View Full Version : NGD - Horus is getting stupid again...
Jippy
03-20-2012, 03:43 AM
This can't be your vision... One realm invading over and over and over again due to the other realms lack of population
Implement some mechanism to stop such things from happening (many have been proposed), the moral degeneration is infectious and most just log now if Imp and Aggs are taken
Please TRY and do something,
Jippy
Emmery
03-20-2012, 04:23 AM
I totally agree Jippy. It's almost a joke now.
Psynocide
03-20-2012, 04:33 AM
I totally agree Jippy. It's almost a joke now.
What's wrong with a good old joke? Everyone needs a reason to laugh now and again.
Ricksa
03-20-2012, 04:45 AM
What's wrong with a good old joke? Everyone needs a reason to laugh now and again.
Always with the same old sarcastic/trollish 1 liners Eragon, its getting old. Are you still playing online?
Psynocide
03-20-2012, 05:36 AM
Always with the same old sarcastic/trollish 1 liners Eragon, its getting old. Are you still playing online?
I log on, nothing happens, I log off - I'm sure you can empathize.
I used to stick around for an hour or so waiting for some action, however these days I have other things to play instead.
Freeverse
03-20-2012, 08:54 AM
This can't be your vision... One realm invading over and over and over again due to the other realms lack of population
Guys, imagine an almost empty realm during the nighttime or in the early morning hours: the air is fresh and clean, birds are singing, bees are buzzing, a single lvl-39-hunter is killing cyclopes close to the central save …you see this with your inner eye? So let’s go further to a basic question – how many barbs do you need to invade such a realm?
Although it's a rhetorical question, i’m sure NGD knows the proper answer.
Was it really meant to be this way?
JainFarstrider
03-20-2012, 10:34 AM
I like how you put red as the color for the word TRY. Ignis win. I don't know why Ignis has the most population. Doesn't make sense. Syrtis should naturally get the highest population, because they are the 'good' realm. Alsius is the 'cool' realm. Ignis is the 'evil and dark' realm (which may be considered 'good' to those demon likers out there).
Everything seems jumbled up. Ever considered, though, that people left Alsius/Syrtis because of conflicts in clans or realms? Ignis sure has a lot of drama.
VeterKh
03-20-2012, 11:43 AM
agree 100%.
This situation is observed on other servers?
if not - the fate of Alsius only in Alsius's hands.
When I started playing RO - I chose the Ignis - because the population was small in comparison with others. It was fun to play. But playing against the "ghosts" - is absurd.
Maybe go to the other side? Alsius? who knows ... who knows ... how much time invested and lost.
I can put it that way:
Syrtis - hippy, anarchy, zerg. No order, do as you wish.
Ignis - hierarchy, strong leaders, evil badass wannabees. Most as i know it here clans and leaders got more influence.
Alsius - who can not stand upper two goes there.
Big influence here are the realm colors: green - is calm and wellcoming, red is aggression and warning, blue is just cold. Legolas and gimlee types split people too. For ignis dunno i see no figure you can choose from.
What causes problems with population is that people are split by personality or habbits which it seems bigger numbers go to Syrtis, because of several factors. Same applies to Alsius and Ignis.
As i see Horus now it just evolves and changes. Wars change, types of fights change, people change. I see it no worse even more i like it. Well it is different, but this is not such a big problem.
JainFarstrider
03-20-2012, 12:05 PM
NGD...we used to be your children... Ra was like your first kid, but we were your second. Now we are the bottom of your interests. I will keep playing this game as much as I can, but I wish you would care more for Horus.:crying1:
VeterKh
03-20-2012, 12:18 PM
Horus needs new blood.... :dumbofme:
Quincebo
03-20-2012, 12:46 PM
No wonder Horus activity decreased a lot.....
Don't expect NGD to divert resources to cure ills specific to Horus.
At best, it can be used as a testbed to develop code that scales properly across all kinds of population demographics.
At worst, it can be a revenue collection vehicle to fund NGD development projects.
Won't post more as I suspect this thread may disappear.
Awrath
03-20-2012, 02:00 PM
Well, I think the biggest problem for NGD is that they have failed to foresee problems that their game mechanics would cause on an underpopulated server. I believe that most features in this game are implemented with Ra in mind, and whatever happens to the smaller servers can be dealt with later or adjusted later. Except, they cannot keep both parties happy.
I personally think the only solution is to have different versions of the game for smaller and larger servers, one where features can be introduced such that the game does not get frustrating for those unbalanced situations.
I agree that the nightly invasions are no fun, and I've seen too much raging over it. If player retention is what NGD have in mind for Horus, I'm afraid it's not working. Numerous people from my clan now play on Raven, as a result of this nightly imbalance, and I can't imagine how much more of Alsius and Syrtis have left Horus. For myself, I couldn't care less, I hate invasions, as invasions always has been a game of numbers, and zerging everything in my way isn't my idea of fun.
What does annoy me however is the nightly grinder ganking inner realm. So not only is a realm not able to defend their gems, they cannot grind their low level characters without getting ganked. My hunter killed twice inner realm while trying to grind -_-.
As it stands, invasions on smaller servers is a cake walk. The entire invasion system needs a revamp for smaller servers. What works on Ra doesn't always work on the less populated servers.
VeterKh
03-20-2012, 02:10 PM
I had not felt like a rat experimental
Well, I think the biggest problem for NGD is that they have failed to foresee problems that their game mechanics would cause on an underpopulated server. I believe that most features in this game are implemented with Ra in mind, and whatever happens to the smaller servers can be dealt with later or adjusted later. Except, they cannot keep both parties happy.
I personally think the only solution is to have different versions of the game for smaller and larger servers, one where features can be introduced such that the game does not get frustrating for those unbalanced situations.
I agree that the nightly invasions are no fun, and I've seen too much raging over it. If player retention is what NGD have in mind for Horus, I'm afraid it's not working. Numerous people from my clan now play on Raven, as a result of this nightly imbalance, and I can't imagine how much more of Alsius and Syrtis have left Horus. For myself, I couldn't care less, I hate invasions, as invasions always has been a game of numbers, and zerging everything in my way isn't my idea of fun.
What does annoy me however is the nightly grinder ganking inner realm. So not only is a realm not able to defend their gems, they cannot grind their low level characters without getting ganked. My hunter killed twice inner realm while trying to grind -_-.
As it stands, invasions on smaller servers is a cake walk. The entire invasion system needs a revamp for smaller servers. What works on Ra doesn't always work on the less populated servers.
I agree but think slightly differently on this. Several of the foundation ideas NGD has are pretty solid in concept. The issue is that quite a few are in a half finished state and I thoroughly believe they had intentions to come back to them. However, for various reasons they have not. For some reason they are driven towards new stuff while leaving the tightening up of old stuff to the tomorrow that never comes.
Let us look at invasions as an example.
The concept is not bad. It is not polished.
The basic and original concept allowed stops both by AI/ players and terrain. Even though invasions was reasonably easy against an underpopulated realm, even the slightest human resistance made it very difficult because of the interventions I mentioned. In many cases it required an overwhelming mob to manage it. This in itself was a control.
Since then NGD has tried to change things to :
A: spice things up
B: reduce FPS strain at the walls
C: Introduce new content
D: Introduce new tactics.
The attempt was commendable but it failed.
But (about to get tl;dr here), Let us look at this differently and work with what we have. Everything I mentioned as suggestions can work on every server.Why? because NGD has a system to check population imbalances. As such certain measures never need to be invoked when there is no serious imbalance.
Here are simplistic things NGD can do in the short term.
1. Remove the boat option for massively under gunned realms. This returns the focus to the gate. If the populations are weak then FPS is less an issue and actually a deterrent to the invading force. Allow the AI and terrain stops to do the work they were originally intended for. If a weaker army tries to invade a stronger army they have the boats option. If equal they have the boats option. If the population is buoyant enough they have the boats option.They can attack the gates from inside. As it should be with a surgical attack by a guerrilla type incursion.
2. Move the positioning and adjust powers of the gate guards. Do this for only the extra spawned guards. For realms and servers that have population equity this will never be an issue because these extra guards are never spawned in such a case. The powers I am looking at are : Slows, Strength debuffs, AS debuffs, armour debuffs.
3. Move the pedestals and gems to the cities. Not only will this spice things up, offer urban warfare and give new tactics, it will give the under gunned army options especially the ranged ones which are doing paltry damage at times.
4. Offer lower levels a short term power up during invasion (if defenders) if the realm is massively underpowered. These power ups have been offered in events already and offer a quest that gives XP for participating in kills of enemies. Offer it from low level.
These are 4 simple things NGD can do without too much effort and using what is already in game to make things better .The best part is that it can be a unified patch across all servers. it won't harm the other Servers because they will never be invoked on those unless some major imbalance occurs.
I can be done but is there the will and determination to do it ?
NGD staff will have to ponder that in their quiet moments.
edit : the solution to inner realm low level ganking is simply an immunity switch for lower level players grinding inside their realm. I suggested a maximum of level of 35 for this immunity. That would put a stop to that. If NGD need to monetize it, offer an immunity scroll for level 36 to 45 and level cap its availability.
Seher
03-20-2012, 03:46 PM
Won't post more as I suspect this thread may disappear.
Wall of text
:D
A unified patch across all servers? You can have different guard behaviors in one version. There's absolutely no problem.
One type of guards, one HP value for all servers during all times of the day, that can't ever work, in my opinion. I've created 2 simple threads about this in 2010:
http://regnumonlinegame.com/forum/showthread.php?t=64909
http://regnumonlinegame.com/forum/showthread.php?t=64938
You'd think that this is obvious. But apparently it isn't.
The idea is: The more players online, the stronger the guards/the more mobs spawning/etc. So that playing at 4 am isn't grinders heaven and playing at 7pm on Ra isn't 50 players hunting one mob. So that weaker servers have a fair chance to kill their boss mobs and it at the same time isn't a joke for Ra. So that boss mobs can even be killed outside of peak times (whenever they spawn, actually), but that doesn't automatically make you get more drops. (Seriously, one drop per kill is bull shit)
So that fort doors aren't a matter of 3 seconds on Ra while being nearly unconquerable on other servers outside of peak times.
A door that's a challenge on Ra is impossible for other servers. A door that's a challenge for other servers is a joke on Ra. A door that's even just a bit of a challenge on Ra during peak times kills the last bit of fort wars on other servers outside of peak times.
1. Remove the boat option for massively under gunned realms. This returns the focus to the gate. If the populations are weak then FPS is less an issue and actually a deterrent to the invading force. Allow the AI and terrain stops to do the work they were originally intended for. If a weaker army tries to invade a stronger army they have the boats option. If equal they have the boats option. If the population is buoyant enough they have the boats option.They can attack the gates from inside. As it should be with a surgical attack by a guerrilla type incursion.
I don’t think the gates should be attacked from the inside at all. At least not directly after the gate is vulnerable. At first the enemies should try to get through the gate.
Surreptitious advertising:
Invasion mechanics proposal (http://regnumonlinegame.com/forum/showthread.php?t=78535) (Quite some discussion went into this ;P)
Poor English for me. My bad. I meant that you could have all the mechanics that control this stuff (including you suggestion) in a patch that could be deployed to all the servers but work differently depending on the conditions in that particular server. All of it would be built in so no matter what server you are on it would scale.
In other words you wouldn't have to make separate patches for different servers.
I don't agree they should be attacked from inside either but when last you saw NGD revert anything they made? I am just dealing with the reality that they hold on to their coding with a death grip. I am just trying to work with what is there and maybe an idea can actually seep through the NGD stone wall.
Yes I still agree with that proposal you had there but I can't give you + 1 twice for that :no: It is a good refresher though.
I am actually drifting to the old idea of Znurre which is to move the whole realm wall and actually wall the cities. Give lower levels immunity up to a certain level. Of course that will never happen but this is all just mental gymnastics isn't it ?
Tamui
03-20-2012, 04:06 PM
I would agree with boat removals. Invasions are too easy to get inside. A proper and real invasion should be like that, bashing the gate from outside. The only problem is, that an underpopulated realm would suffer too to invade.
Or maybe my thoughts....Maybe boats should be accessible by the not-invading realm. Also they can access the realm once gates are broken. And maybe a price to pay to get inside such as 100k(The captain of the boat is risking too much to travel from one realm to another!). Also once died, you cannot return by boats.
Hmm, about gems getting moved to the city, would be better.
Question: Would both gems be in the same city?
Also, if they will be in a city, there should be a GC which should prevent the gem be picked up until he dies.
Another thing is that if there are gems in portal, There should be up to 4-5 GC protecting, one for each gems.( not 6 because, when you have all of them, your a doing a wish, up too 5 since 1 realm gem can be lost to another realm).
What if, the under attacked realm, could hire Guards, like the GC ones at forts? Improving a bit the AI,spells and damage of them.
Agree with bois and i like this ideas.
Moving the gems to the citys and not remove but to disable boats for low populated realm or low population online.
Alsius and Syrtis are most of them europeans.Ignis are most of them USA.
The think that make ignis to invade so much is that have not many syrtis and alsius online.So basic not so many fort fights for them.
When most europeans are online and begin with 4 pm up to 10-11 pm gmt +2 Alsius i can say farm a lots at samal/meni and they have lots of fight with syrtis at aggers too.So more difficult for syrtis or alsius to make invasions.
Because there are forces to fight with.
chilko
03-26-2012, 09:13 PM
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.
keep your fingers crossed!
Seher
03-26-2012, 09:33 PM
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.
keep your fingers crossed!
The best solution is adjusting code.
I'm fairly long around here - I've seen the beginnings of the German servers. I've had fun there long before there was this thing called Horus, and long before there were more than 20 players in one fort fight. But it was fun. I don't know how much of that belongs to "the good old time syndrome (tm)" and stuff, but I know that it was possible to retake one fort with just 2 players, while there was one inside, and it was fun.
IMO you should first try to adjust your code at least a bit, so that it acts differently on differently populated servers. Fort upgrades and even the normal fort doors are way too strong for non-peak hours on small servers, nightly invasions happen because one player can upgrade the fort to level 4 and there's just no way to recapture it.
There's no way forts can be the same on Ra and Horus/serverXY, you should keep that in mind.
Err rambling here, sorry. My point is: Things have worked with way less players, that's why it could work now, too. With the proper code. So far you've made no try to work one out...
Anyway, it's nice to hear about you again, a meteor could've fallen on NGD studios without us noticing. :-P Have a nice evening, don't let yourself get frustrated.
Awrath
03-26-2012, 09:34 PM
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.
keep your fingers crossed!
Fingers are crossed! Looking forward to the announcement, just hope whatever you have planned has been well thought out.
v0rt3x
03-26-2012, 10:05 PM
The best solution is adjusting code.
I'm fairly long around here - I've seen the beginnings of the German servers. I've had fun there long before there was this thing called Horus, and long before there were more than 20 players in one fort fight. But it was fun. I don't know how much of that belongs to "the good old time syndrome (tm)" and stuff, but I know that it was possible to retake one fort with just 2 players, while there was one inside, and it was fun.
IMO you should first try to adjust your code at least a bit, so that it acts differently on differently populated servers. Fort upgrades and even the normal fort doors are way too strong for non-peak hours on small servers, nightly invasions happen because one player can upgrade the fort to level 4 and there's just no way to recapture it.
There's no way forts can be the same on Ra and Horus/serverXY, you should keep that in mind.
Err rambling here, sorry. My point is: Things have worked with way less players, that's why it could work now, too. With the proper code. So far you've made no try to work one out...
Anyway, it's nice to hear about you again, a meteor could've fallen on NGD studios without us noticing. :-P Have a nice evening, don't let yourself get frustrated.
Yeah, "the good old times". I miss them too!
But i hope, that you can find a good solution, NGD.
VeterKh
03-26-2012, 11:16 PM
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.
keep your fingers crossed!
NGD have a lot of problems ... you have a lot about what you can talk with your partners ...
and the more you can talk to us ... inhabitants of Horus. We have a lot of interesting things we can tell... we are your Partners too NGD
Psynocide
03-27-2012, 10:08 AM
NGD have a lot of problems ... you have a lot about what you can talk with your partners ...
and the more you can talk to us ... inhabitants of Horus. We have a lot of interesting things we can tell... we are your Partners too NGD
The problem there is, finding a good content suggestion amongst a game community is like panning for gold; 95% of the time you'll turn up rocks and dirt.
VeterKh
03-27-2012, 10:28 AM
The problem there is, finding a good content suggestion amongst a game community is like panning for gold; 95% of the time you'll turn up rocks and dirt.
content of the game - a minor problem.
here problem with server with low population
time-to-die
03-27-2012, 03:26 PM
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.
keep your fingers crossed!
w00t cant wait for it :P
Kitsuni
03-29-2012, 02:52 PM
I bet we never hear anything about this subject again.... ;)
time-to-die
03-29-2012, 03:24 PM
I bet we never hear anything about this subject again.... ;)
mhhhm noty i dont wanna bet :P
Archonaut
03-29-2012, 04:21 PM
I bet we never hear anything about this subject again.... ;)
I guess you're not the only one who has that feeling.
Warlock_Style
03-29-2012, 06:26 PM
I can put it that way:
Syrtis - hippy, anarchy, zerg. No order, do as you wish.
Ignis - hierarchy, strong leaders, evil badass wannabees. Most as i know it here clans and leaders got more influence.
Alsius - who can not stand upper two goes there.
Big influence here are the realm colors: green - is calm and wellcoming, red is aggression and warning, blue is just cold. Legolas and gimlee types split people too. For ignis dunno i see no figure you can choose from.
What causes problems with population is that people are split by personality or habbits which it seems bigger numbers go to Syrtis, because of several factors. Same applies to Alsius and Ignis.
As i see Horus now it just evolves and changes. Wars change, types of fights change, people change. I see it no worse even more i like it. Well it is different, but this is not such a big problem.
I wont say it this way.
I will not judge Syrtis and Ignis, because I am Alsius myself, but I just couldnt resist reacting on this specific reaction.
Alsius as 'last choise' isn't how I would call it. Alsius was the first realm I ever joined, and the only one I have ever joined so far.
It is true we have a number of old Ignis and Syrtis players, but for as far as I know, most Alsius players are very loyal to this realm. Some might have tried other realms too, though.
The Alsius community is just like the weather, sometimes Alsius chat is active and everybody helps eachother, sometimes it is dead for a couple of days. But if you know the right persons, you can always get help in this realm.
I also wont judge the colors. Ofcouse, Syrtis is the biggest realm in the game (in players), but this doesn't have to say its colour means 'welcome'. Anyways, I think more people would choose Alsius ('cold') instead of Ignis ('dangerous') if you put it this way.
Well, I'll stop talking about this reply for now,
but I think wars have really changed since WM update.
Locks have less change because the crowd controls are resisted (off. beacon), and both defending and attacking a fort will be harder.
This is a good thing, while the server(s) is/are growing.
Barberians have big chances in war, while the offensive beacon is like unstoppable madness.
and if a barb comes running toward you with spring (5), horn of the wind, and def. & off. beacon powers, what can you do to avoid dying (if you are not a knight and don't have sanctuary)?
on the other hand, WM's gave the game a new dimension. It is easier for conjurers to survive, so they can stay healing/rezzing allies longer, so the easier death change balances.
Also, Alsius' was changed a lot in the past months. Alsius grew bigger, and we could see that in the wars.
Ofcourse, there are still these periods in which Syrtis holds Aggersborg for half a day, but Alsius grew stronger and closer.
On the other hand, Alsius' coordination is very bad.
For example, the day before yesterday, Syrtis was holding Aggersborg (as usually :D). We finally bashed out gate, and most were trying to kill the greens. we clearly said 'dont take flag!'. But what do some of us do? they take flag. Ofcouse, Syrtis does the same, and they capture the fort, eliminate the Alsius' which are left inside, and they have a fort with door again.
This happened 2 times in a row, in a hour.
Well, I can keep 'talking' on now, but I think I would be smart to end this post for now, so you dont have to take 30 minutes to read one post.
Well,
cya in game
;)
UmarilsStillHere
03-29-2012, 06:54 PM
...
I personally think its a fair point that some how, some way, Alsius seems to be a less popular choice, its a trend over most of the servers and most of the time I've played.
Although its removed now(?) I think the opening did contribute to this, it explained some of the history between Syrtis and Ignis, the dark elves exile etc. Then pretty much said "oh Alsius is here too"
Syrtis are easy to portray as "good" Ignis as "bad" Alsius I've always felt are more neutral, in lore, characters, and even color scheme.
animalartist
03-29-2012, 09:10 PM
Just a thought.....
'If' Raven was to merge with Horus.......
What would happen to those with differeing realms between the servers?
I mean I'd be happy to pick just 1 realm in a combined server but would there be a choice for those account holders? I personally would not want toons in 2 different realms.
Tania_The_Witch
03-30-2012, 01:46 AM
rofl
even wyatt is ganking grinders inner realm.caught him today on the invasion.i was in my friends lvl 36 barberian.wyatt saw me and chased me.he wanted my kill lolz.i was on a mount just looking at him.
what hope does horus have lolz.ganking grinders is coming from the top too.
R.I.P horus :(
VeterKh
03-30-2012, 06:58 AM
rofl
even wyatt is ganking grinders inner realm.caught him today on the invasion.i was in my friends lvl 36 barberian.wyatt saw me and chased me.he wanted my kill lolz.i was on a mount just looking at him.
what hope does horus have lolz.ganking grinders is coming from the top too.
R.I.P horus :(
whining - only what can you do. Stop pls.
VeterKh
03-30-2012, 07:04 AM
a little bit about last night (like ieti said) and the invasion:
Syrtis - ghost realm, Alsius - ghost realm...
a pair fighters of resistance.
nothing interesting. But what to do? need to somehow get the WM...
UmarilsStillHere
03-30-2012, 04:11 PM
But what to do? need to somehow get the WM...
Its just a game, WM is just a few arbitrary ticks next to your characters data sheet opening up a few OP spells.
The moment the game isn't fun ... log off.
Playing just for the sake of getting WM spells is not worth it, there are better things to be doing.
Southbound
03-30-2012, 10:26 PM
Its just a game, WM is just a few arbitrary ticks next to your characters data sheet opening up a few OP spells.
The moment the game isn't fun ... log off.
Playing just for the sake of getting WM spells is not worth it, there are better things to be doing.
Of course it's "not worth it" FOR YOU!! Since you don't even play!
What are these "better things"?: Stalking the forum of a game you grew sick of?
And honestly. who the fuck are you to advice someone to logoff the second they arent "having fun"?
Noone (that still play this game) is having "FUN BY DYING".. so your advice is basicly: If you die = log off!
But most of us, THAT ARE ACTUALLY PLAYING THIS GAME, are actually having FUN doing so!! Myself is enjoying this game (grinding/doing wmquests) more right Now, then I have for a long long time.
Sure, there's tons of stuff I'd liked "fixed/adjusted".. but overall, I enjoy my time I'm playing.
And apperantly so does the rest of us THAT STILL PLAYS. Otherwise, we would all probably MOVE ON, and not sit and whine about a game we don't even play!
Ps:
If you havent got the message yet: YOU DON`T PLAY THE GAME ANYMORE AND YOU SHOULD JUST GTFO AND LEAVE THE GAME TO US THAT STILL GET ENJOYMENT OUT OF IT!!
Psynocide
03-30-2012, 10:28 PM
Of course it's "not worth it" FOR YOU!! Since you don't even play!
What are these "better things"?: Stalking the forum of a game you grew sick of?
And honestly. who the fuck are you to advice someone to logoff the second they arent "having fun"?
Noone (that still play this game) is having "FUN BY DYING".. so your advice is basicly: If you die = log off!
But most of us, THAT ARE ACTUALLY PLAYING THIS GAME, are actually having FUN doing so!! Myself is enjoying this game (grinding/doing wmquests) more right Now, then I have for a long long time.
Sure, there's tons of stuff I'd liked "fixed/adjusted".. but overall, I enjoy my time I'm playing.
And apperantly so does the rest of us THAT STILL PLAYS. Otherwise, we would all probably MOVE ON, and not sit and whine about a game we don't even play!
Ps:
If you havent got the message yet: YOU DON`T PLAY THE GAME ANYMORE AND YOU SHOULD JUST GTFO AND LEAVE THE GAME TO US THAT STILL GET ENJOYMENT OUT OF IT!!
umad?
..No wait, don't answer that.
Ulti19
03-31-2012, 03:07 AM
Just a thought.....
'If' Raven was to merge with Horus.......
What would happen to those with differeing realms between the servers?
I mean I'd be happy to pick just 1 realm in a combined server but would there be a choice for those account holders? I personally would not want toons in 2 different realms.
raven merge with horus is a cool thought.
If alsius is op at night in raven and ignis is op at night in horus... then fusion can balance? XD
LucianDeathshield
03-31-2012, 05:50 AM
raven merge with horus is a cool thought.
If alsius is op at night in raven and ignis is op at night in horus... then fusion can balance? XD
Funnily enough, I was thinking the same thing xD :lighten:
animalartist
03-31-2012, 07:54 AM
raven merge with horus is a cool thought.
If alsius is op at night in raven and ignis is op at night in horus... then fusion can balance? XD
Yeah that would be great :punk:
But i still wanna know what would happen with the accounts;)
Tigerious
03-31-2012, 08:31 AM
Is it Horus that getting stupid or Players really?
This morning I log in and then see gate in danger in 6mn... So I come to herbred fort and see our ppl on the GC and few pigs trying to defend and waste our time. As usual I see a player called Vincent Valentine, oh great he also got the draconic gem for an invasion few hours ago.
This is just fun to see players like him, really.
Yesterday we were at samal and this one was hiding in it for like 30+mn just to get it back while our people fight outside, unfortunatly for him he got spoted and died.
After this, we just didn't see him at all helping his realm mate in the samal combat.
This is just fun to see how players are retarded, they choose an RvR environement to play like a PvE and kill our npcs at mornings
He's just an example and we could get many in his realm, like some 24x7 idiots ranged pew pew class that logoff when they die 3 times in a tower...
No really, I don't think it's the server issue but more players themselfs.
Horus got an awesome philosophy.
Shwish
03-31-2012, 09:19 AM
raven merge with horus is a cool thought.
If alsius is op at night in raven and ignis is op at night in horus... then fusion can balance? XD
Unfortunately the Alsius (Raven) night-crew is nowhere near a match for the Ignis (Horus) night-crew. I highly doubt it would change much.
GreenAngel
03-31-2012, 09:55 AM
Alsius night crew in Raven got skillz though, a lot of Spanish people though :D but with my uber knight pb Im gonna killz zhem'all!
Raindance
03-31-2012, 10:34 AM
...
http://ecochildsplay.com/wp-content/uploads/crying-baby.jpg
What are you going on about? Your realm is the most dominating and you've conquered the highest rankings by a landslide. You want more? I don't get it, it's just a game to have fun however anyone defines it and if you define fun by what you just said, then I feel sorry for you.
Psynocide
03-31-2012, 01:46 PM
Horus got an awesome philosophy.
I'd be interested to know what this philosophy is.
Horus, or rather Horus Syrtis to be specific has a lot of well worn philosophies - "Fuck Syrtis", "If you can't beat 'em, AFK.", and of course "ITSA CONSPIRACY".
UmarilsStillHere
03-31-2012, 04:10 PM
Sorry but I lol'd at this, judging by the amount of range caps I really pissed you off by suggesting there are better ways to spend your time than invading empty realms to get WM status. So you know ... just wow.
Of course it's "not worth it" FOR YOU!! Since you don't even play!
I don't regularly punch myself in the balls either, but I still think that's not worth it.
What are these "better things"?: Stalking the forum of a game you grew sick of?
5-10 minutes browsing here Vs hours on end staying up till dumb-o'-clock in invade "ghost" realms? Hmmm decisions decisions ... I don't play because realm balance is a joke, you can only play so many zerg vs next to nothing fights (on either side) before you get bored of it. War is more waiting around than actual fighting now, its just become to slow paced for me. There ARE better things to do than look out at the desert around Samal waiting for someone to come along. If NGD introduces scenarios or fixed pre-set matchups that offer faster combat you can bet I'd be there. Who wouldn't want 6v6/12v12 etc death matches set in a small area? First to X kills? That would own. Only problem then is who'd want to wait around in WZ for hours in a fort?
And honestly. who the fuck are you to advice someone to logoff the second they arent "having fun"?
Noone (that still play this game) is having "FUN BY DYING".. so your advice is basicly: If you die = log off!
Putting words in my mouth, but if you're not having fun when you're dying then either you're just being hopelessly and pointlessly crushed and should either go terrorize some other part of WZ or, yeah, log off. If you just equate death = no fun then you have the wrong mindset. When I played regularly I was near always on the front lines, and the last to turn tail and run if I taught I could save someone or take someone down with me.
But most of us, THAT ARE ACTUALLY PLAYING THIS GAME, are actually having FUN doing so!! Myself is enjoying this game (grinding/doing wmquests) more right Now, then I have for a long long time.
Sure, there's tons of stuff I'd liked "fixed/adjusted".. but overall, I enjoy my time I'm playing.
Each to their own, if you have "fun" grinding on mobs or grinding forts/gates/npcs for the WM coins wish then that's your own thing. Personally I prefer my games to have the kind of challenge, tension, and unpredictable factor that just don't exist in playing against an empty realm. That's like playing football when the other team hasn't shown up, sure you "win" 542-0 but wheres the challenge?
Ps:
If you havent got the message yet: YOU DON`T PLAY THE GAME ANYMORE AND YOU SHOULD JUST GTFO AND LEAVE THE GAME TO US THAT STILL GET ENJOYMENT OUT OF IT!!
I'll go where ever the fuck I want to go, its a free internet :p If I want to see if the game is better, or getting worse, then that's up to me.
umad?
..No wait, don't answer that.
He mad.
Southbound
03-31-2012, 10:14 PM
...
Just a few points:
1. You make it perfectly clear that this is NOT a game for you. And, from your posts, apperantly isn't evolving in the way you'd like it be.
So exactly what kind of twisted little hope/faith are you clinging on too, that makes you think it would "just go back to the way it was"?
2. Do you know what timezones even are?
The majority of Igneans in these invasions don't sit up and wait, with a cup of coffee, just waiting for everyone else to log off so they can invade. It is Their playingtime!!
So just because You might be asleep, and call it "dumb-o-clock", doesnt mean the rest of the world/Regnum community does the same.
3. "Free internet" ? Exactly how dumb are you?
Both you and I can post here because we HAVE THE PERMISSION from NGD to do so. If they want to delete everything we ever written here: they are allowed to! Where's the "freedom" in that?
On a personal note about this: It is to me an enigma that you actually are allowed to still post on these forums due to the following reasoning:
-You clearly state/stated you don't play anymore (So why would anyone on NGD take the time to hear to listen to what you have to say? Your credibillaty is completely lost when you announce this, both about wether you want the game to prosper/or just use it as some personal outlets of hatespeeches on how greedy and dumb the developers are)
-You apperantly haven't got the slightest idea of what your talking about when you call developers of a FREE game "moneygrabbing" and refuse to view the big picture of what exactly have been given to you,
Ps (4):
Good thing you explained for the community that you "loled" at my post. So THEY KNOW you laughed out loud at me! :bangin:
Psynocide
04-01-2012, 12:51 AM
I believe Umaril likes RO but not in its current status, thus has quit indefinitely until the game improves overall. Making use of the forums is a good way to monitor recent changes and help to move the game in a direction that he/she/it finds appealing.
There is nothing wrong with this and of course I could be entirely misled but this is the vibe I'm getting.
Mine is a similar story but with a few, less benign intentions.
If anything, your accusations would find better ground if directed at me rather than Umaril :hat:
AkaiChiPM
04-01-2012, 05:48 AM
I think Horus is ok as it is now - population wise.
When I first started this game (it's two months now) most of people were moving to the RA server... only to come back after few days because the lag made the game almost unplayable.
As for game mechanics, probably they should switch from the current system of gem collection to something that allows people to get results even if the three realms are not online simultaneously.
A quest system for example that last one week and on sunday the NGD team declares the realm victorious!!! :D
VeterKh
04-01-2012, 10:39 AM
Its just a game, WM is just a few arbitrary ticks next to your characters data sheet opening up a few OP spells.
The moment the game isn't fun ... log off.
Playing just for the sake of getting WM spells is not worth it, there are better things to be doing.
If I was playing for the sake of the WM - I'd never played this game.
I play when I can - so online is very rare for me.
The moment the game isn't fun ... log off - Horus philosophy? lmao
VeterKh
04-02-2012, 01:39 PM
raven merge with horus is a cool thought.
If alsius is op at night in raven and ignis is op at night in horus... then fusion can balance? XD
NNNNNoooooo ... I do not want to read in the midst of battle "Attention REALMS Online PLAYERS"
Firellord
04-02-2012, 02:44 PM
I think horus isn't too bad at the moment. Ok, before warmaster it was better, but nowadays we still have some good fights.
merge of horus/raven/nemon would be perfect for the population of the servers
grimmace512
04-02-2012, 03:15 PM
NNNNNoooooo ... I do not want to read in the midst of battle "Attention REALMS Online PLAYERS"
Well my hope would be that if the servers do merge that either, NGD gets complete control of the new server and that there are no GMs or that if GS gets full control over the server that they realize that the event and announcements will have no place on the server and that they will only serve a role as support for players rather than facilitating the actions of players. GMs do have their uses. If you get stuck in a hole they can teleport you out and put you on the ground. If someone glitches a gem into the noob zone they could pull it out. If someone crashes the gem so that it disappears off the map (not sure that they'd be able to fix this one immediately) they could take the appropriate actions. If someone glitches through a wall, they could take the appropriate actions I just think at times its nice to have them there when a problem arises, but I agree I don't want constant involvement from the GMs. I'll say it again because I think its a good idea, if there are GMs they should be there to support the players but not to facilitate the actions of players!
VeterKh
04-02-2012, 05:00 PM
Well my hope would be that if the servers do merge that either, NGD gets complete control of the new server and that there are no GMs or that if GS gets full control over the server that they realize that the event and announcements will have no place on the server and that they will only serve a role as support for players rather than facilitating the actions of players. GMs do have their uses. If you get stuck in a hole they can teleport you out and put you on the ground. If someone glitches a gem into the noob zone they could pull it out. If someone crashes the gem so that it disappears off the map (not sure that they'd be able to fix this one immediately) they could take the appropriate actions. If someone glitches through a wall, they could take the appropriate actions I just think at times its nice to have them there when a problem arises, but I agree I don't want constant involvement from the GMs. I'll say it again because I think its a good idea, if there are GMs they should be there to support the players but not to facilitate the actions of players!
NGD has a great experience ... but does not know what to do with it
time-to-die
04-02-2012, 05:56 PM
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.
keep your fingers crossed!
Do you have maybe some news for us ? :wink:
Torcida
04-02-2012, 07:18 PM
I think horus isn't too bad at the moment. Ok, before warmaster it was better, but nowadays we still have some good fights.
merge of horus/raven/nemon would be perfect for the population of the servers
If that would happen I would probabbly start playing again
VeterKh
04-03-2012, 07:42 AM
during the growth of this topic - Ignis the population is growing too.
Last night there was biggg zerg lol
more whining - and everything will be like at the old times :)
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