View Full Version : Its just me or mind squash never fails?
Topogigio_BR
06-03-2011, 02:08 AM
Its just me or mind squash never fails?
Mind squash supposed to be 50% chance of disabling positive powers at lvl5, but it seems to be 100%, never i have got hited by mind squash that it dont work. Yes, i have resisted mind squash, as any spell it can be resisted, and is not that what i am talking about, is that once mind squash is landed it always dispell positive powers, so the definition it self is wrong, it is 100% and not 50%.
Grayknighter
06-03-2011, 02:27 AM
Its not just you :S
PT_DaAr_PT
06-03-2011, 07:01 AM
Defensive Position failes too much too, it says 55% chance of resisting but it feels more like 0% just like Unstoppable Madness. NGD why you no change to 0%?
Torcida
06-03-2011, 08:32 AM
Mind squasher almost never works on me :angel1:
And almost never works FROM me :facepalm3:
HuntShot
06-03-2011, 08:48 AM
Lol, it says 50% But I'm sure it's around 80%. Almost always works on me how weak :/
Mattdoesrock
06-03-2011, 08:54 AM
Try playing a warrior with MS, you'll soon change your tune. :P
UmarilsStillHere
06-03-2011, 09:44 AM
When it doesn't work you probably never notice it, it just gets swept away in the log spam of dots and hots, when it fails its worthless.
So if you only notice it when it works, it seems like it always works :P If you're the one actually using it, you'll notice when it fails a lot more :)
Gabburtjuh
06-03-2011, 10:05 AM
My lvl 4 seems to work alot, and my 25% resist knock passive works better as def support atm xD
HidraA
06-03-2011, 10:55 AM
Its just me or mind squash never fails?
It's ignis's MS that never fail....Syrtis MS fail a lots..also alsius....
This feature comes in pack with 10 k W coins bonus if you join ignis.
Seems some basic skills from ignis's rases affects succes of ms
kasper10
06-03-2011, 11:01 AM
Hmm, next thread is ''Sotw never works'' and then ''UM never works'' and then ''ambush always resists''. Don't make such threads. You just have a bad day then, you just never notice when it works or when it doesn't work and only counts the time when it 'never fails in this case''.
Quincebo
06-03-2011, 11:02 AM
It's around 50% succes rate...that is counted when its succesfull..so you can also resist it or knights can block and resist it
Pornstar
06-03-2011, 12:32 PM
I switched today to blunt with squasher lvl 4 (40%) and or about 8-10 times casted only once failed. I dont think im too lucky or all my enemies except one had bad luck, but this spell need change imo.
MS fails on me very very rare. There is enemies that i do not see failed MS from.
Hmm, next thread is ''Sotw never works'' and then ''UM never works'' and then ''ambush always resists''. Don't make such threads. You just have a bad day then, you just never notice when it works or when it doesn't work and only counts the time when it 'never fails in this case''.
This. ^
It is perceptual thing. If you are delivering it, you hardly notice when it works because it is effective and that is how it should be. When it fails you notice instantly. Likewise if you are on the receiving end of it. This applies to all chance spells.
Probability and chance is a bitch. The spell says 50% chance. This means 50% chance every round. What does this mean? You have a 50% chance to miss every time. It is not cumulative. So, you can miss 6 times in a row or hit 6 times in a row. The probability is still not broken based on how the spell is set up. The system does not allow for an increased chance (hence higher probability of hitting/missing) the more times you miss and reset when you do land the spell.
This is why chance spells should be limited in games and a move made to more short term effect, situational spells . It is pervasive in this game hence people make threads about chance spells, evades, resists and blocks.
The frustration is understandable considering a lot depends on the server to dish out your "luck".
HidraA
06-03-2011, 12:51 PM
Probability and chance is a bitch. The spell says 50% chance. This means 50% chance every round. What does this mean? You have a 50% chance to miss every time. It is not cumulative. So, you can miss 6 times in a row or hit 6 times in a row.
is just RNG with range .There is not 50% for me or him..is just luck...can fail 1000 times in a row or 1000 times resist.
If the range it is lowered or made longer chances are up or down.Some of base skills still affect this chances by realm or items.
Wee had a wile a go a discusion about this with 90% resist...even with that it's same.You can be unluky and fail 100000 times in row.
Only 100% will confere absolut succes or fail.
It's ignis's MS that never fail....Syrtis MS fail a lots..also alsius....
This feature comes in pack with 10 k W coins bonus if you join ignis.
Seems some basic skills from ignis's rases affects succes of ms
Hehe then why my MS fails alot?
I think we agree ,although I could be 30% wrong. :P
Nser, you could be on the wrong side of the 50% a lot. 50% might mean only that after 100 tries you might get 49 to go through. In the same breath you could only get 10 to go through. The times when they do work you don't notice because of your frustration when it does not work.
When it fails that does not mean that your chance of hitting it next time increases. Your chance is the same as last time. Of course this depends heavily on a properly working RNG (Random number generator). It seems to work but you only notice it levelling out after 100 + tries of any particular spell (I tested several)
Llayne
06-03-2011, 01:06 PM
It needs a change. It makes no sense that there is one skill in the game that removes buffs, and it removes ALL buffs.
kasper10
06-03-2011, 01:40 PM
@Droc,
Then the only good weapons are slashing weapons, the piercing tree is allready useless, now you want to make the blunt tree also useless? and make only the slashing skill tree usefull? Why you want to nerf the only good spell in the blunt skill tree?
You have to skill an useless skill tree for only 1 good spell...
@Droc,
Then the only good weapons are slashing weapons, the piercing tree is allready useless, now you want to make the blunt tree also useless? and make only the slashing skill tree usefull? Why you want to nerf the only good spell in the blunt skill tree?
You have to skill an useless skill tree for only 1 good spell...
Crashing good too :P
Yttrium
06-03-2011, 04:37 PM
@Droc,
Then the only good weapons are slashing weapons, the piercing tree is allready useless, now you want to make the blunt tree also useless? and make only the slashing skill tree usefull? Why you want to nerf the only good spell in the blunt skill tree?
You have to skill an useless skill tree for only 1 good spell...
This argument comes up every time. The answer is to make the blunt tree useful without having a badly-designed (frustrating half the time, OP the other half) spell in it.
+100000000
MS in hands of barbarian is not OP it is INSANELY OP...
For knight i agree they need it.
And this bring us full circle to the root problem (as I see it ).
Too much shared spells/trees. This is the conceptual error that makes balancing the game a nightmare.
Incidentally, MS would not be solved by making it a knight spell only. Just less prevalent. The spell needs a revamp.
Agree.
Anyway barbarians can do heavy damage with or MS done before so what's the point to have that spell for barb. It's not like the fight against a barb were too slow ... It has been always fast no matter if MS is used or not LoL :-P
Ah yea, remove benedictions ... ><
Better deal faster than lose one hit :D
w_larsen
06-06-2011, 09:11 AM
http://www.random.org/analysis/dilbert.jpg
http://www.random.org/analysis/dilbert.jpg
So true.....
HidraA
06-06-2011, 12:18 PM
So true.....
That's the point of random and % chance.
It's the moust fair think for the moment.
Will you be more happy if 50 hit from 100 will be resist and 50 will be succes?
I think not.
because a player will be able to count the number of hits and can cast 50 of them on mobs,and after will cast 50 on players.This will be worst as it is atm.
Atm are chances for both players.
But also don't forget the formula it's more complex...i supose it's afected also by some attributs.(wee dont know what attributs because NGD never told us)..i suspect this just because ignis's ms almoust never fail and this can be because of some base skill of rases...maybe....
I don't know about Ignis. I play Molok and to my mind it works roughly half the time for me. I did checks a while back and my longer term results are roughly 55% +/- 5%. The probability that the fail/success ratio will even out the bigger the sample is highly probable.
:cuac:
Llayne
06-06-2011, 11:13 PM
For me, my mindsquash 5 works 33% of the time or so. When it gets cast on me though it works 80% of the time no matter what lvl ms. This is how I see it. ^^
HidraA
06-07-2011, 03:48 AM
For me, my mindsquash 5 works 33% of the time or so. When it gets cast on me though it works 80% of the time no matter what lvl ms. This is how I see it. ^^
it's normal because you are 1 and cast lets say 10 times..but in a war are 10 ppl that will cast on you 10 times each...so it's relative.
You have just a deformed perception about that :)
The only way to count it's 1 vs 1 ...but don't forget it's RNG.
That i saw too..but usualy when i get MS-ed i look in log and many times i can see 2-3 of them fail...and one working.
Gabburtjuh
06-07-2011, 07:29 AM
I got mindsquash 4, and it works fairly decent, most of the time around 1 in 2, but it evens out to 40% because I sometimes have streaks of 5 fails, or 5 working ;D, as for working on me, sometimes ms 4 will catch me on the first try, sometimes ms 5 will be trown 4 times and I still have buffs ;p
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