View Full Version : Ideas to enhance game experience
Necrophilia
01-06-2012, 11:14 PM
ok, so we take over samal fort, we are outside and get jumped by a bunch of around 20. spend ages trying to click on a target with mouse. heres an idea. how about we have a shortcut key that allows us to auto target the closest enamy? also, regarding raw stones that drop from mobs. like diamonds and ruys. could we perhaps be able to say, collect x amount of a certain gem, turn it into a merchant for say, an enchanter in return for a socketable gem. also with fur drops, hand them into a tailor say, and get in return a cloth item that could then be sold for more money, or used. just a couple of ideas i had today while grinding around stone henge
Psynocide
01-07-2012, 04:15 AM
Great idea - why not change RO into a turn based strategy while you're at it, that way everybody stands an equal chance.
:facepalm:
Aelonderiel
01-07-2012, 04:37 AM
Great idea - why not change RO into a turn based strategy while you're at it, that way everybody stands an equal chance.
:facepalm:
No they don't, turn based strategy games require brains. :D
Torcida
01-07-2012, 08:19 AM
The short-cut button thingy isn't such a bad idea I remember in Knight Online thye had that and it was pretty usefull
Wield_II
01-07-2012, 08:25 AM
u r nub n fail dats ur problem
Aelonderiel
01-07-2012, 12:12 PM
u r nub n fail dats ur problem
epic. :clapclap:
I'll refer to this post a LOT from now on in these forums... :D
What I do find is that is I lose a lock on an enemy far too easily especially as a melee player. If your arc that you retain focus can be widened slightly that might be quite helpful.
I am not sure if rangers suffer the same constraint of losing focus too easily.
Many have suggested some kind of rudimentary crafting system. NGD has stated that they would not even consider such unless it was incredibly simple, very easy to deploy and does not take away from the game focus.
I once (long ago) suggested that we could use these loots in exotic formulas to make temporary potions that would boost abilities in war or just general grinding. So , for example , you collect X loot and y loot to make say a Hit Chance boost tonic that lasts only a short time. You would either have to drop a formula scroll from mobs or you can buy a random one for Ximerin. Without the formula you would not know what to collect or be able to make it by turning in items + formula to the NPC type. I think NGD could make money off of it but that is just me.
A use for these loots would be interesting as they are already in the game.
Psynocide
01-07-2012, 01:05 PM
I once (long ago) suggested that we could use these loots in exotic formulas to make temporary potions that would boost abilities in war or just general grinding. So , for example , you collect X loot and y loot to make say a Hit Chance boost tonic that lasts only a short time. You would either have to drop a formula scroll from mobs or you can buy a random one for Ximerin.
Ingenious.
A use for all the mounds of complete crap that accumulate in your inventory would be brilliant, of course I predict a WoW comparison to arise here somewhere.
Although, a negative side effect of this would be a decreased amount of war activity due to players - especially level 60 characters - killing mobs for loot.
It would also be a grievance for genuine grinders looking to level.
Perhaps at a later date when RO has a populous player base (Hey, we can hope right?) this would be feasible.
In the early stages level cap the formula scrolls to give the game a chance to develop.
Necrophilia
01-13-2012, 09:48 AM
u r nub n fail dats ur problem
a nub, if that's even a word, is someone who doesn't know what they are doing. I only suggested the idea to help get rid of the "losing target focus while in a fight with 30 people" problem. I don't see why there was a need to act like a complete pre pubescent tard. The key-bind to me seems like a good idea. If you don't like it, then instead of trolling, why not go play football on a motorway somewhere. do the gene pool a favour.
Shwish
01-13-2012, 11:01 AM
Using the Tab key to cycle through enemies within range is a standard feature every game in the mmorpg category has. Its a really minor feature but so vital to the fluidity of the gameplay. Why is Regnum Online the only game that does not have this?
Sw4ggerPrince
01-13-2012, 11:58 AM
Using the Tab key to cycle through enemies within range is a standard feature every game in the mmorpg category has. Its a really minor feature but so vital to the fluidity of the gameplay. Why is Regnum Online the only game that does not have this?
Yeah,it will be kinda useful key,it seems like NGD takes from other MMO's just useless things.
Necrophilia
01-13-2012, 12:23 PM
Indeed. its not like the feature would give any unfair advantage or hamper the object of the game in any way. It just means that you spend less time mouse clicking, and more time nuking whatever it is your focused on.
standistortion
01-13-2012, 01:20 PM
It would be a nice feature, nicer still if you could tweak it to suit your needs, ie select allies with low hp as a conj, enemy barbs as a knight etc. Only downside is it would be a useful addition to anyone making bots too.
_Enio_
01-13-2012, 02:24 PM
ie select allies with low hp as a conj, enemy barbs as a knight etc.
There i disagree, you got to draw a line on automation. Targetting shouldnt be intelligent.
The UI should provide tools that make easy to do what you have in mind to do. However it should not think for you.
Example: You see someone on low hp, you should be able to easily target him. But you shouldnt have a key to target someone on low hp, where you might not be even aware of he is - thatd devaluate awareness skills etc. etc.
Sw4ggerPrince
01-13-2012, 02:31 PM
Ideed for a conju it will be useful a key like that,maybe you cant click the guy coz of too many dudes around him or he is moving.
But i agree with enio,a key like that will show how skilled are conjus..(i mean for conju)
I think it is better to not have such targeting "candy". Nice things are simple. Just keep it simple and fix all bugs and annoyments. No need to be like WoW or god know what "cheesy" game.
Keep it simple, keep it fun. This is what i want from RO.
_Kharbon_
01-13-2012, 04:44 PM
Im afraid this feature would just bring many more bugs and abuses, as Ieti said. I would rather stay without it...
Shwish
01-13-2012, 10:02 PM
It would be a nice feature, nicer still if you could tweak it to suit your needs, ie select allies with low hp as a conj, enemy barbs as a knight etc. Only downside is it would be a useful addition to anyone making bots too.
As mentioned, that's taking it a bit too far. Simply selecting the closest enemy and cycling through them is all that's really needed. Targeting allies should be done through the party tabs anyway.
auto-target is nice feature but realy no vital, bug fix or ui custom are more important imo
Jimaklass
01-14-2012, 09:55 AM
Although a key bind to target nearest enemy would be useful, IMO coding it wouldn't be that easy to implement and the implementation could bring frustrating and maybe unfair bugs with it. "Nearest enemy" is easy to be identified by a human but not by a computer. Distance is not all that matters. Using such a key you could find yourself targeting a camoed hunter or an enemy behind you who, although visible, due to your facing you wouldn't be able to spot otherwise. Since it is difficult to predict everything that could go wrong with auto targeting (even lag and FOV may affect it), it would be even more difficult to code all those factors that define "nearest enemy".
roonwick
01-14-2012, 10:44 AM
a very simple autotarget button is a necessity, an autotarget button is the first new thing needed on regnum in my opinion (so right behind bugfixes, but before tweaking the ui). It wouldnt even need to cycle, just the closest visible enemy would already be great (and bring knights to the frontline again to protect archers and mages)
Kittypretty
01-16-2012, 09:36 AM
I myself don't think i'd like an auto target (too easy to spam the button while running, finding hidden enemies behind a rock for example (though not hidden from auto target) too lazy to read everything so someone likely already mentioned it.
am i mistaken or was there a feature like that in RO once? i sorta remember enemies being labeled when a key was pressed. could be my imagination though..i don't remember a few years ago that well. (much less last week)
if they DID do auto targeting though, i would prefer it to be a scroll wheel accessible feature, or a "wheel" menu. anyone who is familiar with them will know what I mean, as I suck at descriptions anyways.
Orimae
01-17-2012, 10:05 AM
Ideed for a conju it will be useful a key like that,maybe you cant click the guy coz of too many dudes around him or he is moving.
But i agree with enio,a key like that will show how skilled are conjus..(i mean for conju)
Hold Shift... ^^ Jus sayin
Game have enough tools to play good. If there are more - better.
BUT BUT BUT BUT
There should not be tools to automate such things like autoselect, autotarget etc etc etc. Where is the fun in this. Lets just put fully automated code and just watch the show while computers play instead of us...
Less automation game have, simpler it is, cleaner interface and logical UI - better for players. More you make it help you, more you make it difficult, more you make it do stuff you should do less fun game it will be. Not to mention more bugs and annyments.
Lets not want too much. Because we never know how we will feel then.
Genius things are simple. Keep the KISS principle. ;)
--
P.S. Instead of making computer select your target automatically put visual hints to players to help them react properly. For example change colors of player icons depending of their HP. Change HP bar colors too. Make visual feedback of important spells better. Make players who get hit give more intense feedback - something like thin red border flash, so it is easier to see they are on fire.
Lets face it autoselect will make things too easy.
roonwick
01-17-2012, 10:32 AM
Game have enough tools to play good. If there are more - better.
BUT BUT BUT BUT
There should not be tools to automate such things like autoselect, autotarget etc etc etc. Where is the fun in this. Lets just put fully automated code and just watch the show while computers play instead of us...
Less automation game have, simpler it is, cleaner interface and logical UI - better for players. More you make it help you, more you make it difficult, more you make it do stuff you should do less fun game it will be. Not to mention more bugs and annyments.
Lets not want too much. Because we never know how we will feel then.
Genius things are simple. Keep the KISS principle. ;)
--
P.S. Instead of making computer select your target automatically put visual hints to players to help them react properly. For example change colors of player icons depending of their HP. Change HP bar colors too. Make visual feedback of important spells better. Make players who get hit give more intense feedback - something like thin red border flash, so it is easier to see they are on fire.
Lets face it autoselect will make things too easy.
I disagree. autoselect will make the game better playable, especially with the keyboard. It will finally make it possible to play with keyboard alone, which is a good thing IMO.
it's very annoying having to use the mouse just for targeting(or turning fast, but I can live with that).
Shwish
01-17-2012, 10:46 AM
Game have enough tools to play good. If there are more - better.
BUT BUT BUT BUT
There should not be tools to automate such things like autoselect, autotarget etc etc etc. Where is the fun in this. Lets just put fully automated code and just watch the show while computers play instead of us...
Less automation game have, simpler it is, cleaner interface and logical UI - better for players. More you make it help you, more you make it difficult, more you make it do stuff you should do less fun game it will be. Not to mention more bugs and annyments.
Lets not want too much. Because we never know how we will feel then.
Genius things are simple. Keep the KISS principle. ;)
--
P.S. Instead of making computer select your target automatically put visual hints to players to help them react properly. For example change colors of player icons depending of their HP. Change HP bar colors too. Make visual feedback of important spells better. Make players who get hit give more intense feedback - something like thin red border flash, so it is easier to see they are on fire.
Lets face it autoselect will make things too easy.
I personally don't find it fun to be chased by a barbarian and unable to counter his charge because I am simply unable to click on him while trying to stay out of range of his area's.
Tab key to cycle through enemies in range... its not too much to ask for.
standistortion
01-17-2012, 10:49 AM
Genius things are simple.
Not much genius in the frustration of trying to select someone in the middle of a large crowd though. The new GUI is a great step forward for selecting party members in this situation but it doesnt help when selecting enemies or non-partied allies.
I agree, a 'select nearest target' button is dumbing things down too much (and opens a wide door to abuse from bots/automation) but targeting needs improvement. I would like to see crosshairs and line of sight attacks with friendly fire but that would change the game to much and is unlikely to suit everyone. I think more options to tweak selections (for each character individually) would be a step in the right direction ie.
Ally/enemy priority 0-100%
Difficulty priority 0-100%
Warrior priority 0-100%
Archer...... etc
Maybe health and mana level priorities too but these would have a big effect.
Psynocide
01-19-2012, 12:33 AM
Auto-select; and I thought I was lazy.
_Enio_
01-19-2012, 07:59 AM
No intelligence, just cycle thru those you aim at, up to some max distance.
Archonaut
01-19-2012, 01:32 PM
Nice, just one addition to your comment.
Marksmen:
No intelligence, just cycle thru those you aim at, up to some max distance.
Psynocide
01-19-2012, 02:32 PM
Nice, just one addition to your comment.
Marksmen:
Yes and the issue we raise is that marksman gameplay in its current state is to casual.
Implementing an auto-select feature would just transfer this monotonous style of gameplay onto all other classes, sorry but I'd rather not fall asleep playing.
roonwick
01-19-2012, 03:40 PM
that's mainly a problem with marksmen, not with an autotargeting button. marks need some work (and I dont mean they need to be buffed)
Psynocide
01-19-2012, 04:05 PM
Learn to use the key bindings, you'll find ample amounts of time to click on targets once you do so - some manage to do both.
An auto-select system would be superfluous and render the game to easy.
_Enio_
01-19-2012, 06:17 PM
How the hell do you come on marksmen there?
The big advantage of such feature would be the possibility to switch targets while mouseturning and to target people hidden by other nameplates.
Sw4ggerPrince
01-19-2012, 07:31 PM
There'd be a disavantage too.You can be found when u are hidding..so i'd not want this key.
Psynocide
01-19-2012, 07:52 PM
In both cases it makes things easier, it's unnecessary.
Archonaut
01-19-2012, 08:11 PM
How the hell do you come on marksmen there?
The big advantage of such feature would be the possibility to switch targets while mouseturning and to target people hidden by other nameplates.
Lol what other class can do 500 normals from range ~45 ? Was it hunters? Oh no they only do 45 damage, I'm pretty sure the answer you're looking for is marksmen.
But yes I agree with what Roonwick said, thats no excuse for this nice feature I like it. Marksmen it's self is just a problem a side of that.
_Enio_
01-19-2012, 08:30 PM
Lol what other class can do 500 normals from range ~45 ? Was it hunters? Oh no they only do 45 damage, I'm pretty sure the answer you're looking for is marksmen.
But yes I agree with what Roonwick said, thats no excuse for this nice feature I like it. Marksmen it's self is just a problem a side of that.
What have marksmen to do with a key that facilitates targeting stacked nameplates?
...
Archonaut
01-19-2012, 08:53 PM
What have marksmen to do with a key that facilitates targeting stacked nameplates?
...
I quote from your words:
No intelligence, just cycle thru those you aim at, up to some max distance.
Which class would be able to do this the most 'efficient' ? I think you can answer that for your self.
_Enio_
01-19-2012, 09:03 PM
I quote from your words:
Which class would be able to do this the most 'efficient' ? I think you can answer that for your self.
Are you trolling or is that serious?
Hint:
[There should be] no intelligence [on such targeting function], [it should just] cycle thru those you aim at, up to some max distance.
:facepalm3:
Archonaut
01-20-2012, 05:16 PM
Are you trolling or is that serious?
Hint:
[There should be] no intelligence [on such targeting function], [it should just] cycle thru those you aim at, up to some max distance.
:facepalm3:
No, I'm actually serious.
How could I not be? Are you mis-understand my post or something? The only thing I did was clearing the obvious thing out. The class that would benefit the most from this feature would be marksmen, though this should not be an excuse to leave this nice feature, many MMO's have, out of the game. I really like the feature, theres just something wrong with marksmen but that's an other problem.
_Enio_
01-20-2012, 05:48 PM
The class that would benefit the most from this feature would be marksmen
I dont know what you have in mind, how you conclude to this, but thats simply wrong.
Getting someone in target who is far away of you is generally not that hard - they dont move fast on your screen.
The position you have to click on your display changes much faster when someone is close. It gets worse when you at the same time try to chase that player you try to taget, it gets even worse when you use mouseturn and have to stop mouseturn trying to target and chase him.
So really, the classes who'd gets the most out of it are in fact melee classes.
And when you add a functionailty to target allies with such key - support classes (i.e. when trying to target an ally with 5 enemies ontop).
Psynocide
01-20-2012, 06:36 PM
It would have the effect of making gameplay casual for the majority of classes, where as marksman it would literally just be target cycling as you so eloquently put it; boring, in other words.
roonwick
01-20-2012, 06:49 PM
main effect would be the possibility to play with keyboard, without the mouse. I would really love that.
_Enio_
01-20-2012, 07:00 PM
It would have the effect of making gameplay casual for the majority of classes, where as marksman it would literally just be target cycling as you so eloquently put it; boring, in other words.
Its totally fine when it makes targetting easier, thats the whole point of it. And no, its not a positive feature that targetting is a pain in some situations.
As for marksmen, i dont know why for you it is so much more fun clicking an oponent from range then via a key, personally its already boring to the max. How you target wont change that in any direction.
Psynocide
01-20-2012, 07:01 PM
And those of us with a mouse, would not.
I'm afraid to say, degrading gameplay for the sake of a minority is not exactly beneficial - nor is it fair for those of us who actually do have a mouse.
My point is it would become too easy.
For Christ's sake, it's not that difficult utilizing your cursor properly - how would this target cycling be implemented? I'm assuming via a key.
_Enio_
01-20-2012, 07:17 PM
My point is it would become too easy.
Too easy for what? Its an UI, its meant to simplify actions you have in mind. Its not fun trying to target someone running around you. And there really isnt a need for that kind of fun killers.
Sw4ggerPrince
01-20-2012, 07:23 PM
Too easy for what? Its an UI, its meant to simplify actions you have in mind. Its not fun trying to target someone running around you. And there really isnt a need for that kind of fun killers.
+1111111111111111111111111
It's not that easy to target someone who just keep running.
For me,this would be a really nice improvement..
Psynocide
01-20-2012, 07:30 PM
Perhaps my case is unique but I never have trouble clicking targets except when my fps starts stuttering - nor have I heard of anyone complaining about this until now.
Hold on, this would be a button on the UI? Not a physical key?
_Enio_
01-20-2012, 08:22 PM
Hold on, this would be a button on the UI? Not a physical key?
No, a key you could bind to i.e. [TAB].
Psynocide
01-20-2012, 10:06 PM
So it would be a physical key?
Right then this raises another issue - gameplay would become overly keyboard orientated; the focus needs to be equal between mouse and keyboard.
_Enio_
01-20-2012, 10:29 PM
So it would be a physical key?
Right then this raises another issue - gameplay would become overly keyboard orientated; the focus needs to be equal between mouse and keyboard.
You make stuff up for the sake of having to oppose something. And its a waste of time for me to explain someone who does everything to not understand or understand wrong. so thats my last reply on that level:
No it doesnt need to. There is no such rule. Its completely irrelevant.
There are issues on targetting (1) while mouseturning, (2) when enemies are moving fast on your screen and (3) when players stand on the same spot.
To all these issues the proposed functionality would pose an improvement. That is what matters.
There is 1 valid concern: It could be used to target hidden players or players inside forts. A solution to this would be to forbid this kind of targetting when there is no line of sight, which should be very easy to implement.
o/
Psynocide
01-20-2012, 10:42 PM
Did I mention an obligatory rule?
I'm getting into preferences here which is a subjected category at best but it is still valid from the customers perspective.
Are you arguing the point that the focus would shift at all or that it would not be a problem? You're going to have to clarify here.
I'm going to presume the latter - personally it would be a problem and I would not stand alone is stating an affection for parity between mouse and keyboard usage. Of course a solution to this would be to allow for mouse-wheel target scrolling in the options menu but I still believe the system would render targeting far too easy.
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.