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Cuchulainn
05-20-2012, 12:52 AM
hello,

is it possible for a lvl 60 knight to gain enough constitution points and +knock resist passive spell to be completely immune to knocks (even without warbanner buffs and defensive support)? For me it doesn't seem very logical, but I ask because it happens :confused:

the knight I used has a hit change of 189 and the particular enemy knight resisted more than 10 knocks (well but in the log it doesn't even say that he resisted it, but he wasn't on the ground either). I don't play very much, but I can't remember that I ever knocked this knight successfully down. I also doubt that he had the buff divine intervention. I used several times MS 5 on him and he was alone. And prickling ivy from an ally mage worked on him.

Maybe there are any abuse possibilities to gain a 100% knock resist rate even without the offensive war banner buff or DI. Or is it even possible via gear and the +passive resist spell?

Hayir
05-21-2012, 05:13 AM
Knights have a passive resist knock spell: Steadiness (5) resist Knock 25%
this spell combined with Defensive Support (5) resist Stun, Knock, Dizzy, Freeze 65% makes it really hard to knock knights.

Even though i heard many people saying those 2 spells doesn't stack I believe that they do, because on barbarians the knock resistance with def support only simply seem to be less effective.

EMIN
05-21-2012, 06:48 AM
The majority of knights don't use def supp (5) beacause this will be bad for other trees. I personaly use it on 4 and yes it stacks alot

VandaMan
05-21-2012, 06:57 AM
The way I understand it, they don't stack, but they act in separate layers of knock resistance. So the knock down would check against one, and then if it succeeds, check against the other.

Example:
knight has defensive support 5 (65% resist) and steadiness 5 (25% resist).
the knight is kicked, and there is a 65% chance defensive support cancels it
the random number generator decides that defensive support fails, so the kick then checks against the 25% resistance from steadiness.

65% + 25% would mean a 90% chance to resist knock downs, but applied in this way it's a 65% chance and then a 25% chance for the 35% of the time the first resist layer fails; meaning it's only a 73.75% to resist knocks overall.

71175
05-21-2012, 10:57 AM
The way I understand it, they don't stack, but they act in separate layers of knock resistance. So the knock down would check against one, and then if it succeeds, check against the other.

Example:
knight has defensive support 5 (65% resist) and steadiness 5 (25% resist).
the knight is kicked, and there is a 65% chance defensive support cancels it
the random number generator decides that defensive support fails, so the kick then checks against the 25% resistance from steadiness.

65% + 25% would mean a 90% chance to resist knock downs, but applied in this way it's a 65% chance and then a 25% chance for the 35% of the time the first resist layer fails; meaning it's only a 73.75% to resist knocks overall.

I highly doubt NGD would go this way.
To OP, there are 2 cases: either your unlucky, either he was beacond.

Hayir
05-21-2012, 11:37 AM
The majority of knights don't use def supp (5) beacause this will be bad for other trees. I personaly use it on 4 and yes it stacks alot

I see so many knights with kick 5 and they most likely have def support (5) as well.
Yes, as a wm it is bad for other trees but a lvl 60 without wm spells can easily afford it.

VandaMan
05-21-2012, 01:03 PM
I highly doubt NGD would go this way.

Why? Not only does it diminish the returns of stacking similar buffs, but imo it is much simpler to code.

SilverHaven
05-21-2012, 01:14 PM
I highly doubt NGD would go this way.
To OP, there are 2 cases: either your unlucky, either he was beacond.

Agree with van on that. UM+def support don't stack too, personal experience - got knocked few times with UM+def support (which would be around 150% if it stacked), and I doubt def support would stack with steadiness in other way than with UM.

Cuchulainn
05-21-2012, 03:02 PM
I highly doubt NGD would go this way.
To OP, there are 2 cases: either your unlucky, either he was beacond.

it could be the first, but not the later. He was alone and it took me and the ally conju several minutes until he was dead :o

well I will just pay a bit more attention to this guy until I successfully knock him somewhen. The last time I and my ally were lucky because he was alone and we had time to attack him.

Psynocide
05-21-2012, 03:59 PM
Steadiness passive 5 - 25% + Defensive Support 5 - 65% = 90%.

It's simple, and yes this is how it works.

Back to the main topic of the thread..
If you mouse over the constitution attribute, it does state "..Also improves resistance to knock down and stun."
However, the plausibility of this description is sketchy as if you mouse over the intelligence attribute - "..More spell damage and duration and increased mana capacity."
Only the latter is true, the other two are complete poppycock.

From experience I'm fairly certain constitution has no effect on stun resistance but I'm unsure about knock down.

VandaMan
05-21-2012, 04:36 PM
Steadiness passive 5 - 25% + Defensive Support 5 - 65% = 90%.

It's simple, and yes this is how it works.

Citation pl0x?

71175
05-21-2012, 05:05 PM
Actually const does increase knock resist, other thing it must exceed 200 to make difference. Proof in thread about testing race change scrolls.