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View Full Version : New saves... Have players' opinions changed?


PT_DaAr_PT
07-24-2011, 02:21 PM
This is a fresh new poll to gather new information about players' opinions on the new save system.
NGD may think the info on the first poll was biased because it was made right after the implementation, therefore most of the votes were from players who didn't give the new system a chance to be tested http://www.regnumonline.com.ar/forum/showthread.php?t=77392
It's been months now and I say it's been enough time for everyone to see how bad this change is. So it's up for the community to continue to show that they're not happy at all with their changes.

Raven feels like an empty server even though it already has potential to have fort wars but it's not possible with the current save system. People prefer to save camp instead.
Horus players feel that their server is getting more emptier but the truth is that there's less action going on. The down times are back.
German players complain about the lack of action as well.

Fort wars could be renamed to snail wars. :drums:

Some Ra players have reported slow action, though I can't really say anything other than whenever I get on my Conjurer, somehow I end up being alone at the gate looking at the map wondering "What is going on?".
I have no clue what's happening on Nemon though, but I don't expect anything better there.


This thread is to make sure to show that the new saves are still NOT pleasing the majority of their players. If that isn't enough for NGD to change their broken vision then

UmarilsStillHere
07-24-2011, 02:23 PM
Its worse change than when they killed back pedal speed, but at least they reverted that.

PT_DaAr_PT
07-24-2011, 02:33 PM
Everytime I refresh this thread there's 1 new vote on No. Happened 4 times in a row. No joke.

Seher
07-24-2011, 02:46 PM
I'd be interested in arguments of those who vote 'yes' (So far just 2 anyway), why they like it. I can't see a reason why it should have just one advantage over the old system, no matter how hard I try to understand it.

Way more negative feedback on this than on the poll about warmasters, this should make them think.

Castingbeast
07-24-2011, 02:54 PM
I'd be interested in arguments of those who vote 'yes' (So far just 2 anyway), why they like it. I can't see a reason why it should have just one advantage over the old system, no matter how hard I try to understand it.

Way more negative feedback on this than on the poll about warmasters, this should make them think.

Vote yes (1): Surak
Vote yes (2) Chilko

And we all know NGD doesnt respond on posts....----> no arguments xD

Edit ˇˇ
Id rather want to know "viewers VS. votes" opinion, why couldnt they say a yes or a no.

Oops, sry for off-topic.

Torcida
07-24-2011, 02:58 PM
Its terrible in small servers ( NGD the population on the small servers combined is much bigger then the population on RA try to remember this for once please...) I mean reclaiming your realms own forts (in my case aggersborg and trelleborg) has just become SO boring... I mean I am lucky I am more of a pvp guy anyway but for the people that only like RvR this definently is a BIG pain in the ass I mean cmon who likes to run 10 minutes for a 1 minute fight? I don't know what was wrong with the old saves anyway..

HidraA
07-24-2011, 03:00 PM
Vote yes (1): Surak
Vote yes (2) Chilko

And we all know NGD doesnt respond on posts....----> no arguments xD

Oops, sry for off-topic.

:D That's epic.
Or are just saves camper......very old subject of complaint...some ppl love save camping ....RPS...

Lekarz
07-24-2011, 03:15 PM
Vote YES (2)
Vote NO (18)
Vote I don't care (0)

It seems someone like Surak :cuac:

UmarilsStillHere
07-24-2011, 03:24 PM
The yes votes are MissBarbarie and Zaratustra1993, and I would be interested in their reasoning.

Its not Surak or any other dev, anyone can see that with one click, the saves are a bad move and need changing desperately, but poking fun at the very people who gave you a game to play, for free, in the first place isn't getting anyone anywhere.

One hour in: 2 yes vs 20 no...

Castingbeast
07-24-2011, 03:38 PM
but poking fun at the very people who gave you a game to play, for free, in the first place isn't getting anyone anywhere.

Did you see the "xD"?

Its called joke, J O K E!! Relax :angel2:

HidraA
07-24-2011, 05:10 PM
The funny think it is how old saves subject become Nr.1 instead of balance subject....

Kyrottimus
07-24-2011, 05:19 PM
The new saves, in theory, would only work with a server with active population at all times of 20+ players per realm.

Also, 50% of whom or more would have to be warmasters to keep the flow of battle fast (rotating use of defensive teleports).

Right now, it takes so long to regroup and organize to retake a fort, most just get bored from waiting that they give up and play something else after one or two tries.

Revert saves to their original format, or watch RO die a premature death.

Anyriand
07-24-2011, 05:40 PM
I know pretty much everyone has said this before, but these new saves are ruining the game. They might work in a server like Ra, but they sure don't in Horus, and I'm almost positive they don't work in the other smaller ones either.
The new saves that lead to the lack of war are the reason I've stopped playing. I tried again last night but it was as usual, we took a fort, enemy didn't show up for an hour or so, we left the fort, they took it back. I logged, and I have no intentions of logging back in any time soon :play_ball:

Seher
07-24-2011, 07:28 PM
Such a poll in the gamigo forum would for sure have a similar outcome... You can't open polls there, though. :cuac:

PT_DaAr_PT
07-24-2011, 08:43 PM
Such a poll in the gamigo forum would for sure have a similar outcome... You can't open polls there, though. :cuac:

If you really want to, you can make a thread asking people to post with a Yes or a No in the first line. And if they want to, they can comment by leaving 1 line of empty space.

Like this:

Nein!

BlahblahblahblahblahIhatesavesblahblahblahblah

Then count how many Yes and Nos you see and add the numbers to the original post.

Seher
07-24-2011, 09:18 PM
Too much work xD (for something that's obvious anyway)

Gamigo themselves have already informed NGD about the huge negativity regarding new saves (and even made a poll in some larger survey, but never published any result of course), or at least told us so. Pressure from all sides, I guess. :P

Torcida
07-24-2011, 10:34 PM
Its the absolute WORST idea NGD ever had, Its just SO terrible words can hardly describe it just Terrible.

TheMessenger
07-24-2011, 11:44 PM
Its the absolute WORST idea NGD ever had, Its just SO terrible words can hardly describe it just Terrible.

I don't know. This warmaster update is the worst imo.

UmarilsStillHere
07-25-2011, 09:07 AM
I don't know. This warmaster update is the worst imo.

Well Warmaster spells bent balance out of shape and killed most of the tactics in actual war, as well as open field/bridge wars.

The new saves killed fort wars.

One or the other may not have been so awful (still bad though) but together it's pretty much KO'd all forms of war.

_Nel_
07-25-2011, 11:48 AM
I've taken a look to spanish forums, and there is currently a similar poll.
> http://www.regnumonline.com.ar/forum/showthread.php?t=79516

I never learned spanish, but google translate told me this :

Crees que los Altares Deberian...
1. Que vuelvan como estaban antes los 3 altares.
2. Que vuelva solo el altar central, estuvo buena su idea.
3. Me gusta como esta.

Do you think altars should...
1. Get back as it was before, 3 altars.
2. Get back to a single central save, it was a good idea.
3. I like how they are now.

Current results are :
1. 59%
2. 16%
3. 25%

As Zordak told here (http://www.regnumonline.com.ar/forum/showthread.php?p=1381583), current saves are not really a big success, and on every server despite chilko may say about Ra.

Btw, I agree with holas. IMO, 3 altars was the best system for a sustained flow of enemies.

Seher
07-25-2011, 12:43 PM
Interesting. One central save doesn't work on Ra? It works better on other server for sure. I even think it's the best solution.

Torcida
07-25-2011, 12:50 PM
The 3 old save altars were the best FOR SURE I totally agree with the RA community! Bring the grinders back to the warzone!

Seher
07-25-2011, 01:16 PM
Maybe, but one save is for sure better than the current ones :P And that's where the holas think something else, apparently.

ieti
07-25-2011, 03:59 PM
The reason i left RO was the new save nonsense. I was everyday 3-6 hour player, addicted to conjuring and RO.

Will not tell more - old theread replies and poll, new poll too. It is clear that this "feature" is rejected from players.

It is NGD's decision and players decision what to do next.

bois
07-25-2011, 04:22 PM
I still play but significantly less now. I am not sure if the saves reduced my interest or if it was the generally poor implementation of Warmasters.

Thinking about it a little more, I somehow think I am a bit tired waiting for 'that update' . You know the one where so many ills are addressed and the game becomes addictive like it promised in the old days. The one where you begin to see the real massive potential in the game that we all sense it has but just falls short with every update.

I almost forgot. I despise the new save system. There is only one thing I loathe more right now. The draconic gem and 'there can be only one' wish. Revert the save system. Please.

Regards

Phlue4
07-26-2011, 01:03 PM
i think ngd is not fully aware of this problem..
otherwise they would have gone back to the old bind system while considering about a new one....

UmarilsStillHere
07-26-2011, 01:56 PM
otherwise they would have gone back to the old bind system while considering about a new one....

Last I heard NGD don't keep old versions (strange since rule one when I'm doing work is to keep everything) so going back to the old saves means all the leg work of having to move them again. I don't think they have a convenient undo button or any thing they can just copy and paste from a previous version.

Kyrottimus
07-26-2011, 05:37 PM
Last I heard NGD don't keep old versions (strange since rule one when I'm doing work is to keep everything) so going back to the old saves means all the leg work of having to move them again. I don't think they have a convenient undo button or any thing they can just copy and paste from a previous version.

If they care about keeping this game alive and active they had better.

The fast-paced flow of war, that once made RO addicting, is gone. Anyone else is free to argue with me on this, but I warn you that you'd better be ready to have your argument shot down in flames.

Bring the 3-saves system back already, and leave it as is. After that focus on developing more dynamic and creative Warmaster spells as well as overall class balance.

Finally, after these issues are addressed, more content is direly needed to bring interest back to older players. New castles, expanded warzone, new areas, captureable warzone settlements/towns, new grind-spots, etc.

Think in this overall concept: Less restrictions in how the game is played, not more (...the new save-system is the most restrictive change in RO to the players since the ban on Magnanite trading).

ieti
07-26-2011, 06:16 PM
Compared to this Fatigue was bearable...This is worst change RO faced ever.

+100000000000000 Kyro!

Torcida
07-26-2011, 06:22 PM
If they care about keeping this game alive and active they had better.

The fast-paced flow of war, that once made RO addicting, is gone. Anyone else is free to argue with me on this, but I warn you that you'd better be ready to have your argument shot down in flames.

Bring the 3-saves system back already, and leave it as is. After that focus on developing more dynamic and creative Warmaster spells as well as overall class balance.

Finally, after these issues are addressed, more content is direly needed to bring interest back to older players. New castles, expanded warzone, new areas, captureable warzone settlements/towns, new grind-spots, etc.

Think in this overall concept: Less restrictions in how the game is played, not more (...the new save-system is the most restrictive change in RO to the players since the ban on Magnanite trading).

Kyro for President!

And WHERE is NGD? Haven't we waited long enough for some feedback? Cmon summer holidays are over! Regnum needs you more then ever!

UmarilsStillHere
07-26-2011, 08:33 PM
If they care about keeping this game alive and active they had better.


I agree whole heartedly :) I was just trying to explain (or even justify) why NGD hasn't already gone back to a prior save system in a hotfix, basically its gone and they need to recreate it from scratch, which takes time.

As for how things look for now I suspect we won't see a change (god please listen to your waning user base) assuming there is one to come, until the balance update hits in however many months that takes ...

In the meantime Horus at the very least will continue to hemorrhage players...

Seher
07-26-2011, 08:44 PM
How could they keep this save system? Less than 4% here like it...

By the way, what's the GameSamba position on this? Do they request the old saves there, too? Raven isn't Ra after all, and needs proper saves, too.

Pornstar
07-26-2011, 08:53 PM
Why you complain ?? new saves works pretty well :D . Although many stopped playing because of altars position, so did i. New saves killed the gameplay.

Torcida
07-26-2011, 09:41 PM
Horus has become so empty due to alot of things but the Saves really played/are playing a BIG part in this..

TheMessenger
07-26-2011, 11:05 PM
Kyro for President!

And WHERE is NGD? Haven't we waited long enough for some feedback? Cmon summer holidays are over! Regnum needs you more then ever!

Stop spamming every thread that you post in with your anti-NGD "NGD never responds they don't care about the community" propaganda and "hurr durr horus is SO dead"

NGD doesn't respond to every thread because they don't need to. They see the community's opinion(s) and make their updates (sometimes) on that. They have already created 2 threads on the upcoming balance update asking for player feedback. So stfu please.

Horus is not dead, every time I go on there to hunt I get zerged. Only problem is the saves that have killed most of the fort wars. But there are still A LOT of players playing there.

Seher
07-26-2011, 11:10 PM
Well Regnum actually is in a critical state, but NGD knows (I hope, and if not your threads won't change it anyway), and you won't motivate them with your bashing, nor is it in any way informative/helpful.

Torcida
07-27-2011, 12:00 AM
Stop spamming every thread that you post in with your anti-NGD "NGD never responds they don't care about the community" propaganda and "hurr durr horus is SO dead"

NGD doesn't respond to every thread because they don't need to. They see the community's opinion(s) and make their updates (sometimes) on that. They have already created 2 threads on the upcoming balance update asking for player feedback. So stfu please.

Horus is not dead, every time I go on there to hunt I get zerged. Only problem is the saves that have killed most of the fort wars. But there are still A LOT of players playing there.

What ANTI-NGD? Im just criticising their work call it propagenda its just the truth and most people agree you don't even play on Horus so what are you doing here anyway? You can't judge the same way we do.

And they should respond to threads because thats a part of their job, Your argument is totally invalid because according to you they simply don't have to keep us up to date? Haha great community policy.. Not.

Horus is not dead? Wake up last time I created a poll arround 85% off the people agreed on the fact that Horus is dying, If you compare activity to 1 year ago the server has become unrecognizeable,

for example Hunting used to be search the grind zones and look for a good fight as you can see here; http://www.youtube.com/watch?v=Jb8RBOk3-e0 most hunts here were arround herb zone which was PACKED with people back then now you can go look there for hours and hours but I can guarantee you you will find NO-BODY also http://www.youtube.com/watch?v=xDio1nRYkfA&feature=fvsr as you can see here me and a friend attacked efe beach which also used to be PACKED with grinders but there are no grinders more there.. Also zergs back then were 30 people groups Zergs now are 10-15 people groups You can deny the fact that Horus is dying but every statistic will agree with me the Server is dying but we actually CAN do something about it, First go back to the old 3-saves system and we can build from that moment on.

PT_DaAr_PT
07-27-2011, 01:57 PM
What ANTI-NGD? Im just criticising their work call it propagenda its just the truth and most people agree you don't even play on Horus so what are you doing here anyway? You can't judge the same way we do.
Criticizing their work by always writing the same things over and over again? That doesn't help at all. And as far as I know Raven and Horus have the same game.

And they should respond to threads because thats a part of their job, Your argument is totally invalid because according to you they simply don't have to keep us up to date? Haha great community policy.. Not.
No, it's not part of their jobs to waste time replying to threads. If you're not happy with the way they roll then leave the forums too.

Horus is not dead? Wake up last time I created a poll arround 85% off the people agreed on the fact that Horus is dying, If you compare activity to 1 year ago the server has become unrecognizeable,
Horus is not dead if it were it would not exist. Last time I checked many people still play on horus.

_Nel_
07-27-2011, 03:17 PM
Horus is not dead if it were it would not exist. Last time I checked many people still play on horus.

I agree, it's not yet dead, but it keeps going down inexorably day after day.

What is tiresome with Torcida and his kind is they cannot stop to play prophets of doom. Each of their posts is full of the same bullshits, not a single constructive suggestion.

Torcida
07-27-2011, 03:18 PM
Criticizing their work by always writing the same things over and over again? That doesn't help at all. And as far as I know Raven and Horus have the same game.


No, it's not part of their jobs to waste time replying to threads. If you're not happy with the way they roll then leave the forums too.


Horus is not dead if it were it would not exist. Last time I checked many people still play on horus.

It does, Criticizing does help and I probabbly complain about the same stuff every time because the same problems continue to excist.


Waste time on replying to people´s threads? Probabbly the Most ridicolous comment ever, You basicly are saying that NGD shouldn´t care about their players. Total Nonsense ofcourse.

Horus isn´t dead? Really, You mainly play Raven so you kinda don´t have the right to judge on the current situation Horus is in, 85% of the people who voted on my last poll suggest that Horus is dying and by now the server is dead, You can keep denying the fact but almost everyone will agree with me And most certaintly all the statistics of the last couple of months will agree with me.


Also since you play on Raven, What are you doing on this forum anyway? Raven has his own you should stay there.

Torcida
07-27-2011, 03:19 PM
I agree, it's not yet dead, but it keeps going down inexorably day after day.

What is tiresome with Torcida and his kind is they cannot stop to play prophets of doom. Each of their posts is full of the same bullshits, not a single constructive suggestion.

Appearently my posts are bullshit but why do you agree on them then?

PT_DaAr_PT
07-27-2011, 03:44 PM
It does, Criticizing does help and I probabbly complain about the same stuff every time because the same problems continue to excist.


Waste time on replying to people´s threads? Probabbly the Most ridicolous comment ever, You basicly are saying that NGD shouldn´t care about their players. Total Nonsense ofcourse.

Horus isn´t dead? Really, You mainly play Raven so you kinda don´t have the right to judge on the current situation Horus is in, 85% of the people who voted on my last poll suggest that Horus is dying and by now the server is dead, You can keep denying the fact but almost everyone will agree with me And most certaintly all the statistics of the last couple of months will agree with me.


Also since you play on Raven, What are you doing on this forum anyway? Raven has his own you should stay there.

I feel like I'm going to repeat myself.
Criticising helps but saying the same things over and over again and trying to spread it like it's some kind of world wide problem is not gonna bring you anywhere.

NGD isn't forced to reply on every thread, that is simply not their job, the forum exists for their users to communicate with each other, sharing information, reporting bugs and providing constructive criticism. They do read everything, but it's useless to start replying because then people would demand even more answers and when they ignore just 1 little poopy thread, a swarm of angry bees will starting buzzing and won't shut up. It's best to remain silent and only reply when it's really needed to avoid those situations.

I mainly afk on Raven but I do play on Horus from time to time. I mostly see new people around now but it's still well populated, just the action on the server has decreased.

And as far as I know, Raven is the same exact same game as it is on Horus. I don't see your point with that. Please explain better.

Appearently my posts are bullshit but why do you agree on them then?

He didn't agree with you.

maximus-decimus
07-27-2011, 04:15 PM
i am still of the oppinion, that somebody implementing this Bind system must be mentally handicaped, i just dont find a other explanation.

Seher
07-27-2011, 05:19 PM
There's nothing wrong with experimenting with new mechanics, really. You should just be able to go back to "normal" if it doesn't work as expected.

Let's hope it's taking NGD so long because they don't create another dirty fix but a real solution.

bois
07-27-2011, 05:34 PM
Personally, I would have preferred they tie the Markets to the forts. Give the Castles some markets as well. If you captured the facility , the NPCs at the market die. They stay dead until you recapture.

In such a way , you could add a little more functionality to the markets. That way, losing them would be a little more painful but not game breaking.

Dare I say add trainers to markets with such a system? It might work because they would be dead if you lost your fort. You would have to commute to another market but inner realm might be closer. Maybe it could work. Don't know for sure though. Looks okay on paper.

Leave the saves as they were. One save or old 3. Both worked better than what obtains now.

Regards

Phlue4
07-27-2011, 07:52 PM
i am still of the oppinion, that somebody implementing this Bind system must be mentally handicaped, i just dont find a other explanation.

http://a1.twimg.com/profile_images/1110076235/41504_1061981263_7027_n_reasonably_small.jpg xD

sry for offtopic

ps. surak <3

Dome
07-27-2011, 09:55 PM
New save system is great.
I only get zerged once per fort captures, because I the hell am going to walk back there just to die and res at gate again.

But seriously. No porblem with it on ra. I need to walk less from save to bridge for a fight.
The only problem is when some stupido caps aggy and thinks Ill be running there to be farmed.
I think horus people are just lazy, and only fort farms. Think outside the box.

HuntShot
07-27-2011, 10:21 PM
http://a1.twimg.com/profile_images/1110076235/41504_1061981263_7027_n_reasonably_small.jpg xD

sry for offtopic

ps. surak <3

Hahahahhaa Powned!

Minorian
07-28-2011, 02:21 AM
...

How would NGD even reply to your posts? How to you maturely respond to random complaining and bullshit?

Its a trick question, the correct response would be to not respond.

If I was NGD, it would take every ounce of my strength not to explode at people like you (and even myself sometimes).

HuntShot
07-28-2011, 08:51 AM
Dare I say add trainers to markets with such a system? It might work because they would be dead if you lost your fort. You would have to commute to another market but inner realm might be closer. Maybe it could work. Don't know for sure though. Looks okay on paper.

Leave the saves as they were. One save or old 3. Both worked better than what obtains now.

Regards

Well I love this idea I have always asked for placing trainers near forts, but not on this way. People would abuse it and skill sultar very fast, reset their powers and skill other spells like MoD just by getting in and keep skilling. This would be too OP, maybe put the trainers on the places where the markets are right now and make it a little house? Always had that idea in mind.

Gabburtjuh
07-28-2011, 09:07 AM
It does, Criticizing does help and I probabbly complain about the same stuff every time because the same problems continue to excist.


Waste time on replying to people´s threads? Probabbly the Most ridicolous comment ever, You basicly are saying that NGD shouldn´t care about their players. Total Nonsense ofcourse.

Horus isn´t dead? Really, You mainly play Raven so you kinda don´t have the right to judge on the current situation Horus is in, 85% of the people who voted on my last poll suggest that Horus is dying and by now the server is dead, You can keep denying the fact but almost everyone will agree with me And most certaintly all the statistics of the last couple of months will agree with me.


Also since you play on Raven, What are you doing on this forum anyway? Raven has his own you should stay there.

You (or that other ass) took a break, gtfo this forum to then

Torcida
07-28-2011, 09:10 AM
You (or that other ass) took a break, gtfo this forum to then

HidraA didn't play for 1 year or so I haven't played for 1-2 days.. XD

HuntShot
07-28-2011, 09:23 AM
You (or that other ass) took a break, gtfo this forum to then

This is seriously the most useless comment i've ever seen. And from a person like me that's alot... Really.

Gabburtjuh
07-28-2011, 09:39 AM
This is seriously the most useless comment i've ever seen. And from a person like me that's alot... Really.

You should read your own comments for a change then

Dome
07-28-2011, 09:42 AM
Dammit this is supposed to be thread about the saves.

To try and rerail the train here is whats behind the new save system.

I played horus for a long time before moving to Ra so I now whats on both servers. I joined ra for the good figths that horus NEVER had, except for 1 occasion.
I realised that the reason fights are better on ra is not because of the bigger population. Its the fights in BETWEEN the forts, aggy and samal, trell and alga.
Whenever we took alga we ruined everything and the whole game became boring, untill finally we have been kicked out. Whenever syrtis took trell the same thing happened.
Frankly at first I didnt like the idea of resing at gate, but while I was grinding sabers, rojos and verdes, I realised its not the systems fault at all. I grind some and than join the many players running to or from pn.
Its the cowards fault who can only fight form walls and behind a gate.

Ive seen many ideas and complains, many about the lack of dynamism.
This proves the many peoples ignorance. Forts had nothing to do with dynamism in real life. They ment to SLOW down enemy progress. In regnum it is used to hide a much bigger zerg so it can camp more easily.
Useless to try lying about it ignis never held herb longer than 5 minutes when there were a zerg of 20 gelfs taking it back.

Forts are part of an invasion, not to camp for easy kills like people on horus do. If you cap a fort that means you want to invade, not just sit there waiting for someone to get in range.
So stop lying because there aint no problem with the save system. It even gets you closer to the action.
Its not the save system whats your problem. Its the lack of easy kills. No walls to hide behind, no gates to gather the enemies and suprise area them.
So dear Pt next time you make a poll name it "Cowards want their fort camps back!", because the save system is ideal for real fights.

Oh and that 1 good fight that happend on horus was when a big group of ignis went to the orc camp north of aggy and fought alsius without taking the fort.

But dont worry. Profit always comes before gameplay, so you will have your fort camping back.

Torcida
07-28-2011, 09:51 AM
http://a1.twimg.com/profile_images/1110076235/41504_1061981263_7027_n_reasonably_small.jpg xd

sry for offtopic

ps. Surak <3

hahahahahahahaha xd

bois
07-28-2011, 12:52 PM
Well I love this idea I have always asked for placing trainers near forts, but not on this way. People would abuse it and skill sultar very fast, reset their powers and skill other spells like MoD just by getting in and keep skilling. This would be too OP, maybe put the trainers on the places where the markets are right now and make it a little house? Always had that idea in mind.

My idea was sightly different. When you lose your fort (Samal for example) you lost your trainer because it is dead. It remains dead so you can't skill there anyway. You have to go to Menirah Market or Inner realm. That commute is not short.
Secondly, I would not make skilling in the warzone either cheap or safe. First up it will cost you a gold fee something in the order of 100k gold. Second you will have to suffer standing still there at that trainer for some seconds if you want the reskill to take. At this time you are vulnerable plus you waste time. In this way reskilling may be convenient for hunts/grinding but not as effective for fort wars.

Dome, you may not be wrong. But that is the character of the server. Previously, you would get some open field action and bridge wars but those were coincidence. They came about because of the necessity to travel and not warp. Teleports damaged that delicate balance on Horus. The other form of action I must agree are at fort battles. The constant wave of spawners vs entrenched fort holders was another major form of war.

I never played Ra so I can't comment on it but I think the way the server grew up has a lot to do with the way the game is played over there. Likewise here. It is rather odd that only 25% (according to a poll) actually like them on Ra though. Maybe 75% of the responders are attracted to the lazy kill as well.

Problem with Horus is actually finding any group in open field much less encouraging them to come fight on bridges. These days you have to literally infuriate opponents by save camping then hope they seek revenge.
Interesting how you can make 20-30 players appear when you start the invasion timer only for it to dissipate soon after they are safe again.

Wield_II
07-28-2011, 01:11 PM
This is seriously the most useless comment i've ever seen. And from a person like me that's alot... Really.



Hahah the big pr0 marks is having his period? What's up with you big baby, you got a little be sand in your vagina?

This is the most useless comment, imo.

Wield_II
07-28-2011, 01:27 PM
Whats next... Italian server? Polish server? I tought you guys were going to make exclusive advertisement for Horus... Thats what you said..

Its terrible in small servers ( NGD the population on the small servers combined is much bigger then the population on RA try to remember this for once please...) ..

Its the absolute WORST idea NGD ever had, Its just SO terrible words can hardly describe it just Terrible.

The 3 old save altars were the best FOR SURE I totally agree with the RA community! Bring the grinders back to the warzone!

And are you guys kidding me don't pretend like you don't understand him Silence is reffering to the silence on the Horus server (Dead Server)


This server is dying more rapidly then.. Omg...

Horus has become so empty due to alot of things but the Saves really played/are playing a BIG part in this..

Could you possibly stop posting the same dumb crap over and over?

HidraA
07-28-2011, 01:50 PM
That i think is:
-People must watch a bit more large range idea and modification that NGD make in they game.
All changes in game are made for financial reasons.
If you take a look in back even class ballance:
-Make some class god-mode for 1-1,5 years and after complete distroy that class for making other class god-mode.Example Hunters had rules over the game for 1,5-2 years and all around complaint about lack of warriors.
Then a changed come ,nerfred to death hunters and all around have warrior(barbarians most of them).
And all was about boosters.

And as a addon at this comes WM ,cap lvl to 60.

After that NGD nerfred all speed spells and base speed,to sell mounts.

And as a addon at this remove saves and respawn at gates come.

And from this i had a lesson.They will not change save back soon.They will doit but after minimum 1 year-1,5.When all people around will have 26354 mounts.
This bad changes for players are good for NGD.
I understand there is a finacial part that NGD needs,but that NGD need to understand some changes just breack fun and NGD lose customers.

I think wee will keep cryng for months but nothing will happens.

Seher
07-28-2011, 01:58 PM
...

So you're basically saying players behave differently on Ra? And it's not because there are different circumstances but because they are actually different? Holas are brave, we are cowards? Sounds like some racist bullshit to me.

HidraA
07-28-2011, 02:01 PM
You (or that other ass) took a break, gtfo this forum to then

Stop attacking me,if you don't have something good to say ,just don't say.
Even you don't like me, i have a acount and i pay money for that.If NGD will not like me ,then they will ban me.
Who is the ass now?I nothing told ya but you keep attacking me for no reasons.....
Before judge other people take a look at you.
I wish to see that day when you give a constructive idea,instead making random people ass,idiot,gtfo from forum,troll etc.
You just stay afk dancing at aggers,and make random remarks about people in forum and you call this gameplay.

Dome
07-28-2011, 02:30 PM
I aint afraid of being called a racist just because now days its the way to intimidate/frighten people.

We are playing on the same map on different servers. On Ra before the WM update sysrtis was whining because was being farmed at alga by alsius (the least populated realm farming the biggest) many times. Can you imagine that on horus?
Why doesnt ra syrtis go and farm people together at one fort? They fear the lag they would cause all at once?

For unknown reasons you jumped to an unintelligent conclusion, and tried to intimidate me by calling me a racist.

I dont know how these in between fights happened but it has nothing to do with population but rather attitude.
I have seen 20 syrtis fight about the same amount of alsius and also 5 against 5.
But the conclusion was always the same. Caping alga or trell ruined the fun.

I dont want to sit on the wall waiting for people to come. Forts disencourage people to fight. Even if you would lose all guards and couldnt upgrade caped forts it would still have the same purpose. To save you from being hit. to gather enemies at 1 point (gate) and than pop out and get easy kills.
And it only helps the bigger realms.
Ignis farms alsius at aggy, syrtis farms ignis AND alsius at samal and aggy, and alsius goes to meni because ignis needs time to get there and they can camp at least a little bit.

There are threads about how alsius never caps syrtis forts just goes meni all the time. Its because they wouldnt last for 5 min.
People on horus can only think about fort camping.
And yes cowards because even though its obvious NGD will change the system back for the sake of profit, noone has the courage to say: "Yes your right Im lazy, I want easy kills, I want to camp forts, and farm the less populated realms."
Instead, you are trying to frighten me by calling me racist.
You just made my point.

UmarilsStillHere
07-28-2011, 02:41 PM
...

Yes, people on Horus are to shit scared of being killed to do anything half the time, but I've seen the same on RA.

Strange how there's a poll for RA in the Spanish forums where people say they preferred the 3 save system > 1 save system > current system.

_Nel_
07-28-2011, 02:45 PM
Dammit this is supposed to be thread about the saves.

To try and rerail the train here is whats behind the new save system.

... forts ... forts ... forts ... forts ...

Forts? what's the link with saves?

The current problem is you resurrect at 20km away from the action, even if you are fighting in your own warzone. That's the problem.

If you want to talk about fort issues, make a search for "outpost" in forums, you'll find tons of suggestions made by players for several years, mine as well (http://www.regnumonline.com.ar/forum/showthread.php?p=768300) 2 years ago.

Seher
07-28-2011, 03:20 PM
...

I don't try to intimidate you, it's just the only thing coming to my mind. I believe that everyone is the same. You can argue about South Americans (or anyone from southern countries) being more impulsive, but it's just about slight differences. All in all every country's inhabitants behave the same way. Meaning: When there are differences between countries I don't blame people there, I keep looking for a reason. And here this reason obviously is that Ra is much bigger.

Anyway...
"New: New moderation tools."
Sounds great. :)

Dome
07-28-2011, 05:03 PM
Yes, people on Horus are to shit scared of being killed to do anything half the time, but I've seen the same on RA.
Strange how I still see wars going on around pn and pp2 on ra. True sometimes they ruin it by caping a fort and waiting for people to get farmed but hey they can be taught.

Forts? what's the link with saves?

The current problem is you resurrect at 20km away from the action, even if you are fighting in your own warzone. That's the problem.

Currently forts ARE linked with saves, and before, the sole reason for 3 saves was the forts.
Since forts are part of the invasion system capping a fort should mean they want to invade you so instead of rushing to the capped fort should think how to stop them.
Another widly known fact is if you see a fort being caped for example by syrtis or even ignis, (sorry I cant make an alsius example) and the other fort and castle isnt taken in the next few seconds that means they dont want to invade, but farm you at the fort.
If the other fort and castle is taken after few seconds its an invasion and you are NOT rushing blindly to the closest fort, because invasions do not happen without invaders having enough players to defend it.

Before this system NGD tryed to stop fort farming by not allowing realm forts that had no gems to be taken.
NGD is trying to encourage a dynamic gameplay sending the message that: "No we dont like you to use the forts for easy kills and camp weaker realms."
Saves have never been so close to the bridges.

You are quoting me this?
... forts ... forts ... forts ... forts ...
Its not me who clings to fort camping so much. I have fun fighting for pn untill some idiot caps aggy. Why? I ask. They know we will res at realm gate.

When we had 3 saves fort caping also killed the fun, because it was obvious they did it while outnumbering us. Half the players wont bother taking it back.
I remember playing syrtis and ignis on horus. I remember that ignis was only able to take back samal when half the syrtis players logged of because they fed up with waiting for ignis who also had enough of trying to overcome 3times the number of players who even hide inside a fort.
If it isnt the forts the problem for you than why cant you save at another altar and ignore them sitting there waiting for you to be farmed.
Ill tell you why. Because the action
on your language means taking a fort and waiting for peopel to take it back.
Again useless to say its not true, I played ignis and syrtis on horus and the only actions were around forts.


I don't try to intimidate you, it's just the only thing coming to my mind. I believe that everyone is the same. You can argue about South Americans (or anyone from southern countries) being more impulsive, but it's just about slight differences. All in all every country's inhabitants behave the same way. Meaning: When there are differences between countries I don't blame people there, I keep looking for a reason. And here this reason obviously is that Ra is much bigger.

Im not going to argue about antropology though I think it exists because people are differ in attitude depending on history traditions and many other things.
I admit I may have exegerated a bit about your part in it but this shows we differ because in my country when you hear the word racist means someone is trying to ruin you infront of everyone.
Hell people hide behind racism here even when their wives ask them to mow the lawn.

Seher
07-28-2011, 06:15 PM
Im not going to argue about antropology though I think it exists because people are differ in attitude depending on history traditions and many other things.

Of course, but it's far from being the only and most important influence: What about different target audiences? The German servers e.g. got advertised mainly through gaming magazines, that's why you'll see many idiots there (and I bet the average age is much lower), more than on other servers I think. Just my own opinion though. Still warfare aka save dancing is very similar there compared to Horus.

And I bet a new Spanish server would have just the same problems. (Well or it's flooded by so many holas that it's a second Ra instantly xD)

I admit I may have exegerated a bit about your part in it but this shows we differ because in my country when you hear the word racist means someone is trying to ruin you infront of everyone.
Hell people hide behind racism here even when their wives ask them to mow the lawn.

Ah yes, your way of life <3 xD

_Nel_
07-28-2011, 08:36 PM
Humpf, your post is swarmed again by forts...forts...forts. Is something bothering you so much in fort wars that you want to completly disable this part of gameplay?

And thanks to remind me how invasions work, and how to do them. I participated in enough invasions through years to understand how attackers and defenders are reasonning to notice by myself if it's an invasion attempt or not. ;)

Then, you are still exposing farming issue at forts. That's not the point of this thread. If I may remind you, it's about new save system.

And gate is the worst location of the map to go back quickly into the action, even if action means taking back your own forts, taking an enemy fort, fighting at bridges, keep grinding close to a save or anything else, whatever the language.


Going off topic 1:
Before this system NGD tryed to stop fort farming by not allowing realm forts that had no gems to be taken.
Another bad idea, removing 1/3 of gameplay is not the solution. They should rather think about revamping fort concept instead of that crappy solution. As weakening guards, the current ones are too strong, removing door concept and replace it by a bridge or something that will act like a long bottle neck to prevent areas poping at door, etc.

Forts are currently a too strong place to prevent farming. If they really want to stop it they should work on what I said above.


Going off topic 2:
NGD is trying to encourage a dynamic gameplay sending the message that: "No we dont like you to use the forts for easy kills and camp weaker realms."
lolwut? Did I read the word dynamic?
If you play on Horus, Muspell, Niflheim or Nemon, your assertion is a complete nonsense.
The map is too huge to spread so few people in several locations at the same time.


Going off topic 3:
When we had 3 saves fort caping also killed the fun, because it was obvious they did it while outnumbering us.
I would rather say, they did it to say you: "Hey guys, we are here, c'mon and let's get fun".
Stop the paranoia, farming is not fun in any side you are. We all know that.


Going off topic 4:
I remember playing syrtis and ignis on horus. I remember that ignis was only able to take back samal when half the syrtis players logged of because they fed up with waiting for ignis who also had enough of trying to overcome 3times the number of players who even hide inside a fort.
It was not the case in prime time, european evening, unless a realm was badly underpopulated as Alsius Horus was. And anyway this new system didn't resolve at all the population issue, it has just cut off a big part of the gameplay.


Going off topic 5:
Ill tell you why. Because "the action" on your language means taking a fort and waiting for peopel to take it back.
Again useless to say its not true, I played ignis and syrtis on horus and the only actions were around forts.

Well if I try to sum up your point, NGD made this new system to prevent farm at forts.

Since, as you said, fort wars are the only action in Horus (and I'd add on Muspell, Niflheim and Nemon servers), you mean NGD killed gameplay on these servers on purpose. You mean it was intended. Did I hear right?

I cannot agree with you on this point, otherwise NGD would be the evil incarnated or if not, they simply shot themselves in the foot. :facepalm3:


In fact I think the big issue you don't want to understand is, on Horus, Muspell, Niflheim or Nemon, there isn't 40 ppl close to each forts to protect them 24/7 as it could happen on Ra.
So said, this save system can't work as you are asserting. It doesn't prevent enemies to take forts, it's even worse since it's even harder to get them back.
So said, this save system makes invasion much easier on those servers, that means we can sum up the current regnum gameplay for underpopulated realms into camping castle for hours without any action or camping gate for hours if you didn't succeed to protect your castle.
Well, that brought the nice gameplay we currently have and made all people leaving.

Tigerious
07-29-2011, 01:44 AM
The new save system is nice in theory, but in practise it fail in some points.
The good thing is that the guy who just res can get imunity enough to run in the fort (or almost). This prevent from the save camping, but some people seems have trouble to understand how imunity works (I saw low levels AND high levels kept farmed at the save because they wanted to fight just after dying instead of regrouping in fort with the rest, this way to get enough people to fight against the number that camp the save).
The bad thing is that now it is pretty hard to take main forts (Aggers, Samal, Herbred) because almost every people is saved there (central save) and keep defending it (And if fort level 4, it's almost impossible to take except with a huge zerg) and spawn there if they die to another fort/casthle.

I'll stay on my old suggestion, bring back old saves, at least central ones, and make new forts (Or at least now you can use the old ones) without flag.
If lazy to make forts, why not just a kind of wooden enclosure where you can be safe if not enough people to fight campers and/or if you chat/afk like many do.

HidraA
07-29-2011, 09:34 AM
....
I'll stay on my old suggestion, bring back old saves, at least central ones, and make new forts (Or at least now you can use the old ones) without flag.
If lazy to make forts, why not just a kind of wooden enclosure where you can be safe if not enough people to fight campers and/or if you chat/afk like many do.

So ...Tiger you complaint about people that not fight and keep chating and and camp forts? :)))))))It is a feature of game dude,even some people dont like that :)
I loged in game this days...by far i saw there 5-4 alsius that was raped by 5-6 ignis that took the fort in 2-3 minuts :)))))
They took the fort....i died again...respawn at gates->runing 2 times from gates to aggers got tired->loged out.
Dunno what you talking about huge zerg etc....

blood-raven
07-29-2011, 09:52 AM
111 to 9, seems clear

Dome
07-29-2011, 10:24 AM
this save system makes invasion much easier
For a second you managed to understand my point, than intellectualy raped it and threw it away.
This quote is the main idea, so try to read it over and over again because the following things Ill write you will ignore anyway.

And thanks to remind me how invasions work, and how to do them.
It was my pleasure really.

And gate is the worst location of the map to go back quickly into the action,
If you follow the logic up top you may see gate is the best place to res after a... military structure surrounded by a wall is taken, because this means an invasion coming and your only chance to stop it maybe to halt them at the castle if it wasnt already taken ofc.
If taken than why move form the gate when they will come trying to knock it down.
fighting at bridges, keep grinding close to a save
Now for those this save system is great. Im grinding sabres rojos verdes north of aggy and when Im bored join the many people running to or from pn. Unless someone caps aggy in which case Im standing at the gate waiting to defend the realm from an INVASION anyway we can.
In other words:
Pampapapaparaaam <sound of trumpets> fort taken ding ding ding its an invasion. Guys, dont rush blindly lets make a plan about stopping the invasion.

They should rather think about revamping fort concept instead
Im sure they do but am also sure its not that easy to just go around vamping.

As weakening guards, the current ones are too strong, removing door concept and replace it by a bridge or something
I could come up with ideas thats not so hard. Its ideas that can be implemented is whats hard to come by.
Say I could tell them to change the system into a territorial fight where fo... military structures are only the 3rd line of defence and you can only cap the territory adjecent to your owns, and can only enter/raid their 2nd line of territory. See, see, see?

lolwut? Did I read the word dynamic?
Not really. There was just someone stating that fort fights should be dynamic and so, which is a nonsense, and Im trying to encourage people to stay away a bit farther from the fort than the ground its shadow covers.

they did it to say you: "Hey guys, we are here, c'mon and let's get fun".
Stop the paranoia, farming is not fun in any side you are. We all know that.

Than why are you telling me that from the top of the fort wall? :¬¬:

And anyway this new system didn't resolve at all the population issue, it has just cut off a big part of the gameplay.

I think it wasnt aimed at that. And does that mean going back to the old or making anykind of new system would make a quadrazilian people join to play? Its nothing to do with advertisement is it?

You mean it was intended. Did I hear right?

Yes you did hear it right? No you didnt understand it.
IMO NGD had the best hopes that people will finally understand that this... game... is... about... INVASION!
And I dont know why are you complaining about me using the word forts... forts... forts... so much, when I am forced to use the word invasion a lot more.
AHAA! I have you now. Its some psicho mental thingy. It is you who are obsessed with forts not me, and you are trying to project YOUR obsession on me.

I think the big issue you don't want to understand is, on Horus, Muspell, Niflheim or Nemon, there isn't 40 ppl close to each forts to protect them 24/7 as it could happen on Ra.
I think the big issue you dont want to understand is that forts never ment to "protect" a realm. They are to give the invaders a little help to defend the flag that would open up the gates so they can invade. And again dont mention it, was really my pleasure.

So said, this save system can't work as you are asserting. It doesn't prevent enemies to take forts, it's even worse since it's even harder to get them back.
So said, this save system makes invasion much easier on those servers, that means we can sum up the current regnum gameplay for underpopulated realms into camping castle for hours without any action or camping gate for hours if you didn't succeed to protect your castle.
Well, that brought the nice gameplay we currently have and made all people leaving.
I have to admit you are right (not really Im just giving up all hopes). Since there were fights before the invasion system, we should just dump the forts and realm wall, give towns walls and remove guards, and move the gems into the towns. No fort farming, and less populated servers can enjoy the fights, in each others town, CTF style. :clapclap:

Dome
07-29-2011, 10:39 AM
111 to 9, seems clear
And ofc the majority can never be wrong.
Baa-baa. Hey little dogy get back in line.

HidraA
07-29-2011, 10:40 AM
If you follow the logic up top you may see gate is the best place to res after a... military structure surrounded by a wall is taken, because this means an invasion coming and your only chance to stop it maybe to halt them at the castle if it wasnt already taken ofc.
If taken than why move form the gate when they will come trying to knock it down.



Only IF is invasion....and is not 99% of time.


Now for those this save system is great. Im grinding sabres rojos verdes north of aggy and when Im bored join the many people running to or from pn. Unless someone caps aggy in which case Im standing at the gate waiting to defend the realm from an INVASION anyway we can.
In other words:


parapamammmm....some ppl are allrady 60 and no need to grind anymore....and you know map is more larger than aggers and his save...



Not really. There was just someone stating that fort fights should be dynamic and so..

NOT dynamics for sure....when server respawn me as i am a bot where he want.....
My feeling wee become bots instead of players.....devs that respawn,now more new moderators that can disable boats etc ...my feeling become as i play a RTS game....and DEV-s(mods) are players and wee are drones that work for them.

Where is liberty of chose where to respawn?,where is liberty to chose what to doo :hunt,grind,chat or go at a laggy party invasion?

No dude,that all your theory is your personal opinion...i dont like to be forced to go at a laggy invasion.I loved before to have long fights to recapture each fort to make sure our realm is safe.....now is just a big fuking mess.
Grind and die by a mob->respawn at gates,had a pvp ->respawn at gates->drowning->respawn at gates....and that only because a few enemys take a fort....no tanx....kinda bullshit ideea.

You know each person want to doo something...if he is forced to something else will be pissed of and log out...and after oh look Horus die..ofc...nobody like to be forced to doo what NGD want to doo and is not a personal option.

You know,you love this kind of action,but there are tons of ppl that loved only to play and chat,to grind,to hunt....for sure they dose not like to be forced to go at gates....liberty of chose....that seems to disapear...whats next....ban because i chat more thatn 10 minuts?hmmm,ban because wee grind too much?,ban because i love to run around map and not be involved in invasion action?...

Maybe i am a bit nostalgic...but even in old days when was 20 ppl afk chating at centrals save was more action in WZ now:
-No more huge fights for hours at pp,pn,pb;
-No more hours fights at forts;
-No more planed awesome inavsions.
Before was a art to make invasions,and were verey good planed...now ..a few people run random and invade a real...cool...

Just all run random on map,teleport,boats..if someone take aggers all run to take samal....is like all this new features promote NON_Combat system and try to avoid them....
It is a war game and people must have war in the way they want and not "you want or not gtfo at gates".

blood-raven
07-29-2011, 10:58 AM
And ofc the majority can never be wrong.
Baa-baa. Hey little dogy get back in line.

it's called democracy, go back to where ever you can't vote, commy

Dome
07-29-2011, 11:45 AM
big fuking mess
Ill be nice. Ill be nice. Im not going to make jokes about it, Ill be nice.

Only IF is invasion....and is not 99% of time.

Since 99% of the times its camping the same 2 or 3 palces.

parapamammmm....some ppl are allrady 60 and no need to grind anymore....and you know map is more larger than aggers and his save...
Now we both know this isnt true. You could see many lvl50s grinding for stuff or money for repairs at ignis OC befor the WM for example.

NOT dynamics for sure....when server respawn me as i am a bot where he want.....
My feeling wee become bots instead of players.....devs that respawn,now more new moderators that can disable boats etc ...my feeling become as i play a RTS game....and DEV-s(mods) are players and wee are drones that work for them.
All MMOs have their own management bending people toward a game style. An example to that are the shallow korean grindfest MMOs flodding the market.
Regnum is unique among MMOs IMO and they want to stay that way.

Grind and die by a mob->respawn at gates,had a pvp ->respawn at gates->drowning->respawn at gates....and that only because a few enemys take a fort....no tanx....kinda bullshit ideea.

Yes that is the weak point of my position. If you are farmed its because you want to be farmed, thats why you rush back blindly. But that is what I want to see. Someone saying: "I want my fort camping back, I want to be farmed".

You know each person want to doo something...if he is forced to something else will be pissed of and log out
You know that was the way I was thinking at first. I told people that I feel Im being forced to buy a mount. And it was a stupid idea I know. There is the warmaster teleport for a reason if you really want to take back that fort, and yes I know many WM wont have it because they use the points for something else.
So your basicly right but... Im friggin fed up seeing every time NGD comes up with something and you people on forums start whining.
Save camping bad, nyah nyah nyah. But save guards are even worst.
Whenever there is a solution you people headbut against it.
You never try to adapt to the current situation just try to pull the old shirt on it and say "nope that wont do".

ban because i love to run around map and not be involved in...
...being farmed?
See you wasnt paying attention. The whole point is about running around, instead of sitting on a wall waiting for people to come to use.
And what you are asking from NGD dear Blue angel is: "Why are you making it harder to get to the caped SINGLE fort? Why am I not allowed to be farmed? Why are you so evil?"

Well dear angel I have known you to be a nice guy, a fun to play with ally, and a hated enemy. But despite of all this, I cant accept your reasoning about the current features.
I remember the archer nerf when setup time was introduced. People were prophesizing the end of archer class and of regnum and probably with that the whole world.
Even though I was grinding my marx back than, I said: "hey its fair".
Now I say when you log in, instead of spamming realm, clan, party, general chat with: "this sux. it wont work. horus is dying. Im leaving. you wont see me ever till I log back in again.
Try to adapt. Because you know what happens when you cap a fort. They need to run to you from as far as your save is to the fort.
And than maybe people will learn to say: Bah. Some stupid caped the fort. Hey lets save at the other and play with the other realm.

Dome
07-29-2011, 11:49 AM
it's called democracy, go back to where ever you can't vote, commy
Either you cant read, or you cant pay attention, or you just wanted to troll.

Ok so I should have given an answer to that instead of shrugging you off.

What my post means there is that, I have nothing against voting, but the fact is that just because the majority voted for something doesnt mean its true, or right, or white, or has anything to do with reality.

Say before 1492 or so, the majority of people thought that the world was flat. In a forum poll they would have voted for flat.

But ofc that doesnt change the fact that you were just.
[QUOTE]111 to 9, seems clear [QUOTE]
Stating the obvious, for no reason.
[QUOTE]it's called democracy, go back to where ever you can't vote, commy [QUOTE]
Trolling me for the same reason.

Narzoul
07-29-2011, 12:40 PM
I want my fort camping back, I want to be farmed.

It sure beats standing afk at the realm gate for two hours during one of these "invasions", hoping that something will happen, when most of the time there's no more than one or two attacks, each ending in a few minutes. Been there, done that, on more than one occasions, and it's still not my idea of fun. (At least it was reduced to 1 hour of boredom with the latest hotfix, I think.)
Being from Syrtis, I actually enjoyed the times when we had a challenge taking back Herbred, as opposed to just rolling over the few defenders, which was the usual situation. And no, having to run from the gate instead of the old central save adds nothing to my enjoyment, but rather takes away enough that I'm tempted to just log off.

I'm glad you prefer the new saves because you like invasions so much, or for whatever other reasons, it doesn't really matter. I don't think repeating your opinion over and over will change mine, or anyone else's for that matter.

As for the poll, yeah, it would be nice to have it in the game (in the recently added "news system", for example), so that it would reach more players. Maybe even a short survey (multiple polls, basically), about the most debated issues. Could be some sort of continuation of the "Ask NGD" initative, if at the end of the survey time NGD would comment something on the results, be it whether that they're going to do something about it, or a reason why they won't despite the poll results.

HidraA
07-29-2011, 01:29 PM
I want my fort camping back, I want to be farmed.



+1 For NAR :)


All MMOs have their own management bending people toward a game style. An example to that are the shallow korean grindfest MMOs flodding the market.
Regnum is unique among MMOs IMO and they want to stay that way.


You know if you ask most of people that why they played before regnum because he was not shity koreean game with stupid rules.

You know why they give up?Because this game become as a Koreen shity game.

Rules in RO was sample and nice in PvP too..kill or get killed,farm or be farmed.A good balance (more or less)...anyway worst than ever now.

There was not limits of rules for Human involve in game....now become ,more and more controled...by rules.
When NGD force me to go at gates ,wee play after they rulse and make wars after they rules....i dont want this i want to be farmed,sometimes i farm....sometiems i kiss attack enemys...thats my fun.Forcing me to respawn at gates and breack my fun.I love the ability to make that i want in game.If i cant doit/war/kiss spamm/grind wtf i i am up to doit...ah well then fuck this game...rule of market is sample:no fun for me ,i am not anymore client of NGD.

I don't tell there no need cash for ngd or they game is not nice.....but some new features of game become worst than ever and breck fun of game.
Rule in Games Market is sample dude:
-People enjoy th game -they play him,
-No more fun they leave for other one.

As for the poll, yeah, it would be nice to have it in the game (in the recently added "news system", for example), so that it would reach more players. Maybe even a short survey (multiple polls, basically), about the most debated issues. Could be some sort of continuation of the "Ask NGD" initative, if at the end of the survey time NGD would comment something on the results, be it whether that they're going to do something about it, or a reason why they won't despite the poll results.

I am agree with Nar....and nice idea.
Making polls in game will force people that never comme on forum to vote new or old features.

Allrady there are some kind of poll..when you make invassion..so it is possible to doit....

Just brilliant idea Nar,just brilliant.....

Seher
07-29-2011, 01:38 PM
lolwut? Did I read the word dynamic?

Not really. There was just someone stating that fort fights should be dynamic and so, which is a nonsense, and Im trying to encourage people to stay away a bit farther from the fort than the ground its shadow covers.

You are clearly playing the wrong game. Regnum is action oriented, what you are looking for is some Sandbox MMO where you have to walk half an hour after you've died, and of course lost all your items.

IMO NGD had the best hopes that people will finally understand that this... game... is... about... INVASION!

They're forcing it, and that doesn't work. Currently they try to eliminate fort wars in favor of invasions, at least on non-Ra servers. What they should aim for is not adjusting fort wars to lead to invasions, they should adjust invasions to follow ordinary fort wars.

...being farmed?

I want my fort camping back, I want to be farmed.

Exactly. That's just what I think. Being farmed is the best 24/7 action for smaller servers.

bois
07-29-2011, 01:56 PM
This discussion has gone into the realms of perception. Each person has their own reality of the situation.

My Regnum way is the way of defending forts or trying to capture them back despite incredible odds. So that is my reality. It is neither right or wrong. it simply is.

This is a collaborative game. Because of this the majority shapes reality here. If many are not willing to accept the new save system, the reality shifts.

NGD may want Invasions, and it may be their vision. However, they have to sell the idea. Remember they are selling a service. That service is entertainment. If they want to be successful, they must sell this service and satisfy as many customers as possible. If they do not, their product will fail. In the end it is the will of the majority which drives this forward.

In this case right or wrong does not apply. The decisions are not moral they are simply market driven. Right in this case is what delivers the best possible gaming experience to the widest possible audience.

Does invasions do this ? Have NGD sold invasions properly? Have they developed invasions as the cornerstone of the fun in the game? Have they made a compelling case (via game mechanics) to shepherd players to this part of the game?

Or should they do what other outfits do to some extent. That is, gradually develop a well rounded game that appeals to several target audiences (hardcore, casual, RvR, PvP, PvE, social, capitalists,etc.) and let that drive the game forward. Meanwhile you can continue to develop your 'hook' (invasions) to encompass and captivate the user base.

My personal opinion is this : The saves negatively affect my enjoyment in the game and retards my ability to enjoy the facets that attracted and kept me here. So, I do not approve of them . Nobody can convince me otherwise. It is my reality. It is neither right or wrong, it simply is.

Dome
07-29-2011, 02:47 PM
I want my fort camping back, I want to be farmed.
Fair enough, and noted.

You know why they give up?Because this game become as a Koreen shity game.
I object, its not true, those games have no real rules, concept and so shape, future and are shallow because of that.


You are clearly playing the wrong game. Regnum is action oriented, what you are looking for is some Sandbox MMO where you have to walk half an hour after you've died, and of course lost all your items.

I think you have no idea what you are talking about.
__________________________________________________ _____________

So what if the current system would be combined with the 1 central save system?
So the saves stay at the forts, but if you were saved at a fort that was recently caped, clicking the "res at altar/save" would res you at aggy/herb/oasis altar and that altar would only come into play when the fort you was saved at had been caped (so no saving at central save just resing if circumstances are prvided). This way you would have the choice between resing at gate or cs when forts caped.
So:
Getting to imp after dead would be resing at realm gate and porting.
Trell is close enough to the gate or cs, and aggy would have the old save back ONLY when it is caped.
Same goes for the others.

_Nel_
07-29-2011, 03:28 PM
this save system makes invasion much easierFor a second you managed to understand my point, than intellectualy raped it and threw it away.
This quote is the main idea, so try to read it over and over again because the following things Ill write you will ignore anyway.

Ok, I got your point. But you know what? invasion sucks.
Defenders point of view: No one loves to wait endlessly at gate for nothing (kind of static gameplay).
Attackers point of view: It's useless to try to break gate, each time you kill 1 man, 2 resurrect.

Then, forcing people to play to a gameplay they don't like has never been a good solution.
As you stated in one of your previous post, Horus people like fort wars (same for Muspell and Niflheim from what I heard here). There is no more fort wars, and most of them litterally stopped to play.

You could see many lvl50s grinding for stuff or money for repairs at ignis OC befor the WM for example.
Wrong. Less people, less grind.
And what I see is, those who still play don't care of grinding anymore. Since action is dead, no need to bother leveling up anymore.
It's now a real pain to find a grind party.

But that is what I want to see. Someone saying: "I want my fort camping back, I want to be farmed".
I want my fort camping back, I want to be farmed.

What my post means there is that, I have nothing against voting, but the fact is that just because the majority voted for something doesnt mean its true, or right, or white, or has anything to do with reality.
True, it's called tyranny of the majority. But with the old 3 saves system, you could do everything you wanted. No one forced you to get farmed at fort. Now we have tyranny of the minority, and face it, that's even worse.

Before it was an art to make invasions, and they were very good planned...now .. few people run randomly and invade a realm...cool...
Yeah, one invasion per 1 or 2 months was good enough. It was like a kind of realmfest to gather the biggest amount of people who enjoy this game. It often ended in drama if it failed xD, but well, not every time.

My personal opinion is this : The saves negatively affect my enjoyment in the game and retards my ability to enjoy the facets that attracted and kept me here. So, I do not approve of them . Nobody can convince me otherwise. It is my reality. It is neither right or wrong, it simply is.
Well summarized. I adhere to.

So what if the current system would be combined with the 1 central save system?
So the saves stay at the forts, but if you were saved at a fort that was recently caped, clicking the "res at altar/save" would res you at aggy/herb/oasis altar and that altar would only come into play when the fort you was saved at had been caped (so no saving at central save just resing if circumstances are prvided). This way you would have the choice between resing at gate or cs when forts caped.
So:
Getting to imp after dead would be resing at realm gate and porting.
Trell is close enough to the gate or cs, and aggy would have the old save back ONLY when it is caped.
Same goes for the others.
Hmm, 3 saves system is still better, you can res at save or gate, whatever you want, getting farmed at fort or not.
Btw, trelle is an anomaly, it's not the case of alga and meni.

Seher
07-29-2011, 04:21 PM
I think you have no idea what you are talking about.

I think you clearly lack some arguments here. To me it's quite obvious that someone wanting to run longer until there's a fight to make the fight more tactical and intensive and less brainless should look for a MMORPG that's not promoted with "RvR action". Action and open world realism are two completely different concepts, and Regnum clearly aims for action.

So what if the current system would be combined with the 1 central save system?
So the saves stay at the forts, but if you were saved at a fort that was recently caped, clicking the "res at altar/save" would res you at aggy/herb/oasis altar and that altar would only come into play when the fort you was saved at had been caped (so no saving at central save just resing if circumstances are prvided). This way you would have the choice between resing at gate or cs when forts caped.
So:
Getting to imp after dead would be resing at realm gate and porting.
Trell is close enough to the gate or cs, and aggy would have the old save back ONLY when it is caped.
Same goes for the others.

Why saves at forts anyway? You don't rezz there usually, so that save is more or less useless. The only thing it gets us is fort dancers instead of save dancers. Is that good? I don't think so, it makes it nearly impossible to capture that fort. The only thing you're constantly referring to is that you can easily join armies that pass your grinding spot. Wtf? What about players who just want to log in and have action without grinding? They don't know where those armies currently are, and that's annoying. Forts are imo there to make you instantly see where the action is, if your realm currently holds an enemy fort or tries to recapture an own one.

UmarilsStillHere
07-29-2011, 04:30 PM
Say before 1492 or so, the majority of people thought that the world was flat. In a forum poll they would have voted for flat.


Pet gripe of mine. This is rubbish that people have got off bad TV shows. Even in ancient Greece, and likely in many other cultures before then, people knew the world wasn't flat.

Any civilisation that's ever watched a ship sail off, or even someone walk off into the distance, has worked that one out.

The current saves are still terrible. In theory they work during an invasion, but are awful at any other time.

Dome
07-29-2011, 07:45 PM
Defenders point of view: No one loves to wait endlessly at gate for nothing (kind of static gameplay).
Absolutely right they rather sit infront of the fort and wait for the enemy to show up. Dynamic gameplay. Thats why people suggested to have doorless forts right? Been there seen it when alsius just wouldnt show up for obvious reasons. Conclusion your just bullshitting. What you said is simply not true.

I want my fort camping back, I want to be farmed.
Your a bit late with that.

Hmm, 3 saves system is still better, you can res at save or gate, whatever you want, getting farmed at fort or not.
Btw, trelle is an anomaly, it's not the case of alga and meni.
The old 3 save system was nowhere near better than the single central save. Guess you dont know what was the problem with trell alga. They just couldnt put trell save anywhere it would be good. The old place was too close to alga and syrtis was crying on ra, so they put it behind trell in a hole where it was much better for syrtis since they were just farming us there instead of the fort. The reasons saves are better close to forts are:
1. you can res closer to any non-fort camping action.
2. the saves linked to a fort put farther from the forts the more it became imbalanced compared to the other realms save.
Just because the alga problem didnt show up on horus doesnt mean it wasnt there.
Alga and trell save problem wasnt the only one. Samal saves only good point was its closeness to daen (ofc syrtis was bitching about it). In ignis everyone was hating it and praised the 1 central save system returning it to the oasis.
The old 3 save system had more problems than the current and the central together.

The only thing you're constantly referring to is that you can easily join armies that pass your grinding spot.
Again you failed to pay attention. And just bitching like before.
You are clearly playing the wrong game. Regnum is action oriented, what you are looking for is some Sandbox MMO where you have to walk half an hour after you've died, and of course lost all your items.
The reason why you can join passing armies is becaus now you can res the closest to the action. Those armies are ressing at aggy and samal, trell and alga, and they need to walk A LOT LESS for the action because they are closer to each other. Half an hour huh? Yes, you dont know what you are talking about.

Wtf? What about players who just want to log in and have action without grinding? They don't know where those armies currently are, and that's annoying.
Its easy. You turn to the closest bridge and there you go. You know they lead to the enemy realms but psst its a secret. Works everytime.

I see now all you want to do here is bitching. Same thing happened when they installed save guards. When they took away realm chat on horus everyone said horus will have no action.
All you can do is bitching and I dont need this.
What makes me feel good is that after this last post, I will never have a look at this thread, and log into regnum to have fun at pn.
Conclusion: /me having fun, you bitching.

Seher
07-29-2011, 08:06 PM
Again you failed to pay attention. And just bitching like before.

Enlighten me, then. And by the way, you're clearly the one bitching now. :-)

The reason why you can join passing armies is becaus now you can res the closest to the action. Those armies are ressing at aggy and samal, trell and alga, and they need to walk A LOT LESS for the action because they are closer to each other.

Which means you bypass forts completely. I don't think NGD wants this either, and I don't want it too. As soon as one fort is captured you'll have to walk way more.

Half an hour huh? Yes, you dont know what you are talking about.

Oh I do know. As I clearly wrote, I don't refer to Regnum here, I'm talking about "some Sandbox MMOs". Pay more attention, please.

Its easy. You turn to the closest bridge and there you go. You know they lead to the enemy realms but psst its a secret. Works everytime.

On Ra. Maybe. And even on Ra there's a good chance not to meet someone and spend some minutes on waiting.
I agree that a save closer to enemies might come handy for taking other forts, but there's just no way this should result in not taking forts at all. A central warzone save is needed, and without one there's no way to analyze whether more saves would be nice or actually counterproductive, at least on smaller servers.

_Nel_
07-29-2011, 10:12 PM
Absolutely right they rather sit infront of the fort and wait for the enemy to show up. Dynamic gameplay. Thats why people suggested to have doorless forts right? Been there seen it when alsius just wouldnt show up for obvious reasons. Conclusion your just bullshitting. What you said is simply not true.
Mi no comprendo. Und ich sehe keinen Zusammenhang mit was ich habe gesagt.

Your a bit late with that.
Not really. You wanted to see someone saying it. I did.

The old 3 save system was nowhere near better than the single central save. Guess you dont know what was the problem with trell alga.
No problem at trelle/alga as far as I know.

They just couldnt put trell save anywhere it would be good. The old place was too close to alga and syrtis was crying on ra, so they put it behind trell in a hole where it was much better for syrtis since they were just farming us there instead of the fort.
So, I'll try to be understanding with you, if somehow there was a problem with trelle/alga, it's a map problem, nothing related to save system. They got months to fix it, they made the crater near trelle, they made golden falls, they even made new forts, but hey they didn't think to invert trelle fort and old save position, or increase Alsius warzone as they did for golden falls to put trelle in this new position. Every forts come with this pattern: gate > save > fort, only trelle has gate > fort > save. As always, wrong solutions for a specific problem.

The reasons saves are better close to forts are:
1. you can res closer to any non-fort camping action.
I would rather say: You must res farther to any action (and so, it's not better at all). Because your assertion is stupid, everyone knows there isn't any action elsewhere than forts (You see, I can also reasonning like a stubborn Horus player). Oh well, sometimes at bridges, when you move from a fort "previously taken back" to another fort.

2. the saves linked to a fort put farther from the forts the more it became imbalanced compared to the other realms save.
Mi no comprendo una vez más.

Just because the alga problem didnt show up on horus doesnt mean it wasnt there.
Just because the alga problem only shows up on ra, doesnt mean you should mess up everything on all other servers.

Alga and trell save problem wasnt the only one. Samal saves only good point was its closeness to daen (ofc syrtis was bitching about it). In ignis everyone was hating it and praised the 1 central save system returning it to the oasis.
Samal save at oasis was a good idea. I don't understand why they first moved it somewhere else.
But anyway, no matter, I don't really care.

The old 3 save system had more problems than the current and the central together.
As this current poll is perfectly showing it... 122-9

Rest of the post
Seher is far better than I may be to answer you.

HidraA
07-29-2011, 10:59 PM
:sleep_1: I don't get why people that dont like new saves system keep argue with Dome.
He is just on his line and he want people to turn to his opinion.Useless arguments too.
As bois have said :"this is my fun neigther wrong or bad but i don't like this changes".
Nothing to say more.If you say something else he will keep argue to infinite.He has in his mind "i am alway right and other people wrong".

Seher
07-29-2011, 11:37 PM
Actually one of his arguments isn't that useless, saves at forts make you spawn nearer to the enemy, meaning you're closer to action. Just every other aspect of those saves is flawed. In their current implementation those saves make forts useless. Best case.

53453467734534
07-30-2011, 12:10 AM
Can 90% of all players be wrong in some way?
Heck, of course (not saying they are)

BUT that really doesn´t matter at all.
A game is about fun, and 90% of the players have less fun, partially much less fun. Therefore the new saves don´t work.
And at this stage, it is extremely improbable that these opinions will change.
To the contrary, there are less supporter than before. (see other poll)

End of discussion.

Eventually there is a point of no return and all activity on certain servers will
crumble away. This will happen, if players log into the game, find no action and log off (instead of joining the battle). Less activity causes even less activity. This is dangerous.

Change these saves back for your own good NGD...
Three saves was the best configuration, one central save concentrates fights too much (still better than current mechanics)

standistortion
07-30-2011, 12:14 AM
Put back central save, maybe make it capturable when realm threatened, maybe fortified.
Move WM teleports to own side of bridges (and own forts) with lower cd, maybe make bridges capturable with guards, maybe fortified, hell, maybe even bridge troll (not good for goats).
Speaking of troll's, most of Dome's points on the problem with trell alga, pure BS, the gate is trell save.

HidraA
08-01-2011, 08:38 PM
Lamo retard game that i ever have seen......if enemys have imperia and treleborg...apeard only option to respawn at save.
If enemys have aggers auto respawn at gates....bleah...i dont understand logic of this respawns....

Psynocide
08-01-2011, 11:01 PM
Short answer: No.
Long answer: Fuck no.

_Nel_
08-05-2011, 10:39 PM
Same poll for Raven server:
> http://www.gamesamba.com/forum/viewtopic.php?f=56&t=2183

Do you like the current save system?

No, I preferred the previous 3 saves system 64% [ 16 ]
No, I preferred the central save system 28% [ 7 ]
Yes, the save system is fine as it is 4% [ 1 ]
Yes, but it just needs some adjustments 4% [ 1 ]


No: 92%

Could we get a reply from NGD about what they are planning to do with the save system?
Thanks.

HidraA
08-05-2011, 11:27 PM
Could we get a reply from NGD about what they are planning to do with the save system?
Thanks.

From my experiense on this forum...this will not happen soon.
Chilko will stay immune at this questions other a few months...and he will say after "Oh i never read forum"..yes wee will change back them....
I bet they dont plan to doo this now,wait other 6 months ->1 year and then they will make other save but for sure not old saves.

_Nel_
08-06-2011, 02:53 PM
Fortunatly, Chilko made you lie. :smile:

Tada! :drums:

Hey guys,

by the end of August we will release a new patch with some the balance update and fixes to collisions / jumping.
August update will also include al roll back to the only central save system.

September will be the month of the new castles, they look really amazing. I hope we can call a lot of the players back then.

we've opened new servers because we trust that our partners can promote the game much more than us.

let's put a little hope in the game can we?

We now have just to wait. :thumb:

bois
08-06-2011, 03:19 PM
Yep, this thread can now take a much needed rest. A little communication goes a long way.