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JGFMK1
02-20-2012, 10:28 PM
All right - I know what critical means in real world terms - but in the Regnum world - what significance is there to a hit being critical or not?
Does a character have both an upper limit to critical hit damage and general damage - if either is exceeded you die? Or does both types of hits count toward total damage - if the latter what is significance of such a hit?

Vaylos
02-20-2012, 11:26 PM
In game/Regnum's terms, all a critical hit is, is a chance to score a harder hitting "normal" type damage from your weapon.

So basically it's just a normal hit with a multiplier attached. I'm guessing it's about 2x the normal damage, so the critical hit is influenced by your min/max capable damage output based on your weapons and stats. (i.e. what shows up on your character screen under Damage)

EMIN
02-24-2012, 09:07 AM
So what stats of armor do I need as to have better crits and whats the best type of wep for crits? (I think blunt)

Awrath
02-25-2012, 10:58 AM
So what stats of armor do I need as to have better crits and whats the best type of wep for crits? (I think blunt)

Hit chance and concentration bonuses will increase your chance of crits, but passive/spell based hit chance will not. There are also various buffs for warriors in the blunt tree (Execution) and Tactics tree (Martial reflexes), both however, are very expensive on mana.

Good luck!

71175
02-25-2012, 12:41 PM
Hit chance and concentration bonuses will increase your chance of crits, but passive/spell based hit chance will not. There are also various buffs for warriors in the blunt tree (Execution) and Tactics tree (Martial reflexes), both however, are very expensive on mana.

Good luck!

Conc buffs do rise critical hit chance though. HC ones not.

Archonaut
02-25-2012, 01:13 PM
Conc buffs do rise critical hit chance though. HC ones not.

Has this been professionally tested?

71175
02-25-2012, 01:14 PM
Has this been professionally tested?

I test this each time i use Conc buffs on SM setup. Both HC and CHC rise.

EMIN
02-25-2012, 01:35 PM
ok ty for information... Much appreciated :)

Archonaut
02-25-2012, 01:41 PM
I test this each time i use Conc buffs on SM setup. Both HC and CHC rise.

Wow, then what the hell is wrong with the additional information saying that Hit Chance will decrease your chance to get your arrow evaded and increase the crit chance, and Const saying only HP and resistance to knock down...

71175
02-25-2012, 01:44 PM
Wow, then what the hell is wrong with the additional information saying that Hit Chance will decrease your chance to get your arrow evaded and increase the crit chance, and Const saying only HP and resistance to knock down...

Huh? I said Conc! not Const....
Conc=CONCetration,no?

Archonaut
02-25-2012, 02:45 PM
Huh? I said Conc! not Const....
Conc=CONCetration,no?

Oh lol, my bad, already was tripping lol.. Thought I read Const xD

My bad, my bad. Probably because you said Hit Chance and I got confused with concentration hehe.

EMIN
02-27-2012, 12:24 PM
Oh lol, my bad, already was tripping lol.. Thought I read Const xD

My bad, my bad. Probably because you said Hit Chance and I got confused with concentration hehe.

Btw, Archonaut are you E R A G O N?

Archonaut
02-27-2012, 09:09 PM
Btw, Archonaut are you E R A G O N?

Hell no haha

xTomx
02-27-2012, 10:43 PM
In game/Regnum's terms, all a critical hit is, is a chance to score a harder hitting "normal" type damage from your weapon.

So basically it's just a normal hit with a multiplier attached. I'm guessing it's about 2x the normal damage, so the critical hit is influenced by your min/max capable damage output based on your weapons and stats. (i.e. what shows up on your character screen under Damage)

A time ago the critical damage multiplier was between +30 and 35% (I think that 33%)

So if you hit normaly 300 you will hit 400 (30%). I don't know if it changed with any patch.

vizsla
03-02-2012, 04:26 AM
A time ago the critical damage multiplier was between +30 and 35% (I think that 33%)

So if you hit normaly 300 you will hit 400 (30%). I don't know if it changed with any patch.

Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?

71175
03-02-2012, 08:24 AM
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?

Actually it is armor system's fault. U know, absolute damage reduction.

NotScias
03-02-2012, 08:30 AM
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?

Criticals seem to ignore armor (and/or buffs), at least a good part of it...

71175
03-02-2012, 08:34 AM
Criticals seem to ignore armor (and/or buffs), at least a good part of it...

I pretty sure, that they don't. It's just armor system and multiplier.

Nikor
03-06-2012, 04:01 PM
I pretty sure, that they don't. It's just armor system and multiplier.

I'm pretty sure that they do. Example: When I'm on the marks hitting a knight in defensive stance, I usually get normals of around 30, but criticals of 60-100. If it was just a simple multiplier, that would mean 100-200% additional damage. And I sure do not get 800-1200 or higher criticals on mages (without onslaught and/or buffs).

71175
03-06-2012, 04:40 PM
I'm pretty sure that they do. Example: When I'm on the marks hitting a knight in defensive stance, I usually get normals of around 30, but criticals of 60-100. If it was just a simple multiplier, that would mean 100-200% additional damage. And I sure do not get 800-1200 or higher criticals on mages (without onslaught and/or buffs).

Ehm, that needs some comprehent testing :O

Raely
03-06-2012, 05:19 PM
I'm pretty sure that they do. Example: When I'm on the marks hitting a knight in defensive stance, I usually get normals of around 30, but criticals of 60-100. If it was just a simple multiplier, that would mean 100-200% additional damage. And I sure do not get 800-1200 or higher criticals on mages (without onslaught and/or buffs).

Let's say you'do 300 damage on that knight, def stance reduces it for 270, so you hit 30. A critical hit would hit for 370 but, cause of def stance, you do 370 - 270 = 100 damage.

Of course it's not that simple, there's more stuff to consider: your attack range (min and max damage), max damage reduction, % damage resist spells are applied before or after armor reduction? and so on.

Nikor
03-06-2012, 05:22 PM
Ehm, that needs some comprehent testing :O

How about this? Ok, it's a mob hitting my knight and but as far as I know, the damage calculation should be the same.

http://i981.photobucket.com/albums/ae293/ronikor/Regnum/screenshot2012-03-0618_12_23.jpg

You see that the normals are 15-16, but there's a critical for 81. If was just a modifier, it would increase the damage to over 500%. You go test all you want, but I think it's pretty clear that at least some of the damage ignores armor.

Raely
03-06-2012, 06:18 PM
I did some tests on my marks vs giant stone golem:

Unarmored (0 AP)
Normal hits: 360 - 390
Criticals: 490 - 520

WM helm (77 AP)
Normal hits: 270 - 300
Criticals: 410 - 440

3 WM parts (210 AP)
Normal hits: 180 - 210
Criticals: 300

I was able to get only 1 crit in the last test because i got disconnected from Amun but, as you can see, armor seems to reduce a fixed value from original damage (without armor), doesn't matter if critical or not.

With 77 AP around 90 damage reduction, with 210 AP around 180 damage reduction.
Also, criticals seems to be around +35% damage.