View Full Version : [Hunter class] What is the plan ?
NGD destroyed this class, we first thought they had some "big" plan for it,
but it seems not.
So NGD, what is your plan for this class ?
Will you continue to nerf it to oblivion until no one plays it anymore ?
UmarilsStillHere
09-30-2011, 01:31 PM
It certainly needs a lot of work, and as a solo class in a team game its always been a bit of an outsider, the question is should it stay as one or be more integrated into team work?
There are a few threads asking peoples opinion on hunters. Its hard to define them as a supportive/defensive class. I would like to see them with more CC, but unless its quite a distinct amount possibly with some new interesting effects, push/pull player? Traps? etc. They risk becoming a warlock without the damage.
I'd like to see them with more CC, and maybe some bomb, trap, or gas type spells. Relegate pets to grinding (much like summons/conjus) and work them as a support roll with a mix of offence and defence. Knock down bombs, paralysis gas, smoke screens to reduce ranged damage or accuracy, somewhere between a knights ally protecting and a warlocks control spells would be a nice niche I think.
Of course, I don't have a hunter, so my opinions are purely from the outside trying to overlook all gameplay. As long time Hunter, what would you like to see done? What roll do you think you should carve out as your own? What sort of spells do you think you could use? What would set Hunters apart from other classes?
isgandarli
09-30-2011, 01:54 PM
What about if hunter will gain powers from pets and from different pet types hunter could get one of AS, CS, Dex, Const (etc.) bonuses?
What about if hunter will gain powers from pets and from different pet types hunter could get one of AS, CS, Dex, Const (etc.) bonuses?
Too selfish :d Though support pets... there is something :d Maybe give track ability only to pet hunters?
NotScias
09-30-2011, 02:05 PM
I think one of the biggest problems of the Hunter subclass is a problem living in the general Archer class : too many shared trees.
That's why Hunters now appear like a lamer version of Marks, because Marks can do almost everything Hunters can do but better. Besides camo, track and pets, Hunters have no reliable advantage over Marksmen, and anyways these few spells are totally useless in battles.
In the other hand, Marks have damage AND defense AND range PLUS evasion and tricks from the shared trees, isn't it too much for an offensive class ?
Other offensive classes have null or relatively much smaller defense than defensive ones, why should Marks escape this rule ?
I first think the general Archer class need to be looked at (like wtf are Marks doing with the evasion tree?), then look into the subclass itself.
Hunters currently have 2 dedicated trees one being totally useless in war (comparable to summons - useful for grind only), and the other being half useless in battles. There's clearly something wrong in the Archers class design.
I think one of the biggest problems of the Hunter subclass is a problem living in the general Archer class : too many shared trees.
That's why Hunters now appear like a lamer version of Marks, because Marks can do almost everything Hunters can do but better. Besides camo, track and pets, Hunters have no reliable advantage over Marksmen, and anyways these few spells are totally useless in battles.
In the other hand, Marks have damage AND defense AND range PLUS evasion and tricks from the shared trees, isn't it too much for an offensive class ?
Other offensive classes have null or relatively much smaller defense than defensive ones, why should Marks escape this rule ?
I first think the general Archer class need to be looked at (like wtf are Marks doing with the evasion tree?), then look into the subclass itself.
Agree on evasion today my lvl42 marx escaped.... 5 gelfs :D with WM :D
_Emin_
09-30-2011, 02:45 PM
Imo give old HotP back to hunters and remove actobatic from evasion tree and place it to Scouting/Pets.
Marksmans have much defense, I think this can bring back the fun again :)
Imo give old HotP back to hunters and remove actobatic from evasion tree and place it to Scouting/Pets.
Marksmans have much defense, I think this can bring back the fun again :)
ehmmm no way :d what u uggest put in evasion tre then :D? Camouflgae:D?
_Emin_
09-30-2011, 02:56 PM
ehmmm no way :d what u uggest put in evasion tre then :D? Camouflgae:D?
Just an useless spell like Camoflage Corpse :p
And of course bring the old bows back !
Seher
09-30-2011, 05:28 PM
There are only two(three) options of how to deal with hunters, if NGD actually wants to do it properly and not the usual duck tape way. Hunters need to differ from marksmen, and pets can't be the difference, as well as camo or tracking (lol).
1. Marksmen stay the offensive part, hunters get to be the defensive (supporting) one. But that means hunters should have just as much defence more than marksmen as marksmen have more damage! And that's a lot, you know. (Or: Get some real support spells, meaning ones you can cast at least every 5-10 seconds and that are actually useful)
2. Marksmen become the high range class, while hunters are more effective at close range. My detailed thoughts about this here (http://regnumonlinegame.com/forum/showthread.php?t=76831).
Everything about this topic has already been said. It's now up to NGD to do something. (And I hope it won't just be a dirty fix)
Everything about this topic has already been said. It's now up to NGD to do something. (And I hope it won't just be a dirty fix)
Yes, the goal of this thread is to have NGD's vision about hunter class and a roadmap of future changes for it.
Players ideas, suggestions or advices are useless here, only one thing is counting: ngd's plan, if any...
Kitsuni
10-01-2011, 09:03 PM
Somehow I wonder if NGD thinks small changes like giving Hunters Confuse are supposed to fix the class... This spell is still OP (most players can be killed in those 22secs on level 5) and Hunters shouldn't have to rely on it. Could you imagine if the Warlock had to rely on Darkness, or if warriors could do nothing without MS? It's a rediculous situation that needs to be rectified, not design a whole class around a single spell, and that's exactly where we are at right now.
Hunter = crappy Marksman with Confuse
HidraA
10-01-2011, 09:43 PM
In the other hand, Marks have damage AND defense AND range PLUS evasion and tricks from the shared trees, isn't it too much for an offensive class ?
Another BIAS based post by Thiath (TM)...even i don't play marksman anymore and i play warlock....you forgot that hunter has same defence vs mele as a hunter.
About dmg i think you kidding ,yes he has dmg but vs mages and a bit better that hunters but 120-200 on barbarians 60-90 on knights(with normal hits)....awesome dmg....the only good think left is that serpent bite/ethereal arow.
Balance of damage dealed by mages/archers/warriors was bricked once with armor fixes...anyway looking forword for that 15% spell for warmasters...i wonder if barbs will be near 3K dmg criticals....
Seher
10-01-2011, 09:58 PM
you forgot that hunter has same defence vs mele as a hunter.
2/3 of the classes are no warriors.
About dmg i think you kidding ,yes he has dmg but vs mages and a bit better that hunters but 120-200 on barbarians
50-100 in case of a hunter
60-90 on knights(with normal hits)
10-30 for hunters.
....awesome dmg
Even more awesome for hunters.
HidraA
10-01-2011, 10:45 PM
2/3 of the classes are no warriors.
There is no advantage vs warlock spells too...dots are fixed for all classes/marksman has no dmg resists vs dots.
Indeed poor dmg by hunters....
http://fulga.u-s.ro/fotos/hunters_dmg.png
Oh poor 700 ensare,oh porr 550 ensnare....oh poor Cold-Blood.....
http://fulga.u-s.ro/fotos/hunters_dmg2.png
Hunters complaint only because are not anymore God_mod_on class,scaring war zone with camo+confuse 5+ troll that made 500 normals fast hits....
The only think is all complaining about UBER defence....of marksman...the think is that bonus of +30% is applyed vs archers...and not vs other classes....
Bleah wtv i am tired to see stupid complaints BIAS based...people see only when they have troble ,but when they own others no....
Latan
10-02-2011, 12:37 AM
There is no advantage vs warlock spells too...dots are fixed for all classes/marksman has no dmg resists vs dots.
LOLWUT?
strategic works against EVERY ranged spell except for vampirism, soulkeeper and evendim's fury
LOLWUT?
strategic works against EVERY ranged spell except for vampirism, soulkeeper and evendim's fury
And mana burn seems :D
There is no advantage vs warlock spells too...dots are fixed for all classes/marksman has no dmg resists vs dots.
Indeed poor dmg by hunters....
http://fulga.u-s.ro/fotos/hunters_dmg.png
Oh poor 700 ensare,oh porr 550 ensnare....oh poor Cold-Blood.....
http://fulga.u-s.ro/fotos/hunters_dmg2.png
Hunters complaint only because are not anymore God_mod_on class,scaring war zone with camo+confuse 5+ troll that made 500 normals fast hits.... P.S. can';t load image so guess it's ur marx :D If it's lock than those hunters sucks :D
The only think is all complaining about UBER defence....of marksman...the think is that bonus of +30% is applyed vs archers...and not vs other classes....
Bleah wtv i am tired to see stupid complaints BIAS based...people see only when they have troble ,but when they own others no....
ehm..... Dude or ur armor sucks or what but in this game NO hunters which can make on my marx for example over 500 enshare with cold blood(in term of me full buffed)
HidraA
10-02-2011, 09:33 AM
ehm..... Dude or ur armor sucks or what but in this game NO hunters which can make on my marx for example over 500 enshare with cold blood(in term of me full buffed)
For that exist camo+confuse+SS :P the advantage that have a hunter to spot a marksman when his bufs are down and prevent him to buff and even to cut his defense at 50%.
The fact is hunters refuse to accept they have tricks and advantage to be invisible and attack when a target is low hp/bufs are on cd,etc etc...they want to be fighters as other classes.
Till NGD will not define what means hunters assassins or scout....i realy dont know what to say...but defense complaints looks stupid for me,and more bias than calculated.
Ok lets say wee give strategic to hunters ...and after what?....
Hunters will have best defense?..warlocks or marksman will complaint about hunters that come out from camo with uber defense and wile any target is confused cant hit with more than 90 dmg on a hunter allrady buffed wile any target is allrady SS-ed....
Please more brain before just nerf and cut a class...that 90% of ppl hate that...
Maybe giving more spells to hunter is better idea ...duno....but passing random spells to other class....from my point is not a solution at all...seems people tend to make any think to nerf marks with no brain and after a few months to come back and complaint about other class....
Be more constructive ...very disapointed how old player just think like this...maybe because they play only a few classes from begin....i realy dont know ..or marksman stay on they road to god_mod_on..wtv...
I realy don't have seen any real solution,just because hunters is worst class to play ,nerf other class...hmm how about to improve with some interesting spells?...huh?even you nerf marks...warlocks and barbarians will stay like this....even better maybe with new 15% boost...huh? near 3k crits maybe soon from barbs side....giiving strategic to hunters ...wil defend them from warriors?...will defend them from warlock?....i don't think so....
Other offensive classes have null or relatively much smaller defense than defensive ones, why should Marks escape this rule ?
Indeed....30% passive for barbarians +20% frenzy...+caution....yeah indeed damn small defence....2k+ crits dmg vs mages..poor offensive classes... =)))))))))
wtf are Marks doing with the evasion tree
Lmao Thiath you are umasing =))))))))))) you made me to laught a lots..... so 0% defense vs melle after? :D only that 30% vs archers? ..... wuahahahhahahaha sorry Thiath ..but worst think that i ever heard from your side....maybe since you play warlock is SOTW that frustrate you...be more carful what you say there :D
UmarilsStillHere
10-02-2011, 12:20 PM
This isn't meant to be another argument thread... Sigh.
Marks are better than Hunters in pretty much every way, that's idiotic. Hunters need some love, they have poor offence and poor defense Marks need to pick a roll and stick to it, not have both good offence and good defense.
Barbs defense is good, if you can afford to spring a ton of points on all your defense passives, and frenzy, and caution, and even then caution is the only one that has any effect on elemental damage.
Barb offence is better than knight offence, as it should be.
Knight defense is better than barb defense, as it should be.
Warlock offence is better than conju offence, as it should be
Conju defense is better than warlock defense, as it should be.
Marks offence is better than hunter offence, as it should be.
Hunter defense is worse than marks defense, wait what?
Can argue all day about if x class should have more of less defense/offence than another class from another pairing, but the archer pairing is broken, that needs to be dealt with before we mess around with other things.
It could be changed through giving Hunters new spells, wider CCs, better support, and so on, but if the marks still has better defense it still doesn't fit the subclass trend. So we can see Hunters with better defense than marks currently have, or we can see marks take a defense cut joined with a hunter buff. I'd rather see the latter because frankly the thought of any ranger with stronger defense than a marksman already has is scary.
Lmao Thiath you are umasing =))))))))))) you made me to laught a lots..... so 0% defense vs melle after? :D only that 30% vs archers? ..... wuahahahhahahaha sorry Thiath ..but worst think that i ever heard from your side....maybe since you play warlock is SOTW that frustrate you...be more carful what you say there :D
Biased marx biased.. no rly :D
HidraA
10-02-2011, 12:45 PM
Marks offence is better than hunter offence, as it should be.
Hunter defense is worse than marks defense, wait what?
This argue is briked somehow,confuse the marksman when his buffs are down and cast SS and marksman defense is will be 100% lower.
You forgot ....any other classes can see one each other,can buff in time defense or offense.
The main advantage "camo" of a hunter is complete ignored.Never understood why ,i was killed over 2k times in 3 years of play by hunters that come out from camo and use confuse...unable to buff,unable to cast ambush,unable to cast distract,unable to cast SS to tone down hunters armor that is allrady buffed and for sure he will make much more dmg than a marksman that is SS-ed.....ok i will try to cast BoW or ethereal ...meh wtf he is under SOTW ..wtv....
Ok give to hunters strategic position.
Or erase evasion from marksman tree as Scias sugested.
Try to see what will happens after...and tell me...if you are a active player,or you hunted a lots alone instead of just playng behind a zerg you maybe will be able to see all situoations what will happen.
Now try to tell me what will happen?...maybe i am wrong ,i am bias sure,but i want to see if people ignore as usual some advantage...
This argue is briked somehow,confuse the marksman when his buffs are down and cast SS and marksman defense is will be 100% lower.
You forgot ....any other classes can see one each other,can buff in time defense or offense.
The main advantage "camo" of a hunter is complete ignored.Never understood why ,i was killed over 2k times in 3 years of play by hunters that come out from camo and use confuse...unable to buff,unable to cast ambush,unable to cast distract,unable to cast SS to tone down hunters armor that is allrady buffed and for sure he will make much more dmg than a marksman that is SS-ed.....ok i will try to cast BoW or ethereal ...meh wtf he is under SOTW ..wtv....
Ok give to hunters strategic position.
Or erase evasion from marksman tree as Scias sugested.
Try to see what will happens after...and tell me...if you are a active player,or you hunted a lots alone instead of just playng behind a zerg you maybe will be able to see all situoations what will happen.
Now try to tell me what will happen?...maybe i am wrong ,i am bias sure,but i want to see if people ignore as usual some advantage...
Camo gives real advantage only in PvP n RvR there are always Di'd conjus which can dispel :D
HidraA
10-02-2011, 12:57 PM
Camo gives real advantage only in PvP n RvR there are always Di'd conjus which can dispel :D
If there are conj :P
As conj i don't skill for DI because there are not many conj around to cast on them DI ,and i prefer to put my PP as conj on defense.You know...barbs hit realy hard...a dead conj is a useless conj :D
If there are conj :P
As conj i don't skill for DI because there are not many conj around to cast on them DI ,and i prefer to put my PP as conj on defense.You know...barbs hit realy hard...a dead conj is a useless conj :D
ehmmm in what timezone u play :D? i often had chases by 3 support conju and 1 barb/marx when was hunting in alsius :D
HidraA
10-02-2011, 01:08 PM
Biased marx biased.. no rly :D
Lol what?...0% defense looks for you a fair option?....ok wtv....i am bias as you told :D
I am sorry guys i am realy unfair.
Marksman have best defense from game.
I suggest to remove evasions from marksman ,Scias is right,what for defense on marksman ,i am realy idiot....,but also i suggest to remove recharged arows ,is unfair that marksman to have the a activable dmg spell.
Ok lets give strategic to hunters,with now evasive tree marksman is too strong too :D Meh ma bad,maybe to give strategic to warlock.
=)))))))))))))))
Lol what?...0% defense looks for you a fair option?....ok wtv....i am bias as you told :D
I am sorry guys i am realy unfair.
Marksman have best defense from game.
I suggest to remove evasions from marksman ,Scias is right,what for defense on marksman ,i am realy idiot....,but also i suggest to remove recharged arows ,is unfair that marksman to have the a activable dmg spell.
Ok lets give strategic to hunters,with now evasive tree marksman is too strong too :D Meh ma bad,maybe to give strategic to warlock.
=)))))))))))))))
Lol *sarcasm sensor burned down :/* I don't understand whyu don't agree that marx have really NICE defence? for offencive class imo most balanced example of offencive class is warlock with some more damage :D And less CCs
Kitsuni
10-02-2011, 01:23 PM
This isn't meant to be another argument thread... Sigh.
Marks are better than Hunters in pretty much every way, that's idiotic. Hunters need some love, they have poor offence and poor defense Marks need to pick a roll and stick to it, not have both good offence and good defense.
Barbs defense is good, if you can afford to spring a ton of points on all your defense passives, and frenzy, and caution, and even then caution is the only one that has any effect on elemental damage.
Barb offence is better than knight offence, as it should be.
Knight defense is better than barb defense, as it should be.
Warlock offence is better than conju offence, as it should be
Conju defense is better than warlock defense, as it should be.
Marks offence is better than hunter offence, as it should be.
Hunter defense is worse than marks defense, wait what?
Can argue all day about if x class should have more of less defense/offence than another class from another pairing, but the archer pairing is broken, that needs to be dealt with before we mess around with other things.
It could be changed through giving Hunters new spells, wider CCs, better support, and so on, but if the marks still has better defense it still doesn't fit the subclass trend. So we can see Hunters with better defense than marks currently have, or we can see marks take a defense cut joined with a hunter buff. I'd rather see the latter because frankly the thought of any ranger with stronger defense than a marksman already has is scary.
I would like to see Strategic position moved to Hunters and Marksmen to get back the old Death sentence but only affecting caster...
HidraA
10-02-2011, 01:28 PM
Lol *sarcasm sensor burned down :/* I don't understand whyu don't agree that marx have really NICE defence? for offencive class imo most balanced example of offencive class is warlock with some more damage :D And less CCs
just because normal hits of a marksman are realy sucks on players,the only useful spells are ethereal and serpent bite.Yes in RvR situation is sucks when 3-4 marksman hit you in same time with ethreal and serpent.But this not means is very powerfull as individual.
You can't compare with warlock.
I play warlock,warlock are areas spammers.Wile most areas from marksman(mostly common areas as hunters) are useless and deal suck dmg.
An about warlock CC =))))))))
Warlock CC:
-Meteor=dizzy +200 up to 700 dmg...depends of target.
-Pricky ivy-immobilize(not protected by DI)
-Beetle swarm-unable to hit (not protected by DI)
-wild domain-knock
-silence-dizzy
-dom-dizzy
-twister-immobilize (not protected by DI)
-Laziness - -50% weapon dmg on lvl 5 (very usefull vs barbs)
-Darkness- unable to be healed
-Fragility - -25% resist vs phisical dmg
-Exposure - - 40% resist vs elemental dmg
-Infuriate - -40% protection
-clumsiness -30 dexterity
=))))))))))) Poor warlocks have no CC ...i play warlock and belive me have lots of cool trick...that why i play him atm,i sense that marksman will be nerfred soon worst than hunter was...and changed my class :D
HidraA
10-02-2011, 01:29 PM
I would like to see Strategic position moved to Hunters and Marksmen to get back the old Death sentence but only affecting caster...
Arguments of that ?..or just a random post?horse glasses....post...think a bit more than copy paste this :P
I prefer this only if they give me cold-blod :P..or old escapist back :P
Trade of spells :P
just because normal hits of a marksman are realy sucks on players,the only useful spells are ethereal and serpent bite.Yes in RvR situation is sucks when 3-4 marksman hit you in same time with ethreal and serpent.But this not means is very powerfull as individual.
You can't compare with warlock.
I play warlock,warlock are areas spammers.Wile most areas from marksman(mostly common areas as hunters) are useless and deal suck dmg.
An about warlock CC =))))))))
Warlock CC:
-Meteor=dizzy +200 up to 700 dmg...depends of target.
-Pricky ivy-immobilize(not protected by DI)
-Beetle swarm-unable to hit (not protected by DI)
-wild domain-knock
-silence-dizzy
-dom-dizzy
-twister-immobilize (not protected by DI)
-Laziness - -50% weapon dmg on lvl 5 (very usefull vs barbs)
-Darkness- unable to be healed
-Fragility - -25% resist vs phisical dmg
-Exposure - - 40% resist vs elemental dmg
-Infuriate - -40% protection
-clumsiness -30 dexterity
=))))))))))) Poor warlocks have no CC ...i play warlock and belive me have lots of cool trick...that why i play him atm,i sense that marksman will be nerfred soon worst than hunter was...and changed my class :D
Lol when i last time saw lock with lazyness 5? ?Ahh ye it was me on Daen setup :D also most of spells u mentioned are debuffs no CCs :D
HidraA
10-02-2011, 01:36 PM
Lol when i last time saw lock with lazyness 5? ?Ahh ye it was me on Daen setup :D also most of spells u mentioned are debuffs no CCs :D
I use a lots lazyness :P very cool spell vs barbs ...barb deal too much dmg on mages...
I use a lots lazyness :P very cool spell vs barbs ...barb deal too much dmg on mages...
Erhm clever warlock just don't let non DI'd barb get close :D
UmarilsStillHere
10-02-2011, 01:38 PM
This argue is briked somehow,confuse the marksman when his buffs are down and cast SS and marksman defense is will be 100% lower.
A marks can do the same to a hunter, these are shared skills.
You forgot ....any other classes can see one each other,can buff in time defense or offense.
Every class has defense and offence buffs, but the class itself leans towards one or the other, this is not the case with archers, where marks lean towards both and hunters towards neither.
The main advantage "camo" of a hunter is complete ignored.Never understood why ,i was killed over 2k times in 3 years of play by hunters that come out from camo and use confuse...unable to buff,unable to cast ambush,unable to cast distract,unable to cast SS to tone down hunters armor that is allrady buffed and for sure he will make much more dmg than a marksman that is SS-ed.....ok i will try to cast BoW or ethereal ...meh wtf he is under SOTW ..wtv....
There's no reason for a marksman not to run around with at least basic buffs active at all times, most are near as makes no difference duration=cooldown.
You describe a situation where you take a marksman totally by surprise, this is where the hunter has every advantage, but in its current state, a decent marks would still have a good chance, sotw doesn't last long and hunter damage is weak.
Ok give to hunters strategic position.
Or erase evasion from marksman tree as Scias sugested.
Try to see what will happens after...and tell me...if you are a active player,or you hunted a lots alone instead of just playng behind a zerg you maybe will be able to see all situoations what will happen.
Now try to tell me what will happen?...maybe i am wrong ,i am bias sure,but i want to see if people ignore as usual some advantage...
You don't seem to say what you think will actually happen. What we'll have are hunters with good defense, for a defense side subclass, that currently has inferior damage, defense, range, and ccs, than the offence subclass, that seems reasonable.
HidraA
10-02-2011, 01:44 PM
A marks can do the same to a hunter, these are shared skills.
Seems you dont play this game anymore.
Confuse is hunter spell only.
As usual forum spammer but not playng the game ,nothing new from you side.
UmarilsStillHere
10-02-2011, 01:47 PM
Seems you dont play this game anymore.
Confuse is hunter spell only.
Admittedly I'm not keeping right up to date with archers skill trees, in the time I do play, its on my Barb.
My other points are still valid, and your posts seem to simply scream out against marksmen losing their overpowered status.
Whichever way you twist it, Marksmen, the offence subclass, has better defense in war than hunters, the defense subclass, that's just plain wrong. You don't need to play several hours a day and know every spells position and effect by heart to see that.
Seher
10-02-2011, 02:03 PM
There is no advantage vs warlock spells too...dots are fixed for all classes/marksman has no dmg resists vs dots.
Wrong.
Indeed poor dmg by hunters....
Hunters can sometimes have some nice damage, yes, but all in all they're so much weaker than marksmen. Denying that marksmen deal more damage than hunters is retarded. 550 ensnare? Really not much, that's what marksmen deal with one normal hit.
For that exist camo+confuse+SS :P
The fact is hunters refuse to accept they have tricks ... invisible ... low hp/bufs are on cd ... camo ... confused ... confuse ... camo
Yeah. Great. See:
Hunter = crappy Marksman with Confuse
Having to rely on confuse is lame, not to mention that it's nearly useless in fort wars, the main aspect of this game in case you didn't know. Yes, useless, because everyone is already buffed there, and you can enjoy your 50ish normal hits. Just play a hunter in fort wars ONCE. Only one time, and you'll know what we're talking about.
I realy don't have seen any real solution,just because hunters is worst class to play ,nerf other class...hmm how about to improve with some interesting spells?...huh?
Like... more defence? Wait no, you don't want that.
they want to be fighters as other classes.
Why, only why could hunters want to be able to fight?! I don't get it.
HidraA
10-02-2011, 02:04 PM
Admittedly I'm not keeping right up to date with archers skill trees, in the time I do play, its on my Barb.
My other points are still valid, and your posts seem to simply scream out against marksmen losing their overpowered status.
Whichever way you twist it, Marksmen, the offence subclass, has better defense in war than hunters, the defense subclass, that's just plain wrong. You don't need to play several hours a day and know every spells position and effect by heart to see that.
I neighter play marksman anymore....but i played him most of time hunting ,i know a lots about situations,and most of time i died because hunter out of camo+confuse+ SS +ambush 5,if you think you need skills to survive ,you are wrong.There are just exploit of game about that you cnat doo too much.
The fact is hunter refuse they role about hunting.
Hunter=hunt ,to hunt people,traking them,ganging them.
A hunter by his main role is not defensive class at all.
A hunter "HUNT",find enemys and surprise them and kill them...is that they role in actual gameplay.
A hunter not means his a strong ranger in war,a hunter not means he is a strong defender in game.
A basic hunter means if he surprise a enemys to kill him fast and if fail to be able to run fast.
You just took wrong role of hunter in game about defender.Nope is not a defender,neighter a strong force in wars,but a ganger yes.
Seher
10-02-2011, 02:10 PM
So you mean hunters aren't meant to participate in fort wars? With all due respect, you, sir, are retarded.
HidraA
10-02-2011, 02:15 PM
Like... more defence? Wait no, you don't want that.
Personal attack post from your side.Less arguments too.
I told is not a option to complete remove from a class a spell to give to other.
How about to take out berseker from barbs to give to hunters?..hmm will be this a solution?
Will solve this hunters problem if you give strategic the probleme vs warlock or vs barbarians?huh? Nope for sure....
I have the feeling that warlocks and hunters have a personal attack versus marksman and not real solutions from your side.
The main target from ppl side is to nerf marksman and not to improve hunters.
Inovation and ideas is the key.
So you mean hunters aren't meant to participate in fort wars? With all due respect, you, sir, are retarded.
Meh.... seems we are talking about things NGD don't want even do :D But..... Yes the only thing which hunter can do better than marx is pvp..... oh wait this game about RvR!
UmarilsStillHere
10-02-2011, 02:18 PM
You just took wrong role of hunter in game about defender.Nope is not a defender,neighter a strong force in wars,but a ganger yes.
Which throws up all sorts of problems! :p
Back when hunters really were a force to be reckoned with on their own they were near universally disliked, because well, people don't like to be ganked when they're sitting down resting during a grind. And mostly, that's what hunters did/still do.
Having the marksmen fill both the offence and defense rolls for archers in wars inevitably leads to them feeling overpowered. Its like having a knight with berserk or a barb with Ao1, mixing rolls causes issues.
The question for hunters, is not so much if they should be a 'defense based ranger' or a 'hunter' in the way you describe as a sort of assassin, which they do seem to lean themselves to but NGD have said they don't intend them to be.
The question is if a 'hunter' in a 'hunting' roll has any place in the game? This is a RVR game, its primarily based around large scale war. If a hunter hasn't got a place in that war, its doomed to be a misfit.
Stealth classes in other MMOs tend to lean towards the offence side of things, but they also often appear as close combatants. In this way the hunter feels poorly designed from the start. Its not impossible to make a stealth-ranger in a game, but a stealth-ranger with low offence and little defense is just strange.
It fits into the scout idea well, but scouts are for going at looking at things, figuring out what people are doing, in medieval war they're not meant to be fighters and would easily be crushed in combat. Who whats to play that in a MMO? 60 levels to go look at things then get squashed if someone spots you?
Possibly pushing them into the defense subside of archery isn't the 'best' way to go, hell I'd go for a much more in depth overhaul to scouting, evasion, and tricks. But it seems the obvious place to start at least. Out of interest, what changes would you make to hunters?
Being able to kill lone unbuffed players is not enough of a reason for this class to exist.
HidraA
10-02-2011, 02:19 PM
So you mean hunters aren't meant to participate in fort wars? With all due respect, you, sir, are retarded.
Is not me that define the role of hunter in game.
Ask NGD,he will ever answare what means hunters for them.
Maybe i am retardet.
But you know RPG=Role Play Game,Regnum Online=MMORPG .
What means for you Role=?
For me,each class has they role in play.
But if NGD want a RvR game hunter need to change they role in game.
1.0)-Assasin -uber dmg fast but low defence
2.0)-Scout -big defence but low dmg
3.0)Huntomax=camo,confuse,uber dmg,uber defense.(hit fast,run fast,invisible,scare the war zone)
fluffy_muffin
10-02-2011, 02:24 PM
Camo gives real advantage only in PvP n RvR there are always Di'd conjus which can dispel :D
In RvR most of players are immune to my spells so i can't even find anyone for hinder most of the time.
In RvR most of players are immune to my spells so i can't even find anyone for hinder most of the time.
Only approves my point... and most of forum too :D
HidraA
10-02-2011, 02:27 PM
Having the marksmen fill both the offence and defense rolls for archers in wars inevitably leads to them feeling overpowered. Its like having a knight with berserk or a barb with Ao1, mixing rolls causes issues.
And again at same point.Broken record.
Marksman has some defense as hunters vs melle,but marksman can't ambush/distract and camo and run...he just die by kick 5.
And again at same point.Broken record.
Marksman has some defense as hunters vs melle,but marksman can't ambush/distract and camo and run...he just die by kick 5.
U says like marx can't kite any1 to death :D And belive... archer's kiting abilities VERY strong :D
HidraA
10-02-2011, 02:29 PM
Only approves my point... and most of forum too :D
Ah well is not my fault because 99% of forum want to nerf marksman and not to improve hunter :D
Ah well is not my fault because 99% of forum want to nerf marksman and not to improve hunter :D
Ok and how u suggest improve hunter :D?
HidraA
10-02-2011, 02:45 PM
Ok and how u suggest improve hunter :D?
How about to give to cold blod 150% dmg for 8-12 seconds and cd 30 seconds?....will fit with they role of Assasins ....
And maybe also to share Recharged Arows with marksman?
Anyway i don't play hunter ....but i try to spot the role of hunter in game....
I think even this low sugestion is by far better than to nerf other classes :P
Like this ensnare will beat even lethal strike :D
Omg ...a second dmg dealer for mages...damn... :D
Anyway i don't play hunter ....but i try to spot the role of hunter in game....
This is why u fail at it :D
UmarilsStillHere
10-02-2011, 02:52 PM
And again at same point.Broken record.
It remains a valid point, until someone proves otherwise its repetition doesn't decrease its value. If I told you 500 times that I have 2 arms it wouldn't make it less true.
Marksman has some defense as hunters vs melle,but marksman can't ambush/distract and camo and run...he just die by kick 5.
Because marksmen don't have access to all the tricks hunters have + winters stroke/BoW/Lightning arrow and a longer starting range? Marks are very strong kiters, the only thing hunters have going for them better than marks is a small speed passive. Saying a marks will simply die to kick 5 is to write off all the marksmens considerable ranged CC spells.
How about to give to cold blod 150% more dmg for 8 seconds and cd 30 seconds?....will fit with they role of Assasins ....
This is one way of doing things, but in war these short duration offence buffs like cold blood of fulminating are limited in their use. If the idea is to use this out of camo the only time worth doing it is when both sides haven't engaged yet, and then you put yourself at huge risk, particularly with such low defense. Buffing one spell will not make hunters equal in use to other classes in war.
And maybe also to share Recharged Arows with marksman?
So a marksmen with less range less defense and weaker CCs... but equal damage, camo and tracking! woohoo
HidraA
10-02-2011, 02:54 PM
So a marksmen with less range less defense and weaker CCs... but camo and tracking! woohoo
Ah well other suggestion more constructive then ,beside nerf marksman?.
Only nerfing marksman will solve hunter issues?huh?
That why told to improve cold blod from 6 seconds use to 8-12 seconds ,and from 130% to 150% dmg and lower cd from 60 seconds to 30 seconds...
And you dont think fits better with highter dmg than marksman but with less defense?
Hehe recharged +cold blod + ensnare once at 8 seconds ..by far better dmg than marksman.
Even normal hits +cold blod =by far better dmg than marksman.
Will make insane dmg on ppl that are ganged ,or even on mages....
Fits better to role of assassins.But you know what? :D...warlocks will not be agree,because they wanted marksman nerfred and not hunter improved :D
UmarilsStillHere
10-02-2011, 03:00 PM
Ah well other suggestion more constructive then ,beside nerf marksman?.
Only nerfing marksman will solve hunter issues?huh?
If you read my first post in this thread, its the second post on page one. You'll see the sort of thing I'd like to see done with hunters. But you have made this more about anti-marks nerfs than hunter improvements.
Both could happen together, hunters are broken, marksmen defense is too strong for an offence class.
They can be solved individually. But dropping marks defense and increasing hunters defense is a decent option on where to start.
Even normal hits +cold blod =by far better dmg than marksman.
For a few seconds. Its true enough that we could go either way, the marks could lean towards defense and the hunter towards offence, I've always thought that while the definitions of the other classes into those two categories are clear, for archers its more of a grey area.
Balint
10-02-2011, 03:15 PM
I think evasion tree should be hunters only. Evasion tree needs a redesign too. Marksmen would get a completly new tree with new, useful spells. Bow's range should be again 30-25-20m, I think it's really important for balance. Hunters pets have to be more useful. I have a suggestion about a spell in pets tree:
New spell that allows the pet to use his special SKILL on enemy.
Duration: 10s
Cooldown:60s
During the 10s, the pet's first attack will be his spell. After the pet casted his spell, buff deactivates.
HidraA
10-02-2011, 03:16 PM
Both could happen together, hunters are broken, marksmen defense is too strong for an offence class.
As i told ,the main issue of people was marksman,not improve of hunter.
Nope ,in fact a better defense for hunter will neighter fit with a hunter role.
And they crap dmg that need week and tons of combination of tricks to kill a enemy neighter.
I just improved hunter's role as assassin.
Is not a hunter role ?
Or a hunter role is to wear havy defence and run around war zone.
How will improve a better defense in RvR a hunter?.....
Seher
10-02-2011, 03:19 PM
Is not me that define the role of hunter in game.
Ask NGD,he will ever answare what means hunters for them.
And where did they state that hunters are supposed to be grind gankers that shouldn't participate in fort wars? I'd love to know. The only thing I've read from them about this is that hunters aren't meant to be assassins and they're called hunters because they hunt mobs and not players.. Both statements are very old, and at least the latter is obviously retarded. ;)
And yeah, that's what this thread was for. To ask NGD what their ideas are, what hunters are supposed to be, because right now they're nothing.
HidraA
10-02-2011, 03:20 PM
I think evasion tree should be hunters only. Evasion tree needs a redesign too. Marksmen would get a completly new tree with new, useful spells.
Hmmm any idea about how to do this?
The only useful spells from there are :defense and sotw.
So remove any kind of defense from marksman?
Bow's range should be again 30-25-20m, I think it's really important for balance.
I am agree with this,never liked that static range 50 game.
And same question for you.Will this solve hunter's issues vs other classes?
Hmmm any idea about how to do this?
The only useful spells from there are :defense and sotw.
So remove any kind of defense from marksman?
I am agree with this,never liked that static range 50 game.
Aren't range is main marx defence?
UmarilsStillHere
10-02-2011, 03:24 PM
Or a hunter role is to wear havy defence and run around war zone.
How will improve a better defense in RvR a hunter?.....
Do you actually read and consider whole posts? Or just single lines?
As I said in my first post on the thread, a hunter sitting somewhere between a knight and a warlock would be nice to me, being able to 'evade' damage at medium range while throwing out varied and useful CC skills. I'd overhaul tricks drastically and remove that one from marks, rather than removing evasion. The hunters extra defense can fall under scouting.
The hunter as a class often operates at mid-short range, weak defense is a great disadvantage there, they don't have the barriers or health stealing of warlocks. I think a hunter could do much more with strategic positioning than a marks could. Marks are often out of everyones range anyway, that's a better defense than anything.
-Logan-
10-02-2011, 03:29 PM
I've been playing a hunter in the dark for quite some time now, and here's all that I have to say. The hunter is good because it can play various roles, the hunter is bad because not all of those roles are really beneficial. I want to talk about pets, because it's truthfully one of the two unique skill trees, so it SHOULD be important.
Pets are only really needed for gaining experience in the current state of the game. They can't find a lot of use in war. There are buffs that help them survive, but the entire skill tree is just not very appealing period. Why? Imo it's because every skill in the category has absolutely nothing to do with the hunter. It's all about the pet, so it essentially makes the hunter play a support role for a mob, how fun. Why are there no skills that synchronize the pet and the master together? This, and the fact that it clashes in some ways with the scouting discipline. Camouflage makes you lose control of your pet, that was one of the worst changes ever made in my opinion.
If anyone has played a ranger in Guild Wars then you know that what makes beast mastery good is that most skills focus on you and your companion and the bond between the two of you.
In skill descriptions you see things like:
"You and your pet move 25% faster."
"You and your pet attack 33% faster."
"You gain 1...25...31 Health whenever your pet makes a successful attack."
That's what makes people actually want to use those skills.
HidraA
10-02-2011, 03:37 PM
Aren't range is main marx defence?
Is that why i gave up to play marksman...boring stay at 50 m away and hit with thoots,not funny at all :P
Marksman =NPC with defensive buffs :P,not much diference between archers guard from forts and marksman now.
wtv...
Ok so Umaril say :give strategic position to hunters.(wee solved 30% of hunters issues)
And you and Ballint erase other defense (evasive tree) : other 30% of hunters's issue solvet;
-Only 60% of hunter issues solved...hmm whats next? :D
UmarilsStillHere
10-02-2011, 03:52 PM
Ok so Umaril say :give strategic position to hunters.(wee solved 30% of hunters issues)
And you and Ballint erase other defense (evasive tree) : other 30% of hunters's issue solvet;
-Only 60% of hunter issues solved...hmm whats next? :D
I can't make heads of tails out of that :p
What do you define as 100% solved? Why would giving them SP count as 30% 'solved' why would cutting the evasion tree from marks (not something I'm behind if also removing SP from marks) also count as 30% solved?
There are a few ways to go with it, I'm trying to look at other peoples ideas as well as my own.
In my version SP would go into scouting, and marks would lose tricks (it becoming a tree you gain while choosing a subclass) tricks would also be heavily overhauled with area debuffs, traps, static defense 'auras' (smoke bomb to drastically reduce enemy accuracy for example) marks may gain a 3rd subclass tree later on if the need is felt, eventually we may all have as many trees, and options, as mages.
Others would rather cut evasion from marksmen, I assume this would then also become tree gained when choosing a subclass. This would leave marks more vulnerable in all aspects, particularly up close, but that seems reasonable for a long range class. This is the version I think you is opposing, as it focuses on 'balancing' marks rather than fixing hunters. Any development on how people would improve hunters after stripping evasion from marks seems to vary from person to person.
HidraA
10-02-2011, 03:59 PM
.
Others would rather cut evasion from marksmen, I assume this would then also become tree gained when choosing a subclass. This would leave marks more vulnerable in all aspects, particularly up close, but that seems reasonable for a long range class. This is the version I think you is opposing, as it focuses on 'balancing' marks rather than fixing hunters. Any development on how people would improve hunters after stripping evasion from marks seems to vary from person to person.
Ok lets doit :D
So 0% defense for marksman ,that fukers that hit with thoots around from 5000 range :D Very fair game :D
So remove triks too from marksman.(other 30% of hunter fix)
Cmon guys other 10% and hunter is fixied :D
So summary :
-remove evasions from marksman(by Ballint and Scias)
-remove triks from marksman (by Scias and Umaril)
-remove strategic position from marksman (by Umaril and Kitsunie)
Almost hunter is fixed!
UmarilsStillHere
10-02-2011, 04:06 PM
Cmon guys other 10% and hunter is fixied :D
Add a mustache?
HidraA
10-02-2011, 04:12 PM
Add a mustache?
Compost allrady has one :D
Ok noone ?Then i will doit.
Erase recharged arows!(10%)
So summary :
-remove evasions from marksman(by Ballint and Scias)
-remove triks from marksman (by Scias and Umaril)
-remove strategic position from marksman (by Umaril and Kitsunie)
-remove rechardet arows from marksman.(by HidraA)
Dear NGD wee are proud to anonce that wee fixed hunters.Make fast this changes :eguitar::bananajoy:
Compost allrady has one :D
Ok noone ?Then i will doit.
Erase recharged arows!(10%)
So summary :
-remove evasions from marksman(by Ballint and Scias)
-remove triks from marksman (by Scias and Umaril)
-remove strategic position from marksman (by Umaril and Kitsunie)
-remove rechardet arows from marksman.(by HidraA)
Dear NGD wee are proud to anonce that wee fixed hunters.Make fast this changes :eguitar::bananajoy:
Trololololololooolololol
UmarilsStillHere
10-02-2011, 04:20 PM
Well, we have a list of reasons why hunters/marksmen are an issue :p
Clearly its a problem with shared trees. They are only unique for the first 10 levels, after that there is no reason for them to be 'shared' and they should be separated so we can alter, say, acrobatic for hunters without also changing it for marksmen. Would make this all much easier ...
Balint
10-02-2011, 04:22 PM
Will this solve hunter's issues vs other classes?
Another suggestion :)
Camo and stalker shouldn't kill the pet, just make it disappear like in old times. The difference would be that the pet gets a 25s cannot attack effect after appeared. Enemy will have time to kill the pet before it attacks (or kill the hunter). A stun-like animation would be nice over the pet's head (there aren't a good cannot attack animation :) )
I think strategic position is important defense for marx, because they have to be good in ranged vs ranged combat. Marks without evasion have no defense vs pet. So the marks have to stop the pet (kill or freeze or something) to kill the hunter. After the pet is dead, hunters won't have advantage over marksmen because marks still have -40% ranged resist and his attack is better than the hunter's.
Another suggestion :)
Camo and stalker shouldn't kill the pet, just make it disappear like in old times. The difference would be that the pet gets a 25s cannot attack effect after appeared. Enemy will have time to kill the pet before it attacks (or kill the hunter). A stun-like animation would be nice over the pet's head (there aren't a good cannot attack animation :) )
I think strategic position is important defense for marx, because they have to be good in ranged vs ranged combat. Marks without evasion have no defense vs pet. So the marks have to stop the pet (kill or freeze or something) to kill the hunter. After the pet is dead, hunters won't have advantage over marksmen because marks still have -40% ranged resist and his attack is better than the hunter's.
Can work..... really can work :D but cold blood with pet is OP vs other classes imo :d
HidraA
10-02-2011, 04:28 PM
Another suggestion :)
Camo and stalker shouldn't kill the pet, just make it disappear like in old times. The difference would be that the pet gets a 25s cannot attack effect after appeared. Enemy will have time to kill the pet before it attacks (or kill the hunter). A stun-like animation would be nice over the pet's head (there aren't a good cannot attack animation :) )
I think strategic position is important defense for marx, because they have to be good in ranged vs ranged combat. Marks without evasion have no defense vs pet. So the marks have to stop the pet (kill or freeze or something) to kill the hunter. After the pet is dead, hunters won't have advantage over marksmen because marks still have -40% ranged resist and his attack is better than the hunter's.
I kinda agree with this argument ,but i wonder more what will do a marksman that hit with ~200 dmg on barbarians,how much will hit a barbarians on them even dots by warlocks will make insane dmg.
I kinda agree with this argument ,but i wonder more what will do a marksman that hit with ~200 dmg on barbarians,how much will hit a barbarians on them even dots by warlocks will make insane dmg.
Well avg marx hitting 150s on me with rech arrows.... OP geared marx (like Enio and Rulez) 400s normals :D Another problem of archer.... too much gear dependant
Llayne
10-02-2011, 04:34 PM
Plan is probably hope people stop complaining, add more mounts, set up zombie monkeys that steal your hat as the next event, and hope bugs fix themselves.
HidraA
10-02-2011, 04:34 PM
Well avg marx hitting 150s on me with rech arrows.... OP geared marx (like Enio and Rulez) 400s normals :D Another problem of marx.... too much gear dependant
I was wondering more about dmg dealed by barbarians :P...
A SS on my normal armor in RvR situation,because no more mele defense...and barbs will be able to hit me in 2 hits?
Plan is probably hope people stop complaining, add more mounts, set up zombie monkeys that steal your hat as the next event, and hope bugs fix themselves.
Stay down Llyane :D wee try to fix hunter here and make much more easy for NGD that work :D
It seems no one has any serious clue about what should be hunter class.
It isn't about nerfing marksman to improve hunter.
From what i read until now, i think changing bow range back isn't possible due to new forts
It is hard enough to hit from walls with a long bow and with current barbs speed long range is almost mandatory.
Pet tree is useless at war because pet is dying too fast due to its dumbness, and big pets are problematic regarding selection.
Logan wrote something interesting, pet powers should affect hunter for him to have a reason to skill this tree for war.
Also we could imagine small and tough companions instead of gigantic stupid trolls.
Perhaps pets should be able to assist realm mates.
Whatever we need to know about Ngd plans regarding this class ...
HidraA
10-02-2011, 04:46 PM
....
Yup .You broken my fun :D But i agree with you.
NGD will never answare at this.
By NGD:
"Regnum is the only game where people can chose what they want to be";
Unfortunaly i am disagree with them and this is aplayed to all classes.
All have some setups and too much power points from WM dose not offer anymore vary of setups in game.
All people can aford almost all spells.
Before all classes was forced to chose between defense and offense,now due to many power points this kind of balance is briked.
Welcome to clones wars ! :D
-Logan-
10-02-2011, 04:51 PM
Perhaps pets should be able to assist realm mates.
I already tried some things along the lines of 4 hunters with pets having their pets on Defend Target to a knight or barbarian leading a charge, or a conjurer behind the lines. It didn't really work out as much as I thought it would. Well actually, in a situation where one person is attacking the defended target it actually does work really well and the pets spike the attacker, but in RvR I couldn't find much use since pets die more easily even when buffed and they spread out to different targets.
All in all it's kind of about wanting to look for innovation like that, most people don't want to work together like that or with strategies involving Stalker's Surroundings, and on the other hand most of the possibilities have been done and there isn't anything to look into. :cuac:
HidraA
10-02-2011, 04:53 PM
All in all it's kind of about wanting to look for innovation like that, most people don't want to work together like that or with strategies involving Stalker's Surroundings, and on the other hand most of the possibilities have been done and there isn't anything to look into. :cuac:
Sound like Alsius :D
Seher
10-02-2011, 05:02 PM
Another suggestion :)
Camo and stalker shouldn't kill the pet, just make it disappear like in old times. The difference would be that the pet gets a 25s cannot attack effect after appeared. Enemy will have time to kill the pet before it attacks (or kill the hunter). A stun-like animation would be nice over the pet's head (there aren't a good cannot attack animation :) )
That's indeed a nice idea.
I think strategic position is important defense for marx, because they have to be good in ranged vs ranged combat. Marks without evasion have no defense vs pet. So the marks have to stop the pet (kill or freeze or something) to kill the hunter. After the pet is dead, hunters won't have advantage over marksmen because marks still have -40% ranged resist and his attack is better than the hunter's.
Hunters should neither be defined through pets, nor should the pets be easy to kill.
Reviving pets needs to be buffed:
http://regnumonlinegame.com/forum/showthread.php?t=75001
From what i read until now, i think changing bow range back isn't possible due to new forts
It is hard enough to hit from walls with a long bow and with current barbs speed long range is almost mandatory.
It is possible:
http://regnumonlinegame.com/forum/showthread.php?t=81397
I already tried some things along the lines of 4 hunters with pets having their pets on Defend Target to a knight or barbarian leading a charge, or a conjurer behind the lines. It didn't really work out as much as I thought it would. Well actually, in a situation where one person is attacking the defended target it actually does work really well and the pets spike the attacker, but in RvR I couldn't find much use since pets die more easily even when buffed and they spread out to different targets.
All in all it's kind of about wanting to look for innovation like that, most people don't want to work together like that or with strategies involving Stalker's Surroundings, and on the other hand most of the possibilities have been done and there isn't anything to look into. :cuac:
What i meant is that pets could have better things to assist realm mates:
- decent IA
- auras (protection, etc ...)
- capability to absorb a spell effect instead of target
- distract enemy (decreasing HC ie.)
- alert when camoed people are around, or for enemies in your back
- etc..
Atm, pets are just about damages and have almost no IA.
Kittypretty
10-03-2011, 10:48 AM
Pets shouldn't "die" but be similar to "killing" summons, pet should never be completely disabled in a fight forcing hunter to retreat from high dps classes when pet is killed ( since they cant recast in combat, lost a full tree of skills, a portion of their damage potential and have to run away like girls)
I'd rather just be rid of the entire pet concept entirely and go back to square one with what they want the class role to be, obvious marks has both offense and defense so one has to be rebalanced or changed to reflect that.
I think marks do need the ranged dmg protections as well as the evasion tree, why cant hunter have the opposite? a strong melee defense since bow range may have increased but for no purpose really, many are fixed 25 range spells against classes that have no need to cover that ground, or cover it too quickly to be of any real tactical use, or as in stunfist and ambush being clones and creeping ever closer towards melee range and solo encounters, as everyone shoots stunned people anyways. wouldnt be surprised if hunter just appeared one day without the bow at all =/. problem is NGD hasnt given hunters the defense to fight at the range they expect. the basic tools are there, just need tweaking and a shift back towards hit and elude tactics, or tanking in bursts like old sotw allowed (back when it had move speed bonus, but allowed only buffs to be cast, no damage skills, dirty fighting and rapid shot were pretty effective but who knows now since their dmg has been cut back drastically, and they rely on a AI controlled, easily killed mob that barely can hit through defenses either.
old escapist was more useful, likewise with old spell elude (Old old) even sotw god mode wouldnt be OP in todays standards with their weak attack potential unless in burst dmg, they lost their speed and their cc's even if they did work on targets 100% of the time it would still be a frustrating playstyle. if sotw went back to allowing self buffs and dmg buffs it could be lethal to get into melee range with them if they were tweaked a bit to extend their dmg output a bit, or just fix dex effect on hunters as being useless, much like evasion, buff their dmg a bit. who knows what it will take.
NGD is focusing on all the working spells, balancing them over and over against each change made to another classes' working spells, yet they completely ignore the broken for ages/worthless spells because they just dont work in practice, but have a sound concept sadly, if they did work then that would be at least a small step in the right direction. I think its because mostly hunter relies on his common trees far too much, so they remain untouched since marks are at a more 'stable" state currently, too bad for hunter though..
hunter to me is sadly a broken ranged fighter with skills wanting him to focus on melee range attacks and debuffs (and previously cannot attack/knocks), but doing so today is a trip to save.
So many useless skills and passives in shared trees, adding or changing them could OP marks more as long as hunters only unique trees have practically no use other than a very narrow or limited set of skills or tactics they allow at all..camo, pet..alot of choice there..oh and snare.
i think they are that badly broken that they need a complete redo, or even a total shifting of shared trees so some can be tailored for hunter without affecting marks, but thats alot of work..and i dont see anything bright for the class anytime soon. Im glad i got to play hunter when they were gods at least :cuac: so ngd cant nerf those memories at least :D
but again i been awake too long so maybe i made no sense at all :) but i still have fun playing hunter..just sadly without any hope of killing anyone, just being annoying or assisting in a limited role as debuffer/malus spamming targets with every one possible while an ally gets to do the actual killing role =/ I wonder what I will do when spamming confuse/st/ss/hinder/ds and break/tearapart on a single target while ally gets an easy debuffed/unbuffed win while being chased and trying just not to die by the time ally chases after and kills him, wears thin. at the moment it is just fun enough to be 'that annoying one to kill when the real threats are dead..or first because its annoying as hell being tagged with so many not quite crippling but variety of each, every time i see them.
definately not being played as a hunter or even setup for damage, but that just tells me that they have no role so i make one up for myself personally at least.
Maybe i ljust ike getting marks gear offered to me too, cuz ive never used a pet. not that they notice im only ever carrying a tiny shortbow.
What a pity, no one at NGD write anything about hunter class...
I guess they are too busy in making barbs the only useful class in the game.
VeterKh
10-24-2011, 01:58 PM
heh.... 9 pages and non post from NGD :sleep_1:
VeterKh
10-24-2011, 01:59 PM
but i like Hunter class xD
ice_zero_cool
10-26-2011, 09:07 PM
the hunter class was the first one i ever played actively to an starting-to-be-acceptable level... so id really like to see them to be enjoyable again - not god-mode-like as it was years ago or what barbs are right now - but still able to get a good fight with (every) other class out there and even win some of them...
some of you will now say that its still possible to win like 75% of the fights, but thats only a small amount of players that can do this - those that have like dragon-amu and what-not.
Seher
10-26-2011, 10:44 PM
some of you will now say that its still possible to win like 75% of the fights, but thats only a small amount of players that can do this - those that have like dragon-amu and what-not.
Hey, you can even still win 100% of all fights, you just have to use camo and confuse all the time, and just attack enemies you're sure you can kill. Oh noez, hunterz sooo overpowered.
Anyway, let me quote what this thread is actually for:
So NGD, what is your plan for this class ?
I'd really love to hear an answer.
tarashunter
10-27-2011, 12:08 PM
NGD destroyed this class, we first thought they had some "big" plan for it,
but it seems not.
So NGD, what is your plan for this class ?
I think all hunters are watching at this thread ,waiting for an NGD reply.
Look at the "views",it's one of the most readed thread.
I'm waiting just the hunter revamp to return play this game,and i think many other hunter are waiting for this.
So... +1 to "NGD what is your plan for this class"?
VeterKh
10-27-2011, 12:24 PM
I think all hunters are watching at this thread ,waiting for an NGD reply.
Look at the "views",it's one of the most readed thread.
I'm waiting just the hunter revamp to return play this game,and i think many other hunter are waiting for this.
So... +1 to "NGD what is your plan for this class"?
2394 hunters looking this thread xD NGD please, we need answer!!!!
Rybba
10-28-2011, 11:22 AM
NGD destroyed this class, we first thought they had some "big" plan for it,
but it seems not.
So NGD, what is your plan for this class ?
Will you continue to nerf it to oblivion until no one plays it anymore ?
Corectly !!!!!!! I still play hunter , but i saw many many good hunters who renunce at this char because NGD destroyed and i dont understand why ??
First idea is : they want be close about real life : NGD, someone from you shooting one time with one bow too see how fast can do it ?
Simply - TIME TO CAST ...... ok , u will tell me now : use fast bow and gem's with CS ( cast speed ). When i ask why hunter char was been destroyed i receive the answer: Hunter can run he have speed.... damn , i m not athletic char i'm a "killer" char, and now we have HORN OF THE WIND but ... we CANT USE IT if we are alone :)))))))) I m a hunter but i can t do it alone . Maybe i must take example from LUBAYA and LUCINDA Silwerbow from alsius : she/he's RUN all the time when are in danger... If u want to fight stay and fight , if u want RP do it like AMIENS ( killing afk players) .
NGD make something good with hunters , NOONE want to play this class but ALL have need by one hunter close ..............
Rybba
10-28-2011, 11:25 AM
It remains a valid point, until someone proves otherwise its repetition doesn't decrease its value. If I told you 500 times that I have 2 arms it wouldn't make it less true.
Because marksmen don't have access to all the tricks hunters have + winters stroke/BoW/Lightning arrow and a longer starting range? Marks are very strong kiters, the only thing hunters have going for them better than marks is a small speed passive. Saying a marks will simply die to kick 5 is to write off all the marksmens considerable ranged CC spells.
This is one way of doing things, but in war these short duration offence buffs like cold blood of fulminating are limited in their use. If the idea is to use this out of camo the only time worth doing it is when both sides haven't engaged yet, and then you put yourself at huge risk, particularly with such low defense. Buffing one spell will not make hunters equal in use to other classes in war.
So a marksmen with less range less defense and weaker CCs... but equal damage, camo and tracking! woohoo
Give to hunter RECHARGED ARROW and i say thx :P
Rybba
10-28-2011, 11:39 AM
For that exist camo+confuse+SS :P the advantage that have a hunter to spot a marksman when his bufs are down and prevent him to buff and even to cut his defense at 50%.
The fact is hunters refuse to accept they have tricks and advantage to be invisible and attack when a target is low hp/bufs are on cd,etc etc...they want to be fighters as other classes.
Till NGD will not define what means hunters assassins or scout....i realy dont know what to say...but defense complaints looks stupid for me,and more bias than calculated.
Ok lets say wee give strategic to hunters ...and after what?....
Hunters will have best defense?..warlocks or marksman will complaint about hunters that come out from camo with uber defense and wile any target is confused cant hit with more than 90 dmg on a hunter allrady buffed wile any target is allrady SS-ed....
Please more brain before just nerf and cut a class...that 90% of ppl hate that...
Maybe giving more spells to hunter is better idea ...duno....but passing random spells to other class....from my point is not a solution at all...seems people tend to make any think to nerf marks with no brain and after a few months to come back and complaint about other class....
Be more constructive ...very disapointed how old player just think like this...maybe because they play only a few classes from begin....i realy dont know ..or marksman stay on they road to god_mod_on..wtv...
I realy don't have seen any real solution,just because hunters is worst class to play ,nerf other class...hmm how about to improve with some interesting spells?...huh?even you nerf marks...warlocks and barbarians will stay like this....even better maybe with new 15% boost...huh? near 3k crits maybe soon from barbs side....giiving strategic to hunters ...wil defend them from warriors?...will defend them from warlock?....i don't think so....
Indeed....30% passive for barbarians +20% frenzy...+caution....yeah indeed damn small defence....2k+ crits dmg vs mages..poor offensive classes... =)))))))))
Lmao Thiath you are umasing =))))))))))) you made me to laught a lots..... so 0% defense vs melle after? :D only that 30% vs archers? ..... wuahahahhahahaha sorry Thiath ..but worst think that i ever heard from your side....maybe since you play warlock is SOTW that frustrate you...be more carful what you say there :D
HidraA im hunter and i want to hunt ALONE .... i can ? I told you - NO ,
i can t cast Horn , becs... i m alone , i can t kill a easy bb ( -10 lvl than mine) because i can t make him dmg ... with 30 -50 - 100 - 150 normal hit on him , can i stay 2000 years to kill him , he can go outside to drink a coffee and when he come back i still hit in him. Same story for knight too . So i m hunter i need to kill just hunters or marksman char? Then let make a rull : conju kill conju, bb kill bb, knight kill knight , hunter - hunter and marks - marks .... nice game right ?
standistortion
10-28-2011, 12:32 PM
HidraA im hunter and i want to hunt ALONE .... i can ? I told you - NO
...im conj and i want to hunt ALONE .... i can ?....
I agree with the first part of HidraA's post, when I play my hunter I find I can do a lot to support my allies in war, do a lot to hinder the enemy and even do a fair amount of damage despite being quite low lvl.
I dont do pvp but I get ganked as much as anyone and consider hunters anything but underpowered. They where overpowered and got the nerfing they deserved, they could do with a boost now as all the attention to barbs and marks has left them a little behind, but so could locks, knights....
They would benefit from more useful spells to both increase variety and better define the class but many hunters dont use the abilities they have, preferring to play 1 man army with what is supposed to be a support class.
sinpelos
10-28-2011, 02:43 PM
Ponter in the spanish forum wrote something like that.. " ey guys (hunters) we don´t forget about you, in a few days we´ll be giving you some news about pets"
forgive my english.. xD
Seher
10-28-2011, 02:45 PM
Nice to hear, still pets aren't 100% hunter defining. You should be able to play a hunter without having to skill pets, even if they somehow manage to make them useful in fort wars (I doubt it)
byakurai
10-28-2011, 03:32 PM
Hola a todos.
No nos hemos olvidado de este tema y hemos seguido atentamente las sugerencias.
En breve publicaremos algunas novedades con respecto a las mascotas y a algunos cambios que realizaremos en la disciplina.
Saludos!
I'm going to translate this but my english isn't good.
Hi all.
We didn't forget this thread and we followed attentively your suggestions.
In few days we will show some news about pets and some changes in the discipline.
Regards!
Well, this is all. I hope the changes so impatient!
Bye ^^
Edit: I quoted the Ponter's post for if u want translate it.
Feels like NGD want give hunters ability to transform into their pets :O
P. S. i think so cause Ponter mentioned main features this event was going to test :D
VeterKh
10-28-2011, 05:22 PM
good news... but it's quote... unfortunatly international section forum not famous xD
VeterKh
10-28-2011, 05:27 PM
Corectly !!!!!!! I still play hunter , but i saw many many good hunters who renunce at this char because NGD destroyed and i dont understand why ??
First idea is : they want be close about real life : NGD, someone from you shooting one time with one bow too see how fast can do it ?
Simply - TIME TO CAST ...... ok , u will tell me now : use fast bow and gem's with CS ( cast speed ). When i ask why hunter char was been destroyed i receive the answer: Hunter can run he have speed.... damn , i m not athletic char i'm a "killer" char, and now we have HORN OF THE WIND but ... we CANT USE IT if we are alone :)))))))) I m a hunter but i can t do it alone . Maybe i must take example from LUBAYA and LUCINDA Silwerbow from alsius : she/he's RUN all the time when are in danger... If u want to fight stay and fight , if u want RP do it like AMIENS ( killing afk players) .
NGD make something good with hunters , NOONE want to play this class but ALL have need by one hunter close ..............
nothing to add... very GOOD words...
...when I play my hunter I find I can do a lot to support my allies in war, do a lot to hinder the enemy and even do a fair amount of damage despite being quite low lvl....
Nothing near than any other class. You THINK you do a lot, but face it, hunters are just doing much less than any other class at war.
Atm, there are only two useful hunter-only support powers: Enemy Surveillance and Confuse.
And Enemy Surveillance is much less useful it was, due to increased speed (Horn) and teleports.
In any group, replace any hunter by another class, and the group is more powerful.
1 month ago i started this thread hoping for clarifications from NGD...
Yes, NGD is far better now at communicating with .... wait... how do we call them ? .... eh ??? .... hmmmm.... ah ! players !
Gratz for so much consideration.
UmarilsStillHere
10-31-2011, 07:50 PM
To be honest, as likely as it is that they are just ignoring the thread, I think its more likely they are holding their plans back until they are more refined and they actually know what they want to do.
And its even more likely they they just plain have no clue what to do with Hunters.
VeterKh
11-02-2011, 05:51 PM
3323 Views.... Epic fail
tarashunter
11-02-2011, 09:59 PM
lol 1000 more views in few days ^^ .
All hunter ofc :P
Dunno if what ponter says it's real..an update for pet tree....i hope...we will see....and i hope they do it soon...
Come on put some annonce like "amun,new hunter update"..3 days back in game and immediatly tired trying to do more than mine usually 20 dmg on my enemy..
Support,some buff,do what ever you want...but just do it...after 1 year..
hunter hare always good assasin, camo, embush, rapid shot+dirty+cold blood maybe studen strick and confuse and you have one dead corps.
only for warior you need to run and spam ensaring.
no need for pet or defencive buff.
but yeah useless in war :s
(some kill behind war line are nice but is hunter dead most of time xD)
in my point of view hunter are nice cause it's hard and you do not make a mistake or you dead
Llayne
11-02-2011, 11:27 PM
*raises his hand* I have a question.
If you're hunting around and come upon a high level lock, how do you kill it as a hunter? Before stunning fist got nerfed I could see how a hunter + pet could do the damage needed, but how can a hunter kill a lock anymore?
Also, what do you do when a knight goes into defensive stance? Just give up or devote 1k of your arrows into killing him?
AMPZORD
11-02-2011, 11:41 PM
*raises his hand* I have a question.
If you're hunting around and come upon a high level lock, how do you kill it as a hunter? Before stunning fist got nerfed I could see how a hunter + pet could do the damage needed, but how can a hunter kill a lock anymore?
Also, what do you do when a knight goes into defensive stance? Just give up or devote 1k of your arrows into killing him?
For the warlock is simple, bow range 35, warlock range 30 (meteor) beware for terror although its not used as it was before easy snatch.
For the knight you need to be very patient, use tear apart/break apart and waste a bunch of arrows.
It's not really rocket science..
Llayne
11-03-2011, 12:20 AM
For the warlock is simple, bow range 35, warlock range 30 (meteor) beware for terror although its not used as it was before easy snatch.
For the knight you need to be very patient, use tear apart/break apart and waste a bunch of arrows.
It's not really rocket science..
I am talking about a lock that has been playing for more than 2 days. They wont let you stay at range forever. It might not be rocket science but it seems more than you can handle for sure.
Kitsuni
11-03-2011, 12:46 AM
*raises his hand* I have a question.
If you're hunting around and come upon a high level lock, how do you kill it as a hunter? Before stunning fist got nerfed I could see how a hunter + pet could do the damage needed, but how can a hunter kill a lock anymore?
Also, what do you do when a knight goes into defensive stance? Just give up or devote 1k of your arrows into killing him?
Knights are easy to bleed out using Break apart or Tear apart. They are very slow so they won't ever be going anywhere, because you can just CC them over and over, slowing with Ensnare etc. Knights take forever to kill but will essentially be unable to even touch you the entire time, nor escape, provided you have good Confuse and CC usage.
The key to Warlocks when you don't have a range advantage is to use SOTW, don't buff and stay just out of WD range. As long as you don't eat a WD, you won't need any protections, allowing you to save them for when it gets ugly. A Meteor can be annoying, but nothing too terrible, but a WD will disable SOTW, so you have to be extremely careful to stay out of 10m range when using this tactic, preferably at 20-25m so Dist shot is ready. When SOTW runs out, Dist shot, rest up then Confuse, the lock's Arcane devotion will be nearing the end by this point (30+ seconds into the fight), as most of them tend to prebuff well before engaging. Confuse will stop it and Energy barrier from being recast. Lastly, now that you're going to have an angry lock on you and out of CC, strafe out of his spell ranges since you no longer have any reason to be in 25m or less range, use Acrobatic and Evasive and Retaliate as many DOTs as you can if he manages to land any before you are out of range. He's lost badly by this point, having no devotion, barrier and with you out of range of his spells, and Cold blood will have cooled down twice already. Stunning fist can buy more time at any phase if you have it skilled.
There are many variations of this, but the general rule is, chose your spells carefully. Most importantly don't cast buffs too early, they are the Hunter's primary defense against DOT damage besides Retaliation, and if you are caught unbuffed without SOTW you will be killed within seconds.
Psynocide
11-03-2011, 12:51 AM
I think by Droc's example he meant hunting solo - in which case if you were to engage a knight in combat, said knight need only hug a tree and they're safe.
Trust me I know from experience - most solo hunters just run past without even turning in my direction if they come across me killing mobs for drops.
Kitsuni
11-03-2011, 01:54 AM
I think by Droc's example he meant hunting solo - in which case if you were to engage a knight in combat, said knight need only hug a tree and they're safe.
Trust me I know from experience - most solo hunters just run past without even turning in my direction if they come across me killing mobs for drops.
How is he safe?
He can't avoid Tear apart/Break apart casts forever, and he won't regenerate HP fast enough between their casts. Worst case scenario, he jumps you but then you have SOTW and Mobility/Wild spirit. I certainly had no problem... the key is to not just give up. Also, you can camo mid-fight to suprise him, or make him think that you'd left.
(This is actually the best tactic to deal with treehuggers, as they can't see you coming behind them.)
Most Hunters pass you by not because you're safe, but just because they don't want to bother.
chrisuf
11-03-2011, 02:48 PM
The key to Warlocks when you don't have a range advantage is to use SOTW, don't buff and stay just out of WD range. As long as you don't eat a WD, you won't need any protections, allowing you to save them for when it gets ugly. A Meteor can be annoying, but nothing too terrible, but a WD will disable SOTW, so you have to be extremely careful to stay out of 10m range when using this tactic, preferably at 20-25m so Dist shot is ready. When SOTW runs out, Dist shot, rest up then Confuse, the lock's Arcane devotion will be nearing the end by this point (30+ seconds into the fight), as most of them tend to prebuff well before engaging. Confuse will stop it and Energy barrier from being recast. Lastly, now that you're going to have an angry lock on you and out of CC, strafe out of his spell ranges since you no longer have any reason to be in 25m or less range, use Acrobatic and Evasive and Retaliate as many DOTs as you can if he manages to land any before you are out of range. He's lost badly by this point, having no devotion, barrier and with you out of range of his spells, and Cold blood will have cooled down twice already. Stunning fist can buy more time at any phase if you have it skilled.
There are many variations of this, but the general rule is, chose your spells carefully. Most importantly don't cast buffs too early, they are the Hunter's primary defense against DOT damage besides Retaliation, and if you are caught unbuffed without SOTW you will be killed within seconds.
yeah sotw + confuse is god mode of you keep out of wd range against a warlock (like a knock in which you can move), seriously i play a warlock and the only thing you can do against that is get a lucky hit with terror and maybe get in your 2 life leaches. (considering it's 1v1 cause else you are already dizzy and dead anyway as a warlock)
i have also seen hunter using ambush to start out of camo, get out of 10 rw short before it's over (this is importand, cause if sultar hits, he might also apply mana burn and evendim which takes away alot of your mana) use confuse and sotw and finish you from that distance having a stun left if it might get nasty. (till those are over you know you can knock again. :P (7+15+15 > 30) well but serioudly you won't need it. normaly you should be able to kill the mage before sotw is over.
if you be seen by the warlock in advance try to run away for some time (40s+ works nice) yeah you are faster! than do as said above cause till than arcane is over and the lock has to choose to either fight you wihtout it (means he has no chance) or cast arcane which means he won't get you. try to get into an area the warlock can't tree hug to evade your attacks. that might give him the chance to use arcane.
damn why do i tell that stuff when my main is a warlock?
edit: (and before any1 says i'm complaining, i know that warlocks can be extreamly strong in rvr, if you either have anough conjus to save you ass or manage to stay untargeted till beacons wear off and you can finally use your aoe ccs for nice group support, and also the slows are nice. damn i want a ranged aoe slow :P)
Psynocide
11-03-2011, 08:54 PM
How is he safe?
He can't avoid Tear apart/Break apart casts forever, and he won't regenerate HP fast enough between their casts. Worst case scenario, he jumps you but then you have SOTW and Mobility/Wild spirit. I certainly had no problem... the key is to not just give up. Also, you can camo mid-fight to suprise him, or make him think that you'd left.
(This is actually the best tactic to deal with treehuggers, as they can't see you coming behind them.)
Most Hunters pass you by not because you're safe, but just because they don't want to bother.
They can't cast the two DoTs fast enough before the opportunity to attack eludes them.
A decent knight can hug a tree well enough to force the hunter into coming close or else they have to give up.
Personally I've had every trick in the book used against me by solo hunters - camo, feigning giving up, caltrops, ambush, multiple pet summons - and I can say for certainty that I have never died to a hunter that I have engaged in a game of tree hugging.
Usually I can get in a knock chain and Disable Limb while they flail around - I don't attempt to kill them though, they eventually get the message and give up (Record time spent being chased around a tree was about half an hour xD).
SotW? No problem, just keep dancing around the tree until it wears off.
Defensive Stance, tree, game over.
Llayne
11-03-2011, 09:02 PM
Defensive Stance, tree, game over.
This is what I'm talking about. Any seasoned lock seems like an impossible kill as well. I see your posts about sotw but I think you dont know just how fail it is.
Huntrare
11-03-2011, 09:44 PM
Just suggesting,if pet tree remains:
-Strategic Position in Evasion tree
-Pets give bonus to Hunters(Ex. For every succesful hit the pet makes hunter recieves 10 hp)
-Dead Sentence longer duration
-NGD MAKE THE DAMN HUNTERS USEFUL
-Auras(Ex. Protection,Weapon bonus and/or Speed boost)
these are so far any Dis/Agrees?
isgandarli
11-03-2011, 09:56 PM
Don't know why people think that hunters are so UP now. I play hunter, there is a little problem that hunters normals are low. It's a little bit hard to buff this class, because even a slightly buff can make them OP for PvP (RvR kings is barbs still). Anyway if hunters will have redesigned pets tree, it'll still be useless in RvR (pets are not so smart you know... :) ). Anyway I'm looking forward for any changes neutrally...
P.S. Just wonder how some hunter class players complain about this class, while I've never seen them running alone without their hunt group of 3+ persons.
Don't know why people think that hunters are so UP now. I play hunter, there is a little problem that hunters normals are low. It's a little bit hard to buff this class, because even a slightly buff can make them OP for PvP (RvR kings is barbs still). Anyway if hunters will have redesigned pets tree, it'll still be useless in RvR (pets are not so smart you know... :) ). Anyway I'm looking forward for any changes neutrally...
P.S. Just wonder how some hunter class players complain about this class, while I've never seen them running alone without their hunt group of 3+ persons.
Well, it isn't about hunters being UP or OP, it is about the fact the class has no well-defined role in the game.
It is supposed (NGD said it) to be a support class, but support tools are very few in practice (camo/stalker, enemy surveillance, confuse, ...), the rest is common with marksmen.
I agree though that only small changes should be made as the class can easily be op in many situations.
Playing a hunter is stil very fun (as you know).
I think base damages should be increased, pet tree somehow trashed, and support spells given (in another thread, we talk about traps, debuff only, war-oriented).
Enio proposed changes to camo/stalker too.
About Stalker i think it should have a much shorter duration but with speed malus removed (ie. fixed duration of 60 seconds).
More powers should be usable under camo/stalker (specific-ones, ala Enemy Surveillance).
A spell should restore and improve the old (useless) Track Allies. For example, casting it will make dots of the colour of your realm in the direction where your allies are, for 3 secs (fading out), for all people around the hunter.
Just few ideas, but the goal was to have information from NGD about the future of this class (they gave their "vision" a long time ago, but frankly current hunter class is far from that, and i'm not sure at all players share it).
Seher
11-04-2011, 09:54 AM
It is supposed (NGD said it) to be a support class
They did? Where? I rather remember something about marksmen being high range support or something like that. But then again, they've said hunters are called hunters because they hunt creatures, and everything is 2-3 years old, we definitely need a new balance roadmap :cuac: (especially for hunters!!)
Phlue4
11-04-2011, 12:49 PM
There just seems to be no plan at all
Or why is there no statement by NGD after 12 pages
tarashunter
11-04-2011, 02:04 PM
I'm going to translate this but my english isn't good.
Hi all.
We didn't forget this thread and we followed attentively your suggestions.
In few days we will show some news about pets and some changes in the discipline.
Regards!
Well, this is all. I hope the changes so impatient!
Bye ^^
Edit: I quoted the Ponter's post for if u want translate it.
mmmh,i dunno if this is a real Ponter post,anyone have the link of this?
I hope they do it now :(
Come on ngd...come oooooooooooooooooon,tell us "NEW TEST UPDATE ON AMUN,HUNTER PET TREE REVAMPED,TEST IT!!!!"
No seriusly,tell me is not a joke an Ponter really told it.
Frosk
11-04-2011, 02:39 PM
mmmh,i dunno if this is a real Ponter post,anyone have the link of this?
I hope they do it now :(
Come on ngd...come oooooooooooooooooon,tell us "NEW TEST UPDATE ON AMUN,HUNTER PET TREE REVAMPED,TEST IT!!!!"
No seriusly,tell me is not a joke an Ponter really told it.
No it's not a joke :D
Here's the link (http://www.regnumonline.com.ar/forum/showthread.php?p=1446661#post1446661), although it's in spanish.
Regards!
cazador_rustico
11-04-2011, 03:12 PM
No it's not a joke :D
Here's the link (http://www.regnumonline.com.ar/forum/showthread.php?p=1446661#post1446661), although it's in spanish.
Regards!
:clapclap: thanks for this confirmation... (se te quiere Frosk!)
tarashunter
11-04-2011, 03:24 PM
No it's not a joke :D
Here's the link (http://www.regnumonline.com.ar/forum/showthread.php?p=1446661#post1446661), although it's in spanish.
Regards!
ty^^,i feel a little better now,can't wait for more news about it.
VeterKh
11-04-2011, 03:50 PM
ty^^,i feel a little better now,can't wait for more news about it.
Pets?! you want changes only with Pets?!
chrisuf
11-04-2011, 04:18 PM
No it's not a joke :D
Here's the link (http://www.regnumonline.com.ar/forum/showthread.php?p=1446661#post1446661), although it's in spanish.
Regards!
i'm glade to hear that.
I'd be happy to hear any news about pets being useful again.
tarashunter
11-05-2011, 12:51 AM
Pets?! you want changes only with Pets?!
If we exclude the hight resist rate of this server,hunter with his skills,is still able to kill some enemy in 1 vs 1.
If we use brain,we can always win.We can approach our enemy from camo,and cast many different debuf(excluding hight resist).
But as any other class,an hunter can be reisted.Even with a lock,if your enemy get a resist,lock is in the shit.
As someone else told,hunter is really hard to balance,a single error,and you have back a server of hunter-only,that goes around killing every one,like in the past.
I remember when horus was full of hunter,every one got an hunter as alt.
In RvR we are useless,we have no role actually.Not a single PROPER suppor skill.At least this is my opinion,many other hunter and many other player that don't even play an hunter goes around spamming "we have confuse,camo stalker track caltrop etc. ".
For me they are not good support skills,and the RP you gain using them,will show it to you (compared to the RP that any other class take casting an aura,or an offensive area).
Yes,pet tree revamped with some aura or anyother usefull support skill,would be fantastic,i'll finally have a role in RvR,(i can stop watch my log with "critical hit 70 on ...." with my OP bow when i'm lucky) and cast a buff for my ally .
If they will add some combat skill....well why not :P i would be more happy^^.
But yes,pet tree news if well done could be enough for RvR(then we must see the news,no one know what they have in mind).
For the insane low dmg we have..well...NGD is no blind,it's just a bit slow,they know we have this problem with dmg,and we need a little little little buff for dmg.
But who knows..may be they will solve it in this update ^^..let me dream at least guys !!!
VeterKh
11-07-2011, 06:38 AM
If we exclude the hight resist rate of this server,hunter with his skills,is still able to kill some enemy in 1 vs 1.
If we use brain,we can always win.We can approach our enemy from camo,and cast many different debuf(excluding hight resist).
But as any other class,an hunter can be reisted.Even with a lock,if your enemy get a resist,lock is in the shit.
As someone else told,hunter is really hard to balance,a single error,and you have back a server of hunter-only,that goes around killing every one,like in the past.
I remember when horus was full of hunter,every one got an hunter as alt.
In RvR we are useless,we have no role actually.Not a single PROPER suppor skill.At least this is my opinion,many other hunter and many other player that don't even play an hunter goes around spamming "we have confuse,camo stalker track caltrop etc. ".
For me they are not good support skills,and the RP you gain using them,will show it to you (compared to the RP that any other class take casting an aura,or an offensive area).
Yes,pet tree revamped with some aura or anyother usefull support skill,would be fantastic,i'll finally have a role in RvR,(i can stop watch my log with "critical hit 70 on ...." with my OP bow when i'm lucky) and cast a buff for my ally .
If they will add some combat skill....well why not :P i would be more happy^^.
But yes,pet tree news if well done could be enough for RvR(then we must see the news,no one know what they have in mind).
For the insane low dmg we have..well...NGD is no blind,it's just a bit slow,they know we have this problem with dmg,and we need a little little little buff for dmg.
But who knows..may be they will solve it in this update ^^..let me dream at least guys !!!
i never stop playing hunter xD now my barb got 60, and i can try grind hunter to 60 xD 5 lvl's left xD
if you always playing one class - its being boring...
tarashunter
11-07-2011, 11:46 AM
i never stop playing hunter xD now my barb got 60, and i can try grind hunter to 60 xD 5 lvl's left xD
if you always playing one class - its being boring...
i have all 6 class,lvl 50,some 51,only hunter 60,cause when NGD done the WM update,they destroied all my work on the other classes,and grind again all to lvl 60,it's impossible for me.
Booster?no ty...i have used someone to take them all to lvl 50,and this was the result.
When hunter make me frustrated,i just go afk or log off(very often).
I have ever told "i will never kill grinders of enemy realm",and i never done it till 3 days agò,when i have come back to RO after the Ponter reply on the spanish forum,about hunter update.
Kill grinder or half HP ppl walking or afk player,is the only things i can do now^^,i'm no more good to play hunter,especially when i go attack and on 10 distract only 1 works,all the others get reisted...and when on 10 ambush,all 10 FAIL.There is nothing else i can do,but kill afk/grinder/half hp ppls.
HunterRed
11-07-2011, 12:31 PM
...and when on 10 ambush,all 10 FAIL.
Yea, that pisses me off too! I`m starting to think there is some problem with ambush...It`s the spell that get resisted too often...don`t know why...
I noticed that winter stroke (on my marx, lvl 51) has success rate about 90%, while ambush on my hunter (lvl 60) has just about 10% (casted on unbuffed enemies)...it should be checked...
uncreative
11-07-2011, 03:23 PM
i have all 6 class,lvl 50,some 51,only hunter 60,cause when NGD done the WM update,they destroied all my work on the other classes,and grind again all to lvl 60,it's impossible for me.
Booster?no ty...i have used someone to take them all to lvl 50,and this was the result.
When hunter make me frustrated,i just go afk or log off(very often).
I have ever told "i will never kill grinders of enemy realm",and i never done it till 3 days agò,when i have come back to RO after the Ponter reply on the spanish forum,about hunter update.
Kill grinder or half HP ppl walking or afk player,is the only things i can do now^^,i'm no more good to play hunter,especially when i go attack and on 10 distract only 1 works,all the others get reisted...and when on 10 ambush,all 10 FAIL.There is nothing else i can do,but kill afk/grinder/half hp ppls.
i agree with you all ambush and ds resisted :rale:
wizardmagewarlock
11-07-2011, 05:28 PM
No it's not a joke :D
Here's the link (http://www.regnumonline.com.ar/forum/showthread.php?p=1446661#post1446661), although it's in spanish.
Regards!
But why do you inform only spanish players?
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