View Full Version : Jumping and falling damage: official statement
chilko
08-02-2011, 08:00 PM
Hello everyone,
In a future update we will add jumping and falling damage to Regnum Online.
Jumping was a feature that was implemented back in 2006, we just never liked the animations and never got to implement the physics properly.
(You may have seen me or other gamemasters jump before)
Why do it now?
The new forts (and even more so the new castles) added a greater spatial complexity and flow to the game. Jumping adds another dimension to this.
Falling damage not only adds realism but also fixes many spatial issues and
"questionable" escape tactics.
We are not copying WoW or Super Mario 64. We are just adding a feature that is ubiquitous in every 3D mmo.
for every one of you that says "we never requested this feature" there are hundreds of potential users that try the game and say: "what a piece of crap! you can't even jump!".
Some more info about jumping/falling damage:
It is still in development and not balanced
we won't allow users to attack or cast spells while jumping.
you won't be able to jump more than once every 2 seconds.
Falling damage needs to be reduced/adjusted
there will be an injury (speed malus) spell cast on people that fall too
Now, if you don't like my explanation please read this post from the spanish speaking forum: http://www.regnumonline.com.ar/forum/showpost.php?p=1387659&postcount=34
Regards,
-Chilko
blood-raven
08-02-2011, 08:20 PM
awesome, the falling dmg is a good idea.
but what's the advantage of jumping? can we avoid attacks this way?
regards
SirHiss
08-02-2011, 08:25 PM
Idiotic according to me, i really dont see the need for jumping at all.
Seher
08-02-2011, 08:34 PM
Well I'm okay with that if you really manage to get rid of most bunny hopping. Jumping needs to be considerably slower than running in order to discourage users from permanently jumping around. (Character standing still after landing?)
I agree that there are interesting tactics and that it's needed to attract more customers, just constantly jumping players are annoying and ruin the whole atmosphere, and that's far worse than anything positive about jumping.
Jumping - good, permanently jumping retards - very very bad.
HuntShot
08-02-2011, 08:35 PM
for every one of you that says "we never requested this feature" there are hundreds of potential users that try the game and say: "what a piece of crap! you can't even jump!".
+1 True, so true!
fluffy_muffin
08-02-2011, 08:39 PM
Some of users doesn't want to have sex in ro but hey! For every player that will say "we never requested this feature" there are hundreds of potential users that try the game and say: "what a piece of crap! you can't even have sex!".
Chilko beside users demands there is also a logic, users habits and something called common sense.
SirHiss
08-02-2011, 08:42 PM
Id say those "potential users" can fk of, focus on your CURRENT users that is already paying your salery
LucianDeathshield
08-02-2011, 08:45 PM
Id say those "potential users" can fk of, focus on your CURRENT users that is already paying your salery
this is the biggest amount of bullshit i've ever seen
AariEv
08-02-2011, 08:46 PM
for every one of you that says "we never requested this feature" there are hundreds of potential users that try the game and say: "what a piece of crap! you can't even jump!".
And I can understand the perspective of NGD on this. You want to implement a feature that all mmo's share in order to increase the chance of keeping players who've played other online multiplayer games. And this is understandable from your viewpoint as you hope to gain more premium players in the game. However, from a long term player's viewpoint, this update is unnecessary and has the potential to cause issues in the game. For example, your implementation of this new feature at this stage creates several issues.
For one, by introducing damage by jumping, you create a new area of the game that needs balancing. For example, each realm has a very different landscape to the next. One issue that you might find with landscape balance are the super bosses in the warzone. Alsius and Ignis both have super bosses that are essentially protected by the landscape. Meaning, for the most part, if you try to enter Thorkul's volcano, or get to Dhaen other than through the entrance, chances are that you'll suffer tons of damage if not die. On the other hand, if you take a look at Stone Henge and the landscape that surrounds Evendim, it's flat and easily accessible by enemy realms. Such balance isn't a major issue, but nevertheless it still is a problem. Landscape balancing would also need to be edited for not only the outer realms, but the inner ones as well.
And this is solely my opinion. The update hasn't been released yet and we haven't seen it's long term effects yet so lets wait and see
Falling damage not only adds realism but also fixes many spatial issues and
"questionable" escape tactics.
Now, to be honest, I'm not exactly sure how things operate in Ra; all I can speak for is Horus and the player morals I've experienced there. There are players who operate on a mentality that they would die in any way accept by the hands of another players. We witnessed this mentality when WMs used teleports to escape from doomed forts. Sometimes they used teleports to escape entire zergs, sometimes they used teleports for more selfish reasons. Also, I'm sure many players here have witnessed other players committing suicide in water back when you didn't get rp for drowning and it still happens to this day. This behavior is pathetic and with jumping damage, I can bet we'll be seeing some more suicides
So, I'm not going to post in this topic begging you to take this update away or i'll quit or something like that. I just ask that you take these factors into consideration as you develop the jumping feature.
Kind Regards
fluffy_muffin
08-02-2011, 08:47 PM
Id say those "potential users" can fk of, focus on your CURRENT users that is already paying your salery
TBH for NGD it is the oposite. Curent users will stop pay for game as soon as they will get what is going on in the game (majority will). New user will start with giving them cash. Then he will be bored or pissed off. So they will lure new one and the cycle starts all over again. It is like ripping off the rain forest - at the end there will be only desert ^^
LucianDeathshield
08-02-2011, 08:52 PM
And can ANY of you read?!
Some more info about jumping/falling damage:
It is still in development and not balanced
we won't allow users to attack or cast spells while jumping.
you won't be able to jump more than once every 2 seconds.
Falling damage needs to be reduced/adjusted
there will be an injury (speed malus) spell cast on people that fall too
-
-Logan-
08-02-2011, 08:54 PM
Ok. That explains some things.
But I'm still baffled on why you are so madly obssesed at winning the hearts of the masses.
Do you really think this is it? The big thing that was always stopping your game from becoming the best? Another change that has nothing to do with RVR.
Your 'potential customers' are the kind of people who complain about everything. The kind of people who will leave after 5 minutes regardless of whether or not they can jump in Regnum.
They are the cancer killing the MMO genre, and you want them in your game. I wish you could know how sorry I am for you...
standistortion
08-02-2011, 08:58 PM
Your point being what Lucian?
We are not copying WoW or Super Mario 64. We are just adding a feature that is ubiquitous in every 3D mmo.
for every one of you that says "we never requested this feature" there are hundreds of potential users that try the game and say: "what a piece of crap! you can't even jump!".
I can read this no problem, it says jumping has been brought into RO due to comments by folks who have never played RO while all the bugs, requests and suggestions by seasoned players go unanswered.
Seher
08-02-2011, 09:05 PM
And can ANY of you read?!
I CAN read it:
you won't be able to jump more than once every 2 seconds.
Jumping once every 2 seconds is still too much, even jumping once every 5 or 10 seconds means many players will start to jump around while they're running. A decent speed malus or a forced stop after jumping are needed to limit idiotic jumps. That's just what I wanted to point out, nothing more, nothing less.
chilko
08-02-2011, 09:07 PM
I told you this many times,
we need to make the game better for you AND for everyone.
Having to run around a rock or a fence that is obviously something you could jump feels retarded in any game.
The feature was almost done we just had to finish it.
We don't want bunny hopping either, measures to be taken where explained.
what can i say, you guys are too much.
Finally, you can also not jump if you hate it so much! :)
Currently we are working on:
A new network code (yes another one)
The knock downs balance update
The new castles (see Facebook page)
a new event
a brand new achievements system
the new GUI
backend improvements requested by our partners (GM options, etc)
why don't you start trashing those now to help me boost the team's morale
chilko
08-02-2011, 09:13 PM
I can read this no problem, it says jumping has been brought into RO due to comments by folks who have never played RO while all the bugs, requests and suggestions by seasoned players go unanswered.
Believe me, this is not the right attitude.
I will always try to reach new people than continue reading this kind of posts.
It's evident to us that we can't make you guys happy, that's that.
One day we I'll just stop even trying.
HidraA
08-02-2011, 09:17 PM
The new castles (see Facebook page)
Can you please next time when share on twitter put a link inside message for redirect to facebook link? :P
I think is not so hard to copy link in IPhone and paste in message from twiiter :P
Check the new Shanarid castle exclusive pics we just uploaded on facebook!
44 minutes ago via Twitter for iPhone
Seher
08-02-2011, 09:18 PM
Currently we are working on:
A new network code (yes another one)
The knock downs balance update
The new castles (see Facebook page)
a new event
a brand new achievements system
the new GUI
backend improvements requested by our partners (GM options, etc)
Sounds indeed very nice. Just the balance update might be something I'd easily "trash", as I'm very picky there. :P
And by the way, I loled at another network code. :clapclap: It should better work this time, hehe.
Ps: Oh wait there actually is something to trash: Don't use facebook, use your own website -.-
fluffy_muffin
08-02-2011, 09:18 PM
I told You many times. You need good PR. Ask yourself what is a source of frustration for players. Then ask yourself what you did to manage that? Where is the community manager? Have your seen posts about Raven and their way's to make players feel better? Did you tried to understand that most of post in forum are about bugs and balance? Did you tried to use our suggestions? Have you INFORMED us about long distance plans? Or you did it like usual?
It is all about informations and your skills in managing the community, don't blame the customers please.
[...]
why don't you start trashing those now to help me boost the team's morale
With pleasure but first give us more info.
HuntShot
08-02-2011, 09:23 PM
I think we should be less of a dick and more of a motivator to NGD.. I'm starting to feel sorry for them lol.
fluffy_muffin
08-02-2011, 09:29 PM
I think we should be less of a dick and more of a motivator to NGD.. I'm starting to feel sorry for them lol.
Better don't. It is same old Somos pocos. They are here to please us. They want money so they should work for it, and part of this work is managing our frustration and making us happy. You know what? When i have started playing this game i have asked more then 4 times to post the change log and simple information about the update before they will make it. Guess how long it took to implement it? It is all about information. I still have no clue where they want to take this game. They don't give us the whole pic of this big balance update, and again they split it in small pieces so before we will reach the goal we will loose all good attitude we had for The Balance. But in same time we will have next 1000 funny things for ximerin (for new players that will pay and never come back).
standistortion
08-02-2011, 09:30 PM
Believe me, this is not the right attitude.
Sorry for being negative about the work you are doing but the ongoing situation is very frustrating for many players including myself.
An announcement done this way greatly adds to that frustration, the list of other things being worked reduces it a lot though. If we didn't think you had something special with regnum we wouldn't feel so strongly, we would just add it to the 'tried that' list and move on.
chilko
08-02-2011, 09:31 PM
I told You many times. You need good PR. Ask yourself what is a source of frustration for players. Then ask yourself what you did to manage that? Where is the community manager? Have your seen posts about Raven and their way's to make players feel better? Did you tried to understand that most of post in forum are about bugs and balance? Did you tried to use our suggestions? Have you INFORMED us about long distance plans? Or you did it like usual?
It is all about informations and your skills in managing the community, don't blame the customers please.
With pleasure but first give us more info.
Sadly, we are very busy working on the game to spend a lot of time doing good PR.
Also sad is that all of the people that we hire to do this kind of things want to escape that position (both Kailer and Zombrex).
I wonder why that happens?
fluffy_muffin
08-02-2011, 09:34 PM
I wonder why that happens?
Cause it is team work? You give it to one man and what he can do? Make one more contest? Info managing is a TEAM WORK. If you want to sell a product or an idea you have to work hard and imvho it can't be done by one guy who have to read all this crap (forum).
chilko
08-02-2011, 09:39 PM
Cause it is team work? You give it to one man and what he can do? Make one more contest? Info managing is a TEAM WORK. If you want to sell a product or an idea you have to work hard and imvho it can't be done by one guy who have to read all this crap (forum).
I'm sorry guys, i'm too tired to debate with you.
As soon as we have the time to revamp our blog we will move to a more open development model.
At least you'll be informed on what we are working on.
standistortion
08-02-2011, 09:41 PM
As soon as we have the time to revamp our blog we will move to a more open development model.
At least you'll be informed on what we are working on.
Thanks for that
no-body
08-02-2011, 09:52 PM
Currently we are working on:
A new network code (yes another one)
The knock downs balance update
The new castles (see Facebook page)
a new event
a brand new achievements system
the new GUI
backend improvements requested by our partners (GM options, etc)
As soon as we have the time to revamp our blog we will move to a more open development model.
At least you'll be informed on what we are working on.
Wow, that looks very promising. I can't wait for these changes :)
Good luck in implementing them :)
Anyriand
08-02-2011, 09:56 PM
I can't log in Amun so I have no way of testing this new jumping feature, and I was wondering...
Can we get out of melee range by jumping up?
Kyrottimus
08-02-2011, 10:16 PM
I dont see why people are getting all butt-hurt about these changes.
Look in the past, some turned out quite well. Others (like saves or invasion system) need to be reverted to original format (invasion system has, now we waiting on saves too).
Some other things need tweaking (warmasters). Others still need to be removed entirely (like GCD for any/all spells that are already tied to an animation and/or normal attack cycle).
Others still were huge successes (new forts).
I think we all should give changes a chance. Play them a bit, then return feedback (like the saves, as most will agree was an interesting concept worth trying but it is overall detrimental to the flow of war).
We should not reject them out of hand. If implemented properly, jumping could add a new layer of dynamics to play.
If implemented poorly, it could afford players a new way to avoid getting hit by melee classes, ripe for abuse.
But we wont know until we try. I seriously doubt NGD wants to sabotage their means of income.
The sooner people realize that NGD and the player base have a mutually beneficial situation (We want the game to be fun, immersive, balanced, challenging and dynamic and not stressful or repetitive; NGD wants more players and more play-time, which roughly equates to more exposure to premium purchasing).
NGD wants RO to succeed. The Players want it to succeed too.
Let's just give it a chance before we all spaz out and have aneurysms. I, for one, was hoping for a more twitch-based element to the gameplay. I hate randomness and timers and want barb (my patron class) to be as reflex-oriented as possible. This could benefit all other classes too, by freeing up their own tactics as well in new, unique ways.
But that delves into my own opinion and could be a new thread entirely.
Ulti19
08-02-2011, 10:19 PM
They are trying to add jumping, some people like it some don't. If it ruins the game for you don't click the spacebar? or you can leave, it's not like NGD is forcing you to stay:p
From me, jumping, played it on amun for awhile, it's not bad. They already fixed animation bugs where you cast and jump or attack and jump, they fixed the flying bug, at least I couldn't do it anymore, and I think the damage while falling is awesome, just has to be tweaked so you don't lose hp falling 3 feet or something.
Now you can run on ledges of things, jump over those damn 1 ft tall rocks or fences finally, and it makes you have to think twice before jumping down everywhere.
And it doesn't create positional bugs, pvp'd on amun for long today and every fight is just as it is now. If you jump you won't attack in the air, it waits until you land, so the only thing that comes from this is you can finally jump over things. And yeah some people will use it to suicide, but you know what, they will get necro and it will look funny to see a dude turn tail and jump off a bridge or something in ro^^
_Nel_
08-02-2011, 10:35 PM
[...] there are hundreds of potential users that try the game and say: "what a piece of crap! you can't even jump!".
Dear Chilko,
Avoid such poor argument and stop living in a potential world, you're spreading all your efforts in every directions resulting in a chaotic development.
Currently there are hundreds of REAL users who want :
- the old save system back (http://www.regnumonline.com.ar/forum/showthread.php?t=79637)
- fixed bugs (http://www.regnumonline.com.ar/forum/showthread.php?t=75726)
- and a good balance update (http://www.regnumonline.com.ar/forum/showthread.php?t=79452)
Is it not enough work? You can also work on:
- Damage and proportionality (http://www.regnumonline.com.ar/forum/showthread.php?t=76545)
- "Fairer" resists (http://www.regnumonline.com.ar/forum/showthread.php?t=79802)
- Completely rethink the warmaster update with the excellent Bois' suggestion: 1st post (http://www.regnumonline.com.ar/forum/showthread.php?p=1383824) - 2nd post (http://www.regnumonline.com.ar/forum/showthread.php?p=1386013)
(those are last good suggestions I read)
Jump will not give you more users, you should read suggestions of your players to get a better picture of what a MMO players needs, and especially yours.
As an example, you did really great with the commerce tab chat. It was a simple idea, you make it real and it works very fine now. I didn't meet anyone complaining about it.
Players requested it for a long time, and everyone agreed regnum lacks easy trading possibilities.
In short, commerce chat is a great success.
Currently we are working on:
A new network code (yes another one)
The knock downs balance update
The new castles (see Facebook page)
a new event
a brand new achievements system
the new GUI
backend improvements requested by our partners (GM options, etc)
Those tasks are much better ways to improve Regnum, and are more in the line of your players. It looks like promising. :)
why don't you start trashing those now to help me boost the team's morale
That needs reciprocity. Speak to your community, share your feelings and questions about this or that subject, we will give you our thoughts (and of course fight ourselves each others) and possibly get an agreement that will please most of us and then you. I agree, it's a difficult and full-time job, but it's necessary.
Currently, we are in darkness, we don't know at all what you are planning and saw jumping stuff. If we take a look at the current Horus state, it's not a surprise you made people (I would call us Regnum lovers) very angry at you.
3 months of less and less activity. 3 months is very long for a MMO. You should address to this issue as fast as you can. And get back to, at least, a more stable and active state.
http://nelhalla.dyndns.org/regnum_stats/horus_7days.jpg
How to read this chart:
> http://www.regnumonline.com.ar/forum/showthread.php?p=1381398
Best regards,
Nel
_Nel_
08-02-2011, 10:46 PM
I think we all should give changes a chance. Play them a bit, then return feedback (like the saves, as most will agree was an interesting concept worth trying but it is overall detrimental to the flow of war).
The big problem is we won't play them a bit, we will have to endure them for months and months, even if we make feedbacks, polls and such.
Look at save system, it lasts now for 2.5 months, it sucks really hard on Horus and we didn't get a single announcement about a possible change.
Regnum has a very strong inertia, every player knows that. So if something has the possibility to damage badly the gameplay, it will end for sure in many bashing topics.
Why do it now?
The new forts (and even more so the new castles) added a greater spatial complexity and flow to the game. Jumping adds another dimension to this.
Falling damage not only adds realism but also fixes many spatial issues and
"questionable" escape tactics.
Some more info about jumping/falling damage:
It is still in development and not balanced
we won't allow users to attack or cast spells while jumping.
you won't be able to jump more than once every 2 seconds.
Falling damage needs to be reduced/adjusted
there will be an injury (speed malus) spell cast on people that fall too
Regards,
-Chilko
Personally , I am satisfied with this initial response. It gave me the facts that I was looking for. It is basically what I thought. It looked preliminary, I expected it to not affect combat and falling damage was preliminary.
I like the idea of the injury/ speed malus when players fall. I have seen it work to good effect elsewhere.
Please do not forget the characteristic limp or broken leg animation when you fall and get slowed.
Currently we are working on:
A new network code (yes another one)
The knock downs balance update
The new castles (see Facebook page)
a new event
a brand new achievements system
the new GUI
backend improvements requested by our partners (GM options, etc)
These are welcome additions. Good luck on the network code. The current one is not too bad, hopefully you can improve.
The few pics of the castle look very nice. It will be interesting no doubt.
Well no comment on new event.
No comment on achievements.
The new GUI is fantastic news. I think that this feature will do so much for Regnum. It really needed a refresh.
Good luck with the back end improvements.
Only one quibble. Why is it that NGD staff has to become rattled to actually communicate valuable things? It is either cloak and dagger or angered and spill the beans. Not too much middle ground.
Communication is an issue. No doubt. To me NGD has never quite got a grasp of this forum's character and what it takes to quell it. As for Kailer / Zombrex, I think they found themselves in between a rock and a hard place. That invisible wedge between management character/ dictate and community pressure. A virtual no win situation.
Seher
08-02-2011, 11:34 PM
"No comment on achievements."
My comment: As long as it doesn't bother me virtual penis whores can have anything they want. :P
Also sad is that all of the people that we hire to do this kind of things want to escape that position (both Kailer and Zombrex).
I wonder why that happens?
It's kind of your own fault. You keep replying to those who just insult you without many valid points or at least demand stuff, be it productive or counterproductive, in a rather insulting way. There are enough positive replies, you should stick to them for your "morale". There's just no way all replies can be positive, and sometimes even the majority of them is negative (I would've expected more negative replies for jumping, to be honest), it's almost always like that, in any business that involves customer support.
Of course, negative replies need to be read, too, but you have to grow a thick skin for that, and you'll still need to ignore (forget about) them when you just want to boost your morale.
I don't know about Kailer or Zombrex, but 80% of your posts are rant replies to rant posts. :/ No wonder it doesn't feel very good.
http://nelhalla.dyndns.org/regnum_stats/horus_7days.jpg
Wow, it really kept going down? I know the game is in a critical state, but I didn't expect THAT.
Kyrottimus
08-02-2011, 11:41 PM
Just tested on amun. Jumping and fall damage seem fine, though fall damage might need a slight reduction or cutoff from 3m fall or less.
FWIW.
tarashunter
08-03-2011, 01:11 AM
I agree with the other that say "we need balance,old save back etc etc.".
But i must give you a +1 for this "jump".
I like it :thumb_up:
NotScias
08-03-2011, 02:50 AM
I don't know...
The reason I started to play RO, besides of the native Linux client is that it was a simple game while still being realistic enough. Away from the bazillion of utterly complicated and fancy-looking Korean MMOs out there, it was just needing to move, select and fire, nothing else to care, resulting in immediate fun.
In the first hand, this Jumping feature will surely bring new tactics but in the same time will add a new control and keyboard key to care about, a new bunch of bugs, potential exploits, and et caetera...
Also like many others already said it is unnecessary. I know falling from walls or cliffs without taking damage and the unability to jump are unrealistic, but we don't care because we still have fun; a lot of potential players, tired of the complicatedness of the other MMOs wouldn't care neither and even like it...
Well anyways I think such feature could've waited a bit more before being released. Especially during this difficult period for Horus, the WM and Invasions expansions needing to be tuned, the class and knock-down balance needing to be revised, and the sempiternal 4 years-old bugs still waiting. The fact that you make and announce this feature now may explain why the Community is so hostile to it...
-Logan-
08-03-2011, 07:42 AM
I wonder why that happens?
Cause it is team work? You give it to one man and what he can do? Make one more contest? Info managing is a TEAM WORK.
I'm sorry guys, i'm too tired to debate with you.
As soon as we have the time to revamp our blog we will move to a more open development model.
I felt like this was worthy of being pointed out. Zombrex did a pretty good job, but there were plenty of times when listening to him where I got the feeling that he had a huge burden on his shoulders. He helped like no one before him, but do you know where it stopped in every message? At the part where he said, "Ok, be right back, I'll ask the team about it :)"
Maybe it's not my place to make judgments, but that's the impression I got every time I heard from him. And it goes along with reading your post now chilko. I get the feeling that you seem to think that you can find one man to keep the entire community satisfied and calm.
Again, this just shows how much we need a thread where the community and NGD can talk, where people would love to listen to you chilko, and the team, to clear things up, and understand YOUR side of the story, but no such approach is ever taken. Communication is the KEY.
There is no real issue with "jump" feature, it is just that it isn't the right time to do it.
You (NGD) think you can't please existing players and want to please non-existing ones...
Jumping will create MANY issues you'll not be able to fix quickly (you weren't able to fix some now very old issues).
Each one of your update created more bugs and you didn't care to fix them.
The whole game has changed too much already, old players almost all leave already, last ones are about to, yes, definitively 2011 is a great year for RO.
I know you don't care about your players, as a recent example, i'm still waiting an email from NGD for this shitty PvP event, after i sent 2 emails and file a bug in your ticket system (which was closed because on the wrong "General" category, instead of moving it, or indicating which category would fit better, sorry i didn't find better, and i will not file another one for this reason), hopefully i don't care your great prize.
You don't answer to constructive threads, and whine about negative ones, you are saying the same bullshit about players community since almost 3 years i play.
For sure, i gave too much xims to you, thinking you'll be able to IMPROVE this game, and you are just unable to do so, you don't get anything about what players are waiting for.
End of rant.
PS: negative post ? yes, but what about reading all my constructive and positive suggestions, bug reports, etc ....
LucianDeathshield
08-03-2011, 09:43 AM
NGD wants RO to succeed. The Players want it to succeed too.
Let's just give it a chance before we all spaz out and have aneurysms.
Yes why the hell is everyone getting so worked up about a fucking jump? whats worse is that your even complaining before it has been completed or even put into the live servers? Instead of spending your lives camping the forums and complaining about every fucking thing ngd does why dont you actually be supportive for once?
Lucian we are supportive. In a negative or positive way. If we see something bad is coming we rant, whine wherever you call it.
Lately it is alot whine, because game is in not so good shape. People leave, gameplay is boring, bugs are everywhere. And this are years old bugs.
In same time we see more features and more bugs. I do not know how to call it - it's just sad.
I'm perfectly supportive and nice guy. I like RO and love conjuring. It just makes me sad game which i love to get in this shape.
I'm sorry if this demotivates NGD in any way.
Torcida
08-03-2011, 10:34 AM
Jumping once every 2 seconds is still too much, even jumping once every 5 or 10 seconds means many players will start to jump around while they're running. A decent speed malus or a forced stop after jumping are needed to limit idiotic jumps. That's just what I wanted to point out, nothing more, nothing less.
Omfg thats stupid.. Is it going to annoy you so badly if you see people arround you jump..? Bullshit
Torcida
08-03-2011, 10:41 AM
Back off people for once NGD is doing a Great job jumping is really nice and nowadays is a MUST in every mmorpg I am glad NGD realizes that also good luck with the new stuff you guys are implenting sounds very promising!
PT_DaAr_PT
08-03-2011, 11:26 AM
Back off people for once NGD is doing a Great job jumping is really nice and nowadays is a MUST in every mmorpg I am glad NGD realizes that also good luck with the new stuff you guys are implenting sounds very promising!
Most people aren't against the jumping feature but the bugs that will come from it just like in every update where they implement new features and leave more bugs open to exploit or damage game play and fun.
HuntShot
08-03-2011, 11:28 AM
Most people aren't against the jumping feature but the bugs that will come from it just like in every update where they implement new features and leave more bugs open to exploit or damage game play and fun.
Well, this is true yes.. 90% of the new updates and/or new features bring alot of new buggs or worse.. people who go bug in a tactical way which is the worst. But NGD said that they weren't done with the Jump Idea, it needed some tweaking etc. so hopefully they will fix things like that.
PT_DaAr_PT
08-03-2011, 11:36 AM
But NGD said that they weren't done with the Jump Idea, it needed some tweaking etc. so hopefully they will fix things like that.
They always said that, and you can see the results of that. :(
surak
08-03-2011, 11:39 AM
They always said that, and you can see the results of that. :(
We are still a month or more far away from releasing jump/falling damage to the live servers. There is enough time to cut any rough edges. Happy? xD
PT_DaAr_PT
08-03-2011, 11:40 AM
Happy? xD
Yesh. :') __ :wub2:
Kaixo
08-03-2011, 11:43 AM
And it doesn't create positional bugs, pvp'd on amun for long today and every fight is just as it is now. If you jump you won't attack in the air, it waits until you land, so the only thing that comes from this is you can finally jump over things. And yeah some people will use it to suicide, but you know what, they will get necro and it will look funny to see a dude turn tail and jump off a bridge or something in ro^^
I haven't tried yet but I doubt it, you don't jump but the enemy can jump and then he is adding another coordinate z to his movement, that is more distance if you know what is a triangle, and if you wield a weapon with range 0 there should be more difficulty to land your hits, more ghost-hits.
Kellindil82
08-03-2011, 12:01 PM
I would make falling dmg like:
little fall: nothing
a bit higher fall: knock down
higher fall: knock down, -hp
If you want to be realistic:) And think about if you jump in water:) I would like bridge jumping:) Well for that you should implement swimming too, but that would kill meaning of bridges:)
Shhhhhh do not give them swim ideas. :facepalm3::D
Darcyeti
08-03-2011, 12:12 PM
We are still a month or more far away from releasing jump/falling damage to the live servers. There is enough time to cut any rough edges. Happy? xD
Time enough to fix a real important issue regarding to jumping, as I stated in another thread:
I just tried out the only possible situation why I would want to jump in Regnum. Went to Imperia Plateau and felt in the hole with purpose because I wanted to try how to jump out of the hole without being forced to die.
It's not possible! You can't jump while sticking in that hole. I couldn't even stop running inside that hole. After a relog, I stoud inside the hole and couldn't jump, move or do anything except.... yes you guessed right.... DIE.
Would you please make it possible to jump while being stuck inside holes? The way it is right now, there is no sense at all with it.
WhateverUSMC
08-03-2011, 12:26 PM
I don't really play too much these days, so the jumping thing isn't bothering me much. Hopefully it'll have the intended effect of attracting/keeping new people. I look forward to trying it out when I have some time.
It seems if I end up not really liking it, there's a fairly simple solution (for me, at least); I just won't jump.
Personally I don't like jumping. Not just this game, any game. But then I don't like to strafe either.
Strafing never bothered me as I am still able to play. Actually the introduction of it improved my reflexes even though I don't use it. Jumping is the same. I will not use it except to jump fences etc. . If others use it I am not bothered. Once I am not badly disadvantaged in battle by not using jump, I am fine with it.
I approve the idea of falling damage. They said it is preliminary so damage will be adjusted. I also like the idea of slow. Knock is just too harsh for fall.
I have seen the use of fall damage along with slow in other games. If done properly it is very funny and works quite well.
I am hopeful they make an iconic animation for it (limp).
Now, all this talk about negative and positive and so on. This is a community. Expect all kinds of positions.
Negative responses come from caring too much about RO and not lack of care. If we didn't care about the developers, game we would not even bother to stay much less comment. The most positive thing is that despite all, we are still here. For good , bad and even ugly.
To the developers: Reading this stuff is like being a politician. You have to get a really thick skin. Read all posts, dismiss the inane ones. They deserve no response. Anyone that slanders NGD, well there are regulations about that. They are not worthy of response.
Promote the valid threads. Validate and sooth concerns. Communication need not be an essay. If you have time to respond to inane posts then you got time to respond to a couple valid ones.
Look at the GUI. The suggestions section had a very long thread with GUI proposals.
Imagine if instead of responding to the posts here you actually wrote a 1 line response in there. " We are starting work on a new GUI. It is early days yet and there is no date of delivery, but rest assured your posts have been read and are discussed internally".
Imagine how many positive responses you would get for that. You said nothing much but it would mean so much to so many.
Responding to negative posts just breed more negativity. Validating negative posts leads to what ?......
Subliminally telling the community that if I want information , rattle Surak's/ Chilko's/ Dev's cage. They will spill the beans if we piss them off enough. Why do we need such a warped and perverse communication channel?
To me the posture of communication is a combative one. NGD staff has put up a wall and formed a hard position about this community. This position poisons their ability to communicate properly because they come here with their minds already made up about it. The community sense it and put up their resistance. Nobody can breach the gulf to diffuse it.
The problem is in the not knowing. Give a little , get a lot.
Wield_II
08-03-2011, 02:16 PM
Currently we are working on:
The knock downs balance update
- Revert old saves.
And I think you'd do the "excisting players" a real big pleassure.
Like when you reverted the back pedal speed.
IMO, this would keep me satisfied.
Overall I dont think your doing a bad job, ( this is not negative feedback ).
You should just listen to the community more often, to suggestions that were made and have alot potential.
I'm willing to give the jump feature a try, and if I dont like it I dont jump.
Caroline_Noir
08-03-2011, 02:28 PM
Omfg thats stupid.. Is it going to annoy you so badly if you see people arround you jump..? Bullshit
YES!
But if they get some mali like being slower and stuff like that, than I'm happy since I can punish them for it :D
Seher
08-03-2011, 03:30 PM
Omfg thats stupid.. Is it going to annoy you so badly if you see people arround you jump..? Bullshit
It is. Just like it's a problem for me to see so many half naked characters in Guild Wars. It destroys the atmosphere.
Maybe my opinion is rather radical there, but as Chilko stated, they don't want constant jumping either, so it's definitely no 'bullshit'.
Shhhhhh do not give them swim ideas. :facepalm3::D
Why not? I've got nothing against swimming. It's realistic (a swimming knight with 100kg of armor is still more realistic than the same knight bunny hopping for an hour), doesn't bother me in any way, and even if it would, you can just stay away from waters.
Swimming just adds nearly nothing important, so it's a waste of work, imo. :P
...
Exactly, you summed up everything I tried to say.
I've seen Chilko replying to posts I'd just have ignored or even deleted instantly, while "nice" posts are answered next to never. If we want information, we indeed have to "rattle Surak's/ Chilko's/ Dev's cage", that's how any information so far got leaked.
If you have time to respond to inane posts then you got time to respond to a couple valid ones.
v0rt3x
08-03-2011, 04:11 PM
I told you this many times,
we need to make the game better for you AND for everyone.
Having to run around a rock or a fence that is obviously something you could jump feels retarded in any game.
The feature was almost done we just had to finish it.
We don't want bunny hopping either, measures to be taken where explained.
what can i say, you guys are too much.
Finally, you can also not jump if you hate it so much! :)
Currently we are working on:
A new network code (yes another one) ## Nice, canīt wait ##
The knock downs balance update ## I hope you fix the phantom swings from the warriors if a target is knocked down ##
The new castles (see Facebook page)
a new event
a brand new achievements system
the new GUI ## Nice, canīt wait ##
backend improvements requested by our partners (GM options, etc)
why don't you start trashing those now to help me boost the team's moraleMy comments in nice green color.
I look forward and canīt wait of these changes.
And please color the fall damage in red color in the Log! Now it is in yellow.
_Seinvan
08-03-2011, 05:03 PM
Time enough to fix a real important issue regarding to jumping, as I stated in another thread:
Another reason jumping should be implemented, when people get stuck in the many "holes" on the map they have no choice but to die (or wait for a GM to respond on Raven, which can take anywhere from 2-20 mins) If we could just jump out of those little holes on a map that'd be great.. +1, this needs to be put in if jumping is too.
I don't see why people are getting so upset about this tbh.. this doesn't offer a lot to fuck up RvR/balance. Just seems like more of an aesthetic thing. Plus Chilko made an excellent point about not being able to jump over fences/low walls that forced you to walk around them.
Overall I'm excited to see what jumping will bring to the game once the bugs are ironed out :)
fluffy_muffin
08-03-2011, 08:33 PM
Downhill ride on my lion from the old CS cliffs ended up with 1,7k dmg. Isn't it a bit akward? It is now falling down or it is? This cliff is not 90 deg more like 60.
xTomx
08-03-2011, 11:13 PM
Bug in herbred:
http://www.youtube.com/watch?v=6OVetuddTL4
I said it a lot of times, if you knew this bug, I'm sorry.
Tigerious
08-04-2011, 07:03 AM
Hmm just tried jump on amun.
Jump and then click fort door, you char is stuck outside and can't move.
This is the result of 5mn beta test on amun.
Do you play in regnum when you implement something?
I do not want to say bad things again but.... :-[
I'm so disapointed...
VimRanger
08-04-2011, 08:38 AM
Ok i actually kinda like this idea, Adds a lot of new possibilities, how about if you are hit while In the air from jumping you get Knockdown for a few seconds? that could help make it realistic and stop people form spamming jump to escape! Same for large falls, say from a castle wall, players could get knockdown on the bottom, as if they were sent sprawling from their fall? :) In the same vain however, could jumping actually be combined with certain melee attacks for bezerker or knights? or just a new skill that uses the jump animation? say a Knight is running at a swarm And Jumps into them, perhaps it could knockdown for 1 second the people he jumps into? yet another realism Update? and again adding new tactics to the game!
Thanks for hearing me out NGD :)
Lekarz
08-04-2011, 09:17 AM
One more time NGD shows how they like users... who wanted this shit ? There are hundreds of ideas which are more useful than this crap which open windows for much more bugs and exploits. You will never fix it as well as you can't fix position bug, after-horse-cast-teleport-back and some stuck places (holes in the ground).
Open your eyes :facepalm3:
More options and info in Clan info, magnanites trade, magna weapons, etc.
http://3.bp.blogspot.com/-0YqJUa0s7xo/Ti-xOsG3KrI/AAAAAAAAFBM/eZaGRZfq41Y/s320/slow%2Bdown%2BYou%2BIdiot.jpg
Hmm just tried jump on amun.
Jump and then click fort door, you char is stuck outside and can't move.
This is the result of 5mn beta test on amun.
Do you play in regnum when you implement something?
I do not want to say bad things again but.... :-[
I'm so disapointed...
AMUN = test server. They said it is a month or more before it goes live. This is preliminary.
I personally think there should be a timer for going back in to stop the pop in/out of forts. Added to that they should not spawn right on the door but much further out (like old Imperia).
Okay i actually kinda like this idea, Adds a lot of new possibilities, how about if you are hit while In the air from jumping you get Knockdown for a few seconds? that could help make it realistic and stop people form spamming jump to escape! Same for large falls, say from a castle wall, players could get knockdown on the bottom, as if they were sent sprawling from their fall? In the same vain however, could jumping actually be combined with certain melee attacks for bezerker or knights? or just a new skill that uses the jump animation? say a Knight is running at a swarm And Jumps into them, perhaps it could knockdown for 1 second the people he jumps into? yet another realism Update? and again adding new tactics to the game!
They said they will not allow attacks with jumping. I am all for this. There are a million other crappy MMOs out there that are geared for mainly PvP. Leave that distraction for those games. Do we want to turn this into some kind of Mortal Combat game ? Next thing , somebody will be asking for mid air combo attacks. Knockdown on fall is not good. NGD said they will make slow . I have seen such mechanic in other games and it is the best option. As far as I see there is no evasion/ block boost from hopping around. I have not tested with the short weapon like axe, but, things like spears still hit no matter if you hop. I like this.
My only concern with jumping is this : many of the players that want this jump feature , want to be able to do something with it. All those new players asking for it? They want arcade style in MMO. They want aerial attacks, evades, blocks, and aerial combo bullshit. That is my greatest fear. NGD assured that this will not be the case. However, the jump addicts will not stay with the game for aesthetic jumping. You shall see. They are far more likely to stay for other features.
Again, I am not bothered by the inclusion of jumping as NGD plans .However, that feature will not result in any longer term wins. It will not keep jump addicts who have the attention span of a flea anyway.
The falling damage feature will be a win, if done properly.
Regards
standistortion
08-04-2011, 03:50 PM
My only concern with jumping is this : many of the players that want this jump feature , want to be able to do something with it. All those new players asking for it? They want arcade style in MMO. They want aerial attacks, evades, blocks, and aerial combo bullshit. That is my greatest fear. NGD assured that this will not be the case. However, the jump addicts will not stay with the game for aesthetic jumping. You shall see. They are far more likely to stay for other features.
See where your coming from, kind of see a different view on this. Ok, RO isnt a wow clone but thats the standard other mmorpg's are judged by and jumping looks bloody stupid in wow. Many folks trying a new mmorpg for the first time look around, try things, test the controls, press jump and say 'thats better than wow anyway' and spend the rest of their time with that game running around a world where jump is probably never actually needed.
Looks like there is nothing major wrong with the jump system, at least so far. Cant say I would have asked for it but while that stays true not complaining its here.
VimRanger
08-04-2011, 04:20 PM
While I agree with what you say about jumping combos, thats not wat i want, All im saying is that it could be a good skill for charging Knights or Barbs, Espescially in castle or forts wars...
Combos and aerial attacks Would ruin the game, however things like the Charging barb could add good realism to the game, Knockdown oo would add realism, not long duration maybe just a second, but again realism is good :)
Thanks,
chilko
08-04-2011, 05:09 PM
Hmm just tried jump on amun.
Jump and then click fort door, you char is stuck outside and can't move.
This is the result of 5mn beta test on amun.
Do you play in regnum when you implement something?
I do not want to say bad things again but.... :-[
I'm so disapointed...
we don't have a big testing team (just one person that also designs, creates content and helps in the production of the game), this is why we kindly ask you to test on Amun and report these issues.
Thanks for the bug report.
Tigerious
08-04-2011, 05:30 PM
AMUN = test server. They said it is a month or more before it goes live. This is preliminary.
I personally think there should be a timer for going back in to stop the pop in/out of forts. Added to that they should not spawn right on the door but much further out (like old Imperia).
If it was a real test server, we would not see bugs that we already saw during invasion (timers) and forts captures (Captain Guard dead but fort can't be captured, no flag there). Actually it is used by player to check ximerins items and new changes/features.
We would not see fort holes like we saw at herbred and trelleborg fort.
We would not see stuck place that are there since years.
We would not see structures glitchs that are there sinces years too.
We would not see barbarians turning around a target without lend any hit while the other around hit you 3-'4 times.
We would not see FPS drops when we fall down near algaros fort's rocks (Maybe that why tthis falling damages feature is coming... to prevent this)
We would not see.... add your free content here.
...
Chilko if I play your game since years now, and if I complained so much it isn't to make your team motivation down. Your game offer really good parts (landscape, multiplatform, community, battles). You managed to add some beautiful aera like fallwater near Algaros, you made new forts that improves battles (here we can ask too why not making cathle in the same raw), but why not taking care of your community that can send you feedback? I don't even remember to see you online in horus and talk with the community, I know this can take a lot of your precious time, but for me and I think many others, you are ghosts that we never see and enjoy to share our feelings on the current game status. I know it can be difficult, there is many kids, trolls etc... you should maybe try it or recruit people for it, maybe volountary people ones.
I can't even find words to explain what is my feeling...
Tigerious
08-04-2011, 05:44 PM
we don't have a big testing team (just one person that also designs, creates content and helps in the production of the game), this is why we kindly ask you to test on Amun and report these issues.
Thanks for the bug report.
You are a company and commercial based one, you can't ask people to take their free time to catch bugs and report them for you.
Why not getting people involved in by offer some prenium items or some others gifts as example ?
It is just an idea there but I think this way you can get players that want to help you and to fix issues in game.
standistortion
08-04-2011, 05:53 PM
you can't ask people to take their free time to catch bugs and report them for you
Judging by some of the posts on the forum, others are happy to have a test server to check out new features and look for explo...cough... bugs. No one can realistically expect a test version to have no bugs, thats the whole point really.
Even your own posts have bugs and there supposed to be suitable for public release ;)
(here we can ask too why not making cathle in the same raw)
http://www.facebook.com/media/set/?set=a.10150246789221109.321017.70562941108&type=1
Tigerious
08-04-2011, 05:59 PM
Sorry I am not a facebook fan.
Could you have imagined how many bugs would actually go live if there was no Amun? Sure bugs get through but what about those that hit Amun, are reported , fixed and never reach the production servers?
The falling feature is to increase the size of the map. Instead of questionable shortcuts, you now have to go the long way or take your chances. Questionable escape routes and tactics are cut off or rather, you now pay a price for it. To say that falling damage is to hide glitches in terrain is farce.
chilko
08-04-2011, 06:22 PM
The falling feature is to increase the size of the map. Instead of questionable shortcuts, you now have to go the long way or take your chances. Questionable escape routes and tactics are cut off or rather, you now pay a price for it. To say that falling damage is to hide glitches in terrain is farce.
brilliant, thanks for being so much clearer than me :)
Tigerious
08-04-2011, 06:40 PM
The problem is more bugs you are adding in every update, more bugs you will have to resolve in the future.
Forts are criticals points where players fight a lot and the main problem is the players suffers of theses for months/years before the next change.
A simple and nice example is the guards at forts doors, some ranged aggro them, you as a warrior you go naturally attack him with normals ad then nothing happen, the guards pass in you and go for the player ranged who aggroed him.
dim_mak
08-04-2011, 07:07 PM
With this new feature, i already imagine the new spell "Push-kick" to injure an enemy with the height of the fall. :D
chilko
08-04-2011, 07:42 PM
The problem is more bugs you are adding in every update, more bugs you will have to resolve in the future.
Forts are criticals points where players fight a lot and the main problem is the players suffers of theses for months/years before the next change.
A simple and nice example is the guards at forts doors, some ranged aggro them, you as a warrior you go naturally attack him with normals ad then nothing happen, the guards pass in you and go for the player ranged who aggroed him.
We are testing a new version of the physics / collisions API. That should some of the collision bugs. With every update we have been fixing other collision bugs that where our fault (problems with the modeling of the collision volumes)
The current AI in Regnum is very bad, we have a new one almost finished but sadly the developer behind it (martin) left us some months ago. We hope to be able to finish it when we have the time.
We are aware of most of the issues, some of them that may sound trivial to you but are just harder to make.
We are under pressure to enhance certain aspects of the game that you may don't care about but regnum (just look at the registriation numbers) is bringing much more new users than before.
This users are not people that where looking for something like Regnum (organic users) but people that just clicked on Advertizement. Retaining this users is more difficult and obvious stuff like graphics or being able to jump are very important to them.
Our partners are investing a lot of money to bring in this users so we have to balance their requests alongside yours.
We never had more people working on Regnum since we launched the new graphics engine. Good things are coming, as always, we need you to be patient. I hope you can also be less negative about us adding obviously needed improvements such as jumping.
-Logan-
08-04-2011, 07:46 PM
We are testing a new version of the physics / collisions API. That should some of the collision bugs. With every update we have been fixing other collision bugs that where our fault (problems with the modeling of the collision volumes)
The current AI in Regnum is very bad, we have a new one almost finished but sadly the developer behind it (martin) left us some months ago. We hope to be able to finish it when we have the time.
We are aware of most of the issues, some of them that may sound trivial to you but are just harder to make.
We are under pressure to enhance certain aspects of the game that you may don't care about but regnum (just look at the registriation numbers) is bringing much more new users than before.
This users are not people that where looking for something like Regnum (organic users) but people that just clicked on Advertizement. Retaining this users is more difficult and obvious stuff like graphics or being able to jump are very important to them.
Our partners are investing a lot of money to bring in this users so we have to balance their requests alongside yours.
We never had more people working on Regnum since we launched the new graphics engine. Good things are coming, as always, we need you to be patient. I hope you can also be less negative about us adding obviously needed improvements such as jumping.
Good to hear :thumb_up:
I'm more relieved now.
HidraA
08-04-2011, 07:56 PM
This users are not people that where looking for something like Regnum (organic users) but people that just clicked on Advertizement. Retaining this users is more difficult and obvious stuff like graphics or being able to jump are very important to them.
Agree with that,that why i keep trolling and tell you about initiation zone needs a revamp and more eye candy.
Adding clips,infos,images etc in initiation zone and at low lvl is a must.
We are testing a new version of the physics / collisions API. That should some of the collision bugs. With every update we have been fixing other collision bugs that where our fault (problems with the modeling of the collision volumes)
The current AI in Regnum is very bad, we have a new one almost finished but sadly the developer behind it (martin) left us some months ago. We hope to be able to finish it when we have the time.
We are aware of most of the issues, some of them that may sound trivial to you but are just harder to make.
We are under pressure to enhance certain aspects of the game that you may don't care about but regnum (just look at the registriation numbers) is bringing much more new users than before.
This users are not people that where looking for something like Regnum (organic users) but people that just clicked on Advertizement. Retaining this users is more difficult and obvious stuff like graphics or being able to jump are very important to them.
Our partners are investing a lot of money to bring in this users so we have to balance their requests alongside yours.
We never had more people working on Regnum since we launched the new graphics engine. Good things are coming, as always, we need you to be patient. I hope you can also be less negative about us adding obviously needed improvements such as jumping.
These are very good developments. The AI pleasantly surprised me . I think it is a fair statement that you made regarding feature sets. If the numbers say that jumping will bring and keep players then you have to go with it. Simple as that. You must go where the numbers take you.
With the changes I see so far and suggested direction by devs, Jumping will not hurt me. Falling damage will enhance terrain tactics. It could even pave the way to knock-back type spells as a form of control. I think , all in all, despite the concerns it is a positive step. Jumping at the very worst will not hurt battle. Once it is aesthetic and only eases travel (like jumping over fences), Its use will not be over done.
Expect hip hop madness the first week but it will calm down after that.
Gabburtjuh
08-04-2011, 08:37 PM
The falling feature is to increase the size of the map. Instead of questionable shortcuts, you now have to go the long way or take your chances. Questionable escape routes and tactics are cut off or rather, you now pay a price for it. To say that falling damage is to hide glitches in terrain is farce.
However, imo the terrain has to be adjusted to this first, because as it is now, certain routes ( herb market - alga road ) and some others will become obsolete since you take damage from sliding down slopes to, and there are alot of little slopes, like, around RO everywhere.
chilko
08-04-2011, 08:45 PM
However, imo the terrain has to be adjusted to this first, because as it is now, certain routes ( herb market - alga road ) and some others will become obsolete since you take damage from sliding down slopes to, and there are alot of little slopes, like, around RO everywhere.
damage is being tweaked.
first iteration was 2 mts (minimum cap)...
now on amun is 3 mts.
next update to amun it will be 5 mts.
please stop complaining!!!!! ahhhh!!!! :)
UmarilsStillHere
08-04-2011, 08:59 PM
please stop complaining!!!!! ahhhh!!!! :)
But my ice cream is too cold! Ahhh! D:
Nice to hear from the Devs about what's been done and the reasons for it, though I was initially concerned about how jumping could impact combat, but that seems to be accounted for. And UI/movement/camera are early ticking boxes for new players.
Any word on when we're hearing about phase two or a redefined phase one now its been extensively discussed?
_Nel_
08-04-2011, 09:02 PM
Seriously Chilko, use the tools you already have at your disposal!
I mean, you have a special section in forum to make that sort of announcement.
> http://www.regnumonline.com.ar/forum/forumdisplay.php?f=31
Open a thread, tell us what you are currently testing, as how many meters for 1st damage, and wait for reports.
You'll see, everyone will be fine with you as in the MacOSX thread with Surak.
I don't understand you, you have the tools and an army of players/testers at your disposal.
But no! you keep doing all that stuff only in your side. I really don't understand your team management.
EDIT:
I forgot to tell you, it's a good progress to see you sharing infos with us.
Thx to you. :)
Seher
08-04-2011, 09:20 PM
please stop complaining!!!!! ahhhh!!!! :)
But you have to admit, that was pretty constructive feedback, and no random/useless/rude complaint. ;)
You should use the tools you've already got, like _Nel_ said, if you want to manage some better communication with us, there's this forum. :-P (And you don't have to make big announcements, one small post wherever it might be will be noticed)
chilko
08-04-2011, 09:50 PM
You should use the tools you've already got, like _Nel_ said, if you want to manage some better communication with us, there's this forum. :-P (And you don't have to make big announcements, one small post wherever it might be will be noticed)
Guys, Zombrex left the company, we are short of one community manager.
this is why communication has gone downwards.
Alsom Zombrex had to focus con tech support for the past few months.
We already hired a new support person.
Hopefully in a week or two we will have a new community manager.
_Nel_
08-04-2011, 09:59 PM
I didn't talk about a community manager, it's about testing few things and get reports from real players. Surak is doing it pretty well.
A community manager can not do that kind of things, since he doesn't have any clue about what it's supposed to be tested.
Anyway, it's look like we are not on the same wavelength. I give up.
I am quite heartened by the quick responses by Chilko. Those titbits of information really lifted my spirits. We can quibble about the way communication is happening but one fact remains:
It is happening. The how is not concerning me at this time.
SO many juicy titbits in one thread. And the guy is trying. This is the most info we got in ages. I am concentrating on that. I can pack my complaints away for another thread. In fact , it is simply too early in the iterations of this update pack to even know how it would end up. Give it a chance to mature. Meanwhile, just note the possible problems that could crop up.
Example is Alsius terrain. The benchmark and baseline will have to be that terrain considering how many slopes there are.
Seher
08-04-2011, 10:52 PM
We already hired a new support person.
Hopefully in a week or two we will have a new community manager.
That sounds promising. :) (Especially since I'm gone for 2 weeks now anyway :sifflote:)
SO many juicy titbits in one thread. And the guy is trying. This is the most info we got in ages.
Agreed! Thank you very much.
standistortion
08-04-2011, 10:52 PM
We are testing a new version of the physics...
... obviously needed improvements such as jumping.
Good luck with all of those and a big thumbs up for the feedback. Understand that partners requirements are a high priority but have faith your not going to turn RO into a wow clone, it has far too much potential for that.
Nice one, thanks.
_Nel_
08-05-2011, 10:30 PM
Hi Chilko,
I would like to show you a post I've just read on GameSamba forums, that could help you to understand why these "hundreds of potential users" try this game and leave it in less than a week.
It starts like this:
Let me start off by saying this is a great F2P game.
How great it is going to be depends on the community and the devs.
I am an exp MMO gamer , EQ pvp 4 years ( beta tester) , DAOC 5 years , EQ2 pvp 4 years , AOC 6 months, ( beta tester)War Hammer 6 months, Alpha Tester Rift 3 months.. canceled account lol worst pay 2 play MMO ever.
i will just list the things i see that are either not user friendly or could use some love.
And you can find at point 4, his point of view about that specific question:
4.)Right now this MMO is END game only which leaves you to wonder why more people are not playing it... its not enough eye candy , not enough action , not enough ppl to group with , which all fingers point back to the GRIND and boredom that sits in . As a person outside of the BOX , you look at this and thing...hmm why would you want to sit down for 4 weeks and grind this out to finally get into the action and figure you don't like it? or will the person grinding just say forget it.. im not doing this at all and never return. Remember the consumer that buys premium stuff ? You need to keep the potential clients on the game long enough... more action , less grind.. You can always tweak the system later after you have a substantial player base ...ok ... then you can slow the lvl progression down.
I know you already reduced the experience curve, made scrolls of mastery for lvl 30 and 45, +500% exp booster. But it still lacks of RvR contents for low levels who start to play Regnum and cannot yet play in warzone, because they will get killed in 1 second.
One day, you talked about a special island on the map (or an arena, I don't remember exactly) exclusively made for low level warring. Is it still in the todo list or did you give up that idea?
I think it's the best idea to keep the new comers for a bit longer time, and increase your players retention at low level.
If no Game Master from GameSamba has already linked to you this review, here is the thread:
> http://www.gamesamba.com/forum/viewtopic.php?f=56&t=2233
[troll mode: on] nothing about jump [troll mode: off] :D
chilko
08-05-2011, 11:45 PM
there is now an official testing thread about jumping, please use that one to report bugs and issues.
CLOSED
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