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Frosk
06-15-2012, 08:57 PM
Hi everyone!

We wanted to reach out to the community and let you know about our development roadmap for the rest of 2012.
We received a lot of feedback from all the communities with suggestions on how to improve the game and concerns about technical issues.
Now it’s time to address them:


Magnanites:

We’ll be reinserting Magnanites in the world as a tradeable item! We’re happy to announce that Magnanites are back!
Now everyone will be able to trade them and to make things even more exciting we’ll add a completely new set of Magnanite Weapons.
To be released on July 2012.


Engine: Stability and Performance Enhancements.

Besides the graphical improvements to towns, we’ve been working hard on improving the client’s performance and stability. We are currently testing internally a new version of the engine that fixes most of the hiccups some of you experience and adds a new degree of customization options to get the best performance out of it. New rendering modes for high end hardware will be also included.
To be released on July 2012.


Warmasters Spells tree.

We are also working on a new design for warmaster spells that will vary per sub-class. (This means that only barbarians will have offensive beacons and only warlocks will have offensive portals for example). New warmaster quests and spells exclusively designed for each subclass will be also included.
To be released on August 2012.


Invasions Mechanics Restyle

Improved mechanics and functionality for the invasions system. Including renewed Dragon Wishes and more! Starting next month, we will move back to the old 3 saves system that proved to be the best option for the game’s warzone.
To be released on August 2012.


Other things we’ll be working on to be released between September and December 2012:



Improvements to the combat system. (more responsive)
Class balance and spell/discipline point balance.
Commerce System Renewal – Auction House!
Overall gameplay for all levels and content enhancements on mid-high level characters! (lvls 40+)
Rankings revamped!
A NEW EXPANSION!



We hope you’re excited about this as we are to see how Regnum Online will continue to grow during 2012 and beyond!

Last but not least, we’d like to thank again to everyone in the Regnum Online Community.

Keep on fighting for your realm!

Best regards!

Aries202
06-15-2012, 09:11 PM
:thumb: Let's see how this goes.

NotScias
06-15-2012, 09:20 PM
Wow very exciting news !

It's been a long time I didn't play but I'm still watching, still hoping for "that" update that will finally get me back in the game. To be honest with the recent cosmetic-only changes and the introduction of the useless bunny race I was starting to loose faith but this roadmap brings some hope back.

Engine: Stability and Performance Enhancements.

Yes ! Yes ! Yes !!!
Even if you got very talented graphic designers introducing new shiny graphics for the game, it's atop a not-so optimized and bugged 3D engine, resulting in lot of wasted FPS and bugs present since the first days of NG3D 2.0.
This is very welcome !

We are also working on a new design for warmaster spells that will vary per sub-class.

Warmasters was and still is a pure disaster especially balance-wise. Also one of its major flaws for me was it being unique to all classes, introducing overpoweredness and huge redundancy. I'm very glad to hear there will be subclass specific WM spells, as it was one of my suggestions (http://www.regnumonlinegame.com/forum/showthread.php?t=77619) aswell.
So big +1 for that too.

Class balance and spell/discipline point balance.

This is also very welcome.
Current class balance is terrible especially since WM and the new cap allowing the most overpowered classes to get everything with little sacrifice. There's still no straight line between Hunters and Marksmen.
Also the Mage class being completely out of date and out of the current game mechanics (http://www.regnumonlinegame.com/forum/showthread.php?t=86725). I really hope there will be improvements on this side.

Commerce System Renewal – Auction House!

Glad you changed your mind about it. :thumb:


So after so long time it's very nice to see you working back on the core of the game, to fix most of the underlayer issues. I'm starting to regain some faith and hope that you will succeed on this roadmap.

standistortion
06-15-2012, 09:24 PM
Very pleased to read through that list, hope it all goes well. Thanks.

Immune
06-15-2012, 09:34 PM
This is the best thing I've read on forums for a long, long time.

Fingers crossed hoping it turns out as well as it sounds here.

Mattdoesrock
06-15-2012, 09:34 PM
I think we all deserve the right to be sceptical. Hopeful and excited - but sceptical.

VeterKh
06-15-2012, 09:34 PM
if this will come true - "i'll be back" in aug 2012.

_Emin_
06-15-2012, 09:41 PM
Dang it looks promising, I can't wait for these changes:D

Unk0
06-15-2012, 09:58 PM
We wanted to reach out to the community and let you know about our development roadmap for the rest of 2012.
OMG NGD inform us!

Engine: Stability and Performance Enhancements.
great news

New warmaster quests and spells exclusively designed for each subclass will be also included.
hell yes!

Class balance and spell/discipline point balance.
waiting this one it can break more or save the game.

A NEW EXPANSION!
hope it won't turn like warmaster.
we can wait some moth/year if ngd do a great job <(^_^)>


Last but not least, we’d like to thank again to everyone in the Regnum Online Community.
thank's to you to inform us, and thanks to NGD and all contributor for the game ;)

71175
06-15-2012, 10:01 PM
Ehm. /me prays.

Klutu
06-15-2012, 10:27 PM
Looks very promising! about time we get a roadmap :p

With the auction house will you only make things tradeable threw the auction house to force people to use gold and make gold actually valuable? i hope so!

Phlue4
06-15-2012, 10:37 PM
thanks so much for the roadmap! :)

New design for warmaster powers sounds awesome!

About invasions: maybe removing the boats? ._.
we will move back to the old 3 saves system that proved to be the best option for the game’s warzone.To be released on August 2012.
> that´s my favourite, fantastic :crying1:




Improvements to the combat system. (more responsive)

I wonder what this will look like, sounds promising


Class balance and spell/discipline point balance.
Commerce System Renewal – Auction House!
Overall gameplay for all levels and content enhancements on mid-high level characters! (lvls 40+)
Rankings revamped!
A NEW EXPANSION!

great!

tarashunter
06-15-2012, 11:23 PM
Best news from 2 years.
I wish a good and prolific work to all NGD stuff.

crystal88
06-15-2012, 11:59 PM
guys u dont have to hurry.. i mean it. We promise we will be loyal and well paying customers spending all our money on customization and boosters, but please don't release it too often and don't make the whole game a piece of sh#t again -.-

-Aniara-
06-16-2012, 12:11 AM
at the cost of offensive beacons?

how did u think now?

:confused:

Immune
06-16-2012, 12:46 AM
at the cost of offensive beacons?

how did u think now?

:confused:

People jumping to conclusions already I see. He said "for example", meaning that's not necessarily what they're actually doing.

It's a bit soon to be making judgements. Let's not spoil the first potentially good news we've received in a long time already. Have some optimism.

Ryan_Carmon
06-16-2012, 12:51 AM
I agree...take your time, and make the game worth playing again.
I played RO for 5 years now and have to say, the last things that happened, didn't really come out positive for RO.
This roadmap has the potential of making RO the awsome game that it was a few years ago, please use it.
And, just to add, I still think NGD is mostly doing a great job. Keep up your work, guys.

Orimae
06-16-2012, 01:40 AM
Omg, finaly? is this the famed update where everything is alright? i hope so!!

Looking good so far!

thank you NDG and of course Forks..i will stalk you on every server!! well, ok just haven and Ra lol

Awrath
06-16-2012, 01:53 AM
Glad to see a roadmap! Hope you can stick to it ;). Looking forward to the updates, but like Mattdoessceptic, I am sceptical but ever hopeful!

DemonMonger
06-16-2012, 02:22 AM
Hi everyone!

We wanted to reach out to the community and let you know about our development roadmap for the rest of 2012.
We received a lot of feedback from all the communities with suggestions on how to improve the game and concerns about technical issues.
Now it’s time to address them:


Magnanites:

We’ll be reinserting Magnanites in the world as a tradeable item! We’re happy to announce that Magnanites are back!
Now everyone will be able to trade them and to make things even more exciting we’ll add a completely new set of Magnanite Weapons.
To be released on July 2012.


Engine: Stability and Performance Enhancements.

Besides the graphical improvements to towns, we’ve been working hard on improving the client’s performance and stability. We are currently testing internally a new version of the engine that fixes most of the hiccups some of you experience and adds a new degree of customization options to get the best performance out of it. New rendering modes for high end hardware will be also included.
To be released on July 2012.


Warmasters Spells tree.

We are also working on a new design for warmaster spells that will vary per sub-class. (This means that only barbarians will have offensive beacons and only warlocks will have offensive portals for example). New warmaster quests and spells exclusively designed for each subclass will be also included.
To be released on August 2012.


Invasions Mechanics Restyle

Improved mechanics and functionality for the invasions system. Including renewed Dragon Wishes and more! Starting next month, we will move back to the old 3 saves system that proved to be the best option for the game’s warzone.
To be released on August 2012.


Other things we’ll be working on to be released between September and December 2012:



Improvements to the combat system. (more responsive)
Class balance and spell/discipline point balance.
Commerce System Renewal – Auction House!
Overall gameplay for all levels and content enhancements on mid-high level characters! (lvls 40+)
Rankings revamped!
A NEW EXPANSION!



We hope you’re excited about this as we are to see how Regnum Online will continue to grow during 2012 and beyond!

Last but not least, we’d like to thank again to everyone in the Regnum Online Community.

Keep on fighting for your realm!

Best regards!

OMG IM EXCITED ABOUT THIS!!!!

Feels like a brand new game again!:thumb:

TheMessenger
06-16-2012, 05:26 AM
About new magn weapons; will we still be able to keep the old ones, will we still be able to choose them, will we be able to get a refund for them, and how much will they cost, 10 ingots still?

Surfy
06-16-2012, 07:27 AM
Finally some good news. I'm happy to hear this and can't help but take interest.

Personally... I think this is just another big picture NGD is painting for us that will never come true. Past experiences have taught me to be a little pessimistic when it comes to 'future updates'.

Let's hope I'm wrong... I hope I'm wrong.

Torcida
06-16-2012, 07:29 AM
sounds promising maybe Ill come back to Regnum in 3-9 months..

Rising_Cold
06-16-2012, 07:30 AM
i cant help but be exited
/me notices some of our suggestions(/complaints) ^^

but emm 'new expansion' bit nervous on that part xD

keep up the good work :)

EMIN
06-16-2012, 07:50 AM
Nice to hear of new plans good job NGD :wink::thumb::bounce::hat::punk::clapclap:

Tamui
06-16-2012, 07:58 AM
Finally a way we can know what NGD is doing. All seems promising. Seems good in theory and do RE-RE-RE-See some suggestions all the community gave. :p

_Emin_
06-16-2012, 10:07 AM
About magna weapens, Gamigo pubished this on their forums.
It's probably a new magna sword?

Quincebo
06-16-2012, 10:11 AM
+1 for the roadmap, we have been missing that!!
Well done :thumb:

The things in the roadmap looks promising as well

Keep up the good work :punk:

Ren_
06-16-2012, 10:38 AM
About magna weapens, Gamigo pubished this on their forums.
It's probably a new magna sword?

Source link please :)

Evangeline
06-16-2012, 10:42 AM
are the golden weapons going to be revamped like the magnanite ones too?

here's link to the gamigo thread

http://forum.gamigo.com/showthread.php?14538-Aper%E7u-Ce-qui-nous-attend-en-2012-sur-Regnum-Online

SilverHaven
06-16-2012, 11:01 AM
If I can get ~30fps again with my intel x3100 as I once used to have, I might come back. But not coming with current 1-10fps I have since the UI update.

Quincebo
06-16-2012, 01:44 PM
Source link please :)

http://www.regnumonlinegame.com/images/newsletter/newsletter_issue30_01.jpg

SilverHaven
06-16-2012, 01:54 PM
http://www.regnumonlinegame.com/images/newsletter/newsletter_issue30_01.jpg

oooo. 10 chars

Anpu
06-16-2012, 02:44 PM
Ok so far looks good except new expansion pack. We already had TWO expansion packs, both broken and / or incomplete. If I were NGD, I would make sure those are fixed and work as expected instead throwing in yet another expansion in game with already a lot of problems around.

Lets see what you ll do for real from this list. I really hope you ll do all with quality and this time you wont fail us. :thumb:

bois
06-16-2012, 03:14 PM
Very nice to see a roadmap at last. I was surprised in a most positive way.

Magnanites :
Pretty much expected when the premium X2 Magna item was released. While I have no issue with it coming back , I do look forward to the efforts to be later placed on the commerce section to bring parity to gold and magnanite.

Engine : necessary and quite welcome. The engine is showing its age. This alone might get a lot playing again if done as good as many hope for.

Warmasters Spell trees : Welcome addition. We will see what NGD comes up with but hopefully they will get a formula that works and recovers some sort of balance. Welcome addition. Fixing this also sets the foundation for a proper expansion. (Expansion that had to come based on NGD's model as I wrote sometime ago. )

Invasion mechanics : cautiously hopeful on this one. I have no problem with 3 save system once they pair it up with a totally revamped and dynamic invasion system. New Dragon wishes are very welcome however I am quite guarded on this as well.

Other things :
Auction house : a must , welcome addition. Hopefully gold only.

Combat system : another needed thing, better animations, make that TCP work for us.

Class balance : well, a constant undertaking but is necessary to set the stage for any expansions. No way can we expand on that broken and dead end system. Cautiously hopeful for power point sinks.

Content enhancements : welcome idea. The game needs RvR all the way through and some nice PvE content/bosses etc. Level capped areas.

Ranking revamps : This may lead some to cry but I do think its necessary.

A new expansion: This will be rather interesting. While I do realise the scope of NGD's model and the need to sell XP items within that model, I am cautiously hopeful that NGD adopts a horizontal approach to expansion rather than a vertical approach. In other words, expand the abilities of the classes and available spells, etc rather than increasing the maximum level. At level 60 there is much room for horizontal growth with runes, traits, more spells and so on. There is quite a lot of room to add traits on weapons too and allow players to have to grow into being able to equip them.
Cautiously hopeful.

Evangeline
06-16-2012, 03:22 PM
i am curious about the auction house aswell, it is gonna bring purpose to the gold or utility to the magnanite? or both? :o

_Seinvan
06-16-2012, 04:11 PM
Sounds good, but a few things worry me:

Magnanite Weapons: Same question as TheMessenger, will players that had Magna weapons before this update get their current weapons upgraded? Will they keep their old ones? Will they be able to choose? It would suck to spend all that time and effort getting magna weapons just to find out they're being changed and the one you put the work into getting will be useless.

New Expansion:If you guys are going to make me grind another 7 million experience, I may as well just quit now.

If you are making us grind, add new skills, I don't want everyone running around with all their trees maxed spamming level 5 everything. Please >.<

Shwish
06-16-2012, 05:03 PM
Magnanite Weapons: Same question as TheMessenger, will players that had Magna weapons before this update get their current weapons upgraded? Will they keep their old ones? Will they be able to choose? It would suck to spend all that time and effort getting magna weapons just to find out they're being changed and the one you put the work into getting will be useless.


It would be nice if they would be able to disassemble their existing magnanite weapons to the original 10 ignots

pauluzz
06-16-2012, 05:10 PM
In the spanish thread frosk said that the lvl cap wont be raised.

Maybe the expansion could be something with the instance islands...

_Emin_
06-16-2012, 05:18 PM
In the spanish thread frosk said that the lvl cap wont be raised.

Maybe the expansion could be something with the instance islands...

That's exactly what they said when they raised lvl cap to 60 :p

Seher
06-16-2012, 07:25 PM
We wanted to reach out to the community and let you know about our development roadmap for the rest of 2012.

So you’ve finally finished your plans for 2009?
*Checks website* (http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=1)
Nope.

Engine: Stability and Performance Enhancements.



Invasions Mechanics Restyle




Improvements to the combat system. (more responsive)
Class balance and spell/discipline point balance.


Interested in those.

I think we all deserve the right to be sceptical. Hopeful and excited - but sceptical.

^this.

And please don’t screw up another expansion. I still think warmasters is the dumbest thing you’ve ever done, the idea of WM coins and giving hardcore players something to achieve at PvP is great, just the way you’ve done it screws up balance in every possible way.

Freeverse
06-16-2012, 08:11 PM
Hi everyone!
We wanted to reach out to the community and let you know about our development roadmap for the rest of 2012.!

Hell, sounds great, i'm looking impatiently forward to the first changes in july.

I'm just a bit afraid of some consequences an auction house might bring ... like gold spammers/bots/etc..

Besides that, hats off...

LucianDeathshield
06-16-2012, 10:25 PM
That's exactly what they said when they raised lvl cap to 60 :p


Nope, last time they said they wern't going to raise the level cap to 55. They didn't, they raised it to 60 xD

Evangeline
06-16-2012, 10:46 PM
i leave a question here for frosk:

Are boss weapons gonna be upgraded? ppl wont shut up about it ... are they?

EMIN
06-17-2012, 08:57 AM
new magnanite weapons or new animation and stats change of old weapons? Some1 answer please ^^

Quincebo
06-17-2012, 10:12 AM
That's exactly what they said when they raised lvl cap to 60 :p

Negative, they said they wont raise the lvl cap to 55

kmdk
06-17-2012, 10:59 AM
Great,realy great news :D :thumb:



Only this wonder me a little:



A NEW EXPANSION!



..just because of sucks "daily" wm coins quest i am not able to be Warmaster yet.... i hope till next update to be one... if not ..i will not be able to keep the step with "evolution" of Regnum .. :D

time-to-die
06-17-2012, 11:08 AM
What is a roadmapp???

Quincebo
06-17-2012, 12:14 PM
What is a roadmapp???

Sort of behind the scenes, aka planned update/upgrades

kakamank5000
06-17-2012, 01:06 PM
lol, barbarbians off beacons and warlocks off tele's? WM will be nerfed, stupid update >.<

standistortion
06-17-2012, 01:16 PM
WM will be nerfed
cool update, just what the game needs :P

Wield_II
06-17-2012, 01:32 PM
Please no moar grind :(

kmdk
06-17-2012, 01:36 PM
Please no moar grind :(

Oh well,welcome too MMO world... all games force ya via updates to grind ...at least once at 6 months 1 year... boosters needs to be sold :D

Evangeline
06-17-2012, 01:53 PM
lvl 65 comming soon :bangin:

Gabburtjuh
06-17-2012, 02:04 PM
By Frosk: Solamente se incluirán armas nuevas, no armaduras. De todas formas durante este período está estimado revisar las armaduras de las criaturas épicas.

Google translate:
Only include new weapons, no armor. Anyway during this review period is estimated armor epic creatures.

If just someone could properly translate, we'd be set...

Seher
06-17-2012, 02:08 PM
cool update, just what the game needs :P

This10char.

ufkn
06-17-2012, 02:30 PM
lol, barbarbians off beacons and warlocks off tele's? WM will be nerfed, stupid update >.<

ur from syrtis aren't u


Google translate:
Only include new weapons, no armor. Anyway during this review period is estimated armor epic creatures.


new mobs with armor on them?

kmdk
06-17-2012, 02:45 PM
ur from syrtis aren't u



new mobs with armor on them?

nope ,they will revamp armors that are droped from epic bosse.

Gabburtjuh
06-17-2012, 04:34 PM
ur from syrtis aren't u



new mobs with armor on them?

why do you think I put "google translate" above? Shit translation.

Evangeline
06-17-2012, 05:45 PM
there's something ppl arent aware of, ngd never said anything about replacing the old magnanite weapons with the new ones, they only said there will be new weapons available to acquire, my question is : whats gonna happen? we keep old weapons and the ones made in the future are gonna be better or the old ones are replaced by the new ones?

id like to add this: in the eventuality of old weapons being replaced by new ones are the golden weapons gonna be replaced too?

_Seinvan
06-17-2012, 06:34 PM
Google translate:
Only include new weapons, no armor. Anyway during this review period is estimated armor epic creatures.

If just someone could properly translate, we'd be set...

I smell epic boss armor :o Thorkul Shield anyone? xD

Tamui
06-17-2012, 06:56 PM
lol, barbarbians off beacons and warlocks off tele's? WM will be nerfed, stupid update >.<

Let me answer your question my friend.
Here is what Frosk said;


Warmasters Spells tree.

We are also working on a new design for warmaster spells that will vary per sub-class. (This means that only barbarians will have offensive beacons and only warlocks will have offensive portals [SIZE="4"]for example). New warmaster quests and spells exclusively designed for each subclass will be also included.
To be released on August 2012.

I hope it does.

time-to-die
06-17-2012, 06:56 PM
Can you guys give us more info about the magna weps upgrade?

84victor
06-17-2012, 07:46 PM
NGD, please, do your job good and do it good, so we can again enjoy gameplay like in old times :)

Southbound
06-17-2012, 08:57 PM
New Expansion:If you guys are going to make me grind another 7 million experience, I may as well just quit now.



Noone is making you do anything... now IF the expansion means raising the lvlcap, still noone is forcing you grind a single mob. Atm Regnums RvR is fully enjoyble from 50+ (my own opinion of course). But if you just HAVE to be max lvl to even try to compete.. yeah, maybe you should quit? Better to quit now then later.. even if the cap isn't raised in this particilur new expansion, it most likely will be some time in the future... Or are you just trying to be "dramatic"? kthxbyyyyy

On topic:
Overall it looks good!
Really looking forward to getting magnanites back in trade, and the old 3 saves system! Hopefully I will once again feel that going to castles would be fun!! And not a timewaster

_Seinvan
06-17-2012, 10:50 PM
Noone is making you do anything... now IF the expansion means raising the lvlcap, still noone is forcing you grind a single mob. Atm Regnums RvR is fully enjoyble from 50+ (my own opinion of course). But if you just HAVE to be max lvl to even try to compete.. yeah, maybe you should quit? Better to quit now then later.. even if the cap isn't raised in this particilur new expansion, it most likely will be some time in the future... Or are you just trying to be "dramatic"? kthxbyyyyy

If it's anything like the warmasters expansion was (where there is a huge gap between a level 50 and a level 60 player), then you will have to be max level to compete. But that's for another thread.

Not trying to be 'dramatic' just expressing my hatred for grinding xD It's boring, monotonous, and time consuming; and necessary to even the playing field with max leveled players (my own opinion of course).

Lekarz
06-17-2012, 11:03 PM
If they increase max lvl I leave this game :thumb:

Magna weapons, if you won't change anything in STAFFS do nothing. 2x sockets? Are you kidding me? How many mages use WM staves or Magna ones?
Almost NONE. :hat:

Southbound
06-18-2012, 12:30 AM
If it's anything like the warmasters expansion was (where there is a huge gap between a level 50 and a level 60 player), then you will have to be max level to compete. But that's for another thread.


I agree with you that the current WM powers are OP. But do You need to have them?
No. After the adjustments made by ngd (showing that they realized the powers weren't working properly) What's more important in todays gameplay is being close, or in a larger group (<---hence the RvR aspect) that has 1+ Wm.
In my current gameplay I have more fun playing my lvl 52 warlock, then my lvl 60 Warmaster marx. Why? Cause my lvl warlock have something to AIM for, to one day become higher lvl + perhaps Wm.. (<--- again my own personal opinion)

What's for another thread is the old Horus population rushing their asses off to max lvl, then complain there's "nothing to do" (can't speak for Haven, just what I've seen during my years on Horus)

With the only exception of Hunters, I can compete just as well(and have fun doing so) with any class +50. Still think you are being dramatic about must be max lvl.

Ps. a clanmate made his first(and only) char lvl 60 2 weeks ago... not a single mob grinded on, pure war!! :punk:
(and a week ago he reached Wm status)

Tenel_Ka
06-18-2012, 12:48 AM
With the only exception of Hunters, I can compete just as well(and have fun doing so) with any class +50. Still think you are being dramatic about must be max lvl.

I agree that max level isn't necessary, but if the level cap is raised in another expansion, players who are only L50-55 may have to grind to L60+ to be competent in war.

_Seinvan
06-18-2012, 01:07 AM
I agree with you that the current WM powers are OP. But do You need to have them?
No. After the adjustments made by ngd (showing that they realized the powers weren't working properly) What's more important in todays gameplay is being close, or in a larger group (<---hence the RvR aspect) that has 1+ Wm.
In my current gameplay I have more fun playing my lvl 52 warlock, then my lvl 60 Warmaster marx. Why? Cause my lvl warlock have something to AIM for, to one day become higher lvl + perhaps Wm.. (<--- again my own personal opinion)

What's for another thread is the old Horus population rushing their asses off to max lvl, then complain there's "nothing to do" (can't speak for Haven, just what I've seen during my years on Horus)

With the only exception of Hunters, I can compete just as well(and have fun doing so) with any class +50. Still think you are being dramatic about must be max lvl.

I'm not talking about Warmaster powers at all, we all know they're overpowered and not well thought out. I was talking about the level cap being raised to 60. I don't even do warmaster quests because I don't see the point if everyone else is already a warmaster and can benefit from the powers. (seems selfish, I know).

If the cap is raised, lower level players will still be forced to grind to compete. You say this game is fine for level 50+ players in RvR, and I'm not going to disagree. I am, however, going to say that with new levels comes more powers, more health, more mana, more armor, etc, and the gap only gets bigger between max level and lower level chars. Sure, it's fun for 50+ players now, but maybe after the expansion its only for 55+ players, like Tenel said. Both my Conjurer and Warlock are both level 55, I play them regularly and have plenty of fun, I assure you.

Anyway, done derailing this thread, don't call me 'dramatic' because I don't want to grind >.<

chilko
06-18-2012, 02:59 AM
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko

LucianDeathshield
06-18-2012, 06:43 AM
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko

I think many of us are glad about you not raising the level cap XD Can't wait to see the instancing feature too

standistortion
06-18-2012, 09:11 AM
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko
Great news, was worried about that :thumb:
Thumbs up for instances too, will be great to have more to do in RO. Bit worried about the changes to powers, the /reset_powers function will still be available?

Thanks.

Quincebo
06-18-2012, 09:57 AM
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko

+2 :wink:
And whats Instacing???

Torcida
06-18-2012, 10:45 AM
+2 :wink:
And whats Instacing???

dungeons and stuff similar to that.

_Enio_
06-18-2012, 10:47 AM
And whats Instacing???

Its basically a feature allowing groups of players/npc to be on the same map but not interact with/see eachother.

That way i.e. 10 groups of players could simultaneously enter a dungeon and each group would be placed in a dungeon ("instance") of its own.

v0rt3x
06-18-2012, 11:49 AM
Thank you Frosk for this Roadmap. I´m very surprised to hear about so much changes in 2012. :thumb:

Invasions Mechanics Restyle

we will move back to the old 3 saves system that proved to be the best option for the game’s warzone.
To be released on August 2012.
YEAHH, the good old 3 save system! Regnum at his best times.




Class balance and spell/discipline point balance.

So i hope, i get back my 2 missing PowerPoints from Feint since August 2011.

bois
06-18-2012, 12:37 PM
One positive a lot have not mentioned is that this stuff for the most part, enhances free to play components of the game.

After a round of items for profit, it is quite refreshing to see an aim to deliver content and beef up core areas that need some tlc. Most importantly, supply content that all can enjoy once they put in the time and effort.

Of course some premium stuff will have to come along to pay for all this programming but , all in all, a positive outlook.
( I can easily see profits coming from premium instance events.)

Seher
06-18-2012, 01:24 PM
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko

You’re already finishing instances? Wow.
I wish you’d work that fast on balance. :-/
Oh and: HE’S RESPONDING OMG!!1 :p

Quincebo
06-18-2012, 03:00 PM
Its basically a feature allowing groups of players/npc to be on the same map but not interact with/see eachother.

That way i.e. 10 groups of players could simultaneously enter a dungeon and each group would be placed in a dungeon ("instance") of its own.

Vielen dank/Thank you
Dungeons sounds very nice, but i remember that a RO staff member said to us that dungeons can't fit in the game, as for coding and engine based stuff...but anyhow...sounds all great to me :)

V1r14
06-18-2012, 05:15 PM
Just a minor question:
Any use intended for rocks, amber, quartz? (Doesn't look like it, but i still keep hoping and collecting^^)

No complaining so far, the Roadmap looks promising.
Lets hope they don't drift away or stagnate. :bounce:

Zordak
06-18-2012, 06:26 PM
Missing news concerning an improved xp distribution routine here.

Having mixed feelings about one or two points -e.g. I m not entirely convinced instancing is the best approach for this game - but looking good overall. We will see later this year.

Z.

chilko
06-18-2012, 06:44 PM
dungeons and stuff similar to that.

Nope, we are going to use instances for PVP/RVR mostly

Seher
06-18-2012, 07:01 PM
Great! I was afraid you’d implement some half finished PvE.
Now the only thing missing is balance. :P (I know, I’m repeating myself xD)

Ryan_Carmon
06-18-2012, 07:29 PM
Nope, we are going to use instances for PVP/RVR mostly

I really love you for this one. :)

Torcida
06-18-2012, 07:44 PM
Nope, we are going to use instances for PVP/RVR mostly

Honestly I think that is even more awesome!

Gabburtjuh
06-18-2012, 08:36 PM
Nice to see NGD reply to the english thread to now ;)

If you're at it anyways... xD

Any hints on the more mysterious parts of the update? :P

Magna weapons, new weapons/upgraded?
Spell/disciple balance, different per class or?
Auction house, any hints on how it will work, a NPC?
Hints on the expansion?

Seher
06-19-2012, 12:12 AM
I never thought I’d see this day, but…
http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=1
The website is updated omg!!1 They’re no more busy with 2009 plans! :p

Tamui
06-19-2012, 05:11 AM
If the staff continues to reply this much, itls sure gonna be more healthy for the game, atleast Haven side :D

standistortion
06-19-2012, 08:58 AM
If the staff continues to reply this much, itls sure gonna be more healthy for the game, atleast Haven side
+1, a lot have come back to alsius since this announcement.

Creationn
06-19-2012, 02:50 PM
...

Good day, i hope that the engine improvements that you talked about will bring me back to this game because i like the players very much. I must be honest here, even with low settings the game heats up my GPU to 96 degrees Celsius while the GPU limit is 110...

So for the moment i have stopped playing Regnum, i cant afford a new GPU and i don`t think that my GeForce 9400GT is really that old and unsupported by this game.

Thank you and good luck !

GreenAngel
06-19-2012, 04:03 PM
New magnanite weapon additions, does that mean that the old ones stay and there are coming new once, or that they get improved...? I hope it gets improved, the weapons are still lvl 45...

Orimae
06-19-2012, 04:24 PM
New magnanite weapon additions, does that mean that the old ones stay and there are coming new once, or that they get improved...? I hope it gets improved, the weapons are still lvl 45...

Hmmm..i dont know if they will..for now, i personaly hope they dont..i have a magna bow...my hunter is lvl 51..if it becomes 55 , she cant use it :/

Myabe a scroll with the option to upgrade the weapon on whoever carry them, then you have the choice to keep it 45 or make it 55.

GreenAngel
06-19-2012, 04:44 PM
Well its not fair such expensive weapon (and valuable) is not as good as most lvl 60 weapons...

Rising_Cold
06-20-2012, 09:20 PM
Hopefully the new content will actually be about RvR and we can stop this PvP nonsense.

I on the other hand look forward to seeing more high end features in the graphics department.

im actually glad they put some more into this game than just RvR
I love RvR, dont get me wrong, but doing it day after day, week after week and so on..

lets look back.. last person who said he'd leave gave the reason:
'the game is still the same after 3 years of playing there is not much to do'
so the pvp event is a good change, pvp is fun to do once in a while.. lets say once in 2/3months
but not fun to do every day, ofc, thats why its rvr ^^

having something else once in a while is a good thing, im playing RvR again like its a fresh start :)
and most players think of it this way, RvR is nr 1,
those other things are nice to do once so RvR is more fun again

if they put in more shady graphics i might as well buy a new pc.. AGAIN
(had to ditch my laptop coz it couldnt hanlde Ro anymore after the towns)

(NGD is starting to make me curious.. ;) )

Sentrii
06-21-2012, 07:00 AM
New magnanite weapon additions, does that mean that the old ones stay and there are coming new once, or that they get improved...? I hope it gets improved, the weapons are still lvl 45...

I think it would be a somewhat safe bet to say the old weapons will stay the same without any free upgrades to the “new” versions. NGD may bring out a x3 or x5 magna scroll or a reforge scroll to capture additional revenue around the new items. In regards to the 2010 World Cup champion weapons I highly doubt they will be changed or upgraded. Champion weapons have nothing to do with magna weapons other than NGD recycled the skins and gave them 2 sockets, players were the ones who coined the “gold magna weapon” term and as far as I can tell NGD has never referred to them as magna items … still wish I had one they look cool as hell. On a side note after seeing a roadmap it really makes me wish I had time to play again :confused2:

SilverHaven
06-21-2012, 10:38 AM
So everyone but mages will get new usable weapons? Sad ... I think mages would deserve something more than 2 sockets on mag weapon since the damage on it doesn't matter and is just a joke. Something like extra cast speed, mana or health.

errei
06-21-2012, 07:17 PM
nice! almost all will be, unanimously, favorable to the game =)

just wondering: any ideas of how to balance populations on OP realms, like Syrtis in Haven, or Ignis in Piranha?

Phlue4
06-22-2012, 11:31 AM
NGD may bring out a x3 or x5 magna scroll or a reforge scroll to capture additional revenue around the new items.

they already reduced the magna spawn rate by far, or am I mistaken?

standistortion
06-22-2012, 11:35 AM
they already reduced the magna spawn rate by far, or am I mistaken?
Don't think so, I sometimes log in and do a quick hunt for 10 in a morning, takes about the same time as always and its still about 1 rock for every 3 mags.

DemonMonger
06-22-2012, 02:02 PM
Magna Weapons:
I think you will be able to keep what you have. Just new weapons will be there for you to choose once you gather ingots again.

Warmaster Powers:
This could be rather interesting, considering that hunters skills are still unknown.

Skill/Dicipline Redistribution:
Will we get more skills points and less dicipline points?
Will all classes have the same amount of points now?
Will it cost skill points to level up warmaster skills?

Instancing:
Will you have some quests that we can repeat over and over without cap on how many times per day?
Will this involve spawning of monsters or teleporting of players to a new area?

Let's see what happens.

Creationn
06-22-2012, 03:48 PM
It is.
http://i.imgur.com/yboaU.jpg
...

You are wrong my friend, with this GPU i can play Crisis 2 without any kind of problems.

Shwish
06-22-2012, 04:23 PM
Instancing:
Will you have some quests that we can repeat over and over without cap on how many times per day?
Will this involve spawning of monsters or teleporting of players to a new area?


My understanding of RvR instances are more like Battlegrounds in WoW where teams have missions such as Capture the Flag, gathering resources, defending bases etc. For PvP it would be more like Arena's. Who knows, maybe NGD will come up with something original.

It would be nice if we had a set of daily quests for these instances.

Evangeline
06-22-2012, 04:36 PM
after reading ngd's comment on the instances, it sounded alot like neverwinter night's arena-like ^.^ when they spoke of team vs team arenas, i thought hmmm a teleport npc for team one and a teleport npc for team two? ^.^ that would be fun

bois
06-22-2012, 05:49 PM
NGD has the knack of coming out with twists to the plot that nobody foresaw or even had an inkling.

For this reason I am going to wait with subdued interest and observe as it all plays out.

Cheers.

Phlue4
06-22-2012, 10:15 PM
Don't think so, I sometimes log in and do a quick hunt for 10 in a morning, takes about the same time as always and its still about 1 rock for every 3 mags.

I meant the general rock spawn rate, sorry.

I recently rode through every corner of ignis at 3 am in the morning on tuesday which took me 30 minutes. I found 3 rocks, inlcuding 2x 1 magna.
And I wonder whether this was only bad luck due to another collector.

Seher
06-22-2012, 11:07 PM
More players → less rocks for one player. Server fusion → more players. The conclusion is up to you. :P

standistortion
06-22-2012, 11:53 PM
I recently rode through every corner of ignis at 3 am in the morning on tuesday which took me 30 minutes. I found 3 rocks, inlcuding 2x 1 magna.
And I wonder whether this was only bad luck due to another collector.
Guessing it was, there are never many around after an invasion either :) I mean I get 10 mags then log out, usually only takes 20 min or so but if someone else has been around it takes a lot longer.

NotScias
06-23-2012, 08:15 PM
It is.

http://i.imgur.com/yboaU.jpg

I on the other hand look forward to seeing more high end features in the graphics department.

Regnum (Newest tree models) - highest quality :
http://wstaw.org/m/2012/06/23/screenshot_2012-06-23_22_00_19.jpg

3DMark 2001 :
http://www.syndrome-oc.net/img/articles/3dmarkvantage/presentation/3dmark2001se.jpg

So unfortunately a big part of the current game graphics is not even matching this yet melts moderns computers, at the very least concerning grass and trees...

Old house/cities models were nearly above 3DMark 2000 (and yet...) but still requiring a lot of power though...

http://i.imgur.com/agVP9.jpg
http://www.pc-erfahrung.de/fileadmin/Daten/Bilder/ScreenshotsSpiele/3DMark2000_Screenshot_02.jpg

Now let's say we're approaching 3DMark 05/06 ^^

isgandarli
06-23-2012, 09:08 PM
Regnum (Newest tree models) - highest quality :
http://wstaw.org/m/2012/06/23/screenshot_2012-06-23_22_00_19.jpg

3DMark 2001 :
http://www.syndrome-oc.net/img/articles/3dmarkvantage/presentation/3dmark2001se.jpg

So unfortunately a big part of the current game graphics is not even matching this yet melts moderns computers, at the very least concerning grass and trees...

Old house/cities models were nearly above 3DMark 2000 (and yet...) but still requiring a lot of power though...

http://i.imgur.com/agVP9.jpg
http://www.pc-erfahrung.de/fileadmin/Daten/Bilder/ScreenshotsSpiele/3DMark2000_Screenshot_02.jpg

Now let's say we're approaching 3DMark 05/06 ^^

The problem is in colliders, lights, polygons and meshes. When they are not used correctly, even a room of boxes can give you 10-15 fps :)

And RO is the game, where object physics is not used at all. You can say that RO has a gravity, but that a simple script attached to character (I mean, not any kind of computing is done for other kind of objects even and RO has low FPS)

Once again, NGD's lacking in graphics optimization.

standistortion
06-23-2012, 11:32 PM
You can say that RO has a gravity, but that a simple script attached to character
I got a stumble going from fort wall to stairs on the tower side a few days ago buffed with both horn and onslaught as though the toons body had mass and inertia, meant to test it again but had forgotten about it. That was with standard 64bit linux client, not experimental version.

True about the graphics but the improvements that have been made recently are very good, out of all the things on that list most of my faith would be in seeing good framerate improvements. Doubt there will ever be cutting edge graphics but mostly happy with what's in the game now.

Tamui
06-24-2012, 07:04 AM
Honestly, I prefer having lower graphics and get more FPS than the other way round.

Creationn
06-24-2012, 09:31 AM
Honestly, I prefer having lower graphics and get more FPS than the other way round.

I prefer that too :)

Jack_Dragonkiller
06-24-2012, 03:43 PM
Soon (this week). We uploaded something but it's a bit broken xD
So, we have the end of the week and where is amun now?

Quincebo
06-24-2012, 04:25 PM
Honestly, I prefer having lower graphics and get more FPS than the other way round.

Totally depands on your graphics card(s)

VeterKh
06-24-2012, 04:53 PM
typical .... so many questions and answers where?

Thorkel
06-24-2012, 05:29 PM
So, we have the end of the week and where is amun now?

:D

*ten chars

Tamui
06-24-2012, 06:21 PM
Totally depands on your graphics card(s)

Still it affects it.

Quincebo
06-24-2012, 06:39 PM
Still it affects it.

Got no problems at maximum quality
+- 250fps

Tamui
06-24-2012, 06:40 PM
Got no problems at maximum quality
+- 250fps

I can't enter Fisgael & Raeraia with Direct3D now, and my maximum FPS ONCE was 60, normally its 30-35

Quincebo
06-24-2012, 06:42 PM
I can't enter Fisgael & Raeraia with Direct3D now, and my maximum FPS ONCE was 60, normally its 30-35

Max fps 450..minimum at 150 at max. settings, shader 4.0

71175
06-25-2012, 04:44 AM
Max fps 450..minimum at 150 at max. settings, shader 4.0

I want ya video card, bro!

Tamui
06-25-2012, 07:09 AM
I want ya video card, bro!

Nooooo! Give it to me I'm from Syrtis!! :D xD

Quincebo
06-25-2012, 09:53 AM
I want ya video card, bro!

Alienware Aurora ALX...video card GeForce GTX 460:thumb:
And if you want to keep 500 fps, you should buy the GeForce GTX 690 :)

Jack_Dragonkiller
06-25-2012, 10:10 AM
Alienware Aurora ALX...video card GeForce GTX 460:thumb:
And if you want to keep 500 fps, you should buy the GeForce GTX 690 :)

What? I have a GTX460 (OC @ 830MHz) too but I have only arround 100FPS.
My CPU is an Athlon X3 @ 4GHz but I think the CPU isn't so relevant in Regnum.

NotScias
06-25-2012, 11:25 AM
Alienware Aurora ALX...video card GeForce GTX 460:thumb:
And if you want to keep 500 fps, you should buy the GeForce GTX 690 :)

Yeah so don't you find awkward that you need a very recent and overpriced hardware able of running all the latest games in ultra mode to play a game with 8 years old graphics smoothly ?

So yeah, RO has a long way to go concerning their engine optimization.

pfdeleeuw
06-25-2012, 11:28 AM
i have the AMD RADEON HD 6450 (2032MB)

but this is what regnum say's:

unsupported hardware
detected GPU

AMD RADEON HD 6450 (2032MB)

what can i do about this?

Jack_Dragonkiller
06-25-2012, 11:44 AM
i have the AMD RADEON HD 6450 (2032MB)

but this is what regnum say's:

unsupported hardware
detected GPU

AMD RADEON HD 6450 (2032MB)

what can i do about this?
Is this a desktop computer or a notebook?
If this is a notebook you must change the graphic chip in the CCC. Regnum doesn't change this independently.

SilverHaven
06-25-2012, 12:13 PM
i have the AMD RADEON HD 6450 (2032MB)

but this is what regnum say's:

unsupported hardware
detected GPU

AMD RADEON HD 6450 (2032MB)

what can i do about this?

If you use linux and opensource driver, you will need libtxc_dxtn for S3 texture compression support which regnum requires. If you use Windows, no idea why you get that message.

Quincebo
06-25-2012, 12:14 PM
What? I have a GTX460 (OC @ 830MHz) too but I have only arround 100FPS.
My CPU is an Athlon X3 @ 4GHz but I think the CPU isn't so relevant in Regnum.

Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz

pfdeleeuw
06-25-2012, 12:29 PM
Is this a desktop computer or a notebook?
If this is a notebook you must change the graphic chip in the CCC. Regnum doesn't change this independently.

it is a desktop computer. and i use windows 7

Jack_Dragonkiller
06-25-2012, 12:32 PM
Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
Ok, but I don't think that the CPU brings 400FPS more. The CPU isn't so relevant in Regnum. Regnum supported only one core.
And this shows us that the engine isn't mature.

it is a desktop computer. and i use windows 7
Is the latest video driver installed? And DirectX?

pfdeleeuw
06-25-2012, 01:10 PM
Is the latest video driver installed? And DirectX?[/QUOTE]

This pc is only 3 weeks old but ill try to update it.

and directx 11

Frosk
06-25-2012, 01:25 PM
Avoid derailing this whole thread, since it was meant to leave an opinion on changes and it's becoming a more of a tech-support kind of thread.

Regards.

Lexi15
06-25-2012, 08:15 PM
i have the AMD RADEON HD 6450 (2032MB)

but this is what regnum say's:

unsupported hardware
detected GPU

AMD RADEON HD 6450 (2032MB)

what can i do about this?

I has the the same "problem" : AMD Radeon HD 6870 Series (1GB)

http://geizhals.at/de/599672

unsupported hardware...


PS: Its a German link :)

time-to-die
06-25-2012, 09:14 PM
I have the same

unsupported hardware...

53453467734534
06-27-2012, 05:33 PM
Ok, my thoughts about this roadmap:

We’ll be reinserting Magnanites in the world as a tradeable item! We’re happy to announce that Magnanites are back!
Now everyone will be able to trade them and to make things even more exciting we’ll add a completely new set of Magnanite Weapons.
To be released on July 2012.

Good. Finally we have a working currency again. But i wouldn´t delete the old magna weapons but make them cheaper.

Besides the graphical improvements to towns, we’ve been working hard on improving the client’s performance and stability. We are currently testing internally a new version of the engine that fixes most of the hiccups some of you experience and adds a new degree of customization options to get the best performance out of it. New rendering modes for high end hardware will be also included.
To be released on July 2012.

Very good, and this is absolutely necessary.

We are also working on a new design for warmaster spells that will vary per sub-class. (This means that only barbarians will have offensive beacons and only warlocks will have offensive portals for example). New warmaster quests and spells exclusively designed for each subclass will be also included.
To be released on August 2012.

Awesome, finally...:thumb:
If you (NGD) still need some ideas and community feedback:
http://www.regnumonline.com.ar/forum/showthread.php?t=77630
http://www.regnumonline.com.ar/forum/showthread.php?t=78869
http://www.regnumonline.com.ar/forum/showthread.php?t=79106

Improved mechanics and functionality for the invasions system. Including renewed Dragon Wishes and more!

Good idea. The boats have to be removed or have to be changed drastically
Attacking the gate from the inside is totally anticlimactic and doesn´t make any sense. The noble quest only distracts players from their real target. Should be integrated into the invasion system.
Had some own ideas (still up to date and nobles could drop these keys :wink:): http://www.regnumonline.com.ar/forum/showthread.php?t=67383

Starting next month, we will move back to the old 3 saves system that proved to be the best option for the game’s warzone.

Yes, indeed!

Improvements to the combat system. (more responsive)

+

Class balance and spell/discipline point balance.

+ (if rightly done, and thoughtfully planned)

Commerce System Renewal – Auction House!

Don´t know if we need this, but no objection

Overall gameplay for all levels and content enhancements on mid-high level characters! (lvls 40+)

+

Rankings revamped!

You could create weekly/monthly rankings, maybe a "challenge cup" and rewards, which are temporary.

A NEW EXPANSION!

RvR/PvP instances could be interesting, but normal playing should still be encouraged. Don´t create (too many) PvE instances (one should build on ones strong points, you can´t compete with PvE-MMOs)

We hope you’re excited about this as we are to see how Regnum Online will continue to grow during 2012 and beyond!

I approve your roadmap :thumb:

GreenAngel
06-29-2012, 10:29 AM
Still no one knows if the old magnanite weapons will get an upgrade too, or if NGD says, fuck all these people with the mag weapons now, we just make new better ones? If so... I rage quit

71175
06-29-2012, 10:31 AM
Still no one knows if the old magnanite weapons will get an upgrade too, or if NGD says, fuck all these people with the mag weapons now, we just make new better ones? If so... I rage quit

Upgrading old weps would fuck every single 45-50 (i bet new magna weps not gonna be lower than 50) But ye, upgrade quest would be fine

GreenAngel
06-29-2012, 10:37 AM
True, but its not fair if they upgrade these weapons why we collected the mags with the same damn efford as they will...

standistortion
06-29-2012, 11:01 AM
Wouldn't expect much there, what about all the players that ground to 50 the hard way and then had a very large part of that XP deleted when the level cap was raised (/me still pissed off, my lock was half way through 49 when that happened). At least mag trading and the weapon quest where blocked for a long time, folks have still been collecting them and would be very pissed off if they had used them all on a fairly low spec weapon recently.

GreenAngel
06-29-2012, 11:39 AM
Also true, and thats why they should do it better this time, I really hope they upgrade the old weapons as well, or just give us the chance to change our magnanite weapons for free with some scroll or something similar like that.

tarashunter
06-29-2012, 01:26 PM
New Magna weapon = NEW FEATURE .

U can't pretend they upgrade fro gratis our old magna weapon to the new ones...

Old magna weapon will still remain,this is sure.
I'm pretty sure they will ask us collect an additional ammount of magna to upgrade the old wepons to the new version.
Example : old magna weapons = 5k magna .
new weapons 7,5 k magna
Upgrade quest: collect 2500 magna to upgrade ur old magna weapon.

There is a magna rock scroll.Do u think it has been just to add a rpemium content?
If there is such scroll,there must be a reason back it...this is why i was scared when i saw it.


They announced a review on discipline point/power point to balance the things better.
If u now QQ about a weapon,NGD should only immagine what will u do when they will (eventually) reduce ur discipline/power point at lvl 60.

Example: lvl 60 will have same ammount of discipline/power point of a lvl 50.
the only different is that when a lvl 60 hit warmaster status,he will gain 20 more power point to spend ONLY on WM tree.

(This post includes examples.Examples ARE NOT an NGD official statment,so take this example for what they are).

GreenAngel
06-29-2012, 01:51 PM
That doesn't change the unfairness and I'll rage if this happens without giving us a chance to "change" our magnanite weapons with a scroll or something, I don't care it's done with ximerin but it's just not fair to that 100 people that got a magnanite bow on Haven (or other servers) and now suddenly make new weapons that like hit 40 more or something for the same amount of efford and time...

Ricksa
06-29-2012, 01:52 PM
They announced a review on discipline point/power point to balance the things better.
If u now QQ about a weapon,NGD should only immagine what will u do when they will (eventually) reduce ur discipline/power point at lvl 60.

Example: lvl 60 will have same ammount of discipline/power point of a lvl 50.
the only different is that when a lvl 60 hit warmaster status,he will gain 20 more power point to spend ONLY on WM tree.

(This post includes examples.Examples ARE NOT an NGD official statment,so take this example for what they are).

If they did this so radically lvl 60 pp's to lvl 50 pp's they might as well get rid of the 2nd spell bar.... gameplay would still be same spells being spammed but now with less gameplay options, 6kk + xp of grind just to gain wm status and 20pp for only wm tree ? lol.

Thank god it is just an example...

Magna seems pretty fair to me, if currents ones remain no one will lose or gain anything, if you want better than save up like everyone else...

GreenAngel
06-29-2012, 02:03 PM
Magna seems pretty fair to me, if currents ones remain no one will lose or gain anything, if you want better than save up like everyone else...

Of course you could look at it that way but myself as owner of a Magnanite Weapon won't be satisfied there will be new magnanite weapons while it took me the same damn efford as the better weapons will (likely) cost. Therefor I think there are 2 options;

Ximerin; Change magnanite weapon

NGD; Just give us a free option to improve or keep it at lvl 45

It took me a pretty damn long time to get hold of a magnanite bow, then the lvl cap was raised to lvl 60. Now the weapon was quite useless since most other lvl 60 weapons were better and they were being dropped so much that 90% of the people now have a better weapon than the magnanite bow which is still level 45! And now when they dó something about the problem which is (as I see it) that the level cap has been raised, but not that weapon that takes the longest to get of all weapons. So lvl cap up, but no changes about the weapons! And now suddenly their solution is to just make new weapons? So screw all the people already having a magnanite weapon?

Im sorry but I don't get it. And I think it's unfair.

Ricksa
06-29-2012, 02:32 PM
"Las armas de magnanitas actuales no son inútiles bajo ningún punto de vista, ya que te permiten usar desde nivel 45 un arma con las características de una nivel 55.

Es decir, te está permitiendo adelantarte, al menos desde un item equipable, 10 niveles.
Es obvio que comparándolas con las nivel 55-60 actuales las mismas no muestran ser "gran cosa" para un personaje de ese nivel, pero para un nivel 45 un arma de magnanitas es algo muy valioso. "

Basicly current magna weapons were designed to give lvl45 players a 10 lvl advantage weapon wise, lvl45-55, which is why it will probably remain as is to continue to allow those lvl 45 players have this dmg advantage if they can get their hands on a magna weapon.

To cater for 55+ they'll introduce these new ones..., the same way they didnt upgrade my epic lvl 50 axe to an epic elite lvl 60 axe after the wm expansion i doubt they'll give u a freebie upgrade on your magna weapons.

If only everyone were able to get a free upgrade to everything they bought irl we'd all be rich not having to buy anything ever again.

That being said we don't know anything yet, maybe the minority item fanatics will get an option to upgrade.

GreenAngel
06-29-2012, 02:38 PM
A lvl 50 axe is something entirely else then a magnanite weapon where you have to gather 5000 magnanites for, these weapons you drop if you're lucky, or buy for some other items, you can't do that for this one... It isn't easy to get such a weapon. And it would be more then reasonable if they gave us some option to get that other "new" one. I'll pay for such option.

Frosk
06-29-2012, 03:30 PM
...weapons will (likely) cost. Therefor I think there are 2 options;



Ohh speculations...

I'll close this, you can check the roadmap anytime on our website.

Regards! :)