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Freeverse
06-12-2012, 08:37 AM
Perfect balance would be, if every kingdom had the same playerbase (33,3%/33,3%/33,3%), right? This would prevent daily actions like camping aggers for 4+ hours. It's just boring and has nothing to do with fun.

The easiest option is very simple: just block the realm with the largest playerbase for people, who join the game. So a newbie can choose only between Alsius and Ignis.
Sure, it's controversial and impudent, despotic if you want, but maybe this could bring some realm-balance into the game, don't you think?

Another solution is a free realm change scroll for voluntary players. Or even small xim/item-rewards (xp-scrolls etc.) for players, who decide to change the realm. Even whole clans could change the realm then. Honestly, i would go for it, if only my clannies were with me. It could be fun.

ieti
06-12-2012, 09:02 AM
There are many things proposed in time:

- mercenaries. people who change for let's say 1-2 weeks if not month.
- free realm change for realms who are drastically more.
- block newbies.

There are some problems. If you block newbies forcefully this can be bad. If there are some reward which can make people join other two realms will be better.

Realm change stuff. This can be tricky to implement. First of all this can bring negativism and argues in realm players come from. Multirealmers and stuff. Second - it can be tricky to implement properly. I think if player is mercenary all possibility to trade must be restricted. In all cases realm change stuff can be exploited by traders which will make level 1 chars and will transfer items to trade. So let's say level cap will be good to implement. Another thing can be - put a RP or WMC cap for this stuff.

If we look from other side realm change stuff can make community better. People will know each other better and game atmosphere will become better as a whole.

In any way this changes can make game more interesting for both sides. Numbers can be more equal.

Anpu
06-12-2012, 10:56 AM
If I remember right, in Aion there is a third computer controlled race that appears in the battle when it is unbalanced, thus spicing up battle more for superior force.
In Regnum AI is very poor so it might not work.

It would be cool if realm dragons turn to be protectors of realm, not bosses (put some other bosses to replace them). So lets say Ignis has twice smaller army at Samal (Syrtis camping with zerg), fight is not balanced so Ignis gets an option to call a Tenax for a help. He can fly in like golden dragon and help its realm with its insane attacks to restore balance. To prevent abusing realm's dragon help, you can call it in help once a day only when your realm is in inferior state than attacker. I remember back on Ra when Alsius lured Alashtor to Herbred. It was freaking awesome.

I believe that idea was that third realm break imbalance between two realms, but goats seem to sleep. ^^ I simply love when i see them on Samal or Ignis at Agger. Even if fort door is destroyed, 3way fight fun gets doubled. So maybe implement that door gets removed if holder of the fort is far superior and larger than original owner's army that is trying to recapture back its home fort? This is only solution for WZ, overall imbalance still stays unanswered.

Freeverse
06-12-2012, 11:06 AM
There are some problems. If you block newbies forcefully this can be bad. [...]

I know, it's all damn complicated, these were just a few spontaneous impressions, after what i saw yesterday during the so-called rvr at agger.

On the other hand, some time ago i played another rvr-game, with two sides of conflict, a light side, and a dark side, where the light side on the server where i played was drastically underpopulated.

A lot of players complained. A lot of players resigned. A lot of players simply changed the realm, which made everything even worse.

The solution was unexpected but it really worked: The memberst of the 2nd strongest guild from the dark side got realm-change-scrolls and reinforced the light side.*
First ofc there was a lot of scepticism, but after a few weeks everybody had to admit, that the balance was back.

If something similar was possible in Regnum ...

*Edit 2: this was, of course, voluntary. Nobody was forced to join them. As far as i know, the GM's made an offer to the clan leaders and they agreed.

ieti
06-12-2012, 11:33 AM
Forts and castles give too big advantage sometimes. Forts can be turned to structures like Korsum is made or the ruined fortification near Fisgael. No doors, alot places to hide and fight in the place and around it. Flag at the middle.

It is true yesterday forces was too bad in our side. We got 4+ conjus - not speaking for other classes. Some ppl sayed your guys went to camp Imperia. Is this was true?

Anyway if forces are equal or near equal things will be better.

I do not think will switch to other realm - i just love Syrtis and the zerg. People are nice and it is fun. Doing it for week, month or so is an option if i can return after.

Ofc if people i like to play with move i will follow. If my clan go i will go too.

ufkn
06-12-2012, 12:09 PM
lol no amount of realm balance proposals is going to solve if players mentality is shit which most of syrtis appear to be filled with.

what happend at aggers last night? 30+ gelfs zerging the fort in excess of 3 hours.. why? ask them. with no proper opposition they just stay at fort waiting for hours for someone to come to die

syrtis dont have the bigger picture or the common courtesy to see the game from the other side they simply lack it ofc it tends be years of zerging disease that is an epidemic in that realm.

someone famously said "we dont play for farm or rp we play for fun" yeah right fun my ass. just staying a few mins at syrtis cs before they go a fort speaks volumes of what their fun is about

u want to know fun? fun is what happens when gelf infestation ends in both alsius and ignis forts. alsius goes samal, dies then ignis goes agg and dies and then they battle out the ping pong at pn, 2 sides frustrated by the green infestation finally have fun.

syrtis just talks big, you talk the talk but do you walk the walk? guess not.

nothing will change in the game nothing ever did nothing ever will.

Tamui
06-12-2012, 12:27 PM
Yesterday I made an account. And as usual you have to pick a realm.
This is how i saw it:
Ignis has 50% more xp and 25%more gold
Alsius10-20%(forgot) XP
Syrtis: none

So right now they are more encouraging to the Ignis ones, then Alsius, then Syrtis. So you if you really want more players to join other realms, just block Syrtis. Although as ieti said, you can't remove options for a newbie to choose.

Mercenary suggestion is the best so far.
Free realm change for those who needs will can become a bit abusive(imo)

ieti
06-12-2012, 12:37 PM
lol no amount of realm balance proposals is going to solve if players mentality is shit which most of syrtis appear to be filled with.

what happend at aggers last night? 30+ gelfs zerging the fort in excess of 3 hours.. why? ask them. with no proper opposition they just stay at fort waiting for hours for someone to come to die

syrtis dont have the bigger picture or the common courtesy to see the game from the other side they simply lack it ofc it tends be years of zerging disease that is an epidemic in that realm.

someone famously said "we dont play for farm or rp we play for fun" yeah right fun my ass. just staying a few mins at syrtis cs before they go a fort speaks volumes of what their fun is about

u want to know fun? fun is what happens when gelf infestation ends in both alsius and ignis forts. alsius goes samal, dies then ignis goes agg and dies and then they battle out the ping pong at pn, 2 sides frustrated by the green infestation finally have fun.

syrtis just talks big, you talk the talk but do you walk the walk? guess not.

nothing will change in the game nothing ever did nothing ever will.

I'm willing to change realm if i do not need to grid again. I'm willing to change realm if i keep my characters. It is simple. I bet alot Syrtis will do the same if it is possible.

Will you welcome them or you will be like - scum from syrtis came here...
Will you fight with them or you will be - baaah we get farmed let's stay at CS...

Noyone will move if he will stay hours at cs idling. We already do that alot in Syrtis.

ufkn
06-12-2012, 12:57 PM
I'm willing to change realm if i do not need to grid again. I'm willing to change realm if i keep my characters. It is simple. I bet alot Syrtis will do the same if it is possible.

Will you welcome them or you will be like - scum from syrtis came here...
Will you fight with them or you will be - baaah we get farmed let's stay at CS...

Noyone will move if he will stay hours at cs idling. We already do that alot in Syrtis.

just how many more years are you going to pull out the syrtis-is-the-god-child card ?

http://i.imgur.com/XqZoS.jpg ... is just one sample

there are very few syrtis who actually care about the game as a whole, very few!

enough.

Ashnurazg
06-12-2012, 01:06 PM
The warzone needs a complete revamp. It should be a area where you can only fight against others in great fort battles. Level 50+ mobs should be moved to the inner realm or to separate leveling dungeons (accessible for every realm, but only in level areas e.g. 49-52, 53-56 and 57-59, without time regulation - 3 leveling dungeons total). I often see great hunting groups which terrorize the 50+ leveling areas. That's really annoying.

The wz should be regularized, too - either the access to the wz or a 4th NPC controlled group (pirates, dragons, undeads, etc. with a much better AI) should balance it, especially at night, where the most players are offline (especially at Valhalla).
There should be NO save and shop in the active part of the wz where the guys can go afk for a long time. Consequently the active part of the wz should be scaled down realm gate, bridges, forts and castles.

Frosk, please let us know what the Regnum team think about balancing realms. Will it be planned/realized for Regnum 2.0 (the next HUGE update)?

PS: The next great update is the revamp of the cities of Ignis, for sure.

ieti
06-12-2012, 01:08 PM
Syrtis is not the best and never will be. There are aloooot of retards, RP wh*res, WM wh*res, Boss wh*res and all kind of stuff people. Being alot people does this.

I see nothing wrong in this screen actually. Midget??? You call us gay-elf and shit realm. All to PB, Midouu...farming time...?

In fact people i like are less than 20. Whole zerg is dunno how big. Before year or so i spend a hour to delete whole friend list.

You do not answered the questions. If some day change realm is possible will you welcome any help or just will keep to be like you are now.

Freeverse
06-12-2012, 01:38 PM
The warzone needs a complete revamp. It should be a area where you can only fight against others in great fort battles [...]

It's nothing personal, but i really don't understand why people with an attitude like yours play games with focus on pvp.

You don't like to be killed?
What's the problem? Not enough PvE mmo's to choose from?

ieti
06-12-2012, 01:49 PM
I do not think 50+ mobs need to be in inner realm. Being in war zone is their right place. Else we will have level 60's with zero war knowledge. Not good.

Dungeons for the bosses or some event stuff is the right thing to do. Right now we have alot people who login only for the bosses. This needs to be regulated.

War Zone needs to be free to play, but we need maybe more places to fight for.

RvR dungeons can be good too. But this have to be put careful, so WZ will not be deserted.

Fiver
06-12-2012, 11:15 PM
Here is a idea.

If a realm has held any opposing realms fort for more than 20 min without taking another of the same realms forts, It has a percentage chance to go through an insurrection and revert back to the native realm.

This insurrection is recalculated every 5 min afte the initial 20 min at a greater percentage till 40 min is reached then it automatically reverts back to the native realms fort.

Any successful insurrection would be not be able to be recaptured for 5 min.

If all 3 forts are taken this rule would be suspended till the games existing game mechanics allow it to start over.

This would have 2 benefits:

1. Forcing attacking realms to be more focused and have purpose.

2. Give the underpopulated realm a chance to gather forces and make a stand in a fort after 20 min of the zerging.

This is a ruff outline of a concept, the actual details can be ironed out through discussion.

71175
06-13-2012, 11:43 AM
M-x sarcasm-mode
Just ban players from overpopulated realm, no exceptions.
M-x sarcasm-mode
On a more serious note: The population (lack of) balance lies in realm's nature and landscape. Ofc more choose greenish and Teh bright side of the Legolas :3 . So without changing the root of problem no point doing stuff to fix it.

Lucky_Luke
06-13-2012, 01:28 PM
M-x sarcasm-mode
Just ban players from overpopulated realm, no exceptions.
M-x sarcasm-mode
On a more serious note: The population (lack of) balance lies in realm's nature and landscape. Ofc more choose greenish and Teh bright side of the Legolas :3 . So without changing the root of problem no point doing stuff to fix it.

{sarcasm} Let's kill Legolas! {/sarcasm}

71175
06-13-2012, 01:35 PM
{sarcasm} Let's kill Legolas! {/sarcasm}

Good idea, actually

bois
06-13-2012, 02:01 PM
Realm population growth/retention and potential imbalance falls in 4 stages:

1: initial stage . This is determined by player choice based on the colours that resonate to them (green resonates with a lot), the races available, the bonuses and to some extent the disposition. This disposition will determine if players like the underdog, the dominants or the spoilers. In some ways it will determine if a player relates to the "good " realm, the "evil" one or the "other" one.

2: Stage 2: This is the first retention stage. This is where terrain plays a part along with quest quality and basic community interactions. NGD has worked hard on this stage. They improved terrain, reduced the difficulty of quests and sped the XP curve along dramatically. They did good.
Well they did the best they could with the mechanics involved.

3. Stage 3 : Second retention stage. This is where the curve steepens and quest quality either drops off or quests become really scarce . At this point, you need the community to prop the retention levels as there is very little to do (except grind) in the gap between getting ganked by max levels and actually having some tools to defend yourself and going to war.

4. Supplementary stage. You have reached 50+ and you are looking at a long hard grind ahead. Optionally, you are max level and aside form war you are now bored stiff. You keep thinking, what next ?

Suggestions.
Stage 1: For realms that have flagging uptake , consider reviewing the Realm nation colours. Improve the folklore. Offer really compelling bonuses like a free 10 day horse, automatic level 3 when you choose the realm and a small bundle of nice level 6 gears. Really compel the player.

Stage 2 : consider reviewing some of the quests in quality, quantity and rewards. At this stage I would consider offering players a chance to change realms (and race but not class) based on the level of over population of the realm they are in. It is of course a one way trip, and there would be certain inducements for doing so. This could be possibly done at level 14. A one time offer. Underdog realms and balanced realms have no such option.

Stage 3: My Level cap island idea. Offer players a taste of what is to come. This provides a welcome distraction, opens up the market for mid level trading of goods, improves communications, reduces boredom, reduces grinding while still offering players benefits in war if they buy boosters. It could improve the trade in some premium items. Offer a level capped premium platinum/gold box that is at a reduced rate to get players buying sooner in order to compete at the level cap island. If NGD is smart they can fill the obvious gap where they lose sales because buyers see no value in buying boxes before a certain level because they are too expensive for a use and toss item. Raise the drop rate.

Stage 4: Well nothing much to say but add value content. Aside from that, at this level, the major irritants are actually of a technical nature. Lag, FPS issues, long-standing bugs, poor feedback animations, warping, memory leaks, terrain failures, balance , these all play a part in keeping players retained.

In the end, retention is only part of the story. There must come a time where the positive/ negative feedback loops must be halted in order to give some balance.
A draconian idea may be to reduce the amount of mob spawns in the early stages of overpopulated realms to form a sort of cull. Pair this with the realm change offer at level 14. Offer underpopulated realms a better respawn rate. Game samba is offering this in the form of the mob event at the realm gates.
Of course it must not be understated that the server is still rather underpopulated. NGD/ Gamesamba must thread the fine line of trying to boost populations while still trying to get an even uptake between the three realms.

Forts and Castles : Realm balance becomes most obvious in fort battles and invasions. It seems quite obvious to me that Invasions and more importantly, fort/ castle mechanics needs to be reviewed. The first problem is that Warmasters broke so many things in gameplay and invalidated so many tactics. Regnum Online is a damage contest now. A shame. But let us put that aside for a moment.
The bigger problem is that Warmasters increased an already existing problem. The negative/positve feedback loops are spun exponentially the more one army has versus the other. Nearly every game mechanic compounds this. There is no law of diminishing returns in this game at all. Sadly the further the game expands the worse it gets. I'll discuss that part some other time.
This post is already too damn long....

Shwish
06-13-2012, 03:25 PM
On a more serious note: The population (lack of) balance lies in realm's nature and landscape. Ofc more choose greenish and Teh bright side of the Legolas :3 . So without changing the root of problem no point doing stuff to fix it.

So if Orlando Bloom played to roll of Gimli, Alsius would be overpowered?

71175
06-13-2012, 03:32 PM
So if Orlando Bloom played to roll of Gimli, Alsius would be overpowered?

Who knows :3

Shana999
06-18-2012, 07:17 AM
lol no amount of realm balance proposals is going to solve if players mentality is shit which most of syrtis appear to be filled with.

what happend at aggers last night? 30+ gelfs zerging the fort in excess of 3 hours.. why? ask them. with no proper opposition they just stay at fort waiting for hours for someone to come to die

syrtis dont have the bigger picture or the common courtesy to see the game from the other side they simply lack it ofc it tends be years of zerging disease that is an epidemic in that realm.

someone famously said "we dont play for farm or rp we play for fun" yeah right fun my ass. just staying a few mins at syrtis cs before they go a fort speaks volumes of what their fun is about

u want to know fun? fun is what happens when gelf infestation ends in both alsius and ignis forts. alsius goes samal, dies then ignis goes agg and dies and then they battle out the ping pong at pn, 2 sides frustrated by the green infestation finally have fun.

syrtis just talks big, you talk the talk but do you walk the walk? guess not.

nothing will change in the game nothing ever did nothing ever will.

Lol what do you suggest then? for our zerg to do nothing just stay at cs like goats do or go party at eferias castle? :) ps alsius would do same thing if they were overpopulated and 2 other realms are underpopulated :) dont forget earlier this year like 10 alsius invaded syrtis each early morning is that called fun aswell?:bangin:

Shana999
06-18-2012, 07:20 AM
just how many more years are you going to pull out the syrtis-is-the-god-child card ?

http://i.imgur.com/XqZoS.jpg ... is just one sample

there are very few syrtis who actually care about the game as a whole, very few!

enough.

Hey schould i pull a few samples from alsius?:jacky_chun::jacky_chun:

GreenAngel
06-26-2012, 09:12 PM
Yesterday I made an account. And as usual you have to pick a realm.
This is how i saw it:
Ignis has 50% more xp and 25%more gold
Alsius10-20%(forgot) XP
Syrtis: none

So right now they are more encouraging to the Ignis ones, then Alsius, then Syrtis. So you if you really want more players to join other realms, just block Syrtis. Although as ieti said, you can't remove options for a newbie to choose.

Mercenary suggestion is the best so far.
Free realm change for those who needs will can become a bit abusive(imo)

This, is actually quite a shock for me. This actually says that Ignis' population is smaller then Alsius' population, which I never thought if you look at their "activity". Ignis looks a lot more active then Alsius and I think this really is a moral example that Alsirians lack a bit. Staying at their CS a lot, grinding a bit. Camping Aggers ( :P ). While Ignis, hunts a lot more then Alsius (as far as I notice when Im grinding), and captures more forts even if they fail after 5-10 minutes. Of course it isn't fun if you don't have a similar population when you go to war. But well, you still should try to make something of it. You can't say we have to stay at our CS (Im Syrtis) or we have to stop after 20 minutes. It's just not the way it works.

Aries202
06-26-2012, 09:42 PM
This really does get boring after a while. Peak hours Syrtis is farming either Samal or Aggy, and there isn't much you can do until a few of their people get bored and leave. It's been a routine as well, for Syrtis to invade Ignis at roughly 2 A.M Eastern. Not that I'm complaining about that, timezone's is always an issue.

What can one do though. :drunk:

_Kharbon_
06-26-2012, 10:14 PM
I'm not quite sure what the realm bonuses are calculated by, but it's possible, that ignis just has atm least players in total, but portion of players in every realm might be inactive. Therefore the rlm bonus would not be the indication. Anyone knows if inactive players are omitted from this?

Anyway, a good imho is assigning realm to new players automaticaly, taking into account the current active population of all three realms. This would mean that if green & blue realms would have roughly same amount of active players, but way less than reds, Most new players would get assigned to greens (40% of joined players) and blues (40%) and less to the overpopulated ignis (20%). If Alsius had way less active players than Ignis & Syrtis, new players would get more likely assigned to Alsius (50%) and less to Syrtis and ignis (25&25%).

Basicaly this principle would assign most newly joined players to the least populated realm, but the other two would still get their "share" of newbies. Of course the numbers are just an example.

I made this suggestion a while ago, and got severely criticised for it. I do understand that this would make creating bank accounts/second accounts bit more difficult, but hey. You aren't really supposed to have multiple accounts?

standistortion
06-26-2012, 10:26 PM
Ignis looks a lot more active then Alsius and I think this really is a moral example that Alsirians lack a bit. Staying at their CS a lot, grinding a bit. Camping Aggers ( :P ).
Sad to say but this is true. During round one of our daily farm we had 14 at cs, had a look at ignis cs during the samal farm and there where 2, kind of immune to it now but early on this was a real moral killer for me.

Automatic assignment would work well imho, if folks want to join the same realm as their friend they have to wait, maybe go on a list for that realm or allow the friend to delete an alt to give them that spot.

bois
06-27-2012, 12:21 PM
I cautiously wait on instances and look to see how NGD implements it.

Much of the perceived imbalance comes when there is either an invasion attempt or a WZ structure farming session.

If NGD were to do analysis and then shape "distractions" in the form of instances (non war zone) specifically for the peak population realm at its peak times, it could keep the population imbalance in place but redistribute these population centres to form some sort of equity across the map.

Likewise, they can shape other instances (dependant on war zone efforts to trigger) to encourage players to log on at their realm's lowest population times. A sort of happy hour type thing.

Using instances to simulate war environment for lower level players (level cap war island) could encourage interest and possibly normalize populations.

Instances could be a breath of fresh air if NGD implements it well.

roonwick
06-27-2012, 01:02 PM
I cautiously wait on instances and look to see how NGD implements it.

Much of the perceived imbalance comes when there is either an invasion attempt or a WZ structure farming session.

If NGD were to do analysis and then shape "distractions" in the form of instances (non war zone) specifically for the peak population realm at its peak times, it could keep the population imbalance in place but redistribute these population centres to form some sort of equity across the map.

Likewise, they can shape other instances (dependant on war zone efforts to trigger) to encourage players to log on at their realm's lowest population times. A sort of happy hour type thing.

Using instances to simulate war environment for lower level players (level cap war island) could encourage interest and possibly normalize populations.

Instances could be a breath of fresh air if NGD implements it well.

giving the overpop real more instances will just make the overpop realm more popular. You give the underpopulated realm more instances, so they have better things to do than getting farmed. In the short run, it might decrease the number of players from the underpopulated realm in the warzone, but in the long run it will attract more players to the underpop realm.

ieti
06-27-2012, 01:30 PM
So this in fact will make WZ even more deserted. For example - you go to enemy fort and noyone comes. You logout, others logout.

This will make ppl play less. Problem is to stimulate population of realms with less people and make populated realms keep that level.

Every player game loose is bad.

Shwish
06-27-2012, 03:34 PM
I thought we've already come to the conclusion that the only way to balance realms is to kill Legolas.

On a serious note, I strongly disagree with closing overpopulated realms or not giving new players a choice to which realm they wish to join. The whole point of a role playing game is for the player to chose who and what he wants to be and represent.

The best suggestion I've read so far was to create a new starting zone which teaches the players all the basics of the game and also educates them on the back story behind the various realms. At the end of it they have to option to remain as the character they created or switch races/realms much like the opening dungeon of Oblivion. Maybe throw some GM's in there to give them some advice and help them make their decision etc.

bois
06-27-2012, 04:13 PM
giving the overpop real more instances will just make the overpop realm more popular. You give the underpopulated realm more instances, so they have better things to do than getting farmed. In the short run, it might decrease the number of players from the underpopulated realm in the warzone, but in the long run it will attract more players to the underpop realm.

Not necessarily.
Not in a random and disorganised way although I do realise that this could happen.

What I am suggesting is a specially targeted narrow band of temporary instances that can serve to break up the spatial population distribution of an overpopulated realm. In other words instances that are : time limited, time zone limited, amount that can enter limited and even as granular as level limited. And, these instances like the devs mentioned a while back, can be stopped or altered to suit the needs of the current game environment , hopefully without disrupting the persistent world (much). It is an experiment in social engineering.
Such instances should offer treats such as the chance to drop gear and acquire status or even finish certain achievements in order to satisfy a certain end. These would not result in traditional things like XP or WM coins but offer other, temporary treats.

This would be applied in both cases. You cannot limit logged on players especially if the server is not at cap. What you can do is offer a cap that is 33.3% of the server cap per realm but I doubt we reach such numbers in haven to require this. Any negative type solution is not preferred now because it will stymie growth over the mid to long term.

As for the under populated realm, I wrote about methods earlier in the thread. I still stand by those. Regarding instances, I see it as a way to try to prop the underpopulated realm during its lowest periods. Reason being that Haven suffers from population flux as much as under-population. However, it is important that once you get people to log on using instances as a bait, you better have something interesting for them to do other than the instance.

Cuchulainn
06-27-2012, 08:09 PM
[...]
On a serious note, I strongly disagree with closing overpopulated realms or not giving new players a choice to which realm they wish to join. The whole point of a role playing game is for the player to chose who and what he wants to be and represent.
[...]

yeah that might be a point of a role playing game like planeshift for example. But is Regnum Online really a role playing game :confused:

As far as I noticed vast majority of Regnum players doesn't care much about role playing. Me neither.

Werhwolf
07-23-2012, 11:46 AM
I apologize for my bad English :)
Probably, the similar offer already expressed, but the most __minimum__ action which should be made for balance correction, it to give to weak realm constant 50 % xp bonus at least for 1-45 levels. It as a whole, probably, won't solve a problem completely, but let's incentive to players of weak realm play FOR it.

fryktelig
09-07-2012, 09:10 PM
Solution is easy.
just disable WM-spells and make gate open for whatever realm has 10% more logged players than the one with the least. and free realm change scrolls every 3 months. A lvl 30 mastery scroll for all new player when they select lesser realm.

Rising_Cold
09-09-2012, 06:08 AM
Solution is easy.
just disable WM-spells and make gate open for whatever realm has 10% more logged players than the one with the least. and free realm change scrolls every 3 months. A lvl 30 mastery scroll for all new player when they select lesser realm.

I dont think you should do that at 10% already but it might ve a decent feature to create more warmasters.. Isnt that the only reason or at least the main reason why ignus and alsius 'invade'?? I do hear 'lets get gems' but we all know the mment we are inside 1 person will want the noble and more need it...

Free realm change scrols.. That would help you think? Why would players go from the strongest to the weakest.. Would that amount of players be the same as from weakest to strongest? After all you could change realm with your friends keep gear and ecerhthing for free no you absolutly didnt think this one through.

A lvl 30 mastery scroll... I wonder if you still remember when you were new to the game it will be extremely hard and anoying to do all those quests after they are 30 and they have to do them.. How else would you teach em where to find stuff or get them gear? It would make them quit the game sooner i think

kakamank4000
09-09-2012, 06:34 AM
On the other hand, some time ago i played another rvr-game, with two sides of conflict, a light side, and a dark side, where the light side on the server where i played was drastically underpopulated.

Name of the game?? xD

Shwish
09-09-2012, 07:10 AM
Free realm change scrols.. That would help you think? Why would players go from the strongest to the weakest.. Would that amount of players be the same as from weakest to strongest? After all you could change realm with your friends keep gear and ecerhthing for free no you absolutly didnt think this one through.


Being in the overpopulated realm is extremely boring based on my experience in syrtis before i permanently moved to alsius. I know there are lots of people in syrtis who are want to play in another realm but won't start over with their characters. One of two people realm changing wont change anything but if something like an entire clan where to decide to realm change to could help.

fryktelig
09-21-2012, 06:37 PM
Free realm change scrols.. That would help you think? Why would players go from the strongest to the weakest.. Would that amount of players be the same as from weakest to strongest?

Free realm changing scoll only from the strongest realm to the weakest realm, motivation by the diabled WM spell. Basiclly syris cant use WM skills till realm ballance is restored.

Class balance doesnt scare me, I play mostly underdog class of warlock, knowing my class is so much harder to play only makes it better killing you all, but realm balance makes people quit at an alarming rate.

If realm imbalance isn't restored regnum is going to die. too many allready left for GW2 and I guess, even I got me a account there, and guess what.. its balanced.

Soon Syris will be all WMs invading empty realms..

JainFarstrider
09-24-2012, 05:50 AM
Solution is easy.
just disable WM-spells and make gate open for whatever realm has 10% more logged players than the one with the least. and free realm change scrolls every 3 months. A lvl 30 mastery scroll for all new player when they select lesser realm.

Thanks for providing an 'easy' solution that would take months to work out.
Here's what doesn't work

10% Gate Thing - Ignis has been able to beat off Syrtis invasions where we are outnumbered at least 1:2. 10% is way too low of a percentage. What if Syrtis has 100 <lvl 30s and Ignis has 30 lvl 45+? Also, you want that purple fever craziness with gems flying all over the place?

Realm Change Scrolls - I don't need to say at all why this would require a lot of work to implement and balance.

Level 30 Scrolls - Unlikely to be implemented as of the current situation. The idea is very desperate, and I hope it never needs to happen.

I'm starting to wonder if this guy's actually a troll.

erttzzadfk
09-24-2012, 12:35 PM
Just a simple idea:
We've got many multirealmers..use them to get a better realmbalance.
Would be very easy to do by blocking the multirealmchars of the most populated realm.
Perhaps in case of invasions while counter is running instead of switching to the strongest realm - perhaps all the time.
(Who wants to be able to log on to his "mainrealm" all the time, would be able to do by deleting the multirealmchars at his second realm...).

Realmbalance wouldn't be perfect - but the factor of the multirealmaccounts, that was making it becomes worse would work in the right direction.

erttzzadfk
09-24-2012, 01:09 PM
:thumb: I like this guy

@ertzzadfk - If NGD could do that, then +1. I don't know if they have a way to track multirealm accounts though. IP Addresses maybe?

You'll only have to get two factors:
1. What's the most populated realm (at the moment) that has to be blocked
2. Has the player who's loggin on, chars in this realm AND a second realm

1. simple kind of server stats
2. there will be two columns in the player-database. example: Realm1: Alsius / Realm2: Syrtis

I dont think it would be hard to realize.
(But they shouldn't expand the already existing procedure of the realmgate-guard-calculator...).
Just a simple idea:
We've got many multirealmers..use them to get a better realmbalance.
Would be very easy to do by blocking the multirealmchars of the most populated realm.
Perhaps in case of invasions while counter is running instead of switching to the strongest realm - perhaps all the time.
(Who wants to be able to log on to his "mainrealm" all the time, would be able to do by deleting the multirealmchars at his second realm...).

Realmbalance wouldn't be perfect - but the factor of the multirealmaccounts, that was making it becomes worse would work in the right direction.

71175
09-24-2012, 01:26 PM
You'll only have to get two factors:
1. What's the most populated realm (at the moment) that has to be blocked
2. Has the player who's loggin on, chars in this realm AND a second realm

1. simple kind of server stats
2. there will be two columns in the player-database. example: Realm1: Alsius / Realm2: Syrtis

I dont think it would be hard to realize.
(But they shouldn't expand the already existing procedure of the realmgate-guard-calculator...).

My goat char is on 2nd account, how u gonna solve that :D?

GreenAngel
09-24-2012, 06:30 PM
Being in the overpopulated realm is extremely boring based on my experience in syrtis before i permanently moved to alsius. I know there are lots of people in syrtis who are want to play in another realm but won't start over with their characters. One of two people realm changing wont change anything but if something like an entire clan where to decide to realm change to could help.

You're partially right, Syrtis has the highest player base in Haven thus the most chance to invade succesfully or farm the other 2 Realms ( which some people like ). Hunting is more boring if you're in the highest populated Realm since you won't come across much players in (for example) Ignis, since it has such a low player base. But the fact is, that this is a RvR game and since we have the highest succes rate on invading / capturing forts it makes standing with your feet on the ground pretty difficult for the other Realms.

I wouldn't enjoy being invaded almost daily in the morning (European time) and just being able to watch from a distance without being zerged by a zerg 5 times larger then yours (5 : 25). This lures people away from Alsius / Ignis to Syrtis --> "Oh, we're never able to fight back in Alsius, I'll go to Syrtis, to atleast stand a chance". This is motivation used by a lot of newer players. Which is a shame, really.

JainFarstrider
09-25-2012, 11:17 AM
You're partially right, Syrtis has the highest player base in Haven thus the most chance to invade succesfully or farm the other 2 Realms ( which some people like ). Hunting is more boring if you're in the highest populated Realm since you won't come across much players in (for example) Ignis, since it has such a low player base. But the fact is, that this is a RvR game and since we have the highest succes rate on invading / capturing forts it makes standing with your feet on the ground pretty difficult for the other Realms.

I wouldn't enjoy being invaded almost daily in the morning (European time) and just being able to watch from a distance without being zerged by a zerg 5 times larger then yours (5 : 25). This lures people away from Alsius / Ignis to Syrtis --> "Oh, we're never able to fight back in Alsius, I'll go to Syrtis, to atleast stand a chance". This is motivation used by a lot of newer players. Which is a shame, really.

I can see how that happens. It really is a shame :(

fryktelig
09-25-2012, 05:43 PM
Thanks for providing an 'easy' solution that would take months to work out.
Here's what doesn't work

10% Gate Thing - Ignis has been able to beat off Syrtis invasions where we are outnumbered at least 1:2. 10% is way too low of a percentage. What if Syrtis has 100 <lvl 30s and Ignis has 30 lvl 45+? Also, you want that purple fever craziness with gems flying all over the place?

Realm Change Scrolls - I don't need to say at all why this would require a lot of work to implement and balance.

Level 30 Scrolls - Unlikely to be implemented as of the current situation. The idea is very desperate, and I hope it never needs to happen.

I'm starting to wonder if this guy's actually a troll.

your wellcome, now seriously if you dont see the problem and cant contribute to a solution your kinda the one thats trolling..

I think that 100 lvl 30 syris vs 30 ignis would be more intresting than 25 lvl 60 WM invading 10 lvl 50+ ignis. Instead of providing us with a good alternative solution you just say that it would take a long time to implement.

I guess you rather see things continue as they are, and dont realize that this is a problem...

fryktelig
09-25-2012, 09:21 PM
My goat char is on 2nd account, how u gonna solve that :D?

Forget multirealmers. If I have to choose between my syris wm toon without wm spells and my ignis wm toon with wm spells, it would be easy. Just disable the wm spells for most populated realm, it will solve it self. Dont think this will take too long to implement.

If you afraid it will imbalance the game just count actve warzone ready players, lvl 50+

GreenAngel
09-26-2012, 04:49 AM
I don't think most people care about the Warmaster tree, atleast i do not.

JainFarstrider
09-26-2012, 05:47 AM
I don't think most people care about the Warmaster tree, atleast i do not.

Yeah, the WM tree shouldn't be a solution for realm balance.

fryktelig
09-26-2012, 11:59 AM
Yeah, the WM tree shouldn't be a solution for realm balance.

Why not it would even the game out while we wait for new recruits and ppl to lvl. Why shouldnt this be the solution and what do you suggest that can be fast implemented and will even the score till things even out?

If you had to choose between 3 different solutions what would it be ?

1 ) limit numbers of players for the most populated realm
2 ) join ignis and alsus
3 ) diable WM for the most populated realm.
4 ) none of the above, I have a better idea...
5 ) Keep things as they are and see how it goes, Ive allready got an GW2 account

Bare in mind that these solution could easily be implemented with in a cpl of weeks.

JainFarstrider
09-26-2012, 12:58 PM
Why not it would even the game out while we wait for new recruits and ppl to lvl. Why shouldnt this be the solution and what do you suggest that can be fast implemented and will even the score till things even out?

If you had to choose between 3 different solutions what would it be ?

1 ) limit numbers of players for the most populated realm
2 ) join ignis and alsus
3 ) diable WM for the most populated realm.
4 ) none of the above, I have a better idea...
5 ) Keep things as they are and see how it goes, Ive allready got an GW2 account

Bare in mind that these solution could easily be implemented with in a cpl of weeks.

This is how I see it - (and btw, I AM aware that there is a problem and very much want things to be different), all these elements in RO - hunting, classes, invasions, and WM trees add (or should) variety, strategic playing, and fun to gameplay.

Disabling any of these elements for one realm or another, in my opinion, takes away the fun of the game. The major problem with the imbalance now is the population. WM tree blocking doesn't help with population, it decreases the effectiveness of zergs. The zergs are still there, they just don't have WM powers.

I think your first idea is a good AND effective method. I'm not so sure if your fourth and fifth suggestions are said merely
out of spite for me, which hopefully I can convince you is misdirected towards me as I really care for this game as you seem to do also.

If you want me to 'contribute' to the ideas, I'll join the brainstorming group, but perhaps my suggestions won't be what you expect them to be.

To overcome the Realm Imbalance Problem (RIP, get it?) one thing needs to happen. The first is communication.

NGD chooses to feed only small amounts of information to us and do not even drop us a note or two about our feedback. We've had countless
brilliant and effective ideas, but NGD continues to revamp graphics and all that glamour. They seem to have their own idea of solving the RIP. We have another. So we have the community and NGD not looking eye to eye.

NGD NEEDS to tell us if they are working on balance and what it is. If they aren't they should engage in our discussions with their own knowledge (statistics, profits and losses, their abilities to implement changes, etc.) and we should work our way towards Realm Balance (RB).

They made a good first step and my hopes really shot up when they introduced the road map. I think it's completely FINE that they are behind schedule (they didn't promise anything), but they should have followed up! Tell us what's going to happen, what's being worked on now, what NGD's scrapping, etc.

We won't make much progress if us players and individuals just spew out ideas (even if they are simple and awesome) when we don't see the full picture. Sure, it's always worth a shot, but for some real progress communication needs to happen.

As for new ideas, I think the best one and only one that needs to be implemented is to just block off new accounts to the most populated realm. Simple and easy. No more new in-game ideas needed. And you misunderstand my comment about your first post. The first few ideas you suggested may improve RO's current condition, but there is a major risk that some of these (10% more population = gates opened???) would create more random imbalances and take longer to smooth out.

As for the cyncism that I share with others regarding NGD WANTING the RIP because Syrtis is feeding them their income, then I can only say that I hope they can see that there is a potential for that income to increase by ten times if they fix the RIP. With good marketing, advertising, game management, and just a few smart decisions, Regnum could be an extremely successful game.

fryktelig
09-26-2012, 04:48 PM
This is how I see it - (and btw, I AM aware that there is a problem and very much want things to be different), all these elements in RO - hunting, classes, invasions, and WM trees add (or should) variety, strategic playing, and fun to gameplay.


For everyone.


Disabling any of these elements for one realm or another, in my opinion, takes away the fun of the game. The major problem with the imbalance now is the population. WM tree blocking doesn't help with population, it decreases the effectiveness of zergs. The zergs are still there, they just don't have WM powers.

There is no fun for Ignis and Alsius, why should there be any different for Syris. Taking away WM tree of the dominant realm would perhaps keep WMs of other two realms around till population balance is restored.


I think your first idea is a good AND effective method. I'm not so sure if your fourth and fifth suggestions are said merely
out of spite for me, which hopefully I can convince you is misdirected towards me as I really care for this game as you seem to do also.


forth was ment for ppl that always bashes any attempt to suggest change and never commits anything.
Fifth is actually what Im doing. I wont log till they fix things.. other then my Syris toons.


If you want me to 'contribute' to the ideas, I'll join the brainstorming group, but perhaps my suggestions won't be what you expect them to be.


I'd like that.


To overcome the Realm Imbalance Problem (RIP, get it?) one thing needs to happen. The first is communication.

NGD chooses to feed only small amounts of information to us and do not even drop us a note or two about our feedback. We've had countless
brilliant and effective ideas, but NGD continues to revamp graphics and all that glamour. They seem to have their own idea of solving the RIP. We have another. So we have the community and NGD not looking eye to eye.

NGD NEEDS to tell us if they are working on balance and what it is. If they aren't they should engage in our discussions with their own knowledge (statistics, profits and losses, their abilities to implement changes, etc.) and we should work our way towards Realm Balance (RB).

They made a good first step and my hopes really shot up when they introduced the road map. I think it's completely FINE that they are behind schedule (they didn't promise anything), but they should have followed up! Tell us what's going to happen, what's being worked on now, what NGD's scrapping, etc.

We won't make much progress if us players and individuals just spew out ideas (even if they are simple and awesome) when we don't see the full picture. Sure, it's always worth a shot, but for some real progress communication needs to happen.


Dont think NGD cares bout us little ppl. But its good for them to look at when there is but a big syris zerg going from noble to noble.


As for new ideas, I think the best one and only one that needs to be implemented is to just block off new accounts to the most populated realm. Simple and easy. No more new in-game ideas needed. And you misunderstand my comment about your first post. The first few ideas you suggested may improve RO's current condition, but there is a major risk that some of these (10% more population = gates opened???) would create more random imbalances and take longer to smooth out.


Blocking off new accounts alone just wont do it, not in short terms. It takes far too long for ppl to grind a warzone able toons, and then getting constantly zerged while grinding wz wont make ppl stay, even if they make 60 without invation it take half a year to WM with boosters. And with the rate of new players nowadays. The 10% gate open idea will make WM poplation even out. Its not enough to have 50 lvl60 WM syris / 50 lvl50 ignis / 50 lvl50 als.
You haveto have ingame mechamisms that control the growth of WMs aswell. Another lower the price WMC of realms with a bad growthrate of WMs. It has to balanced.


As for the cyncism that I share with others regarding NGD WANTING the RIP because Syrtis is feeding them their income, then I can only say that I hope they can see that there is a potential for that income to increase by ten times if they fix the RIP. With good marketing, advertising, game management, and just a few smart decisions, Regnum could be an extremely successful game.

I know that some of the high paying ignians left so NDG feels it already. As time goes the imbalance will get harder to catch up.

So NGD if your out there.
Make population balanced not just by numbers but by WMs aswell, at any cost. Or atleast let us know that you dont care so we can get on with online gaming in another game...

JainFarstrider
09-27-2012, 02:28 AM
You haveto have ingame mechamisms that control the growth of WMs aswell. Another lower the price WMC of realms with a bad growthrate of WMs. It has to balanced.


I disagree. The rate of Warmaster growth will depend on how often a realm achieves victory (gets kills). If population for all three realms is fair enough, WM growth depends on the skill/strategy/luck of the player.

I can see where you are going with the Warmaster nerfing. It may help to speed up fixing the problem, but you are wrong that in-game mechanics are the only solution.

As for your argument that the 10% more population = open gate is viable, it really isn't. 10% is really too small. In fact, the number should be 100% more population than 10%.

bois
09-27-2012, 03:41 PM
Warmaster growth would not have been as devastating if there was a control.

For example, A warmaster could only ever equip 4 WM spells. They could earn more skills and have them in reserve. It is just that they have a max of four and have to pick carefully. 2 are generic, 1 subclass specific, 1 realm specific.

In such a case, the reskill is different. No reset powers and redo you whole build. WM is separate and can be swapped at markets for a nominal gold fee. No skill points, no discipline points. You just buy them with warmaster coins and they are available forever. Your only limitations on getting skills are level, subclass, realm and coins.

fryktelig
09-27-2012, 04:58 PM
I disagree. The rate of Warmaster growth will depend on how often a realm achieves victory (gets kills). If population for all three realms is fair enough, WM growth depends on the skill/strategy/luck of the player.

I can see where you are going with the Warmaster nerfing. It may help to speed up fixing the problem, but you are wrong that in-game mechanics are the only solution.

As for your argument that the 10% more population = open gate is viable, it really isn't. 10% is really too small. In fact, the number should be 100% more population than 10%.

Ok if you get realm balanced, you need to balance off all those 'not worthy' syrises that got wm for free (zerging empty realms and camping underpopulated realms isnt exactlly warmaster material). eigther by dealing out wmc or revoking wms. Gate open would be a good way of dealing free wmc to restore wm balance. Im not sure that claryfied things.

Cannas
09-27-2012, 05:44 PM
What ignis (horus) and alsius (raven) did?

Invaded empty realms

bois
09-27-2012, 06:13 PM
If they had set WarMaster coin to buy powers and spell slots instead of having to buy armour you can't stash then wait to 60, then get a whole tree, who knows where we could have been now.

No extra power points and discipline points, 1.6.3 balance (which was good) and players still seeking to level up to 60 to be able to equip a maximum of 4 WM skills. a win all around because at even 54, you can have a top grade spell. The use of which + unlocking new spells would encourage players to level.

Balance would be better, Warmasters would be starting from level 54 ( 1 slot every 2 levels to 60) plus a diversity of spells and skills for none could have them all. Class specific spells, realm specific spells and the good news for NGD was that they could add War master grade spells a few at a time and break absolutely nothing!
Start with 4 generic, 2 per class and 2 per realm. A total of 16 new ? From there on they can add 1 at a time. No breaking.

Ah well I am going over well trodden ground. The thing is , I just can't understand why they did not do it that way in the start. That way is a much more robust platform for them going forward. A lot of work in the start would have led to little work balancing and adding new spells in the future. A further expansion including spells/ traits would have been so easy going forward if they did that platform.

Tania_The_Witch
09-27-2012, 06:47 PM
In my afternoon time zone,alsius chat/realm can have only 3-4 people online,thats a fact.
Its a virtual ghost town.this is the hours invasions occour.Im not even sure there is any new growth at all.especially in the hours that matter.

I think unless this game opens up new markets globally our problem of over populated realms exploiting weaker realms will never end.Regnum for my mind is a game targeted at a specific type of person.this person wants to compete and or win.If invading at night while others sleep achieves this,they will do it.If it means exploiting bugs/glitches they will.Its human nature to want to win.

I admire syrtis for thier dominance.what many people fail to realise is,its a huge undertaking to keep so many people focused on a united goal.As a Goat i can assure you we cant even manage to stay in a group with only 10.we start out with 10 and arrive with 4 lolz.

Its not syrtis fault they farm us.we have the choice to go fight and they get bored too sitting around doing nothing.

unless NGD start getting new growth that want to stay up all night long till the wee hours were stuck with what we have....period.

my solution to nearly every problem ive seen here in this and other threads is to open up new markets to increase growth in those time zones.Im on almost the exact opposite side of the world from the servers.to players in my country this game isnt attractive as the ping plays too much part in the ability to compete.

now unless that is changed this game will remain a predominantly european game.thats said,is it reasonable to expect players to stop invading because they choose to stay up all night and get gems?..i dont think it is.

the game engine needs a complete overhaul.only then will it be more attractive to the competitive player this type game attracts.making it more friendly to players not as close to the servers.i dont think thats impossible.i remember the first game engine NGD used,it was great.

NGD could always get out on the street and start pimping it out lolz

JzJ75
09-27-2012, 09:18 PM
I have just started playing again, after a year of being to busy to play.
I'm only going to be playing casually around 2:00gmt - 4:00gmt. But I already notice the imbalance, but it's not just the imbalance that is worrying. It's the lack of players in general. Last year when I played every day, from the time I got off work to the early in the morning, there where tons of people. Ignis on Horus at those times where evil. Anyway that not what I really wanted to say.

first: NGD does need to get the word out. We need more people in all the realms. I remember when there where enough people logged in to start really lagging the hell out of the servers. It sucked with the lag, but the amount of people made it bearable.

second: Is there a way that we could get some stats of how many people are playing and in what realm. Not so much at what time, just a general "X players actively playing in "Realm" in the last # days." . Data being displayed by every day , couple of days, week or month. I think this would show how imbalanced the realms are. Also it would be nice if we could transfer to other realms with a scroll or what-not. I would be temped to transfer to a lesser realm if I seen how imbalanced the realms are.

Kitsuni
09-27-2012, 11:02 PM
This has been going on since years, countless days of farming and invading on all servers except Muspell and RA.

NGD doesn't care. They will never care.

Imago-Thunderfist
09-28-2012, 06:30 PM
Current situation at Aggers: Alsius outnumbered 1 to 3.

Nothing new, but since all is about numbers now, we're going to have to endure at least 1-2 hours of farming before Syrtis will grow tired of killing the same all the time.

Haven is in a sad state, Alsius has always been the underdog in Horus, I could live with it because it used to be not all about numbers. But now with the beacons it's all about damage. And in general bigger numbers=bigger damage. And now after 4 years of being the underdog I'm a bit done with it.

A friend of mine suggested to move to another server with a couple of friends, a more balanced one, doesn't sound like a bad plan at all.

Waiting for everyone to start yelling at me I'm weak because I want to have fun, bring it on.

Evangeline
09-28-2012, 06:45 PM
Current situation at Aggers: Alsius outnumbered 1 to 3.

Nothing new, but since all is about numbers now, we're going to have to endure at least 1-2 hours of farming before Syrtis will grow tired of killing the same all the time.

Haven is in a sad state, Alsius has always been the underdog in Horus, I could live with it because it used to be not all about numbers. But now with the beacons it's all about damage. And in general bigger numbers=bigger damage. And now after 4 years of being the underdog I'm a bit done with it.

A friend of mine suggested to move to another server with a couple of friends, a more balanced one, doesn't sound like a bad plan at all.

Waiting for everyone to start yelling at me I'm weak because I want to have fun, bring it on.

current situation: alsius invading syrtis and syrtis invading alsius, and ofc ignis helping alsius

Kitsuni
09-29-2012, 06:03 AM
current situation: alsius invading syrtis
Alsius has not invaded Syrtis.

Rising_Cold
09-29-2012, 07:38 AM
current situation: alsius invading syrtis and syrtis invading alsius, and ofc ignis helping alsius

wait let me explain that situatioin..
there were a total of 20 goats on, most of em I dont know
at aggers there were 30 gelf and at imp there were maybe 10.. ofc could be less
but maybe we should count 1 drac gem holder for 3? --> 2 gem holders there..

it would only be a matter of time before trelle would have been taken too, so 4 goats
(including me) set out to cap alga and efe, upgraded it to 4 and LEFT
you were invaded by ghost while alsius was invaded by zergs.. wow what a situation >.<
EDIT:attempted invade by ghost that is, after all, you retoke your forts before anything happend

ofc this only bought us time..

secondly even when ignus tried helping us at imp we were STILL unable to deal with a lv 4 fort..


ofc teamwork wasnt exactly top notch.. but still 2 reams vs 1 and the 2 still get their asses handed to them
even you must see something is wrong here >.<

Rising_Cold
09-29-2012, 07:41 AM
I guess it's the purpose of having 3 Realms, to get alliances etc..

actually the purpose of 3 realms is making sure that its never the same vs the same
and making fights where you face enemys on both sides of the forts etc..
cmon tiger you know that too xD I dont think ive ever heard of aliances being tolerated by any1..

Piotin
09-29-2012, 07:53 AM
A friend of mine suggested to move to another server with a couple of friends, a more balanced one, doesn't sound like a bad plan at all.


Ok but which server?

Ra is pretty overcrowded, and very hard to level up there imho.
Horus is a no-go (and yes, it is still pretty much Horus, GS does fuck all there apart from spamming "4 hour boost!" every now and then).
Nemon? Piranha?

Seems to me that you'd have to go look for another game altogether, instead of just another server, unfortunately.

Imago-Thunderfist
09-29-2012, 07:18 PM
Ok but which server?

Ra is pretty overcrowded, and very hard to level up there imho.
Horus is a no-go (and yes, it is still pretty much Horus, GS does fuck all there apart from spamming "4 hour boost!" every now and then).
Nemon? Piranha?

Seems to me that you'd have to go look for another game altogether, instead of just another server, unfortunately.

I have played in Nemon, but it isn't that balanced, and I want to play in a server where the numbers are roughly equal, and every non-idiot knows that's not Haven... unfortunately. So Piranha it is, you'd be amazed how many people there know English. The numbers are pretty balanced, so I like it. I could never leave Regnum, the other games just lack a certain thing I can't describe. Downside is: I can't get xim for a horse :(

For me Piranha feels a bit like when I started old Horus, although I play Regnum for 4 years now, it feels amazingly new and fresh. And of course I'll be back when the situation changes in Haven...

Still waiting for people to say I'm weak because I just wan't to have fun.

Kitsuni
09-30-2012, 11:08 AM
"We'll give you a merged server, but here, take 2x as many Syrtis, removed wall saves and enjoy official multirealmer accounts!"

The only solution is for NGD to actually do something. Well, anything. But don't worry, instances will solve everything by kiling war once and for all. :p

Tania_The_Witch
09-30-2012, 09:12 PM
expansion not retraction....its the answer to everything for haven.

RA is playable because of the numbers.

stop nerfing and actually manage RO will you NGD.95% of online games have some type of realm/team management policy in place,what makes you think you can do it better without one?

all i see is complaints not positive feedback here NGD....

errei
09-30-2012, 10:01 PM
Ye piotin, piranha is IMO the most balanced server.
It has a lil diference on pops, in the ordem of Population:
Ignis>Syrtis>Alsius.
But this difference is small.

Cannas
10-01-2012, 01:58 AM
well i just have to say ignis and alsius is better to defend enemys realms than their own realms, this morning we invaded ignis, only was 1/2 ignis at gate and goats was there camping ignis gate, players gave up a lot times and dont defend their realms

Raoh
10-01-2012, 02:35 AM
well i just have to say ignis and alsius is better to defend enemys realms than their own realms, this morning we invaded ignis, only was 1/2 ignis at gate and goats was there camping ignis gate, players gave up a lot times and dont defend their realms

You know interesting observation here, but just a few moments ago, Syrtis had Ignis painted green. Both forts and castle taken. 4 minutes on their timer left. And would you look at the Blues, they sweep Algaros, then Eferias, then Herbred.

Boy that stopped that Invasion pretty quick. Who needs to defend the realm, when you can just go to the other realms and invade them back. Pulls you right out of play doesnt it?

lol.

JainFarstrider
10-01-2012, 03:17 AM
You know interesting observation here, but just a few moments ago, Syrtis had Ignis painted green. Both forts and castle taken. 4 minutes on their timer left. And would you look at the Blues, they sweep Algaros, then Eferias, then Herbred.

Boy that stopped that Invasion pretty quick. Who needs to defend the realm, when you can just go to the other realms and invade them back. Pulls you right out of play doesnt it?

lol.

Yeah, the goats helped us with the defense. All the zergs were missing when we got to Sam and Shaan.

GreenAngel
10-01-2012, 05:41 AM
Perhaps this is an idea:


Syrtis will be unable to upgrade their forts or castles (or captured once) to lvl 2 or higher.
The gate will be twice as hard to break when Syrtis has like 40% more players then the invaded Realm
Slight dmg / defense bonus for the underpopulated Realms, 3% for Alsius, 5% for Ignis (something like that)
No Boats for Syrtis (or any overpopulated Realm for that matter)
2 or 3, gate-like guards at the gem holder, to prevent a small group being able to take away the gems (happens a lot, 1 or 2 people go to the gems while others break the gate -> Less time to respond for Alsius and Ignis) + harder to get the Gems.

Kitsuni
10-01-2012, 06:21 AM
Perhaps this is an idea:


Syrtis will be unable to upgrade their forts or castles (or captured once) to lvl 2 or higher.
The gate will be twice as hard to break when Syrtis has like 40% more players then the invaded Realm
Slight dmg / defense bonus for the underpopulated Realms, 3% for Alsius, 5% for Ignis (something like that)
No Boats for Syrtis (or any overpopulated Realm for that matter)
2 or 3, gate-like guards at the gem holder, to prevent a small group being able to take away the gems (happens a lot, 1 or 2 people go to the gems while others break the gate -> Less time to respond for Alsius and Ignis) + harder to get the Gems.

I would like to see the realm gems defended by the old fort models, so that the realm could make a last stand at each gem.

Valour
10-01-2012, 03:59 PM
I would like to see the realm gems defended by the old fort models, so that the realm could make a last stand at each gem.

A temple at each gem point with walls would be awesome.

However, I think game imbalance is often prevented normally by having a lobby-like system whereby you are allocated a place in a realm/team at login.

I would personally say that they should remove realm pride and bring in a realm sharing game where you can get to know the community as a whole, but that would never happen as and clans/friends lists would be removed.

The idea of banning sign-ups to one realm seems a bit harsh to me if someone was recommended to play the game by a friend but cannot join the same realm as them by choice.

The only reasonable thing that NGD have been able to do is offer an XP bonus for the low populated realms which is good in my opinion, but old players are not bothered by small amounts of additional XP as it doesn't affect them. But that's not to say it's not useless, as two friends of mine joined Ignis Haven when they started playing as the +XP for it being underpopulated benefited them as new starts.

I would personally recommend a 50% XP bonus for players in Ignis and Alsius until the balance shapes as the current reward is too small. But again, it's always unlikely, as opinions are massively unheard or unanswered xD

Raoh
10-01-2012, 04:32 PM
A temple at each gem point with walls would be awesome.

However, I think game imbalance is often prevented normally by having a lobby-like system whereby you are allocated a place in a realm/team at login.

I would personally say that they should remove realm pride and bring in a realm sharing game where you can get to know the community as a whole, but that would never happen as and clans/friends lists would be removed.

The idea of banning sign-ups to one realm seems a bit harsh to me if someone was recommended to play the game by a friend but cannot join the same realm as them by choice.

The only reasonable thing that NGD have been able to do is offer an XP bonus for the low populated realms which is good in my opinion, but old players are not bothered by small amounts of additional XP as it doesn't affect them. But that's not to say it's not useless, as two friends of mine joined Ignis Haven when they started playing as the +XP for it being underpopulated benefited them as new starts.

I would personally recommend a 50% XP bonus for players in Ignis and Alsius until the balance shapes as the current reward is too small. But again, it's always unlikely, as opinions are massively unheard or unanswered xD

Realm Pride will never end in this game, no matter how hard you might wish for it. And those who do it, wont do anything to threaten it for sure.

-Aniara-
10-03-2012, 08:31 AM
Why shoudent the less populated realms team? Not allowed? Why not?

Seems logical too me.

And self regulating at that, not one line of code needs to change. The more unbalanced one realm gets the stronger the will to coop among the other two.

Hugs!:punk:

/A

GreenAngel
10-03-2012, 10:26 AM
People choose their Realm because they like the grahpics of the races or because they got friends out there, I do not think that something as merging 2 Realms or do any other thing so they can't attack eachother but only Syrtis wouldn't work for most people.

Every Realm should be independent and balanced, invasions should be easier for the underpopulated Realms and (much) harder for the overpopulated Realms.

Something as: When Alsius / Ignis has a % less people online than Syrtis they only require to capture Eferias castle for a certain amount of time to be able to endanger the Syrtis gates. And make the noble quests not Daracan AND Baldrik but Daracan OR Baldrik so that when Syrtis invades the other Realm has a chance to finish the Warmaster Quest. Or something as disabling the noble when it has been killed already that week.

Slartibartfast
10-03-2012, 11:34 AM
Every Realm should be independent and balanced, invasions should be easier for the underpopulated Realms and (much) harder for the overpopulated Realms.

Something as: When Alsius / Ignis has a % less people online than Syrtis they only require to capture Eferias castle for a certain amount of time to be able to endanger the Syrtis gates. And make the noble quests not Daracan AND Baldrik but Daracan OR Baldrik so that when Syrtis invades the other Realm has a chance to finish the Warmaster Quest. Or something as disabling the noble when it has been killed already that week.

Totally agree on this one. I had this quest pending since april because of inability to reach gelf noble. If there wasn't purple fever event, I would have it still unfinished.

This fact rasies again the question of player progression curve in different realms. Not only that gelf daily invasions brings wishes to their realm, but becoming WM is much faster and easier. Such WM mass production brings even more imbalance to the game, which will be hard to balance in long terms, maybe impossible in reasonable measures.

So, it would be very interesting to know not only total ratio of active players among realms, but the percent of lvl 60 and WMs in each realm.

--
Slartibartfast / Exorcist

-Aniara-
10-03-2012, 12:54 PM
Today (yesterday for some of us) blue and red hold efe for about 2-3 houers, was fun not fighting at the wrong side of a zerg for once. It worked pretty fine, yes you have to think when you can use areas and so forth but thats just adding to the gameplay in my opinion.

There need be no gamecode hardwired for cooping. It was intresting and fun trying to work toghter with really bad communications. Much warlike i would imagine :)


Also its plain stupid not helping the other underdog when you know your realm will be next.

And its regulates itselfs! Just two weak realms will want/need to coop.

Why NGD dosent use the dynamics of a three realm setup more efficently is beyond me.

Anyway, having good hopes for a soon to come WM/Invasions Update!

Have fun and see you in the WZ :)

/A

roonwick
10-03-2012, 01:07 PM
Also its plain stupid not helping the other underdog when you know your realm will be next.


actually.. if ignis or alsius has no gems, helping syrtis is the fastest way to get them back.

Rising_Cold
10-03-2012, 01:42 PM
actually.. if ignis or alsius has no gems, helping syrtis is the fastest way to get them back.

sarcasm ftw >.<
who wants gems back? only thing i care about nowadays is trying to prevent syrtis from making a wish
(which doesnt work.. so i prolly have to change it to 'delay the syrtis wish')

Tamui
10-03-2012, 01:48 PM
sarcasm ftw >.<
who wants gems back? only thing i care about nowadays is trying to prevent syrtis from making a wish
(which doesnt work.. so i prolly have to change it to 'delay the syrtis wish')

Kamekaze the gem! D:
Please? xD

Raoh
10-03-2012, 02:31 PM
Totally agree on this one. I had this quest pending since april because of inability to reach gelf noble. If there wasn't purple fever event, I would have it still unfinished.

This fact rasies again the question of player progression curve in different realms. Not only that gelf daily invasions brings wishes to their realm, but becoming WM is much faster and easier. Such WM mass production brings even more imbalance to the game, which will be hard to balance in long terms, maybe impossible in reasonable measures.

So, it would be very interesting to know not only total ratio of active players among realms, but the percent of lvl 60 and WMs in each realm.

--
Slartibartfast / Exorcist

You raise a valid point Eden. But I think that this will change when the warmaster rebalance occurs. Ive yet to see what exactly this entails, but nerfing the WMs in some way would be a good thing.

Slartibartfast
10-03-2012, 02:42 PM
You raise a valid point Eden. But I think that this will change when the warmaster rebalance occurs. Ive yet to see what exactly this entails, but nerfing the WMs in some way would be a good thing.

We can only hope this update will bring some balance, and even some of many good ideas of the community will be implemented into it.

--
Slartibartfast / Exorcist

Tamui
10-03-2012, 04:04 PM
What if there was Purple Fever only available for Syrtis?:lighten:

Raoh
10-03-2012, 04:14 PM
What if there was Purple Fever only available for Syrtis?:lighten:

Tamui,

Are you suggesting that Purple fever be a social disease, quarrantined to a specific area of the regnum world, and contained there in?

What do you think this is, an Ebola outbreak?

:)

Cannas
10-03-2012, 05:21 PM
You know interesting observation here, but just a few moments ago, Syrtis had Ignis painted green. Both forts and castle taken. 4 minutes on their timer left. And would you look at the Blues, they sweep Algaros, then Eferias, then Herbred.

Boy that stopped that Invasion pretty quick. Who needs to defend the realm, when you can just go to the other realms and invade them back. Pulls you right out of play doesnt it?

lol.

Noob Raoh, what you know do?, take syrtis forts when we trying to invade LOL and say for others still inside syrtis forts to cap later :)

Raoh
10-03-2012, 05:44 PM
Noob Raoh, what you know do?, take syrtis forts when we trying to invade LOL and say for others still inside syrtis forts to cap later :)

Strong words from a Drac Gem carrier.

And an expected response too.

Times in need require a different strategem to deal with the overpowered nature of a few single minded players. :)

Tamui
10-03-2012, 07:00 PM
Well if we had purple fever for Syrtis (meaning only our gate will break down) that might be more interesting :p maybe I'll play a bit more. But since that won't happen , let's see what NGD has in mind.
Cannas; if you wonder why everyone dislikes you, it might be because you call everyone a noob. Ease up a bit will ya?

Raoh
10-03-2012, 07:20 PM
Well if we had purple fever for Syrtis (meaning only our gate will break down) that might be more interesting :p maybe I'll play a bit more. But since that won't happen , let's see what NGD has in mind.
Cannas; if you wonder why everyone dislikes you, it might be because you call everyone a noob. Ease up a bit will ya?

I dunno.

I still support the realm change scroll idea.

I bet there are a few that would change realms if they had the choice (and it werent terribly Xim expensive).

-Aniara-
10-06-2012, 11:19 AM
Yay! Tossing spells from both Alga and Efe. Kicked out Greens from Meni and Shaan. Tried to kill Dean. And no prolonged farms at Agg. No unstoppeble invasions that makes half ppl log and other half go wherever they go ;o)

Much better balance when the underdogs coops to fight invasions and nothing needed to be changed, just the way we play.

Intead of static gameplay it was total chaos, lots of fun i loved it :)

Hugs!

Ps. Why are some ppl so aggressive to players of other realms? And i dont mean towards the toons those shall surely die. The people behind is prolly pretty much like you. Without players playing the other realms there isent very much point in the game is it? We all choose to share time playing toghter, try remember its supposed to be fun.

GreenAngel
10-06-2012, 04:47 PM
There were a lot of Igneans at Daen, we just couldn't harm them haha. We did a nice job though with trying to block the road to Daen and disturbing the Igneans. But that was a nice fight. It's also nice to see Alsius and Igneans working together sometimes now. Makes a bit of a challenge.

Ignis: You crushed us at Samal with your Daen group, where is that group when Daen isn't on oO?

71175
10-06-2012, 04:52 PM
There were a lot of Igneans at Daen, we just couldn't harm them haha. We did a nice job though with trying to block the road to Daen and disturbing the Igneans. But that was a nice fight. It's also nice to see Alsius and Igneans working together sometimes now. Makes a bit of a challenge.

Ignis: You crushed us at Samal with your Daen group, where is that group when Daen isn't on oO?

Actually u must thank your dumb hola lock for freezing us all :) That allowed Dean to take care of you :)
P. S. Obviously waiting for new Dean spawn :D

Shwish
10-08-2012, 06:16 AM
...where is that group when Daen isn't on oO?

They're on their Syrtis main characters ofc

ByteMe
10-15-2012, 10:08 PM
Here is a suggestion:

Give the underpopulated realms increased defense/offense to "balance" out the realms. It doesn't have to even out but at least close the gap. The number would need to be tweaked but here is an example:
Syrtis: 30 players online (would likely want to balance based on level too)
Alsius: 20 players online
Ignis: 10 players

So Syrtis would get no bonus, Alsius would get a 50% bonus and Ignis would see a 200% bonus. Of course this should only apply while in your on land otherwise the small hunting bands would be unstoppable.

If the realm imbalance continues the strong will only get stronger as the weaker realms are continually started of WMs.

What I mean is it is much easier to complete your WM quests if the numbers are in your favor. The underdog may be able to take a fort but no one will complete their WM quests before being overrun while many in a large group will complete their quests. This leads to even more imabalance.

Other things that will help:
1) Up the RLM bonus for the lesser realms (encourages joining andf those that do join will be able to help faster)
2) Increase drop rates (encourages players to join lesser realms)
3) If someone wants to join the overpopulated realm, make them be "sponsored" by and existing member. This way you can still play with your friends but it may cost them a few xim or WM coins. NGD could even use this to make a few $$. All new players are autoassigned unless they purchase a realm selection scroll. (ok, I really don't like this one but would work)
4) Unspoken alliances between the underpopulated realms. There will never be peace, but there can be temporary truces. Maybe a white flag or treaty type agreements at times of zerging where you fight under your own flag but can join forces. (difficult to implement but interesting concept)

Please do something!

standistortion
10-16-2012, 10:20 AM
RO has realm balance built in to its very core. I've been trying to think up all sorts of weird solutions to realm balance but the truth is its already there but we hardly ever make use of it and nothing is done to either make players aware of it or promote its use.

Simple scenario: Alsius are farming herb and Ignis are valiantly defending their CS. In this situation Alsius's forts are left undefended and so are vulnerable, Syrtis is busy with realm defence and Ignis have the upper hand and can put Alsius's gates in danger more easily. Voila, realm balance but we don't bloody use it.

Adding one of those hugely annoying popup text's saying "Ignis, no one's going to steal the damn save pillar, take Imp" might work as could a simple pie chart displaying the tactical situation between realms or a value on each fort on the map and none of those would need any rummaging in the games internals.

If rummaging is unavoidable then the situation could be amplified, no one's home in Alsius so their fort defences are weakened and the longer they farm herb the weaker they'll get. Ignis are at home to defend their forts so their defence stays level and Syrtis are actively defending their realm so their other forts defences are boosted. God only knows what's happening with herb's defences though, they should get stronger as Alsius is actively defending that fort at the cost of their own forts. Maybe that would balance out, maybe no one would move because it would be too hard to get their own forts back or maybe it would spiral out of control and result in non stop invasions.

Zas_
10-20-2012, 05:26 PM
Here is a suggestion:

Give the underpopulated realms increased defense/offense to "balance" out the realms. It doesn't have to even out but at least close the gap. The number would need to be tweaked but here is an example:
Syrtis: 30 players online (would likely want to balance based on level too)
Alsius: 20 players online
Ignis: 10 players

So Syrtis would get no bonus, Alsius would get a 50% bonus and Ignis would see a 200% bonus. Of course this should only apply while in your on land otherwise the small hunting bands would be unstoppable.



I see at least one issue with this, ie. when a XvsX (equal number on each side) takes place, one is overbuffed by realm bonus, which is unfair in this situation.

I would apply bonus to guards and doors though.

Still warzone population has to be evaluated within a small time frame because we have also time zone imbalance (at some hours, an otherwise overpopulated realm may be underpopulated, we saw this on Haven and Horus).

So it could be:
- count active characters in warzone each hour, each day, each month, number of active characters in each class, and level of those -> produce a magic "realm force" number for each realm
- adjust range/defence/attack bonus of guards and defence of doors/gate in each realm depending of that number

VeterKh
10-22-2012, 08:34 PM
2 bois = you never give up.