View Full Version : NGD, this thing need to be fixed before... but... goes live and not fixed...
VeterKh
10-27-2011, 10:25 PM
here was...
The release of the patch is today so I doubt that this is gonna be fixed in time(or ever fixed).
Certain Elite knight weapons can't be equiped for dual wielding because their requirement is actually set to Knight instead of Warrior.
Examples are the Elite Knight Mace and Elite Knight Hammer that can only be equiped by Knights, therefore Barbarians can't use these weapons for dual wielding.
http://img822.imageshack.us/img822/7348/screenshot2011102613182.jpg
http://img838.imageshack.us/img838/7348/screenshot2011102613182.jpg
http://img254.imageshack.us/img254/8563/screenshot2011102613183.jpg
http://img85.imageshack.us/img85/7792/screenshot2011102613184.jpg
http://img810.imageshack.us/img810/383/screenshot2011102613211.jpg
now the same problems...
mace, hammer and magna knight axe (maybe something not here) - only for knight... all other ( axe, sword) for warriors... it's bug or ???
chilko
10-28-2011, 03:21 PM
What's the name of the item again?
what restriction does it have?
maybe this is not a bug and is intentional?
UmarilsStillHere
10-28-2011, 03:23 PM
Does the word "knight" in the name not imply that its meant for knights only?
They have to limit dual wielding in some ways, and not allowing a barb to use the best 1H weps and an off hand at the same time may be one?
_Nel_
10-28-2011, 04:00 PM
What's the name of the item again?
what restriction does it have?
maybe this is not a bug and is intentional?
Name of the items :
- Elite Knight Mace
- Elite Knight Hammer
- Ancestral Axe of Magnanite
- Ancestral Spear of Magnanite
- Ancestral Sword of Magnanite
- Ancestral Hammer of Magnanite
Those 1H weapons above are "Knight only" while every other 1H weapons are for "Warrior".
- All 1H non-elite weapons
- All 1H Elite Knight Axe-Spear-Sword-Rapier
- All 1H Warmaster weapons
Those weapons above are for "Warrior".
That means "Knight only" weapons cannot be fused with "Warrior" weapons or used for dual-wielding.
http://img822.imageshack.us/img822/7348/screenshot2011102613182.jpg
http://img85.imageshack.us/img85/7792/screenshot2011102613184.jpg
http://img573.imageshack.us/img573/8898/ancestralaxe700x550.jpg (http://imageshack.us/photo/my-images/573/ancestralaxe700x550.jpg/)
http://img809.imageshack.us/img809/4100/ancestralspear700x550.jpg (http://imageshack.us/photo/my-images/809/ancestralspear700x550.jpg/)
http://img803.imageshack.us/img803/7929/ancestralsword700x550.jpg (http://imageshack.us/photo/my-images/803/ancestralsword700x550.jpg/)
http://img839.imageshack.us/img839/1647/ancienthammer700x550.jpg (http://imageshack.us/photo/my-images/839/ancienthammer700x550.jpg/)
Psynocide
10-28-2011, 04:24 PM
Does the word "knight" in the name not imply that its meant for knights only?
They have to limit dual wielding in some ways, and not allowing a barb to use the best 1H weps and an off hand at the same time may be one?
Reason enough to not "fix" this.
VeterKh
10-28-2011, 05:03 PM
maybe one question: why Barb can't use ancestral knight weapon (magnanite weapon) ?
before update he can... maybe it's bug... maybe it's... something
it's main my question...
VeterKh
10-28-2011, 05:46 PM
Does the word "knight" in the name not imply that its meant for knights only?
They have to limit dual wielding in some ways, and not allowing a barb to use the best 1H weps and an off hand at the same time may be one?
Reason enough to not "fix" this.
For what then this update is necessary if barb can't use the best weapon
For what then this update is necessary if barb can't use the best weapon
magna knight axe isn't :D
best weapon = elite knight sword with 3 bonuses and slot + off hand sword with 3 bonuses and slot
PT_DaAr_PT
10-28-2011, 07:23 PM
What's the name of the item again?
what restriction does it have?
maybe this is not a bug and is intentional?
Hilarious (http://img204.imageshack.us/img204/8748/notg.png).
Explain why the 1-handed Warmaster Barbarian weapons are just Warmaster Knight weapons with warrior restriction. Nobody even bothered to make a name change.
http://img3.imageshack.us/img3/1365/screenshot2011102820203.jpg
Now for some reason you people decided to make half of the Elite Knight weapons restricted to Warriors and another half restricted to knights.
http://img822.imageshack.us/img822/7348/screenshot2011102613182.jpg
http://img810.imageshack.us/img810/383/screenshot2011102613211.jpg
ice_zero_cool
10-29-2011, 02:29 PM
I agree as far as the elite / wm / whatever knight-1H weapons shoud ALL be restricted to the SAME. Either knight OR warrior.
I, personally, would make wm and magnanite weapons restiricted to knights and the elite and what-not weapons set to warrior.
HidraA
10-29-2011, 04:41 PM
Some of items must be limitted to not be able to use as dual wealding....
-2 magna axes will be crazy ... 4 as gems means allrady 28 % passive as + 2 Rols =38%..hehe insane ..
- same for 2 magna swords.
- also this valid for WM weapons...i am not sure if it was possible before.
This can breack any kind of passive as limits.
So i suppose some of them are intendet to be "knight only" and shall like this need to stay.
VeterKh
10-29-2011, 04:59 PM
Some of items must be limitted to not be able to use as dual wealding....
-2 magna axes will be crazy ... 4 as gems means allrady 28 % passive as + 2 Rols =38%..hehe insane ..
- same for 2 magna swords.
- also this valid for WM weapons...i am not sure if it was possible before.
This can breack any kind of passive as limits.
So i suppose some of them are intendet to be "knight only" and shall like this need to stay.
xD if magna weapons will be off-hands - its gonna be cool xD but magna weapon non off-hand
HidraA
10-29-2011, 05:49 PM
xD if magna weapons will be off-hands - its gonna be cool xD but magna weapon non off-hand
Not realy :P,barbs will hit insane dmg ,damn fast......faster hits in the game...even faster than a archer with fast bow ...the difference will be a archer fast 70-90 dmg and a barb 900-1k(maybe more...) dmg super fast.....
-28% from magan weapons
-10% from rols
-15% from tfb
-----------------
53% as :P
_Nel_
10-29-2011, 05:59 PM
Some of items must be limitted to not be able to use as dual wealding....
-2 magna axes will be crazy ... 4 as gems means allrady 28 % passive as + 2 Rols =38%..hehe insane ..
- same for 2 magna swords.
- also this valid for WM weapons...i am not sure if it was possible before.
This can breack any kind of passive as limits.
So i suppose some of them are intendet to be "knight only" and shall like this need to stay.
Hidraa, you should come back in game instead of talking about something you don't know, you'll see it by yourself, you cant do what you said.
The second weapon must be an off-hand weapon and there isn't any magna or WM off-hand weapons.
The point of this thread is that currently all 1H weapons are "warrior", only elite blunt (mace + hammer) and magna 1H are "knight only". It's kinda weird.
_Emin_
10-29-2011, 09:14 PM
I could use a magna 1h sword on amun, I'll ask to test it out on Nemon.
VeterKh
10-30-2011, 08:22 AM
I could use a magna 1h sword on amun, I'll ask to test it out on Nemon.
r you barb?
GIO879
10-30-2011, 03:19 PM
Name of the items :
- Elite Knight Mace
- Elite Knight Hammer
- Ancestral Axe of Magnanite
- Ancestral Spear of Magnanite
- Ancestral Sword of Magnanite
- Ancestral Hammer of Magnanite
Those 1H weapons above are "Knight only" while every other 1H weapons are for "Warrior".
- All 1H non-elite weapons
- All 1H Elite Knight Axe-Spear-Sword-Rapier
- All 1H Warmaster weapons
Those weapons above are for "Warrior".
That means "Knight only" weapons cannot be fused with "Warrior" weapons or used for dual-wielding.
http://img822.imageshack.us/img822/7348/screenshot2011102613182.jpg
http://img85.imageshack.us/img85/7792/screenshot2011102613184.jpg
http://img573.imageshack.us/img573/8898/ancestralaxe700x550.jpg (http://imageshack.us/photo/my-images/573/ancestralaxe700x550.jpg/)
http://img809.imageshack.us/img809/4100/ancestralspear700x550.jpg (http://imageshack.us/photo/my-images/809/ancestralspear700x550.jpg/)
http://img803.imageshack.us/img803/7929/ancestralsword700x550.jpg (http://imageshack.us/photo/my-images/803/ancestralsword700x550.jpg/)
http://img839.imageshack.us/img839/1647/ancienthammer700x550.jpg (http://imageshack.us/photo/my-images/839/ancienthammer700x550.jpg/)
a lot of maganas's weapons for onlyone character very weird 20 k of magnas ....
_Nel_
10-30-2011, 05:09 PM
a lot of maganas's weapons for onlyone character very weird 20 k of magnas ....
Of course, because I duped 20k magna... :sleep_1:
That's what you are insinuating, aren't you?
These pics come from dark legion forum and was forged on Amun 2 years ago:
> http://thedarklegion.org/phpbb/viewtopic.php?f=73&t=2659
It would be good that you mind your own business.
VeterKh
10-31-2011, 07:28 AM
NGD? any answer? or you wanna boost magna weapon?!
Psynocide
10-31-2011, 07:30 AM
For what then this update is necessary if barb can't use the best weapon
It's not.. It was never necessary.
If anything the opposite.
Classes like Hunter and Warlock deserve this level of attention more so.
VeterKh
10-31-2011, 07:36 AM
It's not.. It was never necessary.
If anything the opposite.
Classes like Hunter and Warlock deserve this level of attention more so.
ofcourse xD you don't have magna weapons for knight (warrior) xD
Psynocide
10-31-2011, 07:38 AM
ofcourse xD you don't have magna weapons for knight (warrior) xD
What? How is that relevant? You've completely lost me :looking:
What? How is that relevant? You've completely lost me :looking:
he just want use magna wep on his barb and think that this is problem n1
VeterKh
10-31-2011, 11:36 AM
he just want use magna wep on his barb and think that this is problem n1
xD
all your posts = about how your's warlock sucks xD my barb its not the problem n1 , i play hunter too xD
VeterKh
10-31-2011, 11:40 AM
What? How is that relevant? You've completely lost me :looking:
wtf? are you attentively read the name of topic?
wtf? are you attentively read the name of topic?
what so wrong? i understand that Elite KNIGHT weapon shoulda be knight only. Same about magna weps :D and i think that Warmaster knight weapons should knight only.
xD
all your posts = about how your's warlock sucks xD my barb its not the problem n1 , i play hunter too xD
1. True
2. True
3. Grind*
_Nel_
10-31-2011, 03:48 PM
what so wrong? i understand that Elite KNIGHT weapon shoulda be knight only. Same about magna weps :D and i think that Warmaster knight weapons should knight only.
Do you post all your stupid reasonnings on purpose?
Do you post all your stupid reasonnings on purpose?
Nevah just getting bored :D
Psynocide
10-31-2011, 04:04 PM
Do you post all your stupid reasonnings on purpose?
No for once he has a point for once.
Regardless of whether or not all *knight* weapons should be wieldable by *barbarians* is not the issue though.
The point is, currently barbarians did not need this - other classes deserved this level of attention far more.
_Nel_
10-31-2011, 04:18 PM
Ok, add knight specific requirement on :
- Elite knight weapons
- WM knight weapons
And now explain me the purpose of the new dual-wielding feature if there isn't any high level 1H weapons anymore available for barbs.
Psynocide
10-31-2011, 04:24 PM
Ok, add knight specific requirement on :
- Elite knight weapons
- WM knight weapons
And now explain me the purpose of the new dual-wielding feature if there isn't any high level 1H weapons anymore available for barbs.
Add new specific content to fill this need.
But that would take to much effort for NGD, new content - shock horror.
_Nel_
10-31-2011, 04:44 PM
Seriously Eragon.... I'm disappointed in you.
NGD will only add the same weapons, with the same damage, the same 3D models, except they will change requirement to barb.
All that work for what ?
It's better to keep things simple and effective, 1H weapon is 1H weapon for both barbs and knights.
And about redesigning an entire weaponry only for dual-wielding... huh... we'll have to wait the next entire decade without seeing it in live.
Psynocide
10-31-2011, 05:15 PM
I'm surprised you kept a standard in mind where I was concerned.
All I mean to say is, the class received a huge beneficial update requiring time and effort that would've been better spent on classes like Hunter and Warlock and all you have to say is essentially "You missed a bit".
Count yourself lucky to have gotten it in the first place, I'd rather NGD focused on more important tasks.
_Nel_
10-31-2011, 11:02 PM
the class received a huge beneficial update requiring time and effort
...
Count yourself lucky to have gotten it in the first place
You can't even imagine how much time and effort.
> http://www.regnumonline.com.ar/forum/showthread.php?p=1100088
"First place" ... Did you eat a clown this morning?
that would've been better spent on classes like Hunter and Warlock and all you have to say is essentially "You missed a bit".
Count yourself lucky to have gotten it in the first place, I'd rather NGD focused on more important tasks.
Everything would be better, but this is a tiny bug that could be fixed quickly, if it's done as early as possible.
But as usually and as numerous other bugs, NGD prefers to let it growing bigger and bigger until the crucial moment it's better to let it as is instead of fixing it, because that could break too many other stuff stacking over it.
Psynocide
11-01-2011, 09:33 AM
Fixed quickly like the positioning bugs and weapon stance glitches?
Either way I'd rather NGD did not touch barbarians again until the other classes have seen some attention.
Regardless I still disagree, the whole dual wielding content has been poorly implemented and I do not think allowing the use of the best elite knight weapons would alleviate the problem but actually dig it deeper into a pit.
Well, it may sound harsh but NGD's recent approach has been" Ready, Fire, Aim". That is, tape out an idea, deploy it then try to plug the holes and fix it afterwards.
Strangely enough I thought that is what AMUN was for. Why not have server messages in the production servers inviting players to come over for specific tests? If that seems uncontrollable, get a short-list of players who will become beta testers on AMUN.
Also, it seems they have a well defined internal roadmap and is stoutly sticking to that. The contents may be contentious so that is the reason they probably don't release road maps any more.
It might cause too many ripples in the community as it may not harmonise with what the community at large is seeking now.
Any way, this is simply business. They formulated another way to sell boxes in the form of off hand weapons, gem boxes and socket engraving. To make things less contentious they did something they staunchly resisted which was bringing back bonus shields. I think this was the plan all along actually.
If those shields kept dropping in the wild they could not peddle them in boxes now. I cant fault them for wanting the code to pay for itself.
What can be faulted is that in recent times and probably due to forces at play we can't perceive, NGD has decided to go for quantity over quality delivery and hope it buys time (and cash) so that they can fix the code sometime in the future. I think what irritates players is that new content is often being deployed (with appearance of being half baked) without any obvious or visual commitment to fixing long standing bugs and errors in the old code. At the same time, fixed old bugs keep reappearing and new ones show up to add to what was already there.
I am not that disappointed because the forum mods from NGD are engineers not Public Relations. Mass communication is obviously not their strong suit and they have proved it numerous times with gaffes on this same forum .
To my mind Frosk is doing a great job in this area, although 1 person vs an entrenched company culture is a difficult thing. But, excellent job nevertheless. Hope he stays with the company a while. He has done more for company image that they probably even realise.
Anyway NGD has 3 things left that I can think of. The UI, the AI and the new network code. After that I hope they can settle in for some serious rounds of balancing and bug squashing after that. Either that or move to the more entertaining task of prototyping their new MMO.
_Nel_
11-01-2011, 02:03 PM
Fixed quickly like the positioning bugs and weapon stance glitches?
It's not a new concept, a new code design, a new 3D model, a new animation or days of research to fix a single bug.
It's only a SQL request to find and replace all bugged requirements.
Either way I'd rather NGD did not touch barbarians again until the other classes have seen some attention.
Regardless I still disagree, the whole dual wielding content has been poorly implemented and I do not think allowing the use of the best elite knight weapons would alleviate the problem but actually dig it deeper into a pit.
And don't hijack this thread with your rant. Almost everyone agree dual-wielding was badly designed for balance, it was done that way only to sell more lucky boxes.
But it's not a reason to make a botched work. If they want to stick to their first idea, they have to make it fully usable and not half-finished as it is right now.
Blunt tree should be available for dual-wielding over lvl 53 as both other trees.
Psynocide
11-01-2011, 02:30 PM
My point was NGD have a habit of finding difficulty with any content adding/editing.
There is a difference between high jacking and taking exception.
I am well within the limits of this thread topic so don't try to bail it out with that excuse.
Firstly this was poorly done but it was bonus content all the same.
Secondly I would rather NGD shift the focus onto more pressing concerns, I'm pretty sure you can make do with what they've already done.
It was so poorly done that I predict two handed weaponry will become redundant in the near future as new epic/magical one handed and off handed weaponry is found.
Currently about 80% of barbarians are already using dual wielding even though the equipment at the moment in circulation is mediocre, people realize dual wielding as it has been implemented is superior and are effectively exploiting this and yet you want the more powerful *knight* weaponry to be accessible as well?
What I would've liked would have been a completely new set of weaponry that are optimized for dual wielding - the system in place does not fit the slot properly due to the potential stats on the off hand weapon.
In short, you can make do with what's available and allow NGD to work on the aspects of other classes.
Allowing the use of the more powerful knight weaponry is not only a bad idea but unnecessary and is effort better spent elsewhere.
VeterKh
11-01-2011, 06:06 PM
guys, wtf? xD
i'm only asked NGD about: it's bug or...?
but no answer...
and you all inflated a balloon ... stop xD
trulyem
11-01-2011, 06:18 PM
My point was NGD have a habit of finding difficulty with any content adding/editing.
There is a difference between high jacking and taking exception.
I am well within the limits of this thread topic so don't try to bail it out with that excuse.
Firstly this was poorly done but it was bonus content all the same.
Secondly I would rather NGD shift the focus onto more pressing concerns, I'm pretty sure you can make do with what they've already done.
It was so poorly done that I predict two handed weaponry will become redundant in the near future as new epic/magical one handed and off handed weaponry is found.
Currently about 80% of barbarians are already using dual wielding even though the equipment at the moment in circulation is mediocre, people realize dual wielding as it has been implemented is superior and are effectively exploiting this and yet you want the more powerful *knight* weaponry to be accessible as well?
What I would've liked would have been a completely new set of weaponry that are optimized for dual wielding - the system in place does not fit the slot properly due to the potential stats on the off hand weapon.
In short, you can make do with what's available and allow NGD to work on the aspects of other classes.
Allowing the use of the more powerful knight weaponry is not only a bad idea but unnecessary and is effort better spent elsewhere.
LOL, like NGD cares.
_Nel_
11-01-2011, 06:36 PM
My point was NGD have a habit of finding difficulty with any content adding/editing.
...bla-bla-bla...broken record...
You really don't get the point at all. SQL requests will look like this:
UPDATE weaponry_table SET requirement='Warrior' WHERE template_weapon='Elite Knight Mace';
Same for Elite Knight Hammer and other weapons. That's not so hard, is it?
Psynocide
11-01-2011, 08:18 PM
You're still nit-picking over - in the scale of things - negligible details which again, aren't certified as being beneficial.
A debatable change to a recently added large piece of content should not even be something considered by the developers when there are more pressing content changes that are needed.
Again I'll simplify.
It is not solely a question of how hard it would be to execute but whether it should be.
_Nel_
11-02-2011, 03:06 PM
1/ Half-finished implementation is not an issue.
2/ Other things are more important.
3/ Dual-wielding has been poorly implemented, so keep it as it is.
4/ It's too hard for NGD.
5/ It's negligible details.
How many more lame pretexts I'll read ?
You're funny. :D
For my part, every kind of bugs or unintended errors should be fixed asap while if it's still fresh in mind.
(Whether Eragon Shadeslayer likes it or not)
Or else, that will end up like this :
> http://www.regnumonline.com.ar/forum/showthread.php?t=75726
Above the pile of unfinished/broken stuff.
standistortion
11-02-2011, 03:16 PM
I got the impression from Chilko's post that this isn't a bug, its a feature.
VeterKh
11-02-2011, 05:48 PM
I got the impression from Chilko's post that this isn't a bug, its a feature.
i hope it's bug xD
Frosk
11-02-2011, 06:29 PM
Let me ask you and explain a couple of things to you...
Now for some reason you people decided to make half of the Elite Knight weapons restricted to Warriors and another half restricted to knights.
http://img822.imageshack.us/img822/7348/screenshot2011102613182.jpg
http://img810.imageshack.us/img810/383/screenshot2011102613211.jpg
It's true that Barbarians can purchase Knight Warmaster weapons that require a warrior to be used.
It is also true that there are certaing Elite Knight weapons that require warrior class, and others that require Knight-only to be used.
But, it is also true that this happens with every 1 handed weapon in the game. It has always been this way, and these 1 handed weapons for warrior class-only always existed, but they were only used by knights due to the fact that the Dual Wielding feature didn't exist at all; forcing barbs to exclusively use 2 handed weapons, since there was a huge difference comparing these to a 1 handed weapon.
Anyway, maybe you haven't noticed it since these weapons have the word "knight" on their names.
Hilarious (http://img204.imageshack.us/img204/8748/notg.png).
Explain why the 1-handed Warmaster Barbarian weapons are just Warmaster Knight weapons with warrior restriction. Nobody even bothered to make a name change.
http://img3.imageshack.us/img3/1365/screenshot2011102820203.jpg
I'm not the guy dedicated to design weapons and their names and such; but let me ask you something...
Does it make any sense to actually create a second set of weapons exactly equal in stats and appearance to one previously done before just because of its name if their functions are the same in every aspect?
Add to this the fact that this "new set of 1 handed-only weapons for barbs" should have a Barbarian-only restriction, but this would be making it weird (messing everything up) for a knight to actually not use one of them when they physically could since they're specialized in one-handed weapons, even though these "new weapons" look exactly the same and have exactly the same stats and attributes than one of their own subclass.
In order to fix this, all those warrior-only weapons should have their knight-only version too.
Basically, you'd be having 2 "different" set of weapons that are totally the same, but one's for a knight, and the other one's for a barb. What their difference aside for the name and subclass requirement? Nothing at all.
Besides, you'd need to consider that if a barb ever bought a 1 handed weapon from a lucky box before the dual wielding feature got implemented, this weapon automatically should be changed to an specific subclass whether getting the barb to an state where he is buying a weapon, or actually losing it because now it's knight-only and he has to trade it or pass it on to a knight, if he has one.
So far so good, right? Now tell me how would you change the subclass requirement and name for every 1 handed weapon in-game ever bought from a lucky box, traded between users or gotten from loot without having to check out every inventory in-game, without losing time that could be used for any other more important thing, and without making any mistakes (we are humans too).
Kinda harsh, huh? Bye, and have a nice day :thumb:
Psynocide
11-02-2011, 06:57 PM
You're funny. :D
And you love every moment of it.
...
You dug yourself into this hole by going back on yourself.
It *would* have been a clean and balanced implementation allowing barbarians the use of warrior/knight weapons *if* you did not add the ability to find off handed weapons with bonuses and bring back shield bonuses that you previously removed due to balance issues.
"What was the reason behind removing shield drops with bonuses? (English Forum)
A Balance reason. Knights would have an extra slot to increase their main
stats if we didn't remove them."
http://www.regnumonline.com.ar/forum/showthread.php?p=1262236#post1262236
.
The ability to wield off handed weaponry with bonuses in conjunction with knight weaponry is overpowered, the majority of barbarian players have acknowledged this and are actively using dual wielding even though at this stage the off handed items that you will find currently on the market are mediocre at best - now fast forward about a year when far better off handed weaponry is being used.
Everyone has very strong suspicions as to why you went back on what was stated prior to this regarding shield balance (naturally) yet you could've made it work regardless if you had done one of the two but not both.
A more elegant solution would've been to either allow use of the current knight weaponry alongside off hand weapons with no possible bonuses or create a new set of one handed weapons that are optimized for dual wielding and give the ability to find off handed weaponry with bonuses.
This is with just the currently compatible weaponry for dual wielding, to then add the more powerful knight weapons to the list would be just digging deeper.
Since you are incapable of reversing, do not go forward - instead just leave it as it is and focus on more important matters.
Regards.
VeterKh
11-02-2011, 06:59 PM
Let me ask you and explain a couple of things to you...
Kinda harsh, huh? Bye, and have a nice day :thumb:
thnaks, but here answer to one part of questions... what about: why barb can't use 1-hand magna weapon ( description was "warrior")? now only knight...
have a nice day? no... unfortunatly :sleep_1:
Frosk
11-02-2011, 07:38 PM
thnaks, but here answer to one part of questions... what about: why barb can't use 1-hand magna weapon ( description was "warrior")? now only knight...
have a nice day? no... unfortunatly :sleep_1:
I don't precisely know, but I'd bet it's because any of the current 1 handed magna weapons availables has more damage/attack-speed than any other "normal" weapon with similar lvl, causing damage imbalance (imagine a barb dual wielding with one of those things with 2 +7 AS gems embedded) and with that, complaints like the one made by isaacrulzrs2.
By the way, too bad you're not having a nice day. I hope everything works out well. :thumb:
PT_DaAr_PT
11-02-2011, 09:02 PM
It's true that Barbarians can purchase Knight Warmaster weapons that require a warrior to be used.
It is also true that there are certaing Elite Knight weapons that require warrior class, and others that require Knight-only to be used.
But why is it that the Elite Knight set is the only 1-handed weapon set where half are actually for knights and another half is for warriors like every other 1 handed weapon? It doesn't make any sense, Barbarians above 55 can't use blunt weapons until they reach WM status and get a Master Knight Mace/Hammer. What's the point? It just causes more trouble, including Item fusion conficts.
But, it is also true that this happens with every 1 handed weapon in the game. It has always been this way, and these 1 handed weapons for warrior class-only always existed, but they were only used by knights due to the fact that the Dual Wielding feature didn't exist at all; forcing barbs to exclusively use 2 handed weapons, since there was a huge difference comparing these to a 1 handed weapon.
Anyway, maybe you haven't noticed it since these weapons have the word "knight" on their names.
Wrong, I went like an idiot looking for those knight-only 1-handed weapons and only found, with no surprise, warrior weapons at the stores of Altaruk, Medenet and Samal. As I posted before, only the Elite Knight set is affected by this sub-class specific problem.
And no, this has been reported since the start of Warmasters because people couldn't fuse certain weapons due to different class restrictions. Maybe you people are misunderstanding what some of us players have been complaining(quietly) about that all these months.
I'm not the guy dedicated to design weapons and their names and such; but let me ask you something...
Does it make any sense to actually create a second set of weapons exactly equal in stats and appearance to one previously done before just because of its name if their functions are the same in every aspect?
Add to this the fact that this "new set of 1 handed-only weapons for barbs" should have a Barbarian-only restriction, but this would be making it weird (messing everything up) for a knight to actually not use one of them when they physically could since they're specialized in one-handed weapons, even though these "new weapons" look exactly the same and have exactly the same stats and attributes than one of their own subclass.
In order to fix this, all those warrior-only weapons should have their knight-only version too.
Weird? I see your point but what is weirder, Barbarians equiping weapons that have an other subclass' name on it or the same item with just a different name and their class' restriction but being exactly the same as the original that no one will give a damn about it?
Also, why make them Barbarian restricted if even the WM Knight set is restricted to warriors and not knights? Maybe you didn't take that possibility into account when you wrote that.
Basically, you'd be having 2 "different" set of weapons that are totally the same, but one's for a knight, and the other one's for a barb. What their difference aside for the name and subclass requirement? Nothing at all.
But what's the big deal? You've done almost the same for the marksman shortbow and hunter shortbow(just a change in the size of their different Long Bow looks (?) ), and it doesn't look like it was too much of a problem for you guys to go apeshit on that.
http://img580.imageshack.us/img580/1248/screenshot2011110220200.jpg
http://img197.imageshack.us/img197/5586/screenshot2011110220361.jpg
The only complaints so far were that their weird requirements didn't allow item fusion with all the other bows.
Besides, you'd need to consider that if a barb ever bought a 1 handed weapon from a lucky box before the dual wielding feature got implemented, this weapon automatically should be changed to an specific subclass whether getting the barb to an state where he is buying a weapon, or actually losing it because now it's knight-only and he has to trade it or pass it on to a knight, if he has one.
So far so good, right? Now tell me how would you change the subclass requirement and name for every 1 handed weapon in-game ever bought from a lucky box, traded between users or gotten from loot without having to check out every inventory in-game, without losing time that could be used for any other more important thing, and without making any mistakes (we are humans too).
Simple: I wouldn't go that way. Just change Elite/Master Knight weapons to Elite/Master 1-handed weapon, correct Elite mace and hammer restrictions to warriors so both knights and barbarians can use it and be done with it.
VeterKh
11-03-2011, 07:20 AM
I don't precisely know, but I'd bet it's because any of the current 1 handed magna weapons availables has more damage/attack-speed than any other "normal" weapon with similar lvl, causing damage imbalance (imagine a barb dual wielding with one of those things with 2 +7 AS gems embedded) and with that, complaints like the one made by isaacrulzrs2.
By the way, too bad you're not having a nice day. I hope everything works out well. :thumb:
you don't, but who from NGD know?!
dmg imbalance? did you see alot of knight with magna wepon?! its rar weapon... so it's only yours imagine...
add: all epic 1 hand + off hand = imbalance too xD so let us use (very hard collected magnanite) magna 1-hand weapon to barb!!!!!!!
Latan
11-05-2011, 04:25 AM
imagine a barb dual wielding with one of those things with 2 +7 AS gems embedded
an elite weapon with 5% attack speed and 7% attack speed gem could be more powerful (and a lot easier to be obtained)
Psynocide
11-07-2011, 03:04 PM
an elite weapon with 5% attack speed and 7% attack speed gem could be more powerful (and a lot easier to be obtained)
Unless you want elite knight weaponry to be removed from the compatible weapons list for dual wielding I suggest you don't bring this to their attention ;]
v0rt3x
11-14-2011, 02:21 PM
But why is it that the Elite Knight set is the only 1-handed weapon set where half are actually for knights and another half is for warriors like every other 1 handed weapon? It doesn't make any sense, Barbarians above 55 can't use blunt weapons until they reach WM status and get a Master Knight Mace/Hammer. What's the point? It just causes more trouble, including Item fusion conficts.
I also wondered about this. My Barbarian is LvL60 and i love the blunt weapons. Now i can only take the Master Knight Mace/Hammer for dual wielding. So i must hope, that the restriction of the Master Knight Weapons donīt change to Knight only Weapons.
Or can NGD confirm, that the Master Knight Weapons remain based for Warriors and not for Knights only?
I wonīt waste 40k of WM-Coins.
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