic, that's not only barbs OP in killing grinders, lol

DemonMonger
05-20-2011, 12:51 PM
I am a hunter, and I do not feel barbs are over powered. Even with warmaster horn of wind, barbs have many setbacks.

-Kalid-
05-21-2011, 12:37 PM
Kalid, you have to anticipate your enemies no matter what(especially in orc camp). I saw that you didn't activate your defense buffs on which he was able to hit you 900-1k. I also think its the reason why Archers have the immense defense so that pvp's would last longer.

The only problem I see here is that the knock system is completely ruined. There is no strategy with knockdowns except whoever clicks first.

I don't put defensive buffs when i am grinding.

Well, even if i activate the defensive buffs.. -200 damage less? :p