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Ponter
04-02-2012, 11:13 PM
Hi everyone! AMUN is open for testing! This is the changelog for the 1.9.3 version.

Please, post your feedback in this thread.

Regards!



Regnum Online – Changelog – v.1.9.3



Gameplay | General:

· Fixed: Some areas of Raeraia city (Syrtis) were appearing as “Ulren Asir”.
· Fixed: The “War Mastery” power description for Warmasters.
· Fixed: Active powers tooltip were not showing correctly.
· Modified: The “Defeat 30 from X Realm” objective from the “The Warmaster Path” quest now specifies the area where the enemies should be defeated.


Gameplay | Interface:

· New: Party members’ location can now be seen in the map and mini-map.
· New: Available quests can now be seen in the map and mini-map if they are close to the player.


Gameplay | Commerce:

· Fixed: The commerce interface no longer allows for empty transactions (without any items or gold).
· Fixed: Openning commerce Windows with players and NPCs at the same time is no longer possible. Interacting with an NPC will close any open Commerce windows.
· Fixed: Simultaneous transactions on the same item are no longer allowed.
· New: Items being traded can no longer be altered during the transaction (adding/removing gems, etc.).



Gameplay | Balance:

· New: The “Performance” power from the “Pets” discipline has been replaced with the new “Stalker Spirit” power.
· Modified: The “Training” power from the “Pets” discipline now grants a 10 % health bonus at level 1 and 25% at level 5.
· New: Pet health and mana indicators have been added to the pet’s HUD.



Content:

· New: Houses, main structures and map objects in towns in all Alsius villages and cities have been replaced by news models (New houses stage 1).
· New: Areas near villages and cities have been redesigned.



Client:

· Fixed: Resources not downloading after an update under certain configurations of the Windows proxy.
· Fixed: The “Show Party Members de” option now works with the initial configuration.



Premium Content:

· New: Mounts (Bear, Albino Bear, Dark Bear).
· New: Warmaster Coin booster.
· New: Magnanites booster.
· Fixed: “Name Change Scroll” window has been updated for the new interface.
· Fixed: “Name Change Scroll” now updates the name correctly in the clan list..

DemonMonger
04-02-2012, 11:43 PM
WOW!!! THIS SOUNDS GREAT!!!(goes to test)

<hope im not lvl 1 on amun again>

-------------------------------------------
Initial Test Results:


· New: The “Performance” power from the “Pets” discipline has been replaced with the new “Stalker Spirit” power.
-Pet skill does not display time limit or duration of pet camo in the skill menu list.
-Pets under camo cannot be revealed with the reveal skill, and can be hidden if the hunter is under reveal if that hunter casts camo
-The Camo skill says that once camo is cast the hunter loses control of his pet. (needs to be edited)
-When pet skill ends both pet and the hunter become visible even if hunter has more duration on camo (you must skill pet passive hide to the same lvl as your hunters camo)
(example) - Hunter casts camo lvl 5 / Hunter has pet hide lvl 1 (when pet hide duration runs out <about 30 seconds>, both hunter and pat are visible) Indended?
-When camo ends - sometimes the pet stops moving and dies behind you BUG REPORT

· Modified: The “Training” power from the “Pets” discipline now grants a 10 % health bonus at level 1 and 35% at level 5.
-Training power shows lvl 25% at level 5

· New: Pet health and mana indicators have been added to the pet’s HUD.
-AMAZING!!!! I LOVE IT!!!! Now a hunter can see how much life his pet has! Mana for pet? Maybe we will be getting pet skills?

Gameplay | Interface:

· New: Party members’ location can now be seen in the map and mini-map.
-Please give us an option to allow party members to show ontop or below of map icons. (when a party member is near the realm wall door you cannot see their names or their icons.)
-Some people are requesting to see clan members on mini map also
· New: Available quests can now be seen in the map and mini-map if they are close to the player.

video showing some of the tests. http://youtu.be/q6BNYTDfSiA

Phlue4
04-03-2012, 12:44 AM
Premium Content:

· New: Warmaster Coin booster.
· New: Magnanites booster.

finally!!

xD

I dont have any words

The rest sounds quite nice

Seher
04-03-2012, 02:21 AM
Gameplay | Balance:

· New: The “Performance” power from the “Pets” discipline has been replaced with the new “Stalker Spirit” power.
· Modified: The “Training” power from the “Pets” discipline now grants a 10 % health bonus at level 1 and 35% at level 5.

That’s the hunter rework? Seriously? Yeah yeah, it’s just the first step, of course, but you have a tendency to stop after the first or second step. And this is once again a step that does nothing at all. Nothing positive, at least.
I fail to see how 10% more pet health on a passive is going to do anything for hunters (I wouldn’t even notice), and now that you’ve made ganking harder because you don’t have a pet then, you revert this change? So that hunters are once again strong when coming out of camo? So that they can’t be buffed and made a normal class again, because it would make them overpowered when combined with camo? Have you fired everyone connected to the last real balance Update (1.6.3)? I liked that Update. I wonder if I’ll ever see one like that again.

Not commenting on anything else because I’m just interested in balance.

philip111
04-03-2012, 02:54 AM
yay finally something you can use wm coins for!! soo.... anything else that you can spend your mag on?

NotScias
04-03-2012, 03:53 AM
First thumbs up for the new minimap improvements (especially showing party members!) and for fixing that sempiternally old bug in Raeraia. Also for fixing the spell description tooltips and other bugs.

Thumbs up also for the new Alsius cities/houses models, they just look friggin awesome (here's some screenshots below)

Birka:
http://i.imgur.com/6Qg1q.jpg

http://i.imgur.com/HaG8z.jpg

http://i.imgur.com/2W1mV.jpg

Montsognir:

http://i.imgur.com/UrFBT.jpg

http://i.imgur.com/lv1XO.jpg

However my FPS dramatically dropped compared to Horus. in Horus the FPS is almost the double in the same cities.
There is also bugs with textures and lights that flicker when turning camera inside some houses :

http://i.imgur.com/wd0a8.jpg

http://i.imgur.com/cRCmv.jpg

http://i.imgur.com/vOLDC.jpg

Settings: Linux 64-bit, everything maxed Shaders 4.0. NVIDIA GTX 550 Ti.


Now for the rest, I'm also a little disappointed about the Hunter changes. Hunters don't need pets improvements but improvements to their own discipline trees. It's now like going backwards with these pet changes.

I also hoped changes for Mages, and especially Cast Speed.

So this is not the update that will make me play again. (/me goes back to minecraft)

Psynocide
04-03-2012, 04:28 AM
Fixed: Some areas of Raeraia city (Syrtis) were appearing as “Ulren Asir”.

My god.. I remember this bug from beta, it's almost a shame to see it go.

EDIT:
In regard to the graphical errors reported in the post above, I did not experience them using Windows 7 64 bit edition GTX570 card on shader 4 when in the same locations.

Although I did notice a slight fps drop compared to my average but do not treat these findings as the norm as I was running a separate game simultaneously, heh.

isgandarli
04-03-2012, 04:55 AM
Funny, but seems that history repeats again. People complained in past because camo+confuse+pet hunters were OP, so NGD nerfed them. Now they buffed hunter in the same way... Waiting for BoW to get back damage and old CS to get back then... :dumbofme:

NGD, btw, do you see hunter only as a grinder ganking class?

Sentrii
04-03-2012, 09:07 AM
Settings: Linux 64-bit, everything maxed Shaders 4.0. NVIDIA GTX 550 Ti.

Ive got the same card but with Windows so I'll test as soon as Amun is back up. I sure hope we have some new magna stuff to buy, I can't see many people breaking the bank for magna boosters with lvl 45 weaps.

Lexi15
04-03-2012, 09:21 AM
I think it's very nicely done. Many new things are to be found but there are still a few bugs that you get certainly eliminated.


@ NGD: You're doing a great job! (I would start to work smoothly with you.):bounce: :bruja:

Freeverse
04-03-2012, 10:15 AM
New: The “Performance” power from the “Pets” discipline has been replaced with the new “Stalker Spirit” power.

Sounds nice. Time will tell, if it's useful.

Modified: The “Training” power from the “Pets” discipline now grants a 10 % health bonus at level 1 and 35% at level 5.

This 10% hp bonus is not even worth mentioning it :/
This is it? Really? Months of waiting - and it was only for pet-camo and a useless passive spell?
Not a single of the thousands great suggestions from lots of players has been implemented. I'm speechless ...

New: Warmaster Coin booster.

Why not a "Become Warmaster now"-scroll for 99k xim, then?
I think becoming a warmaster should be a chellange, that needs time, lots of time. At the moment it's already too easy to become a warmaster. You wanna make it even more easier?

71175
04-03-2012, 11:10 AM
Ehm. Amun is down, derp i wanted to test pets xD

pauluzz
04-03-2012, 11:21 AM
Yeah me 2 ;P

this looks all great but amun is down.. :P

Phlue4
04-03-2012, 12:33 PM
It's now like going backwards with these pet changes.
Hm I can't approve that; imo it is a good change that hunters are now able again to camouflage with their pets.
Good to see that NGD does not rush anything about hunters as they used to do.
Sotw should become a hunter-only spell and they will quite fine I think..

I just hope NGD will wait and see how the hunter-thing develops and not instantly implement everything that the community suggests ;D


I also hoped changes for Mages, and especially Cast Speed.

Agreed. :)

VeterKh
04-03-2012, 12:45 PM
about hunter: this changes all around grind and hunting. that's all.
in war hunter as before can't using pets. sad.

so you need all the time change setup depend of what you gonna do: hunt (grind) or war. hunter needs mass spells.

VeterKh
04-03-2012, 01:35 PM
NGD... pls.. nothing personal.
but...
you read what WE write at least sometimes? suggestions forum etc.

makarios68
04-03-2012, 01:59 PM
The new pet camo skill - it's for camo only? Or does it does work with stalker surroundings also?

DkySven
04-03-2012, 02:08 PM
Thank you for finally giving our cities proper walls! The lack of these has bugged me since my first level 10 character entered Montsognir.

SilverHaven
04-03-2012, 02:21 PM
Can we have central saves fixed with this update? cmon, i bet it's just removing one if (fort_captured) block.

Confirming lightning or texturing issues on linux/opengl, shader 4, as someone before posted, getting white or black rooms in lot of buildings. Maybe it is related to this (http://regnumonline.com.ar/forum/showthread.php?t=86004) bug? No idea. I can't test the same on my laptop with intel, i had to throw it away as the game became unplayable on it, too low fps.

Training spell description still says 5% on level 1 ... guess spell description needs to be updated.

Camo for pets ... encourage more hunter-ganking, i would rather see some rvr improvements and slight boost in damage, not much ... even as low as +20 base damage would be improvement, so we can do 30 instead of 10 damage on everyone even slightly buffed. It's just sad that e.g. hunter vs marks, marks does 300+, hunter does 10 and so does his pet. And 10-40 on buffed barbs, grrr.

Casting speed still bad ... maybe just make it as long time ago, make it be - casting time, make arcane devotion -50% casting time again or just do - casting time on gems, instead of + cast speed. Pity non-mages classes would benefit from it too, mages are so slow today, longest cast times (like 4x) even with arcane devotion active (2x) than other classes while totaly disabled by dizzy, unlike other classes.

WM coins booster ... great, more warmasters for strongest realms on underpopulated servers.

A lot of FPS drop in new towns with my GF9600gt ... fps sometimes goes under 25 which is bad for me, might be related to that wrong texturing/lighting thingy described before, or just too much polys or something for my GPU, idk :(

Seher
04-03-2012, 02:53 PM
Good to see that NGD does not rush anything about hunters as they used to do.

Not at all. We need ‘rushed’ balance updates. Regnum is a catastrophe, balance wise. There’s no place for fine tuning like giving pets 10% more health (lol) while there are huge conceptual problems left, because fixing any of them WILL mess up everything again. You don’t start polishing your furniture either when you have to drill down the wall tomorrow. You only do when you don’t intend to drill down anything soon. Does this mean NGD have settled on not fixing the core problems of Regnum?

Zas_
04-03-2012, 02:54 PM
Can we have central saves fixed with this update? cmon, i bet it's just removing one if (fort_captured) block.

Confirming lightning or texturing issues on linux/opengl, shader 4, as someone before posted, getting white or black rooms in lot of buildings. Maybe it is related to this (http://regnumonline.com.ar/forum/showthread.php?t=86004) bug? No idea. I can't test the same on my laptop with intel, i had to throw it away as the game became unplayable on it, too low fps.

Training spell description still says 5% on level 1 ... guess spell description needs to be updated.

Camo for pets ... encourage more hunter-ganking, i would rather see some rvr improvements and slight boost in damage, not much ... even as low as +20 base damage would be improvement, so we can do 30 instead of 10 damage on everyone even slightly buffed. It's just sad that e.g. hunter vs marks, marks does 300+, hunter does 10 and so does his pet. And 10-40 on buffed barbs, grrr.

Casting speed still bad ... maybe just make it as long time ago, make it be - casting time, make arcane devotion -50% casting time again or just do - casting time on gems, instead of + cast speed. Pity non-mages classes would benefit from it too, mages are so slow today, longest cast times (like 4x) even with arcane devotion active (2x) than other classes while totaly disabled by dizzy, unlike other classes.

WM coins booster ... great, more warmasters for strongest realms on underpopulated servers.

A lot of FPS drop in new towns with my GF9600gt ... fps sometimes goes under 25 which is bad for me, might be related to that wrong texturing/lighting thingy described before, or just too much polys or something for my GPU, idk :(

+1 to all said in this post.

Hunter changes are ... don't know... would like to see where you are going...

FPS performance is decreasing update after update, especially under Linux OpenGL (64 bits, kernel 3.x, latest Nvidia drivers, GTX570 here), DirectX/Win is much more faster on the same hardware, something is just wrong.

Seeing party members on map is great, but please increase slightly maximum number of members in party (ie. 12), reduce height of each item in list.

Suggestions for hunter usefulness at war:
- make Stalker Surroundings 40 seconds + 5s/level duration, remove movement penalty, reduce cooldown to 180 seconds, also it should select people in this fixed order: barbarians, knights, conjurers, warlocks, marksmen, hunters (less priority), targets hunter + 1/per level.
- increase base damage, reduce cold blood bonus
- read Suggestions thread again...

kmdk
04-03-2012, 04:04 PM
Regnum Online – Changelog – v.1.9.3

Modified: The “Defeat 30 from X Realm” objective from the “The Warmaster Path” quest now specifies the area where the enemies should be defeated.




This...just this...oh well...i am very dissapointed about...this will unbalance even more low populated realms....
Good realms will be able to get they WM coins with easy with boosters and invasions and low populated realms or people that are not wm yet.... will be forced to get wm coins from a certain area.... :(
Alsius is allrady lack of WM and having some of them casual on...

10k wm coins quest allrady boosted ignis and syrtis wm very fast ,why again a feature anti low populated realms?....

time-to-die
04-03-2012, 04:08 PM
10k wm coins quest allrady boosted ignis and syrtis wm very fast ,why again a feature anti low populated realms?....

OMG you guys arent underpop!

Anyway nice work ngd ;)

71175
04-03-2012, 04:19 PM
10k wm coins quest allrady boosted ignis and syrtis wm very fast ,why again a feature anti low populated realms?....

LOLWAT!? This quest helped only ones who weren't sitting at CS, crying.

Hollow_Ichigo
04-03-2012, 04:45 PM
damn, i was hoping hunters would be able to camouflage with pets again :((

isgandarli
04-03-2012, 05:20 PM
damn, i was hoping hunters would be able to camouflage with pets again :((

It is ;)

10chars

tarashunter
04-03-2012, 05:28 PM
I was sad to see camo cancel the pet.
Was a no-sense have a class with 2 main powers that cannot stay together (camo cancel pet...was really stupid).

+ 1 for the fix that allow camo+pet.

But,this will make hunter just stronger in 1 vs 1 ,on a RvR focused game.
Would be nice see hunter with some RvR utilityand ,not again an OP 1 vs 1 troll tard.

Welcome back confuse + troll tard + death sentence + sudden strike + beastial wrath (for who didn't already tested,a pet like a troll can hit 600ish with med speed ranged hit + hunter short bow and coold blod..i defeat a barbarian lvl 60 in 10 sec on amun :D without use ambush,distract,sotw,low profile...just debuff kite rapid shot and coldblood).

Pls,make the pet unable to hit for 10/15 seconds(or even more,because i can pop up with distract) after camo dissapear,or let's find a solution to don't have back OP hunters.
Edit:another idea,an hunter cannot cast debuff for 5 seconds after he go camo WITH pet,so make the passive pet skill have a penalty like "after camo with pet ,the hunter cannot cast debuff for 5 secs",or i'm sure that you NGD can find a lot of solutions,and even the comunity shuold help you in this.

I really like camo + pet,but it need some better idea to don't allow hunter 1vs1 master.

Don't make it go live as it is...seriusly,keep an eye on balance guys(told by an hunter.....).

VeterKh
04-03-2012, 05:45 PM
a silly update!
NGD does not hear us once again at a time when people began to quietly return.
sadness

DemonMonger
04-03-2012, 05:56 PM
The new pet camo skill - it's for camo only? Or does it does work with stalker surroundings also?

Answer = No

If you use stalker surroundings pet will go away.

Carn
04-03-2012, 05:57 PM
DO SOMETHING ABOUT LIFE SAVIOR!

you cast life savior on an ally -> the ally either dies or casts a sant spell -> spell fails -> you lose 400 mana and spell goes into cooldown. FRUSTRATING

(happens to all heals / buffs but life savior is most annoying one)

And now especially because of the loss of cast speed.

Darcyeti
04-03-2012, 08:48 PM
Wanted to try the new mounts, a dwarf on a bear is nearly as cool as on a boar ;)

But neither of those bears is summonable. :crying1:

GIO879
04-03-2012, 09:50 PM
10k wm coins quest allrady boosted ignis and syrtis wm very fast ,why again a feature anti low populated realms?....

Damn a new scroll of course character multiplicator !!!!!:lighten:
for 10 000 xims !!

PT_DaAr_PT
04-04-2012, 12:29 AM
Tooltips are back? yay!
The missing torch at Ignis gate is back too, horray!
But did we really have to trade it for the gate walls? <.<
http://i.imgur.com/rCi04.png
EDIT2: I relogged and for a second I was able to see the wall, then it vanishes in the air. EDIT3: I think I did, I was trying to get a screenshot but it doesn't seem to happen anymore.

It's been like this since yesterday.

I saw the launcher updated 1.5MB~ and downloaded a few more resources. The WM quest now shows the location name properly but I can not open the clan Admin/List windows anymore, it worked yesterday.

EDIT: Some items are missing on my Molok. He's completely stripped naked. Not sure if I did this, I can't remember. O.o
Also this:
http://i.imgur.com/f6Zua.png

EDIT4: Bought premium items on my stripped Molok and none of them appeared on my inventory, even after relogging. I seriously hope this won't happen on the live server. char name: Daar (Horus)

JennyfromtheBlock
04-04-2012, 04:50 AM
I think the party should have a few more slots, 2 would fit nicely, it would really help conj's select people.

great job on the update... can't wait for Ignis cities and towns. Maybe now they won't have such an easy time getting our Noble.

Darcyeti
04-04-2012, 08:14 AM
Thanks for fixing the stairs in Montsognirs Town Hall 2nd to 3rd floor. Now you can get up to the top without "bunny hopping" from one stair to another.

But why is there a "flying carpet" at the top floor? :wink:

http://img3.fotos-hochladen.net/uploads/screenshot2012k0ez47wy2j.png (http://www.fotos-hochladen.net)

Archonaut
04-04-2012, 01:29 PM
So I saw Stalkers Spirit is passive.. whats the difference between lvl 1 and lvl 5? The spell description stays the same in game.

Also, didn't training always give 5% health more? I guess the spell description is broken too since it must be 10% at lvl 1...

Hayir
04-04-2012, 02:29 PM
But why is there a "flying carpet" at the top floor? :wink:

http://img3.fotos-hochladen.net/uploads/screenshot2012k0ez47wy2j.png (http://www.fotos-hochladen.net)

Yea, that one would fit much better to ignis.

Frosk
04-04-2012, 03:13 PM
Thanks for fixing the stairs in Montsognirs Town Hall 2nd to 3rd floor. Now you can get up to the top without "bunny hopping" from one stair to another.

But why is there a "flying carpet" at the top floor? :wink:

http://img3.fotos-hochladen.net/uploads/screenshot2012k0ez47wy2j.png (http://www.fotos-hochladen.net)

http://img38.imageshack.us/img38/660/aladdin5.jpg (http://imageshack.us/photo/my-images/38/aladdin5.jpg/)

:D

This is the product of work in progress, should be fixed already by today ^^

Regards!

Comp
04-04-2012, 04:57 PM
So I saw Stalkers Spirit is passive.. whats the difference between lvl 1 and lvl 5? The spell description stays the same in game.

Also, didn't training always give 5% health more? I guess the spell description is broken too since it must be 10% at lvl 1...

Difference is duration the pet stays camo'd. Think of it like camoflauge for the pet. It's level represents the same level as the hunter camoflauge.

Also, for those complaining about hunters not being RvR capabile with pet changes are not thinking very clear. Your now able to camo and jump that conjurer in the back of the herd while no one is looking. This has tremendous affect on a group based battle especially since hunter can attack with his pet from camo and use cold blood at once.

Southbound
04-04-2012, 05:13 PM
· Modified: The “Defeat 30 from X Realm” objective from the “The Warmaster Path” quest now specifies the area where the enemies should be defeated.


Gameplay | Balance:

· New: The “Performance” power from the “Pets” discipline has been replaced with the new “Stalker Spirit” power.
· Modified: The “Training” power from the “Pets” discipline now grants a 10 % health bonus at level 1 and 25% at level 5.
· New: Pet health and mana indicators have been added to the pet’s HUD.




I'm confused.
If I understand these paragraphs correctly: you will now have to defeat enemyplayers near a fort, for it to count towards Wm quest..?
And still you choose to "buff" hunters in a purely "hunting grinders" point o view? (Wich means: Warmaster isnt for every class?)

I can understand if this is just stage 1 of more to come...
But some hints in what direction you are going in would be appreciated :thumb: , since these two are really contradicting eachother.


Really nice work with the Alsius cities!! Really looking foward too see the others too!

Archonaut
04-04-2012, 05:20 PM
Difference is duration the pet stays camo'd. Think of it like camoflauge for the pet. It's level represents the same level as the hunter camoflauge.


So that's another 4 power points I can't use.. Great.

Rising_Cold
04-04-2012, 05:34 PM
Also, for those complaining about hunters not being RvR capabile with pet changes are not thinking very clear. Your now able to camo and jump that conjurer in the back of the herd while no one is looking. This has tremendous affect on a group based battle especially since hunter can attack with his pet from camo and use cold blood at once.

There thats what I thought, hunter is finally able to use the surprise and the damage
stop complaining that you need to rething your war setup fgs...

It will be challenging to make a good setup with pet and evasion and tricks and and
but then again, hunter has always been a challenging class to play, its so easy to end up dead
This will just give hunters a new option, you can still go without, but those who fail at that
(me me!) now got an option to stick with the cute pet ^^

Archefiend
04-04-2012, 06:06 PM
Now, just make that spell tree "Traps and Game", give us crosbow and hunters will be awesome xD

Ps. For those who don't know, crosbows are mentioned in char creation sheet for YEARS

tarashunter
04-04-2012, 07:05 PM
Also, for those complaining about hunters not being RvR capabile with pet changes are not thinking very clear. Your now able to camo and jump that conjurer in the back of the herd while no one is looking. This has tremendous affect on a group based battle especially since hunter can attack with his pet from camo and use cold blood at once.

The problem is...i can do the same without pet,is not an RvR aura/area ability/utility.
Yes i kill the conju(if he is not under knight aura+no ally near him+he is not buffed and all this condition are too rare to give the hunter a proper RvR role), and affect the whole enemy group;then while my ally go charges,or stay on wall, or do anything else,i must wait another 120 seconds of camo CD do be able do anything?

Is the hunter forced to go camo to do anything good?
I mean,is it possible we have no aura to make some knd of support if we are meanted as support class?

Is not really a complaining,but a serius question to understand the point of the hunter.

My opinion is this "camo + pet" without any new idea to don't make the hunter class a "1 vs 1 king" return, will broke the game even more.

I don't see many hunter thinking the same in this thread,so i guess is only a mine problem/point of view.

Make it go live...have fun with the whole comunity raging again for Hunter OP,and useless in RvR cause lack of utility skills with some mass support effect (auras or good areas).

Also, about "camo" ability : don't you think 90 seconds of camo are the way too much?and 120 sec cd also too long cd?

Immagine a more dinamic hunter...25/30 sec of camo (lvl 5 camo) and only 40/50 seconds camo cd,and the track ability fixed in some way (lvl 1->5 different % of precision track).

Track ability + 90 sec of camo + pet + confuse + coldblood and rapid shot,make this class a killing machine IN 1 vs 1 only.

Is only a personal opinion,not supported by anyone here.I repeat,make it go live,and good luck when you will meet me and all the others in troll tard 1vs1 king version,then come here on forum and cry).

Edit: for who think is a challange mission make a good setup for hunter with pet+camo with 20 more power point after WM update,some of us was playing this game from ages...and be a lvl 60 hunter with this pet ability back,and +15 power point to use,is more more more OP than the old trolltard era...this will be the most OP hunter era.
Easy win,is different from challange gameplay(then again,seems to be only my personal opinion,all hunters seems happy on amun,and i am too...i just will have more easy kill).

EMIN
04-04-2012, 08:06 PM
Great work NGD. Cities are brilliant, cool new prem items,nice things for hunters.
Could you please check the fact of bringing spring back to knights for more balance?

Frosk
04-04-2012, 08:15 PM
Great work NGD. Cities are brilliant, cool new prem items,nice things for hunters.
Could you please check the fact of bringing spring back to knights for more balance?

Let's see first how this changes affect live servers gameplay. :P

Regards!

EMIN
04-04-2012, 08:18 PM
Let's see first how this changes affect live servers gameplay. :P

Regards!

hmm I guess I can wait :p

Seher
04-04-2012, 08:38 PM
Also, for those complaining about hunters not being RvR capabile with pet changes are not thinking very clear. Your now able to camo and jump that conjurer in the back of the herd while no one is looking. This has tremendous affect on a group based battle especially since hunter can attack with his pet from camo and use cold blood at once.

And wait 180 seconds for the pet to rezz afterwards. Yeah. Not to mention camo has a cool down as well.

Sorry, but neither pets nor camo can be class defining for hunters. It should be possible to go petless, and making camo the class defining attribute is just plain stupid. It’s what we have now, a wimpy class that can’t do shit unless it’s out of camo.
And sadly hunters suck at everything else, there’s always another class doing the same thing better. (Marksmen, most of the time)

DemonMonger
04-04-2012, 09:23 PM
I would just change cooldown of camo to 60 seconds. So the hunters can do more with it in combat situations.

This will also make reveal more useful.

Comp
04-04-2012, 10:51 PM
And wait 180 seconds for the pet to rezz afterwards. Yeah. Not to mention camo has a cool down as well.

Sorry, but neither pets nor camo can be class defining for hunters. It should be possible to go petless, and making camo the class defining attribute is just plain stupid. It’s what we have now, a wimpy class that can’t do shit unless it’s out of camo.
And sadly hunters suck at everything else, there’s always another class doing the same thing better. (Marksmen, most of the time)

Then don't play hunter :)

I've played hunter since the beginning...and its a class I still enjoy regardless of having a pet or not and regardless of nerfs. Sure there's things that can be done to the class but that is true for all classes. It would be beneficial to see what NGD's long-term goal is for each class and that would give everyone and idea of what NGD means for each class' part in war.

Kitsuni
04-04-2012, 11:31 PM
Sorry to disagree with all the posters before me, but as a pet hunter I hate losing my pet every time I camo. Near the end of my time playing Hunters on RA, Raven and Horus, i got to where i never even wanted to carry a pet because i was always losing it every five seconds either to players or to using camo... and what can a Hunter do without camo? Let's be realistic, they stand no chance against other classes without it, even when well-played. Its their defining trait, and their primary battle tactic.

Pets simply have to be preserved, people may not like ganking Hunters using them but the damage even with pets is pathetic, so pets simply have to be preserved and improved at all times and quite possibly buffed in other ways. I don't want to hear the 'ganker' arguments anymore. On my marksman I don't even need to track or camo or confuse or pet, I can just walk right up to someone grinding and kill them in 5 seconds from 50 meters. At least let Hunters have their little bit of prime time.

Its like saying a barb can't kill you while grinding because he doesn't have camo, even though he runs faster than you and will catch you even if you try to escape. Using a camoflauge as the main wild card in the anti-ganker Hunter argument just doesn't work anymore ,and the nerfs were too drastic even at the start.

Actually I'm kind of disappointd that its yet another power point sink on a class that is already extremely short on points after the speed nerfs.

Comp
04-05-2012, 12:38 AM
Sorry to disagree with all the posters before me, but as a pet hunter I hate losing my pet every time I camo. Near the end of my time playing Hunters on RA, Raven and Horus, i got to where i never even wanted to carry a pet because i was always losing it every five seconds either to players or to using camo... and what can a Hunter do without camo? Let's be realistic, they stand no chance against other classes without it, even when well-played. Its their defining trait, and their primary battle tactic.

Pets simply have to be preserved, people may not like ganking Hunters using them but the damage even with pets is pathetic, so pets simply have to be preserved and improved at all times and quite possibly buffed in other ways. I don't want to hear the 'ganker' arguments anymore. On my marksman I don't even need to track or camo or confuse or pet, I can just walk right up to someone grinding and kill them in 5 seconds from 50 meters. At least let Hunters have their little bit of prime time.

Its like saying a barb can't kill you while grinding because he doesn't have camo, even though he runs faster than you and will catch you even if you try to escape. Using a camoflauge as the main wild card in the anti-ganker Hunter argument just doesn't work anymore ,and the nerfs were too drastic even at the start.

Actually I'm kind of disappointd that its yet another power point sink on a class that is already extremely short on points after the speed nerfs.

Well posted. I personally perfer a hunter with a pet, it's an entire tree that exists for the class and until NGD decides (if ever) to redifine the class to have a different tree than pets - they need to put the effort into making them a viable asset.

SilverHaven
04-05-2012, 02:28 AM
Great work NGD. Cities are brilliant, cool new prem items,nice things for hunters.
Could you please check the fact of bringing spring back to knights for more balance?

Well if knights should have spring, don't forget about warlocks, they are too slow and could use it too ^^ (sarcasm) really, knights don't need spring, what they might need is little bit lower speed malus for using defensive support (10%?), make it little bit less CC resistance to compensate that (40% on lvl5?) and make it knight-only. Knights take forever to kill and make them super fast wouldn't help anything but making tham OP. Not having speed bufs should be penalty for having super defense. And they can also keep their target CCed all the time, feint 5, kick 5, shield bash 5 + balestra + feint 5 + kick 5 + ... = CCed forever and that is also compensated by slower speed.

SilverHaven
04-05-2012, 02:34 AM
Well posted. I personally perfer a hunter with a pet, it's an entire tree that exists for the class and until NGD decides (if ever) to redifine the class to have a different tree than pets - they need to put the effort into making them a viable asset.

Well my opinion about pets in camo is ... i don't mind that much, we will see what it does. But point this is almost strictly 'boost' for hunters in PvP only, doesn't change anything for rvr and 5% health for pet is not gonna make the pet survive one more hit (maybe from hunter ^^) and it will get into ways of others, as it always does.

Psynocide
04-05-2012, 04:05 AM
knights don't need spring, what they might need is little bit lower speed malus for using defensive support (10%?)

Yes.


make it little bit less CC resistance to compensate that (40% on lvl5?)


No.


..and make it knight-only.

Yes.

gluffs
04-05-2012, 01:22 PM
And they can also keep their target CCed all the time, feint 5, kick 5, shield bash 5 + balestra + feint 5 + kick 5 + ... = CCed forever and that is also compensated by slower speed.

OT: But do you even play a knight? CC forever with all the beacons, DI,
UM,MB,Sotw. In general wars if my ms fails so do allso about 90% off my CC
except Disable limb. Sure in 1vs1 if i manage to get close i can usually keep
them close to me with my cc skills, but game focus is rvr not pvp.

Ashnurazg
04-05-2012, 01:29 PM
3 resources are broken again: 51280, 51294 and 51297
The game hangs in an infinitive download loop.

For me as a programmer and computer science student that's a program design failure. A better solution is to try to download it 5 times, than notify the user that resources download failed with the number of resources (when it's less or equal 5 failed-to-download resources - otherwise write the resource numbers in a log file).

Fall damage detection on mounts is buggy.

Could you please check the fact of bringing spring back to knights for more balance?
Knights have much more armor than a barb, consequently they can not run like a barb with sprint. Knights are nerf class, because of kick + feint + balestra + shield bash :(.

The primary cause of death for me is receiving a knock spell and a overpowered equipped barb with constantly 1K - 2.2K autohits with very high attack speed.

Seher
04-05-2012, 02:41 PM
Then don't play hunter :)

That’s what most players decide to do nowadays. That’s even more of an indicator that something needs to be done.

Sure there's things that can be done to the class but that is true for all classes.

There are things that CAN be done to all classes, yes, but only hunters have a thing that NEEDS to be done. You mentioned it yourself:
It would be beneficial to see what NGD's long-term goal is for each class and that would give everyone and idea of what NGD means for each class' part in war.

That’s pretty clear for every class. Except hunters. Hunters lack a role. There is nothing that makes hunters special (pet and camo don’t really count, as I’ve said), and that’s why it’s so hard to balance them.

and what can a Hunter do without camo? Let's be realistic, they stand no chance against other classes without it, even when well-played. Its their defining trait, and their primary battle tactic.

That’s a poor role to play. An incredibly poor one. And that hunters don’t stand a chance without it, is what needs to be changed.

71175
04-05-2012, 02:52 PM
That’s a poor role to play. An incredibly poor one. And that hunters don’t stand a chance without it, is what needs to be changed.

I can agree here, tho same problem is in design of mages.

Tigerious
04-06-2012, 04:27 PM
Warmaster coins boosters? Magnanite boosters?
DOn't you think there is enough unbalance with the level cap, warmaster etc..; and now you want to add this...
Regnum turning in a pure marketing game?

DemonMonger
04-08-2012, 09:54 AM
Tested Magnanite Booster Scrolls:
-Doubles all magnanite (neat!)
-You can still loot rocks :dumbofme: (they don't double)
-Would be nice if this scroll made each rock 100% magnanite drop:thumb:


Tested Bear Mounts:
-Clever animations (shows my panties when I wear a shirt :lighten:)
-Bear Roars with /wave command
-Can travel across water easier than panther :thumb:

Archefiend
04-08-2012, 05:55 PM
+1 to DMC. Hes simply the only one here who gives feedback, while others complain about some things, they never have tried out.

VeterKh
04-09-2012, 08:53 AM
+1 to DMC. Hes simply the only one here who gives feedback, while others complain about some things, they never have tried out.
-1 to Archefiend
not all have xim to test premium item ...

Tamui
04-09-2012, 09:03 AM
-1 to Archefiend
not all have xim to test premium item ...

or any usefulness in game play etc.....

Frosk
04-10-2012, 03:37 PM
Thanks to everyone that have participated in this Testing stage, but it's time to put up an end to it! :D

Today will be a great day, so you better stay tuned!

Best regards, and thanks again!