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JGFMK1
12-16-2011, 01:09 PM
I have played all the different classes and seem to struggle most both PVP and when Grinding with my Barb circa level 41.

I play in the Alsius realm and the Inner beach is best place at this level to grind. So we have Kelonte, Aquantis, Golems and Saurians there.

I've found the following threads useful:

Guide to grinding your characters:
http://regnumonlinegame.com/forum/showthread.php?t=80467

Mob Damage types:
http://regnumonline.com.ar/forum/showthread.php?t=72278

which leads to the question:
1) If I am grinding on the Inner Beach, should I downgrade my armor to something like the level 31 Ragnor set?
(available from Tailor upstairs in Birka say).
http://regnum.wikia.com/wiki/Arild_Brightstar

See:
http://regnum.wikia.com/wiki/Breastplates
Slashing (Normal) - Kelonte
Piercing (Good) - Aquantis/Saurian
Blunt (Good) - Golem

Most of my level 39-41 armor has bad or very bad for Slashing/Piercing/Blunt damage resistance, so perhaps this is why I find grinding at this level really arduous....

Now it appears you can also compensate for some of these things with passives too. So depending what you are grinding on it makes sense to customise your config too.


Spell tree Spell Resists Good against
Slashing Weapons Iron Skin Blunt Golem
Piercing Weapons Bendable Slashing Kelonte (claws)
Blunt Weapons Steel Temper Piercing Saurian/Aquantis (teeth/spear)
One of the things that also confused me reading blood-ravens post in the grinding thread was:
with your last mana you cast thirst for blood (TFB) on level 2. He had primarily configured his setup for Slashing weapons as follows:
http://trainer.claninquisition.org/trainer.html?s=dhNqDazaahacaaabaaaaaqeaaeaseaaDzbn aaaa

2) So when blood-raven suddently talks about using TFB, does he switch weapons at that point to a two handed one?
3) Or will TFB still work with a sword? .... which then begs the question, "Is category of weapon you wield is not tied to spell book?".

That brings me on to my next question:
4) There seemed to be quite a debate as to the best weapon for grinding. Nobody mentioned the new duel wielding weapons (one in each hand). A similar comparison for PVP would be welcome too. Later in thread it seemed people preferred spear over hammer and hammer over sword. (axe/mace etc goes where?)

5) In ascertaining which weapon is the best - there is also a section in the Regnum wiki talking about how to work out hits/second depending on weapon speed. This way you could compare a Fast to a Very slow weapon to see how much damage is dished per second.
http://regnum.wikia.com/wiki/Weapons

Speed Fast Medium Slow Very Slow
Hits per second 0.53 0.40 0.31 0.26
Seconds per hit 1.88 2.53 3.19 3.80


6) It would be useful if somone had worked out if certain mobs are more susceptible to certain types of damage too. So if you go for the characters in the Alsius Inner beach, what would you use for each?

71175
12-16-2011, 01:45 PM
regarding armor:beast armor is fine in case of protection from mobs.
skills: weapon, 2h and warcries. as someone mentioned, you can just go 2 hit grind mode by having berserk and weapon magni(or tfb).
weapons:doesn't matter which weapon you use. tho i had better times grinding with epic 2h v slow spear.

ayexeyen_
12-16-2011, 01:45 PM
I can give you a couple of answers.
First, try to use this online tool (kit.snuggly1.com) to see how a different armor respond to the damage. I am not sure that a very good resistance is better than another armor with less resistance but with an higher armor value, use the tool and let us know.

For TFB, you need 2handed or dual wield to activate it, otherwise it will not work, anyway an online test will cost you nothing :) .

pauluzz
12-16-2011, 01:54 PM
I always liked to use a very slow weapon for grind, but only if you are able to kill the mob in 2 hits. <-- if this doesn't work switch to a slower weapon. Or ofc call in a conju with bless weapon and other buffs.

watch your mana. try to use Normal hits as much at possible.


Most very slow weapons are blunt. At lvl 40-41 you can also get a vslow axe iirc.
You are Above lvl 37 wich means you should always have warcries tree on 19 and berserk + overwhelming stngth at lvl 5.

i think this is about the setup that i used at that lvl.
http://trainer.claninquisition.org/trainer.html?s=dhNbaaaaauLfababaaaaafcaaaaufaaLFbn aaaa

if you dont like this, switch to slash or pierc but keep using those same type of spells. (accurate swings/brutal impacts/agile manuvre and
forcefull blow/guttling/south cross)

At higher lvl you can also get Kick 4/5. its usefull for grind.

About the armor, Armor is very important for warriors. Even tho it costs much.. i still recomend to buy the newest type of armor from the merchant.
But dont worry to much about all resists and stuff, you will use the armor only 1/2 lvls anyway.

Lowlvl grind is a bitch, it will be better when you are higher. Ask for a support conju and you will have the best grind experience of all classes ;P

Psynocide
12-16-2011, 02:31 PM
Slash > Blunt.

What is this thing you call "Pierce"?

JGFMK1
12-16-2011, 03:07 PM
Slash > Blunt.

What is this thing you call "Pierce"?

There is more than one answer to that:
1) It's the spell tree.
2) It't the type of damage a weapon can dish out
3) It's the type of damage you can receive from a mob (For piercing : teeth from animals/spears from Aquantis/Arrows when PVP etc)
4) It's how well a piece of armor deals with a particular damage type
See:
http://regnum.wikia.com/wiki/Damage

When you click on an item of armor in your inventory it shows 5 icons under each other. The order is:
Slashing, Piercing, Blunt, Fire, Ice, Lightening.

Mobs generally don't dish out the last three. There are some Legendary ones that do - such as Ades. http://regnum.wikia.com/wiki/Ades (ghosts/phantoms etc probably do too).

Different classifications of weapons dish out different types of damage:
Spear, Sword, Rapier, Axe, Mace, Hammer etc - they all have similar icon(s) of one or two types of damage dealt.

I also did a test on Amun - admittedly not an exhaustive test.
I found that with level 31 Ragnor set - I did indeed sustain less damage against a Kelonte than with the higher level 39-41 armor too - which surprised me. - This was a 'normal' category armor resistance- so good on others is only gonna be better again...

JGFMK1
12-16-2011, 03:26 PM
regarding armor:beast armor is fine in case of protection from mobs.

Are you sure this is the correct name for armor for Barb? Only I don't recall seeing this for sale anywhere? Where can you get it?
http://regnum.wikia.com/wiki/Breastplates

Finally found answer to this... Dver Run. Vermil Shadowborn...
http://regnum.wikia.com/wiki/Vermil_Shadowborn
You were correct (omission from Wiki):
Level 36 Armor 136 (+4)
Normal (Slashing)
Very good (Piercing)
Good (Blunt)

versus Ragnar's:

Level 31 Armor 120 (+1)
Normal (Slashing)
Good (Piercing)
Good (Blunt)

But I saw no pauldron of this classification for sale...
Osfrid in Birka has Level 35 one 136 (+2)
http://regnum.wikia.com/wiki/Osfrid


As a final footnote... For any of you searching for darned merchant that sells duel wielding (off hand) weaponry..
Here is the answer:
http://regnum.wikia.com/wiki/Oddi_Fullglass

JGFMK1
12-16-2011, 03:44 PM
http://kit.snuggly1.com/
This would be useful if site updated for some of newer armor sets.
Such as... Executor for Barb. (most of my stuff is that - & one Avenger).
They don't have the Ragnar (or Beast) sets either.
So it means a lot of fiddling around on about 30+ fields.
(damn wish I didn't sell the Ragner set -always upgraded to best for level on other classes. Now gonna buy again...)

JGFMK1
12-16-2011, 04:48 PM
Still not a Barb convert....

Tigerious
12-16-2011, 05:30 PM
I think you do not have to care about all of this.
I join pauluzz's opinion, to get the efficient grind it's better to use a weapon with the one you can kill mobs in two hits.
Add to this the mana spell consumption, if you use slashing and think about using southcross you will have to grind with a mage for the mana (no dragon helm before level 50).

JGFMK1
12-16-2011, 09:23 PM
I agree with you on the point of mana consumption for sure.
I think I may have skilled some of the Warcries too high - beserk is a real thirst quencher.
I think adding more spells at lower level so you can interchange maybe the key - whilst waiting for cool down to complete it's cycle and go again.
But there are definitely other factors - I mean health...... I run out of it sooooo fast. I am always having to rest at this level. No other class is as painful. Knight was prior to level 36 or so... But suddenly got a lot better because of armor (and having feint & kick) - so could do 30-40 kills. With barb I am lucky to do 10!
This is part of reason I am seriously looking at armor/passives/type of mob I grind on too. It's really arduous without conj at ready or warlock with synergy bond for mana passing. Anything to ease the pain!
I also use the Amulet with the 100 mana bonus too.
http://regnum.wikia.com/wiki/Amulets#Amulet_of_Emanation
Along with rings for attack speed bonus and best damage bonus.
http://regnum.wikia.com/wiki/Rings#Ring_of_Lightning
http://regnum.wikia.com/wiki/Rings#Deadly_Sight_Ring
I actually don't see much point in using Spring for grinding either - that's 130 mana when I only have 1191 to begin with. (Maybe I should have set char with higher intelligence....) In the text the guy only talked about Beserk & not Frenzy too - so I am going to try dropping that too and pumping stuff into passives to increase resistance/strength... I'm figuring he used this setup so it was semi PVPable too...

I then switch to the consititution bonus items when healing:
Amulet of Constitution, Carved Ring of Iron, Ring of Constitution...

JGFMK1
12-17-2011, 03:27 PM
I am finally doing a bit better with
- the beast armor
- a level 40 very slow two handed spiked mace - dealing out 104-111 piercing damage, 209-232 blunt, with a (+14) bonus to both. The item also has HC+7 & Slashing damge +16.
The config for spells I use is as follows:
http://trainer.claninquisition.org/trainer.html?s=dh9baaaaaqDzaeaqaaaeaqeeaeaqebaDaba aaaa
It's not so good for the Golems (no blunt resist) but I was able to take out Aquantis Elite with this setup (piercing) which his a higher level character. It has the slashing resistance for Kolantes. It is a two hit for Saurians or Aquantis Captains, 2 or 3 for Kolante, Aquantis Elite/Huge Stone Golems - more again.
I alternate between Kick, Forcefull blow and Ribs breaker after buffing up and follow up with normal hits. Seems to do the trick. Not quite as easy as equivalent level knight with the extra tricks up its sleeve of feint/troll skin for constitution bonus.
I actually find I can usually do the Big Saurians and Aquantis Captain for two normal hits too - without extra mana usage.

Aelonderiel
12-18-2011, 01:07 AM
Hm. Interesting points everywhere.

A clanmate of mine told me of a very efficient way to grind barb when you use a dedicated grind setup. I was dubious, but I realised that if you can pull it off, two-hitting mobs is possible even unbuffed - In fact, I frequently one-hit-killed mobs with buffs on.

The idea is to maximise strength. Use +5 str pauldrons, master warrior amulet, +5 str helm, max strength passives if possible, etc.

So, after you max warcries, you use Frenzy, Berserk, and overwhelming strength on lvl 5. That's pretty much standard.

Then, you go for the pierce and blunt tree. This works well especially since 2-handed vslow weps are always spears and hammers. Either a spear or a hammer will work for this. So, you grab as much str as you can from Lethal Anatomy and the pierce tree passive. Lethal anatomy gives more, so hammer works a bit better IMO, but as you rise in lvls it makes minimal difference. Just try to maximise your str as efficiently as possible considering what weapon you use, since you always need the weapon tree dmg buff maximised. I did both spear and hammer with this setup, and both worked perfectly fine.

TFB is a great spell, but it's not very efficient for grinding. The reason: it wears off after 5 hits, and drains your mana REALLY fast. Kick isn't really that useful either since you need a fairly high investment of points to kick mobs for long enough to avoid a hit. Caution is decent though, so grabbing it, even if only lvl 2, is recommended.

If you feel like experimenting and you have enough points, grab Colossus. I used it to squeeze out some extra damage in the beginning, and it worked great. And if you get a conju, it's even better, since you can just keep activating it to increase your damage.

S_N_I_P_E_R
12-18-2011, 12:06 PM
I have 3 high lvl barbs 2 50+ and a level 60, I found that grinding is a pain but is easier with a vslow hammer. The damage difference from min to max on hammers has always been the smallest so your damage is more constant.

Try this setup for grindng

Blunt 15; Brutal 4, lethal 4, Crushing 1
Peircing 7; Versatility 2
Tactics 15; Caution 4
Warcries 19; Frenzy 5. Chal Roar 5, Berserk 5, OW Strength 5, Spring 5 (optional, its nice to use to get around faster)
2hd Mastery 11; TFB 3, SB 2

You could move points from spring and put them in fulm its up to you. This is the general setup i used at that level and similar all the way to max level.

Its a nice normal hit setup, so the only mana used is for buffing, put your weapon away between mobs and you will find you shouldn't run out of mana. You can either find yourself a conju or use potions for health cos resting gets boring lol.

JGFMK1
12-18-2011, 10:35 PM
With the setup I mentioned, depending on the mob density/level of mob I was grinding - I was able to grind 6.4-7.9K at a time solo between rests.
I found when I concentrated on lower levels - I could do the two hits most of the time without buffs for greens and blue. With yellows use Kick or Forceful blow or Ribs breaker - then normals. If a lower level mob was causing me grief I'd do this too.
Later I did some tag teaming with another barb at same level with a conj in toe - I was able to plough through level 42 amazingly quickly. We were both single hitting and moving on and conj was occassionally healing/doing syngery bond to us both. So I am a definite convert for grinding aspect of Barb now vs Knight.
With Knight you also have Army of One which gives you fantastic resistance to damage vs Barb. But I think I am doing at least 2.5 times as many hits with the Knight now and suddenly having a yearning to go back to doing the Barb!
I do tend to err on side of protecion - Caution :4, resistance passives for longer time between heals if grinding solo - I hate resting to heal.
On level 42, I added Spring 2, and 43, Beserk 5 & Overwhelming Strength 5 (now I have more mana to play with).
I've kept the Beast armor for mobs and it's working a treat. As the other character classes do ranged attacks, the subtleties of amor resistance had been something I'd rather overlooked to this point...
I also added an Azurite Lightening gem to the mace for an extra bit of a boost, as it had an empty slot.