View Full Version : Jumping, yes or no?
Gabburtjuh
08-01-2011, 10:39 PM
NGD never asked if we even wanted jumping, so let's have a poll....
Gabburtjuh
08-01-2011, 10:45 PM
No, because there are alot of positional bugs already, and this will just cause imbalance (rangeds jumping on rocks and getting in tricky places, shooting melee's) and bug abuse, jumping over/into stuff.
HidraA
08-01-2011, 10:46 PM
No because is useless feature in RO gameplay...you cant evade or other think by jumping,is more a estetical feature than a practical.
_Enio_
08-01-2011, 10:51 PM
...it is fun and looks funny.
On a more serious note, a problem i see is targetting difficulties, but thats the only real issue apart from cosmetic annoyances. The falling damage could be a nice addition to tactical positioning.
PT_DaAr_PT
08-01-2011, 10:52 PM
I don't mind as long as they fix the bugs. Just horsing down a slope gives you damage. And if you keep tapping the jump button you're able to hover from the fort almost down to the road which is a lot of time in the air.
Vroek
08-01-2011, 10:54 PM
Yes with some conditions,
That it dont matter for targeting in any way.
No bunnies.
It dont introduce any more serious bugs.
And as long as dwarfs jump as high as taller classes.
PT_DaAr_PT
08-01-2011, 10:55 PM
No bunnies.
Easy fix by adding -25% movement malus.
Psynocide
08-01-2011, 10:58 PM
Yes as long as it is executed properly and cannot be used as some bootleg way to gain an advantage in combat (IE jumping to move faster while running away).
Vroek
08-01-2011, 11:04 PM
Easy fix by adding -25% movement malus.
I think that can be akward.
I rather see something like 1st jump 100%, 2nd 50%, 3rd 10% and 4th 0%.
All take 10 sec to recover, so after two jumps you need 20 sec to be back at 100%.
PT_DaAr_PT
08-01-2011, 11:07 PM
I think that can be akward.
I rather see something like 1st jump 100%, 2nd 50%, 3rd 10% and 4th 0%.
All take 10 sec to recover, so after two jumps you need 20 sec to be back at 100%.
That sounds more reasonable.
ljrossi
08-01-2011, 11:10 PM
No, too much arcade games, it takes old players like me that are over 30 year... and sends the game to youngers that had better movemnt hability and less estrategic playing and gruop playing.
Regnum was good on those task , group playing, tactical movemts, rather than hiperjumping strafing boys.
Ulti19
08-01-2011, 11:17 PM
Yes because you can glitch your guy to look like the Karate Kid :p
Just from trying it I find it ok, no need for it, but it also doesn't break anything yet. I like the damage you get from falling, should add an attack that lets you push players off of ledges xD
Brimak
08-01-2011, 11:20 PM
No, because there are alot of positional bugs already, and this will just cause imbalance (rangeds jumping on rocks and getting in tricky places, shooting melee's) and bug abuse, jumping over/into stuff.
+1 :thumb_down:
Seher
08-01-2011, 11:57 PM
Yes, because although it indeed looks awful, it will hopefully bring more players.
53453467734534
08-02-2011, 12:19 AM
I am not against jumping, but this should only be implemented, if it works flawlessly without half a dozen bugs.
And no bunny hopping please. Bunny hopping doesn´t fit into a serious game.
No vote for now.
NotScias
08-02-2011, 03:35 AM
No because RO doesn't need this.
maximus-decimus
08-02-2011, 04:48 AM
^Dont matter if we jump or not, its still borinbg because of no fights with this bindsystem ^^
So instead of fighting ppl now can enjoy juming around ^^
Dont matter about that change, other problems should be solved but they doesnt do anything
Alenox_I
08-02-2011, 05:32 AM
I can avoid things in my way by jumping and I can climb <3
_Seinvan
08-02-2011, 05:38 AM
Lol, kicking people in mid-air will be hilarious xD
Thalak
08-02-2011, 05:57 AM
No.
There are those pesky games where people jump around. What good is jumping for in Regnum? Nothing!
But it proves that NGD lost their vision for Regnum, it's all about short-sighted attracting of kiddies to raise profit for the sake of team based gameplay. And what's next?
Sleeping (a dream about Chilko gives you 1% Xim bonus), farting (with -10% hp for all within 5m), hunger (you need to find food every 5 minutes or lose 1 point of strength permanent), thirst (find clear water every 20 minutes or lose 1 point of intelligence), baking cakes (-10% movement speed), ...
_Kharbon_
08-02-2011, 05:58 AM
No, because of many many bugs that would appear and it would have impact on rules and gameplay (jumping up "unreachable" places).
Other bugs are still present in game and are a priority.
Orimae
08-02-2011, 06:04 AM
No, too much arcade games, it takes old players like me that are over 30 year... and sends the game to youngers that had better movemnt hability and less estrategic playing and gruop playing.
Regnum was good on those task , group playing, tactical movemts, rather than hiperjumping strafing boys.
Exactly...meh, jumping..imma go back to my PS3 then...oh wait, theres jumping there...
Perfect World thru Wine..hmmm....
Znurre
08-02-2011, 06:30 AM
Yes, because although it indeed looks awful, it will hopefully bring more players.
As I said when mouse look and strafing was implemented, I really think this is the wrong approach.
During my time playing Regnum I've tried a lot of other MMOs.
Usually the controls and the behavior was far from the same as in Regnum, yet I could stand it as long as the game itself was somewhat decent.
It feels like NGD are trying the opposite tactic: "If the controls and behavior are decent, I can as well play Regnum instead of some other f2p game."
Instead, I feel they should work on improving the game so people choose to stay because of the qualities of the actual game, not how similar it is to other popular MMOs in which case it can never become more than a half assed free replacement.
I also feel that the efforts to mainstream the game are taking away from these qualities I am talking about, which creates a vicious cycle where the game will just keep going downwards in actual gameplay quality.
LucianDeathshield
08-02-2011, 07:16 AM
I don't have an opinion on the jumping itself but the falling damage imo is good.. shortcuts were kind of lame + when your in an enemies fort and your getting hit by an enemy , that enemy usually jumps down as soon as he gets hit and hugs the guards. Now he has to use the stairs xD
-Logan-
08-02-2011, 08:41 AM
No because Regnum is not ready to accept jumping. There are hundreds of bugs that need to be paved out first, not afterwards like every time they try something new :facepalm3:
Znurre I agree with you so much. They are catering to new players, but they are doing it wrong, and they are doing it too late. They should focus on repairing the experience of people currently playing the game, because in my opinion, it looks like it's on life support right now. Why is Regnum going so mainstream and why is it becoming such a generic MMO? Instead of getting real changes we're getting things that are taking us back, things that if NGD really wanted, should have been added ages ago.
Jumping can work games, but the game really needs to be built for it. Regnum isn't built for it, they are just adding it for the hell of adding it, that's the difference.
Changes like this are only prolonging the real, necessary changes that the game desperately needs. If they add jumping now then I expect more updates afterwards that will center on jumping as the sole subject. So once again, more time and more updates are spent on "testing" jumping because they obviously won't get it right the first time, and they delay other potential changes to the game.
hunger (you need to find food every 5 minutes or lose 1 point of strength permanent), thirst (find clear water every 20 minutes or lose 1 point of intelligence)
Dear lord, stop before you give them ideas.
"Regnum Online version 1.9.0 THE RETURN OF STAMINA, YAY."
NGD, ask yourself, what is a need and what is a want? What is necessarily and what is unnecessary?
Torcida
08-02-2011, 09:39 AM
Yes because long running will be more fun now
HidraA
08-02-2011, 09:52 AM
Yes because long running will be more fun now
realy?... :)
Jump option will be useful only when this game will pas from auto-aiming to
arcade mode.
Actual game-play:
-archers:arows from archers have auto-aiming;
-warriors:auto-aiming ,only resist and some evades that are printed out by RNG
-mages: there shall not be any troble is normal for a mage to have auto-aiming;
With jump and strafe :
Game need a change to make this two options useful;
Combat system needs to go in Gothic or Two worlds II combat style:
- no more auto-aiming for archers...so strave will give evades to the arows and maybe warriors hits;
-jump also ...when you jump you can evade..
It is a total diferent system of combat.....but second is more intercative that first one where you are 100% a target and not imply too much movement.Second style confere more skills of gameplay from human side.Now press random buttons...with seconds system ...not only random buttons but need to target and move a lots.
Anyway with seconds system of combat need a total revam of game and adjust all spells because chance of hit are drasticly lowered so dmg or other thinks need to be adjusted.
Anyway i prefer second system instead of actual gameplay because that need of players skills not only items and lvl.
So if hits go from auto-aiming to a fixed trayectory will be useful ,maybe them position bug will disapear....no need changes for spells that can stay auto-aiming.
This can solve also uber dmg from barbarian side,tricks that complaint warriors from archers...
Even a target is knoked need to target that enemys that is down...
Phlue4
08-02-2011, 10:22 AM
No, because it is just a copy of other RvR-games.
It does not fit in Regnum.
There are soooooooooooooo many things that have to be done instantly, that would increase the buy of xims more than implementing new stuff.
Quincebo
08-02-2011, 10:42 AM
No because:
-NGD will screw it up with loads of buggs
-there way more important things to be fixed/added
-its doesnt benefit anything in RO(in my opnion)
ayexeyen_
08-02-2011, 11:13 AM
No, because I cannot still hit a mob or a player if somebody CC him.
You get "You are not facing" or "you are too far" when you are really walking on his face. Correct the bugs before!
Moreover Regnum doesn't need bunnies unless you implement a lot more things like the physics of the bodies (like the not-overlap) and much more...
standistortion
08-02-2011, 01:23 PM
No, its not needed + most of reasons already posted.
2 folks I have shown RO to couldn't get their heads around not being able to jump, even after getting to grips with the idea of no instant health potions. I'm sure the same kind of thing is coming up on raven a lot, folks just have to try RO out and see for themselves that jump isn't needed.
Changing RO to be more like other games is a very bad move, RO has infinitely more potential than any generic wow clone.
Phrack
08-02-2011, 01:41 PM
mehh xD
finally..good old times... TRICKJUMPING Lolz (http://www.youtube.com/watch?v=4iF2Rcvkjyw)
greetz to all old ET abuser's out there
:gun_bandana:
btw, this is not cheating :bangin:
HuntShot
08-02-2011, 04:58 PM
I personally like the idea, because it opens alot of new strategies and ofcourse because jumping makes long rides alot more fun :D
But on the other hand, this makes me, and I think many more people, think that NGD doesn't take us serious and puts this online instead of balancing and/or fixing and improving network codes..
time-to-die
08-02-2011, 05:13 PM
No because:
-NGD will screw it up with loads of buggs
-there way more important things to be fixed/added
-its doesnt benefit anything in RO(in my opnion)
I agree with you. Always with a update means more bugs. When they will ever fix them....
time-to-die
08-02-2011, 05:14 PM
oh btw here are the bugs
http://www.youtube.com/watch?v=fdKFNZbcUPw
Dupa_z_Zasady
08-02-2011, 05:55 PM
No, because.
1. NGD programmers will screw it up, they suck, they failed at much simpler tasks.
2. Because of that there will be new fields of possibilities for bug abusers.
I fell our (as in RO Community) "NO" is futile. They already did it so no chance we can do anything about it. Only way is to quit playing, but this is a choice every single player have to make by himself.
No, because this game never needed jump. First finish one part before making another, NGD. You have a lot of bugs + 2 bugged expansions and non existent balance, also inner & warzone environment isnt improved still.
Darcyeti
08-02-2011, 06:57 PM
I wont vote but I remember lots of people asking for something like jumping quite a while ago. The reason for them asking, begging, crying, whining for a jump feature was getting stuck in hole, behind stone etc. So finally NGD gives them what they asked for and now nearly everybody is whining because the added it to the testserver?
One more example for human behavior.
NGD can't do the right thing.
Implementing things users asked for a long time - wrong!
NOT implementing things users asked for a long time - even worse!
So what???
-Logan-
08-02-2011, 07:03 PM
oh btw here are the bugs
http://www.youtube.com/watch?v=fdKFNZbcUPw
And so it begins.
http://affordablehousinginstitute.org/blogs/us/wp-content/uploads/frodo_gandalf.jpg
UmarilsStillHere
08-02-2011, 07:12 PM
I wont vote but I remember lots of people asking for something like jumping quite a while ago...
Could you direct us to that thread or those posts? I can't recall seeing anyone ask seriously for jumping, and the few times I've seen it suggested it quickly gets shot down by the majority.
_Nel_
08-02-2011, 07:19 PM
I wont vote but I remember lots of people asking for something like jumping quite a while ago. The reason for them asking, begging, crying, whining for a jump feature was getting stuck in hole, behind stone etc. So finally NGD gives them what they asked for and now nearly everybody is whining because the added it to the testserver?
One more example for human behavior.
NGD can't do the right thing.
Implementing things users asked for a long time - wrong!
NOT implementing things users asked for a long time - even worse!
So what???
You should find one of those thread and read it again.
I am almost sure you will not find a single one that has not been swarmed by lots of people who were saying no-no-no-and-no.
For my part, I didn't yet vote since I can't access to amun cause of crashes. But tbh, I'm sure it's a total waste of time and a new bugs nest.
HidraA
08-02-2011, 07:20 PM
Could you direct us to that thread or those posts? I can't recall seeing anyone ask seriously for jumping, and the few times I've seen it suggested it quickly gets shot down by forum campers that never play = the majority.
Fixed.
Text text.
In curent state is not a useful features.
But neighter bad one.Nobody can complaint about something that not tested enaught in live server.
But i don't think this will make the game-play so worst as people complaint....need more tests (with positions)that is a serious bug ...glitching is nut so bad bug.In old days ppl had lots of fun glitching rocks or hide inside them....
Unfortunaly all people jump at NGD just because they expected others features balance/gameplay...and declaire everything that they make is wrong.
Darcyeti
08-02-2011, 07:26 PM
It might be me mixing up german and NGD forum here, but I think having red on both about that wish.
Don't nail me on it, might be wrong about it here.
_Nel_
08-02-2011, 07:54 PM
As far as I remember, there were only few random newcomers who posted a request for jumps in NGD forums. Mainly because they can jump on other MMO and want to do the same with regnum.
That may be different on german gamigo forums. On french gamigo forums, not a single user asked for jumps.
On topic, since I can't access to Amun, did anyone try to select jumping enemies in a crowd? Is it easy or not?
I bet we will soon have lots of complaints about unselectable bunny hoppers.
Despite my stated bias, I am actually going to wait and see how this matures. There are obvious balances that are needed and adjustments. Rather than jump the gun, I will wait for more mature iterations and have some sort of opinion then. Too early to judge objectively.
So I vote "on the fence ".
Regards
time-to-die
08-03-2011, 11:09 AM
And so it begins.
http://affordablehousinginstitute.org/blogs/us/wp-content/uploads/frodo_gandalf.jpg
omg epic XD
Ummh i agree with some of you guys. Some guys want 2 jump in regnum now they got it. And now im thinking about it. it isnt realy a bad idea. But im just thinking about the bugs.
Darcyeti
08-03-2011, 11:40 AM
I just tried out the only possible situation why I would want to jump in Regnum. Went to Imperia Plateau and felt in the hole with purpose because I wanted to try how to jump out of the hole without being forced to die.
It's not possible! You can't jump while sticking in that hole. I couldn't even stop running inside that hole. After a relog, I stoud inside the hole and couldn't jump, move or do anything except.... yes you guessed right.... DIE.
Would you please make it possible to jump while being stuck inside holes? The way it is right now, there is no sense at all with it.
regards
_Nel_
08-03-2011, 12:29 PM
Some guys want 2 jump in regnum now they got it.
Almost everyone of us wants old save system, now we got nothing but jump. :sleep_1:
Is there a problem in NGD priorities?
I just tried out the only possible situation why I would want to jump in Regnum. Went to Imperia Plateau and felt in the hole with purpose because I wanted to try how to jump out of the hole without being forced to die.
It's not possible! You can't jump while sticking in that hole. I couldn't even stop running inside that hole. After a relog, I stoud inside the hole and couldn't jump, move or do anything except.... yes you guessed right.... DIE.
Would you please make it possible to jump while being stuck inside holes? The way it is right now, there is no sense at all with it.
regards
I think they can't, cause there is no stable ground under your char.
I mean when you are stuck in a hole, in fact your char is still falling, but collision detection prevents you to fall lower. So since you're still falling, you cannot move in any direction, and in the same way, no jump allowed.
http://pix.toile-libre.org/upload/img/1312374288.png (http://pix.toile-libre.org/?img=1312374288.png)
I could be wrong, but I'm convinced it works as I described.
Darcyeti
08-03-2011, 12:40 PM
That sounds possible.
Maybe someone who really knows how it works could respond here?
;) Surak? ;)
-Logan-
08-03-2011, 03:29 PM
Ummh i agree with some of you guys. Some guys want 2 jump in regnum now they got it. And now im thinking about it. it isnt realy a bad idea. But im just thinking about the bugs.
I think there are few people who think it's truly a BAD idea. For me it isn't, the problem is that the game isn't ready for jumping.
http://pix.toile-libre.org/upload/img/1312374288.png (http://pix.toile-libre.org/?img=1312374288.png)
I could be wrong, but I'm convinced it works as I described.
That's one way, I found a few spots where it can occur even if your character isn't legitimately falling too though. There were some strange situations where I couldn't jump without moving first, additionally there were some holes though that were so small that there was no room to run & jump.
No clue why this happened to me sometimes. I'd rather think that if there was no stable ground under your character, then you would see looped falling animation.
Minorian
08-03-2011, 08:23 PM
Another bug video http://www.youtube.com/watch?v=cry4j7Z95Is&NR=1
Dont really know what it's showing, but the music made me laugh.
The reasons behind this feature are IMO:
Stop wall glitching. You cant cheat if anyone can do it.
Stop people dropping of the wall when targeted. If you die from falling dmg anyway, why not just fight?
Yes, just because I like the jumping in WoW. No joke !
Seher
08-04-2011, 03:39 PM
Doesn't look too bad for jumping. Way more acceptance than for the saves. :P
BudapestKnight2
08-08-2011, 05:41 PM
Using jump NGD will meet tons of bugs should be fixed:
http://www.youtube.com/watch?v=C2pqppHsdSQ
Kaixo
08-24-2011, 11:32 AM
Stop people dropping of the wall when targeted. If you die from falling dmg anyway, why not just fight?
Yes, I will fight in bridges.
And the same argument could be made with the fort doors, once you go outside fight or die, do not enter again. :rolleyes:
HidraA
08-24-2011, 11:52 AM
Jumping is not a troble.The main issue is dmg from fall...my conj die almoust everywhere,montains/forts/shortcuts...dmg from fall is too hight....
-3k DMG from fall at entrance in Birka o.O ?!?!?! my conj has 2,6k HP...
-What you sell next NGD ...Angels wings 100 k XIME ?.... there are not change made by NGD in favor of players...all chages -> premium content.
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